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  • How does the workflow between testers doing testing and coders doing the coding for pending testing

    - by dotnetdev
    In a large company that does software development, they often have dedicated teams for build management, testing, development, and so forth. Agile or not, how does this workflow amongst teams work? I mean would the test team write unit tests and then the dev team write code to adhere to these tests (basically TDD)? And then the test team may write tests for a completely different project or have a slight quiet period until the dev team have done their coding. What possible workflows are there? This is something that interests me greatly. I know that in my current company we are doing it incorrectly (we have 1 tester about 5 devs, which is small scale) but I am not sure how exactly to draw out the ideal workflow. Many (ok, an ex-Project Manager) have tried, but all failed.

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  • What are some good books on software testing/quality?

    - by mjh2007
    I'm looking for a good book on software quality. It would be helpful if the book covered: The software development process (requirements, design, coding, testing, maintenance) Testing roles (who performs each step in the process) Testing methods (white box and black box) Testing levels (unit testing, integration testing, etc) Testing process (Agile, waterfall, spiral) Testing tools (simulators, fixtures, and reporting software) Testing of embedded systems The goal here is to find an easy to read book that summarizes the best practices for ensuring software quality in an embedded system. It seems most texts cover the testing of application software where it is simpler to generate automated test cases or run a debugger. A book that provided solutions for improving quality in a system where the tests must be performed manually and therefore minimized would be ideal.

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  • Failed opening 'SiteTest: Firefox.php' when running Yii Functional Test

    - by Phelios
    Warning: include(): Failed opening 'SiteTest: Firefox.php' for inclusion ... \yii\framework\YiiBase.php on line 418 Yii v1.1.10 PHPUnit v3.6.10 PHPUnit_Selenium v 1.2.6 I get this error when trying to run the example on the book "Agile Web Development with Yii 1.1 and PHP5" I kind of feel that there is a problem with the phrase SiteTest:, it shouldn't be there. But, how do I fix this? UPDATE (SOLVED): Apparently, the problem is not the warning shown above, but there is another error down the road. It says that "curl_init()" is undefined. I already enabled the php_curl extension, but the PHP from CLI is not using the same .ini file as the apache one. So, after I enabled the php_curl in the CLI version of the ini, it works fine now (still giving the warning, but the test is running).

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  • Can't type after "ruby script/server" in InstantRails

    - by mathee
    I'm a newb to RoR. I'm using the book "Agile Web Development with Rails" to get started on Windows 7. In the command window, I run the following. >rails demo >cd demo >ruby script/server At this point, it boots the Mongrel server: => Booting Mongrel => Rails 2.3.5 application starting on http://0.0.0.0:3000 => Call with -d to detach => Ctrl-C to shutdown server The book goes on to tell me to run ruby script/generate controller Say but, I cannot Ctrl-C -- or type anything for that matter -- after booting the Mongrel server. Am I supposed to create the new controller in another instance of the InstantRails command window? Right now, the only way I can stop the server is closing the window in which I started the server! Please let me know if you need any other details. tia.

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  • Term for releasing software with time dependant portions still unfinished.

    - by Jeremy French
    I remember a while a go on a SO podcast Jeff was talking about the bounty system and he said that they released the bounty offering code before the bounty awarding code was written as the code would not be needed for a couple of weeks. Is there a standard term for this? Agile can work in this way but it doesn’t have to. I am thinking of suggesting it to a client for something and would like to use the correct terminology along with any information backing it up as a method. Essentially the method is to release code with some functionality incomplete as the time until the incomplete functionality is needed is less that the time it will take to develop.

