Search Results

Search found 16034 results on 642 pages for 'context switch'.

Page 41/642 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • non-static variable cannot be referenced from a static context (java)

    - by Greg
    I ask that you ignore all logic.. i was taught poorly at first and so i still dont understand everything about static crap and its killing me. My error is with every single variable that i declare then try to use later inside my methods... i get the non-static variable cannot~~ error I can simply put all the rough coding of my methods inside my cases, and it works but then i cannot use recursion... What i really need is someone to help on the syntax and point me on the right direction of how to have my methods recognize my variables at the top... like compareCount etc thanks public class MyProgram7 { public static void main (String[]args) throws IOException{ Scanner scan = new Scanner(System.in); int compareCount = 0; int low = 0; int high = 0; int mid = 0; int key = 0; Scanner temp; int[]list; String menu, outputString; int option = 1; boolean found = false; // Prompt the user to select an option menu = "\n\t1 Reads file" + "\n\t2 Finds a specific number in the list" + "\n\t3 Prints how many comparisons were needed" + "\n\t0 Quit\n\n\n"; System.out.println(menu); System.out.print("\tEnter your selection: "); option = scan.nextInt(); // Keep reading data until the user enters 0 while (option != 0) { switch (option) { case 1: readFile(); break; case 2: findKey(list,low,high,key); break; case 3: printCount(); break; default: outputString = "\nInvalid Selection\n"; System.out.println(outputString); break; }//end of switch System.out.println(menu); System.out.print("\tEnter your selection: "); option = scan.nextInt(); }//end of while }//end of main public static void readFile() { int i = 0; temp = new Scanner(new File("CS1302_Data7_2010.txt")); while(temp.hasNext()) { list[i]= temp.nextInt(); i++; }//end of while temp.close(); System.out.println("File Found..."); }//end of readFile() public static void findKey() { while(found!=true) { while(key < 100 || key > 999) { System.out.println("Please enter the number you would like to search for? ie 350: "); key = scan.nextInt(); }//end of inside while //base if (low <= high) { mid = ((low+high)/2); if (key == list[mid]) { found = true; compareCount++; }//end of inside if }//end of outside if else if (key < list[mid]) { compareCount++; high = mid-1; findKey(list,low,high,key); }//end of else if else { compareCount++; low = mid+1; findKey(list,low,high,key); }//end of else }//end of outside while }//end of findKey() public static void printCount() { System.out.println("Total number of comparisons is: " + compareCount); }//end of printCount }//end of class

