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  • Efficient existing rating system for multiplayer?

    - by Nikolay Kuznetsov
    I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should depends on Rating of opponents in the game room Number of players in game room and final place of a player Person gets rating increase if he plays more games and more frequently If a person leaves a game room (disconnect) before the game ends he should get punished with a high rating decrease I have found two related questions in here Developing an ELO like point system for a multiplayer gaming site Simplest most effective way to rank and measure player skill in a multi-player environment? Please, let me know what would be the most appropriate existing rating model to refer.

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  • Can I get enough experience to get an industry job just by reading books?

    - by MahanGM
    I've been recently working with DirectX and getting familiar with game engines, sub-systems and have done game development for the last 5 years. I have a real question for those whom have worked in larger game making companies before. How is it possible to get to into these big game creators such as Ubisoft, Infinity Ward or EA. I'm not a beginner in my field and I'm going to produce a real nice 2D platform with my team this year, which is the result of 5 years 2D game creation experience. I'm working with prepared engines such as Unity3D or Game Maker software and using .Net with C# to write many tools for our production and proceeding in my way but never had a real engine programming experience 'till now. I'm now reading good books around this topic but I wanted to know: Is it possible to become an employee in big game company by just reading books? I mean beside having an active mind and new ideas and being a solution solver.

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  • How to download streaming video from a flash player (arte)?

    - by wim
    there are a couple of concerts that I would very much like to view from Arte (I think it's a french TV channel?) but my connection is not good enough to stream the video. How can I download the file to play it locally? Here is an example link: http://www.my-jazzlive.tv/?p=1862 I have tried popular browser plugins such as DownloadHelper and Flash Video Downloader, these are working fine for me on sites such as youtube but they don't seem to recognise any stream from the Arte video player. I also looked through /tmp for something that looks like a partially downloaded video, but no luck.

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  • Are scheduled job servers the right choice for a time sensitive game engine?

    - by maple_shaft
    I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not necessarily a game, but there are some very time sensitive tasks and scheduled jobs that a server will need to run to perform game related activities (Eg. New match up starts at noon every day for a 12 day tournament, updating scoreboards at 5pm every day, etc...) In the past I have typically used cron jobs with the Quartz Scheduler running within a web application server, but I know that this isn't likely a scalable solution for the truly massive userbase that management is telling me to expect (Granted they are management and are probably highly optimistic about this) and also for how important the role of these tasks are in this web application. The other important thing I want to consider is that I want to avoid SPOF (Single Point Of Failure). If the primary job server goes down, another job server should be able to successfully run the job in its place. I suppose this can be done appropriately record locking and database transactions. My question is if scheduled jobs like CRON running on a web application server are a wise design choice given the time sensitive game tasks of this application, or is there something more appropriate for running a scalable game engine parallel to the web application servers?

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • What is the fastest and best way to convert an rmvb video to mp4/mkv without losing any quality?

    - by Eric Leung
    the file will be played in a popbox3d. my old method was to convert the video using vidcoder (an offshoot of handbrake) using normal settings, but i've recently confirmed that this significantly reduces video and audio quality. i bumped up the conversion quality to 'high profile' and this produced a higher quality video but raised the conversion time to about twice the video length (95 minutes to convert a 45 minute video) on a core2duo laptop. this is less than ideal when a large number of videos need to be converted. i have tried a direct remuxing using mkv toolnix but this produced a video that refused to display video on the popbox3d, which is consistent with the reported: [quote=other old thread] it is possible to put RealMedia A/V in MKV container (used MKVtoolnix) - however, it is awkward to play later. RV40 is only suspected to be based on H.264 - simplify, is not consistent with MPEG-4 AVC specification. [/quote] i have read that ... [quote=from old thread] Under normal circumstances, [ffmpeg] should convert the video to .video.mp4 and the audio to (.wav then to) .audio.mp4, then mux the video and audio into a new .mp4 file and delete the temporary video-only and audio-only files.[/quote] and i am currently attempting to discover how this is done. help? PS: i download a lot of series from asia and for some strange reason, rmvb is a really popular format over there. sometimes, it's the only format that's available. unfortunately, it's a format that is incompatible with the popbox3d, so i have to convert the files before i can watch them on my tv.

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  • How to play 24 fps video smoothly on a 60Hz display?

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • Optimal video resolution and encoding for recording games for YouTube?

