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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • How do you keep SOA DRY?

    - by TaylorOtwell
    In our organization, we've shifted to a more "service oriented architecture". To give an example, let's assume we need to retrieve a "Quote" object. This quote has a shipper, a consignee, phone numbers, contacts, email addresses, and other location information. In other words, a Quote object is made up of many other objects. So, it seems like it would make sense to make a "Quote Retrieval Service". In our situation, we've accomplished this by creating a .NET solution and writing the service. The service API looks something like this (in pseudo-code): Function GetQuote(String ID) Returns Quote So, so far so good. Now, when this service is consumed, to keep things "de-coupled", we are creating essentially a duplicate of the Quote object and mapping from the QuoteService version of the Quote into the consumer's version of the Quote. In many cases, these classes will have the exact same properties. So, if the Quote service is consumed by 5 other applications, we would have 6 definitions of what a "Quote" is. One for each consumer, and one for the service. This feels wrong. I thought code was supposed to be DRY, but it seems like our method of SOA is forcing us to create tons of duplicated class definitions. What are we doing wrong, or is the code duplication just a "necessary evil" of SOA?

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Avoid overwriting all the methods in the child class

    - by Heckel
    The context I am making a game in C++ using SFML. I have a class that controls what is displayed on the screen (manager on the image below). It has a list of all the things to draw like images, text, etc. To be able to store them in one list I created a Drawable class from which all the other drawable class inherit. The image below represents how I would organize each class. Drawable has a virtual method Draw that will be called by the manager. Image and Text overwrite this method. My problem is that I would like Image::draw method to work for Circle, Polygon, etc. since sf::CircleShape and sf::ConvexShape inherit from sf::Shape. I thought of two ways to do that. My first idea would be for Image to have a pointer on sf::Shape, and the subclasses would make it point onto their sf::CircleShape or sf::ConvexShape classes (Like on the image below). In the Polygon constructor I would write something like ptr_shape = &polygon_shape; This doesn't look very elegant because I have two variables that are, in fact, just one. My second idea is to store the sf::CircleShape and sf::ConvexShape inside the ptr_shape like ptr_shape = new sf::ConvexShape(...); and to use a function that is only in ConvexShape I would cast it like so ((sf::ConvexShape*)ptr_shape)->convex_method(); But that doesn't look very elegant either. I am not even sure I am allowed to do that. My question I added details about the whole thing because I thought that maybe my whole architecture was wrong. I would like to know how I could design my program to be safe without overwriting all the Image methods. I apologize if this question has already been asked; I have no idea what to google.

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  • Is there really anything to gain with complex design? [duplicate]

    - by SB2055
    This question already has an answer here: What is enterprise software, exactly? 8 answers I've been working for a consulting firm for some time, with clients of various sizes, and I've seen web applications ranging in complexity from really simple: MVC Service Layer EF DB To really complex: MVC UoW DI / IoC Repository Service UI Tests Unit Tests Integration Tests But on both ends of the spectrum, the quality requirements are about the same. In simple projects, new devs / consultants can hop on, make changes, and contribute immediately, without having to wade through 6 layers of abstraction to understand what's going on, or risking misunderstanding some complex abstraction and costing down the line. In all cases, there was never a need to actually make code swappable or reusable - and the tests were never actually maintained past the first iteration because requirements changed, it was too time-consuming, deadlines, business pressure, etc etc. So if - in the end - testing and interfaces aren't used rapid development (read: cost-savings) is a priority the project's requirements will be changing a lot while in development ...would it be wrong to recommend a super-simple architecture, even to solve a complex problem, for an enterprise client? Is it complexity that defines enterprise solutions, or is it the reliability, # concurrent users, ease-of-maintenance, or all of the above? I know this is a very vague question, and any answer wouldn't apply to all cases, but I'm interested in hearing from devs / consultants that have been in the business for a while and that have worked with these varying degrees of complexity, to hear if the cool-but-expensive abstractions are worth the overall cost, at least while the project is in development.