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  • StringBuilder/StringBuffer vs. "+" Operator

    - by matt.seil
    I'm reading "Better, Faster, Lighter Java" (by Bruce Tate and Justin Gehtland) and am familiar with the readability requirements in agile type teams, such as what Robert Martin discusses in his clean coding books. On the team I'm on now, I've been told explicitly not to use the "+" operator because it creates extra (and unnecessary) string objects during runtime. But this article: http://www.ibm.com/developerworks/java/library/j-jtp01274.html Written back in '04 talks about how object allocation is about 10 machine instructions. (essentially free) It also talks about how the GC also helps to reduce costs in this environment. What is the actual performance tradeoffs between using "+," "StringBuilder," or "StringBuffer?" (In my case it is StringBuffer only as we are limited to Java 1.4.2.) StringBuffer to me results in ugly, less readable code, as a couple of examples in Tate's book demonstrates. And StringBuffer is thread-synchronized which seems to have its own costs that outweigh the "danger" in using the "+" operator. Thoughts/Opinions?

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  • How do you manage tasks within your work?

    - by Michael
    Just wondering how you all manage your workload effectively when there's a lot of your plate? What do you do to break it down into bite-size chunks and how do you track progress of each task? Do you find TDD helps to focus your attention of getting areas of functionality complete before moving onto the next one? I quite often find myself getting a bit overwhelmed when I have an involving task on the go (even if it can be broken down into lots of small chunks), even though I know I'm more than capable of doing the work. We have a kind of agile approach Interested to hear how everyone manages things effectively.

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  • How useful are design patterns when it comes to web programming?

    - by Raja
    Background: My organization uses Microsoft .Net (3.5) with SQL Server 2005 as back end. With RAD being the norm and Agile being the widely used process. I have always found using design patterns difficult since it involves a bit more understanding and bit more training. Can you give me some examples where design patterns have solved real time problems in Web programming? What is the criteria for using any design pattern? What is the benefit reaped from it. I know it is a general question but this would help me a bunch.

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  • Products combining framework and visual IDE for web development?

    - by Tom Hubbard
    We are looking for some tools to help us with our web development speed. The two main areas that we have pinpointed as parts of the problem are "Framework/Flow Management" and "Visual/Layout Development" Ideally we would find a tool that handles both rather well. However, it seems like there are few tools that handle the middle ground well. Usually it is just a Framework, or and IDE, not both. The best thing we have found so far is Agile Platform. Are we missing any obvious products? Platform at this point is not a huge concern. We can migrate to the best tool.

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  • What is the 'noreq' Filter Type an Alias for?

    - by Alan Storm
    I'm looking in to Magento's filtering options (Ecommerce System and PHP Framekwork with an expansive ORM system). Specifically the addFieldToFilter method. In this method, you specify a SQLish filter by passing in a single element array, with the key indicating the type of filter. For example, array('eq'=>'bar') //eq means equal array('neq'=>'bar') //neq means not equal would each give you a where clause that looks like where field = 'bar'; where field != 'bar'; So, deep in the bowels of the source, I found a comparison type named 'moreq' that maps to a = comparison operator array('moreq'=>'27') where field >= 27 The weird thing is, there's already a 'gteq' comparision type array('gteq'=>'27') where field >= 27 So, my question is, what does moreq stand for? Is is some special SQL concept that's supported in other databases that the Magento guys wants to map to MySQL, or is it just "more required" and an example what happens when you're doing rapid agile and trying to maintain backwards compatibility.

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  • Up to date Ruby On Rails books?

    - by Earlz
    Hello, I've been trying to learn Rails for a while now and I just can not piece it all together with random blogs and SO questions, so I've decided I need a full book/ebook. Can anyone suggest a good one? I've been looking at Agile Web Development With Rails 4th edition. There is an old question about Ruby On Rails books but it is from 2008 and there has been new Rails releases since then. I basically would like a book that is more than a reference, but also doesn't assume I'm a non-programmer. Also, I already know a lot of Ruby. So, what books would you recommend that is up to date and also doesn't treat me like a baby?

