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  • Jelly bean not calling onPrepareOptionsMenu() when opening the menu for the first time

    - by syloc
    I'm overriding onPrepareOptionsMenu to hide and show menu items. When testing it with the API level 16 emulator; onPrepareOptionsMenu is not called when opening the menu for the first time. But when i reopen the menu it works. The problem is only with the first usage. You can simple test it with this; @Override public void onPrepareOptionsMenu(Menu menu) { Toast.makeText(this.getActivity(), "pre", Toast.LENGTH_SHORT).show(); super.onPrepareOptionsMenu(menu); } Any ideas?

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  • Control Menu Items based on Privileges of Logged In User with spring security

    - by Nirmal
    Hi All... Based on this link I have incorporated the spring security core module with my grails project... I am using the Requestmap concept by storing each role, user and requestmap inside the database only... Now my requirement is to provide the menu items based on the users assigned roles... For e.g.: If my "User" Main Menu have following Items : Dashboard Import User Manage User And if I have assigned a roles of Dashboard and Import User to the user with a username "auditor" then, only following Menu items should be displayed on the screen : User (Main Menu) - Dashboard (sub menu) - Import User (sub menu) I have explored the Spring Security ACL plugin for the same, but it's using the Domain classes to get it working... So, wanted to know the convenient way to do so... Thanks in advance...

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  • How to create a drop down menu like the one displayed on Amazon?

    - by webdev_newbee
    I am kind of new to web development. I am trying to create a drop down menu, something I have now is like: <select> <option value="volvo">Volvo</option> <option value="saab">Saab</option> <option value="opel">Opel</option> <option value="audi">Audi</option> </select> but this is not exactly what I want. I want to create a drop down list very similar to the one on Amazon.com (the dropdown list beside "Search"), shown in following pic. so whenever user click on the button, the list will be displayed in the button as text. Please feel free to give me any ideas. Thank you,

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  • menu items not displaying properly

    - by Senthilkumar
    Hi I am using Xml Data source to build menu for my application.. but the problem I am facing is, when i click on the menu it display all submenu right below the menu.. but when i scroll down a little in the page and click on the menu it display the menu items not at the right place.. which means it display the items not right below the menu it leaves some space in between (which is equal to legth i come down using scrollbar).. can any one help me???????

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  • Remote server's x menus without vino, vnc etc

    - by Fredde
    A question where both google searches, as well as askubuntu and ubuntu forums searches fails though rephrasing the question a number of times. Have a Lubuntu server with some storage and functions and a lubuntu laptop. Previous when running winXP, I had Xming, could start a x-session on the server, got the lxpanel on the laptop, switching, running x-programs without a hitch though the lxpanel menu. A very neat and convenient solution. However the winXP crashed, me moving to lubuntu also for the laptop. still things work, I ssh into the server and can start x-programs without a hitch. But, as with all graphical desktops, I at times need access to the lx menus on the server to find programs and here the problems arise, most finding I got talk about installing VNC, vino etc overkills, avoiding existing X-integration between the servers. I'll like to do as I did with Xming, see the menu system on the server, in my "client's" xwin? Just to see the servers installed software without colliding with the laptop X-server, just using it as normal X-apps.

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  • The battery indicator in Unity panel not showing up

    - by user61415
    I installed Ubuntu 12.04 with Wubi. Well after being completely dazzled with the amount of free content in the Software Centre, I decided to go deeper and start messing with settings. Well after changing the screen brightness the highest level I noticed that there wasn't an indicator for how much battery was left in my laptop. I looked up online on got 2 suggestions on how to fix: Right click on the Unity panel and add an indicator Set it to show in the power settings menu. Well I did both when I right click at the top menu nothing comes up and setting it to show does nothing either. Then I tried installing something in the Software Centre. I got something but when I activated it it said I had 0% power left even though I was charging and at %100 according the Light in the front of my laptop. So now I'm thinking that it doesn't even recognise my computer as a laptop which is weird because in the display settings it says my screen size is set to laptop. How can I install it? I don't know what version it is other then Ubuntu 12.04 and no matter what the icon does not appear with the

