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  • how do i merge two audio files and one video file in to a video file using c# ?

    - by wingdings
    i wrote a program in c# using directshow , that captures all devices' audios , and video from single device (webcam or external camera) , now that my requirement is to merge selected audio files with one video file and i can not get it done in c#. so i need a program or libraries that merges one(or several) audio file(s) and one video file and save it as an avi VIDEO file ,, both audio file and video files are in avi format.

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  • Jquery - how i can get the video src value?

    - by 3gwebtrain
    i need to get the value of a video and need to change in to new value... for that i used this function: var video = $('#task2ResultVideo').get(0); console.log($(video).attr('poster')); // i am getting this $(video).attr('src',function(num,val){ console.log(num,val) // i am not getting this.. }) ? HTML: <video id="task2ResultVideo" autobuffer poster="img/task2-results-host-poster.jpg"> <source src="Video/webm/Task_2.4a_Host_treated.webm" type="video/webm" /> <source src="Video/ogv/Task_2.4a_Host_treated.theora.ogv" type="video/ogg" /> <source src="Video/MP4/Task_2.4a_Host_treated.mp4" type="video/mp4" /> </video>? But i am not able to get the values. what is wrong with my code? in case if i get the value how can i change the src? any suggestion please?

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  • Play video in videoplayer using ffmpeg

    - by AndroidOptimist
    I am trying to play an video using ffmpeg. For this i referred ffmpeg-sample link wherein i can play my video successfully. Here the video is getting played as a bitmap image. Now i would like to play my video in mediaplayer by pressing a single play button with ffmpeg code. I googled this but i couldn't find an answer. Can u please help me in playing the video in player using ffmpeg (not using bitmaps).

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  • Video and LAN Cards are not recognized on Intel DG41RQ MB

    - by artyom
    Hello, My 32 bit Debian Etch with Etch-n-Half kernel 2.6.24 and Etch-n-half video driver xserver-xorg-video-intel 2.2.1-1~etchnhalf2 does not recognize my on-board LAN and Video. I can work only with VESA display. And additional PCI LAN card (that I wanted to use for Cross-X-Cabel). output of lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 4 Series Chipset PCI Express Root Port (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) 04:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10 According to MB Spec: Video: Intel G41 Express Chipset Graphics and Memory Controller Hub Graphics (GMCH) LAN: Realtek 8111D Gigabit Ethernet Controller LAN Support When I run dpkg-reconfigure xserver-xorg is suggest i810 driver but X does not start, it does not start with intel driver as well; only vesa. LAN I even can't find in lspci... the last Realtek card is external one 100MB card. Where to start from?

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  • New XPC: No video, no ethernet link, but drive spins

    - by Mike Pennington
    I bought a Shuttle XPC SH67H3 with integrated video. I installed: An Intel i5 2450P 16GB DDR3 RAM A SATA hard drive from my old linux server that still is bootable I have both power connectors plugged into the motherboard. I realize that the Intel i5-2450P doesn't have video capabilities; however, the drive spins like it's doing something useful. It seems like I should get an ethernet link light when I fire this up. I plan to run this headless anyway, so it would be really nice if I could figure out how to run this without a video card at all. I know the IP address and login info for the linux install on the disk. I plugged in speakers, but get no bios beeps when I power it up. Shuttle's bios manual has nothing in there that indicates I should have problems in this configuration. My questions: Is there a reason that the missing video card would block usage of the ethernet port? Are there settings on the motherboard / bios I can change to get this working?

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  • Video output vanishes and it isn't the video card... suggestions?

    - by Ira Baxter
    I have a high-end dual processor Dell workstation that operated for several years without problem. Recently, the video output has gone flaky, in the sense that after 2-3 days, it loses synch with the monitor (sometimes you can still see a hashed-mess of the what you expect to see on the screen). Poking at the keyboard, and accessing the file system on the machine from over the network, indicates that the machine is running fine and its just the video. A reboot fixes the problem... for another day or two. This in effect makes the machine unusable. So, I replaced the video card with an exact duplicate bought from e-bay. (I checked after the dupe arrived to be sure, yep, same model number). I still get the same behavior. So unless I believe that both video cards are broken the same way, I have to beleive this is a problem with the motherboard/power supply, neither of which I am inclined to replace. The only other possibility I can think of is a Windows update to the graphics driver. How would I check for this? Anybody had a similar problem? Otherwise we're junking what used to be a perfectly good machine. (Another couple of hours of more wasted effort and that's it in terms of economics anyway).

