Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?
- by Mathias Lykkegaard Lorenzen
I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough).
Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the…