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  • NFS: Server says "authenticated mount request", but client sees "access denied"

    - by zigdon
    I have two machine, an NFS server (RHEL) and a client (Debian). The server has NFS set up, exporting a particular directory: server:~$ sudo /usr/sbin/rpcinfo -p localhost program vers proto port 100000 2 tcp 111 portmapper 100000 2 udp 111 portmapper 100024 1 udp 910 status 100024 1 tcp 913 status 100021 1 udp 53391 nlockmgr 100021 3 udp 53391 nlockmgr 100021 4 udp 53391 nlockmgr 100021 1 tcp 32774 nlockmgr 100021 3 tcp 32774 nlockmgr 100021 4 tcp 32774 nlockmgr 100007 2 udp 830 ypbind 100007 1 udp 830 ypbind 100007 2 tcp 833 ypbind 100007 1 tcp 833 ypbind 100011 1 udp 999 rquotad 100011 2 udp 999 rquotad 100011 1 tcp 1002 rquotad 100011 2 tcp 1002 rquotad 100003 2 udp 2049 nfs 100003 3 udp 2049 nfs 100003 4 udp 2049 nfs 100003 2 tcp 2049 nfs 100003 3 tcp 2049 nfs 100003 4 tcp 2049 nfs 100005 1 udp 1013 mountd 100005 1 tcp 1016 mountd 100005 2 udp 1013 mountd 100005 2 tcp 1016 mountd 100005 3 udp 1013 mountd 100005 3 tcp 1016 mountd server$ cat /etc/exports /dir *.my.domain.com(ro) client$ grep dir /etc/fstab server.my.domain.com:/dir /dir nfs tcp,soft,bg,noauto,ro 0 0 All seems well, but when I try to mount, I see the following: client$ sudo mount /dir mount.nfs: access denied by server while mounting server.my.domain.com:/dir And on the server I see: server$ tail /var/log/messages Mar 15 13:46:23 server mountd[413]: authenticated mount request from client.my.domain.com:723 for /dir (/dir) What am I missing here? How should I be debugging this?

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • classpath error when executing a jar by ant

    - by changed
    Hi I am trying to execute a jar file created using ant. But i am not able to find out why libraries are not available while executing jar. I am trying to load derby embedded database driver but some how i am not getting derby.jar in classpath. Error that i am getting is [java] Unable to load the JDBC driver org.apache.derby.jdbc.EmbeddedDriver [java] Please check your CLASSPATH. [java] java.lang.ClassNotFoundExcepApplication Started [java] tion: org.apache.derby.jdbc.EmbeddedDriver [java] at java.net.URLClassLoader$1.run(URLClassLoader.java:200) a <path id="jar.classpath"> <fileset dir="${lib.dir}" includes="*.jar" /> </path> <path id="compiled-src.jar.classpath"> <path refid="jar.classpath" /> <pathelement location="${build.classes.dir}" /> </path> <target name="jar" depends="compile-src" description="Create Jar"> <mkdir dir="${dist.dir}" /> <manifestclasspath property="lib.list" jarfile="${dist.dir}/"> <classpath refid="jar.classpath" /> </manifestclasspath> <jar destfile="${dist.dir}/${ant.project.name}.jar" basedir="${build.classes.dir}" > <manifest> <attribute name="Main-Class" value="${main-class}" /> <attribute name="Class-Path" value="${lib.list}" /> </manifest> </jar> </target> <target name="run" depends="jar" description="Run application from jar"> <java jar="${dist.dir}/${ant.project.name}.jar" fork="true" /> </target>

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  • Error installing FeedZirra

