Search Results

Search found 27144 results on 1086 pages for 'tail call optimization'.

Page 408/1086 | < Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >

  • problem with fork()

    - by john
    I'm writing a shell which forks, with the parent reading the input and the child process parsing and executing it with execvp. pseudocode of main method: do{ pid = fork(); print pid; if (p<0) { error; exit; } if (p>0) { wait for child to finish; read input; } else { call function to parse input; exit; } }while condition return; what happens is that i never seem to enter the child process (pid printed is always positive, i never enter the else). however, if i don't call the parse function and just have else exit, i do correctly enter parent and child alternatingly. full code: int main(int argc, char *argv[]){ char input[500]; pid_t p; int firstrun = 1; do{ p = fork(); printf("PID: %d", p); if (p < 0) {printf("Error forking"); exit(-1);} if (p > 0){ wait(NULL); firstrun = 0; printf("\n> "); bzero(input, 500); fflush(stdout); read(0, input, 499); input[strlen(input)-1] = '\0'; } else exit(0); else { if (parse(input) != 0 && firstrun != 1) { printf("Error parsing"); exit(-1); } exit(0); } }while(strcmp(input, "exit") != 0); return 0; }

    Read the article

  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

    Read the article

  • Does QThread::sleep() require the event loop to be running?

    - by suszterpatt
    I have a simple client-server program written in Qt, where processes communicate using MPI. The basic design I'm trying to implement is the following: The first process (the "server") launches a GUI (derived from QMainWindow), which listens for messages from the clients (using repeat fire QTimers and asynchronous MPI receive calls), updates the GUI depending on what messages it receives, and sends a reply to every message. Every other process (the "clients") runs in an infinite loop, and all they are intended to do is send a message to the server process, receive the reply, go to sleep for a while, then wake up and repeat. Every process instantiates a single object derived from QThread, and calls its start() method. The run() method of these classes all look like this: from foo.cpp: void Foo::run() { while (true) { // Send message to the first process // Wait for a reply // Do uninteresting stuff with the reply sleep(3); // also tried QThread::sleep(3) } } In the client's code, there is no call to exec() anywhere, so no event loop should start. The problem is that the clients never wake up from sleeping (if I surround the sleep() call with two writes to a log file, only the first one is executed, control never reaches the second). Is this because I didn't start the event loop? And if so, what is the simplest way to achieve the desired functionality?

    Read the article

  • Differences between Assembly Code output of the same program

    - by ultrajohn
    I have been trying to replicate the buffer overflow example3 from this article aleph one I'm doing this as a practice for a project in a computer security course i'm taking so please, I badly need your help. I've been the following the example, performing the tasks as I go along. My problem is the assembly code dumped by gdb in my computer (i'm doing this on a debian linux image running on VM Ware) is different from that of the example in the article. There are some constructs which I find confusing. Here is the one from my computer: here is the one from the article... Dump of assembler code for function main: 0x8000490 <main>: pushl %ebp 0x8000491 <main+1>: movl %esp,%ebp 0x8000493 <main+3>: subl $0x4,%esp 0x8000496 <main+6>: movl $0x0,0xfffffffc(%ebp) 0x800049d <main+13>: pushl $0x3 0x800049f <main+15>: pushl $0x2 0x80004a1 <main+17>: pushl $0x1 0x80004a3 <main+19>: call 0x8000470 <function> 0x80004a8 <main+24>: addl $0xc,%esp 0x80004ab <main+27>: movl $0x1,0xfffffffc(%ebp) 0x80004b2 <main+34>: movl 0xfffffffc(%ebp),%eax 0x80004b5 <main+37>: pushl %eax 0x80004b6 <main+38>: pushl $0x80004f8 0x80004bb <main+43>: call 0x8000378 <printf> 0x80004c0 <main+48>: addl $0x8,%esp 0x80004c3 <main+51>: movl %ebp,%esp 0x80004c5 <main+53>: popl %ebp 0x80004c6 <main+54>: ret 0x80004c7 <main+55>: nop As you can see, there are differences between the two. I'm confuse and I can't understand totally the assembly code from my computer. I would like to know the differences between the two. How is pushl different from push, mov vs movl , and so on... what does the expression 0xhexavalue(%register) means? I am sorry If I'm asking a lot, But I badly need your help. Thanks for the help really...

