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  • How to build a "traffic AI"?

    - by Lunikon
    A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes are generated automatically for crossings which themselves are interconnected by edges. When a character/agent spawns into the world it starts at some node and finds a path to a target node by means of a simply A* algorithm. The agent follows the path and ultimately reaches its destination. No problem so far. Now I need to enable the agents to avoid collisions and to handle complex traffic situations. Since I'm new to the field of AI I looked up several papers/articles on steering behavior but found them to be too low-level. My problem consists less of the actual collision avoidance (which is rather simple in this case because the agents follow strictly defined paths) but of situations like one agent leaving a dead-end while another one wants to enter exactly the same one. Or two agents meeting at a bottleneck which only allows one agent to pass at a time but both need to pass it (according to the optimal route found before) and they need to find a way to let the other one pass first. So basically the main aspect of the problem would be predicting traffic movement to avoid dead-locks. Difficult to describe, but I guess you get what I mean. Do you have any recommendations for me on where to start looking? Any papers, sample projects or similar things that could get me started? I appreciate your help!

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  • How do I create an encrypted file system inside a file?

    - by darent
    Recently i've found this interesting tutorial: http://flossstuff.wordpress.com/2011/08/07/using-a-file-as-a-storage-device/ It explains how to create an empty file, format it as ext4, and mount it as a device. I'd like to know if it can be created as an encrypted ext4 file system. I've tried using palimpsest (the disk utility found in System menu) to format the already created file system but it doesn't works as it detects the file system being used. If I try to unmount the file system, it won't work neither because it doesn't detect the device (since it's not a real device like a hardrive or a usb drive). So my question is, is there an option to create the file system encrypted from the begining? I've used these commands: Create an empty file 200Mb size: dd if=/dev/zero of=/path/to/file bs=1M count=200 Make it ext4: mkfs -t ext4 file Mount it in a folder inside my home: sudo mount -o loop file /path/to/mount_point Is there any way the mkfs command creates the ext4 encrypted asking for a decryption password? I'm planing to use this as a way to encrypt files inside Dropbox. Thanks for your time.

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  • Effortlessly resize images in Orchard 1.7

    - by Bertrand Le Roy
    I’ve written several times about image resizing in .NET, but never in the context of Orchard. With the imminent release of Orchard 1.7, it’s time to correct this. The new version comes with an extensible media pipeline that enables you to define complex image processing workflows that can automatically resize, change formats or apply watermarks. This is not the subject of this post however. What I want to show here is one of the underlying APIs that enable that feature, and that comes in the form of a new shape. Once you have enabled the media processing feature, a new ResizeMediaUrl shape becomes available from your views. All you have to do is feed it a virtual path and size (and, if you need to override defaults, a few other optional parameters), and it will do all the work for you of creating a unique URL for the resized image, and write that image to disk the first time the shape is rendered: <img src="@Display.ResizeMediaUrl(Path: img, Width: 59)"/> Notice how I only specified a maximum width. The height could of course be specified, but in this case will be automatically determined so that the aspect ratio is preserved. The second time the shape is rendered, the shape will notice that the resized file already exists on disk, and it will serve that directly, so caching is handled automatically and the image can be served almost as fast as the original static one, because it is also a static image. Only the URL generation and checking for the file existence takes time. Here is what the generated thumbnails look like on disk: In the case of those product images, the product page will download 12kB worth of images instead of 1.87MB. The full size images will only be downloaded as needed, if the user clicks on one of the thumbnails to get the full-scale. This is an extremely useful tool to use in your themes to easily render images of the exact right size and thus limit your bandwidth consumption. Mobile users will thank you for that.