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  • display driver problem

    - by Robert
    I just recently installed Ubuntu 12.10 on my laptop and am keeping windows 7 as a back up for when I get stuck like now..... After I installed Ubuntu I got on line and was reading about some of the things to do after Installing for the first time. One of them was looking for additional drivers witch I did and found two display drivers. Both drivers were from Ubuntu. However after install and a reboot I can't see any of my menu bars.....no app bar on the side.....no bar at the top of the display...nothing. I did have a file on the desktop that I was able to open. And I just learned that ctrl+alt+T gets me a form of command prompt. this worked but I don't know how to use it. How do I get my menu bars back?? is there a way to uninstall the drivers? I am really new to Ubuntu and like it so far but am having problems getting over the learning curve.

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  • middle-click on Thunderbird icon in Unity Launcher gives window without titlebar or menubar

    - by Mike Kupfer
    I expect that this is a (low-priority) bug, but apport-bug strongly encouraged me to come here first, so here I am... What I did: I started Thunderbird and then minimized the window. I then middle-clicked on the Thunderbird icon in the Unity (3D) Launcher. I do not have any of the appmenu packages installed (not indicator-appmenu, nor any of the *-globalmenu or appmenu-* packages). What I expected: I would get the Thunderbird main window back at its original location, or possibly I'd get a Compose Mail window somewhere on the desktop. (This was something of an experiment, so I wasn't really sure what to expect.) What happens: The Thunderbird main window appears in the upper left corner of the display, displacing the Launcher. This was not its previous location. The window has no titlebar or menubar. The top panel says "Thunderbird Mail", but moving the mouse over that text does nothing (doesn't show the close/minimize/maximize controls). I can still bring up the Launcher and start applications. If I start Firefox and give it input focus, clicking on the Thunderbird window leaves the focus with Firefox. I can use the Switcher to give Thunderbird the input focus. (Both the Unity Switcher and the Static Application Switcher work. If I use the Static Application Switcher, I see Thunderbird's menubar in the top panel until I release Alt-tab.) I can kill Thunderbird from the Launcher. I can also use the Unity Switcher to minimize everything. If I then left-click on the Thunderbird icon in the Launcher, the Thunderbird main window reappears in the upper left. But this time it does not displace the Launcher, and it has the proper titlebar and menubar. This does not happen with Unity 2D. And I haven't seen it with any other app. I realize that because I've disabled the appmenu stuff, I'm not getting the full Unity experience, and there might be some rough edges. But this is a bug, yes?

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  • Ubuntu Desktop shifted to right

    - by Sunny Kumar Aditya
    I am using Ubuntu 12.04 (precise) Kernel : 3.5.0-18-generic I am encountering a strange problem, my whole desktop has shifted to right. This happened after I restored my system, I was getting a blank screen earlier.(something is better than nothing). For some reason it also shows my display as laptop. Running xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 0.0* 800x600 0.0 640x480 0.0 Running lspci lspci -nn | grep VGA 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0102] (rev 09) My Display on window supports maximum of 1366*768. I do not want to reinstall everything please help. It is cycled around as mentioned by Eliah Kagan For correcting my blank screen issue I edited my grub file I edited this line and added nomodeset, without it screen gets all grained up. GRUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset " When I boot from live CD also I get the same shifted screen Update 2 Tried booting from live CD with 11.04 same issue Update 3 .xsession-errors file : http://pastebin.com/uveSgNa8 Update 4 xrandr -q | grep -w connected xrandr: Failed to get size of gamma for output default default connected 1024x768+0+0 0mm x 0mm

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  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

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  • rkhunter: right way to handle warnings further?