    - by Gautam
    Hi, I am new to Ruby on Rails. I am excited about Feed parsing but when I install FeedZirra I am getting this error. I use Windows 7 and Ruby 1.8.7. Please help. Thanks in advance. C:\Ruby187>gem sources -a http://gems.github.com http://gems.github.com added to sources C:\Ruby187>gem install pauldix-feedzirra Building native extensions. This could take a while... ERROR: Error installing pauldix-feedzirra: ERROR: Failed to build gem native extension. C:/Ruby187/bin/ruby.exe extconf.rb checking for curl-config... no checking for main() in -lcurl... no *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=C:/Ruby187/bin/ruby --with-curl-dir --without-curl-dir --with-curl-include --without-curl-include=${curl-dir}/include --with-curl-lib --without-curl-lib=${curl-dir}/lib --with-curllib --without-curllib extconf.rb:12: Can't find libcurl or curl/curl.h (RuntimeError) Try passing --with-curl-dir or --with-curl-lib and --with-curl-include options to extconf. Gem files will remain installed in C:/Ruby187/lib/ruby/gems/1.8/gems/taf2-curb-0 .5.4.0 for inspection. Results logged to C:/Ruby187/lib/ruby/gems/1.8/gems/taf2-curb-0.5.4.0/ext/gem_ma ke.out

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  • Reducing Oracle LOB Memory Use in PHP, or Paul's Lesson Applied to Oracle

    - by christopher.jones
    Paul Reinheimer's PHP memory pro tip shows how re-assigning a value to a variable doesn't release the original value until the new data is ready. With large data lengths, this unnecessarily increases the peak memory usage of the application. In Oracle you might come across this situation when dealing with LOBS. Here's an example that selects an entire LOB into PHP's memory. I see this being done all the time, not that that is an excuse to code in this style. The alternative is to remove OCI_RETURN_LOBS to return a LOB locator which can be accessed chunkwise with LOB->read(). In this memory usage example, I threw some CLOB rows into a table. Each CLOB was about 1.5M. The fetching code looked like: $s = oci_parse ($c, 'SELECT CLOBDATA FROM CTAB'); oci_execute($s); echo "Start Current :" . memory_get_usage() . "\n"; echo "Start Peak : " .memory_get_peak_usage() . "\n"; while(($r = oci_fetch_array($s, OCI_RETURN_LOBS)) !== false) { echo "Current :" . memory_get_usage() . "\n"; echo "Peak : " . memory_get_peak_usage() . "\n"; // var_dump(substr($r['CLOBDATA'],0,10)); // do something with the LOB // unset($r); } echo "End Current :" . memory_get_usage() . "\n"; echo "End Peak : " . memory_get_peak_usage() . "\n"; Without "unset" in loop, $r retains the current data value while new data is fetched: Start Current : 345300 Start Peak : 353676 Current : 1908092 Peak : 2958720 Current : 1908092 Peak : 4520972 End Current : 345668 End Peak : 4520972 When I uncommented the "unset" line in the loop, PHP's peak memory usage is much lower: Start Current : 345376 Start Peak : 353676 Current : 1908168 Peak : 2958796 Current : 1908168 Peak : 2959108 End Current : 345744 End Peak : 2959108 Even if you are using LOB->read(), unsetting variables in this manner will reduce the PHP program's peak memory usage. With LOBS in Oracle DB there is also DB memory use to consider. Using LOB->free() is worthwhile for locators. Importantly, the OCI8 1.4.1 extension (from PECL or included in PHP 5.3.2) has a LOB fix to free up Oracle's locators earlier. For long running scripts using lots of LOBS, upgrading to OCI8 1.4.1 is recommended.

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  • Games to Vista Game explorer with Inno Setup

