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  • Puppet classes out of order despite explicit arrow operator use

    - by Alexandr Kurilin
    Absolute puppet beginner here. I'm experiencing an interesting behavior with my puppet manifests and would love to know what I'm doing wrong. Let's for example say I'm configuring the instance with the following ordered classes: class { 'update_system': } -> class { 'facter': } -> class { 'user_sshkey': user => 'ubuntu', type => 'rsa', } -> class { 'tmux': user => 'ubuntu', } -> class { 'vim': user => 'ubuntu', } -> class { 'bashrc': user => 'ubuntu' } -> notify {"Configuring DB role":} -> class { 'postgresql': } when I run the manifest with the --debug switch, by looking at notify statements I can see the classes be executed in the following order: 1. update_system starts 2. a cron type inside of postgresql class (the very **last** class in that ordered list above) is executed 3. postgres::install starts 5. facter starts installing 6. postgres::configure and postgres::service start 7. the vim class is executed 8. "Configuring DB role" notification is made. All the way at the end here. etc Basically the thing is all over the place, the order doesn't seem to follow the arrow operators in any way. I'm guessing I'm missing something here that would force the classes to execute one at a time. Could it be that I'm missing some kind of anchor pattern here? Invalid containment?

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  • WebGL First Person Camera - Matrix issues

    - by Ryan Welsh
    I have been trying to make a WebGL FPS camera.I have all the inputs working correctly (I think) but when it comes to applying the position and rotation data to the view matrix I am a little lost. The results can be viewed here http://thistlestaffing.net/masters/camera/index.html and the code here var camera = { yaw: 0.0, pitch: 0.0, moveVelocity: 1.0, position: [0.0, 0.0, -70.0] }; var viewMatrix = mat4.create(); var rotSpeed = 0.1; camera.init = function(canvas){ var ratio = canvas.clientWidth / canvas.clientHeight; var left = -1; var right = 1; var bottom = -1.0; var top = 1.0; var near = 1.0; var far = 1000.0; mat4.frustum(projectionMatrix, left, right, bottom, top, near, far); viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } camera.update = function(){ viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } //prevent camera pitch from going above 90 and reset yaw when it goes over 360 camera.lockCamera = function(){ if(camera.pitch > 90.0){ camera.pitch = 90; } if(camera.pitch < -90){ camera.pitch = -90; } if(camera.yaw <0.0){ camera.yaw = camera.yaw + 360; } if(camera.yaw >360.0){ camera.yaw = camera.yaw - 0.0; } } camera.translateCamera = function(distance, direction){ //calculate where we are looking at in radians and add the direction we want to go in ie WASD keys var radian = glMatrix.toRadian(camera.yaw + direction); //console.log(camera.position[3], radian, distance, direction); //calc X coord camera.position[0] = camera.position[0] - Math.sin(radian) * distance; //calc Z coord camera.position[2] = camera.position [2] - Math.cos(radian) * distance; console.log(camera.position [2] - (Math.cos(radian) * distance)); } camera.rotateUp = function(distance, direction){ var radian = glMatrix.toRadian(camera.pitch + direction); //calc Y coord camera.position[1] = camera.position[1] + Math.sin(radian) * distance; } camera.moveForward = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 0.0); } camera.rotateUp(camera.moveVelocity, 0.0); } camera.moveBack = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 180.0); } camera.rotateUp(camera.moveVelocity, 180.0); } camera.moveLeft = function(){ camera.translateCamera(-camera.moveVelocity, 270.0); } camera.moveRight = function(){ camera.translateCamera(-camera.moveVelocity, 90.0); } camera.lookUp = function(){ camera.pitch = camera.pitch + rotSpeed; camera.lockCamera(); } camera.lookDown = function(){ camera.pitch = camera.pitch - rotSpeed; camera.lockCamera(); } camera.lookLeft = function(){ camera.yaw= camera.yaw - rotSpeed; camera.lockCamera(); } camera.lookRight = function(){ camera.yaw = camera.yaw + rotSpeed; camera.lockCamera(); } . If there is no problem with my camera then I am doing some matrix calculations within my draw function where a problem might be. //position cube 1 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.translate(worldMatrix, worldMatrix, [-20.0, 0.0, -30.0]); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); setShaderMatrix(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(shaderProgram.attPosition, 3, gl.FLOAT, false, 8*4,0); gl.vertexAttribPointer(shaderProgram.attTexCoord, 2, gl.FLOAT, false, 8*4, 3*4); gl.vertexAttribPointer(shaderProgram.attNormal, 3, gl.FLOAT, false, 8*4, 5*4); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, myTexture); gl.uniform1i(shaderProgram.uniSampler, 0); gl.useProgram(shaderProgram); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 2 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [40.0, 0.0, -30.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 3 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [20.0, 0.0, -100.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); camera.update();