    - by zuba
    I googled some and checked out two first links it found: http://www.skullbox.net/rkhunter.php http://www.techerator.com/2011/07/how-to-detect-rootkits-in-linux-with-rkhunter/ They don't mention what shall I do in case of such warnings: Warning: The command '/bin/which' has been replaced by a script: /bin/which: POSIX shell script text executable Warning: The command '/usr/sbin/adduser' has been replaced by a script: /usr/sbin/adduser: a /usr/bin/perl script text executable Warning: The command '/usr/bin/ldd' has been replaced by a script: /usr/bin/ldd: Bourne-Again shell script text executable Warning: The file properties have changed: File: /usr/bin/lynx Current hash: 95e81c36428c9d955e8915a7b551b1ffed2c3f28 Stored hash : a46af7e4154a96d926a0f32790181eabf02c60a4 Q1: Is there more extended HowTos which explain how to deal with different kind warnings? And the second question. Were my actions sufficient to resolve these warnings? a) To find the package which contains the suspicious file, e.g. it is debianutils for the file /bin/which ~ > dpkg -S /bin/which debianutils: /bin/which b) To check the debianutils package checksums: ~ > debsums debianutils /bin/run-parts OK /bin/tempfile OK /bin/which OK /sbin/installkernel OK /usr/bin/savelog OK /usr/sbin/add-shell OK /usr/sbin/remove-shell OK /usr/share/man/man1/which.1.gz OK /usr/share/man/man1/tempfile.1.gz OK /usr/share/man/man8/savelog.8.gz OK /usr/share/man/man8/add-shell.8.gz OK /usr/share/man/man8/remove-shell.8.gz OK /usr/share/man/man8/run-parts.8.gz OK /usr/share/man/man8/installkernel.8.gz OK /usr/share/man/fr/man1/which.1.gz OK /usr/share/man/fr/man1/tempfile.1.gz OK /usr/share/man/fr/man8/remove-shell.8.gz OK /usr/share/man/fr/man8/run-parts.8.gz OK /usr/share/man/fr/man8/savelog.8.gz OK /usr/share/man/fr/man8/add-shell.8.gz OK /usr/share/man/fr/man8/installkernel.8.gz OK /usr/share/doc/debianutils/copyright OK /usr/share/doc/debianutils/changelog.gz OK /usr/share/doc/debianutils/README.shells.gz OK /usr/share/debianutils/shells OK c) To relax about /bin/which as I see OK /bin/which OK d) To put the file /bin/which to /etc/rkhunter.conf as SCRIPTWHITELIST="/bin/which" e) For warnings as for the file /usr/bin/lynx I update checksum with rkhunter --propupd /usr/bin/lynx.cur Q2: Do I resolve such warnings right way?

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  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

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  • Antenna Aligner part 2: Finding the right direction

    - by Chris George
    Last time I managed to get "my first app(tm)" built, published and running on my iPhone. This was really cool, a piece of my code running on my very own device. Ok, so I'm easily pleased! The next challenge was actually trying to determine what it was I wanted this app to do, and how to do it. Reverting back to good old paper and pen, I started sketching out designs for the app. I knew I wanted it to get a list of transmitters, then clicking on a transmitter would display a compass type view, with an arrow pointing the right way. I figured there would not be much point in continuing until I know I could do the graphical part of the project, i.e. the rotating compass, so armed with that reasoning (plus the fact I just wanted to get on and code!), I once again dived into visual studio. Using my friend (google) I found some example code for getting the compass data from the phone using the PhoneGap framework. // onSuccess: Get the current heading // function onSuccess(heading) {    alert('Heading: ' + heading); } navigator.compass.getCurrentHeading(onSuccess, onError); Using the ripple mobile emulator this showed that it was successfully getting the compass heading. But it didn't work when uploaded to my phone. It turns out that the examples I had been looking at were for PhoneGap 1.0, and Nomad uses PhoneGap 1.4.1. In 1.4.1, getCurrentHeading provides a compass object to onSuccess, not just a numeric value, so the code now looks like // onSuccess: Get the current magnetic heading // function onSuccess(heading) {    alert('Heading: ' + heading.magneticHeading); }; navigator.compass.getCurrentHeading(onSuccess, onError); So the lesson learnt from this... read the documentation for the version you are actually using! This does, however, lead to compatibility problems with ripple as it only supports 1.0 which is a real pain. I hope that the ripple system is updated sometime soon.