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  • Check if an object is facing another based on angles

    - by Isaiah
    I already have something that calculates the bearing angle to get one object to face another. You give it the positions and it returns the angle to get one to face the other. Now I need to figure out how tell if on object is facing toward another object within a specified field and I can't find any information about how to do this. The objects are obj1 and obj2. Their angles are at obj1.angle and obj2.angle. Their vectors are at obj1.pos and obj2.pos. It's in the format [x,y]. The angle to have one face directly at another is found with direction(obj1.pos,obj2.pos). I want to set the function up like this: isfacing(obj1,obj2,area){...} and return true/false depending if it's in the specified field area to the angle to directly see it. I've got a base like this: var isfacing = function (obj1,obj2,area){ var toface = direction(obj1.pos,obj2.pos); if(toface+area >= obj1.angle && ob1.angle >= toface-area){ return true; } return false; } But my problem is that the angles are in 360 degrees, never above 360 and never below 0. How can I account for that in this? If the first object's angle is say at 0 and say I subtract a field area of 20 or so. It'll check if it's less than -20! If I fix the -20 it becomes 340 but x < 340 isn't what I want, I'd have to x 340 in that case. Is there someone out there with more sleep than I that can help a new dev pulling an all-nighter just to get enemies to know if they're attacking in the right direction? I hope I'm making this harder than it seems. I'd just make them always face the main char if the producer didn't want attacks from behind to work while blocking. In which case I'll need the function above anyways. I've tried to give as much info as I can think would help. Also this is in 2d.

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  • Deterministic Multiplayer RTS game questions?

    - by Martin K
    I am working on a cross-platform multiplayer RTS game where the different clients and a server(flash and C#), all need to stay deterministically synchronised. To deal with Floatpoint inconsistencies, I've come across this method: http://joshblog.net/2007/01/30/flash-floating-point-number-errors/#comment-49912 which basically truncates off the nondeterministic part: return Math.round(1000 * float) / 1000; Howewer my concern is that every time there is a division, there is further chance of creating additional floatpoint errors, in essence making it worse? . So it occured to me, how about something like this: function floatSafe(number:Number) : Number {return Math.round(float* 1024) / 1024; } ie dividing with only powers of 2 ? What do you think? . Ironically with the above method I got less accurate results: trace( floatSafe(3/5) ) // 0.599609375 where as with the other method(dividing with 1000), or just tracing the raw value I am getting 3/5 = 0.6 or Maybe thats what 3/5 actually is, IE 0.6 cannot really be represented with a floatpoint datatype, and would be more consistent across different platforms?

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  • MySQL - Configuration

    - by Stuart Brierley
    Having previously detailed how to install MySQL Server, the next step is configuring MySQL. The MySQL configuration wizard can either be run immediately following installation from the MySQL installation wizard or manually from the Start Menu. Following the splash screen you can then choose whether to run a detailed or standard configuration. The detailed configuration allows you to create the optimal configuration for your specific machine, whereas the standard configuration creates a general configuration that can then be manually tuned. I chose detailed.   You are then asked to choose the type of server instance that is being configured. In this case it is a developer machine. Following this you are asked to choose the type of database usage that you expect on the server. I opted for multifunctional. You must then specify the location of the InnoDB tablespace.   Next specify the number of concurent connections to the server.   Now you must configure the networking options. I left the Strict mode enabled as this is the recommended option, but I disabled TCP/IP networking as I wanted to restrict this MySQL installation to the local machine only.   Set the character set that is best suited to your use - for me this was the default standard character set. Next up is the option to run MySQL as a service and whether or not to include the mysql dircetories in the windows PATH. I kept the install as a windows service option enabled, but unchecked the Launch MySQL server automatically option. This is because I only wanted MySQL running when I specifically want to use it. I also enabled the include in windows PATH option.   You can then change the security settings for the mysql installation. I opted to change the root password, disable root from local machines and disable annoymous access.   You are now ready to execute the configuration.   Once completed you should hopefully see the completed screen with lots of nice ticks against the various configuration tasks.

