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  • Django1.1 model field value preprocessing before returning

    - by Satoru.Logic
    Hi, all. I have a model class like this: class Note(models.Model): author = models.ForeignKey(User, related_name='notes') content = NoteContentField(max_length=256) NoteContentField is a custom sub-class of CharField that override the to_python method in purpose of doing some twitter-text-conversion processing. class NoteContentField(models.CharField): __metaclass__ = models.SubfieldBase def to_python(self, value): value = super(NoteContentField, self).to_python(value) from ..utils import linkify return mark_safe(linkify(value)) However, this doesn't work. When I save a Note object like this: note = Note(author=request.use, content=form.cleaned_data['content']) note.save() The conversed value is saved into the database, which is not what I wanna see. What I'm trying to do is to save the raw content into the database, and only make the conversion when the content attribute is later accessed. Would you please tell me what's wrong with this? Thanks to Pierre and Daniel. I have figured out what's wrong. I thought the text-conversion code should be in either to_python or get_db_prep_value, and that's wrong. I should override both of them, make to_python do the conversion and get_db_prep_value return the unconversed value: from ..utils import linkify class NoteContentField(models.CharField): __metaclass__ = models.SubfieldBase def to_python(self, value): self._raw_value = super(NoteContentField, self).to_python(value) return mark_safe(linkify(self._raw_value)) def get_db_prep_value(self, value): return self._raw_value I wonder if there is a better way to implement this?

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  • Get list of Unique many-to-many records from a queryset

    - by rsp
    My models: class Order(models.Model): ordered_by = models.ForeignKey(User) reasons = models.ManyToManyField(Reason) class Reason(models.Model): description = models.CharField() Basically a user creates an order and gives reasons for that order. ie, john has two orders (one for pencils because he is out AND because he doesn't like his current stock. a second order for pens because he is out). I want to print a list out of all reasons a user has placed his orders. So under john, it should print "he is out", "he doesn't like his current stock"; those two lines only. If I simply select all of john's orders, iterate through them and print out their "reasons" it'll print "he is out", "he doesn't like his current stock" and then "he is out" again. I don't want these duplicate values. How do I select a list of his reasons for ALL his orders so that the list has all unique rows?

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  • raw_id_fields for modelforms

    - by nbv4
    I have a modelform which has one field that is a ForeignKey value to a model which as 40,000 rows. The default modelform tries to create a select box with 40,000 options, which, to say the least is not ideal. Even more so when this modelform is used in a formset factory! In the admin, this is easiely avoidable by using "raw_id_fields", but there doesn't seem to be a modelform equivalent. How can I do this? Here is my modelform: class OpBaseForm(ModelForm): base = forms.CharField() class Meta: model = OpBase exclude = ['operation', 'routes'] extra = 0 raw_id_fields = ('base', ) #does nothing The first bolded line works by not creating the huge unwieldy selectbox, but when I try to save a fieldset of this form, I get the error: "OpBase.base" must be a "Base" instance. In order for the modelform to be saved, 'base' needs to be a Base instance. Apparently, a string representation of a Base primary key isn't enough (at least not automatically). I need some kind of mechanism to change the string that is given my the form, to a Base instance. And this mechanism has to work in a formset. Any ideas? If only raw_id_fields would work, this would be easy as cake. But as far as I can tell, it only is available in the admin.

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  • Processing file uploads before object is saved

    - by Dominic Rodger
    I've got a model like this: class Talk(BaseModel): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) seconds = models.IntegerField(blank = True, null = True) I want to validate before saving that the uploaded file is an MP3, like this: def is_mp3(path_to_file): from mutagen.mp3 import MP3 audio = MP3(path_to_file) return not audio.info.sketchy Once I'm sure I've got an MP3, I want to save the length of the talk in the seconds attribute, like this: audio = MP3(path_to_file) self.seconds = audio.info.length The problem is, before saving, the uploaded file doesn't have a path (see this ticket, closed as wontfix), so I can't process the MP3. I'd like to raise a nice validation error so that ModelForms can display a helpful error ("You idiot, you didn't upload an MP3" or something). Any idea how I can go about accessing the file before it's saved? p.s. If anyone knows a better way of validating files are MP3s I'm all ears - I also want to be able to mess around with ID3 data (set the artist, album, title and probably album art, so I need it to be processable by mutagen).

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  • Added tagging to existing model, now how does its admin work?

