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  • Best way to implement nested loops in a view in asp.net mvc 2

    - by Junior Ewing
    Hi, Trying to implement some nested loops that are spitting out good old nested html table data. So the question is; What is the best way to loop through lists and nested lists in order to produce easily maintainable code. It can get quite narly quite fast when working with multiple nested tables or lists. Should I make use of a HTML helper, or make something with the ViewModel to simplify this? A requirement is if there are no children at a node there should be an empty row on that spot with some links for creation and into other parts of the system.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Cannot customize Solution Explorer project context menu in VS 2010

    - by mikoro
    I'm trying to customize that context menu which comes up when you right click the project in the Solution Explorer. When I goto: Tools - Customize - Commands - Context Menu (radio button) - Project and Solution Context Menus | Project (drop down) I get nothing in the "controls:" list. I can modify other context menus starting with "Project and Solution Context Menus" but none of them is the right one. Any ideas? Currently I have ReSharper, PowerTools and StyleCop installed, but I have installed and uninstalled bunch of other addins (dotTrace, CodeIt.Right, VisualHG, DevExpress, random stuff from Extension Manager).

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  • Can I automatically overwrite repository files using svn_load_dirs.pl or similiar?

    - by Andy Strang
    I am working with a legacy VSS repository which was transferred over to a new SVN repository a few months ago. In the meantime, before we go live with the SVN repository, we need to bring over all the changes that have happened on the VSS one between then and now. I was looking at different ways to do this which seem to be things such as: 1.) svn_load_dirs.pl then merge the files manually? 2.) svn import straight into the trunk and merge files manually 3.) checkout a working copy of my SVN repository, copy in the changed files which will overwrite some of the ones in my working copy then commit the changes. My question is, can any of these options be used (or any other options) to automate things so that I don't have to merge the files, and can instead just overwrite them? I think only Option 3 would do this but any help is appreciated.

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  • Include a version control tag in VSS

    - by Sjuul Janssen
    I was reading Code Complete 2 and it mentions this: Many version-control tools wil insert version information into a file. In CVS, for exmple the characters // $id$ Will Automaticly expand to // $id: ClassName.java, v 1.1 2004/02/05 00:36:42 ismene Exp $ So now I would like to do something similar with VSS for our SQL scripts I have been googling around for the answer but can't find it. Is this possible? can someone maybe point me in the right direction?

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  • VS 2008 Code Snippet Indentation

    - by Daniel
    In VS 2008, there are XML code snippets that seem to be pretty awesome :) However, it seems that the snippets we created do not indent properly. For example if we have the following code: { ... { ... { InsertSnippet here. We get something like: { ... { ... { FirstLineofSnippet SecondLineOfSnippet ThirdLineOfSnippet Is there any way to make it so that all lines keep the same indentation?

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  • How i can Integrate my Compiler in VS2008?

    - by Mauricio
    I make a compiler of Tiger and I want integrate with VS2008, but I read a lot of stuff and don't say very well how i can made that. What is the type of the project that i need to make? How i register my Language/compiler in VS2008, I know that i need install the SDK, I know litle thing that i need to do but the steps more important, like What class i need to implement... Thanks for all

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  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

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  • Loading xml with encoding UTF 16 using XDocument

    - by Sangram
    Hi, I am trying to read the xml document using XDocument method . but i am getting an error when xml has <?xml version="1.0" encoding="utf-16"?> When i removed encoding manually.It works perfectly. I am getting error " There is no Unicode byte order mark. Cannot switch to Unicode. " i tried searching and i landed up here-- Why does C# XmlDocument.LoadXml(string) fail when an XML header is included? But could not solve my problem. My code : XDocument xdoc = XDocument.Load(path); Any suggestions ?? thank you.

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  • Need to show pages without logging in (asp.net)

    - by IrfanRaza
    Hello friends, I am using Every thing works fine except that, there are some pages like About Us, Contact Us, Privacy Policy etc, which do not need to login to view them. In my case i need to login to view all pages. I want these common pages to be viewable without having to log on. I have tested my application on local IIS as well as on deployment server, but same problem occurs. Please help! Thanks for sharing your valuable time.