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  • Fix Video timelines

    - by Josh
    So, I have been going through and riping all of my DVD's and it seems that the way to get the highest quality out of these is to have DVD Shrink de-encrypt, rip, and decompress, the DVD's. After that I usually end up with a high quality (high size) set of .vob files in a classic DVD structure. Then I use a python script that I wrote to automate the process of finding the title sequence and then combining all of the title sequences' .vob files together into one file(similar to the "copy /b" command in windows), and then changing the extension to .mpg (a more widely supported format then .vob). This allows me to get a high quality rip in about 40 min. The problem comes in playing the files. I need all of the ripped dvd's to play on my media computer using windows media center but windows media center (and vlc for that matter) all think that the video files are anywhere from 5 min. to 0 min. which is not a problem (the video will still play all the way through) but if you want to pause it, when it is unpaused the video will start all the way over (Also fast forward and rewind don't work). I suspect that it is something wrong with the way the timeline is encoded in the video file, various forums on the internet recommended using virtualdub to fix the errors. But when I try to open the file virtual dub says that the file is not in mpeg-1 encoding and may be in mpeg-2. Is there any way to fix this? PS: I am aware that there was a similar question but it hasn't had any activity for 2 months and is dealing more with wmv files.

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  • Playing HTML5 Video with fall back for IE8/IE7 and earlier versions of other browsers using Silverlight

    - by Harish Ranganathan
    One of the popular HTML5 tags is the video tag.  The ability to play videos without depending on a plugin is something that excites web developers to a great extent and no wonder you end up seeing video demos in all HTML5 conferences. Now, coming to HTML5 Video, the tag itself is simply <video id=”ID” src=”FILENAME.mp4/ogv/webm” > in the simplest form.  This also means that the video needs to be H.256 encoded MP4 format or some of the other formats as mentioned above.  For a detailed specification on this, check this Wikipedia article HTML5 video is supported by all the modern browsers such as IE9 (currently in RC stage), Mozilla Firefox 4 and Chrome latest versions.  Here below is a simple example of a HTML5 video tag and the screen shot of how it looks like in IE9 RC <!DOCTYPE html> <head></head> <body> <h1>This is a sample of an HTML5 Video</h1> <video src="video.mp4" id="myvideo">Your browser doesn’t support this currently</video> </body> </html> You can add attributes to the video tag such as “autoplay” which will automatically start playing the video.  Also, you can specify “poster” to display an initial picture before the video starts playing etc., but I am not going into those for now. This would play well in the modern browsers as mentioned above.  However, if the end users are viewing this page from an earlier version of browsers such as IE8/IE7 or IE6, this video wouldn’t play.  Whatever text that is specified between the video tags, would just show up. Note: for demo purposes, I went to the IE9 developer toolbar and chose IE8 as Browser Mode to exhibit this legacy behaviour.  However, in the interest of serving the larger community of users who visit the site, we would like to have a fall back mechanism for playing videos on older version of browsers. Now, Silverlight is supported in IE6/7 & 8 and other browsers too.  If we can have the same video encoded for Silverlight, we can put the fall-back code, as follows:- <video src="videos/video.mp4" id="myvideo">     <object height="252" type="application/x-silverlight-2" width="448">         <param name="source" value="resources/player.xap">         <param name="initParams" value="deferredLoad=true, duration=0, m=http://localhost/DemoSite/videos/video.mp4, autostart=false, autohide=true, showembed=true, postid=0" />         <param name="background" value="#00FFFFFF" />     </object> </video>   Note, this sample uses a Silverlight XAP file with the same video and uses the object tag to embed it instead of the HTML5 video tag. So, when I now run this sample and switch to IE8 (using the IE9 Developer toolbar’s Browser Mode), I get and when clicking on the “Play” icon, Note, there are multiple ways to play videos in Silverlight and this is one of the ways.  For a complete list of Silverlight samples, visit http://www.silverlight.net/learn/  Also, we can use Flash to play video in the fall-back mechanism as well. Thus, we can create a fall-back mechanism for playing HTML5 videos for the older browsers and hence ensure that the end users get to experience the same. Cheers !!!

