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  • System checks for disk drive error every time it boots

    - by Starx
    When my disk space for the ubuntu installation partition was getting low, from a live cd, I used gparted to increase its volume capacity, but deleting another partition and merging it to the ubuntu partition. Since then onwards, I am receiving disk checking for errors at boot screen for my partitions, always. What seem to be causing this and how to fix it? Update Here is my boot.log if it provides few insight fsck from util-linux 2.19.1 fsck from util-linux 2.19.1 /dev/sda1 was not cleanly unmounted, check forced. ubuntu: clean, 501325/1310720 files, 2958455/5242880 blocks /dev/sda1: 241/51272 files (3.3% non-contiguous), 73541/102400 blocks mountall: fsck /boot [358] terminated with status 1 Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox ... /dev/sda1 is a separate grub partition for my dual OS's

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  • Machine check error while booting from USB

    - by javanna
    I put the last Ubuntu iso on my USB stick using UNetBootin, after formatting it to fat32. I've already done that before with other operating systems and it worked. I can't actually boot Ubuntu from USB since I get a black screen with the error "Machine check error" on top the an automatic reboot happens. The error appears right after the boot, I can't see anything else before. I'm using my ASUS K53SV latop. Does anybody know how to solve this?

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  • Playing a death anim on an enemy that I want to remove

    - by Max
    I've been trying to find a tutorial on how to best make animations in Android. I already have some animations for my enemies and my character that are controlled by rectangles and changing rectangleframe between updates using a picture like this: When I'm shooting my enemies they lose HP, and when their HP == 0 they get removed. As long as I'm using an arrayList (which I do for all enemies and bullets) I'm fine, since I can just use list.remove(i). But when I'm on a boss-level and the Boss's HP == 0, I want to remove him and play an animation of an explosion of stars before the "End-screen". Is there a preferred way to do temporary animations like this? If you can give me an example or redirect me to a tutorial, I'd be really grateful!

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  • personality problem while learning web development [closed]

    - by Lazeera
    I work a lecturer and when I go home I find a lot of free time. The problem is that I spend most of my time in learning about web development. I don't go outside and don't meet people, I'm only in front of the screen drinking 4 cups of coffee (per day) and trying to learn many technologies related to web development. In the last, I don't learn things very well because I'm in a hurry. I know this place is for asking about programming but I want to learn from your experience regarding learning. How do you learn? How many hours do you spend in leaning a day? How can I organize my time so I can learn well and easily?

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  • Cannot resume from hibernate (s2disk)

    - by hwjp
    I seem to be able to hibernate OK using s2disk, but when I switch the laptop back on, it seems to hang half-way through the "resuming" menu. The splash screen looks healthy, it seems to be trying to resume from the correct disk, but it hangs about half-way through, with three little pips. One great help would be - where can I find the logs, and how do I get more verbose ones? There is some info in /var/log/pm-suspend.log, but that all seems fine, just lots of hibernate: success messages... How do I switch on more verbose logging in s2disk? And what about the resume process, where are the logs for that, and how can I make them more detailed? Background: the standard Ubuntu hibernate wouldn't work, so I've install uswusp and its associated tools - s2disk etc. That initially made things worse, but a fair amount of fiddling with its config, my swap size and so on seem to have got it at least seemingly successfully suspending...

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  • Ubuntu 12.04 freezing on startup

    - by Frank
    Have been looking everywhere to find a solution to this problem but have yet to find a solution. I am running 64 bit 12.04 LTS on a AMD C-50 Dual core 6 gigs ram AMD Ratheon HD 6250. The problem I am experiencing is when ubuntu gets to the wallpaper screen it will sometimes freeze soon after the the image appears or shortly there after gnome loads locking up keyboard and mouse. When I try to log in via the console the same thing happens (this is as ubuntu is loading). At the moment the system is set to auto login previously it was set to ask for password but it did the same thing. Switching to from lightdm to gdm did nothing to alleviate the issue. I have never had so many issues with ubuntu I have to say 12.04 is the most buggy version yet.

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  • Backlight turns off when launching Braid

    - by tone0511
    I have Ubuntu 12.10 on Acer Aspire 4736z and I installed Braid. When I have just turned on the computer, login and then launch Braid right away, it works just fine. But when I have already been using the computer for some other tasks like browsing or typing on Open Office after booting up and then decide to play Braid, the backlight turns off and I cannot turn it back on using the screen brightness control buttons. I have uninstalled and reinstalled Braid but it's the same. Please help me. Thanks.

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  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

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  • How can I undo this key mapping?