    Read the article

  • std::string insert method has ambiguous overloads?

    - by sdg
    Environment: VS2005 C++ using STLPort 5.1.4. Compiling the following code snippet: std::string copied = "asdf"; char ch = 's'; copied.insert(0,1,ch); I receive an error: Error 1 error C2668: 'stlpx_std::basic_string<_CharT,_Traits,_Alloc>::insert' : ambiguous call to overloaded function It appears that the problem is the insert method call on the string object. The two defined overloads are void insert ( iterator p, size_t n, char c ); string& insert ( size_t pos1, size_t n, char c ); But given that STLPort uses a simple char* as its iterator, the literal zero in the insert method in my code is ambiguous. So while I can easily overcome the problem by hinting such as copied.insert(size_t(0),1,ch); My question is: is this overloading and possible ambiguity intentional in the specification? Or more likely an unintended side-effect of the specific STLPort implementation? (Note that the Microsoft-supplied STL does not have this problem as it has a class for the iterator, instead of a naked pointer)

    Read the article

  • Creating a simple command line interface (CLI) using a python server (TCP sock) and few scripts

    - by VN44CA
    I have a Linux box and I want to be able to telnet into it (port 77557) and run few required commands without having to access to the whole Linux box. So, I have a server listening on that port, and echos the entered command on the screen. (for now) Telnet 192.168.1.100 77557 Trying 192.168.1.100... Connected to 192.168.1.100. Escape character is '^]'. hello<br /> You typed: "hello"<br /> NOW: I want to create lot of commands that each take some args and have error codes. Anyone has done this before? It would be great if I can have the server upon initialization go through each directory and execute the init.py file and in turn, the init.py file of each command call into a main template lib API (e.g. RegisterMe()) and register themselves with the server as function call backs. At least this is how I would do it in C/C++. But I want the best Pythonic way of doing this. /cmd/ /cmd/myreboot/ /cmd/myreboot/ini.py (note underscore don't show for some reason) /cmd/mylist/ /cmd/mylist/init.py ... etc IN: /cmd/myreboot/_ini_.py: from myMainCommand import RegisterMe RegisterMe(name="reboot",args=Arglist, usage="Use this to reboot the box", desc="blabla") So, repeating this creates a list of commands and when you enter the command in the telnet session, then the server goes through the list, matches the command and passed the args to that command and the command does the job and print the success or failure to stdout. Thx

    Read the article

  • ControlCollection extension method optimazation

    - by Johan Leino
    Hi, got question regarding an extension method that I have written that looks like this: public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance) where T : class { T control; foreach (Control ctrl in instance) { if ((control = ctrl as T) != null) { yield return control; } foreach (T child in FindControlsOfType<T>(ctrl.Controls)) { yield return child; } } } public static IEnumerable<T> FindControlsOfType<T>(this ControlCollection instance, Func<T, bool> match) where T : class { return FindControlsOfType<T>(instance).Where(match); } The idea here is to find all controls that match a specifc criteria (hence the Func<..) in the controls collection. My question is: Does the second method (that has the Func) first call the first method to find all the controls of type T and then performs the where condition or does the "runtime" optimize the call to perform the where condition on the "whole" enumeration (if you get what I mean). secondly, are there any other optimizations that I can do to the code to perform better. An example can look like this: var checkbox = this.Controls.FindControlsOfType<MyCustomCheckBox>( ctrl => ctrl.CustomProperty == "Test" ) .FirstOrDefault();

    Read the article

  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

    Read the article

  • Objective-C subclass and base class casting

    - by ryanjm.mp
    I'm going to create a base class that implements very similar functions for all of the subclasses. This was answered in a different question. But what I need to know now is if/how I can cast various functions (in the base class) to return the subclass object. This is both for a given function but also a function call in it. (I'm working with CoreData by the way) As a function within the base class (this is from a class that is going to become my subclass) +(Structure *)fetchStructureByID:(NSNumber *)structureID inContext:(NSManagedObjectContext *)managedObjectContext {...} And as a function call within a given function: Structure *newStructure = [Structure fetchStructureByID:[currentDictionary objectForKey:@"myId"]]; inContext:managedObjectContext]; Structure is one of my subclasses, so I need to rewrite both of these so that they are "generic" and can be applied to other subclasses (whoever is calling the function). How do I do that? Update: I just realized that in the second part there are actually two issues. You can't change [Structure fetch...] to [self fetch...] because it is a class method, not an instance method. How do I get around that too?