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  • Can't play Steel Storm, Burning Retribution

    - by Goytor
    I've bougth Steel Storm, Burning Retribution in the Software Center, and every time I run it shows the following message: You have reached this menu due to missing or unlocable content/data You may consider adding -base dir /path/to/game to your launch commandline I've gone to main menu in the preferences tab and changed the launcher to no avail. I've tried running it from console, with /opt/steelstorm-episode2/steelstorm, I got: Game is Steel-Storm using base gamedir gamedata Steel-Storm Linux 01:07:07 Jun 11 2011 - release Playing shareware version. Skeletal animation uses SSE code path DPSOFTRAST available (SSE2 instructions detected) Failed to init SDL joystick subsystem: couldn't exec quake.rc couldn't exec default.cfg execing config.cfg couldn't exec autoexec.cfg Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 1.2.12 Using SDL library version 1.2.14 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 NVIDIA 270.41.06 vid.support.arb_multisample 1 vid.mode.samples 0 vid.support.gl20shaders 1 Video Mode: fullscreen 640x480x32x0.00hz S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 1024 Sound format: 48000Hz, 2 channels, 16 bits per sample CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized If I try -base /opt/steelstorm-episode2/steelstorm says "command not found".

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  • ArchBeat Link-o-Rama for 2012-09-06

    - by Bob Rhubart
    Oracle Technology Network Architect Day - Boston, MA - 9/12/2012 Sure, you could ask a voodoo priestess for help in improving your solution architecture skills. But there's the whole snake thing, and the zombie thing, and other complications. So why not keep it simple and register for Oracle Technology Network Architect Day in Boston, MA. There's no magic, just a full day of technical sessions covering Cloud, SOA, Engineered Systems, and more. Registration is free, but seating is limited. You'll curse yourself if you miss this one. Register now. Adding a runtime LOV for a taskflow parameter in WebCenter | Yannick Ongena Oracle ACE Yannick Ongena illustrates how to customize the parameters tab for a taskflow in WebCenter. Tips on Migrating from AquaLogic .NET Accelerator to WebCenter WSRP Producer for .NET | Scott Nelson "It has been a very winding path and this blog entry is intended to share both the lessons learned and relevant approaches that led to those learnings," says Scott Nelson. "Like most journeys of discovery, it was not a direct path, and there are notes to let you know when it is practical to skip a section if you are in a hurry to get from here to there." Using FMAP and AnalyticsRes in a Oracle BI High Availability Implementation | Christian Screen "The fmap syntax has been used for a long time in Oracle BI / Siebel Analytics when referencing images inherent in the application as well as custom images," says Oracle ACE Christian Screen. "This syntax is used on Analysis requests an dashboards." More on Embedded Business Intelligence | David Haimes David Haimes give an example of Timeliness as "one of the three key attributes required for BI to be considered embedded BI." Thought for the Day "Architect: Someone who knows the difference between that which could be done and that which should be done. " — Larry McVoy Source: Quotes for Software Engineers

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  • What is the proper jargon to refer to a variable wrapped inside a function closure?

    - by Rice Flour Cookies
    In JavaScript, there is no such thing as a "private" variable. In order to achieve encapsulation and information hiding in JavaScript, I can wrap a variable inside a function closure, like so: var counter = (function() { var i = 0; var fn = {}; fn.increment = function() { i++; }; fn.get = function() { return i; }; return fn; {)(); counter.increment(); counter.increment(); alert(counter.get()); // alerts '2' Since I don't call i a private variable in JavaScript, what do I call it?

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  • FTP restrict user access to a specific folder

    - by Mahdi Ghiasi
    I have created a FTP Site inside IIS 7.5 panel. Now I have access to whole site using administrator username and password. Now, I want to let my friend access a specific folder of that FTP site. (for example, this path: \some\folder\accessible\) I can't create a whole new FTP Site for this purpose, since it says the port is being used by another website. How to create an account for my friend to have access to just an specific folder? P.S: I have read about User Isolation feature of IIS 7.5, but I couldn't find how to create a user just for FTP and set it to a custom path.

