Search Results

Search found 13693 results on 548 pages for 'python metaprogramming'.

Page 408/548 | < Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >

  • Django ModelForm Imagefield Upload

    - by Wei Xu
    I am pretty new to Django and I met a problem in handling image upload using ModelForm. My model is as following: class Project(models.Model): name = models.CharField(max_length=100) description = models.CharField(max_length=2000) startDate = models.DateField(auto_now_add=True) photo = models.ImageField(upload_to="projectimg/", null=True, blank=True) And the modelform is as following: class AddProjectForm(ModelForm): class Meta: model = Project widgets = { 'description': Textarea(attrs={'cols': 80, 'rows': 50}), } fields = ['name', 'description', 'photo'] And the View function is: def addProject(request, template_name): if request.method == 'POST': addprojectform = AddProjectForm(request.POST,request.FILES) print addprojectform if addprojectform.is_valid(): newproject = addprojectform.save(commit=False) print newproject print request.FILES newproject.photo = request.FILES['photo'] newproject.save() print newproject.photo else: addprojectform = AddProjectForm() newProposalNum = projectProposal.objects.filter(solved=False).count() return render(request, template_name, {'addprojectform':addprojectform, 'newProposalNum':newProposalNum}) the template is: <form class="bs-example form-horizontal" method="post" action="">{% csrf_token %} <h2>Project Name</h2><br> {{ addprojectform.name }}<br> <h2>Project Description</h2> {{ addprojectform.description }}<br> <h2>Image Upload</h2><br> {{ addprojectform.photo }}<br> <input type="submit" class="btn btn-success" value="Add Project"> </form> Can anyone help me or could you give an example of image uploading? Thank you!

    Read the article

  • Display values and how many times they occured using a Dictionary

    - by user1730056
    I've been told to By using a dictionary (or your solution to Part 4), write a method at_least(a, n) that takes a list, a, and an integer, n, as arguments and returns a list containing only the elements of a that occur at least n times. For complete marks, the list should contain the elements in order of their first occurrence in a. I was able to figure this without using a dictionary, with def at_least2(a, n): return [x for x in a if a.count(x) is n] I was wondering how I can write this using a dictionary? The input is: a = [-6, 8, 7, 3, 2, -9, 1, -3, 2, -4, 4, -8, 7, 8, 2, -2, -7, 0, 1, -9, -3, -7, -3, -5, 6, -3, 6, -3, -10, -8] def at_least(a, 2): and the output: [8, 7, 2, -9, 1, -3, 2, -8, 7, 8, 2, -7, 1, -9, -3, -7, -3, 6, -3, 6, -3, -8] Edit: I don't understand how a dictionary is being used, yet the output isn't in dictionary form? My understanding is that dictionaries have values for each object. I'm not sure if I'm using the right terms.

    Read the article

  • Is it possible to bulk load an NDB child Entity in GAE?

    - by hmacread
    At some point in the future I may need to bulk load migration data (i.e. from a CSV). Has anyone had exceptions raised doing the following? Also is there any change in behaviour if the ndb.put_multi() function is used? from google.appengine.ext import ndb while True: if not id: break id, name = read_csv_row(readline()) x = X(parent=ndb.Key('Y','static_id') x.id, x.name = id, name x.put() class X(ndb.Model): id = StringProperty() name = StringProperty() class Y(ndb.Model): pass def read_csv_row(line): """returns tuple"""

    Read the article

  • does webapp has 'elseif' or 'elif' in template tags..

    - by zjm1126
    my code is : Hello!~~~ {% if user %} <p>Logged in as {{ user.first_name }} {{ user.last_name }}.</p> {% elif openid_user%} <p>Hello, {{openid_user.nickname}}! Do you want to <a href="{{openid_logout_url}}">Log out?</p> {% else %} <p><a href="/login?redirect={{ current_url }}">google Log in</a>.</p> <p><a href="/twitter">twitter Log in</a>.</p> <p><a href="/facebook">facebook Log in</a>.</p> <p><a href="{{openid_login_url}}">openid Log in</a>.</p> <iframe src="/_openid/login?continue=/"></iframe> {% endif %} the error is : TemplateSyntaxError: Invalid block tag: 'elif' does not webapp has a 'else if ' ? thanks

    Read the article

  • how to use cherrpy built in data storage

    - by user291071
    Ok I have been reading the cherrypy documents for sometime and have not found a simple example yet. Let say I have a simple hello world site, how do I store data? Lets say I want to store a = 1, and b =2 to a dictionary using cherrypy. The config files are confusing as hell. Anyone have very simple example of storing values from a simple site in cherrypy?