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  • VS 2010 Web.config transformations for debugging

    - by Dirk
    I’m a fan of the new VS 2010 Web.config transformations. I use this feature for deployment purposes and wondered if it is possible to use them for debugging too. I think of using them in the IDE: I want to create different built configuration (with linked transformation configurations); choose one of them; start the web site in the IDE and debug the different configuration this way.

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  • Weird characters at the beginning of a LPTSTR? C++

    - by extintor
    I am using this code to get the windows version: define BUFSIZE 256 bool config::GetOS(LPTSTR OSv) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[BUFSIZE]; StringCchPrintf(buf, BUFSIZE, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(OSv, BUFSIZE, buf); return true; } And I am testing it with: LPTSTR OSv= new TCHAR[BUFSIZE]; config c; c.GetOS(OSv); MessageBox(OSv, 0, 0); And in the msgbox I get something like this äì5.1.20 (where 5.1.20 is = to OSv) but the first 2 or 3 chars are some weird characters that I don't know when they came from. Even stranger, if I call that second piece again it shows it ok, it only show the weird characters the first time I execute it. Does someone has an idea what's going on here?

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  • Audio Recording in C++

    - by Cenoc
    Hey, I was wondering, what was a good cross-platform utility for doing audio recording/ playback/ seeking in C++? I was thinking going the route of ALUT (OpenAL), but is there a better way? If not, do you guys know of any good tutorials/sample code for ALUT?

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • How to validate DataReader is actually closed using FxCop custom rule?

    - by tanmay
    I have written couple of custom rules in for FxCop 1.36. I have written code to find weather an opened DataReader is closed or not. But it does not check which DataReader object is calling the Close() method so I can't be sure if all opened DataReader objects are closed!! 2nd: If I am a DataReader in an 'if/else' like if 1=2 dr = cmd.ExecuteReader(); else dr = cmd2.ExecuteReader(); end if In this case it will search for 2 DataReader objects to be closed. I am putting my code for more clarity. public override ProblemCollection Check(Member member) { Method method = member as Method; int countCatch =0; int countErrLog = 0; Instruction objInstr = null; if (method != null) { for (int i = 0; i < method.Instructions.Count; i++) { objInstr = method.Instructions[i]; if (objInstr.Value != null) { if (objInstr.Value.ToString() .Contains("System.Data.SqlClient.SqlDataReader")) { countCatch += 1; } if (countCatch>0) { if (objInstr.Value.ToString().Contains( "System.Data.SqlClient.SqlDataReader.Close")) { countErrLog += 1; } } } } } if (countErrLog!=countCatch) { Resolution resolu = GetResolution(new string[] { method.ToString() }); Problems.Add(new Problem(resolu)); } return Problems; }

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  • I can't apply prefast /StackHogThreshold option.

    - by Benjamin
    I'm using ddkbuild for building my driver. And I use prefast also. Prefast has /StackHogThreshold option. The default value is 1024 Bytes. But I can't modify the value. It's my input for 'Rebuild All Command Line' C:\Windows\System32\cmd.exe /k "$(SolutionDir)....\ddkbuild.bat" -WIN7WLHA64 -prefast free $(ProjectDir) -cZ

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  • VC++ how to change a picturebox from header file

    - by JimboJones
    HI, Just ran into a problem. How to I change a picturebox's picture from within a different header file. If I do it in the same .h file as the Form I am working on I use: sq1-Image = bi; (which loads in a bitmap) but when I do it from another header (i've included the correct header file), I get "sq1 is an undeclared identifier" and "left of '-image' must point to a class/struct/union/generic" What I'm looking for is something like Form1::sq1-Image = bi; Basically I just want to point the program to change picturebox from another location....Is this possible? How can I do this? Cheers!

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