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  • Example: Cross Cutting Concerns of an Application

    A little while ago I was given an opportunity to design and implement a new system that sent data via an HTTP Post method and then processed the results that were returned so that they could be inserted in to a database. My system had eight core concerns that it needed to fulfill. Eight Core Concerns Database Access Data Entities Worker Result Processing Process Flow Manager Email/Notification Error Handling Logging Of these eight, five were actually cross cutting concerns. 5 Cross Cutting Concerns Database Access Data Entities Email/Notification Error Handling Logging These five cross cutting concerns were determined after I created an aspect oriented model to help identity the system components that could be factored out into separate components.  These separated components would then be included in the system so that they could be used by various other components.  These five components allow all of the other components to access the database, store data, send notifications, handle errors, and log all system events.  Thus, these components are used to share unique aspects to the system via their implementation. The use of Aspect oriented architecture greatly helped me define what components I needed to create and what each of those components could do.  It also showed how all of the other aspects depended on each other so that each component did not have to re-implement code that was already created in the existing system.

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  • Should one use a separate database for application data and user data?

    - by trycatch
    I’ve been working on a project for a little while and I’m unsure which is the better architecture. I’m interested in the consensus. The answer to me seems fairly obvious but something about it is digging at me and I can't pick out what. The TL;DR is: how do you handle a program with application data and user data in the same DB which needs to be able to receive updates to the application data periodically? One database for user data and one for application, or both in one? The detailed version is.. if an application has a database which needs to maintain application data AND user data, and the user data all references application data, it feels more natural to me to store them in the same database. But if there exists a need to be able to update the application data within this database periodically, should this be stripped into two databases so that one can simply download the updated application data database file as an update and replace the old one? Or should they remain as one database, and the application data be updated via a script which inserts the new data into the existing database? The second sounds clearly preferable to me... but for some reason just doesn’t feel right, and I can't pick out quite why.

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • MVVM and service pattern

    - by alfa-alfa
    I'm building a WPF application using the MVVM pattern. Right now, my viewmodels calls the service layer to retrieve models (how is not relevant to the viewmodel) and convert them to viewmodels. I'm using constructor injection to pass the service required to the viewmodel. It's easily testable and works well for viewmodels with few dependencies, but as soon as I try to create viewModels for complex models, I have a constructor with a LOT of services injected in it (one to retrieve each dependencies and a list of all available values to bind to an itemsSource for example). I'm wondering how to handle multiple services like that and still have a viewmodel that I can unit test easily. I'm thinking of a few solutions: Creating a services singleton (IServices) containing all the available services as interfaces. Example: Services.Current.XXXService.Retrieve(), Services.Current.YYYService.Retrieve(). That way, I don't have a huge constructor with a ton of services parameters in them. Creating a facade for the services used by the viewModel and passing this object in the ctor of my viewmodel. But then, I'll have to create a facade for each of my complexe viewmodels, and it might be a bit much... What do you think is the "right" way to implement this kind of architecture ?

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  • decouple software components via nameconvention

    - by csteinmueller
    I'm currently evaluating alternatives to refactor a drivermanagement. In my multitier architecture I have Baseclass DAL.Device //my entity Interfaces BL.IDriver //handles the dataprocessing between application and device BL.IDriverCreator //creates an IDriver from a Device BL.IDriverFactory //handles the driver creation requests Every specialization of Device has a corresponding IDriver implementation and a corresponding IDriverCreator implementation. At the moment the mapping is fix via a type check within the business layer / DriverFactory. That means every new driver needs a) changing code within the DriverFactory and b) referencing the new IDriver implementation / assembly. On a customers point of view that means, every new driver, used or not, needs a complex revalidation of their hardware environment, because it's a critical process. My first inspiration was to use a caliburn micro like nameconvention see Caliburn.Micro: Xaml Made Easy BL.RestDriver BL.RestDriverCreator DAL.RestDevice After receiving the RestDevicewithin the IDriverFactory I can load all driver dlls via reflection and do a namesplitting/comparing (extracting the xx from xxDriverCreator and xxDevice) Another idea would be a custom attribute (which also leads to comparing strings). My question: is that a good approach above layer borders? If not, what would be a good approach?