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  • VSTS 2010 Create a custom Process Template

    - by AH
    Hi, I am required to create a custom Process Template on using VSTS 2010 Beta 1. Given that I did not use templates in VSTS 2008 I am not even sure where to start. The TFS and VS 2010 are all installed and configured. First I tried to create a test project and selected a built-in template "MSF for Agile Software etc." I wanted to try to modify (customize) it to begin with but was not sure how to do it. I searched high and low but could not find a sample/walkthrough/hint/help on how to develop a process template from scratch. Sorry for the messy explanation but I am kind of VERY frustrated...

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  • Java: Convenient way to refactor the application.

    - by Harshal
    Hi, Everyone We have an agile enterprise application built on JSP and Servlet without any design strategy. This application was built in early 2002 considering 1000 users. After 2002, we received lots of requests from the marketing partners. Currently, the application has lots of spaghetti code with lots of Ifs and elses. One class has more than 20,000 lines of code with a huge body of functions without abstraction. Now, we need to support billions of records, what we need to do immediately and gradually? We have to refactor the application? Which framework, we need to use? How the usage of the framework will be helpful to the end users? How to convince the leaders to do the refactoring? How to gain the faster response time as compare to the current system?

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  • MVC execution pattern

    - by CHID
    Hi, I am trying to migrate to MVC from conventional n tier applications. I am very much used to creating websites in the regular manner. But i find it difficult to adapt to MVC environemnt. Suppose there is a table products. I jus want to display the table data in a web page. I hav ROR installed and working. I have created a project by giving rails_apps rails demo The command prompt created some folders inside a folder called demo. Though i have read one or two tutorials i am not exactly clear about the working or the cycle of MVC. Can anyone please give some basic idea. I have managed to skim through the initial pages of Agile Web Development Through Rails. Also, please give me some usefull links on the net. That would really help me.

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  • Help me validate these points regarding Ruby

    - by Bragaadeesh
    Hi, I have started learning Ruby for the past 2,3 weeks and I have come up with some findings on the language. Can someone please validate these points. Implemented in many other high level languages such as C, Java, .Net etc., Is slow for the obvious reason that it cannot beat any of the already known high level languages. Should never be compared with any other high level language. Not suitable for large applications. Completely open source and is in a budding state. Has a framework called Rails which claims that it would be good for Agile development Community out there is getting better day by day and finding help immediately should not be a problem as time goes by. Has significant changes between releases which many developers wont welcome right away. Running time cannot be comprehensively estimated since the language has several underlying implementation in several languages. Books are always outdated by the time when you finish them. Thanks.

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  • Test Driven Development (TDD) with Rails

    - by macek
    I am looking for TDD resources that are specific to Rails. I've seen the Rails Guide: The Basics of Creating a Rails Plugin which really spurred my interest in the topic. I have the Agile Development with Rails book and I see there's some testing-related information there. However, it seems like the author takes you through the steps of building the app, then adds testing afterward. This isn't really Test Driven Development. Ideally, I'd like a book on this, but a collection of other tutorials or articles would be great if such a book doesn't exist. Things I'd like to learn: Primary goal: Best Practices Unit testing How to utilize Fixtures Possibly using existing development data in place of fixtures What's the community standard here? Writing tests for plugins Testing with session data User is logged in User can access URL /foo/bar Testing success of sending email Thanks for any help!

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  • Skipping authorization for certain methods

    - by mathee
    Per the Agile Development book, I have an Admin MVC that controls how users log in. In ApplicationController, I have a before_filter that checks for authorization. So, this will check that the user has logged in for every page. The problem is that I want everyone to be able to access the new method, for example, in Users (that is, anyone should be able to create a new user -- naturally! Only admin users should have access to the other methods in UsersController such as edit, etc.). What's the best way to do that?

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  • Rails 2.3.5: How does one access code inside of lib/directory/file.rb?

    - by randombits
    I created a file so I can share a method amongst many models in lib/foo/bar_woo.rb. Inside of bar_woo.rb I defined the following: module BarWoo def hello puts "hello" end end Then in my model I'm doing something like: def MyModel < ActiveRecord::Base include Foo::BarWoo def some_method Foo::BarWoo.hello end end The interpreter is complaining that it expected bar_woo.rb to define Foo::BarWoo. The Agile Web Development with Rails book states that if files contain classes or modules and the files are named using the lowercase form of the class or module name, then Rails will load the file automatically. I didn't require it because of this.

