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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Ubuntu resolution on Virtual Box(Mac OSX)

    - by idealflip
    Ubuntu can't detect my monitor type. What driver shall I update Ubuntu with? Or how can I go about increasing the resolution past 800x600, if no higher resolution is visibly available? I'm running Ubuntu 9.1 on Virtual Box 3.1.6 on Mac OSX 10.6.3 Thanks in advance!

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  • OSX Sending syslog to a remote box

    - by skarface
    For some reason I have a hard time wrapping my head around how OSX handles things like init, cron, and "normal" daemon maint. Too many years spent doing *nix work. . . anyway. . . How do I configure syslogd on a 10.6 OSX box to send logs to a syslog server?

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  • openSUSE on Virtual Box : Guest Additions

    - by Arkapravo
    I am using openSUSE 11.0 guest in Ubuntu 9.10 host on Virtual Box. When I try to install Guest-Additions it doesn't really work as expected, the screen is not sized to fit the correct resolution, seamless working between 2 OS doesn't happen ! Has anyone tried installing Guest-Additions in openSUSE ?

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  • Release an upgraded iOS app with a different revenue model

    - by tassock
    I am starting a new iOS project and initially plan release a simple free version to gather feedback. I don't intend to monetize or market this initial version. However, I believe "Version 2" of this app will be good enough to pay for. I would prefer to release Version 2 as an upgrade from Version 1 rather than release it as a separate app. This way I can reserve a name for the app. It will also be easier to keep everything in a single repository. Are there any downsides of this approach? It's my understanding that I can change the price of an app at any point in time, so it shouldn't be an issue transitioning to a paid app, should it?

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  • OO Design, how to model Tonal Harmony?

    - by David
    I have started to write a program in C++ 11 that would analyse chords, scales, and harmony. The biggest problem I am having in my design phase, is that the note 'C' is a note, a type of chord (Cmaj, Cmin, C7, etc), and a type of key (the key of Cmajor, Cminor). The same issue arises with intervals (minor 3rd, major 3rd). I am using a base class, Token, that is the base class for all 'symbols' in the program. so for example: class Token { public: typedef shared_ptr<Token> pointer_type; Token() {} virtual ~Token() {} }; class Command : public Token { public: Command() {} pointer_type execute(); } class Note : public Token; class Triad : public Token; class MajorTriad : public Triad; // CMajorTriad, etc class Key : public Token; class MinorKey : public Key; // Natural Minor, Harmonic minor,etc class Scale : public Token; As you can see, to create all the derived classes (CMajorTriad, C, CMajorScale, CMajorKey, etc) would quickly become ridiculously complex including all the other notes, as well as enharmonics. multiple inheritance would not work, ie: class C : public Note, Triad, Key, Scale class C, cannot be all of these things at the same time. It is contextual, also polymorphing with this will not work (how to determine which super methods to perform? calling every super class constructors should not happen here) Are there any design ideas or suggestions that people have to offer? I have not been able to find anything on google in regards to modelling tonal harmony from an OO perspective. There are just far too many relationships between all the concepts here.

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  • How to implement lockstep model for RTS game?

    - by user11177
    In my effort to learn programming I'm trying to make a small RTS style game. I've googled and read a lot of articles and gamedev q&a's on the topic of lockstep synchronization in multiplayer RTS games, but am still having trouble wrapping my head around how to implement it in my own game. I currently have a simple server/client system. For example if player1 selects a unit and gives the command to move it, the client sends the command [move, unit, coordinates] to the server, the server runs the pathfinding function and sends [move, unit, path] to all clients which then moves the unit and run animations. So far so good, but not synchronized for clients with latency or lower/higher FPS. How can I turn this into a true lockstep system? Is the right methodology supposed to be something like the following, using the example from above: Turn 1 start gather command inputs from player1 send to the server turn number and commands end turn, increment turn number The server receives the commands, runs pathfinding and sends the paths to all clients. Next turn receive paths from server, as well as confirmation that all clients completed previous turn, otherwise pause and wait for that confirmation move units gather new inputs end turn Is that the gist of it? Should perhaps pathfinding and other game logic be done client side instead of on the server, if so why? Is there anything else I'm missing? I hope someone can break down the concept, so I understand it better.