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  • How to combine wildcards and spaces (quotes) in an Windows command?

    - by Jan Fabry
    I want to remove directories of the following format: C:\Program Files\FogBugz\Plugins\cache\[email protected]_NN NN is a number, so I want to use a wildcard (this is part of a post-build step in Visual Studio). The problem is that I need to combine quotes around the path name (for the space in Program Files) with a wildcard to match the end of the path. I already found out that rd is the remove command that accepts wildcards, but where do I put the quotes? I have tried no ending quote (works for dir), ...example.com*", ...example.com"*, ...example.com_??", ...cache\"[email protected]*, ...cache"\[email protected]*, but none of them work. (How many commands to remove a file/directory are there in Windows anyway? And why do they all differ in capabilities?)

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • Working with QuickBooks using LINQPad

    - by dataintegration
    The RSSBus ADO.NET Providers can be used from many applications and development environments. In this article, we show how to use LINQPad to connect to QuickBooks using the RSSBus ADO.NET Provider for QuickBooks. Although this example uses the QuickBooks Data Provider, the same process applies to any of our ADO.NET Providers. Create the Data Model Step 1: Download and install both the Data Provider from RSSBus and LINQPad (available at www.linqpad.net Step 2: Create a new project in Visual Studio and create a data model for it using the ADO.NET Entity Data Model wizard. Step 3: Create a new connection by clicking "New Connection", specify the connection string options, and click Next. Step 4: Select the desired tables and views and click Finish to create the data model. Step 5: Right click on the entity diagram and select 'Add Code Generation Item'. Choose the 'ADO.NET DbContext Generator'. Step 6: Now build the project. The generated files can be used to create a QuickBooks connection in LINQPad. Create the connection to QuickBooks in LINQPad Step 7:Open LINQPad and click 'Add New Connection'. Step 8: Choose 'Entity Framework DbContext POCO'. Step 9: Choose the data model assembly ('.dll') created by Visual Studio as the 'Path to Custom Assembly'. Choose the name of the custom DbContext, the path to the config file, and assign a name to the connection that will allow you to recognize its purpose. Step 10: Congratulations! Now you have a connection to QuickBooks, and you can query data through LINQPad.

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  • Windows Event Viewer - XML Custom Filter

    - by Frank
    <QueryList> <Query Id="0" Path="Application"> <Select Path="Application"> *[EventData[Data and (Data="Error")]] </Select> </Query> </QueryList> I believe the above XML custom filter would work if I wanted to check for Events where "Data" equals the word "Error". However, what I want to express is that I want the Events where Data CONTAINS the word "Error" . . . how do I express that? I've Goggled around, but I can find no references to Regular Expression like pattern matching in the Event Viewer. XPath has "contains", but if Event Viewer will support it, I cannot seem to figure out the syntax for invoking it.

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  • Cannot start Oracle XE 11gR2 Net Listener and Database on Ubuntu 13.04

    - by hydrology
    I have been following the setup step on this article for installing Oracle XE 11g R2 on Ubuntu 13.04. The environment variables PATH, ORACLE_HOME, ORACLE_SID, NLS_LANG ORACLE_BASE have all been set up correctly. simongao:~ 06:16:38$ echo $PATH /usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/simongao/adt-bundle-linux-x86_64-20130219/sdk/platform-tools:/u01/app/oracle/product/11.2.0/xe/bin simongao:~ 06:18:36$ echo $ORACLE_HOME /u01/app/oracle/product/11.2.0/xe simongao:~ 06:23:29$ echo $ORACLE_SID XE simongao:~ 06:23:35$ echo $ORACLE_BASE /u01/app/oracle simongao:~ 06:23:37$ sudo echo $LD_LIBRARY_PATH /u01/app/oracle/product/11.2.0/xe/lib simongao:~ 06:23:48$ echo $NLS_LANG /u01/app/oracle/product/11.2.0/xe/bin/nls_lang.sh However, when I try to startup the service, I receive the following error information. simongao:~ 06:18:40$ sudo service oracle-xe start Starting Oracle Net Listener. Starting Oracle Database 11g Express Edition instance. Failed to start Oracle Net Listener using /u01/app/oracle/product/11.2.0/xe/bin/tnslsnr and Oracle Express Database using /u01/app/oracle/product/11.2.0/xe/bin/sqlplus.

