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  • Pros and cons of MPMoviePlayerController versus launching UIWebView to stream movie

    - by Nosredna
    I have a client who has video content for the web in Flash format. My task is to help them show the videos in an iPhone app. I realize that step one is to get these videos into the appropriate Quicktime format for the iPhone. Then I'm going to have to help the client figure out how or where to host these files. If that's tricky I assume they can be hosted at YouTube. My chief concern, though, is which approach to take to stream the video. What are the pros and cons of MPMoviePlayerController versus launching UIWebView with the URL of the stream? Is there any difference? Is one of them more or less forgiving? Is one of them a better user experience? Any gotchas I might expect to run into? I'm assuming playing video is pretty easy on the iPhone. Is it reasonable to try both and have one available as a fallback, or would that be a waste of time? I'm trying to schedule this out a bit, so I'd love to hear real-world experiences from anyone who's done this.

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  • Capture data read from file into string stream Java

    - by halluc1nati0n
    I'm coming from a C++ background, so be kind on my n00bish queries... I'd like to read data from an input file and store it in a stringstream. I can accomplish this in an easy way in C++ using stringstreams. I'm a bit lost trying to do the same in Java. Following is a crude code/way I've developed where I'm storing the data read line-by-line in a string array. I need to use a string stream to capture my data into (rather than use a string array).. Any help? char dataCharArray[] = new char[2]; int marker=0; String inputLine; String temp_to_write_data[] = new String[100]; // Now, read from output_x into stringstream FileInputStream fstream = new FileInputStream("output_" + dataCharArray[0]); // Convert our input stream to a BufferedReader BufferedReader in = new BufferedReader (new InputStreamReader(fstream)); // Continue to read lines while there are still some left to read while ((inputLine = in.readLine()) != null ) { // Print file line to screen // System.out.println (inputLine); temp_to_write_data[marker] = inputLine; marker++; }

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  • How to Capture a live stream from Windows Media Server 2008

    - by Hummad Hassan
    I want to capture the live stream from windows media server to filesystem on my pc I have tried with my own media server with the following code. but when i have checked the out put file i have found this in it. FileStream fs = null; try { HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://mywmsserver/test"); CookieContainer ci = new CookieContainer(1000); req.Timeout = 60000; req.Method = "Get"; req.KeepAlive = true; req.MaximumAutomaticRedirections = 99; req.UseDefaultCredentials = true; req.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3"; req.ReadWriteTimeout = 90000000; req.CookieContainer = ci; //req.MediaType = "video/x-ms-asf"; req.AllowWriteStreamBuffering = true; HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Stream resps = resp.GetResponseStream(); fs = new FileStream("d:\\dump.wmv", FileMode.Create, FileAccess.ReadWrite); byte[] buffer = new byte[1024]; int bytesRead = 0; while ((bytesRead = resps.Read(buffer, 0, buffer.Length)) > 0) { fs.Write(buffer, 0, bytesRead); } } catch (Exception ex) { } finally { if (fs != null) fs.Close(); }

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  • Reading data from an open HTTP stream

    - by allenjones
    Hi, I am trying to use the .NET WebRequest/WebResponse classes to access the Twitter streaming API here "http://stream.twitter.com/spritzer.json". I need to be able to open the connection and read data incrementally from the open connection. Currently, when I call WebRequest.GetResponse method, it blocks until the entire response is downloaded. I know there is a BeginGetResponse method, but this will just do the same thing on a background thread. I need to get access to the response stream while the download is still happening. This just does not seem possible to me with these classes. There is a specific comment about this in the Twitter documentation: "Please note that some HTTP client libraries only return the response body after the connection has been closed by the server. These clients will not work for accessing the Streaming API. You must use an HTTP client that will return response data incrementally. Most robust HTTP client libraries will provide this functionality. The Apache HttpClient will handle this use case, for example." They point to the Appache HttpClient, but that doesn't help much because I need to use .NET. Any ideas whether this is possible with WebRequest/WebResponse, or do I have to go for lower level networking classes? Maybe there are other libraries that will allow me to do this? Thx Allen