    - by user273872
    First of all sorry my punctuation will be bad. its hard to type when keys are not doing what you expect. Eg it keeps scaring the **** out of me by taking a screen shot when I push the up arrow lolol So anyways, I broke a key on my keyboard and used xkeycaps to remap it to an unused key which worked. But then I realized it screwed up other keys... I think this is the program I used http://www.jwz.org/xkeycaps/man.html And then after doing the modifications I found out how to save them from the second answer in this question How to Map my enter key to a different key down where it says this "When you are happy with your current keymap and want to use it in future X-sessions, run the following command to save it: xmodmap -pke ~/.Xmodmap"

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Les 8 raccourcis indispensables de Windows 8 à connaître sur le bout du clavier pour maîtriser sa version PC

    Les 8 raccourcis indispensables de Windows 8 A connaître sur le bout du clavier pour maîtriser sa version PC Après les 8 gestes de Windows 8 à connaitre sur le bout des doigts, voici 8 raccourcis indispensables qui vous feront gagner un temps monstre avec un PC sous Windows 8. Contrairement à ce que certains pourraient attendre, la touche clef n'est pas la touche "Ctrl" mais bien la touche "Windows" (entre "Alt" et Ctrl"). 1 - Touche Windows seule : retour au "Start Screen" [IMG]http://ftp-developpez.com/gordon-fowler/Wind...

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  • Question about creating a sprite based 2-D Side Scroller with scaling/zooming

    - by Arthur
    I'm just wondering if anyone can offer any advice on how best to go about creating a 2-D game with zooming/scaling features akin to the early Samurai Showdown games. In this case it would be a side scroller a la Metal Slug, the zooming would come in as more enemy sprites entered the screen, or when facing a large sized boss. A feature that would be both cosmetic as well as functional to the game. I've done some reading and noticed a few suggestions that included drawing different sized sprites, a standard size and zoomed out size. Any thoughts? Thanks for your time.

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  • What are the semantics of glRotate and glTranslate's parameters?

    - by Zarkopafilis
    I have been trying to play with OpenGL after watching some tutorials and I don't understand how the glTranslatef and glRotatef functions work. I believe a simple picture would help me. I understand that glTranslatef changes the position of the "camera" (but does it change the position in wich the shapes are getting drawn)? However, I don't understand the rotation concept at all. If I do glRotatef(1,0,0,1) it makes my quad spin around. If I just do glRotatef(1,0,0,0) it makes the quad smaller (further away) but if I try to rotate around the X or Y axis, I get a black screen. I don't understand the angle either. Help would be appreciated.

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  • Customizing Gnome Shell in 11.10

    - by gentmatt
    Since Unity on my old MBP is not that snappy, I really want to change my GUI to Gnome Shell. However, I've really been struggeling with the customization of Gnome Shell. Can you help me with the following: Is is possible to have the dock on the screen all the time? Can I enable 'hot corners' for features like 'scaling' in compiz? Is there a ccsm-like GUI configuration tool? Can I enable wobbly windows in Gnome Shell? How do I change the shortcut for the WIN-KEY to start this 'Gnome-Mission-Control' (by that I mean this thing u see when going to the top left corner). Thank you.

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  • Have I lost my entire Windows drive and all the files?

    - by xiaohouzi79
    I previously had Heron 8.04 installed. Today I decided to upgrade. During the partition phase of the install of 10.10 it asked me what portion of the drive I should use. There were a few options: Drag the partition size to indicate what I wanted to use A button that said use entire partition A button that said use entire drive I selected use entire partition as the Windows partition did not appear on the screen I assumed this was just displaying the existing Ubuntu partition. After install I think I have wiped my entire Windows partition, I can't see it anywhere. I would appreciate some advice as to find if it really is gone forever (My stupidity I didn't back up my Windows partition which includes 3 years of baby photos).

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  • Rebooting yes, Shutdown no

    - by Chiotis Leonidas
    Hello everyone and thanks in advance. I am new in Ubuntu and have the 12.04 version dual boot with Windows XP. I have the following problem. The laptop can reboot using the reboot option from the menu but it cannot shut down. It starts shutting down, the dots appear but then it freezes and does not turn off. Sometimes it shuts down normally (usually just after an update) but then it loses that capability again. Some strange things, I noticed that when the dots freeze, the USB mouse loses power, BUT the usb-powered cooling pad continues to work The only Fn shortcuts that work all the time are the Volume up, down and mute, BUT sometimes when the other Fn combinations (screen-off etc) work the computer shuts down normally I searched a lot on my own, please help.

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  • Ubuntu 12.04 Responsiveness Extremely Slow on Nvidia 8800?