    - by Rookie
    I want to record video from games, therefore I cannot use very large video resolution, but I still want to make the large video view to look as sharp as the original encoded video before upload. I tried to use YouTube's recommended 854x640 resolution, but it wasn't possible with h264 and the encoding software I used (Handbrake) converted it to a width of the nearest multiple of 4, which I think is a limitation of the h264 format. The video I encoded was sharp and fine quality, but when I uploaded it to YouTube, it lost a lot of quality and the preferred large video view looks almost as bad as a 320p video. I tried to wait a few days but it never got sharper (in case it didn't process it completely yet). So, which resolution and encoding options I should use, if I want the large video player to have the sharpest possible video, retaining the original video quality as good as possible? I noticed that recording with 640x480, the video was sharper than with 1280x720, so I'm not sure what im doing wrong here; both were h264. Is it anyhow possible to prevent YouTube from re-encoding the videos? I just wonder how people can make so sharp videos, while mine are all blurry after upload, but before upload they looked fine. I also tried YouTube's suggested bitrates with h264, but it didn't work any better.

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  • What's the proper way to calculate probability for a card game?

    - by Milan Babuškov
    I'm creating AI for a card game, and I run into problem calculating the probability of passing/failing the hand when AI needs to start the hand. Cards are A, K, Q, J, 10, 9, 8, 7 (with A being the strongest) and AI needs to play to not take the hand. Assuming there are 4 cards of the suit left in the game and one is in AI's hand, I need to calculate probability that one of the other players would take the hand. Here's an example: AI player has: J Other 2 players have: A, K, 7 If a single opponent has AK7 then AI would lose. However, if one of the players has A or K without 7, AI would survive. Now, looking at possible distribution, I have: P1 P2 AI --- --- --- AK7 loses AK 7 survives A7 K survives K7 A survives A 7K survives K 7A survives 7 KA survives AK7 loses Looking at this, it seems that there is 75% chance of survival. However, I skipped the permutations that mirror the ones from above. It should be the same, but somehow when I write them all down, it seems that chance is only 50%: P1 P2 AI --- --- --- AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses AK 7 survives A7 K survives K7 A survives KA 7 survives 7A K survives 7K A survives A K7 survives A 7K survives K 7A survives K A7 survives 7 AK survives 7 KA survives AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses 12 loses, 12 survivals = 50% chance. Obviously, it should be the same (shouldn't it?) and I'm missing something in one of the ways to calculate. Which one is correct?

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • Video memory buswidth vs video memory Bandwidth

    - by Mixxiphoid
    My current video card (9600GT) is dying and I'm searching for a new video card. Between acquiring my current one and now, I got a lot more knowledge about hardware and I want to use that to pick my new card. So I decided to not just buy some popular card blindly, but to search for a card able to handle my hardware requirements. I searched the specs at the NVidia site for the GT640 and was confused by the memory section and some questions raised. My current card's memory bus width is 256bit and has 1GB of memory. I checked Google about the importance of bus width. And all the links basically said the same 'The higher the number the more potential simultaneously traffic can be transferred'. This was already clear to me, yet there are currently a lot of new cards which are considered better than my current one with a lower bus width. To go in more detail about my question I copied the memory info from the NVidia site: GT 640 GT640 GDDR5 Memory Specs: Memory Clock 1.8 Gbps 5.0 Gbps Standard Memory Config 2048 MB 1024 MB Memory Interface DDR3 GDDR5 Memory Interface Width 128-bit 64-bit Memory Bandwidth (GB/sec) 28.5 40.0 What puzzled me is that the Memory Bandwidth seems to me the most important part, yet the lower bus width has the higher 'performance'. Is this due to the fact the memory interface is GDDR5 and is therefore able to have a higher memory clock speed (5Gbps)? If I am to buy a new video card, should I check the bus width? Memory clock? Bandwith? Amount of memory? My current card ahs 1GB memory, so I was searching for a 2GB memory card, but now I'm not so sure any more whether that is really 'better'. My main question: To me it seems that memory performance is made up by the combination of bus width and frequency. Is this true? If yes, why are there so many sites telling me I need to get a card with a high bus width? If no, then what IS important when it goes about memory performance on a video card. NOTE: The memory bandwidth is (almost) never displayed on vendor sites. How can I determine which card is better without knowing the bandwith?

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  • Is there an application that can do a blue screen effect with a webcam?

    - by Axxmasterr
    Background: This is not the blue screen of death I am speaking of but the process called "Blue Screening" that takes and removes a particular colored background from an image so that it can be superimposed on some other video/still picture. If you have ever seen the weatherman stand in front of the map, then you have seen someone doing a blue screen technique. I would like to be able to capture video from my webcam, then send that video to a blue screen program which removes the white (or other color) from the background and then inserts a background of my own choosing. (think of the dead guy in freejack who was calling from all of the different places on earth) Then once the image is superimposed, I would like to pipe it into Skype for video conferencing. Anyone have a good way to do this?