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

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  • Nagios shell script cannot be executed

    - by MeinAccount
    I'm trying to monitor GitLab with nagios. I've created the following command definition and shell script but when checking the service I'm receiving the following e-mail. How can I solve this? The file is executable. [...] nagios : 3 incorrect password attempts ; TTY=unknown ; PWD=/ ; USER=git ; COMMAND=/bin/bash -c /var/lib/nagios/custom_plugins/check_gitlab.sh Command definition: define command { command_name custom_check_gitlab command_line /var/lib/nagios/custom_plugins/check_gitlab.sh } Shell script: #! /bin/sh # [...] RAILS_ENV="production" # Script variable names should be lower-case not to conflict with internal /bin/sh variables such as PATH, EDITOR or SHELL. app_root="/home/git/gitlab" app_user="git" unicorn_conf="$app_root/config/unicorn.rb" pid_path="$app_root/tmp/pids" socket_path="$app_root/tmp/sockets" web_server_pid_path="$pid_path/unicorn.pid" sidekiq_pid_path="$pid_path/sidekiq.pid" ### Here ends user configuration ### # Switch to the app_user if it is not he/she who is running the script. if [ "$USER" != "$app_user" ]; then sudo -u "$app_user" -H -i $0 "$@"; exit; fi # Switch to the gitlab path, if it fails exit with an error. if ! cd "$app_root" ; then echo "Failed to cd into $app_root, exiting!"; exit 1 fi ### Init Script functions check_pids(){ if ! mkdir -p "$pid_path"; then echo "Could not create the path $pid_path needed to store the pids." exit 1 fi # If there exists a file which should hold the value of the Unicorn pid: read it. if [ -f "$web_server_pid_path" ]; then wpid=$(cat "$web_server_pid_path") else wpid=0 fi if [ -f "$sidekiq_pid_path" ]; then spid=$(cat "$sidekiq_pid_path") else spid=0 fi } # Checks whether the different parts of the service are already running or not. check_status(){ check_pids # If the web server is running kill -0 $wpid returns true, or rather 0. # Checks of *_status should only check for == 0 or != 0, never anything else. if [ $wpid -ne 0 ]; then kill -0 "$wpid" 2>/dev/null web_status="$?" else web_status="-1" fi if [ $spid -ne 0 ]; then kill -0 "$spid" 2>/dev/null sidekiq_status="$?" else sidekiq_status="-1" fi } check_pids check_status if [ "$web_status" != "0" -a "$sidekiq_status" != "0" ]; then echo "GitLab is not running." exit 2 fi if [ "$web_status" != "0" ]; then printf "The GitLab Unicorn webserver is \033[31mnot running\033[0m.\n" exit 1 fi if [ "$sidekiq_status" != "0" ]; then printf "The GitLab Sidekiq job dispatcher is \033[31mnot running\033[0m.\n" exit 1 fi if [ "$web_status" = "0" -a "$sidekiq_status" = "0" ]; then printf "GitLab and all it's components are \033[32mup and running\033[0m.\n" exit 0 fi

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  • Windows 8 - Ubuntu dual boot

    - by Serkan Özkan
    I bought a new Toshiba s855 notebook with windows 8 preinstalled. Secure boot feature was enabled by default. I installed latest version of ubuntu after disabling secure boot feature(it was not possible to install ubuntu without disabling secure boot). But now when I enable secure boot, the system automatically boots into windows 8, and it boots into ubuntu when I disable secure boot. EasyBCD lists the following boot entries but I can only see Windows 8 in boot menu: Default: Windows 8 Timeout: 7 seconds EasyBCD Boot Device: C:\ Entry #1 Name: Ubuntu BCD ID: {971641cd-304a-11e2-be82-806e6f6e6963} Device: \Device\HarddiskVolume2 Bootloader Path: \EFI\ubuntu\grubx64.efi ... Entry #5 Name: Windows 8 BCD ID: {current} Drive: C:\ Bootloader Path: \windows\system32\winload.efi Any recommendations will be appreciated.