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  • jQuery slideDown() not animating (jquery-rails 3.0.4; jquery-ui-rails (4.0.5)

    - by Michael Guren
    I am following along in the latest Agile Web Development with Rails 4 book. In Chapter 11 (AJAX), the book instructs us to use the following code in the "create.js.erb" file: if ($('#cart tr').length == 1) { $('#cart').show('blind', 1000); } This code causes the #cart div to jump down without any content. After 1 second it appears. There is no sliding effect. I tried using slideDown(); as well, but the div just appears immediately. Out of curiosity, I tried slideUp(); when the div was visible. Voila. The div slid up. This appears to be a jQuery bug and wondered if anyone else has experienced this, or has any suggestions for me. Thanks.

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  • Method for demonstrating iPad application in online meetings

    - by competent_tech
    We have recently developed an iPad application and now need to start demonstrating it to customers and prospects as part of our overall product suite during webinars. As part of our Agile methodology, we also need to periodically review the application with key customers without having to distribute it since the application is not a standalone application and requires a connection to web services installed at each customer site. We have searched high and low for any solution that doesn't involve rooting the device but have been unable to find one. The most common suggestion seems to be to point a webcam at the device, but that comes across as very unprofessional. I know that there are VGA out adapters that can be plugged into the iPad and we have used these to present through a projector when the customer is physically present, but this is a relatively rare occurrence. Perhaps there are solutions that we are unaware of that can be used to send VGA output back into a desktop device for screen sharing?

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  • Books/resources for help with extracting useful feedback from clients?

    - by Eric
    I'm a web application developer looking for a book or something similar that can help with effectively communicating with clients who have a very vague or unrealistic idea of what they'd like out of the work I'm doing. Some fictional, though not by much, examples of situations: Clients who are not familiar with using the Internet, and insist on features that are not even remotely feasible (ex. time travel) Clients who are unable to express accurately what they're looking for (ex. "I know that's what I said and signed off on, but it's not what I meant") Clients who refuse to attend meetings or review sessions to answer questions or define requirements (which makes any agile development impossible) For the most part, I'm trying to find best practices for how to handle these kinds of things on a team-building level. The best ways to effectively address serious project roadblocks without sounding like a total jerk. Any recommendations for reading material on this topic?

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  • Help me vaildate these points regarding Ruby

    - by Bragaadeesh
    Hi, I have started learning Ruby for the past 2,3 weeks and I have come up with some findings on the language. Can someone please validate these points. Implemented in many other high level languages such as C, Java, .Net etc., Is slow for the obvious reason that it cannot beat any of the already known high level languages. Should never be compared with any other high level language. Not suitable for large applications. Completely open source and is in a budding state. Has a framework called Rails which claims that it would be good for Agile development Community out there is getting better day by day and finding help immediately should not be a problem as time goes by. Has significant changes between releases which many developers wont welcome right away. Running time cannot be comprehensively estimated since the language has several underlying implementation in several languages. Books are always outdated by the time when you finish them. Thanks.

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  • How can I remove Ruby, Rails & mysql to start the installation process again?

    - by ben
    I've been trying to get setup with Ruby on Rails today, but I think I've followed some bad instructions along the way, and nothing seems to work. I've now borrowed the book "Agile Web Development with Rails, Third Edition" from a friend, and want to follow the setup instructions in that. Firstly, do I need to remove what I've setup previously? If yes, how do I do it? I can't seem to find instructions anywhere. I'm running OSX 10.6.1, so I know that it came with some stuff already setup, but I've been installing customized stuff over the top which I think I'll have to remove. Thanks for reading!