    - by Kraemer
    Ok, i'm trying to force my inno setup installer to add a shortcut of my game to Vista Games Explorer. Theoretically this should do the trick: [Files] Source: "GameuxInstallHelper.dll"; DestDir: "{app}"; Flags: ignoreversion overwritereadonly; [Registry] Root: HKLM; Subkey: SOFTWARE\dir\dir; Flags: uninsdeletekeyifempty Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: Path; ValueType: String; ValueData: {app}; Flags: uninsdeletekey Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: AppFile; ValueType: String; ValueData:{app}\executable.exe ; Flags: uninsdeletekey [CustomMessages] en.Local=en en.removemsg=Do you wish to remove game saves and settings? en.taskentry=Play [Code] const PlayTask = 0; AllUsers = 2; Current = 3; type TGUID = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..7] of char; end; var GUID: TGUID; function GetDC(HWND: DWord): DWord; external '[email protected] stdcall'; function GetDeviceCaps(DC: DWord; Index: Integer): Integer; external '[email protected] stdcall'; function ReleaseDC(HWND: DWord;DC: DWord): Integer; external '[email protected] stdcall'; function ShowWindow(hWnd: DWord; nCmdShow: Integer): boolean; external '[email protected] stdcall'; function SetWindowLong(hWnd: DWord; nIndex: Integer; dwNewLong: Longint):Longint; external '[email protected] stdcall'; function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerW@files:GameuxInstallHelper.dll stdcall setuponly'; function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskW@files:GameuxInstallHelper.dll stdcall setuponly'; function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationW@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function InitializeSetup(): Boolean; var appath: string; ResultCode: Integer; begin if RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir') then begin RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir', 'Path', appath) Exec((appath +'\unins000.exe'), '', '', SW_SHOW, ewWaitUntilTerminated, ResultCode) end else begin Result := TRUE end; end; procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep); begin if CurUninstallStep = usUninstall then begin if GetWindowsVersion shr 24 > 5 then begin RetrieveGUIDForApplication(ExpandConstant('{app}\AWL_Release.dll'), GUID); RemoveFromGameExplorer(GUID); RemoveTasks(GUID); UnloadDll(ExpandConstant('{app}\GameuxInstallHelper.dll')); end; end; if CurUninstallStep = usPostUninstall then begin if MsgBox(ExpandConstant('{cm:removemsg}'), mbConfirmation, MB_YESNO)=IDYES then begin DelTree(ExpandConstant('{app}'), True, True, True); end; end; end; procedure CurStepChanged(CurStep: TSetupStep); begin if GetWindowsVersion shr 24 > 5 then begin if CurStep = ssInstall then GenerateGUID(GUID); if CurStep = ssPostInstall then begin AddToGameExplorer(ExpandConstant('{app}\AWL_Release.dll'), ExpandConstant('{app}'), Current, GUID); CreateTask(3, GUID, PlayTask, 0, ExpandConstant('{cm:taskentry}'), ExpandConstant('{app}\executable.exe'), ''); CreateTask(3, GUID, 1, 0, 'Game Website', 'http://www.gamewebsite.com/', ''); end; end; end; The installer works just fine, but it doesn't place a shortcut of my game to Games explorer. Since i believe that the problem is on the binary file i guess for that part i should ask for some help. So, can anyone please give me a hand here?

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  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

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  • Ubuntu chroot “No such file or directory”

    - by Paris
    Hi there. I hace a web application where I create some folders on my server and put executables there. Then I try to wun them with chroot but I get a message that access is denied there. I tried chroot -r 777 blah blah.... and then I get a message that the folder or the file that I call (sudo chroot mydirectory myfile_inside_Mydirectory) does not exist. This happens only when I call chroot on folders created by the web server. My web application is in php and I use: shell_exec("cp -R /var/www/comp/prison/bin $dir"); shell_exec("cp -R /var/www/comp/prison/lib $dir"); shell_exec("cp /var/www/janitor.out $dir/janitor.out"); shell_exec("sudo chmod -R 777 $dir"); $process = proc_open("sudo chroot $dir janitor.out", $descriptorspec, $pipes); sudo does not need password.

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  • why gcc emits segmentation ,after my code run

    - by gcc
    every time ,why have I encountered with segmentation fault ? still,I have not found my fault sometimes, gcc emits segmentation fault ,sometimes, memory satck limit is exceeded I think you will understand (easily) what is for that code void my_main() { char *tutar[50],tempc; int i=0,temp,g=0,a=0,j=0,d=1,current=0,command=0,command2=0; do{ tutar[i]=malloc(sizeof(int)); scanf("%s",tutar[i]); temp=*tutar[i]; } while(temp=='x'); i=0; num_arrays=atoi(tutar[i]); i=1; tempc=*tutar[i]; if(tempc!='x' && tempc!='d' && tempc!='a' && tempc!='j') { current=1; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int));} i=1; current=1; while(1) { tempc=*tutar[i]; if(tempc=='x') break; if(tempc=='n') { ++current; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; continue; } if(tempc=='d') { ++i; command=atoi(tutar[i])-1; free(arrays[command]); free(l_arrays[command]); free(c_arrays[command]); ++i; continue; } if(tempc=='j') { ++i; current=atoi(tutar[i])-1; if(arrays[current]==NULL) { arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; } else { a=l_arrays[current]; j=l_arrays[current]; ++i;} continue; } } }

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  • How can I trick ssh to connect using different configurations based on current location?