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

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  • How do OSes work on multiple CPUs? [on hold]

    - by user3691093
    Assumption: "OS es (atleast in some part) should be written in assembly.Assembly programs are CPU specefic." If so how can one os run on different CPUs ? For example: how is that I can load Ubuntu on different systems having different CPUs (like intel i3,i5,i7, amd a8,a6,etc) from the same bootable disk? Does the disk contain seporate assembly programs for each CPU? Are these CPUs 'similar' enough to run the same assembly program? Is my assumption wrong? Something else.... Thanks for responding. I tried to find out in what way are the CPUs that I mentioned 'similar'. I came across the concepts of Instruction Set Architecture and Microarchitecture of CPUs.A CPU will understand a program if it is combatible with its ISA. Even if CPUs are 'wired up' differently (different microarchitecture) , as long as the ISA implemented on top is same ,the program will work. ARM and x86 have different ISA ( that why there are 2 windows 8 versions, right?). And if an app program is written in an HLL with compilers for both platforms we will saved from wasting time writing 2 programs. Did I understand anything wrong? Are there programs that can take a compiled program as input and produce a program executable on another CPU as output? Is it possible? (Virtualisation?) 32 bit windows programs do install on 64 bit windows ,dont they? Arent 64 bit CPUs 'differerent' from 32 bit CPUs? They do get seporate OS versions, right? Is this backward combatibility achieved using programes mentioned in (3) ?

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  • Crawling engine architecture - Java/ Perl integration

    - by Bigtwinz
    Hi all, I am looking to develop a management and administration solution around our webcrawling perl scripts. Basically, right now our scripts are saved in SVN and are manually kicked off by SysAdmin/devs etc. Everytime we need to retrieve data from new sources we have to create a ticket with business instructions and goals. As you can imagine, not an optimal solution. There are 3 consistent themes with this system: the retrieval of data has a "conceptual structure" for lack of a better phrase i.e. the retrieval of information follows a particular path we are only looking for very specific information so we dont have to really worry about extensive crawling for awhile (think thousands-tens of thousands of pages vs millions) crawls are url-based instead of site-based. As I enhance this alpha version to a more production-level beta I am looking to add automation and management of the retrieval of data. Additionally our other systems are Java (which I'm more proficient in) and I'd like to compartmentalize the perl aspects so we dont have to lean heavily on outside help. I've evaluated the usual suspects Nutch, Droid etc but the time spent on modifying those frameworks to suit our specific information retrieval cant be justified. So I'd like your thoughts regarding the following architecture. I want to create a solution which use Java as the interface for managing and execution of the perl scripts use Java for configuration and data access stick with perl for retrieval An example use case would be a data analyst delivers us a requirement for crawling perl developer creates the required script and uses this webapp to submit the script (which gets saved to the filesystem) the script gets kicked off from the webapp with specific parameters .... Webapp should be able to create multiple threads of the perl script to initiate multiple crawlers. So questions are what do you think how solid is integration between Java and Perl specifically from calling perl from java has someone used such a system which actually is part perl repository The goal really is to not have a whole bunch of unorganized perl scripts and put some management and organization on our information retrieval. Also, I know I can use perl do do the web part of what we want - but as I mentioned before - trying to keep perl focused. But it seems assbackwards I'm not adverse to making it an all perl solution. Open to any all suggestions and opinions. Thanks

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  • Protecting offline IRM rights and the error "Unable to Connect to Offline database"