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  • Scrum in 5 Minutes

    - by Stephen.Walther
    The goal of this blog entry is to explain the basic concepts of Scrum in less than five minutes. You learn how Scrum can help a team of developers to successfully complete a complex software project. Product Backlog and the Product Owner Imagine that you are part of a team which needs to create a new website – for example, an e-commerce website. You have an overwhelming amount of work to do. You need to build (or possibly buy) a shopping cart, install an SSL certificate, create a product catalog, create a Facebook page, and at least a hundred other things that you have not thought of yet. According to Scrum, the first thing you should do is create a list. Place the highest priority items at the top of the list and the lower priority items lower in the list. For example, creating the shopping cart and buying the domain name might be high priority items and creating a Facebook page might be a lower priority item. In Scrum, this list is called the Product Backlog. How do you prioritize the items in the Product Backlog? Different stakeholders in the project might have different priorities. Gary, your division VP, thinks that it is crucial that the e-commerce site has a mobile app. Sally, your direct manager, thinks taking advantage of new HTML5 features is much more important. Multiple people are pulling you in different directions. According to Scrum, it is important that you always designate one person, and only one person, as the Product Owner. The Product Owner is the person who decides what items should be added to the Product Backlog and the priority of the items in the Product Backlog. The Product Owner could be the customer who is paying the bills, the project manager who is responsible for delivering the project, or a customer representative. The critical point is that the Product Owner must always be a single person and that single person has absolute authority over the Product Backlog. Sprints and the Sprint Backlog So now the developer team has a prioritized list of items and they can start work. The team starts implementing the first item in the Backlog — the shopping cart — and the team is making good progress. Unfortunately, however, half-way through the work of implementing the shopping cart, the Product Owner changes his mind. The Product Owner decides that it is much more important to create the product catalog before the shopping cart. With some frustration, the team switches their developmental efforts to focus on implementing the product catalog. However, part way through completing this work, once again the Product Owner changes his mind about the highest priority item. Getting work done when priorities are constantly shifting is frustrating for the developer team and it results in lower productivity. At the same time, however, the Product Owner needs to have absolute authority over the priority of the items which need to get done. Scrum solves this conflict with the concept of Sprints. In Scrum, a developer team works in Sprints. At the beginning of a Sprint the developers and the Product Owner agree on the items from the backlog which they will complete during the Sprint. This subset of items from the Product Backlog becomes the Sprint Backlog. During the Sprint, the Product Owner is not allowed to change the items in the Sprint Backlog. In other words, the Product Owner cannot shift priorities on the developer team during the Sprint. Different teams use Sprints of different lengths such as one month Sprints, two-week Sprints, and one week Sprints. For high-stress, time critical projects, teams typically choose shorter sprints such as one week sprints. For more mature projects, longer one month sprints might be more appropriate. A team can pick whatever Sprint length makes sense for them just as long as the team is consistent. You should pick a Sprint length and stick with it. Daily Scrum During a Sprint, the developer team needs to have meetings to coordinate their work on completing the items in the Sprint Backlog. For example, the team needs to discuss who is working on what and whether any blocking issues have been discovered. Developers hate meetings (well, sane developers hate meetings). Meetings take developers away from their work of actually implementing stuff as opposed to talking about implementing stuff. However, a developer team which never has meetings and never coordinates their work also has problems. For example, Fred might get stuck on a programming problem for days and never reach out for help even though Tom (who sits in the cubicle next to him) has already solved the very same problem. Or, both Ted and Fred might have started working on the same item from the Sprint Backlog at the same time. In Scrum, these conflicting needs – limiting meetings but enabling team coordination – are resolved with the idea of the Daily Scrum. The Daily Scrum is a meeting for coordinating the work of the developer team which happens once a day. To keep the meeting short, each developer answers only the following three questions: 1. What have you done since yesterday? 2. What do you plan to do today? 