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  • Interfaces Reference Model available

    - by ACShorten
    With the implementation of an Oracle Utilities Application Framework based products, you can implement other Oracle technologies to augment your solution. There is a whitepaper available now to outline all the technology integrations possible with various versions of the Oracle Utilities Application Framework. The whitepaper outlines the possible integrations and implementations of other Oracle technologies to address customer requirements in association with Oracle Utilities Application Framework based products. The whitepaper covers a vast range of products including: Oracle Fusion Middleware Oracle SOA Suite Oracle Identity Management Suite Oracle ExaData and Oracle ExaLogic Oracle VM Data Options including Real Application Clustering, Real Application Testing, Data Guard/Active Data Guard, Compression, Partitioning, Database Vault, Audit Vault etc.. The whitepaper contains a summary of the integration solution possibilities, links to further information including product specific interfaces. The whitepaper is available from My Oracle Support at KB Id: 1506855.1

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  • qemu -cdrom ubuntu.iso -boot d -net nic,model=virtio -m 1024 -curses

    - by Gert Cuykens
    How do I disable frame buffers in Ubuntu 13.10 Saucy kernel, I tried all kinds of kernel parameters but none work? DEFAULT ramdisk LABEL ramdisk kernel /casper/vmlinuz append boot=casper toram initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL isotest kernel /casper/vmlinuz append boot=casper integrity-check initrd=/casper/initrd.img -- vesafb.nonsense=1 LABEL memtest kernel /install/memtest append - DISPLAY isolinux.txt TIMEOUT 300 PROMPT 1

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  • Androids development life cycle model query [closed]

    - by Andrew Rose
    I have been currently researching Google and their approach to marketing the Android OS. Primarily using an open source technique with the Open Hand Alliance and out souring through third-party developers. I'm now keen to investigate their approach using various development life cycle models in the form of waterfall, spiral, scrum, agile etc. And i'm just curious to have some feedback from professionals and what approach they think Google would use to have a positive effect on their business. Thanks for your time Andy Rose

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  • How to power off a Debian Linux box via console

    - by Luke Puplett
    Brand new to Linux. I need to turn my box off and put it in my server room. The help here and everywhere seems not to work for me: http://debianhelp.co.uk/shutdown.htm I get: lukepuplett@uktnlx01:~$ poweroff -bash: poweroff: command not found lukepuplett@uktnlx01:~$ shutdown -bash: shutdown: command not found lukepuplett@uktnlx01:~$ modprobe apm -bash: modprobe: command not found lukepuplett@uktnlx01:~$ I also tried halt, reboot, goaway, and pleasejustwork.

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • What are the tradeoffs for using 'partial view models'?

    - by Kenny Evitt
    I've become aware of an itch due to some non-DRY code pertaining to view model classes in an (ASP.NET) MVC web application and I'm thinking of scratching my itch by organizing code in various 'partial view model' classes. By partial-view-model, I'm referring to a class like a view model class in an analogous way to how partial views are like views, i.e. a way to encapsulate common info and behavior. To strengthen the 'analogy', and to aid in visually organizing the code in my IDE, I was thinking of naming the partial-view-model classes with a _ prefix, e.g. _ParentItemViewModel. As a slightly more concrete example of why I'm thinking along these lines, imagine that I have a domain-model-entity class ParentItem and the user-friendly descriptive text that identifies these items to users is complex enough that I'd like to encapsulate that code in a method in a _ParentItemViewModel class, for which I can then include an object or a collection of objects of that class in all the view model classes for all the views that need to include a reference to a parent item, e.g. ChildItemViewModel can have a ParentItem property of the _ParentItemViewModel class type, so that in my ChildItemView view, I can use @Model.ParentItem.UserFriendlyDescription as desired, like breadcrumbs, links, etc. Edited 2014-02-06 09:56 -05 As a second example, imagine that I have entity classes SomeKindOfBatch, SomeKindOfBatchDetail, and SomeKindOfBatchDetailEvent, and a view model class and at least one view for each of those entities. Also, the example application covers a lot more than just some-kind-of-batches, so that it wouldn't really be useful or sensible to include info about a specific some-kind-of-batch in all of the project view model classes. But, like the above example, I have some code, say for generating a string for identifying a some-kind-of-batch in a user-friendly way, and I'd like to be able to use that in several views, say as breadcrumb text or text for a link. As a third example, I'll describe another pattern I'm currently using. I have a Contact entity class, but it's a fat class, with dozens of properties, and at least a dozen references to other fat classes. However, a lot of view model classes need properties for referencing a specific contact and most of those need other properties for collections of contacts, e.g. possible contacts to be referenced for some kind of relationship. Most of these view model classes only need a small fraction of all of the available contact info, basically just an ID and some kind of user-friendly description (i.e. a friendly name). It seems to be pretty useful to have a 'partial view model' class for contacts that all of these other view model classes can use. Maybe I'm just misunderstanding 'view model class' – I understand a view model class as always corresponding to a view. But maybe I'm assuming too much.

