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  • Can Tiny C compiler be used for Open CV code compiling?

    - by Enjoy coding
    Hi Gurus, I am new to OpenCV and I have only Tiny C compiler configured on my Windows XP machine. Can I use this tiny C compiler to compile opencv programs for image manipulations. I have alredy installed python2.6 and opencv2.0 on my windows xp pc. If we can compile how can we do that? I tried on net but found nothing of use.. Please help.

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  • This code is working properly in Dev C++ .But on Linux platform it is giving problem with the moveme

    - by srinija
    #include<stdio.h> #include<GL/glut.h> #include<stdlib.h> GLfloat v[3][24]={{100.0,300.0,350.0,50.0,100.0,120.0,120.0,100.0,260.0,280.0, 280.0,260.0,140.0,160.0,160.0,140.0,180.0,200.0,200.0,180.0, 220.0,240.0,240.0,220.0},{100.0,100.0,200.0,200.0,160.0, 160.0,180.0,180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0, 180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0,180.0}, {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat v1[3][16]={{50.0,350.0,350.0,50.0,100.0,300.0,300.0,100.0,125.0,175.0, 175.0,125.0,225.0,275.0,275.0,225.0},{200.0,200.0,210.0, 210.0,210.0,210.0,240.0,240.0,240.0,240.0,310.0,310.0,240.0, 240.0,310.0,310.0},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat colors[4][3]={{0.0,0.0,1.0},{0.9961,0.9961,0.65625},{1.0,0.0,1.0}, {1.0,.0,1.0}}; static float q,w,e; static float fq,fw,fe; static GLfloat wa=0,wb=0,wc=0,ba,bb,bc; int flag; void myinit(void) { glClearColor(0.506,.7,1,0.0); glPointSize(2.0); glLoadIdentity(); glOrtho(0.0,499.0,0.0,499.0,-300.0,300.0); } void draw_top_boxes(GLint i,GLint j) { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glColor3fv(colors[j]); // to draw the boat glVertex2f(v1[0][i+0],v1[1][i+0]); glColor3fv(colors[j+1]); glVertex2f(v1[0][i+1],v1[1][i+1]); glColor3fv(colors[j+2]); glVertex2f(v1[0][i+2],v1[1][i+2]); glColor3fv(colors[j+3]); glVertex2f(v1[0][i+3],v1[1][i+3]); glEnd(); } void draw_polygon(GLint i) { glBegin(GL_POLYGON); // to draw the boat glColor3f(0.0,0.0,0.0); glColor3fv(colors[0]); glVertex2f(v[0][i+0],v[1][i+0]); glColor3fv(colors[1]); glVertex2f(v[0][i+1],v[1][i+1]); glColor3fv(colors[2]); glVertex2f(v[0][i+2],v[1][i+2]); glColor3fv(colors[3]); glVertex2f(v[0][i+3],v[1][i+3]); glEnd(); } void draw_boat() { draw_polygon(0); draw_polygon(4); draw_polygon(8); draw_polygon(12); draw_polygon(16); draw_polygon(20); draw_top_boxes(0,0); draw_top_boxes(4,0); draw_top_boxes(8,0); draw_top_boxes(12,0); glFlush(); glPopMatrix(); glPopMatrix(); } void draw_water() { GLfloat i; GLfloat x=0,y=103,j=0; GLfloat k; glPushMatrix(); glTranslatef(wa,wb,wc); glPushMatrix(); glColor3f(0,0,1); for(k=y;k>0;k-=6) { for(i=1;i<30;i++) { glBegin(GL_LINES); glVertex2f(j,k); glVertex2f(j+10,k); glEnd(); j=j+20; } j=0; } glPopMatrix(); glPopMatrix(); } void draw_fishes() { glPushMatrix(); glTranslatef(fq,12.0,fe); glPushMatrix(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,80); glVertex2f(100,60); glVertex2f(85,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,70); glVertex2f(110,75); glVertex2f(110,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(90,71); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,80); glVertex2f(200,60); glVertex2f(185,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,70); glVertex2f(210,75); glVertex2f(210,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(190,71); glEnd(); glPopMatrix(); glPopMatrix(); glFlush(); } void draw_cloud() { GLfloat m=100,n=400,o=10; for(int i=0;i<7;i++) { glPushMatrix(); glColor3f(1.0,1.0,1.0); if(i==1) glTranslated(125,415,10); else if(i==3||i==5) glTranslated(m,n+5,o); else glTranslated(m,n,o); glutSolidSphere(20.0,5000,150); glPopMatrix(); m+=10; } } void draw_square() { glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,300); glVertex2f(1000,300); glEnd(); glFlush(); } void draw_brotate() { glPushMatrix(); glColor3f(0.96,0.5,0.25); //to draw body of the bird glTranslated(300,400,10); glScalef(3,1,1); glutSolidSphere(6,50000,15); glPopMatrix(); glPushMatrix(); glTranslated(323,400,10); glutSolidSphere(5,50000,15); glPopMatrix(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(325,401); glEnd(); glColor3f(0.96,0.5,0.25); //to draw