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  • MySQL for Beginners Training-on-Demand First Hand Insight

    - by Antoinette O'Sullivan
    The MySQL for Beginners course is THE course to get you started with MySQL providing you a solid foundation in relational databases using MySQL as a learning tool. Oracle University recently released the Training-on-Demand option for this course.  Ben Krug from the MySQL product team is trying out the MySQL for Beginners Training-on-Demand course and reporting on his experience. You can follow Ben on MySQL Support Blogs. The MySQL for Beginners course is available as: Training-on-Demand: Follow streaming video of instructor delivery and perform hands-on exercises as your own pace. You can start training with 24 hours of purchase. Live-Virtual: Attend a live-instructor led class from your own desk. Hundreds of events on the schedule across timezones. In-Class: Travel to an education center to attend this instructor-led class. Some events on the schedule below:  Location  Date  Delivery Language  Warsaw, Poland  24 September 2012  Polish  Dublin, Ireland  15 October 2012  English  London, United Kingdom  11 September 2012  English  Rome, Italy  5 November 2012  Italian  Hamburg, Germany  3 December 2012  German  Lisbon, Portugal  5 November 2012  European Portugese  Amsterdam, Netherlands  10 December 2012  Dutch  Nieuwegein, Netherlands  18 February 2013  Dutch  Nairobi, Kenya  12 November 2012  English  Barcelona, Spain  5 November 2012  Spanish  Madrid, Spain  8 January 2013  Spanish  Latvia, Riga  12 November 2012  Latvian  Petaling Jaya, Malaysia  22 October 2012  English  Ottawa, Toronto and Montreal Canada  17 December 2012  English  Sao Paulo, Brazil  11 September 2012  Brazilian Portugese  Sao Paulo, Brazil  5 November 2012  Brazilian Portugese  For more information on the Authentic MySQL Curriculum, go to the Oracle University Portal - http://oracle.com/education/mysql

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  • First steps into css - aligning data insite one DIV [on hold]

    - by Andrew
    I am trying to move away from tables, and start doing CSS. Here is my HTML code that I currently trying to place into a nice looking container. <div> <div> <h2>ID: 4000 | SSN#: 4545</h2> </div> <div> <img src="./images/tenant/unknown.png"> </div> <div> <h3>Names Used</h3> Will Smith<br> Bill Smmith<br> John Smith<br> Will Smith<br> Bill Smmith<br> John Smith<br> Will Smith<br> Bill Smmith<br> John Smith<br> </div> <div> <h3>Phones Used</h3> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> 123456789<br> </div> <div> <h3>Addresses Used</h3> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> 125 Main Evanston IL 60202<br> 465 Greenwood St. Schaumburg null 60108<br> </div> </div> I now understand now I create classes and assign classes to elements. I have no issues doing colors. But I am very confused with elements alignments. Could you suggest a nice way to pack it together with some CSS which I can analyze and take as a CSS starting learning point?

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  • Doing your first mock with JustMock

    In this post, i will start with a  more traditional mocking example that  includes a fund transfer scenario between two different currency account using JustMock.Our target interface that we will be mocking looks similar to: public interface ICurrencyService { float GetConversionRate(string fromCurrency, string toCurrency); } Moving forward the SUT or class that will be consuming the  service and will be invoked by user [provided that the ICurrencyService will be passed...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • First Post

    - by Allan Ritchie
    It has been a while since I've had a blog, but I'm back into the open source dev and decided to get back into things.  I had a blog a few years back when NHibernate was infant (0.8 or something) and I was working with the Wilson ORMapper (www.ormapper.net) at the time.  Anyhow, I'm still working with NHibernate (particularily the exciting v3 alpha 1) and Castle framework. I've also written a .NET ExtDirect stack for which I'll be writing a few articles around due to its flexibility.  I decided to write yet another communication stack because all the implementations I found on the Ext forums were lacking any sort of flexibility.  So stay tuned... I'll be presenting a bunch of the extension points.