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  • 3Ds Max is exporting model with more normals than vertices

    - by Delta
    I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this: < float_array id="Teapot001-POSITION-array" count="1590" < float_array id="Teapot001-Normal0-array" count="9216" For what I know there should be only one normal per vertex, am I wrong? What am I supposed to do with that much normals? Just put them on the normal buffer all at once normally?

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  • How In-Memory Database Objects Affect Database Design: The Conceptual Model

    - by drsql
    After a rather long break in the action to get through some heavy tech editing work (paid work before blogging, I always say!) it is time to start working on this presentation about In-Memory Databases. I have been trying to decide on the scope of the demo code in the back of my head, and I have added more and taken away bits and pieces over time trying to find the balance of "enough" complexity to show data integrity issues and joins, but not so much that we get lost in the process of trying to...(read more)

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  • Switch vs Polymorphism when dealing with model and view

    - by Raphael Oliveira
    I can't figure out a better solution to my problem. I have a view controller that presents a list of elements. Those elements are models that can be an instance of B, C, D, etc and inherit from A. So in that view controller, each item should go to a different screen of the application and pass some data when the user select one of them. The two alternatives that comes to my mind are (please ignore the syntax, it is not a specific language) 1) switch (I know that sucks) //inside the view controller void onClickItem(int index) { A a = items.get(index); switch(a.type) { case b: B b = (B)a; go to screen X; x.v1 = b.v1; // fill X with b data x.v2 = b.v2; case c: go to screen Y; etc... } } 2) polymorphism //inside the view controller void onClickItem(int index) { A a = items.get(index); Screen s = new (a.getDestinationScreen()); //ignore the syntax s.v1 = a.v1; // fill s with information about A s.v2 = a.v2; show(s); } //inside B Class getDestinationScreen(void) { return Class(X); } //inside C Class getDestinationScreen(void) { return Class(Y); } My problem with solution 2 is that since B, C, D, etc are models, they shouldn't know about view related stuff. Or should they in that case?

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  • Routing a PPTP client and VMware Server instance running on the same box

