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  • Trouble with onscreen keyboard orientation in iPhone OpenGL ES application.

    - by Plumenator
    I need to take keyboard input in my OpenGL ES application, so I just created an empty UITextView and added it as a subview to the main window along with the view that presents my content. I use the UITextview to control the keyboard and it works fine in a single orientation. I then changed my code to support all orientations by rotating the OpenGL content myself based on UIDeviceOrientation notifications. To rotate the keyboard, I overrode the shouldAutoRotateInterfaceOrientation method in the UITextView's controller. But I still see that the keyboard does not rotate according to the orientation. Any clues?

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  • Is it possible to talk to the iPhone simulator/device.

    - by Plumenator
    I need to automate the build/deploy process for my iphone applications from a script. I can use xcodebuild to build the project, then use Applescript to deploy and debug/run the application. Assuming the application will stop by itself after a while, I need to collect the generated logs for verification. But the problem is I have no way to know when the application ended from outside of the application itself. If the running time is fixed, I can again use Applescript to stop the application (Cmd+Shift+Enter). So there has to be a way to connect to the device/simulator and wait on the application somehow.

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  • How to static analyze C++ and Objective-C++ code?

    - by Plumenator
    The "Build and analyze" option doesn't seem to work for .cpp and .mm files. I tried "clang --analyze" on individual files without any standard #includes and it works well. However I'm not able to run it on my Xcode project. I couldn't figure out a way to make clang find the standard #includes like even UIKit.h. Any clues?

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