wings glBegin(GL_LINES); glVertex2f(294,394); glVertex2f(286,389); glEnd(); glBegin(GL_LINES); glVertex2f(286,389); glVertex2f(295,391); glEnd(); glBegin(GL_LINES); glVertex2f(295,391); glVertex2f(285,385); glEnd(); glBegin(GL_LINES); glVertex2f(285,385); glVertex2f(309,395); glEnd(); glBegin(GL_LINES); glVertex2f(294,406); glVertex2f(286,411); glEnd(); glBegin(GL_LINES); glVertex2f(286,411); glVertex2f(295,409); glEnd(); glBegin(GL_LINES); glVertex2f(295,409); glVertex2f(285,415); glEnd(); glBegin(GL_LINES); glVertex2f(285,415); glVertex2f(309,406); glEnd(); glColor3f(0.96,0.5,0.25); } void draw_bird() { GLfloat x=200,y=400,z=10; draw_brotate(); glBegin(GL_LINES); //draw legs of the bird glVertex2f(285,402); glVertex2f(275,402); glEnd(); glBegin(GL_LINES); glVertex2f(285,398); glVertex2f(275,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,405); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(273,400); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(270,395); glEnd(); glBegin(GL_LINES); glVertex2f(323,405); glVertex2f(323,407); glEnd(); glPushMatrix(); glTranslatef(323,409,10); glutSolidSphere(2,200,20); glPopMatrix(); glBegin(GL_TRIANGLES); glVertex2f(328,400); glVertex2f(331,397); glVertex2f(327,398.5); glEnd(); glFlush(); } void drawstars() { glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glVertex3f(200,400.0,10.0); glVertex3f(150,450.0,10.0); glVertex3f(100,470.0,10.0); glVertex3f(50,450.0,10.0); glVertex3f(50,350.0,10.0); glVertex3f(90,365.0,10.0); glVertex3f(350,450.0,10.0); glVertex3f(275,470.0,10.0); glVertex3f(280,430.0,10.0); glVertex3f(250,400.0,10.0); glVertex3f(450,450.0,10.0); glVertex3f(430,430.0,10.0); glVertex3f(430,470.0,10.0); glVertex3f(300,450.0,10.0); glVertex3f(265,380.0,10.0); glVertex3f(235,450.0,10.0); glEnd(); } void draw_all() { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) { glDisable(GL_LIGHTING); //immp one draw_square(); draw_cloud(); glClearColor(0.506,.7,1,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,5000,150); glPopMatrix(); } if(flag==1) { glDisable(GL_LIGHTING); //imp one draw_square(); draw_cloud(); glClearColor(0.9960,0.7070,0.3164,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); } if(flag==2) { // just try and change values in these arrays, specially the position array drawstars(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); // GLfloat emission[]={0.1,0.1,0.1,0.0}; GLfloat diffuse[] = { 0.40, 0.40,0.40, 1.0 }; GLfloat ambiance[] = { 0.5, 0.5,0.5, 1.0 }; GLfloat specular[] = { 1.3, 1.3,.3, 1.0 }; GLfloat intensity[]={500.0}; GLfloat position[] = { 10,30,-30,1.0 }; glLightfv (GL_LIGHT0, GL_POSITION, position); glLightfv (GL_LIGHT0, GL_DIFFUSE,diffuse); glLightfv (GL_LIGHT0, GL_AMBIENT,ambiance); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE); glLightfv (GL_LIGHT0, GL_SPECULAR,specular); glLightfv (GL_LIGHT0, GL_INTENSITY,intensity); glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,150); glVertex2f(1000,150); glEnd(); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); draw_cloud(); glClearColor(0.0,0.0,0.0,0.0); glPushMatrix(); glColor3f(1.0,1.0,1.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glEnd(); } glPushMatrix(); glTranslatef(ba,bb,bc); glPushMatrix(); draw_bird(); glPopMatrix(); glPopMatrix(); GLfloat i; glPushMatrix(); GLfloat x=0,y=100,j=0; int k; //draw_water(); q+=25; fq-=3.5; if(q>=440.0) //470 q=-390.0; //400 if(fq<=-300) //500 fq=400.0; //400 wa-=1; if(wa<=(-20)) wa=-0.5; ba+=6; if(ba>=500) ba=-400; glFlush(); glutSwapBuffers(); } void display(void) { draw_all(); } void color_menu(int id) { switch(id) { case 1: flag=0;break; case 2: flag=1;break; case 3: flag=2;break; case 4: exit(0); break; } glutPostRedisplay(); } void main_menu(int id) { switch(id) { case 1: break; case 2:exit(0);break; glutPostRedisplay(); } } int main(int argc,char **argv) { int sub_menu; glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(1000,1000); glutInitWindowPosition(0,0); glutCreateWindow("Ship"); sub_menu=glutCreateMenu(color_menu); glutAddMenuEntry("Morning",1); glutAddMenuEntry("Evening",2); glutAddMenuEntry("Night",3); glutAddMenuEntry("Quit",4); glutCreateMenu(main_menu); glutAddSubMenu("View",sub_menu); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutIdleFunc(display); myinit(); glutMainLoop(); glFlush(); }