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  • How can I fix Problems with interlaced video jerking/flicking when playedback on DVD players? (Mixin

    - by Simon P Stevens
    I'm trying to make a DVD and the final DVD jerks when played on standalone DVD players. It seems to play fine on PCs. I think the problem may be to do with interlacing settings when rendering the final output, but I'll outline the whole editing process I have followed in case I've made a mistake somewhere else. Most of the footage comes from a sony handy cam (one of those mini DVD ones) so isn't great quality. It was set to "high quality" (haha) and 16:9 aspect ratio when it was recorded. I copy the files directly from the mini DVDs onto the hard drive and import them into Cinelerra. In Cinelerra I set the format to 25fps, 720x576, RGBA-8bit, 16:9, interlaced bottom fields first. When I've finished the editing, I add a Fields to frames effect (set to bottom first) to each video track. I render to audio and video separately: Audio: AC3, 128kbps Video: YUV4MPEG steam, video pipe settings: ffmpeg -f yuv4mpegpipe -i - -y -target dvd -flags +ilme+ildct mpeg2video % Cinelerra often crashes during the rendering, so I set it to generate a new video file at each label, and combine them using cat when I've got a sucesful render of each one. Once I've combined them, I use mencoder to re-index them: mencoder -forceidx -oac copy -ovc copy merged.m2v -o mergedReIndexed.m2v I combine the audio and video files using ffmpeg: ffmpeg -i AudioFile.ac3 -i VideoFile.m2v -target dvd -flags +ilme+ildct FinalMovie.mpg Then I build the menus with spumux and I create the DVD file system with dvdauthor, and finally I write it do a dvd-r like this: nice -n -20 growisofs -dvd-compat -speed=2 -Z /dev/dvd -dvd-video -V VIDEO ./ && eject /dev/dvd Originally, when I did it the DVD flickered badly, so as suggested in a guide I added the fields to frames effect in cinelerra. Now it doesn't "flicker", but has become "jerky" when there is lots of motion, particularly when the camera is moving, so the whole background moves. This is what I've tried so far: Removed "mpeg2video" from cinelerra video render pipe. Removed +ilme from render pipe. Removed +ildct from render pipe. Removed +ilme from render audio/video rejoin command. Removed +ildct from render audio/video rejoin command. Added -alt to render pipe. Added -alt to render audio/video rejoin command. Tried with and without the frames to fields effect in Cinelerra. and various combinations of the above. I've also tried this: change the Cinelerra fps to 50, use fields to frames (instead of frames to fields), render to an intermediate QTforlinux jpeg video stream, re-importing that back into Cinelerra, adding a frames to fields effect and then rendering that output as normal (@25fps), and I still have the same problem. Has anyone experienced this "jerking" playback before? Can anyone give any suggestions on how to fix it? (Like I say, it plays back fine on a PC, but not on any of the standalone players I've tried)

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  • ffdshow equivalent for the Mac

    - by Kit
    When I was still on Windows XP, I used ffdshow to take care of all my video and audio codecs needs (with fully customizable subtitles). I did not need any other video player except Windows Media Player. Is there an ffdshow equivalent for the Mac? The objective is the same: that I shouldn't have to install any other video player, not even VLC, or the trial-bloatware-ridden DivX. I'm on Snow Leopard.

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  • systemctl (Fedora 17) and interacting spawned processes's consoles

    - by Sean
    Introduction I've recently upgraded to Fedora 17 and I'm getting used to the newer systemctl daemon manager versus shell init scripts. A feature I need on some of my daemons is the ability to interact with their consoles because unclean shutdowns not initiated by the process itself can cause database corruption. So, performing a systemctl stop service-name.service for example might cause irreversible data loss. These consoles read user input through stdin or similar methods, so what I've been doing on my old OS is to place those daemons foregrounded in a screen session, and I suspended that screen session with ^A ^z. It's also worth noting that I've now made systemctl do this automatically if the computer reboots, but it still doesn't solve my potential data corruption problem I'm trying to avoid. My Question Is there a way to use systemctl in order to directly interact with the console of processes it spawns? Can I hook a process through systemctl to get access to its console? Thanks You guys always give great answers, so I'm turning to you!

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  • Download Flash video file from any video site?

    - by UK
    I know there are plenty of ways to download Flash video files (.flv) from the video sites like YouTube, etc. But if the site changes the procedure of download, most of the time, it will break. Is there any generic way to download without depending on a particular site/software?

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  • Could the HTML 5 Video tag pick up an IP Multicast Stream?