    - by Oli
    I wanted to add a StackOverflow-style tag input to a blog model of mine. This is a model that has a lot of data already in it. class BlogPost(models.Model): # my blog fields try: tagging.register(BlogPost) except tagging.AlreadyRegistered: pass I thought that was all I needed so I went through my old database of blog posts (this is a newly ported blog) and copied the tags in. It worked and I could display tags and filter by tag. However, I just wrote a new BlogPost and realise there's no tag field there. Reading the documentation (coincidentally, dry enough to be used as an antiperspirant), I found the TagField. Thinking this would just be a manager-style layer over the existing tagging register, I added it. It complained about there not being a Tag column. I'd rather not denormalise on tags just to satisfy create an interface for inputting them. Is there a TagManager class that I can just set on the model? tags = TagManager() # or somesuch

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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  • Is it possible to replace values ina queryset before sending it to your template?

    - by Issy
    Hi Guys, Wondering if it's possible to change a value returned from a queryset before sending it off to the template. Say for example you have a bunch of records Date | Time | Description 10/05/2010 | 13:30 | Testing... etc... However, based on the day of the week the time may change. However this is static. For example on a monday the time is ALWAYS 15:00. Now you could add another table to configure special cases but to me it seems overkill, as this is a rule. How would you replace that value before sending it to the template? I thought about using the new if tags (if day=1), but this is more of business logic rather then presentation. Tested this in a custom template tag def render(self, context): result = self.model._default_manager.filter(from_date__lte=self.now).filter(to_date__gte=self.now) if self.day == 4: result = result.exclude(type__exact=2).order_by('time') else: result = result.order_by('type') result[0].time = '23:23:23' context[self.varname] = result return '' However it still displays the results from the DB, is this some how related to 'lazy' evaluation of templates? Thanks! Update Responding to comments below: It's not stored wrong in the DB, its stored Correctly However there is a small side case where the value needs to change. So for example I have a From Date & To date, my query checks if todays date is between those. Now with this they could setup a from date - to date for an entire year, and the special cases (like mondays as an example) is taken care off. However if you want to store in the DB you would have to capture several more records to cater for the side case. I.e you would be capturing the same information just to cater for that 1 day when the time changes. (And the time always changes on the same day, and is always the same)

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  • How to return number of rows in the template

    - by xRobot
    In my view I return all posts of one blog: posts = Post.objects.filter(blog=blog) and pass it to context. But.. How can I get the number of posts in the template ? This is my template: <h1>Number of posts: {{ ??? }} </h1> {% for post in posts %} {{ post.title }} {{ post.body }} {% endfor %}

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  • How to filter Many2Many / Generic Relations properly with Q?

    - by HWM-Rocker
    Hi, I have 3 Models, the TaggedObject has a GenericRelation with the ObjectTagBridge. And the ObjectTagBridge has a ForeignKey to the Tag Model. class TaggedObject(models.Model): """ class that represent a tagged object """ tags = generic.GenericRelation('ObjectTagBridge', blank=True, null=True) class ObjectTagBridge(models.Model): """ Help to connect a generic object to a Tag. """ # pylint: disable-msg=W0232,R0903 content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') tag = models.ForeignKey('Tag') class Tag(models.Model): ... when I am attaching a Tag to an Object, I am creating a new ObjectTagBridge and set its ForeignKey tag to the Tag I want to attach. That is working fine, and I can get all Tags that I attached to my Object very easy. But when I want to get (filter) all Objects that have Tag1 and Tag2 I tried to something like this: query = Q(tags__tag=Tag1) & Q(tags__tag=Tag2) object_list = TaggedObjects.filter(query) but now my object_list is empty, because it is looking for TaggedObjects that have one ObjectTagBridge with 2 tag objects, the first with Tag1 and the second with Tag2. I my application will be more complex Q queries than this one, so I think I need a solution with this Q object. In fact any combination of binary conjunctions, like: (...) and ( (...) or not(...)) How can I filter this correctly? Every answer is welcome, maybe there is also a different way do achieve this. thx for your help!!!

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  • Is it possible to replace values in a queryset before sending it to your template?

    - by Issy
    Hi Guys, Wondering if it's possible to change a value returned from a queryset before sending it off to the template. Say for example you have a bunch of records Date | Time | Description 10/05/2010 | 13:30 | Testing... etc... However, based on the day of the week the time may change. However this is static. For example on a monday the time is ALWAYS 15:00. Now you could add another table to configure special cases but to me it seems overkill, as this is a rule. How would you replace that value before sending it to the template? I thought about using the new if tags (if day=1), but this is more of business logic rather then presentation. Tested this in a custom template tag def render(self, context): result = self.model._default_manager.filter(from_date__lte=self.now).filter(to_date__gte=self.now) if self.day == 4: result = result.exclude(type__exact=2).order_by('time') else: result = result.order_by('type') result[0].time = '23:23:23' context[self.varname] = result return '' However it still displays the results from the DB, is this some how related to 'lazy' evaluation of templates? Thanks! Update Responding to comments below: It's not stored wrong in the DB, its stored Correctly However there is a small side case where the value needs to change. So for example I have a From Date & To date, my query checks if todays date is between those. Now with this they could setup a from date - to date for an entire year, and the special cases (like mondays as an example) is taken care off. However if you want to store in the DB you would have to capture several more records to cater for the side case. I.e you would be capturing the same information just to cater for that 1 day when the time changes. (And the time always changes on the same day, and is always the same)