    Read the article

  • ExtJs Grid in TabPanel auto Fit issue.

    - by Jinah Adam
    Hi, I am having problems redering an grid in a a tab panel (Its made with Ext Designer.). the hierarchy is as follows , Viewport. - tabPanel - Panel - Container - Grid. This is how its displayed now Here is the code for viewport mainWindowUi = Ext.extend(Ext.Viewport, { layout: 'border', id: 'mainWindow', initComponent: function() { this.items = [ { xtype: 'panel', title: 'Navigation', region: 'west', width: 200, frame: true, split: true, titleCollapse: true, collapsible: true, id: 'navigation', items: [ { flex: 1, xtype: 'mytreepanel' } ] }, { xtype: 'tabpanel', layoutOnTabChange: true, resizeTabs: true, defaults: { layout: 'fit', autoScroll: true }, region: 'center', tpl: '', id: 'mainTabPanel', layoutConfig: { deferredRender: true } } ]; mainWindowUi.superclass.initComponent.call(this); } }); here is the code to create the tab.. (created from a nav panel programmatically) var currentTab = tabPanel.findById(node.id); // If not yet created, create the tab if (!currentTab){ currentTab = tabPanel.add({ title:node.id, id:node.id, closable:true, items:[{ xtype: 'phasePanel', layout: 'fit', autoscroll: true, }], autoScroll:true, }); } // Activate tab tabPanel.setActiveTab(currentTab); here is the code for the panel/container/grid PhasePanelUi = Ext.extend(Ext.Panel, { frame: true, layout: 'anchor', autoScroll: true, autoWidth: true, defaults: '', initComponent: function() { this.items = [ { xtype: 'container', autoScroll: true, layout: 'fit', defaults: { layout: 'fit', autoScroll: true }, id: 'gridHolder', items: [ { xtype: 'grid', title: 'Current Phases', store: 'PhaseStore', autoDestroy: false, viewConfig: '', deferRowRender: false, autoLoad: '', ref: '../phaseGrid', id: 'phaseGrid', columns: [ { xtype: 'gridcolumn', header: 'Name', dataIndex: 'name', sortable: true, width: 200 }, { xtype: 'gridcolumn', header: 'Estate', dataIndex: 'estate_name', sortable: true, width: 500 } ] } ] } ]; PhasePanelUi.superclass.initComponent.call(this); } }); i have tried all sorts of combinations. but just cant get the grid to render correctly any sort of assistance will be appreciated.

    Read the article

  • Using ASP.NET session state with Silverlight (PRISM)

    - by Jon Andersen
    Hi, The scenario: I have a PRISM application developed in Silverlight (4), and I'm using a ASP.NET server side application to host several web-services (which, in turn, accesses WCF-services, but that's not really important here). The Silverlight application must be able to call the web services cross-domain (meaning that the web services isn't necessarily on the same server hosting the silverlight application). The Silverlight application consists of several modules, each accessing the ASP.NET web-services. I do not have much experience with Silverlight and PRISM, but as far as I can see, this is not a very unusual scenario... The problem: My challange is, that when 2 different modules access the web-services, I get 2 new sessions on the web-server. I would have thought that since both modules live on the same HTML-page (and then also in the same browser session), they would get the same session on the web-server...? I have tried to make the web-service Proxy-client globally available in the container (using Unity), by registering an instance (using Container.RegisterInstance), and then getting this instance whenever a module needs to make a web-service call (using Container.Resolve), but this doesn't seem to help. However, any calls made within the same module always gets the same session on the server. Can anyone see what I'm missing here...? Thanks! Jon

    Read the article

  • Page content layout issues

    - by Prupel
    I'm designing a theme for a blog and I'm having some trouble trying to get a layout working. Here's an image of what I want. This diagram represents the individual posts and not the website itself, so it will be contained in a box of it's own, lets call it .container. Also the purple and green are in another box, let's call it .content. The other elements will be called by their color for now. so here's more or less what the CSS looks like: .container { display:block; margin:0 25px; } .gray, .blue, .content { display:block; width:100%; } .purple { display:inline-block; width:125px; height:100%; text-align:center; } .green { display:inline-block; } That's all there is at the moment. I tried float but that made no effect. What's happening is something like this. Here's a few more things you should know: .container's width is NOT set it is auto .purple and .green don't necessarily need to be the same size as long as .green doesn't go to that side. .purple CAN have a set height .green is where the meat is, that's where the actual post goes, keep that in mind. I don't think tables will help, the problem is inside .content.