    Read the article

  • Disable antialiasing for a specific GDI device context

    - by Jacob Stanley
    I'm using a third party library to render an image to a GDI DC and I need to ensure that any text is rendered without any smoothing/antialiasing so that I can convert the image to a predefined palette with indexed colors. The third party library i'm using for rendering doesn't support this and just renders text as per the current windows settings for font rendering. They've also said that it's unlikely they'll add the ability to switch anti-aliasing off any time soon. The best work around I've found so far is to call the third party library in this way (error handling and prior settings checks ommitted for brevity): private static void SetFontSmoothing(bool enabled) { int pv = 0; SystemParametersInfo(Spi.SetFontSmoothing, enabled ? 1 : 0, ref pv, Spif.None); } // snip Graphics graphics = Graphics.FromImage(bitmap) IntPtr deviceContext = graphics.GetHdc(); SetFontSmoothing(false); thirdPartyComponent.Render(deviceContext); SetFontSmoothing(true); This obviously has a horrible effect on the operating system, other applications flicker from cleartype enabled to disabled and back every time I render the image. So the question is, does anyone know how I can alter the font rendering settings for a specific DC? Even if I could just make the changes process or thread specific instead of affecting the whole operating system, that would be a big step forward! (That would give me the option of farming this rendering out to a separate process- the results are written to disk after rendering anyway) EDIT: I'd like to add that I don't mind if the solution is more complex than just a few API calls. I'd even be happy with a solution that involved hooking system dlls if it was only about a days work. EDIT: Background Information The third-party library renders using a palette of about 70 colors. After the image (which is actually a map tile) is rendered to the DC, I convert each pixel from it's 32-bit color back to it's palette index and store the result as an 8bpp greyscale image. This is uploaded to the video card as a texture. During rendering, I re-apply the palette (also stored as a texture) with a pixel shader executing on the video card. This allows me to switch and fade between different palettes instantaneously instead of needing to regenerate all the required tiles. It takes between 10-60 seconds to generate and upload all the tiles for a typical view of the world. EDIT: Renamed GraphicsDevice to Graphics The class GraphicsDevice in the previous version of this question is actually System.Drawing.Graphics. I had renamed it (using GraphicsDevice = ...) because the code in question is in the namespace MyCompany.Graphics and the compiler wasn't able resolve it properly. EDIT: Success! I even managed to port the PatchIat function below to C# with the help of Marshal.GetFunctionPointerForDelegate. The .NET interop team really did a fantastic job! I'm now using the following syntax, where Patch is an extension method on System.Diagnostics.ProcessModule: module.Patch( "Gdi32.dll", "CreateFontIndirectA", (CreateFontIndirectA original) => font => { font->lfQuality = NONANTIALIASED_QUALITY; return original(font); }); private unsafe delegate IntPtr CreateFontIndirectA(LOGFONTA* lplf); private const int NONANTIALIASED_QUALITY = 3; [StructLayout(LayoutKind.Sequential)] private struct LOGFONTA { public int lfHeight; public int lfWidth; public int lfEscapement; public int lfOrientation; public int lfWeight; public byte lfItalic; public byte lfUnderline; public byte lfStrikeOut; public byte lfCharSet; public byte lfOutPrecision; public byte lfClipPrecision; public byte lfQuality; public byte lfPitchAndFamily; public unsafe fixed sbyte lfFaceName [32]; }

    Read the article

  • Atomikos rollback doesn't clear JPA persistence context?

    - by HDave
    I have a Spring/JPA/Hibernate application and am trying to get it to pass my Junit integration tests against H2 and MySQL. Currently I am using Atomikos for transactions and C3P0 for connection pooling. Despite my best efforts my DAO integration one of the tests is failing with org.hibernate.NonUniqueObjectException. In the failing test I create an object with the "new" operator, set the ID and call persist on it. @Test @Transactional public void save_UserTestDataNewObject_RecordSetOneLarger() { int expectedNumberRecords = 4; User newUser = createNewUser(); dao.persist(newUser); List<User> allUsers = dao.findAll(0, 1000); assertEquals(expectedNumberRecords, allUsers.size()); } In the previous testmethod I do the same thing (createNewUser() is a helper method that creates an object with the same ID everytime). I am sure that creating and persisting a second object with the same Id is the cause, but each test method is in own transaction and the object I created is bound to a private test method variable. I can even see in the logs that Spring Test and Atomikos are rolling back the transaction associated with each test method. I would have thought the rollback would have also cleared the persistence context too. On a hunch, I added an a call to dao.clear() at the beginning of the faulty test method and the problem went away!! So rollback doesn't clear the persistence context??? If not, then who does?? My EntityManagerFactory config is as follows: <bean id="myappTestLocalEmf" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="myapp-core" /> <property name="persistenceUnitPostProcessors"> <bean class="com.myapp.core.persist.util.JtaPersistenceUnitPostProcessor"> <property name="jtaDataSource" ref="myappPersistTestJdbcDataSource" /> </bean> </property> <property name="jpaVendorAdapter"> <bean class="org.springframework.orm.jpa.vendor.HibernateJpaVendorAdapter"> <property name="showSql" value="true" /> <property name="database" value="$DS{hibernate.database}" /> <property name="databasePlatform" value="$DS{hibernate.dialect}" /> </bean> </property> <property name="jpaProperties"> <props> <prop key="hibernate.transaction.factory_class">com.atomikos.icatch.jta.hibernate3.AtomikosJTATransactionFactory</prop> <prop key="hibernate.transaction.manager_lookup_class">com.atomikos.icatch.jta.hibernate3.TransactionManagerLookup</prop> <prop key="hibernate.connection.autocommit">false</prop> <prop key="hibernate.format_sql">true"</prop> <prop key="hibernate.use_sql_comments">true</prop> </property> </bean>

