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  • WPA2 authentication fails using USB network devices (Linksys and Rosewill)

    - by Greg Youtz
    Decided to reduce the clutter in the house and replace a wired connection with a wireless one on my wife's system using USB network device Rosewill RNX-X1. I can see and connect to unprotected network, but WPA2 authentication repeatedly fails. Tried the same with a Linksys USB network adapter. Both failed to authenticate. Worth noting that I recently switched from Comcast to CenturyLink and so switched routers. The system connected successfully to previous router (Linksys EA4500) using WPA2. Would think it is the router (Actiontec C1000A) but all other devices (TV, iPad, Windows, Blackberry, and Squeezebox) connect ok. Would appreciate some diagnostic guidance and insight (phrased for a newbie!) Tests to date: sudo lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 01 serial: 00:e0:4d:30:40:a1 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:47 ioport:ac00(size=256) memory:fdcff000-fdcfffff memory:fdb00000-fdb1ffff *-network description: Wireless interface physical id: 1 bus info: usb@1:2 logical name: wlan1 serial: 00:02:6f:bd:30:a0 capabilities: ethernet physical wireless configuration: broadcast=yes driver=rt2800usb driverversion=3.2.0-31-generic firmware=0.29 link=no multicast=yes wireless=IEEE 802.11bgn sudo lspci -v 00:00.0 RAM memory: NVIDIA Corporation MCP67 Memory Controller (rev a2) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0 Capabilities: [44] HyperTransport: Slave or Primary Interface Capabilities: [dc] HyperTransport: MSI Mapping Enable+ Fixed- 00:01.0 ISA bridge: NVIDIA Corporation MCP67 ISA Bridge (rev a2) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0 00:01.1 SMBus: NVIDIA Corporation MCP67 SMBus (rev a2) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: 66MHz, fast devsel, IRQ 11 I/O ports at fc00 [size=64] I/O ports at 1c00 [size=64] I/O ports at 1c40 [size=64] Capabilities: [44] Power Management version 2 Kernel driver in use: nForce2_smbus Kernel modules: i2c-nforce2 00:01.2 RAM memory: NVIDIA Corporation MCP67 Memory Controller (rev a2) Flags: 66MHz, fast devsel 00:02.0 USB controller: NVIDIA Corporation MCP67 OHCI USB 1.1 Controller (rev a2) (prog-if 10 [OHCI]) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 Memory at fe02f000 (32-bit, non-prefetchable) [size=4K] Capabilities: [44] Power Management version 2 Kernel driver in use: ohci_hcd 00:02.1 USB controller: NVIDIA Corporation MCP67 EHCI USB 2.0 Controller (rev a2) (prog-if 20 [EHCI]) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 22 Memory at fe02e000 (32-bit, non-prefetchable) [size=256] Capabilities: [44] Debug port: BAR=1 offset=0098 Capabilities: [80] Power Management version 2 Kernel driver in use: ehci_hcd 00:04.0 USB controller: NVIDIA Corporation MCP67 OHCI USB 1.1 Controller (rev a2) (prog-if 10 [OHCI]) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 21 Memory at fe02d000 (32-bit, non-prefetchable) [size=4K] Capabilities: [44] Power Management version 2 Kernel driver in use: ohci_hcd 00:04.1 USB controller: NVIDIA Corporation MCP67 EHCI USB 2.0 Controller (rev a2) (prog-if 20 [EHCI]) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 20 Memory at fe02c000 (32-bit, non-prefetchable) [size=256] Capabilities: [44] Debug port: BAR=1 offset=0098 Capabilities: [80] Power Management version 2 Kernel driver in use: ehci_hcd 00:06.0 IDE interface: NVIDIA Corporation MCP67 IDE Controller (rev a1) (prog-if 8a [Master SecP PriP]) Subsystem: Biostar Microtech Int'l Corp Device 3409 Flags: bus master, 66MHz, fast devsel, latency 0 [virtual] Memory at 000001f0 (32-bit, non-prefetchable) [size=8] [virtual] Memory at 000003f0 (type 3, non-prefetchable) [size=1] [virtual] Memory at 00000170 (32-bit, non-prefetchable) [size=8] [virtual] Memory at 00000370 (type 3, non-prefetchable) [size=1] I/O ports at f000 [size=16] Capabilities: [44] Power Management version 2 Kernel driver in use: pata_amd Kernel modules: pata_amd 00:07.0 Audio device: NVIDIA Corporation MCP67 High Definition Audio (rev a1) Subsystem: Biostar Microtech Int'l Corp Device 820c Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 22 Memory at fe024000 (32-bit, non-prefetchable) [size=16K] Capabilities: [44] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable+ 64bit+ Capabilities: [6c] HyperTransport: MSI Mapping Enable- Fixed+ Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:08.0 PCI bridge: NVIDIA Corporation MCP67 PCI Bridge (rev a2) (prog-if 01 [Subtractive decode]) Flags: bus master, 66MHz, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=32 I/O behind bridge: 0000c000-0000cfff Memory behind bridge: fdf00000-fdffffff Prefetchable memory behind bridge: fd000000-fd0fffff Capabilities: [b8] Subsystem: NVIDIA Corporation Device cb84 Capabilities: [8c] HyperTransport: MSI Mapping Enable- Fixed- 00:09.0 IDE interface: NVIDIA Corporation MCP67 AHCI Controller (rev a2) (prog-if 85 [Master SecO PriO]) Subsystem: Biostar Microtech Int'l Corp Device 5407 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 23 I/O ports at 09f0 [size=8] I/O ports at 0bf0 [size=4] I/O ports at 0970 [size=8] I/O ports at 0b70 [size=4] I/O ports at dc00 [size=16] Memory at fe02a000 (32-bit, non-prefetchable) [size=8K] Capabilities: [44] Power Management version 2 Capabilities: [8c] SATA HBA v1.0 Capabilities: [b0] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [cc] HyperTransport: MSI Mapping Enable- Fixed+ Kernel driver in use: ahci 00:0b.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000b000-0000bfff Memory behind bridge: fde00000-fdefffff Prefetchable memory behind bridge: 00000000fdd00000-00000000fddfffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:0c.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 I/O behind bridge: 0000a000-0000afff Memory behind bridge: fdc00000-fdcfffff Prefetchable memory behind bridge: 00000000fdb00000-00000000fdbfffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:0d.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=04, subordinate=04, sec-latency=0 I/O behind bridge: 00009000-00009fff Memory behind bridge: fda00000-fdafffff Prefetchable memory behind bridge: 00000000fd900000-00000000fd9fffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:0e.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=05, subordinate=05, sec-latency=0 I/O behind bridge: 00008000-00008fff Memory behind bridge: fd800000-fd8fffff Prefetchable memory behind bridge: 00000000fd700000-00000000fd7fffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:0f.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=06, subordinate=06, sec-latency=0 I/O behind bridge: 00007000-00007fff Memory behind bridge: fd600000-fd6fffff Prefetchable memory behind bridge: 00000000fd500000-00000000fd5fffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:10.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=07, subordinate=07, sec-latency=0 I/O behind bridge: 00006000-00006fff Memory behind bridge: fd400000-fd4fffff Prefetchable memory behind bridge: 00000000fd300000-00000000fd3fffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:11.0 PCI bridge: NVIDIA Corporation MCP67 PCI Express Bridge (rev a2) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=08, subordinate=08, sec-latency=0 I/O behind bridge: 00005000-00005fff Memory behind bridge: fd200000-fd2fffff Prefetchable memory behind bridge: 00000000fd100000-00000000fd1fffff Capabilities: [40] Subsystem: NVIDIA Corporation Device 0000 Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] HyperTransport: MSI Mapping Enable- Fixed- Capabilities: [80] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Kernel driver in use: pcieport Kernel modules: shpchp 00:12.0 VGA compatible controller: NVIDIA Corporation C68 [GeForce 7050 PV / nForce 630a] (rev a2) (prog-if 00 [VGA controller]) Subsystem: Biostar Microtech Int'l Corp Device 1406 Flags: bus master, 66MHz, fast devsel, latency 0, IRQ 21 Memory at fb000000 (32-bit, non-prefetchable) [size=16M] Memory at e0000000 (64-bit, prefetchable) [size=256M] Memory at fc000000 (64-bit, non-prefetchable) [size=16M] [virtual] Expansion ROM at 80000000 [disabled] [size=128K] Capabilities: [48] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit+ Kernel driver in use: nvidia Kernel modules: nvidia_current, nouveau, nvidiafb 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration Flags: fast devsel Capabilities: [80] HyperTransport: Host or Secondary Interface 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map Flags: fast devsel 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller Flags: fast devsel 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control Flags: fast devsel Capabilities: [f0] Secure device <?> Kernel driver in use: k8temp Kernel modules: k8temp 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) Subsystem: Biostar Microtech Int'l Corp Device 2305 Flags: bus master, fast devsel, latency 0, IRQ 47 I/O ports at ac00 [size=256] Memory at fdcff000 (64-bit, non-prefetchable) [size=4K] [virtual] Expansion ROM at fdb00000 [disabled] [size=128K] Capabilities: [40] Power Management version 2 Capabilities: [48] Vital Product Data Capabilities: [50] MSI: Enable+ Count=1/2 Maskable- 64bit+ Capabilities: [60] Express Endpoint, MSI 00 Capabilities: [84] Vendor Specific Information: Len=4c <?> Capabilities: [100] Advanced Error Reporting Capabilities: [12c] Virtual Channel Capabilities: [148] Device Serial Number 32-00-00-00-10-ec-81-68 Capabilities: [154] Power Budgeting <?> Kernel driver in use: r8169 Kernel modules: r8169 sudo rfkill list all 2: phy2: Wireless LAN Soft blocked: no Hard blocked: no Would appreciate insight on how to chase this down.

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  • In Clojure - How do I access keys in a vector of structs

    - by Nick
    I have the following vector of structs: (defstruct #^{:doc "Basic structure for book information."} book :title :authors :price) (def #^{:doc "The top ten Amazon best sellers on 16 Mar 2010."} best-sellers [(struct book "The Big Short" ["Michael Lewis"] 15.09) (struct book "The Help" ["Kathryn Stockett"] 9.50) (struct book "Change Your Prain, Change Your Body" ["Daniel G. Amen M.D."] 14.29) (struct book "Food Rules" ["Michael Pollan"] 5.00) (struct book "Courage and Consequence" ["Karl Rove"] 16.50) (struct book "A Patriot's History of the United States" ["Larry Schweikart","Michael Allen"] 12.00) (struct book "The 48 Laws of Power" ["Robert Greene"] 11.00) (struct book "The Five Thousand Year Leap" ["W. Cleon Skousen","James Michael Pratt","Carlos L Packard","Evan Frederickson"] 10.97) (struct book "Chelsea Chelsea Bang Bang" ["Chelsea Handler"] 14.03) (struct book "The Kind Diet" ["Alicia Silverstone","Neal D. Barnard M.D."] 16.00)]) I would like to sum the prices of all the books in the vector. What I have is the following: (defn get-price "Same as print-book but handling multiple authors on a single book" [ {:keys [title authors price]} ] price) Then I: (reduce + (map get-price best-sellers)) Is there a way of doing this without mapping the "get-price" function over the vector? Or is there an idiomatic way of approaching this problem?

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  • What is recommended minimum object size for gzip benefits?

    - by utt73
    I'm working on improving page speed display times, and one of the methods is to gzip content from the webserver. Google recommends: Note that gzipping is only beneficial for larger resources. Due to the overhead and latency of compression and decompression, you should only gzip files above a certain size threshold; we recommend a minimum range between 150 and 1000 bytes. Gzipping files below 150 bytes can actually make them larger. We serve our content through Akamai, using their network for a proxy and CDN. What they've told me: Following up on your question regarding what is the minimum size Akamai will compress the requested object when sending it to the end user: The minimum size is 860 bytes. My reply: What is the reason(s) for why Akamai's minimum size is 860 bytes? And why, for example, is this not the case for files Akamai serves for facebook? (see below) Google recommends to gzip more agressively. And that seems appropriate on our site where the most frequent hits, by far, are AJAX calls that are <860 bytes. Akamai's response: The reasons 860 bytes is the minimum size for compression is twofold: (1) The overhead of compressing an object under 860 bytes outweighs performance gain. (2) Objects under 860 bytes can be transmitted via a single packet anyway, so there isn't a compelling reason to compress them. So I'm here for some fact checking. Is the 860 byte limit due to packet size the end of this reasoning? Why would high traffic sites push this lower/closer to the 150 byte limit... just to save on bandwidth costs, or is there a performance gain in doing so?

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  • How does sizeof calculate the size of structures

    - by Gearoid Murphy
    I know that a char and an int are calculated as being 8 bytes on 32 bit architectures due to alignment, but I recently came across a situation where a structure with 3 shorts was reported as being 6 bytes by the sizeof operator. Code is as follows: #include <iostream> using namespace std ; struct IntAndChar { int a ; unsigned char b ; }; struct ThreeShorts { unsigned short a ; unsigned short b ; unsigned short c ; }; int main() { cout<<sizeof(IntAndChar)<<endl; // outputs '8' cout<<sizeof(ThreeShorts)<<endl; // outputs '6', I expected this to be '8' return 0 ; } Compiler : g++ (Debian 4.3.2-1.1) 4.3.2. This really puzzles me, why isn't alignment enforced for the structure containing 3 shorts?

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  • Preserve HTML font-size when iPhone orientation changes from portrait to landscape

    - by DShultz
    I have a mobile web application with an unordered list containing multiple listitems with a hyperlink inside of each li: <ul> <li id="home" class="active"> <a href="home.html">HOME</a></div> </li> <li id="home" class="active"> <a href="test.html">TEST</a></div> </li> </ul> ...My question is how can I format the hyperlinks so that they DON'T change size when viewed on an iPhone, and the accellerometer switches from portrait - landscape? Right now, I have the hyperlink font size spec'ed to 14px, but when switching to landscape, it blows way up to like 20px. I want the font-size to stay the same. Here is the selector: ul li a { font-size:14px; text-decoration: none; color: #cc9999; }

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  • c++ overloading delete, retrieve size

    - by user300713
    Hi, I am currently writing a small custom memory Allocator in c++, and want to use it together with operator overloading of new/delete. Anyways, my memory Allocator basicall checks if the requested memory is over a certain threshold, and if so uses malloc to allocate the requested memory chunk. Otherwise the memory will be provided by some fixedPool allocators. that generally works, but for my deallocation function looks like this: void MemoryManager::deallocate(void * _ptr, size_t _size){ if(_size heapThreshold) deallocHeap(_ptr); else deallocFixedPool(_ptr, _size); } so I need to provide the size of the chunk pointed to, to deallocate from the right place. No the problem is that the delete keyword does not provide any hint on the size of the deleted chunk, so I would need something like this: void operator delete(void * _ptr, size_t _size){ MemoryManager::deallocate(_ptr, _size); } But as far as I can see, there is no way to determine the size inside the delete operator.- If I want to keep things the way it is right now, would I have to save the size of the memory chunks myself? Any ideas on how to solve this are welcome! Thanks!

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • AS3 - Loader class: Resize external swf to it's original stage size

    - by Rob
    Hi there! Here is my problem (unfortunatelly didn't find solution @google): I'm loading external swf[AS2] into main swf[AS3] using Loader class. The main swf is 800 x 600 and the external swf is 300 x 200. After adding the external swf to the main swf the external swf expands it's size from 300 x 200 to the main swf's size: 800 x 600. How can i prevent this? I want the loaded swf to save it's original size. Cheers Rob

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  • How to fix the size of the Hashtable and find the whether it has fix size or not?

    - by Vijjendra
    Hi All, I am trying to fix the size of the Hashtable with following code. Hashtable hashtable = new Hashtable(2); //Add elements in the Hashtable hashtable.Add("A", "Vijendra"); hashtable.Add("B", "Singh"); hashtable.Add("C", "Shakya"); hashtable.Add("D", "Delhi"); hashtable.Add("E", "Singh"); hashtable.Add("F", "Shakya"); hashtable.Add("G", "Delhi"); hashtable.Add("H", "Singh"); hashtable.Add("I", "Shakya"); hashtable.Add("J", "Delhi"); I have fix the size of this Hashtable is 2 but I can add more than 2 elements in this, why this happen, I am doing somthing wrong? I have tried to find out is this Hashtable have fix size of not with hashtable.IsFixedSize, it always returns false Please tell me where I am wrong, or there is another way..

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  • Jpeg calculating max size

    - by Doodle
    I have to say the I don't know much about how file formats work. My question is say I have a jpeg file that is 200 px by 200 px, how can one calculate what the maximum size that file could be in terms of megabytes/bytes? I think that the reasoning that led to the question will help some one answer me. I have a Java Applet the uploads Images that people draw with it to my server. I need to know what the max size that this file can conceivably reach. It is always going to be 200x200. It sounds dumb but are there colors that take more byte size then others and if so what is the most expensive one?

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  • WPF - Make two controls the same size

    - by John Michaels
    Is there any way to make two controls that are in different containers the same size in WPF? For example, suppose you have two textboxes: textbox1 and textbox2. Textbox1 is in a grid and its size can grow and shrink when the user resizes the window. Textbox2 is in another part of the window and I need it to always have the same size as textbox1. Is there any way to do this? Keep in mind SharedSizeGroup will not work because the textboxes are in different containers. Also, I've tried binding textbox2's height property to textbox1 and that doesn't seem to work either. Finally, I tried catching textbox1's SizeChanged event, but its Height property is always NaN for some reason.

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  • very quickly getting total size of folder

    - by freakazo
    I want to quickly find the total size of any folder using python. def GetFolderSize(path): TotalSize = 0 for item in os.walk(path): for file in item[2]: try: TotalSize = TotalSize + getsize(join(item[0], file)) except: print("error with file: " + join(item[0], file)) return TotalSize That's the simple script I wrote to get the total size of the folder, it took around 60 seconds (+-5 seconds). By using multiprocessing I got it down to 23 seconds on a quad core machine. Using the Windows file explorer it takes only ~3 seconds (Right click- properties to see for yourself). So is there a faster way of finding the total size of a folder close to the speed that windows can do it? Windows 7, python 2.6 (Did searches but most of the time people used a very similar method to my own) Thanks in advance.

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  • Changing view size when orientation changes

    - by Eyal Redler
    I want my UIView subclass to behave so that when it is fitted in portrait orientation is has a certain size and another size when fitted in landscape mode. Is it possible to have the view indicate to the view controller that's resizing it when the orientation changes that it has this "ideal size"? To clarify, I'm confident that this is not something that can be done with the autoresizing mask. I also thought that sizeThatFits: would be what I need but I didn't see it get called when the orientation changed. I'm also aware that I can get this done by overriding layoutSubviews of the superview (or maybe some other method of the view controller but I would like to have this behavior embedded in the view to facilitate reuse.

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  • Increase file upload size limit in iis6

    - by JustFoo
    Is there any other place besides the metabase.xml file where the file upload size can be modified? I am currently running a staging server with IIS6 and it is setup to allow uploading of files up to 20mb. This works perfectly fine. I have a new production server where I am trying to setup this same available size limit. So I edited the metabase.xml file and set it to 20971520. Then I restarted IIS and that didn't work. So I then restarted the entire server, that also didn't work. I can upload files around 2mb so it is definitely allowing file sizes larger then the standard 200kb default size. I try uploading a 5mb file and my upload.aspx page completely crashes. Is it possible there is something else I need to configure? The production server is located on a server farm, could there be some limits set on there end? Thanks

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  • static arrays defined with unspecified size, empty brackets?

    - by ahmadabdolkader
    For the C++ code fragment below: class Foo { int a[]; // no error }; int a[]; // error: storage size of 'a' isn't known void bar() { int a[]; // error: storage size of 'a' isn't known } why isn't the member variable causing an error too? and what is the meaning of this member variable? I'm using gcc version 3.4.5 (mingw-vista special) through CodeBlocks 8.02. On Visual Studio Express 2008 - Microsoft(R) C/C++ Optimizing Compiler 15.00.30729.01 for 80x86, I got the following messages: class Foo { int a[]; // warning C4200: nonstandard extension used : zero-sized array in struct/union - Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array }; int a[]; void bar() { int a[]; // error C2133: 'a' : unknown size } Now, this needs some explaination too.

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  • J2ME Reduce Image color-depth/ Compress Image size

    - by updateraj
    Hi, I need to transmit the image from the mobile phone to the server. I am able to reduce the image screen size but not the memory size. I understand i have to deal with the color depth. J2ME does not seem to offer any scaling method which is available in J2SE: image rescaled = image.getScaledInstance(thumbWidth, thumbHeight, Image.SCALE_AREA_AVERAGING); BufferedImage biRescaled = toBufferedImage(rescaled, thumbWidth, thumbHeight, BufferedImage.TYPE_INT_RGB); How i would i tackle this ? I would like to reduce the image memory size before i transmit to the server. Thank you

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  • ImageView doesn't rescale Image to selected size

    - by Buni
    I'm using a ImageView with a fixed size for adding an icon to a menu. In my application, I use it a lot of times, but on this ImageView the Layout Params seem to not work. Unlike the others ImageViews, in this case, I'm using a template directly, but I think that's not the problem. <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="1dp" android:layout_height="1dp" android:scaleType="fitCenter" android:src="@drawable/ic_menu_moreoverflow_normal_holo_dark" android:contentDescription="ICON" /> Its been used in code as follows. ImageView iview =(ImageView) View.inflate(context, R.layout.icon, null); Theoretically, It should resize automatically the image, however, the images continues with the original size, although the size was 1dp. Where is the problem? Thanks a lot!

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  • Increasing the JVM maximum heap size for memory intensive applications

    - by Alceu Costa
    I need to run a Java memory intensive application that uses more than 2GB, but I am having problems to increase the heap maximum size. So far, I have tried the following approaches: Setting the -Xmx parameter, e.g. -Xmx3000m. This approaches fails at the creation of the JVM. From what I've googled, it looks like that -Xmx must be less than 2GB. Using the -XX:+AggressiveHeap option. When I try this approach I get an 'Not enough memory' error that tells that the heap size is 1273.4 MB, even though my computer has 8GB of memory. Is there another approach that I can try to increase the maximum heap size of the JVM? Here's a summary of the computer specs: OS: Windows 7 (64 bit) Processor: Intel Core i7 (2.66 GHz) Memory: 8 GB

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  • .NET framework 4 total application deployment size

    - by kzen
    After watching in horror as the .NET framework 3.5 SP1 bloated to whopping 231 MB I was amazed to see that .NET Framework 4 Full (x86) is only 35 MB and client profile just 29 MB. My question is if .NET Framework 4 is in any way dependent on previous versions of the framework being installed on the client machine or if my users will have to download only 29 (or 35) MB if I develop a Winforms or WPF desktop application in VS 2010 targeting .NET Framework version 4.0? Edit: Wikipedia concurs with the answers: Some developers have expressed concerns about the large size of .NET framework runtime installers for end-users. The size is around 54 MB for .NET 3.0, 197 MB for .NET 3.5, and 250 MB for .NET 3.5 SP1 (while using web installer the typical download for Windows XP is around 50 MB, for Windows Vista - 20 MB). The size issue is partially solved with .NET 4 installer (x86 + x64) being 54 MB and not embedding full runtime installation packages for previous versions.

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  • c arrays: setting size dynamically?

    - by user336994
    Hello, I am new to C programming. I am trying to set the size of the array using a variable but I am getting an error: Storage size of 'array' isn't constant !! 01 int bound = bound*4; 02 static GLubyte vertsArray[bound]; I have noticed that when I replace bounds (within the brackets on line 02) with the number say '20', the program would run with no problems. But I am trying to set the size of the array dynamically ... Any ideas why I am getting this error ? thanks much,

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  • HTML table with fixed cells size

    - by misha-moroshko
    I have an HTML table which has equally divided rows and columns. I would like each cell to be of a fixed size, say 40px width and 30px height. When I change the size of the browser window, the cells size changes also. How can I prevent it ? I would expect to see the scroll bars if browser's window become too small. Is that right to set the height and the width of the cell in pixels ? Thanks !

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  • Dynamically update Font Size of application with a single trigger in WPF

    - by Sukan
    I have an application which has different font sizes for different controls say Button: 10, TextBlock : 12 etc. I want to give options to the user where he can select any one of the below say Normal , Small, Big, Bigger. Suppose one selects "small" I would want to decrease every distinct font size by 2. If "Big", I would want to increase every font size by 2. I hope we can do this using converter sending actual font size as parameter and render as per the selected choice if I am not wrong. What will be the best option. Sorry if my doubt is absurd or silly. Thank you.

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  • Maximum executable size on the iPhone?

    - by Sirp
    Is there a maximum size of executables or executables + shared objects on the iPhone? I've been developing an app that has been crashing on startup or early in execution with SIGSYS. Removing code from the program has helped, though structuring data so the code is simply not executed does not. This could be memory corruption, of some kind, however when I compiled with -Os rather than -O2 or -O3 the size of my executable goes down from 5.15MB to 3.60MB and the application runs perfectly. I also have a bunch of libraries I use, of course. I'm wondering, is there a limit on the size of executable code on the iPhone? Or am I just 'getting lucky' and masking memory corruption when I use -Os?

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  • Perl: Fastest way to get directory (and subdirs) size on unix - using stat() at the moment

    - by ivicas
    I am using Perl stat() function to get the size of directory and it's subdirectories. I have a list of about 20 parent directories which have few thousand recursive subdirs and every subdir has few hundred records. Main computing part of script looks like this: sub getDirSize { my $dirSize = 0; my @dirContent = <*>; my $sizeOfFilesInDir = 0; foreach my $dirContent (@dirContent) { if (-f $dirContent) { my $size = (stat($dirContent))[7]; $dirSize += $size; } elsif (-d $dirContent) { $dirSize += getDirSize($dirContent); } } return $dirSize; } The script is executing for more than one hour and I want to make it faster. I was trying with the shell du command, but the output of du (transfered to bytes) is not accurate. And it is also quite time consuming. I am working on HP-UNIX 11i v1.

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  • Streaming data to the browser as a file of unknown size

    - by Sir Psycho
    I have some data which is queried from the database and I'd like to send it to the client as a csv file. The file size varies each time due to the fact that the DB data returned can be of any size. Instead of saving this file to the hard disk, I'd like to send it to the browser at the same time it's being processed into a CSV by my algorithm. Response.Write seems useless. For some reason, the file download dialog is only displayed once my processing is finished. This seems odd as I'm writting all my output to the Response.Output stream. I have downloaded files on the web before where the filesize is not known and the browser just keeps on downloading. Is there any way to achieve this? The following stackoverflow thread did not offer any good advise. http://stackoverflow.com/questions/873995/asp-net-downloading-large-files-of-unknown-size Thanks

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