    - by Simon Thorpe
    One of the most common problems I get asked about Oracle IRM is in relation to the error message "Unable to Connect to Offline database". This error message is a result of how Oracle IRM is protecting the cached rights on the local machine and if that cache has become invalid in anyway, this error is thrown. Offline rights and security First we need to understand how Oracle IRM handles offline use. The way it is implemented is one of the main reasons why Oracle IRM is the leading document security solution and demonstrates our methodology to ensure that solutions address both security and usability and puts the balance of these two in your control. Each classification has a set of predefined roles that the manager of the classification can assign to users. Each role has an offline period which determines the amount of time a user can access content without having to communicate with the IRM server. By default for the context model, which is the classification system that ships out of the box with Oracle IRM, the offline period for each role is 3 days. This is easily changed however and can be as low as under an hour to as long as years. It is also possible to switch off the ability to access content offline which can be useful when content is very sensitive and requires a tight leash. So when a user is online, transparently in the background, the Oracle IRM Desktop communicates with the server and updates the users rights and offline periods. This transparent synchronization period is determined by the server and communicated to all IRM Desktops and allows for users rights to be kept up to date without their intervention. This allows us to support some very important scenarios which are key to a successful IRM solution. A user doesn't have to make any decision when going offline, they simply unplug their laptop and they already have their offline periods synchronized to the maximum values. Any solution that requires a user to make a decision at the point of going offline isn't going to work because people forget to do this and will therefore be unable to legitimately access their content offline. If your rights change to REMOVE your access to content, this also happens in the background. This is very useful when someone has an offline duration of a week and they happen to make a connection to the internet 3 days into that offline period, the Oracle IRM Desktop detects this online state and automatically updates all rights for the user. This means the business risk is reduced when setting long offline periods, because of the daily transparent sync, you can reflect changes as soon as the user is online. Of course, if they choose not to come online at all during that week offline period, you cannot effect change, but you take that risk in giving the 7 day offline period in the first place. If you are added to a NEW classification during the day, this will automatically be synchronized without the user even having to open a piece of content secured against that classification. This is very important, consider the scenario where a senior executive downloads all their email but doesn't open any of it. Disconnects the laptop and then gets on a plane. During the flight they attempt to open a document attached to a downloaded email which has been secured against an IRM classification the user was not even aware they had access to. Because their new role in this classification was automatically synchronized their experience is a good one and the document opens. More information on how the Oracle IRM classification model works can be found in this article by Martin Abrahams. So what about problems accessing the offline rights database? So onto the core issue... when these rights are cached to your machine they are stored in an encrypted database. The encryption of this offline database is keyed to the instance of the installation of the IRM Desktop and the Windows user account. Why? Well what you do not want to happen is for someone to get their rights for content and then copy these files across hundreds of other machines, therefore getting access to sensitive content across many environments. The IRM server has a setting which controls how many times you can cache these rights on unique machines. This is because people typically access IRM content on more than one computer. Their work desktop, a laptop and often a home computer. So Oracle IRM allows for the usability of caching rights on more than one computer whilst retaining strong security over this cache. So what happens if these files are corrupted in someway? That's when you will see the error, Unable to Connect to Offline database. The most common instance of seeing this is when you are using virtual machines and copy them from one computer to the next. The virtual machine software, VMWare Workstation for example, makes changes to the unique information of that virtual machine and as such invalidates the offline database. How do you solve the problem? Resolution is however simple. You just delete all of the offline database files on the machine and they will be recreated with working encryption when the Oracle IRM Desktop next starts. However this does mean that the IRM server will think you have your rights cached to more than one computer and you will need to rerequest your rights, even though you are only going to be accessing them on one. Because it still thinks the old cache is valid. So be aware, it is good practice to increase the server limit from the default of 1 to say 3 or 4. This is done using the Enterprise Manager instance of IRM. So to delete these offline files I have a simple .bat file you can use; Download DeleteOfflineDBs.bat Note that this uses pskillto stop the irmBackground.exe from running. This is part of the IRM Desktop and holds open a lock to the offline database. Either kill this from task manager or use pskillas part of the script.