    - by Sorin Sbarnea
    Here is the following use case: wanting to ssh server1 in 3 scenarios: server1 is on current network, go for it server1 is not on current network and you need to use a gateway (gw1) to access it, not a big problem as you can use ~/.ssh/config to define tunnelling for this you are on a network that does not allow you to access the first gw1, so you'll use gw2 for that. Desired outcome: be able to use the same command and be able to connect to the server.

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  • How to check there are no html files in current directory?

    - by kev
    I have a script which will download html files into current directory. Then it'll generate a report based on these html files. At last, it'll delete all these html files. So, when I run this script, I want to make sure there is no html files in current dir. This is what I got: if ls *.html >/dev/null 2>&1; then echo 'clear HTML files first' exit fi Is there any easy way to check?

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  • What is the current state of Ubuntu's transition from init scripts to Upstart?

    - by Adam Eberlin
    What is the current state of Ubuntu's transition from init.d scripts to upstart? I was curious, so I compared the contents of /etc/init.d/ to /etc/init/ on one of our development machines, which is running Ubuntu 12.04 LTS Server. # /etc/init.d/ # /etc/init/ acpid acpid.conf apache2 --------------------------- apparmor --------------------------- apport apport.conf atd atd.conf bind9 --------------------------- bootlogd --------------------------- cgroup-lite cgroup-lite.conf --------------------------- console.conf console-setup console-setup.conf --------------------------- container-detect.conf --------------------------- control-alt-delete.conf cron cron.conf dbus dbus.conf dmesg dmesg.conf dns-clean --------------------------- friendly-recovery --------------------------- --------------------------- failsafe.conf --------------------------- flush-early-job-log.conf --------------------------- friendly-recovery.conf grub-common --------------------------- halt --------------------------- hostname hostname.conf hwclock hwclock.conf hwclock-save hwclock-save.conf irqbalance irqbalance.conf killprocs --------------------------- lxc lxc.conf lxc-net lxc-net.conf module-init-tools module-init-tools.conf --------------------------- mountall.conf --------------------------- mountall-net.conf --------------------------- mountall-reboot.conf --------------------------- mountall-shell.conf --------------------------- mounted-debugfs.conf --------------------------- mounted-dev.conf --------------------------- mounted-proc.conf --------------------------- mounted-run.conf --------------------------- mounted-tmp.conf --------------------------- mounted-var.conf networking networking.conf network-interface network-interface.conf network-interface-container network-interface-container.conf network-interface-security network-interface-security.conf newrelic-sysmond --------------------------- ondemand --------------------------- plymouth plymouth.conf plymouth-log plymouth-log.conf plymouth-splash plymouth-splash.conf plymouth-stop plymouth-stop.conf plymouth-upstart-bridge plymouth-upstart-bridge.conf postgresql --------------------------- pppd-dns --------------------------- procps procps.conf rc rc.conf rc.local --------------------------- rcS rcS.conf --------------------------- rc-sysinit.conf reboot --------------------------- resolvconf resolvconf.conf rsync --------------------------- rsyslog rsyslog.conf screen-cleanup screen-cleanup.conf sendsigs --------------------------- setvtrgb setvtrgb.conf --------------------------- shutdown.conf single --------------------------- skeleton --------------------------- ssh ssh.conf stop-bootlogd --------------------------- stop-bootlogd-single --------------------------- sudo --------------------------- --------------------------- tty1.conf --------------------------- tty2.conf --------------------------- tty3.conf --------------------------- tty4.conf --------------------------- tty5.conf --------------------------- tty6.conf udev udev.conf udev-fallback-graphics udev-fallback-graphics.conf udev-finish udev-finish.conf udevmonitor udevmonitor.conf udevtrigger udevtrigger.conf ufw ufw.conf umountfs --------------------------- umountnfs.sh --------------------------- umountroot --------------------------- --------------------------- upstart-socket-bridge.conf --------------------------- upstart-udev-bridge.conf urandom --------------------------- --------------------------- ureadahead.conf --------------------------- ureadahead-other.conf --------------------------- wait-for-state.conf whoopsie whoopsie.conf To be honest, I'm not entirely sure if I'm interpreting the division of responsibilities properly, as I didn't expect to see any overlap (of what framework handles which services). So I was quite surprised to learn that there was a significant amount of overlap in service references, in addition to being unable to discern which of the two was intended to be the primary service framework. Why does there seem to be a fair amount of redundancy in individual service handling between init.d and upstart? Is something else at play here that I'm missing? What is preventing upstart from completely taking over for init.d? Is there some functionality that certain daemons require which upstart does not yet have, which are preventing some services from converting? Or is it something else entirely?