3. Any impediments in your way? During the Daily Scrum, developers are not allowed to talk about issues with their cat, do demos of their latest work, or tell heroic stories of programming problems overcome. The meeting must be kept short — typically about 15 minutes. Issues which come up during the Daily Scrum should be discussed in separate meetings which do not involve the whole developer team. Stories and Tasks Items in the Product or Sprint Backlog – such as building a shopping cart or creating a Facebook page – are often referred to as User Stories or Stories. The Stories are created by the Product Owner and should represent some business need. Unlike the Product Owner, the developer team needs to think about how a Story should be implemented. At the beginning of a Sprint, the developer team takes the Stories from the Sprint Backlog and breaks the stories into tasks. For example, the developer team might take the Create a Shopping Cart story and break it into the following tasks: · Enable users to add and remote items from shopping cart · Persist the shopping cart to database between visits · Redirect user to checkout page when Checkout button is clicked During the Daily Scrum, members of the developer team volunteer to complete the tasks required to implement the next Story in the Sprint Backlog. When a developer talks about what he did yesterday or plans to do tomorrow then the developer should be referring to a task. Stories are owned by the Product Owner and a story is all about business value. In contrast, the tasks are owned by the developer team and a task is all about implementation details. A story might take several days or weeks to complete. A task is something which a developer can complete in less than a day. Some teams get lazy about breaking stories into tasks. Neglecting to break stories into tasks can lead to “Never Ending Stories” If you don’t break a story into tasks, then you can’t know how much of a story has actually been completed because you don’t have a clear idea about the implementation steps required to complete the story. Scrumboard During the Daily Scrum, the developer team uses a Scrumboard to coordinate their work. A Scrumboard contains a list of the stories for the current Sprint, the tasks associated with each Story, and the state of each task. The developer team uses the Scrumboard so everyone on the team can see, at a glance, what everyone is working on. As a developer works on a task, the task moves from state to state and the state of the task is updated on the Scrumboard. Common task states are ToDo, In Progress, and Done. Some teams include additional task states such as Needs Review or Needs Testing. Some teams use a physical Scrumboard. In that case, you use index cards to represent the stories and the tasks and you tack the index cards onto a physical board. Using a physical Scrumboard has several disadvantages. A physical Scrumboard does not work well with a distributed team – for example, it is hard to share the same physical Scrumboard between Boston and Seattle. Also, generating reports from a physical Scrumboard is more difficult than generating reports from an online Scrumboard. Estimating Stories and Tasks Stakeholders in a project, the people investing in a project, need to have an idea of how a project is progressing and when the project will be completed. For example, if you are investing in creating an e-commerce site, you need to know when the site can be launched. It is not enough to just say that “the project will be done when it is done” because the stakeholders almost certainly have a limited budget to devote to the project. The people investing in the project cannot determine the business value of the project unless they can have an estimate of how long it will take to complete the project. Developers hate to give estimates. The reason that developers hate to give estimates is that the estimates are almost always completely made up. For example, you really don’t know how long it takes to build a shopping cart until you finish building a shopping cart, and at that point, the estimate is no longer useful. The problem is that writing code is much more like Finding a Cure for Cancer than Building a Brick Wall. Building a brick wall is very straightforward. After you learn how to add one brick to a wall, you understand everything that is involved in adding a brick to a wall. There is no additional research required and no surprises. If, on the other hand, I assembled a team of scientists and asked them to find a cure for cancer, and estimate exactly how long it will take, they would have no idea. The problem is that there are too many unknowns. I don’t know how to cure cancer, I need to do a lot of research here, so I cannot even begin to estimate how long it will take. So developers hate to provide estimates, but the Product Owner and other product stakeholders, have a legitimate need for estimates. Scrum resolves this conflict by using the idea of Story Points. Different teams use different units to represent Story Points. For example, some teams use shirt sizes such as Small, Medium, Large, and X-Large. Some teams prefer to use Coffee Cup sizes such as Tall, Short, and Grande. Finally, some teams like to use numbers from the Fibonacci series. These alternative units are converted into a Story Point value. Regardless of the type of unit which you use to represent Story Points, the goal is the same. Instead of attempting to estimate a Story in hours (which is doomed to failure), you use a much less fine-grained measure of work. A developer team is much more likely to be able to estimate that a Story is Small or X-Large than the exact number of hours required to complete the story. So you can think of Story Points as a compromise between the needs of the Product Owner and the developer team. When a Sprint starts, the developer team devotes more time to thinking about the Stories in a Sprint and the developer team breaks the Stories into Tasks. In Scrum, you estimate the work required to complete a Story by using Story Points and you estimate the work required to complete a task by using hours. The difference between Stories and Tasks is that you don’t create a task until you are just about ready to start working on a task. A task is something that you should be able to create within a day, so you have a much better chance of providing an accurate estimate of the work required to complete a task than a story. Burndown Charts In Scrum, you use Burndown charts to represent the remaining work on a project. You use Release Burndown charts to represent the overall remaining work for a project and you