    Read the article

  • Passing in a lambda to a Where statement

    - by sonicblis
    I noticed today that if I do this: var items = context.items.Where(i => i.Property < 2); items = items.Where(i => i.Property > 4); Once I access the items var, it executes only the first line as the data call and then does the second call in memory. However, if I do this: var items = context.items.Where(i => i.Property < 2).Where(i => i.Property > 4); I get only one expression executed against the context that includes both where statements. I have a host of variables that I want to use to build the expression for the linq lambda, but their presence or absence changes the expression such that I'd have to have a rediculous number of conditionals to satisfy all cases. I thought I could just add the Where() statements as in my first example above, but that doesn't end up in a single expression that contains all of the criteria. Therefore, I'm trying to create just the lambda itself as such: //bogus syntax if (var1 == "something") var expression = Expression<Func<item, bool>>(i => i.Property == "Something); if (var2 == "somethingElse") expression = expression.Where(i => i.Property2 == "SomethingElse"); And then pass that in to the where of my context.Items to evaluate. A) is this right, and B) if so, how do you do it?

    Read the article

  • JSF: Avoid nested update calls

    - by dhroove
    I don't know if I am on right track or not still asking this question. I my JSF project I have this tree structure: <p:tree id="resourcesTree" value="#{someBean.root}" var="node" selectionMode="single" styleClass="no-border" selection="#{someBean.selectedNode}" dynamic="true"> <p:ajax listener="#{someBean.onNodeSelect}" update=":centerPanel :tableForm :tabForm" event="select" onstart="statusDialog.show();" oncomplete="statusDialog.hide();" /> <p:treeNode id="resourcesTreeNode" > <h:outputText value="#{node}" id="lblNode" /> </p:treeNode> </p:tree> I have to update this tree after I added something or delete something.. But whenever I update this still its nested update also call I mean to say it also call to update these components ":centerPanel :tableForm :tabForm"... This give me error that :tableForm not found in view because this forms load in my central panel and this tree is in my right panel.. So when I am doing some operation on tree is it not always that :tableForm is in my central panel.. (I mean design is something like this only) So now my question is that can I put some condition or there is any way so that I can specify when to update nested components also and when not.... In nut shell is there any way to update only :resoucesTree is such a way that nested updates are not called so that I can avoid error... Thanks in advance.

    Read the article

  • Counting string length in javascript and Ruby on Rails

    - by williamjones
    I've got a text area on a web site that should be limited in length. I'm allowing users to enter 255 characters, and am enforcing that limit with a Rails validation: validates_length_of :body, :maximum => 255 At the same time, I added a javascript char counter like you see on Twitter, to give feedback to the user on how many characters he has already used, and to disable the submit button when over length, and am getting that length in Javascript with a call like this: element.length Lastly, to enforce data integrity, in my Postgres database, I have created this field as a varchar(255) as a last line of defense. Unfortunately, these methods of counting characters do not appear to be directly compatible. Javascript counts the best, in that it counts what users consider as number of characters where everything is a single character. Once the submission hits Rails, however, all of the carriage returns have been converted to \r\n, now taking up 2 characters worth of space, which makes a close call fail Rails validations. Even if I were to handcode a different length validation in Rails, it would still fail when it hits the database I think, though I haven't confirmed this yet. What's the best way for me to make all this work the way the user would want? Best Solution: an approach that would enable me to meet user expectations, where each character of any type is only one character. If this means increasing the length of the varchar database field, a user should not be able to sneakily send a hand-crafted post that creates a row with more than 255 letters. Somewhat Acceptable Solution: a javascript change that enables the user to see the real character count, such that hitting return increments the counter 2 characters at a time, while properly handling all symbols that might have these strange behaviors.