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  • Why is the user.dir system property working in Java?

    - by Geo
    Almost every article I read told me that you can't have chdir in Java. The accepted answer to this question says you can't do it in Java. However, here's some of the stuff I tried : geo@codebox:~$ java -version java version "1.6.0_14" Java(TM) SE Runtime Environment (build 1.6.0_14-b08) Java HotSpot(TM) Client VM (build 14.0-b16, mixed mode, sharing) Here's a test class I'm using : import java.io.*; public class Ch { public static void main(String[] args) { System.out.println(new File(".").getAbsolutePath()); System.setProperty("user.dir","/media"); System.out.println(new File(".").getAbsolutePath()); } } geo@codebox:~$ pwd /home/geo geo@codebox:~$ java Ch /home/geo/. /media/. Please explain why this worked. Can I use this from now on and expect it to work the same way on all platforms?

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  • How can I get the name of the current subroutine in Perl?

    - by kiruthika
    In Perl we can get the name of the current package and current line number Using the predefined variables like __PACKAGE__ and __LINE__. Like this I want to get the name of the current subroutine: use strict; use warnings; print __PACKAGE__; sub test() { print __LINE__; } &test(); In the above code I want to get the name of the subroutine inside the function test.

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  • python need some help

    - by maxt0r
    hi i have my codes i have to do a module def subjects but i cant figure out how can u help me thanks. class Enrol: def init(self, dir): def readFiles(, dir, files): for file in files: if file == "classes.txt": class_list = readtable(dir+"/"+file) for item in class_list: Enrol.class_info_dict[item[0]] = item[1:] if item[1] in Enrol.classes_dict: Enrol.classes_dict[item[1]].append(item[0]) else: Enrol.classes_dict[item[1]] = [item[0]] elif file == "subjects.txt": subject_list = readtable(dir+"/"+file) for item in subject_list: Enrol.subjects_dict[item[0]] = item[1] elif file == "venues.txt": venue_list = readtable(dir+"/"+file) for item in venue_list: Enrol.venues_dict[item[0]] = item[1:] elif file.endswith('.roll'): roll_list = readlines(dir+"/"+file) file = os.path.splitext(file)[0] Enrol.class_roll_dict[file] = roll_list for item in roll_list: if item in Enrol.enrolled_dict: Enrol.enrolled_dict[item].append(file) else: Enrol.enrolled_dict[item] = [file] try: os.walk(dir, _readFiles, None) except: print "directory not properly been recognise error" def subjects(what should i write here??): for name in suject_list: print name, out put should look like import enrol e = enrol.Enrol("/path/to/data") e.subjects() ['bw101', 'bw110', 'bw232', 'bw290', 'bw660']

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  • Open Maps app from Code : Where to find the "Current Location"?

    - by Simon
    I am opening Maps app to show directions from user's Current Location to a destination coordinate, from my code. I am using the following code to open the Maps app. I am calling this code when a button is pressed. - (void)showDirectionsToHere { CLLocationCoordinate2D currentLocation = [self getCurrentLocation]; // LINE 1 NSString* url = [NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%f,%f&daddr=%f,%f", destCoordinate.latitude + 0.1, destCoordinate.longitude, destCoordinate.latitude, destCoordinate.longitude];//8.3, 12.1 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]]; } Here [self getCurrentLocation] in LINE 1 uses CLLocationManager to determine the Current Location and returns the value. Note: I have not yet implemented the LINE1. I've just planned to do in that way. My question is, Is this a good practice to calculate the Current Location, at the time the Maps app is called? [self getCurrentLocation] will retrun the Current Location before openURL gets called? I have to determine the Current Location well before opening the Maps app? I am little bit confused about these things. Kindly guide me. Thanks.