use Sprint Burndown charts to represent the overall remaining work for a particular Sprint. You create a Release Burndown chart by calculating the remaining number of uncompleted Story Points for the entire Product Backlog every day. The vertical axis represents Story Points and the horizontal axis represents time. A Sprint Burndown chart is similar to a Release Burndown chart, but it focuses on the remaining work for a particular Sprint. There are two different types of Sprint Burndown charts. You can either represent the remaining work in a Sprint with Story Points or with task hours (the following image, taken from Wikipedia, uses hours). When each Product Backlog Story is completed, the Release Burndown chart slopes down. When each Story or task is completed, the Sprint Burndown chart slopes down. Burndown charts typically do not always slope down over time. As new work is added to the Product Backlog, the Release Burndown chart slopes up. If new tasks are discovered during a Sprint, the Sprint Burndown chart will also slope up. The purpose of a Burndown chart is to give you a way to track team progress over time. If, halfway through a Sprint, the Sprint Burndown chart is still climbing a hill then you know that you are in trouble. Team Velocity Stakeholders in a project always want more work done faster. For example, the Product Owner for the e-commerce site wants the website to launch before tomorrow. Developers tend to be overly optimistic. Rarely do developers acknowledge the physical limitations of reality. So Project stakeholders and the developer team often collude to delude themselves about how much work can be done and how quickly. Too many software projects begin in a state of optimism and end in frustration as deadlines zoom by. In Scrum, this problem is overcome by calculating a number called the Team Velocity. The Team Velocity is a measure of the average number of Story Points which a team has completed in previous Sprints. Knowing the Team Velocity is important during the Sprint Planning meeting when the Product Owner and the developer team work together to determine the number of stories which can be completed in the next Sprint. If you know the Team Velocity then you can avoid committing to do more work than the team has been able to accomplish in the past, and your team is much more likely to complete all of the work required for the next Sprint. Scrum Master There are three roles in Scrum: the Product Owner, the developer team, and the Scrum Master. I’v e already discussed the Product Owner. The Product Owner is the one and only person who maintains the Product Backlog and prioritizes the stories. I’ve also described the role of the developer team. The members of the developer team do the work of implementing the stories by breaking the stories into tasks. The final role, which I have not discussed, is the role of the Scrum Master. The Scrum Master is responsible for ensuring that the team is following the Scrum process. For example, the Scrum Master is responsible for making sure that there is a Daily Scrum meeting and that everyone answers the standard three questions. The Scrum Master is also responsible for removing (non-technical) impediments which the team might encounter. For example, if the team cannot start work until everyone installs the latest version of Microsoft Visual Studio then the Scrum Master has the responsibility of working with management to get the latest version of Visual Studio as quickly as possible. The Scrum Master can be a member of the developer team. Furthermore, different people can take on the role of the Scrum Master over time. The Scrum Master, however, cannot be the same person as the Product Owner. Using SonicAgile SonicAgile (SonicAgile.com) is an online tool which you can use to manage your projects using Scrum. You can use the SonicAgile Product Backlog to create a prioritized list of stories. You can estimate the size of the Stories using different Story Point units such as Shirt Sizes and Coffee Cup sizes. You can use SonicAgile during the Sprint Planning meeting to select the Stories that you want to complete during a particular Sprint. You can configure Sprints to be any length of time. SonicAgile calculates Team Velocity automatically and displays a warning when you add too many stories to a Sprint. In other words, it warns you when it thinks you are overcommitting in a Sprint. SonicAgile also includes a Scrumboard which displays the list of Stories selected for a Sprint and the tasks associated with each story. You can drag tasks from one task state to another. Finally, SonicAgile enables you to generate Release Burndown and Sprint Burndown charts. You can use these charts to view the progress of your team. To learn more about SonicAgile, visit SonicAgile.com. Summary In this post, I described many of the basic concepts of Scrum. You learned how a Product Owner uses a Product Backlog to create a prioritized list of tasks. I explained why work is completed in Sprints so the developer team can be more productive. I also explained how a developer team uses the daily scrum to coordinate their work. You learned how the developer team uses a Scrumboard to see, at a glance, who is working on what and the state of each task. I also discussed Burndown charts. You learned how you can use both Release and Sprint Burndown charts to track team progress in completing a project. Finally, I described the crucial role of the Scrum Master – the person who is responsible for ensuring that the rules of Scrum are being followed. My goal was not to describe all of the concepts of Scrum. This post was intended to be an introductory overview. For a comprehensive explanation of Scrum, I recommend reading Ken Schwaber’s book Agile Project Management with Scrum: http://www.amazon.com/Agile-Project-Management-Microsoft-Professional/dp/073561993X/ref=la_B001H6ODMC_1_1?ie=UTF8&qid=1345224000&sr=1-1