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  • Djangoo Foreign key queries

    - by Hulk
    In the following model: class header(models.Model): title = models.CharField(max_length = 255) created_by = models.CharField(max_length = 255) def __unicode__(self): return self.id() class criteria(models.Model): details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() class options(models.Model): opt_details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() If there is a row in the database for table header as Id=1, title=value-mart , createdby=CEO How do i query criteria and options tables to get all the values related to header table id=1 Also can some one please suggest a good link for queries examples, Thanks..

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  • Returning modified data to a template

    - by Duncan
    I need to amend QuerySet data when i return it to a template. for example, model.objects.all() returns a date (with other fields), but i also want to return the number of days since that date has passed. This is so that in the template, i can say "you last logged in 4 days ago". What is the best way to do this?

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  • Formset Messages

    - by Dave
    I want to be able to send a message using the new messages framework. Something along the lines of : ... if formset.is_valid return HttpResponseRedirect( some page ) messages.add_message(request,messages.INFO, '%i objects added') %formset.number_of_forms But two questions: Im not sure if i should put the messages before or after the render to response Is there a method akin to number_of_forms

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  • How to save link with tag e parameters in TextField

    - by xRobot
    I have this simple Post model: class Post(models.Model): title = models.CharField(_('title'), max_length=60, blank=True, null=True) body = models.TextField(_('body')) blog = models.ForeignKey(Blog, related_name="posts") user = models.ForeignKey(User) I want that when I insert in the form the links, the these links are saved in the body from this form: http://www.example.com or www.example.com to this form ( with tag and rel="nofollow" parameter ): <a href="http://www.example.com" rel="nofollow">www.example.com</a> How can I do this ? Thanks ^_^

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  • Change list link to foreign key change page

    - by Adam
    When viewing the admin change list for a model, is it possible to make the columns that correspond to foreign keys links to their respective pages? A simple example is I have a Foo object which contains Bar as a foreign key. If I'm viewing the admin change list for Foo (and have it set to include Bar in the display_list columns), the main column would link to the Foo instance's edit page while the Bar column would link to the Boo instance's edit page. I understand I can override the template that's used, but I was curious if there was a solution that didn't require that.

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  • How to save links with tags and parameters in TextField

    - by xRobot
    I have this simple Post model: class Post(models.Model): title = models.CharField(_('title'), max_length=60, blank=True, null=True) body = models.TextField(_('body')) blog = models.ForeignKey(Blog, related_name="posts") user = models.ForeignKey(User) I want that when I insert in the form the links, then these links are saved in the body from this form: http://www.example.com or www.example.com to this form ( with tag and rel="nofollow" parameter ): <a href="http://www.example.com" rel="nofollow">www.example.com</a> How can I do this ? Thanks ^_^

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  • IntegrityError with Booleand Fields and Postgresql

    - by xRobot
    I have this simple Blog model: class Blog(models.Model): title = models.CharField(_('title'), max_length=60, blank=True, null=True) body = models.TextField(_('body')) user = models.ForeignKey(User) is_public = models.BooleanField(_('is public'), default = True) When I insert a blog in admin interface, I get this error: IntegrityError at /admin/blogs/blog/add/ null value in column "is_public" violates not-null constraint Why ???

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  • Foreign Key Relationships

    - by Yehonathan Quartey
    I have two models class Subject(models.Model): name = models.CharField(max_length=100,choices=COURSE_CHOICES) created = models.DateTimeField('created', auto_now_add=True) modified = models.DateTimeField('modified', auto_now=True) syllabus = models.FileField(upload_to='syllabus') def __unicode__(self): return self.name and class Pastquestion(models.Model): subject=models.ForeignKey(Subject) year =models.PositiveIntegerField() questions = models.FileField(upload_to='pastquestions') def __unicode__(self): return str(self.year) Each Subject can have one or more past questions but a past question can have only one subject. I want to get a subject, and get its related past questions of a particular year. I was thinking of fetching a subject and getting its related past question. Currently am implementing my code such that I rather get the past question whose subject and year correspond to any specified subject like this_subject=Subject.objects.get(name=the_subject) thepastQ=Pastquestion.objects.get(year=2000,subject=this_subject) I was thinking there is a better way to do this. Or is this already a better way? Please Do tell ?

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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