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  • How to Capture a live stream from Windows Media Server 2008 using c#.net

    - by Hummad Hassan
    I want to capture the live stream from windows media server to filesystem on my pc I have tried with my own media server with the following code. but when i have checked the out put file i have found this in it. please help me with this. Thanks [Reference] Ref1=http://mywindowsmediaserver/test?MSWMExt=.asf Ref2=http://mywindowsmediaserver/test?MSWMExt=.asf FileStream fs = null; try { HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://mywmsserver/test"); CookieContainer ci = new CookieContainer(1000); req.Timeout = 60000; req.Method = "Get"; req.KeepAlive = true; req.MaximumAutomaticRedirections = 99; req.UseDefaultCredentials = true; req.UserAgent = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3"; req.ReadWriteTimeout = 90000000; req.CookieContainer = ci; //req.MediaType = "video/x-ms-asf"; req.AllowWriteStreamBuffering = true; HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); Stream resps = resp.GetResponseStream(); fs = new FileStream("d:\\dump.wmv", FileMode.Create, FileAccess.ReadWrite); byte[] buffer = new byte[1024]; int bytesRead = 0; while ((bytesRead = resps.Read(buffer, 0, buffer.Length)) > 0) { fs.Write(buffer, 0, bytesRead); } } catch (Exception ex) { } finally { if (fs != null) fs.Close(); }

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  • Android, phone call audio stream via wlan

    - by moppel
    I am planning on developing my specific voip app for android. Here's the scenario: when a phone call occurs I want to hear the person who's calling on my local pc speakers and I want to speak to him via my own pc microphone / headset. So I need to send the audio stream of both me and the person I am talking to via the wlan network. Something like this: ... onCallStateChanged(int state, String phoneNumber){ while(state == PhoneListener.CALL_STATE_OFFHOOK){ //while phone call is happaning //send incoming speech via wlan to pc //receive audiostream from pc microphone and direct it to the phone call } } ... Is this possible with the current Android API? (Actually it should be since voip apps are available in the market) I did some research in the Android API and all I found was the AudioManager which has constant named public static final int STREAM_VOICE_CALL; //The audio stream for phone calls But I don't know how to use it our how it should give me access to the actual audiostreams which I can send via network. How do I manage to do this? The connection would be realised by TCP sockets.

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  • Convert InputStream to String with encoding given in stream data

    - by Quentin
    Hi, My input is a InputStream which contains an XML document. Encoding used in XML is unknown and it is defined in the first line of XML document. From this InputStream, I want to have all document in a String. To do this, I use a BufferedInputStream to mark the beginning of the file and start reading first line. I read this first line to get encoding and then I use an InputStreamReader to generate a String with the correct encoding. It seems that it is not the best way to achieve this goal because it produces an OutOfMemory error. Any idea, how to do it ? public static String streamToString(final InputStream is) { String result = null; if (is != null) { BufferedInputStream bis = new BufferedInputStream(is); bis.mark(Integer.MAX_VALUE); final StringBuilder stringBuilder = new StringBuilder(); try { // stream reader that handle encoding final InputStreamReader readerForEncoding = new InputStreamReader(bis, "UTF-8"); final BufferedReader bufferedReaderForEncoding = new BufferedReader(readerForEncoding); String encoding = extractEncodingFromStream(bufferedReaderForEncoding); if (encoding == null) { encoding = DEFAULT_ENCODING; } // stream reader that handle encoding bis.reset(); final InputStreamReader readerForContent = new InputStreamReader(bis, encoding); final BufferedReader bufferedReaderForContent = new BufferedReader(readerForContent); String line = bufferedReaderForContent.readLine(); while (line != null) { stringBuilder.append(line); line = bufferedReaderForContent.readLine(); } bufferedReaderForContent.close(); bufferedReaderForEncoding.close(); } catch (IOException e) { // reset string builder stringBuilder.delete(0, stringBuilder.length()); } result = stringBuilder.toString(); }else { result = null; } return result; } Regards, Quentin

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  • Google App Engine - How to implement the activity stream in a social network