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  • My first encounter with SmartAssembly

    - by Peter Larsson
    Let me start by writing I am a supreme VB6 programmer, but I have very little experience with VB.Net, so I think I still need some more time learning SmartAssembly. SmartAssembly make obfuscating and merging dll files a piece of cake! With it's simple, straight forward and clean GUI I did make my tests work. With other obfuscators like Xenocode, Salamander etc which lets you (and in some cases forces you) control more advanced settings, you really have to know what you are doing. Especially when it comes to protecting code that uses external dependencies. My most annoying experience is that if you start checking radio buttons and activating different obfuscating features in SmartAssembly, you will end up breaking your working code as well, if you like me is not that experienced and don't know what you’re doing. SmartAssembly have some troubleshooting information on their website which explains why the application will fail in some scenarios. So why not extend these checks in some deeper analyzing stage on the dll's? By doing that I think more people could get fully functional dll's out of the box instead of trying different settings and then test the protected dll and see if it's working or not. //Peter

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  • First time application where to start?

    - by Nazariy
    After many years of searches and copy pasting, I'm still looking for simple solution that can transliterate text input on the fly from one key set to another. There are quite few online services that provide this feature but it still quite annoying to go online all the time. Unfortunately there is not that many applications left which are capable of doing so, and none of them supported by this day. I decided to make my own and at same time to learn something new for my self. The idea is quite simple: application should sit in system tray and wait until input language get changed, for example to Russian. If Russian language is activated, application should start to listen for user key strokes combination and replace them based on custom dictionary for example R = ?, SH = ? etc. I should be able to bind application to any installed language (Russian, Ukrainian, Bulgarian, Belarusian etc.) and customise dictionary for any of them. So my question is: Which language should I chose for this task C++, C# or might be something hardcore like Assembler, as application should work natively with Windows XP/Vista/7 or possibly Mac. (cross platform support is good but my main target is Windows) Due to nature of application behaviour how can I tell anti-virus software that it is not a "Key Logger" and basically not a virus? Where should I start and what should I be aware of? P.S. My current programming knowledge is quite basic, PHP and JavaScript with Object Oriented approach.

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  • Learning PostgreSql: First Steps

    - by Alexander Kuznetsov
    In this series of blog posts we shall migrate some functionality from SQL Server to PostgreSql 9.2. The emphasis of these blog posts will be on what PostgreSql does differently from Sql Server - I assume that the reader has considerable knowledge of Sql Server, but might know nothing of PostgreSql. Also we shall concentrate on development, not administration. In a true agile fashion, we shall learn only what we need to get this particular job done, and nothing else, but we shall strive to learn it...(read more)

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  • Change the order of DNS lookup when connected in the VPN

    - by qwerty2010
    Using Windows 7 Pro here. I have my LAN network adapter with DNS server 8.8.8.8 (Google's DNS). I also have OpenVPN client to connect to my company's network. If I type "nslookup" while disconnected from the VPN, I get 8.8.8.8 (from my LAN network adapter). If I type "nslookup" while connected in the VPN, I get the DNS IP from my company's network. That makes me think that when connected to the VPN all DNS's resolution are routed first to my company's DNS. How can I change this order, and make the DNS resolution be routed to 8.8.8.8 first, when I'm connected to the VPN? Thank you

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  • First Look - Oracle Data Mining

    - by kimberly.billings
    In his blog, JT on EDM, James Taylor shares his analysis of Oracle Data Mining, including its new GUI and Exadata integration. While Oracle Data Mining has been available for a while, it is now easier to access and try via the Amazon Cloud. Using the Oracle 11gR2 Data Mining Amazon Machine Image (AMI), you can launch an Oracle Data Mining-enabled instance directly through Amazon Web Services (AWS) and connect to it using the Oracle Data Miner graphical user interface. The new Oracle Data Mining GUI, which will be available to beta customers soon, provides more graphics, the ability to define, save and share analytical "work flows" to solve business problems, and provides more automation and simplicity. Taylor comments that, "the UI looks to have a nice look and feel including graphical model development flows, easy access to the data, nice little micro graphs when browsing data records and more." On using Oracle Data Mining with Exadata, Taylor writes, "Oracle says that the use of the ODM routines in the Exadata kernel is faster than running a native ODM model in the database by a factor of 2 and that this increases as more joins are used. This could mean that ODM outperforms even third party in-database analytics." Taylor concludes his blog with a positive overall review, stating that "ODM is a nice product for Oracle database customers and well worth looking into. The new UI will only make it more so." Read the blog. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • First Day of Data Integration Track at Oracle OpenWorld 2012