    Read the article

  • WPF MVVM TreeView item source losing context after command

    - by user3955716
    I have a treeview which contains files, every view model holds an item source which is an ObservableCollection with files items: public ObservableCollection<CMItemFileNode> SubItemNode On each item i have context menu options (Delete, Execute..). If i move from one viewModel to another the ObservableCollection of files updated correctly and presented correctly but, when i perform a context menu command like delete file item, the command execute good but when i move to another view model (which holds SubItemNode ObservableCollection of is own) after the command executed the WPF still thinks i'm in the last view model i was in and not the one i'm really on. Very important to mention is that when i update to .net 4.5 (which unfortunantly i can't do) everything is ok and the ObservableCollection addresses the correct view model. Here is the treeView: <TreeView x:Name="Files" Margin="0,5,5,0" Grid.Row="6" Grid.Column="2" ItemsSource="{Binding SubItemNode}" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch" Height="300" Grid.RowSpan="6" Width="300" dd:DragDrop.IsDragSource="True" dd:DragDrop.IsDropTarget="True" dd:DragDrop.DropHandler="{Binding}" dd:DragDrop.UseDefaultDragAdorner="True"> <TreeView.Resources> <Style TargetType="{x:Type TreeView}"> <Setter Property="local:CMTreeViewFilesBehavior.IsTreeViewFilesBehavior" Value="True"/> </Style> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}" /> <Setter Property="local:CMTreeViewFilesItemBehavior.IsTreeViewFilesItemBehavior" Value="True"/> </Style> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="Black" /> </TreeView.Resources> <TreeView.ContextMenu> <ContextMenu> <MenuItem Header="View File" Command="{Binding ExecuteFileCommand}" /> <Separator /> <MenuItem Header="Delete all" Command="{Binding DeleteAllFilesCommand}" /> <MenuItem Header="Delete selected" Command="{Binding DeleteSelectedFilesCommand}" /> </ContextMenu> </TreeView.ContextMenu> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding SubItemNode}" > <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Image Grid.Column="0" Margin="2" Width="32" Height="18" Source="{Binding Path=Icon}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <TextBlock Text="{Binding Path=Name}" Grid.Column="1" Margin="2" VerticalAlignment="Center" Foreground="{Binding Path=Status, Converter={StaticResource ItemFileStatusToColor}}" FontWeight="{Binding Path=IsSelected, Converter={StaticResource BoolToFontWidth}}"/> </Grid> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> Am I doing somthing wrong? and why in .net 4.5 it works well ?

    Read the article

  • How can we change color of a text programmatically ?

    - by user297535
    My code is -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } How can we change the color of the text programmatically? Answers will be greatly appreciated!

    Read the article

  • How can I make TextToSpeech to speak a text with max volume and restore original volume after speak end?