    - by spidee
    I want some ideas on the best practice to implement an activity stream for a social network im building in app engine (PYTHON) I first want to keep a log for all activities of each user - so that we have a history. i.e. someone became a friend, added a picture, changed their address etc. This way we have a users history available should we need it. Also mean we can remove friendship joins, change user data but have a historical log. I also want to stream a users activity to their friends. for this only the last X activities need to be kept - that is in the scenario that messages are sent to friends when an activity occurs. Its pretty straight forward designing a history log - ie: when, what, where. The complication comes as to how we notify friends of a user as to their activity. In our app friendships are not mutual - ie they are based on the twitter following model. Some accounts could have thousands of followers. What is the best approach to model this. using a many to many join table and doing a costly query - using a feed class that fired a copy of the activity to all the subscribers - maybe into mcache? As their maybe a need to fire thousands of messages i would imagine a cron job would need to be used. Any help ideas thoughts on this Thx

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  • How to stream authenticated content with MediaPlayer on Android

    - by 102790073222983779908
    I've seen quite a few posts askign this question on SO but there doesn't seem to be a definitive answer (or at least an answer I like!) I've got content protected behind basic auth (username/password) -- I can download it fine using the various HTTP download clases but for the life of me I can't sort out how to tell media player to stream it (and provide the authentication). I saw one post that suggested it wasn't possible since the MediaPlayer is all native code and doesn't things like the Authenticator. There are plenty of examples of how to first download to a cached copy and then play that back but....That sort of sucks (and the files maybe 100's of MB's). I saw at least one proposal to download it in smalish chunks and then start & stop the playback (redirecting to the new file) but that sort of sucks also since there would (I presume) be a stutter (I haven't tried it though) The best idea I have at this point is to start downloading to a cache file and then when it's 'full enough' start up playback while I continue to fill the file.... I hope that this works (but again, haven't tried it). Am I missing something obvious? It's so painful to have all the various pieces almost working and I sort of convinced myself that there had to be a way to natively stream protected content (or have it take a already established & qualified InputStream) but it appears no joy. BTW I'm a Mac/iPhone guy and a newb at Android so I'm still fighting a bit of Java learning.... Excuse me if I'm missing somthing obvious. -john

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  • How to open a file URI in C#?

    - by roshan
    Here's the code snippet String str= ??????? // I want to assign c:/my/test.html to this string Uri uri= new Uri (str); Stream src = Application.GetContentStream(uri).Stream; What's the correct way to do this? I'm getting "URI not relative" Exception thrown

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  • HTTP Live Streaming, FFMPEG & FFSERVER, and iPhone OS 3

    - by jcnnghm
    In iPhone OS 3, Apple has introduced HTTP Live Streaming which should allow live streaming of video from the internet. I am currently operating a webcam, which feeds into my server, and is then converted into a flv stream by ffmpeg, and streamed back out using ffserver. Does anyone know how to setup a video stream the iPhone can use using ffmpeg and ffserver? I should be able to re-encode into just about any format on the fly.

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  • Streaming live video from WCF service to Silverlight

    - by Yuval Peled
    Hi, I need to stream live captured data (from a screen/web cam) from a WCF service to a Silverlight client. Since it's live data I don't mind losing packets... More important that it will be real-time data. Any suggestions how can I do it? How does the WCF service transfer it? How does the Silverlight client should consume the stream?

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  • justin.tv jquery get some data

    - by Petter Thowsen
    I've been reading for hours on this json stuff and the justin.tv API documenation but still unable to get the number of viewers currently viewing my stream. Here's a json script I tried, nothing happens. var url = "http://api.justin.tv/api/stream/list.json"; $.ajax({ url: url, dataType: 'jsonp', data: { channel: "dreamvoid"}, success: function(data) { $('#result').text(JSON.stringify(data.stream_count)); }, jsonp: 'jsonp' });

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  • relational databases and multicast messages

    - by xRobot
    I have read that relational databases are a terrible way to do multicast messages like twitter. So twitter saves every tweet only one times and then retrieve its in every stream ? or saves every tweet in every users's stream ? I want to know why relational database ( like mysql or postgresql ) doesn't good for twitter-like application.