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  • Anything wrong with my cURL code (http status of 0)?

    - by Ilya
    Consistently getting a status of 0 even though if I copy and paste the url sent into my browser, I get a json object right back <?php $mainUrl = "https://api.xxxx.com/?"; $co = "xxxxx"; $pa = "xxxx"; $par = "xxxx"; $part= "xxxx"; $partn = "xxxx"; $us= "xxx"; $fields_string; $fields = array( 'co'=>urlencode($co), 'pa'=>urlencode($pa), 'par'=>urlencode($par), 'part'=>urlencode($part), 'partn'=>urlencode($partn), 'us'=>urlencode($us) ); foreach($fields as $key=>$value) { $fields_string .= $key . '=' . $value . '&' ;} $fields_string = rtrim($fields_string, "&"); $fields_string = "?" . $fields_string; $url = "https://api.xxxxx.com/" . $fields_string; $request = $url; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER,1); curl_setopt($ch, CURLOPT_TIMEOUT,'3'); $content = trim(curl_exec($ch)); $http_status = curl_getinfo($ch, CURLINFO_HTTP_CODE); curl_close($ch); print $url; print $http_status; print $content; ?>

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  • why my image and first name disappears in this code?

    - by udaya
    Hi This is my foreach function <? foreach($Selected as $row) $value = $row['dPath']; $imgp = base_url()."images"."/".$value; {?> <td> <?=$row['dFrindName'].'</br>';?> <?php */?> <img src="<?=$imgp ?>" name="b1" width="90" height="80" border="0"/> </td> <? }}?> Print_r($Selected); results in `Array ( [0] => Array ( [dFrindName] => chandruCP [dPath] => m11on.gif ) [1] => Array ( [dFrindName] => udaya [dPath] => logo.jpg ) )` but only my last value of the array is displayed on image I can get the name udaya and logo.jpg on the screen But i cant get chandruCP and m11on.gif why it is so how can i get all the values and image on scrren

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  • Looking for MSSQL Table Design Sanity Check for Profile Tables with Dynamic Columns.