    - by lynxie
    Just installed 12.04... This is the first time I run Ubuntu with the Unity UI, not a pleasant experience. The responsiveness is extremely slow (10s after a mouseclick), the screen flickers, etc, all right after logging in. Switching the display driver from Nvidia current to post-release doesn't help at all. What now? Can't go back, but Ubuntu is useless to me right now. What can I do? (The system is a Intel 4x2.4Ghz with 4Gb RAM and a Nvidia 8800.)

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  • How to disable low disk space notification? (Gnome 3, Ubuntu 12.04)

    - by grimripper
    I've got an SSD drive for root and /home, and a larger HDD for storage. The storage disk is almost full, and there's a low disk space warning on startup. The warning doesn't have any "don't show again" option, only "ignore" and "examine". It also doesn't go away but sticks on the screen until the ignore button is clicked, so it's very annoying in addition to being competely unnecessary. I tried unselecting the storage HDD in baobab's settings, but that didn't have any effect. I also tried gconf-editor, and looked for apps - gnome_settings_daemon - plugins - housekeeping, but there is no "plugins" under "gnome_settings_daemon". Only "gtk-modules" and "keybindings". Gnome 3.4.2.1 Ubuntu 12.04.1 LTS 64-bit

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  • Reliability Monitor is the Best Windows Troubleshooting Tool You Aren’t Using

    - by The Geek
    When it comes to hidden gems in Windows, nothing beats the Reliability monitor tool, hidden behind a link inside of another tool that you don’t use either. Why Microsoft doesn’t shine more light on this really useful troubleshooting tool, we’ll never know. Reliability Monitor tracks the history of your computer — any time an application crashes, hangs, or Windows gives you a blue screen of death. It also tracks other important events, like when software is installed, or Windows Updates loads a new patch. It’s an extremely useful tool. And yes, it’s in Windows 7 and 8… and even 8.1. It might be in Vista, but who uses that anymore?    

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  • Want to use h264 in my commercial program. What steps should i take?

    - by Jason123
    Want to use h264 in my commercial program. What steps should I take? Here is what I see that needs to be done. I need to buy a license from VideoLan (x264licensing.com) to use the library to encode video into h264 format and I need to buy a license from the MpegLAGroup to use the h264 video encoding in general in my commercial product. Am I right in thinking that? How much do these cost? I don't see selling much since my target is very niche (video game screen capturing).

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  • Chrome Mobile: The Mobile Web Developers Toolkit (Part 2)

    Chrome Mobile: The Mobile Web Developers Toolkit (Part 2) Building for mobile web requires a different mindset than desktop web development, and a different set of tools. The tools we're used to using often aren't available or would take up too much screen real estate. And going back to the dark ages of tweak/save/deploy/test/repeat isn't exactly optimal, so what can we do? Thankfully there are a number of great options - from remote debugging to emulation, mobile browsers are offering more and more tools to make our lives easier. We'll take a look at a couple of tools that you can use today to make cross platform mobile web development easier and then peer into the crystal ball to see what tools may bring in the future. Join us for Part 2 - as we take a look at a some of the many tools to make testing the mobile web easier. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Size mismatch error while downloading packages [closed]

    - by Nammi-namm
    I've been having this annoying problem lately since I upgraded from Linux Mint 9 to Ubuntu 12.04. It started when I was installing VLC from the Ubuntu Software Centre a few weeks ago. I kept getting this error with packages with "Size mismatch". This happened with many other programs later on. I just got around it by downloading the packages separately and installing them that way. Now I get two updates for packages I installed in that manner. I tried changing from where I download the packages, it didn't change anything. If anyone can help me with my issue it would be splendid. Screen shot below: http://i1078.photobucket.com/albums/w499/Nammi-namm/Screenshots/Screenshotfrom2012-07-02035645.png

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  • How do I change local display resolution via SSH?

    - by krumble1
    I have a machine running Ubuntu Server 12.04 LTS and I'm having problems with the local monitor. The Dell flat panel I'm using only displays this message while the computer running: "Cannot Display This Video Mode" and then the information: "Optimum resolution 1280x1024 60Hz". I'm fairly new to using an operating system wholly via command line but I'm learning fast. :) I can access the server fine via SSH so using it is not a problem. However, for where it is positioned at the moment, it would be much more convenient to use the computer locally. I'm just wondering how to change the local screen resolution via SSH to something usable by my monitor. Thanks for your time! BTW: I have also tried switching displays and I still have the same problem. Also BTW: I tried putting in the xrandr command and all I get back is: Can't open display

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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