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  • PERT shows relationships between defined tasks in a project without taking into consideration a time line

    The program evaluation and review technique (PERT) shows relationships between defined tasks in a project without taking into consideration a time line. This chart is an excellent way to identify dependencies of tasks based on other tasks. This chart allows project managers to identify the critical path of a project to minimize any time delays to the project. According to Craig Borysowich in his article “Pros & Cons of the PERT/CPM Method stated the following advantages and disadvantages: “PERT/CPM has the following advantages: A PERT/CPM chart explicitly defines and makes visible dependencies (precedence relationships) between the WBS elements, PERT/CPM facilitates identification of the critical path and makes this visible, PERT/CPM facilitates identification of early start, late start, and slack for each activity, PERT/CPM provides for potentially reduced project duration due to better understanding of dependencies leading to improved overlapping of activities and tasks where feasible.  PERT/CPM has the following disadvantages: There can be potentially hundreds or thousands of activities and individual dependency relationships, The network charts tend to be large and unwieldy requiring several pages to print and requiring special size paper, The lack of a timeframe on most PERT/CPM charts makes it harder to show status although colors can help (e.g., specific color for completed nodes), When the PERT/CPM charts become unwieldy, they are no longer used to manage the project.” (Borysowich, 2008) Traditionally PERT charts are used in the initial planning of a project like in a project that is utilizing the waterfall approach. Once the chart was created then project managers could further analyze this data to determine the earliest start time for each stage in the project. This is important because this information can be used to help forecast resource needs during a project and where in the project. However, the agile environment can approach this differently because of their constant need to be in contact with the client and the other stakeholders.  The PERT chart can also be used during project iteration to determine what is to be worked on next, such as a prioritized To-Do list a wife would give her husband at the start of a weekend. In my personal opinion, the COTS-centric environment would not really change how a company uses a PERT chart in their day to day work. The only thing I can is that there would be less tasks to include in the chart because the functionally milestones are already completed when the components are purchased. References: http://www.netmba.com/operations/project/pert/ http://web2.concordia.ca/Quality/tools/20pertchart.pdf http://it.toolbox.com/blogs/enterprise-solutions/pros-cons-of-the-pertcpm-method-22221

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