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  • open_basedir restriction does not allow me to use rename() or write files in a dir.

    - by lukasoppermann
    Hey, I have a php file (currently at / ) and I want this file to change the content of a file, "test.js". This file is in the dir "/libs/js/test.js". While I can read the content, for example with fread or file_get_contents, I can not write in it with file_put_contents or any other function. I always get the Warning Warning: rename() [function.rename]: open_basedir restriction in effect. File(/libs/js/test.js) is not within the allowed path(s): (/var/www/web166/:/usr/bin/) in /var/www/web166/html/info.php on line 88 Does anyone have any idea what to do? Thanks in advance.

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  • How to use webdav and user dir in the same time in the same section ?

    - by Louis
    Dear community, i would like to mount trough webdav my https://myserver/~user_account but not https://myserver/. What i am doing now is : <IfModule mod_userdir.c> UserDir public_html UserDir disabled root <Directory /banonymous/data/home/*/public_html> DAV On AllowOverride FileInfo Limit AuthConfig Options MultiViews SymLinksIfOwnerMatch IncludesNoExec <Limit GET POST OPTIONS> Order allow,deny Allow from all </Limit> <LimitExcept GET POST OPTIONS> Order deny,allow Deny from all </LimitExcept> </Directory> </IfModule> and i am setting the authentification in the .htaccess of eache user. AuthType Basic AuthName "Password Required" AuthUserFile /etc/apache2/users/htpasswd Require User geeky It does not work. Is there someone who can tell me if it is possible ? and if it is how to do it. My dream would have been to put the Dav On in the .htaccess.

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  • There's a stray current flowing from my monitor through the VGA cable to the PC. Is this safe?

    - by EApubs
    I have two monitors in my machine. One is an old LCS samsung monitor. Recently, I started to hear a small hum in my speakers (subwoofer) and replaced them. The new one also got the issues then I found our that its a grounding issue. I unplugged the PC's power chord. The monitor is still switched on. When I checked, there's current in the earth pin (ground pin). When I unplug the monitor, there's no current and the speaker is normal. Now, I have moved that monitor to my dad's machine and took his monitor. My question is, is it a big issues? The house's earthing system is working and its grounding the current. I won't feel it if I touch the machine like in many other cases. But still, is it good to keep that monitor attached to my machine? Can it harm the computer? What should I do?

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  • Spamassassin command to tag & move mail with an X-Spam-Score of 10+ to a new dir?

    - by ane
    Have a maildir with tens of thousands of messages in it, about 70% of which are spam. Would like to: Run /usr/local/bin/spamassassin against it, tagging each message if the score is 10 or greater Have a tcsh shell or perl one-liner grep all mails with a spam score of over 10 and move those mails to /tmp/spam What commands can I run to accomplish this? Pseudocode: /usr/local/bin/spamassassin ./Maildir/cur/* -tagscore10 grep "X-Spam-Score: [10-100]" ./Maildir/cur/* | mv %1 /tmp/spam

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  • Hard link not works under MacOS in GUI mode

    - by AntonAL
    Hi, i faced a little strange behavior, while using hard links. From terminal, i create a text file 1.txt and a hard link "to this file" nano 1.txt mkdir dir ln 1.txt ./dir/ I check the resulting hard link and see that its contents are the same as of the original file. less ./dir/1.txt I change the initial file ... nano 1.txt ... and see, that changes was reflected in hard-link less ./dir/1.txt I change content of hard-link (more correct, of course - file, being referenced with hard-link) ... nano ./dir/1.txt ... and see, that changes are reflected in initial file less 1.txt Until now, all going well... Now, I close terminal and start playing with created files (1.txt and ./dir/1.txt) from Finder. When i change on this two files with TextEdit, changes are not reflected in another file. Just like the hard link was teared off... What is going on here ?

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