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  • Picking the right license

    - by nightcracker
    Hey, I have some trouble with picking the right license for my works. I have a few requirements: Not copyleft like the GNU (L)GPL and allows for redistribution under other licenses Allows other people to redistribute your (modified) work but prevents that other people freely make money off my work (they need to ask/buy a commercial license if they want to) Compatible with the GNU (L)GPL Not responsible for any damage caused by my work Now, I wrote my own little license based on the BSD and CC Attribution-NonCommercial 3.0 licenses, but I am not sure if it will hold in court. Copyright <year> <copyright holder>. All rights reserved. Redistribution of this work, with or without modification, are permitted provided that the following conditions are met: 1. All redistributions must attribute <copyright holder> as the original author or licensor of this work (but not in any way that suggests that they endorse you or your use of the work). 2. All redistributions must be for non-commercial purposes and free of charge unless specific written permission by <copyright holder> is given. This work is provided by <copyright holder> "as is" and any express or implied warranties are disclaimed. <copyright holder> is not liable for any damage arising in any way out of the use of this work. Now, you could help me by either: Point me to an existing license which is satisfies my requirements Confirm that my license has no major flaws and most likely would hold in court Thanks!

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  • Architecture : am I doing things right?

    - by Jeremy D
    I'm trying to use a '~classic' layered arch using .NET and Entity Framework. We are starting from a legacy database which is a little bit crappy: Inconsistent naming Unneeded views (view referencing other views, select * views etc...) Aggregated columns Potatoes and Carrots in the same table etc... So I ended with fully isolating my database structure from my domain model. To do so EF entities are hidden from presentation layer. The goal is to permit an easier database refactoring while lowering the impact of it on applications. I'm now facing a lot of challenges and I'm starting to ask myself if I'm doing things right. My Domain Model is highly volatile, it keeps evolving with apps as new fields needs are arising. Complexity of it keeps raising and class it contains start to get a lot of properties. Creating include strategy and reprojecting to EF is very tricky (my domain objects don't have any kind of lazy/eager loading relationship properties): DomainInclude<Domain.Model.Bar>.Include("Customers").Include("Customers.Friends") // To... IFooContext.Bars.Include(...).Include(...).Where(...) Some framework are raping the isolation levels (Devexpress Grids which needs either XPO or IQueryable for filtering and paging large data sets) I'm starting to ask myself if : the isolation of EF auto-generated entities is an unneeded cost. I should allow frameworks to hit IQueryable? Slow slope to hell? (it's really hard to isolate DevExpress framework, any successful experience?) the high volatility of my domain model is normal? Did you have similar difficulties? Any advice based on experience?

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  • How to do MVC the right way