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • iOS Game that Runs Continuously in Background

    - by user2913669
    I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even when the game exits. When you open the game again, it will retrieve the data that occurred when the app was closed. I assume a database on a server would be the best solution. The values continuously increment on the server. The game connects to the server and retrieves the specific user's updated game data.

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • Play videos with libwebkit in Ubuntu 11.10 server

    - by Luis Fagundes
    I'm using libwebkit (with python-webkit) to render a page that plays a video. This application works fine in a Ubuntu 11.04 Desktop, Nvidia card and lots of libraries and software installed, but in a fresh Ubuntu 11.10 Server with intel 82945G/GZ card the video does not play. I guess either some codec package is missing or it's a driver problem. What could be missing for this to play? I'm trying with this video: http://video.eustasy.co.uk/480/ EDIT: doesn't look like a driver problem. With chromium I can play the video, but with libwebkit + python-webkit the video just shows the first frame and doesn't play. Any hints on what package could be missing? SOLVED: apparently it had to do with lack of audio. While chrome would play the video with no sound, libwebkit wouldn't start video. Adding user to audio and video groups solved the problem.

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  • What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3?

    - by BleakCabalist
    This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for audio, animations, modeling and so on. I mean all of them. I've been looking for some time now and can't find any source, which would say what's needed from beggining to the end of game development cycle.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • What are the functions of modern game publishers? [closed]

    - by ApoorvaJ
    According to the Wikipedia page on Video game publishers, they are responsible for "their product's manufacturing and marketing, including market research and all aspects of advertising." From what I've read, they also arrange for the development funding. In the following questions, I'm asking about AAA, indie and mobile publishers: Do today's publishers fulfill any other functions? Is there any good reading material on these topics?

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Live video streaming: Microsoft or Adobe ?

    - by Kedare
    Hello, I am looking for a Live Video Streaming solution, The clients will be able to watch the video with a plugin (Flash or Silverlight), or a Standalone application (Windows Media Player, FLV, etc). But I can't choose between Microsoft Solution (Windows Media Server (MMS, RTSP) + Silverlight as client) or the Adobe solution (Flash Media Server (RTMP) + Flash/Flex). The streaming is for short duration cast and will not be online 24/24h. I tried both, and I found the cheaper version of FMS don't provide security to prevent users to register as published (You have to write custom module...), the Windows Media Server provide this function. We already have Windows Server licences. (So Windows Media Server will be "Free") What do you recommend ? What is the best between Flash or Silverlight for Live Video Streaming ? Thank you !

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  • Split section of video with ffmpeg

    - by Rob
    I've been trying to get this to work and I'm really close, but something still isn't right. I have a 14 second clip I'm trying to cut out of a longer mp4 video. I got the video to cut to the right place with this command: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec copy -t 00:00:14.0 ~/videos/trimmed.mp4 If I didn't specify -vcodec it was starting from an "I-Frame" (I guess) and wasn't the right place. The audio is starting from that spot as well, so I tried setting -acodec the same way: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec aac -ac 2 -ab 225k -ar 48000 -strict -2 -t 00:00:14.0 ~/videos/trimmed.mp4 Which doesn't really help much. Setting -async 1 makes it take longer, and then the audio does match up, but not until 4 seconds into the video. :/ I'd ideally not like to install anything else and have a commandline solution for this.

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  • Embedded video is not shown in internet explorer 9 RC or Beta

    - by Jagannath
    In IE 9 RC or in beta, the embedded video is not shown in the web page. I verified the security settings in "internet options". Did not find any issue. Please find the screen shot below. I am able to view the flash videos in Youtube. But, for some reason, in some sites the embedded video is not shown. I don't have this issue with firefox. UPDATE: I am able to see view the embedded video in Admin account. But not able to view it in Standard account.

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