    - by servermanfail
    I have a Windows 2003 SBS box. It has 2 physical NIC's: WAN and LAN. The WAN is a public IP. The LAN is a simple 192.168.2.x subnet with Microsoft DHCP Server. Microsoft Routing and Remote Access Service is used to provide NAT to LAN. The box also runs VMware Server with a virtual machine running Windows XP. I want people to be able to VPN into the box, and connect to these virtual machines on the MSRDP port. I can VPN (PPTP) into the 2003 SBS box fine, as well as ping other machines on the LAN. I can ping the VM from a physical workstation on the LAN and vice-versa. I can ping the VPN client from the a physical workstation on the LAN and vice-versa. I can ping the VPN client from the Server console and vice-versa. I can ping the VM client from the Server console and vice-versa. But I cannot ping the VPN client from the VM and vice-versa. I was hoping to set up 2 or 3 Windows XP virtual machines on our only server, so that a couple of people can remote in to work without having to leave a physical machine on in the office. You could this attempted set up a "poor mans terminal server". On the 2003 SBS Server:- C:\Documents and Settings\Administrator>route print IPv4 Route Table =========================================================================== Interface List 0x1 ........................... MS TCP Loopback interface 0x2 ...00 50 56 c0 00 08 ...... VMware Virtual Ethernet Adapter for VMnet8 0x3 ...00 50 56 c0 00 01 ...... VMware Virtual Ethernet Adapter for VMnet1 0x10004 ...00 53 45 00 00 00 ...... WAN (PPP/SLIP) Interface 0x10005 ...00 11 43 d4 69 13 ...... Broadcom NetXtreme Gigabit Ethernet 0x10006 ...00 11 43 d4 69 14 ...... Broadcom NetXtreme Gigabit Ethernet #2 =========================================================================== =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 81.123.144.22 81.123.144.21 1 81.123.144.20 255.255.255.252 81.123.144.21 81.123.144.21 1 81.123.144.21 255.255.255.255 127.0.0.1 127.0.0.1 1 81.255.255.255 255.255.255.255 81.123.144.21 81.123.144.21 1 86.135.78.235 255.255.255.255 81.123.144.22 81.123.144.21 1 109.152.62.236 255.255.255.255 81.123.144.22 81.123.144.21 1 127.0.0.0 255.0.0.0 127.0.0.1 127.0.0.1 1 192.168.2.0 255.255.255.0 192.168.2.3 192.168.2.3 1 192.168.2.3 255.255.255.255 127.0.0.1 127.0.0.1 1 192.168.2.26 255.255.255.255 192.168.2.32 192.168.2.32 1 192.168.2.28 255.255.255.255 192.168.2.32 192.168.2.32 1 192.168.2.32 255.255.255.255 127.0.0.1 127.0.0.1 50 192.168.2.50 255.255.255.255 127.0.0.1 127.0.0.1 1 192.168.2.255 255.255.255.255 192.168.2.3 192.168.2.3 1 192.168.10.0 255.255.255.0 192.168.10.1 192.168.10.1 20 192.168.10.1 255.255.255.255 127.0.0.1 127.0.0.1 20 192.168.10.255 255.255.255.255 192.168.10.1 192.168.10.1 20 192.168.96.0 255.255.255.0 192.168.96.1 192.168.96.1 20 192.168.96.1 255.255.255.255 127.0.0.1 127.0.0.1 20 192.168.96.255 255.255.255.255 192.168.96.1 192.168.96.1 20 224.0.0.0 240.0.0.0 81.123.144.21 81.123.144.21 1 224.0.0.0 240.0.0.0 192.168.2.3 192.168.2.3 1 224.0.0.0 240.0.0.0 192.168.10.1 192.168.10.1 20 224.0.0.0 240.0.0.0 192.168.96.1 192.168.96.1 20 255.255.255.255 255.255.255.255 81.123.144.21 81.123.144.21 1 255.255.255.255 255.255.255.255 192.168.2.3 192.168.2.3 1 255.255.255.255 255.255.255.255 192.168.10.1 192.168.10.1 1 255.255.255.255 255.255.255.255 192.168.96.1 192.168.96.1 1 Default Gateway: 81.123.144.22 =========================================================================== Persistent Routes: None C:\Documents and Settings\Administrator>ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : 2003server Primary Dns Suffix . . . . . . . : mycompany.local Node Type . . . . . . . . . . . . : Unknown IP Routing Enabled. . . . . . . . : Yes WINS Proxy Enabled. . . . . . . . : Yes DNS Suffix Search List. . . . . . : mycompany.local gateway.2wire.net Ethernet adapter VMware Network Adapter VMnet8: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : VMware Virtual Ethernet Adapter for VMnet 8 Physical Address. . . . . . . . . : 00-50-56-C0-00-08 DHCP Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 192.168.10.1 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : Ethernet adapter VMware Network Adapter VMnet1: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : VMware Virtual Ethernet Adapter for VMnet 1 Physical Address. . . . . . . . . : 00-50-56-C0-00-01 DHCP Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 192.168.96.1 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : PPP adapter RAS Server (Dial In) Interface: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : WAN (PPP/SLIP) Interface Physical Address. . . . . . . . . : 00-53-45-00-00-00 DHCP Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 192.168.2.32 Subnet Mask . . . . . . . . . . . : 255.255.255.255 Default Gateway . . . . . . . . . : NetBIOS over Tcpip. . . . . . . . : Disabled Ethernet adapter LAN: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Broadcom NetXtreme Gigabit Ethernet Physical Address. . . . . . . . . : 00-11-43-D4-69-13 DHCP Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 192.168.2.50 Subnet Mask . . . . . . . . . . . : 255.255.255.0 IP Address. . . . . . . . . . . . : 192.168.2.3 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : DNS Servers . . . . . . . . . . . : 192.168.2.3 Primary WINS Server . . . . . . . : 192.168.2.3 Ethernet adapter WAN: Connection-specific DNS Suffix . : gateway.2wire.net Description . . . . . . . . . . . : Broadcom NetXtreme Gigabit Ethernet #2 Physical Address. . . . . . . . . : 00-11-43-D4-69-14 DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 81.123.144.21 Subnet Mask . . . . . . . . . . . : 255.255.255.252 Default Gateway . . . . . . . . . : 81.123.144.22 DHCP Server . . . . . . . . . . . : 10.0.0.1 DNS Servers . . . . . . . . . . . : 10.0.0.1 Primary WINS Server . . . . . . . : 192.168.2.3 NetBIOS over Tcpip. . . . . . . . : Disabled Lease Obtained. . . . . . . . . . : 25 February 2011 22:56:59 Lease Expires . . . . . . . . . . : 25 February 2011 23:06:59 C:\Documents and Settings\Administrator>ping 192.168.2.11 Pinging 192.168.2.11 with 32 bytes of data: Reply from 192.168.2.11: bytes=32 time<1ms TTL=128 Reply from 192.168.2.11: bytes=32 time<1ms TTL=128 Reply from 192.168.2.11: bytes=32 time<1ms TTL=128 Reply from 192.168.2.11: bytes=32 time<1ms TTL=128

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