    Read the article

  • Can I override a query in DJango?

    - by stinkypyper
    I know you can override delete and save methods in DJango models, but can you override a select query somehow to intercept and change a parameter slightly. I have a hashed value I want to check for, and would like to keep the hashing internal to the model.

    Read the article

  • Crossed import in django

    - by Kuhtraphalji
    On example, i have 2 apps: alpha and beta in alpha/models.py import of model from beta.models and in beta/models.py import of model from alpha.models manage.py validate says that ImportError: cannot import name ModelName how to solve this problem?

    Read the article

  • Default subclass objects in Sqlalchemy?

    - by Timmy
    im using the example from the pylons book orm.mapper(Comment, comment_table) orm.mapper(Tag, tag_table) orm.mapper(Nav, nav_table, polymorphic_on=nav_table.c.type, polymorphic_identity='nav') orm.mapper(Section, section_table, inherits=Nav, polymorphic_identity='section') orm.mapper(Page, page_table, inherits=Nav, polymorphic_identity='page', properties={ 'comments':orm.relation(Comment, backref='page', cascade='all'), 'tags':orm.relation(Tag, secondary=pagetag_table) }) i am mostly copying from this, but is there a simple way have a default Page that gets referenced, but if users requests a change, create a new Page object? thanks i want something similar to this class DefaultPage(Page): __init__(self): self.a = a self.b = b self.c = c orm.mapper(DefaultPage, None, inherits=Nav, yada yada )

    Read the article

  • Problems installing a package from PyPI: root files not installed

    - by intuited
    After installing the BitTorrent-bencode package, either via easy_install BitTorrent-bencode or pip install BitTorrent-bencode, or by downloading the tarball and installing that via easy_install $tarball, I discover that /usr/local/lib/python2.6/dist-packages/BitTorrent_bencode-5.0.8-py2.6.egg/ contains EGG-INFO/ and test/ directories. Although both of these subdirectories contain files, there are no files in the BitTorr* directory itself. The tarball does contain bencode.py, which is meant to be the actual source for this package, but it's not installed by either of those utils. I'm pretty new to all of this so I'm not sure if this is a problem with the package or with what I'm doing. The package was packaged a while ago (2007), so perhaps it's using some deprecated configuration aspect that I need to supply a command-line flag for. I'm more interested in learning what's wrong with either the package or my procedures than in getting this particular package installed; there is another package called hunnyb that seems to do a decent enough job of decoding bencoded data. Mostly I'd like to know how to deal with such problems in other packages.

    Read the article

  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

    Read the article

  • List filtering: list comprehension vs. lambda + filter

    - by Agos
    I happened to find myself having a basic filtering need: I have a list and I have to filter it by an attribute of the items. My code looked like this: list = [i for i in list if i.attribute == value] But then i thought, wouldn't it be better to write it like this? filter(lambda x: x.attribute == value, list) It's more readable, and if needed for performance the lambda could be taken out to gain something. Question is: are there any caveats in using the second way? Any performance difference? Am I missing the Pythonic Way™ entirely and should do it in yet another way (such as using itemgetter instead of the lambda)? Thanks in advance

    Read the article

  • finding a solution to a giving maze txt.file

    - by alberto
    how can i fix this program, the problem is when it print out the coordinate it give me a 7 for the start and finish, i would appreciated you help, thanks start = (len(data)) finish = (len(data)) pos= [] for i in range(len(pos)): for j in range(len(pos[i])): if pos[i][j] == "S": start=(i,j) elif pos[i][j] == "F": finish=(i,j) print "S found in",start, print "\nF found in",finish,"\n"

    Read the article

  • Launch an SWF full screen

    - by Geoff
    I have a swf file (a flash game). I want to run some script to open it in full-screen mode. I'm not attached to any browser, but I do run Linux, so a bash, or generic answer is what I'm looking for. I'm also open to building a lite browser application if need-be.

    Read the article

  • string problems, tuple strings.

    - by suresh
    a tuple representing starting points for the first substring, a tuple representing starting points for the second substring, and the length of the first substring. The function should return a tuple of all members (call it n) of the first tuple for which there is an element in the second tuple n+m+1 = k, where m is the length of the first substring. Complete the definition def constrainedMatchPair(firstMatch,secondMatch,length):

    Read the article

  • How do I delete in Django? (mysql transactions)

    - by alex
    If you are familiar with Django, you know that they have a Authentication system with User model. Of course, I have many other tables that have a Foreign Key to this User model. If I want to delete this user, how do I architect a script (or through mysql itself) to delete every table that is related to this user? My only worry is that I can do this manually...but if I add a table , but I forget to add that table to my DELETE operation...then I have a row that links to a deleted, non-existing User.