    Read the article

  • Doubts in executable and relocatable object file

    - by bala1486
    Hello, I have written a simple Hello World program. #include <stdio.h> int main() { printf("Hello World"); return 0; } I wanted to understand how the relocatable object file and executable file look like. The object file corresponding to the main function is 0000000000000000 <main>: 0: 55 push %rbp 1: 48 89 e5 mov %rsp,%rbp 4: bf 00 00 00 00 mov $0x0,%edi 9: b8 00 00 00 00 mov $0x0,%eax e: e8 00 00 00 00 callq 13 <main+0x13> 13: b8 00 00 00 00 mov $0x0,%eax 18: c9 leaveq 19: c3 retq Here the function call for printf is callq 13. One thing i don't understand is why is it 13. That means call the function at adresss 13, right??. 13 has the next instruction, right?? Please explain me what does this mean?? The executable code corresponding to main is 00000000004004cc <main>: 4004cc: 55 push %rbp 4004cd: 48 89 e5 mov %rsp,%rbp 4004d0: bf dc 05 40 00 mov $0x4005dc,%edi 4004d5: b8 00 00 00 00 mov $0x0,%eax 4004da: e8 e1 fe ff ff callq 4003c0 <printf@plt> 4004df: b8 00 00 00 00 mov $0x0,%eax 4004e4: c9 leaveq 4004e5: c3 retq Here it is callq 4003c0. But the binary instruction is e8 e1 fe ff ff. There is nothing that corresponds to 4003c0. What is that i am getting wrong? Thanks. Bala

    Read the article

  • Facebook Application with PHP running losing session

    - by ArneRie
    Iam trying to build an Facebook Application based on PHP. The Application is running under php on my own Webhost inside an Canvas as iFrame. I have included the newest Client Library for PHP from Facebook: facebook-php-sdk-94fcb13 To Authorize the user inside my application iam trying to use Facebook Connect, like the example shipped with the Client. Everything works fine the 1st Login, but when i hit the F5 Key to reload the page, the session is lost and i have to login again. When i call my application outside of the Facebook Canvas everything is fine. Iam not sure, but i think my Browser (Chrome/FireFox - Ubuntu) is not allowing to store an cookie inside an iFrame. Does someone knows an solution for this Problem? Here are some Parts of the Sourcecode: $facebook = new Facebook(array( 'appId' => 'x', 'secret' => 'x', 'cookie' => 'true', )); $session = $facebook->getSession(); $facebook->setSession($session); $me = null; // Session based API call. if ($session) { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } } // login or logout url will be needed depending on current user state. if ($me) { $logoutUrl = $facebook->getLogoutUrl(); } else { $loginUrl = $facebook->getLoginUrl(); }

    Read the article

  • jQuery dynamic css loading weired behavior

    - by jimpsr
    The app I am working on requires dynamic loading of css and js, right now the solution is as follows: myapp.loadCss = function(css){ $("head").append("<link>"); cssDom = $("head").children(":last"); cssDom.attr({rel: "stylesheet", type: "text/css", href: css }); } myapp.loadJs = funciton(js){ ... //$.ajax call is used in synchronized mode to make sure the js is fully loaded } } When some widgets need to be load, the usual call with be myapp.loadCss('/widgets/widget1/css/example.css'); myapp.loadJs('/wiggets/widget1/js/example.js'); The weired thing is that once a while (1 out of 10 or 20), the newly created dom elements from example.js will not be able to get its css from example.css, it seems however my loadCss method does not load the css in a synchronized mode? I have tried to replace my loadCss with the the following code: myapp.loadCss(css){ $('<link href="' + css + '" rel="stylesheet" type="text/css" />').appendTo($('head')); } It seems to be OK then (I refreshed the webpage a hundred times for verification :-( ) But unfortunately this method failed in IE(IE7, not tested in IE6, 8) Is there any better solution for this?