    - by HelloCW
    I save the current volume both STREAM_RING and STREAM_MUSIC before sTts.get().speak(s, TextToSpeech.QUEUE_ADD, null), I hope the TextToSpeech can speak a text with max volume, but in fact I find the TextToSpeech speak the text with current volume, it seems that sTts.get().speak is asynchronous. How can I make TextToSpeech to speak a text with max volume and restore original volume after speak end? Thanks! public class SpeechTxt { private static SoftReference<TextToSpeech> sTts; public static void SpeakOut(final Context context, final String s) { final Context appContext = context.getApplicationContext(); if (sTts == null) { sTts = new SoftReference<TextToSpeech>(new TextToSpeech(appContext, new TextToSpeech.OnInitListener() { @Override public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { speak(appContext, s); } else { } } })); } else { speak(appContext, s); } } private static void speak(Context context, String s) { if (sTts != null) { switch (sTts.get().setLanguage(Locale.getDefault())) { case TextToSpeech.LANG_COUNTRY_AVAILABLE: case TextToSpeech.LANG_COUNTRY_VAR_AVAILABLE: case TextToSpeech.LANG_AVAILABLE: { sTts.get().setPitch((float) 0.6); sTts.get().setSpeechRate((float) 0.8); int currentRing=PublicParFun.GetCurrentVol(context, AudioManager.STREAM_RING); int currentPlay=PublicParFun.GetCurrentVol(context, AudioManager.STREAM_MUSIC); PublicParFun.SetRingVol(context, 0); PublicParFun.SetPlayVol(context,1000000); sTts.get().speak(s, TextToSpeech.QUEUE_ADD, null); PublicParFun.SetRingVol(context, currentRing); PublicParFun.SetPlayVol(context,currentPlay); break; } case TextToSpeech.LANG_MISSING_DATA: { break; } case TextToSpeech.LANG_NOT_SUPPORTED: // not much to do here } } } public static int GetCurrentVol(Context myContext,int streamType){ AudioManager mAudioManager = (AudioManager)myContext.getSystemService(Context.AUDIO_SERVICE); int current = mAudioManager.getStreamVolume( streamType); return current; } public static void SetRingVol(Context myContext,int vol){ SetVol(myContext,AudioManager.STREAM_RING, vol); } public static void SetPlayVol(Context myContext,int vol){ SetVol(myContext,AudioManager.STREAM_MUSIC, vol); } private static void SetVol(Context myContext,int streamType,int vol){ AudioManager mAudioManager = (AudioManager)myContext.getSystemService(Context.AUDIO_SERVICE); int max = mAudioManager.getStreamMaxVolume(streamType); if (vol>max){ vol=max; } mAudioManager.setStreamVolume(streamType,vol, 0); } }

    Read the article

  • compact Number formatting behavior in Java (automatically switch between decimal and scientific notation)

    - by kostmo
    I am looking for a way to format a floating point number dynamically in either standard decimal format or scientific notation, depending on the value of the number. For moderate magnitudes, the number should be formatted as a decimal with trailing zeros suppressed. If the floating point number is equal to an integral value, the decimal point should also be suppressed. For extreme magnitudes (very small or very large), the number should be expressed in scientific notation. Alternately stated, if the number of characters in the expression as standard decimal notation exceeds a certain threshold, switch to scientific notation. I should have control over the maximum number of digits of precision, but I don't want trailing zeros appended to express the minimum precision; all trailing zeros should be suppressed. Basically, it should optimize for compactness and readability. 2.80000 - 2.8 765.000000 - 765 0.0073943162953 - 0.00739432 (limit digits of precision—to 6 in this case) 0.0000073943162953 - 7.39432E-6 (switch to scientific notation if the magnitude is small enough—less than 1E-5 in this case) 7394316295300000 - 7.39432E+6 (switch to scientific notation if the magnitude is large enough—for example, when greater than 1E+10) 0.0000073900000000 - 7.39E-6 (strip trailing zeros from significand in scientific notation) 0.000007299998344 - 7.3E-6 (rounding from the 6-digit precision limit causes this number to have trailing zeros which are stripped) Here's what I've found so far: The .toString() method of the Number class does most of what I want, except it doesn't upconvert to integer representation when possible, and it will not express large integral magnitudes in scientific notation. Also, I'm not sure how to adjust the precision. The "%G" format string to the String.format(...) function allows me to express numbers in scientific notation with adjustable precision, but does not strip trailing zeros. I'm wondering if there's already some library function out there that meets these criteria. I guess the only stumbling block for writing this myself is having to strip the trailing zeros from the significand in scientific notation produced by %G.

    Read the article

  • I cant put a string in a switch nor an array in a class

    - by TimothyTech
    Okay, im making a pretty big file in my opinion, so i wanted to separate it into several files for cleaner code. so i have my main .cpp file and two header files holding my classes. well the header files dont hold strings, it aboslutely wont budge. i call the library in both my .cpp file and even tried it in my header file. another issue i ran into is using strings to make switches function, reason being if i use integers in a switch if the user inputs a alphabetical character the program goes into an endless loop. string choice; switch (choice) { case "1" : //... break; case "2" : //... break; } and my last issue is when i create an object in a case it gives an error. says cross initialization of object. string choice; switch (choice) { case "1" : Class object; break; case "2" : //... break; }

    Read the article

  • C++: Switch statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

    Read the article

  • is "else if" faster than "switch() case" ?