    - by Ieyasu Sawada
    I've been doing MVC for a few months now using the CodeIgniter framework in PHP but I still don't know if I'm really doing things right. What I currently do is: Model - this is where I put database queries (select, insert, update, delete). Here's a sample from one of the models that I have: function register_user($user_login, $user_profile, $department, $role) { $department_id = $this->get_department_id($department); $role_id = $this->get_role_id($role); array_push($user_login, $department_id, $role_id); $this->db->query("INSERT INTO tbl_users SET username=?, hashed_password=?, salt=?, department_id=?, role_id=?", $user_login); $user_id = $this->db->insert_id(); array_push($user_profile, $user_id); $this->db->query(" INSERT INTO tbl_userprofile SET firstname=?, midname=?, lastname=?, user_id=? ", $user_profile); } Controller - talks to the model, calls up the methods in the model which queries the database, supplies the data which the views will display(success alerts, error alerts, data from database), inherits a parent controller which checks if user is logged in. Here's a sample: function create_user(){ $this->load->helper('encryption/Bcrypt'); $bcrypt = new Bcrypt(15); $user_data = array( 'username' => 'Username', 'firstname' => 'Firstname', 'middlename' => 'Middlename', 'lastname' => 'Lastname', 'password' => 'Password', 'department' => 'Department', 'role' => 'Role' ); foreach ($user_data as $key => $value) { $this->form_validation->set_rules($key, $value, 'required|trim'); } if ($this->form_validation->run() == FALSE) { $departments = $this->user_model->list_departments(); $it_roles = $this->user_model->list_roles(1); $tc_roles = $this->user_model->list_roles(2); $assessor_roles = $this->user_model->list_roles(3); $data['data'] = array('departments' => $departments, 'it_roles' => $it_roles, 'tc_roles' => $tc_roles, 'assessor_roles' => $assessor_roles); $data['content'] = 'admin/create_user'; parent::error_alert(); $this->load->view($this->_at, $data); } else { $username = $this->input->post('username'); $salt = $bcrypt->getSalt(); $hashed_password = $bcrypt->hash($this->input->post('password'), $salt); $fname = $this->input->post('firstname'); $mname = $this->input->post('middlename'); $lname = $this->input->post('lastname'); $department = $this->input->post('department'); $role = $this->input->post('role'); $user_login = array($username, $hashed_password, $salt); $user_profile = array($fname, $mname, $lname); $this->user_model->register_user($user_login, $user_profile, $department, $role); $data['content'] = 'admin/view_user'; parent::success_alert(4, 'User Sucessfully Registered!', 'You may now login using your account'); $data['data'] = array('username' => $username, 'fname' => $fname, 'mname' => $mname, 'lname' => $lname, 'department' => $department, 'role' => $role); $this->load->view($this->_at, $data); } } Views - this is where I put html, css, and JavaScript code (form validation code for the current form, looping through the data supplied by controller, a few if statements to hide and show things depending on the data supplied by the controller). <!--User registration form--> <form class="well min-form" method="post"> <div class="form-heading"> <h3>User Registration</h3> </div> <label for="username">Username</label> <input type="text" id="username" name="username" class="span3" autofocus> <label for="password">Password</label> <input type="password" id="password" name="password" class="span3"> <label for="firstname">First name</label> <input type="text" id="firstname" name="firstname" class="span3"> <label for="middlename">Middle name</label> <input type="text" id="middlename" name="middlename" class="span3"> <label for="lastname">Last name</label> <input type="text" id="lastname" name="lastname" class="span3"> <label for="department">Department</label> <input type="text" id="department" name="department" class="span3" list="list_departments"> <datalist id="list_departments"> <?php foreach ($data['departments'] as $row) { ?> <option data-id="<?php echo $row['department_id']; ?>" value="<?php echo $row['department']; ?>"><?php echo $row['department']; ?></option> <?php } ?> </datalist> <label for="role">Role</label> <input type="text" id="role" name="role" class="span3" list=""> <datalist id="list_it"> <?php foreach ($data['it_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_collection"> <?php foreach ($data['tc_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <datalist id="list_assessor"> <?php foreach ($data['assessor_roles'] as $row) { ?> <option data-id="<?php echo $row['role_id']; ?>" value="<?php echo $row['role']; ?>"><?php echo $row['role']; ?></option> <?php } ?> </datalist> <p> <button type="submit" class="btn btn-success">Create User</button> </p> </form> <script> var departments = []; var roles = []; $('#list_departments option').each(function(i){ departments[i] = $(this).val(); }); $('#list_it option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_collection option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#list_assessor option').each(function(i){ roles[roles.length + 1] = $(this).val(); }); $('#department').blur(function(){ var department = $.trim($(this).val()); $('#role').attr('list', 'list_' + department); }); var password = new LiveValidation('password'); password.add(Validate.Presence); password.add(Validate.Length, {minimum: 10}); $('input[type=text]').each(function(i){ var field_id = $(this).attr('id'); var field = new LiveValidation(field_id); field.add(Validate.Presence); if(field_id == 'department'){ field.add(Validate.Inclusion, {within : departments}); } else if(field_id == 'role'){ field.add(Validate.Inclusion, {within : roles}) } }); </script> The codes above are actually code from the application that I'm currently working on. I'm working on it alone so I don't really have someone to review my code for me and point out the wrong things in it so I'm posting it here in hopes that someone could point out the wrong things that I've done in here. I'm also looking for some guidelines in writing MVC code like what are the things that should be and shouldn't be included in views, models and controllers. How else can I improve the current code that I have right now. I've written some really terrible code before(duplication of logic, etc.) that's why I want to improve my code so that I can easily maintain it in the future. Thanks!