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  • Great Example of Community How-To Doc

    - by ultan o'broin
    Always on the lookout for examples of community doc, and here's a great one: Chet Justice (@oraclenerd) just launched an eBook version (PDF actually) of John Piwowar's (@jpiwowar) very popular multi-part E-Business Suite Installation Guide. You can obtain it using the PayPal buttons here. All in a good cause too. Creation of how-to information like this for functional or technical tasks, along with working examples about post-install steps, configurations and customizations, is what an applications community value-add is all about. Each community is different of course, an Adobe PhotoShop community might be more interested in templates. Great to see the needs of the community being met like this. If you have other examples you'd like to share, then find the comments.

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  • What are requirements for a successful SOA?

    - by Amir Rezaei
    I’m an EA in an organisation with 10000+ employees. Strategically we are heading towards SOA. Currently I’m researching about SOA’s and creating a road map and I have come over many blogs that talk about “SOA is dead”. We can all agree that SOA is not just web-services. The problem is that I have hard to find any information on the reason behind SOA-fail stories in enterprises. What went bad and what went right? My question is: What are common SOA mistakes in enterprises that make SOA fail in long term? Is the any best practice for SOA? What are the most important requirements for a successful SOA in an enterprise? It would be good feedback towards our SOA strategy in this organisation. I have tried to narrow down the question, but it’s hard due to the nature of the question.

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  • New success stories for Oracle IRM and blog translations

    - by Simon Thorpe
    While we have been busy with the release of Oracle IRM 11g, we've had some customers create a few more success stories for us. These have now been added to our success stories page on this blog, quick links to them are below. Also the announcement has generated a lot of interest globally within Oracle and as such our friends in Latin America have been asking for some translated pages on the blog. So the first of these are now available in Brazilian Portuguese for both the Oracle IRM overview and the simple demonstration online where anyone can self register and experience Oracle IRM protected content. If you work for Oracle sales and would like to translate any of the information on this blog please contact us.

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  • Why is it so hard to find anything on MS site?

    - by Amir Rezaei
    I have always had this question in my mind and I would really be happy to get an explanation for this. Is it only me or do you also feel the same way that it's hard to find anything on MS site. For example, every time I need to download .NET framework I have to Google it. You never know what you can download, no category for downloads. You are simply left to a search field. You never know if you downloaded the latest version of the file. The tragically true is that you have to rely on their competitor Google to find anything on their site. I know that they are a big company. But is it really that hard to have an organized way to publish information?

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  • Are there any formalized/mathematical theories of software testing?

    - by Erik Allik
    Googling "software testing theory" only seems to give theories in the soft sense of the word; I have not been able to find anything that would classify as a theory in the mathematical, information theoretical or some other scientific field's sense. What I'm looking for is something that formalizes what testing is, the notions used, what a test case is, the feasibility of testing something, the practicality of testing something, the extent to which something should be tested, formal definition/explanation of code coverage, etc. UPDATE: Also, I'm not sure, intuitively, about the connection between formal verification and what I asked, but there's clearly some sort of connection.

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  • Sharing VBO with multiple objects and fixed size buffer data

    - by Mark Ingram
    I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO inside it, however I've read that it might be better to share VBOs across multiple objects. Also, I read that you should avoid resizing a VBO (repeated calls to glBufferData with different size parameters), and instead choose a fixed size for a VBO, and just try a range from the buffer. I don't think changing the size of the buffer data would happen too often, but surely it would be better to only allocate the data you need? Choosing an arbitrary value seems risky. I'm looking for some advice on working with individual objects in a scene and their associated buffer data.

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • How to keep a generic process unique?

    - by Steve Van Opstal
    I'm currently working on a project that makes connection between different banks which send us information on which that project replies. A part of that project configures the different protocols that are used (not every bank uses the same protocol), this runs on a separate server. These processes all have unique id's which are stored in a database. But to save time and money on configurations and new processes, we want to make a generic protocol that banks can use. Because of PCI requirements we have to make a separate process for every bank we connect to. But the generic process has only 1 unique identifier and therefor we cannot keep them apart. Giving every copy of that process a different identifier is as I see it impossible because they run entirely separate. So how do I keep my generic process unique?

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