    - by John
    Hello, I'm an ex Pascal guy,currently learning C#. My question is the following: Is the code below faster than making a switch? int a = 5; if (a == 1) { .... } else if(a == 2) { .... } else if(a == 3) { .... } else if(a == 4) { .... } else .... And the switch: int a = 5; switch(a) { case 1: ... break; case 2: ... break; case 3: ... break; case 4: ... break; default: ... break; } Which one is faster? I'm asking ,because my program has a similiar structure(many,many "else if" statements). Should I turn them into switches?

    Read the article

  • Copying the bitmap contents of a UIView's context to that of another UIView

    - by Joonas Trussmann
    Basically what I want to do is copy the already rendered content (a PDF drawn into the UIView's graphics context using CGContextDrawPDFPage()) onto a similar UIView, without having to re render the PDF. The idea is, that I'd then be able to perform an animated transform on the UIView and later re render the PDF with more accuracy. For both UIViews I'm using a larger-than-screen CATiledLayer to make it easier to rerender the PDF once the user zooms in, if that makes any difference. Any tips? I'm kind of lost here.

    Read the article

  • Device Driver IRQL and Thread/Context Switches

    - by Christian Hoglund
    Hi, I'm new to Windows device driver programming. I know that certain operations can only be performed at IRQL PASSIVE_LEVEL. For example, Microsoft have this sample code of how to write to a file from a kernel driver: if (KeGetCurrentIrql() != PASSIVE_LEVEL) return STATUS_INVALID_DEVICE_STATE; Status = ZwCreateFile(...); My question is this: What is preventing the IRQL from being raised after the KeGetCurrentIrql() check above? Say a context or thread swithch occurs, couldn't the IRQL suddenly be DISPATCH_LEVEL when it gets back to my driver which would then result in a system crash? If this is NOT possible then why not just check the IRQL in the DriverEntry function and be done with it once for all?

    Read the article

  • XML documentation to context sensitive help

    - by Yonas
    These days a number of commercial and open source tools have been developed for this purpose. However(unfortunately), non of them meet my requirement for specific problem I am dealing with. Currently, I am working on a project that exposes a different classes and functions to user as scripting interface. the user can use the objects from custom scripting interface and call methods to solve some specific problem. The problem I am facing is users of my classes need some sort of documentation in order to write their script efficiently. To address this problem am planing to use the compiler generated XML file to provide context sensitive help, which allows users to mouse over on any of the controls and corresponding methods from the GUI and read the reference documentation of the class/method. Now ... here are my questions: Can I get the sample source code? Can any one give me someone point me to some sort of best approach to address the problem?

    Read the article

  • Canvas context used but not updated on canvas

    - by John Doe
    I am developing an small html5 game, where I have the following code: if(object.blocks){ var blocks = object.blocks, that = this; each(blocks,function(index){ that.blocks.push(new Block(this[index])); }); } I receive an object with some configuration and instantiate blocks with it. It works fine, but the Block class has an method, called draw: this.draw = function (ctx){ if(ctx){ var colors = ['#FF0000','#FFFF00','#0000FF','#00FF00'], color = Math.round(Math.random() * colors.length-1); ctx.fillStyle = colors[color]; ctx.fillRect(this.x,this.y,this.width,this.height); } }; It was working before I moved it into the Block class, but now it draws nothing. This is the code that calls draw: render: function(ctx){ each(this.blocks,function(index){ this[index].draw(ctx); }); } The context comes from the html page, from the main canvas.