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  • SDL: Clipping a Sprite Sheet from Left to Right

    - by 0X1A
    I'm trying to get a sprite sheet clipped in the right order but I'm a bit stumped, every iteration I've tried has tended to be in the wrong order. This is my current implementation. Frames = (TempSurface-h / ClipHeight) * (TempSurface-w / ClipWidth); SDL_Rect Clips[Frames]; for (i = 0; i < Frames; i++) { if (i != 0 && i % (TempSurface-h / ClipHeight) == 0) ColumnIndex++; Clips[i].x = ColumnIndex * ClipWidth; Clips[i].y = i % (TempSurface-h / ClipHeight) * ClipHeight; Clips[i].w = ClipWidth; Clips[i].h = ClipHeight; Where TempSurface is the entire sheet loaded to a SDL_Surface and Clips[] is an array of SDL_Rects. What results from this is a sprite sheet set to SDL_Rects in the wrong order. For example a sheet of dimensions 4x4 would load desirably as this: | 0 | 1 | 2 | 3 | | 4 | 5 | 6 | 7 | | 8 | 9 | 10| 11| | 12| 13| 14| 15| But would be set as this order: | 0 | 4 | 8 | 12| | 1 | 5 | 9 | 13| | 2 | 6 | 10| 14| | 3 | 7 | 11| 15| What should I be doing for these to be set correctly?

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  • Crackling sound from right laptop speaker

    - by user1880405
    This problem lasts for several months already (first on Ubuntu 13.10, not on 12.04. I get very loud cracking/popping sound from my right Asus K56C's speaker, I searched everything but could not get rid of it. Several facts: There is no problem on Windows 8. It has nothing to do with applications running because it appears even before login screen of Ubuntu. Also same problem if I boot from Live USB. Muting sound will remove noise, but lowering volume has no effect. Inserting any headphones, removes the noise. If I disconnect power cable while there is noise, noise will always disappear, but only if there is no music playing. If I start playing music, noise again appear even with power cable disconnected. Sometimes that noise disappears for 1-4 weeks, and then again appears for no reason and lasts from several days to weeks. That noise is always the same, and I tried adding tsched=0 to /etc/pulse/default.pa. Also tried this PositionReporting fix, with no effect. I also tried disconnecting all the cables and removing all electronic devices around laptop, but it has no effect. I also tried removing Pulse Audio, didn't change anything. Would be great if someone has some real solution for this problem.

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  • change the user informatoin on each row click in the jquery grid

    - by kumar
    hello friends I am using jquery grid, I have a grid with user data, I need a code to handle to handle the click on each row? that is if I click First row I need to display first row user information in the bottom of the grid, if I click second row I need to dispaly second user iformation on the grid can any body help me out how to handle the click event using jquery/ Here is my code.. $("#table1").Click(function()///// how to handle the click event for each row and how to pass the ID value to change the user each time on click { $("#table2").show(); } thanks

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  • What makes them click ?

    - by Piet
    The other day (well, actually some weeks ago while relaxing at the beach in Kos) I read ‘Neuro Web Design - What makes them click?’ by Susan Weinschenk. (http://neurowebbook.com) The book is a fast and easy read (no unnecessary filler) and a good introduction on how your site’s visitors can be steered in the direction you want them to go. The Obvious The book handles some of the more known/proven techniques, like for example that ratings/testimonials of other people can help sell your product or service. Another well known technique it talks about is inducing a sense of scarcity/urgency in the visitor. Only 2 seats left! Buy now and get 33% off! It’s not because these are known techniques that they stop working. Luckily 2/3rd of the book handles less obvious techniques, otherwise it wouldn’t be worth buying. The Not So Obvious A less known influencing technique is reciprocity. And then I’m not talking about swapping links with another website, but the fact that someone is more likely to do something for you after you did something for them first. The book cites some studies (I always love the facts and figures) and gives some actual examples of how to implement this in your site’s design, which is less obvious when you think about it. Want to know more ? Buy the book! Other interesting sources For a more general introduction to the same principles, I’d suggest ‘Yes! 50 Secrets from the Science of Persuasion’. ‘Yes!…’ cites some of the same studies (it seems there’s a rather limited pool of studies covering this subject), but of course doesn’t show how to implement these techniques in your site’s design. I read ‘Yes!…’ last year, making ‘Neuro Web Design’ just a little bit less interesting. !!!Always make sure you’re able to measure your changes. If you haven’t yet, check out the advanced segmentation in Google Analytics (don’t be afraid because it says ‘beta’, it works just fine) and Google Website Optimizer. Worth Buying? Can I recommend it ? Sure, why not. I think it can be useful for anyone who ever had to think about the design or content of a site. You don’t have to be a marketing guy to want a site you’re involved with to be successful. The content/filler ratio is excellent too: you don’t need to wade through dozens of pages to filter out the interesting bits. (unlike ‘The Design of Sites’, which contains too much useless info and because it’s in dead-tree format, you can’t google it) If you like it, you might also check out ‘Yes! 50 Secrets from the Science of Persuasion’. Tip for people living in Europe: check Amazon UK for your book buying needs. Because of the low UK Pound exchange rate, it’s usually considerably cheaper and faster to get a book delivered to your doorstep by Amazon UK compared to having to order it at the local book store or web-shop.

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Improving Click and Drag with C++

    - by Josh
    I'm currently using SFML 2.0 to develop a game in C++. I have a game sprite class that has a click and drag method. The method works, but there is a slight problem. If the mouse moves too fast, the object the user selected can't keep up and is left behind in the spot where the mouse left its bounds. I will share the class definition and the given function implementation. Definition: class codePeg { protected: FloatRect bounds; CircleShape circle; int xPos, yPos, xDiff, yDiff, once; int xBase, yBase; Vector2i mousePos; Vector2f circlePos; public: void init(RenderWindow& Window); void draw(RenderWindow& Window); void drag(RenderWindow& Window); void setPegPosition(int x, int y); void setPegColor(Color pegColor); void mouseOver(RenderWindow& Window); friend int isPegSelected(void); }; Implementation of the "drag" function: void codePeg::drag(RenderWindow& Window) { mousePos = Mouse::getPosition(Window); circlePos = circle.getPosition(); if(Mouse::isButtonPressed(Mouse::Left)) { if(mousePos.x > xPos && mousePos.y > yPos && mousePos.x - bounds.width < xPos && mousePos.y - bounds.height < yPos) { if(once) { xDiff = mousePos.x - circlePos.x; yDiff = mousePos.y - circlePos.y; once = 0; } xPos = mousePos.x - xDiff; yPos = mousePos.y - yDiff; circle.setPosition(xPos, yPos); } } else { once = 1; xPos = xBase; yPos = yBase; xDiff = 0; yDiff = 0; circle.setPosition(xBase, yBase); } Window.draw(circle); } Like I said, the function works, but to me, the code is very ugly and I think it could be improved and could be more efficient. The only thing I can think of as to why the object cannot keep up with the mouse is that there are too many function calls and/or checks. The user does not really have to mouse the mouse "fast" for it to happen, I would say at an average pace the object is left behind. How can I improve the code so that the object remains with the mouse when it is selected? Any help improving this code or giving advice is greatly appreciated.

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  • Creating a three level ASP.NET menu with SiteMap, how do i do it?

    - by user270399
    I want to create a three level menu, I have got a recursive function today that works with three levels. But the thing is how do i output the third lever? Using two repeaters i have managed to get a hold of the first two levels through the ChildNodes property. But that only gives me the second level. What if a want the third level? Example code below. How do i get the third level? :) <asp:Repeater ID="FirstLevel" DataSourceID="SiteMapDataSource" runat="server" EnableViewState="false"> <ItemTemplate> <li class="top"> <a href='/About/<%#Eval("Title")%>.aspx' class="top_link"><span class="down"><%#Eval("Title")%></span><!--[if gte IE 7]><!--></a><!--<![endif]--> <asp:Repeater runat="server" ID="SecondLevel" DataSource='<%#((SiteMapNode)Container.DataItem).ChildNodes%>'> <HeaderTemplate><!--[if lte IE 6]><table><tr><td><![endif]--><ul class="sub"></HeaderTemplate> <ItemTemplate> <li> <a href='<%#((string)Eval("Url")).Replace("~", "")%>' style="text-align: left;"><%#Eval("Title")%></a> Third repeater here? </li> </ItemTemplate> <FooterTemplate></ul><!--[if lte IE 6]></td></tr></table></a><![endif]--></FooterTemplate> </asp:Repeater> </li> </ItemTemplate> </asp:Repeater>

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