    - by Code Sherpa
    I just want a general sanity check regarding database design. We are building a web system that has both Teachers and Students. Both have accounts in the system. Both have profiles in the system. My question is about the table design of those Profile tables. The Teacher profile is pretty static regarding the metadata associated with it. Each teacher has a set number of fields that exposes information about that individual (schools, degrees, etc). The students, however, are a different case. We are using a windows service to pull varying data about the students from an endless stream of excel spreadsheets. The data gets moved into our database and then the fields appear in association with the student's profile. Accordingly, each and every student may have very different fields in their profile. I originally started with the concept of three tables: Accounts ---------- AccountID TeacherProfiles ---------- TeacherProfileID AccountID SecondarySchool University YearsTeaching Etc... StudentProfiles ---------- StudentProfileID AccountID Header Value The StudentProfiles table would hold the name of the column headers from the excel spreadsheets and the associated values. I have since evolved the design a little to treat Profiles more generically per the attached ERD image. The Teacher and Student "Headers" are stored in a table called "ProfileAttributeTypes" and responses (either from the excel document or via input fields on the web form) are put in a ProfileAttributes table. This way both Student and Teacher profiles can be associated with a dynamic flow of profile fields. The "Permissions" table tells us whether we are dealing with a Student or a Teacher. Since this system is likely to grow quickly, I want to make sure the foundation is solid. Can you please provide feedback about this design and let me know if it seems sound or if you could see problems it might create and, if so, what might be a better approach? Thanks in advance.

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  • How to code which CheckBoxMenuItem is selected in Java?

    - by waterfallrain
    I am trying to add a method which takes the menu selection and passes it to a variable. In this case I would like to take "7" and insert that into the year variable if that is what is selected from teh checkboxmenu. So far have search the internet and sun site with no clear example on how to differentiate the menu items. Any suggestions would be appreciated thanks. cbMenuItem = new JCheckBoxMenuItem("7 year"); cbMenuItem.setMnemonic(KeyEvent.VK_H); cbMenuItem.addItemListener(this); menu.add(cbMenuItem); cbMenuItem = new JCheckBoxMenuItem("15 year"); cbMenuItem.setMnemonic(KeyEvent.VK_S); cbMenuItem.addItemListener(this); menu.add(cbMenuItem);

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  • How to static analyze C++ and Objective-C++ code?

    - by Plumenator
    The "Build and analyze" option doesn't seem to work for .cpp and .mm files. I tried "clang --analyze" on individual files without any standard #includes and it works well. However I'm not able to run it on my Xcode project. I couldn't figure out a way to make clang find the standard #includes like even UIKit.h. Any clues?

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  • I'm getting the following error ''expected an indented block'' Where is the failing code?

    - by user1833814
    import math def area(base, height): '''(number,number) -> number Return the area of a wirh given base and height. >>>area(10,40) 200.0 ''' return base * height / 2 def perimeter(side1, side2, side3): '''(number,number,number) -> number Return the perimeter of the triangle with sides of length side1,side2 and side3. >>>perimeter(3,4,5) 12 >>>perimeter(10.5,6,9.3) 25.8 ''' return (side1 + side2 + side3) def semiperimeter(side1, side2, side3): return perimeter(side1, side2, side3) / 2 def area_hero(side1, side2, side3): semi = semiperimeter(side1, side2, side3) area = math.sqrt((semi * (semi - side1) * (semi - side2) * (semi - side3)) return area

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • When does code bloat start having a noticeable effect on performance?

    - by Kyle
    I am looking to make a hefty shift towards templates in one of my OpenGL projects, mainly for fun and the learning experience. I plan on watching the size of the executable carefully as I do this, to see just how much of the notorious bloat happens. Currently, the size of my Release build is around 580 KB when I favor speed and 440 KB when I favor size. Yes, it's a tiny project, and in fact even if my executable bloats 10 x its size, it's still going to be 5 MB or so, which hardly seems large by today's standards... or is it? This brings me to my question. Is speed proportional to size, or are there leaps and plateaus at certain thresholds, thresholds which I should be aiming to stay below? (And if so, what are the thresholds specifically?)

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  • Detected Dependencies - Where is each dependency coming from?

    - by hawbsl
    I have two detected dependencies with the same name (different paths) showing up in my setup project's detected dependencies. One's the "old" one, at an old path. How can i determine which portion of my primary project is causing the "old" one to show up? I can probably do it by trial and error, but is there a quick/direct way?

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