    - by DrewBarbs
    I've been researching methods of getting an IP Multicast over UDP to the browser, and have found little that suggests I would be able to do it without using a plug-in like Java, Flash, or Silverlight in order to open a UDP port and (somehow) render the video. Checking out the HTML 5 <video> spec, there is (obviously) little in the way of specific implementation details, so as far as I can tell, there is nothing stopping a browser from parsing a address of the form "udp://224.1.1.1:8000" and joining a multicast group on that IP/port. Is this a correct understanding? Or must the resource pointed to by the <source> be a file?

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  • Old Sony Digital Tape Handycam, imported Video is sped up?

    - by thatryan
    Friend gave me their OLD handycam and a bunch of tapes asking me to put them on a DVD. The model is Sony DCR-TVR103 and it records onto Hi8 Digital tapes. It has a firewire port also. I am trying to use import function in iMovie on OS X 10.6. Every import though the video is super fast, like playing in fast forward. Ever seen anything like this? How can I import this video? Thank you.

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  • HTML5 Video Stop onClose

    - by Rob
    I'm using jQuery tools for an overlay. Inside the overlay I have an HTML5 video. However, when I close the overlay, the video keeps playing. Any idea how I might get the video to stop when I close the overlay? Here's the code I have: $("img[rel]").overlay({ onClose: function() { //stop the video somehow }, mask: { color: '#000', opacity: 0.7 }}); I tried using $('video').pause(); But this paused the overlay as well.

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  • Not able to show video with html5

    - by shin
    I am testing html 5 video tag. I am using http://www.kaltura.org/project/HTML5_Video_Media_JavaScript_Library and http://camendesign.co.uk/. I downloaded the creative common video. When I use an external link, it plays the video. So I uploaded the video to my server but it does not play. It asks if I want to save it or asking an application to play. When I go to the external link, http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv, it plays it on the browser automatically. I also tested locally, but it does not play either. I am hoping someone gives me why and how to solve the problem. This code works. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv" /> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://www.mywebsite.com/media/bbb400p.ogv" /> <source src="http://www.mywebsite.com/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not work either. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://127.0.0.1/html5videotest/media/bbb400p.ogv" /> <source src="http://127.0.0.1/html5videotest/media/bbb_trailer_iphone.m4v"/> </video> </figure>

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  • html: embed streaming video (crossbrowser)

    - by Fuxi
    hi all, i'm trying to embed a .wmv video into my website but doesnt work :( i've googled and tried <embed> and <video> the video i'm using was created by super converter and i've used WMV7 as video codec. is there a crossbrowser solution for it - or should i better use flash video? thx in advance

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  • How to play sequence video continuously on iPhone?

    - by iPhoney
    I'm trying to play two videos continuously using MPMoviePlayer. I let the second video play when the MPMoviePlayerPlaybackDidFinishNotification is posted. The problem is when the first video stops, the view will go back to the previously view for a short while before play the next video. Is there any idea about how to play video continuously or is it possible to get the image of the last frame in the first video?

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  • EMbed a video inside content

    - by Aruna
    Hi, I am working on Joomla currently for the past one month. I am trying to embed a video stream in my article page like inside the content i am trying to have video stream like youtube video. I have uploaded a video in my media manager. And i dono how to stream that video in my page. Please help me in doing so..

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  • Video playback with jQuery Mobile and Phonegap

    - by aritchie
    I'm fairly new to mobile apps, so am trying to knock up a simple video player using Phonegap and jQuery Mobile. The problem is, jQuery mobile appears to be blocking the video playback for some reason. To troubleshoot I stripped it right back to the following HTML, but get the same result, ie a black rectangle where the video should be, but no video playback or controls. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <link rel="stylesheet" type="text/css" href="css/index.css" /> <link rel="stylesheet" href="css/jquery.mobile-1.2.0.min.css" /> <script type="text/javascript" src="cordova-2.2.0.js"></script> <script type="text/javascript" src="js/index.js"></script> <script src="js/jquery-1.8.3.min.js"></script> <script src="js/jquery.mobile-1.2.0.js"></script> <title></title> </head> <body> <div> <video controls autoplay> <source src="video/video1.mp4" type="video/mp4" > </video> </div> </body> </html> If I remove the link to jquery.mobile-1.2.0.js the video shows up and plays, otherwise, just the black rectangle. I don't know jQuery mobile at all, but searching in the js for a reference to the video elements doesn't show up, so I've no idea what is blocking it. The code works fine in Chrome and Firefox. There are no console messages in Xcode. I also tried hooking up to http://debug.phonegap.com/ but this gave no error messages either. Any ideas??

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