    - by Irem Radzik
    OpenWorld started full speed for us today with a great set of sessions in the Data Integration track. After the exciting keynote session on Oracle Database 12c in the morning; Brad Adelberg, VP of Development for Data Integration products, presented Oracle’s data integration product strategy. His session highlighted the new requirements for data integration to achieve pervasive and continuous access to trusted data. The new requirements and product focus areas presented in this session are: Provide access to any data at any source On premise or on cloud Enable zero downtime operations and maximum performance Leverage real-time data for accurate business insights And ensure high quality data is used across the enterprise During the session Brad walked over how Oracle’s data integration products, Oracle Data Integrator, Oracle GoldenGate, Oracle Enterprise Data Quality, and Oracle Data Service Integrator, deliver on these requirements and how recent product releases build on this strategy. Soon after Brad’s session we heard from a panel of Oracle GoldenGate customers, St. Jude Medical, Equifax, and Bank of America, how they achieved zero downtime operations using Oracle GoldenGate. The panel presented different use cases of GoldenGate, from Active-Active replication to offloading reporting. Especially St. Jude Medical’s implementation, which involves the alert management system for patients that use their pacemakers, reminded me in some cases downtime of mission-critical systems can be a matter of life or death. It is very comforting to hear that GoldenGate delivers highly-reliable continuous availability for life-saving medical systems. In the afternoon, Nick Wagner from the Product Management team and I followed the customer panel with the review of Oracle GoldenGate 11gR2’s New Features.  Many questions we received from audience were about GoldenGate’s new Integrated Capture for Oracle Database and the enhanced Conflict Management features, as well as how GoldenGate compares to Oracle Streams. In addition to giving details on GoldenGate’s unique capability to capture changed data with a direct integration to the Oracle DBMS engine, we reminded the audience that enhancements to Oracle GoldenGate will continue, while Streams will be primarily maintained. Last but not least, Tim Garrod and Ryan Fonnett from Raymond James presented a unified real-time data integration solution using Oracle Data Integrator and GoldenGate for their operational data store (ODS). The ODS supports application services across the enterprise and providing timely data is a critical requirement. In this solution, Oracle GoldenGate does the log-based change data capture for Oracle Data Integrator’s near real-time data integration between heterogeneous systems. As Raymond James’ ODS supports mission-critical services for their advisors, the project team had to set up this integration environment to be highly available. During the session, Ryan and Tim explained how they use ODI to enable automated process execution and “always-on” integration processes. Their presentation included 2 demonstrations that focused on CDC patterns deployed with ODI and the automated multi-instance execution and monitoring. We are very grateful to Tim and Ryan for their very-well prepared presentation at OpenWorld this year. Day 2 (Tuesday) will be also a busy day in our track. In addition to the Fusion Middleware Innovation Awards ceremony at 11:45am at Moscone West 3001, we have the following DI sessions Real-World Operational Reporting Customer Panel 11:45am Moscone West- 3005 Oracle Data Integrator Product Update and Future Strategy 1:15pm Moscone West- 3005 High-volume OLTP with Oracle GoldenGate: Best Practices from Comcast 1:15pm Moscone West- 3005 Everything You need to Know about Monitoring Oracle GoldenGate 5pm Moscone West-3005 If you are at OpenWorld please join us in these sessions. For a full review of data integration track at OpenWorld please see our Focus-On document.

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  • eSTEP TechCast - December 2011 - Solaris 11 - The First Cloud OS

    - by uwes
    Dear partner, we are pleased to announce our next eSTEP TechCast on Thursday 1st December and would be happy if you could join. Please see below the details for the next TechCast. Date and time: Thursday, 01. December 2011, 11:00 - 12:00 GMT (12:00 - 13:00 CET) Abstract: Solaris 11 contains many new features, particularly around improved virtualisation and network performance. Additionally, new software packaging for fool-proof upgrades, higher availability and reduced maintenance windows replace the former SRV4 packaging and upgrade/patching methods. Target audience: Tech Presales Speaker: Andrew Gabriel Call Info: Call-in-toll-free number: 08006948154 (United Kingdom) Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3 Security Passcode: 9876 Webex Info (Oracle Web Conference) Meeting Number: 597 686 322Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. Thanks and best regards, Partner HW Enablement EMEA

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  • First Blog Entry & OracleWebLogic YouTube Channel

    - by Jeffrey West
    This is my fist blog post ever!  I'll be blogging about WebLogic, Exalogic and other... logics...In the meantime check out our Oracle WebLogic YouTube Channel!  We have 50+ subscribers and growing!  We really want to hear feedback from our WebLogic users so let us know how we are doing.  Leave a comment on our WebLogic channel, comment on one of our videos or comment on our blogs and let us know what you want to see from us!