    Read the article

  • What is considered bleeding edge in programming these days?

    - by iestyn
    What is "bleeding edge" these days? has it all been done before us, and we are just discovering new ways of implementing mathematical constructs within programming? Functional Programming seems to be making inroads in all areas, but is this just marketing to create interest in a programming arena where it appears that the state of the art has climaxed too soon. have the sales men got hold of the script, and selling ideas that can be sold, dumbing down the future? I see very old ideas making their way into the market place....what are the truly new things that should be considered fresh and new in 2010 onwards, and not some 1960-1980 idea being refocused.

    Read the article

  • Many-to-one relationship in SQLAlchemy

    - by Arrieta
    This is a beginner-level question. I have a catalog of mtypes: mtype_id name 1 'mtype1' 2 'mtype2' [etc] and a catalog of Objects, which must have an associated mtype: obj_id mtype_id name 1 1 'obj1' 2 1 'obj2' 3 2 'obj3' [etc] I am trying to do this in SQLAlchemy by creating the following schemas: mtypes_table = Table('mtypes', metadata, Column('mtype_id', Integer, primary_key=True), Column('name', String(50), nullable=False, unique=True), ) objs_table = Table('objects', metadata, Column('obj_id', Integer, primary_key=True), Column('mtype_id', None, ForeignKey('mtypes.mtype_id')), Column('name', String(50), nullable=False, unique=True), ) mapper(MType, mtypes_table) mapper(MyObject, objs_table, properties={'mtype':Relationship(MType, backref='objs', cascade="all, delete-orphan")} ) When I try to add a simple element like: mtype1 = MType('mtype1') obj1 = MyObject('obj1') obj1.mtype=mtype1 session.add(obj1) I get the error: AttributeError: 'NoneType' object has no attribute 'cascade_iterator' Any ideas?

    Read the article

  • PyQt - How to connect multiple signals to the same widget

    - by Orchainu
    [ ]All1 [ ]All2 [ ]checkbox1A [ ]checkbox1B [ ]checkbox2A [ ]checkbox2B Based on the chart above, a few things need to happen: The All checkboxes only affect the on/off of the column it resides in, and checks on/off all the checkboxes in that column. All checkboxes work in pairs, so if checkbox1A is on/off, checkbox1B needs to be on/off If an All checkbox is checked on, and then the user proceeds to check off one or more checkbox in the column, the All checkbox should be unchecked, but all the checkboxes that are already checked should remain checked. So really this is more like a chain reaction setup. If checkbox All1 is on, then chieckbox1A and 2A will be on, and because they are on, checkbox1B and 2B are also on, but checkbox All2 remains off. I tried hooking up the signals based on this logic, but only the paired logic works 100%. The All checkbox logic only works 50% of the time, and not accurately, and there's no way for me to turn off the All checkbox without turning all already checked checkboxes off. Really really need help ... T-T Sample code: cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.stateChanged.connect(self.syncCB) cbTwo.stateChanged.connect(self.syncCB) def syncCB(self): pairKeys = cbPairs.keys() for keys in pairKeys: cbOne = cbPairs[keys][0][0] cbOneAllCB = cbPairs[keys][0][4] cbTwo = cbPairs[keys][1][0] cbTwoAllCB = cbPairs[keys][1][4] if self.sender() == cbOne: if cbOne.isChecked() or cbTwoAllCB.isChecked(): cbTwo.setChecked(True) else: cbTwo.setChecked(False) else: if cbTwo.isChecked() or cbOneAllCB.isChecked(): cbOne.setChecked(True) else: cbOne.setChecked(False) EDIT Thanks to user Avaris's help and patience, I was able to reduce the code down to something much cleaner and works 100% of the time on the 1st and 2nd desired behavior: #Connect checkbox pairs cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.toggled.connect(cbTwo.setChecked) cbTwo.toggled.connect(cbOne.setChecked) #Connect allCB and allRO signals cbsKeys = allCBList.keys() for keys in cbsKeys: for checkbox in allCBList[keys]: keys.toggled.connect(checkbox.setChecked) Only need help on turning off the All checkbox when the user selectively turns off the modular checkboxes now

    Read the article

< Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >