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  • Number of processes named 'doodle'

    - by Indian
    I have ben using 12.10 for a few days. Just upgraded it from 12.04. This comp of mine, which has a 4GB RAM and 64 bit intel processor, just goes slow randomly. When I press Ctrl+Alt+F6 and login through a command prompt, I see a number of processes using - ps -A I get many instances of a process named 'doodle' running. So many that I have to 'pkill' them by hand. Any idea why this is happening?

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • Is there a tool that allows site users to schedule meetings with each other? [closed]

    - by Andrew Min
    I'm the webmaster for a debate team, and we're trying to find a tool that allows us to have multiple team members say when they're available and see who else is available during those timeslots for one-on-one practice rounds. I suppose we could use something like Doodle, but that would involve recreating the Doodle every week. There are many scheduling tools available, but they're usually built so that you can sign up to meet with a specific individual (think a doctor or a professor's office hours), whereas you could be paired with ANY individual.

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  • What kind of graphics would you like better? [ pictures ] [closed]

    - by Roger Travis
    I am looking forward to make an android game, something angrybirds style. I've already made my own engine and now have to decide what kind of graphics should I make. It could be either realistic, like that or a doodle-style like this Right now the first one looks more appealing to me... on the other hand, doodle-graphics are very easy to draw and their transparency doesn't seem to slow down the engine much. What do you think?

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • Embed Google’s Pac Man Game On Your Website

    - by Gopinath
    Google is celebrating the 30th anniversary of Pac-Man with a playable Pac Man game doodle on it’s home page. You can play the full game(255 levels) at http://google.com. This is the first time ever Google released an interactive doodle. How To Embed the Pac Man Game In Your Web Pages? I’m surprised to see this game being a non-flash version and it seems to be a pure javascript + html script. Michael at RustyBricks.com published an unofficial way of embedding Google’s Pac Man game in any website along with a link to demo page. Check out How To Get Google’s Pac Man Game On Your Page for a quick script to have this game for your website users. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Is object remain fixed when scrolling background in cocos2d.

    - by russell
    I have one question when infinite background scrolling is done, is the object remain fixed(like doodle in doodle jump, papy in papi jump) or these object really moves.Is only background move or both (background and object )move.plz someone help me.I am searching for this solution for 4/5 days,but can't get the solution.So plz someone help me. And if object does not move how to create such a illusion of object moving.

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  • Jpeg calculating max size

    - by Doodle
    I have to say the I don't know much about how file formats work. My question is say I have a jpeg file that is 200 px by 200 px, how can one calculate what the maximum size that file could be in terms of megabytes/bytes? I think that the reasoning that led to the question will help some one answer me. I have a Java Applet the uploads Images that people draw with it to my server. I need to know what the max size that this file can conceivably reach. It is always going to be 200x200. It sounds dumb but are there colors that take more byte size then others and if so what is the most expensive one?

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  • Php mkdir( ) exception handling

    - by Doodle
    mkdir() is working correctly this question is more about catching an error. Instead of printing this when the directory exists I would just like to have it write to a message to me in a custom log. How do I create this exception. Warning: mkdir() [function.mkdir]: File exists

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  • Php sessions secure log in

    - by Doodle
    My question is about creating a secure log in routine. After comparing the user name and password to the stored values I set a session variable called logged to true. Then as the user surfs around the web page I just check the logged variable for true or false to determine if the user should have access. This is my first time creating something like this. Is this secure? I feel like there is something else that I should be doing to make sure that users are valid.

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  • Php using unserialize() and serialize() changing values in a saved file

    - by Doodle
    I have a serialized array of values saved to a file and need to change the value of one of the variables. In the example I change the value of $two and then save the whole array back into the file with the new value. Is there a more efficient way of altering just the single value with out having to read and write the entire file/array. $data = file_get_contents('./userInfo'); $data = unserialize($data); extract($data); $two="this is a altered value"; $userData = array( 'one' => $one, 'two' => $two, 'three' => $three ); $file=fopen("../userInfo",'w'); fwrite($file, $userData); fclose($file);

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  • Php what does <<< mean ?

    - by Doodle
    In the following code from http://us2.php.net/manual/en/language.oop5.properties.php what does the <<< symbol mean? <?php class SimpleClass { // invalid property declarations: public $var1 = 'hello ' . 'world'; public $var2 = <<<EOD hello world EOD; public $var3 = 1+2; public $var4 = self::myStaticMethod(); public $var5 = $myVar; // valid property declarations: public $var6 = myConstant; public $var7 = array(true, false); // This is allowed only in PHP 5.3.0 and later. public $var8 = <<<'EOD' hello world EOD; } ?>

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  • Java function changing input

    - by Doodle
    I would like to go from one number to another. For example if I started at 6 and my goal was 10 I want a function that on every pass would bring me from 6 towards 10 or if I had the number 14 and my goal was 9 it would count down from 14 towards 9.So far I have (this is written in Processing a Java Api but there is essentially no difference from regualr Java, draw is just a continuous loop) int x=100; void draw(){ x=towards(x,10); println(x); } int towards(int current ,int target){ if(current!=target){ if (current <target){ current=current+1; } else { current=current-1; } } return current; } this gives me the results I would like but I would like to have everything in side of the towards() function. When I replace X with a variable it of course resets it self to the static variable. To sum it up how can I pass a variable to a function and have that variable thats been passed change on every subsequent pass. I have looked into recursion as a solution but that of just brings me to a final solution. I can pass the count to an array but wouldn't like to do that either.

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  • Linux: disbale USB without disabling power

    - by Ergot
    TLDR I want toggle between the following usages of a usb-port via the terminal: use like a normal usb-port only supply energy to charge Story I recently got me something like a magna doodle that can save your drawings to pdf, which can be moved to your computer via usb afterwards. Now the thing is that you can't save anything while it's plugged in. Because it's the only way to charge it, it bugs me that I can't find a software solution and laziness I want to keep it plugged in and toggle the connection to the computer only when needed. I noticed that it's charging and usable when it is plugged in and the computer is shut down or suspened. So I guess that there's a way to do it. Tech info computer: ThinkPad X201 Linux Kernel: 3.14.5-1-ARCH "Magna doodle": Boogie Board Sync

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  • Using Java Script to pass data

    - by Doodle
    How can I pass data from client to server? I have a very simple text editor created on a site and every few minutes or so I would like to send the information that has been typed in back to the server as a text file. I am trying to create an effect similar to the live type of googleWave. Speed and efficiency isn't all that important at the moment. A quick and dirty way would be suffice.

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  • Tags php improving database speed and user experience

    - by Doodle
    How did stackOverFlow, excuse me if it wasn't the first implementation of this system. Decide what its initial tags where? I want to provide users with the best experience on my site and am implementing a tags system. I don't care about search engines or any of that. I just care about my users. Does any one have any advice about things that have failed or succeeded when they allowed users to tag things? Does any one know some good resources about the methodologies of user tagging? Does any one know some good resources about implementing a tags system from a programming perspective, database structures, theories, etc ? I'll give my check to who ever I feel points me in the best direction on the subject.

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  • Retrieve array key passed on value PHP

    - by Doodle
    I have the following array $group= array( [0] => 'apple', [1] => 'orange', [2] => 'gorilla' ); I run the array group through an for each function and when the loop hits values of gorilla I want it to spit out the index of gorilla foreach( $group as $key){ if ($key==gorilla){ echo //<------ the index of gorilla } }

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • How to Promote iPhone App

    - by Ricibald
    I published my app. I request a review to more than 150 sites but only 8 of them give me a (good) review. I can't reach the most famous blogs because I have to pay to bring on top of their queue. Now, my app seems to be nice but I have only 65 users playing it. This 65 users seems to really like it because I can see there are a lot of games played tracked in my stats. A lot of users say that my app is "fun like Doodle Jump and very addictive". So, what's the problem? Why only 65 people? In a word, how can simple games such "Doodle Jump" or "Flight Control" enter in top 10? What's their secret? What's my mistake? UPDATE: I have a site describing my app.

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  • Einladung zur FraOSUG am 17. April 2012 (20. Treffen)

    - by uligraef
    Das  20. Treffen der FraOSUG findet am 17. April 2012 statt.Wann?   17. April 2012, 18:00 - ca. 21:00 UhrWo?  Commerzbank AG, DLZ5/PHH, Hafenstraße 51, FrankfurtAgenda:  Darwin Calendar Server unter OpenIndiana  Illumos und OpenIndiana News SoftWORM mit ZFS (Teil 3) Diskussion Mehr Details und genaue Anfahrt siehe: http://www.fraosug.de Anmeldung via: http://www.doodle.com/ugsbaxxrunkbun66

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  • Council for the Development of a jumping game!

    - by Esteban Quintero
    I want to create platforms on the stage, where a sprite is jumping on them. something like this http://itunes.apple.com/es/app/doodle-jump-cuidado-extremadamente/id307727765?mt=8 I would like some guidance to do so. 1) what is the best way to simulate the jump? (Velocity or EnityModifier) 2) as platforms rabdom I can generate, with no overlap? 3) should move the camera or the sprites of the stage?

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  • DTrace Workshop in Wiesbaden

    - by uligraef
    DTrace gibt es ausser in Solaris noch in einer Reihe weiterer Betriebssysteme.Bei dem  FraOSUG Vortrag über DTrace wurde beschlossen noch einen DTrace Workshop zu veranstalten. Details siehe hier: Workshop DTrace Der Termin steht noch nicht genau fest. Wir suchen einen Tag der weder Werktag, Sonntag oder Feiertag ist.Die Anzahl der Anmeldungen bis zum 17. April bestimmt den Tag . Anmeldung via:  DTrace Workshop Doodle

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  • Creating the “game space” for a 2D game

    - by alJaree
    How does one setup the game space for a game so that obstacles can be spawned? One example I am wondering about is doodle jump. Tile maps are limited in size and would need to change often if the user jumps a lot. How would this be done in another way than tile maps. How or what is used to create the notion of a game world where these spawned ledges/obstacles are placed as the user progresses through the stage? What is actually moving if the user jumps from ledge to ledge, what are the ledges based on in terms of the game world/space. What data structure or representation could the game use to reference and manage the spawning of these obstacles/ledges?

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