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  • How to download file into string with progress callback?

    - by Kaminari
    I would like to use the WebClient (or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately. Is there a best way to do this? I mean two ways, to string and to file. Progress is my own delegate and it's working good. FIFTH UPDATE: Finally, I managed to do it. In the meantime I checked out some solutions what made me realize that the problem lies elsewhere. I've tested custom WebResponse and WebRequest objects, library libCURL.NET and even Sockets. The difference in time was gzip compression. Compressed stream lenght was simply half the normal stream lenght and thus download time was less than 3 seconds with the browser. I put some code if someone will want to know how i solved this: (some headers are not needed) public static string DownloadString(string URL) { WebClient client = new WebClient(); client.Headers["User-Agent"] = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5"; client.Headers["Accept"] = "application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; client.Headers["Accept-Encoding"] = "gzip,deflate,sdch"; client.Headers["Accept-Charset"] = "ISO-8859-2,utf-8;q=0.7,*;q=0.3"; Stream inputStream = client.OpenRead(new Uri(URL)); MemoryStream memoryStream = new MemoryStream(); const int size = 32 * 4096; byte[] buffer = new byte[size]; if (client.ResponseHeaders["Content-Encoding"] == "gzip") { inputStream = new GZipStream(inputStream, CompressionMode.Decompress); } int count = 0; do { count = inputStream.Read(buffer, 0, size); if (count > 0) { memoryStream.Write(buffer, 0, count); } } while (count > 0); string result = Encoding.Default.GetString(memoryStream.ToArray()); memoryStream.Close(); inputStream.Close(); return result; } I think that asyncro functions will be almost the same. But i will simply use another thread to fire this function. I dont need percise progress indication.

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • Bootable GRUB partition

    - by MA1
    I have a customized live fedora 12 USB which is working fine. What i want to do is to make a partition of my hard disk bootable so that my customized fedora can be run from hard disk. To accomplish this i did the following steps: Created a primary partition(/dev/sda2) and format it as ext3 and set it as active. Copy all the files in the live usb to /dev/sda2. Following are the live usb contents(all directories): a. boot b. EFI c. LiveOS d. syslinux Then i installed the GRUB in boot/grub Created the grub.conf in boot/grub Following are the contents of each directory in the USB: syslinux/ boot.cat isolinux.bin splash.jpg vesamenu.c32 initrd0.img ldlinux.sys syslinux.cfg vmlinuz0 LiveOS/ livecd-iso-to-disk osmin.img squashfs.img EFI/ boot/ boot.conf grub.conf boot.efi bootia32.conf bootia32.efi splash.jpg splash.xpm.gz vesamenu.c32 initrd0.img isolinux.bin isolinux.cfg vmlinuz0 boot/grub/ core GRUB files grub.conf olpc.fth Following are contents of grub.conf default=0 splashimage=/EFI/boot/splash.xpm.gz timeout 2 hiddenmenu title funLinux kernel /EFI/boot/vmlinuz0 root=live:LABEL=myFun rootfstype=auto ro liveimg quiet ssb.blacklist=1 selinux=0 vga=normal nomodeset rhgb initrd /EFI/boot/initrd0.img Now when i try to boot from the hard disk it shows the grub menu and fedora starting to load but during loading it said No root device found Boot has failed, sleeping forever So, where is the problem? what i am doing wrong?

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  • Web page layout becomes broken when moved to live.

    - by Moses
    I want to preface my question with the fact that I'm only a front-end web developer, so please excuse my gross lack of knowledge in this area. My company has three webservers: one for development (IIS v5), one for staging (IIS v5), and one for live deployment (IIS v6). Staging is an exact mirror of live. When I compare the staging and live web pages side by side in Firefox (3.6), the pages are identical. However, when I compare the staging and live pages with Internet Explorer (8), there are major differences... In staging, the squares for bulleted lists are small. In live, the squares are big. In staging, the borders for tables are thick. In live, the borders are thin. In staging, an ASP generated image is the proper height. In live, the image is cropped at the bottom by about 10px. In the end, the layout on live became broken because of these tiny differences, but why? Does the fact that live is on IIS 6 and staging is on IIS 5 account for the small variance in display? And is there any way I can change this server side? Also, is there any reason why Firefox displays both correctly and IE displays both incorrectly?

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  • jquery .live on load event

    - by bandhunt
    I need a way to use the jquery .live() function to act on elements that are loaded via ajax. For instance a div is loaded via ajax .load() <div id="mydiv"></div> Normally I do .live() with a click event, but I need to know how to tell the dom that this new div has loaded without any explicit actions/events from the user. This code doesn't work, but I want to do something like this: mydiv = $("#mydiv"); mydiv.live("mydiv.length > 0", function() { // do something }); The "mydiv.length" being a substitue for the typical "click" or other event.

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  • jQuery live() and stopPropagation() issue

    - by colourandcode
    I know that the live() event handles event bubbling different than all other jQuery events. jQuery recommends using 'return false', but in my case that doesn't work. The issue is: I have a DIV which contains an anchor tag. The DIV is bound using live(). Whenever I click the anchor tag inside this DIV it bubbles and calls the DIV's event. If I bind an event to that A tag which returns false it prevents the link from opening. Neither stopPropagation() or return false work in this case. Are there any other options? Ideally I'd like to keep the live() event around.

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  • Live streaming using Flash

    - by James
    Hi, I was working on an application that streams live video using Flash client and Wowza media server. As of now, I use an independent desktop based encoder(Flash Media Live Encoder) to publish my live stream. I wanted to know if it is possible to do the encoding part in the browser? My application would be a used by many to publish their streams so I cannot ask everyone to use FMLE to publish. I was wondering how do the other web based video chat applications do the encoding part over the web. Please help. Thanks

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  • Is it possible to do live events in YUI, similar to jQuery's live events?

    - by eculver
    It doesn't currently seem as though there is a way to do live events in YUI similar to jQuery: http://api.jquery.com/live/ It sure would be nice if something like: function handleClick(e) { // click! } YUI().use('node-base', function(Y) { Y.on("click", handleClick, ".foo"); }); caused handleClick to be fired when a node with the "foo" class was clicked on after being dynamically added to the DOM and sometime after the Y.on was evaluated. I feel like live events are one of jQuery's killer features that YUI lacks.

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  • how to "lock" live site when doing (phing) deployment

    - by Jorre
    On http://www.slideshare.net/eljefe/automated-deployment-with-phing in slide 15 they are talking about "locking the live site" when doing deployment. We are running multiple webshops in a SAAS application where it is possible that users are adding products, buying products and paying for products online, and so on... When deploying we want to do this as clean as possible, so that not payments or orders or other critical data will be lost. We have a deployment scenario set up using phing (amazing tool!) but we are missing one crucial step being the "locking of the live site" while deploying. What is a possible way to lock a live site and bring it back online after deploying?

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  • Exposing some live data on a website - New to ASP.NET, need guidelines

    - by Carlos
    I have a large .NET based system running within the company intranet, which allows winforms users to see some live calculated numbers and a custom winforms control drawn live (but not real-time). The Forms users can also affect the operation of the system. I would like to just show the live numbers on a website, along with the custom control. Nothing needs to come back from the web user, as the web app is meant to be just for monitoring. All the numbers can be calculated at the server. It's been a long time since I touched ASP.NET, and I need to know how to proceed. What are the steps in building and deploying such a website? Any caveats I need to look out for?

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  • Live() keyword not working on load with dynamic html images

    - by Sara Chipps
    I have images being dynamically added to a page, I don't seem to be able to get the 'load' event working dynamically with live(). This is the code I currently have: $('#largeImg' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).live('load' , function() { $('#loader' + nextUniqueItemID).hide(); $('#largeImg' + nextUniqueItemID).show(); }); with '#largeImg' + nextUniqueItemID being an image that was added to the page earlier in the function and '#largeImg' + nextUniqueItemID being a loading image. I feel as if I may be misusing "live" as it doesn't really need a listener but to trigger the event immediately.

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