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  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

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  • How to change theme in Windows 7 with Powershell script?

    - by Greg McGuffey
    I would like to have a script that would change the current theme of Windows 7. I found the registry entry where this stored, but I apparently need to take some further action to get windows to load the theme. Any ideas? Here is the script that I'm trying to use, but isn't working (registry updated, but theme not changed): ###################################### # Change theme by updating registry. # ###################################### # Define argument which defines which theme to apply. param ( [string] $theme = $(Read-Host -prompt "Theme") ) # Define the themes we know about. $knownThemes = @{ "myTheme" = "mytheme.theme"; "alien" = "oem.theme" } # Identify paths to user themes. $userThemes = " C:\Users\yoda\AppData\Local\Microsoft\Windows\" # Get name of theme file, based on theme provided $themeFile = $knownThemes["$theme"] # Build path to theme and set registry. $newThemePath = "$userThemes$themeFile" $regPath = "HKCU:\Software\Microsoft\Windows\CurrentVersion\Themes\" Set-ItemProperty -path $regPath -name CurrentTheme -value $newThemePath # Update system with this info...this isn't working! rundll32.exe user32.dll, UpdatePerUserSystemParameters Thanks!

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  • Why won't my vertex buffer render in GLFW3?

    - by sm81095
    I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it or how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f(), and such), I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • Why enumerator structs are a really bad idea (redux)

    - by Simon Cooper
    My previous blog post went into some detail as to why calling MoveNext on a BCL generic collection enumerator didn't quite do what you thought it would. This post covers the Reset method. To recap, here's the simple wrapper around a linked list enumerator struct from my previous post (minus the readonly on the enumerator variable): sealed class EnumeratorWrapper : IEnumerator<int> { private LinkedList<int>.Enumerator m_Enumerator; public EnumeratorWrapper(LinkedList<int> linkedList) { m_Enumerator = linkedList.GetEnumerator(); } public int Current { get { return m_Enumerator.Current; } } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { return m_Enumerator.MoveNext(); } public void Reset() { ((System.Collections.IEnumerator)m_Enumerator).Reset(); } public void Dispose() { m_Enumerator.Dispose(); } } If you have a look at the Reset method, you'll notice I'm having to cast to IEnumerator to be able to call Reset on m_Enumerator. This is because the implementation of LinkedList<int>.Enumerator.Reset, and indeed of all the other Reset methods on the BCL generic collection enumerators, is an explicit interface implementation. However, IEnumerator is a reference type. LinkedList<int>.Enumerator is a value type. That means, in order to call the reset method at all, the enumerator has to be boxed. And the IL confirms this: .method public hidebysig newslot virtual final instance void Reset() cil managed { .maxstack 8 L_0000: nop L_0001: ldarg.0 L_0002: ldfld valuetype [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> EnumeratorWrapper::m_Enumerator L_0007: box [System]System.Collections.Generic.LinkedList`1/Enumerator<int32> L_000c: callvirt instance void [mscorlib]System.Collections.IEnumerator::Reset() L_0011: nop L_0012: ret } On line 0007, we're doing a box operation, which copies the enumerator to a reference object on the heap, then on line 000c calling Reset on this boxed object. So m_Enumerator in the wrapper class is not modified by the call the Reset. And this is the only way to call the Reset method on this variable (without using reflection). Therefore, the only way that the collection enumerator struct can be used safely is to store them as a boxed IEnumerator<T>, and not use them as value types at all.

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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