    Read the article

  • CGPDFContextCreateWithURL not correctly creating context

    - by mjdth
    Using the following code, the ctx is not correctly being created. It remains nil: #import <QuartzCore/QuartzCore.h> @implementation UIView(PDFWritingAdditions) - (void)renderInPDFFile:(NSString*)path { CGRect mediaBox = self.bounds; CGContextRef ctx = CGPDFContextCreateWithURL((CFURLRef)[NSURL URLWithString:path], &mediaBox, NULL); CGPDFContextBeginPage(ctx, NULL); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -mediaBox.size.height); [self.layer renderInContext:ctx]; CGPDFContextEndPage(ctx); CFRelease(ctx); } @end In the console it shows: <Error>: CGPDFContextCreate: failed to create PDF context delegate. I've tried several different paths so I'm fairly certain that is not the problem. Thanks for any advice!

    Read the article

  • Application Context in Rails

    - by Sean McMains
    Rails comes with a handy session hash into which we can cram stuff to our heart's content. I would, however, like something like ASP's application context, which instead of sharing data only within a single session, will share it with all sessions in the same application. I'm writing a simple dashboard app, and would like to pull data every 5 minutes, rather than every 5 minutes for each session. I could, of course, store the cache update times in a database, but so far haven't needed to set up a database for this app, and would love to avoid that dependency if possible. So, is there any way to get (or simulate) this sort of thing? If there's no way to do it without a database, is there any kind of "fake" database engine that comes with Rails, runs in memory, but doesn't bother persisting data between restarts?

    Read the article

  • "Method definition not in @implementation context"?

    - by Nathan Hess
    I put this in X-code: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"DrinkArray" ofType:@"plist"]; NSMutableArray* tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } And it says this on the first line: "Method Definition not an @implementation context" Could anyone help?

    Read the article

  • Blending Three Images into Graphics Context Using Alpha Blend Mode kBlendModeOverlay

    - by steganous
    Does kCGBlendModeOverlay not work exactly like Photoshop's Overlay blending mode? I'm trying to overlay three images into a graphic context via: [uiimageGreen drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageRed drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; [uiimageBlue drawAtPoint:CGPointMake(x, y) blendMode:kCGBlendModeOverlay alpha:1.0]; In the end, if I overlay just two of the three, the result is much closer to my desired output color in places where both images intersect. Adding the third image, however, causes the first-drawn image's color to be dominant in the resulting mix of colors. (e.g. in the above code, green comes out dominant, when the result should actually be white) Do you get the same result if you try?

    Read the article

  • Which JavaScript MVC framework to use for wysiwyg editing and floating context-sensitive settings pa

    - by ernests
    I'm developing a cms that allows editing everything on the page (generated server-side with a template engine) by just clicking on it — the area turns into input field, textarea or a full-featured tinyMCE editor, Template defines editable elements like "page heading", "copyright footer text", "image", "rich text block" etc. Along with that there's always a flotaing panel with several tabs, some of which contain general settings like page bacground color, font settings etc, but some are context sensitive (e.g., the clicking on "image" editable field triggers to display uploading/cropping/captioning interface in the floating panel). All settings in the panel are either simple inputs or sliders or checkboxes. I'm new to using MVC with javascript, and in fact haven't used it much before. jQuery is used as code library for the project. Should i use JavascriptMVC, SproutCore or anything else? Does any of them allow some kind of sandboxing (within bounds of commmon sense) to allow some javascript code by user-generated skins on my cms? thank you!

    Read the article

  • imported function name is not visible in entities context

    - by ali moharrami
    hi I am working on silverlight application which uses EF. I am able to retrieve the data. But I want to execute a stored procedure which returns no value. I tried using Import function. and the function is created in DataModel.Designer.cs : public int ClearWorkflow(Nullable<global::System.Guid> processId) { ObjectParameter processIdParameter; if (processId.HasValue) { processIdParameter = new ObjectParameter("ProcessId", processId); } else { processIdParameter = new ObjectParameter("ProcessId",typeof(global::System.Guid)); } return base.ExecuteFunction("ClearWorkflow", processIdParameter); } But the function name is not visible in entities context while accessing in silverlight.