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  • Visual Studio Service Pack 1 - Test first!

    - by CraigG
    It appears that our run of fairly benign VS SP’s is over… I've now installed the VS 2010 SP1 in a few simple test environments (x64) and all of them are having issues. Add-in failures, failed package loading, missing SQL Intellisense, XAML designer failure, etc. Make sure you test this Service Pack thoroughly before you release it to your production environment. Microsoft Connect is the official repository for issues with Service Pack 1.

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  • First 10 programs in a new scripting languge

    - by pro_metedor
    When a peron is learning a new scripting language like: bash python perl pike What kind of simple (yet practical) problem solutions to get through to make say that a person is comprehend with this scripting language enough to approach some complex yet still practical problems encountered in everyday job. In other words, which problems would you give that person to solve to make sure that he/she is familiar with the scripting language.

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  • agile as our first project management methodology [closed]

    - by Hasan Khan
    we are a small web development company that has till now been working on client projects. we employed little to no project management and that has cost us a lot. we've used only the barest of tools (wireframing, prototyping etc) but no formal project management process has been put into place. we've learnt from our mistakes and want to prevent them from happening in the future. also, we are looking to develop our own products and we understand that putting in a proper project management paradigm will help. after a lot of research, we've sort of settled on agile for a few reasons: agile seems to scale well with team size. our team is small right now and we hope to grow and agile seems to be a process that we can put in place now and grow with. agile will help us with customers who just can't seem to make up their minds and keep changing requirements. we'd appreciate the community's thoughts on this. is this a correct way to think? will agile be a good system to put into place, where there has been none till now? are there any resources that may help us in our position? pretty much all of the resources that we've found start by comparing agile to x (where x = any management methodology) and why its better than x and how agile can be implemented in place of x. we're looking for resources that can help us out in our particular situation. thanks for all your help!

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  • First class language in Visual Studio 2010 using F#

    - by Aamir Hasan
     F# is a strongly-typed language like C#.It is light weight syntax just like Python.It give you math-like feel. let data = (1,2,3)   let rotations (x, y, z) =     [ (x, y, z);       (z, x, y);       (y, z, x) ]   let derivative f x =     let p1 = f (x - 0.05)     let p2 = f (x + 0.05)     (p2 - p1) / 0.1   let f x = 2.0*x*x - 6.0*x + 3.0   let df = derivative f   System.Console.WriteLine("The derivative of f at x=4 is {0}", df 4.0)   This program will print: “The derivative of f at x=4 is 10”That’s a quick look at just a few of the exciting features of F#.  For more on F#, visit the F# Development Center on MSDN.  

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  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

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  • First Person Camera strafing at angle

    - by Linkandzelda
    I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when there's no camera rotation, so when the camera starts at 0, 0, 0. But after rotating the camera in either direction it seems to strafe at an angle or inverted or just some odd stuff. Here is a video uploaded to Dropbox showing this behavior. https://dl.dropboxusercontent.com/u/2873587/IncorrectStrafing.mp4 And here is my camera class. I have a hunch that it's related to the calculation for camera position. I tried various different calculations in strafe and they all seem to follow the same pattern and same behavior. Also the m_camera_rotation represents the Y rotation, as pitching isn't implemented yet. #include "camera.h" camera::camera(float x, float y, float z, float initial_rotation) { m_x = x; m_y = y; m_z = z; m_camera_rotation = initial_rotation; updateDXZ(); } camera::~camera(void) { } void camera::updateDXZ() { m_dx = sin(m_camera_rotation * (XM_PI/180.0)); m_dz = cos(m_camera_rotation * (XM_PI/180.0)); } void camera::Rotate(float amount) { m_camera_rotation += amount; updateDXZ(); } void camera::Forward(float step) { m_x += step * m_dx; m_z += step * m_dz; } void camera::strafe(float amount) { float yaw = (XM_PI/180.0) * m_camera_rotation; m_x += cosf( yaw ) * amount; m_z += sinf( yaw ) * amount; } XMMATRIX camera::getViewMatrix() { updatePosition(); return XMMatrixLookAtLH(m_position, m_lookat, m_up); } void camera::updatePosition() { m_position = XMVectorSet(m_x, m_y, m_z, 0.0); m_lookat = XMVectorSet(m_x + m_dx, m_y, m_z + m_dz, 0.0); m_up = XMVectorSet(0.0, 1.0, 0.0, 0.0); }

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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