    Read the article

  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

    Read the article

  • Help with jQuery Validation plugin and a form that uses 'panels'

    - by alex
    I have a form that works in 'sections' that I will refer to as 'panels'. By default, the form is listed out on the page, one panel after the other. However, with JavaScript, it puts the panels into one panel viewer, and displays them one after the other (with prev/next buttons). Example Form Workflow Panel 1: User Details - Panel 2: User Location - Panel 3: User Info - Panel 4: Confirm Details I am using the jQuery Validation plugin. My problem is, I have set up all the rules for all the inputs in the first 3 panels, and I'd like to be able to only validate a subset of them per panel. Example, when pushing 'next panel' after completing name & email (in the 1st, user details panel), I'd like to do a validation only on that panel first, and then get a boolean response (if the 1st panel validated), and if true, then proceed to the next panel. I've played around with a bit of the config, but unfortunately could not get it to work as I wanted. This is my first project with this plugin so I'm quite new to it! Is there a way to add rules dynamically to the plugin? i.e. not on $('form').validate(options) ? What I'd like to do, is call the validate() on the form, with all the error messages, and then on the 'next panel' code, do a switch case to determine which rules to add, and then call a validate() myself.

    Read the article

  • C++ function overloading and dynamic binding compile problem

    - by Olorin
    #include <iostream> using namespace std; class A { public: virtual void foo(void) const { cout << "A::foo(void)" << endl; } virtual void foo(int i) const { cout << i << endl; } virtual ~A() {} }; class B : public A { public: void foo(int i) const { this->foo(); cout << i << endl; } }; class C : public B { public: void foo(void) const { cout << "C::foo(void)" << endl; } }; int main(int argc, char ** argv) { C test; test.foo(45); return 0; } The above code does not compile with: $>g++ test.cpp -o test.exe test.cpp: In member function 'virtual void B::foo(int) const': test.cpp:17: error: no matching function for call to 'B::foo() const' test.cpp:17: note: candidates are: virtual void B::foo(int) const test.cpp: In function 'int main(int, char**)': test.cpp:31: error: no matching function for call to 'C::foo(int)' test.cpp:23: note: candidates are: virtual void C::foo() const It compiles if method "foo(void)" is changed to "goo(void)". Why is this so? Is it possible to compile the code without changing the method name of "foo(void)"? Thanks.

    Read the article

  • Function with parameter type that has a copy-constructor with non-const ref chosen?

    - by Johannes Schaub - litb
    Some time ago I was confused by the following behavior of some code when I wanted to write a is_callable<F, Args...> trait. Overload resolution won't call functions accepting arguments by non-const ref, right? Why doesn't it reject in the following because the constructor wants a Test&? I expected it to take f(int)! struct Test { Test() { } // I want Test not be copyable from rvalues! Test(Test&) { } // But it's convertible to int operator int() { return 0; } }; void f(int) { } void f(Test) { } struct WorksFine { }; struct Slurper { Slurper(WorksFine&) { } }; struct Eater { Eater(WorksFine) { } }; void g(Slurper) { } void g(Eater) { } // chooses this, as expected int main() { // Error, why? f(Test()); // But this works, why? g(WorksFine()); } Error message is m.cpp: In function 'int main()': m.cpp:33:11: error: no matching function for call to 'Test::Test(Test)' m.cpp:5:3: note: candidates are: Test::Test(Test&) m.cpp:2:3: note: Test::Test() m.cpp:33:11: error: initializing argument 1 of 'void f(Test)' Can you please explain why one works but the other doesn't?

    Read the article

  • Facing error in apple multitasking code

    - by user366584
    Actually I am working for multitasking and facing error please assist me, as I need to work on background application and also in foreground application - (void)applicationDidEnterBackground:(UIApplication *)application { UIApplication* app = [UIApplication sharedApplication]; // Request permission to run in the background. Provide an // expiration handler in case the task runs long. NSAssert(bgTask == UIBackgroundTaskInvalid, nil); bgTask = [app beginBackgroundTaskWithExpirationHandler:^{ // Synchronize the cleanup call on the main thread in case // the task actually finishes at around the same time. dispatch_async(dispatch_get_main_queue(), ^{ if (bgTask != UIBackgroundTaskInvalid) { [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; } }); }]; // Start the long-running task and return immediately. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // Do the work associated with the task. // Synchronize the cleanup call on the main thread in case // the expiration handler is fired at the same time. dispatch_async(dispatch_get_main_queue(), ^{ if (bgTask != UIBackgroundTaskInvalid) { [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; } }); }); }

    Read the article

  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

    Read the article

  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

    Read the article

< Previous Page | 404 405 406 407 408 409 410 411 412 413 414 415  | Next Page >