    Read the article

  • CSharpCodeProvider: Why is a result of compilation out of context when debugging

    - by epitka
    I have following code snippet that i use to compile class at the run time. //now compile the runner var codeProvider = new CSharpCodeProvider( new Dictionary<string, string>() { { "CompilerVersion", "v3.5" } }); string[] references = new string[] { "System.dll", "System.Core.dll", "System.Core.dll" }; CompilerParameters parameters = new CompilerParameters(); parameters.ReferencedAssemblies.AddRange(references); parameters.OutputAssembly = "CGRunner"; parameters.GenerateInMemory = true; parameters.TreatWarningsAsErrors = true; CompilerResults result = codeProvider.CompileAssemblyFromSource(parameters, template); Whenever I step through the code to debug the unit test, and I try to see what is the value of "result" I get an error that name "result" does not exist in current context. Why?

    Read the article

  • the name 'controlname' does not exist in the current context

    - by zohair
    Hi, I have a web application that I'm working on(ASP.NET2.0 with C#)[Using VS2005]. Everything was working fine, and all of a sudden I get the error: Error 1 The name 'Label1' does not exist in the current context and 43 others of the sort for each time that I used a control in my codebehind of the page. This is only happening for 1 page. And it's as if the codebehind isn't recognizing the controls. Another interesting thing is that the intellisense isn't picking up any of the controls either.. I have tried to clean the solution file, delete the obj file, exclude the files from the project then re-add them, close VS and restart it, and even restart my computer, but none of these have worked. Please Help. Thank you

    Read the article

  • Android: How to find the position clicked from the context menu

    - by Josemalive
    Hi, I have a list view filled with data. I set up a context menu for the listview using the following code: list.setOnCreateContextMenuListener ( new View.OnCreateContextMenuListener() { public void onCreateContextMenu(ContextMenu menu, View view, ContextMenu.ContextMenuInfo menuInfo) { AdapterContextMenuInfo mi =(AdapterContextMenuInfo) menuInfo; menu.add(0, 0, 0, "Delete item"); } } ); I have the following method override to control de contextmenu menuitem selected: @Override public boolean onContextItemSelected(MenuItem item) { switch(item.getItemId()) { case 0: ShowAlert("hello from delete item"); break; default: return super.onContextItemSelected(item); } return true; } In this overrided method, how could i find the item of the list view that was clicked? Thanks in advance. Best Regards. Jose

    Read the article

  • The node to be inserted is from a different document context

    - by BDotA
    When I am Calling AppendChild, I get this error: The node to be inserted is from a different document context." static public XmlNode XMLNewChildNode(XmlNode oParent, string sName, string sNamespaceURI, string sNodeType) { XmlNode oNode = moDoc.CreateNode(sNodeType, sName, sNamespaceURI); oParent.AppendChild(oNode); return oNode; } this is a code that is converted from its VB 6.0 version which was this: please ignore the optional parametes, I have overloads for them in C# version: Public Function XMLNewChildNode(ByVal oParent As IXMLDOMNode, ByVal sName As String, Optional ByVal sNamespaceURI As String = "", Optional ByVal sNodeType As String = "element") As IXMLDOMNode '**************** DESCRIPTION ******************* 'Create a new Child Node for passed Parent. '***************** VARIABLES ******************** Dim oNode As IXMLDOMNode '************************************************ Set oNode = moDoc.createNode(sNodeType, sName, sNamespaceURI) Call oParent.appendChild(oNode) Set XMLNewChildNode = oNode End Function so anything is different in VB 6.0 and C# for working with XMLs?

    Read the article

  • Context menu not firing when clicking on a line in a MovieClip

    - by Quandary
    Question: In Flash AS3, I have a furniture movieclip (converted from CAD) in another movieclip [to crop the border]. My first problem was that it didn't fire onclick at all. So I had to draw a background, and it started working when I did not click on a CAD drawing line. Then I checked mousevent.target for classname, and if it was not CustomMovieClip, I took object.parent.parent. That worked for onclick. But now I seem to have a similar problem with the contextmenu. When I right-click anywhere, I get the contextmenu, but the context menu event-handler doesn't fire if I right-clicked on a CAD line (but it works if I right-click on the background)... The problem now is it doesn't fire, so I can't take target.parent.parent.

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >