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  • Activating a button underneath the mouse: how do you capture the OVER event?

    - by cgs
    Observed behavior: I have a page of UI sliding onto the screen. On slide complete, activate buttons. If mouse already over a button, the rollover does not happen (since MOUSE_OVER hasn't technically occurred) Desired behavior: 1, 2 the same, but on 3, I see my rollover. Is there any way to easily do this, aside from something brute-force, like tracking the mouse and comparing its position against all buttons dims? Thanks!

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  • Get to Know a Candidate (3 of 25): Virgil Goode&ndash;Constitution Party

    - by Brian Lanham
    DISCLAIMER: This is not a post about “Romney” or “Obama”. This is not a post for whom I am voting. Information sourced for Wikipedia. Meet Virgil Goode of the Constitution Party Goode was served as a Republican member of the United States House of Representatives from 1997 to 2009. He represented the 5th congressional district of Virginia. Goode was born in Richmond, Virginia, the son of Alice Clara (née Besecker) and Virgil Hamlin Goode. He has spent most of his life in Rocky Mount. Goode graduated with a B.A. from the University of Richmond (Phi Beta Kappa) and with a J.D. from the University of Virginia School of Law. He also is a member of Lambda Chi Alpha Fraternity and served in the Army National Guard from 1969 to 1975. Goode grew up as a Democrat. He entered politics soon after graduating from law school. At the age of 27, he won a special election to the state Senate from a Southside district as an independent after the death of the Democratic incumbent. One of his major campaign focuses at the time was advocacy for the Equal Rights Amendment. Soon after being elected, he joined the Democrats. Goode wore his party ties very loosely. He became famous for his support of the tobacco industry, expressing his fear that "his elderly mother would be denied 'the one last pleasure' of smoking a cigarette on her hospital deathbed." He was an ardent defender of gun rights while being an enthusiastic supporter of L. Douglas Wilder, who later became the first elected black governor in the history of the United States. At the Democratic Party's state political convention in 1985, Goode nominated Wilder for lieutenant governor. However, while governor, Wilder cracked down on the sale of guns in the state. After the 1995 elections resulted in a 20–20 split between Democrats and Republicans in the State Senate, Goode seriously considered voting with the Republicans on organizing the chamber. Had he done so, the State Senate would have been under Republican control for the first time since Reconstruction (the Republicans ultimately won control outright in 1999). Goode's actions at the time "forced his party to share power with Republican lawmakers in the state legislature," which further upset the Democratic Party. Goode is on the ballot in CA, FL, ID, IO, LA, MI, MN, MS, MI, NJ, NM, NY, NV, ND, OH, SC, SD, TN, UT, VA, WA, WI, WY.  He is a write-in candidate in CA, CT, DC, GA, IL, IN, ME, MD, MA, MO, NC, TX, VT, WV Constitution Party This party was founded as the “U.S. Taxpayers’ Party” and considers itself conservative. The party's platform is predicated on the principles of the nation's founding documents. The party puts a large focus on immigration, calling for stricter penalties towards illegal immigrants and a moratorium on legal immigration until all federal subsidies to immigrants are discontinued.The party absorbed the American Independent Party, originally founded for George Wallace's 1968 presidential campaign. The American Independent Party of California has been an affiliate of the Constitution Party since its founding; however, current party leadership is disputed and the issue is in court to resolve this conflict. The Constitution Party has some substantial support from the Christian Right and in 2010 achieved major party status in Colorado. Learn more about Virgil Goode and Constitution Party on Wikipedia.

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  • Deploying software on compromised machines

    - by Martin
    I've been involved in a discussion about how to build internet voting software for a general election. We've reached a general consensus that there exist plenty of secure methods for two way authentication and communication. However, someone came along and pointed out that in a general election some of the machines being used are almost certainly going to be compromised. To quote: Let me be an evil electoral fraudster. I want to sample peoples votes as they vote and hope I get something scandalous. I hire a bot-net from some really shady dudes who control 1000 compromised machines in the UK just for election day. I capture the voting habits of 1000 voters on election day. I notice 5 of them have voted BNP. I look these users up and check out their machines, I look through their documents on their machine and find out their names and addresses. I find out one of them is the wife of a tory MP. I leak 'wife of tory mp is a fascist!' to some blogger I know. It hits the internet and goes viral, swings an election. That's a serious problem! So, what are the best techniques for running software where user interactions with the software must be kept secret, on a machine which is possibly compromised?

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  • Applications: How to create a custom dialog box for Windows Mobile 6 (native)

    - by TechTwaddle
    Ashraf, on the MSDN forum, asks, “Is there a way to make a default choice for the messagebox that happens after a period of time if the user doesn't choose (Clicked ) Yes or No buttons.” To elaborate, the requirement is to show a message box to the user with certain options to select, and if the user does not respond within a predefined time limit (say 8 seconds) then the message box must dismiss itself and select a default option. Now such a functionality is not available with the MessageBox() api, you will have to write your own custom dialog box. Surely, creating a dialog box is quite a simple task using the DialogBox() api, and we have been creating full screen dialog boxes all the while. So how will this custom message box be any different? It’s not much different from a regular dialog box except for a few changes in its properties. First, it has a title bar but no buttons on the title bar (no ‘x’ or ‘ok’ button on the title bar), it doesn’t occupy full screen and it contains the controls that you put into it, thus justifying the title ‘custom’. So in this post we create a custom dialog box with two buttons, ‘Black’ and ‘White’. The user is given 8 seconds to select one of those colours, if the user doesn’t make a selection in 8 seconds, the default option ‘Black’ is selected. Before going into the implementation here is a video of how the dialog box works; Custom dialog box To start off, add a new dialog resource into your application, size it appropriately and add whatever controls you need to the dialog. In my case, I added two static text labels and two buttons, as below; Now we need to write up the window procedure for this dialog, here is the complete function; BOOL CALLBACK CustomDialogProc(HWND hDlg, UINT uMessage, WPARAM wParam, LPARAM lParam) {     int wmID, wmEvent;     PAINTSTRUCT ps;     HDC hdc;     static int timeCount = 0;     switch(uMessage)     {         case WM_INITDIALOG:             {                 SHINITDLGINFO shidi;                 memset(&shidi, 0, sizeof(shidi));                 shidi.dwMask = SHIDIM_FLAGS;                 //shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIPDOWN | SHIDIF_SIZEDLGFULLSCREEN | SHIDIF_EMPTYMENU;                 shidi.dwFlags = SHIDIF_SIPDOWN | SHIDIF_EMPTYMENU;                 shidi.hDlg = hDlg;                 SHInitDialog(&shidi);                 SHDoneButton(hDlg, SHDB_HIDE);                 timeCount = 0;                 SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), L"Time remaining: 8 second(s)");                 SetTimer(hDlg, MY_TIMER, 1000, NULL);             }             return TRUE;         case WM_COMMAND:             {                 wmID = LOWORD(wParam);                 wmEvent = HIWORD(wParam);                 switch(wmID)                 {                     case IDC_BUTTON_BLACK:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK);                         break;                     case IDC_BUTTON_WHITE:                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_WHITE);                         break;                 }             }             break;         case WM_TIMER:             {                 if (wParam == MY_TIMER)                 {                     WCHAR wszText[128];                     memset(&wszText, 0, sizeof(wszText));                     timeCount++;                     //8 seconds are over, dismiss the dialog, select def value                     if (timeCount >= 8)                     {                         KillTimer(hDlg, MY_TIMER);                         EndDialog(hDlg, IDC_BUTTON_BLACK_DEF);                     }                     wsprintf(wszText, L"Time remaining: %d second(s)", 8-timeCount);                     SetWindowText(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING), wszText);                     UpdateWindow(GetDlgItem(hDlg, IDC_STATIC_TIME_REMAINING));                 }             }             break;         case WM_PAINT:             {                 hdc = BeginPaint(hDlg, &ps);                 EndPaint(hDlg, &ps);             }             break;     }     return FALSE; } The MSDN documentation mentions that you need to specify the flag WS_NONAVDONEBUTTON, but I got an error saying that the value could not be found, so we can ignore this for now. Next up, while calling SHInitDialog() for your custom dialog, make sure that you don’t specify SHDIF_DONEBUTTON in the dwFlags member of the SHINITDIALOG structure, this member makes the ‘ok’ button appear on the dialog title bar. Finally, we need to call SHDoneButton() with SHDB_HIDE flag to, well, hide the Done button. The ‘Done’ button is the same as the ‘ok’ button, so this step might seem redundant, and the dialog works fine without calling SHDoneButton() too, but it’s better to stick with the documentation (; So you can see that we have followed all these steps above, under WM_INITDIALOG. We also setup a few things like a variable to keep track of the time, and setting off a one second timer. Every time the timer fires, we receive a WM_TIMER message. We then update the static label displaying the amount of time left to the user. If 8 seconds go by without the user selecting any option, we kill the timer and end the dialog with IDC_BUTTON_BLACK_DEF. This is just a #define’d integer value, make sure it’s unique. You’ll see why this is important. If the user makes a selection, either Black or White, we kill the timer and end the dialog with corresponding selection the user made, that is, either IDC_BUTTON_BLACK or IDC_BUTTON_WHITE. Ok, so now our custom dialog is ready to be used. I invoke the custom dialog from a menu entry in the main windows as below, case IDM_MENU_CUSTOMDLG:     {         int ret = DialogBox(g_hInst, MAKEINTRESOURCE(IDD_CUSTOM_DIALOG), hWnd, CustomDialogProc);         switch(ret)         {             case IDC_BUTTON_BLACK_DEF:                 SetWindowText(g_hStaticSelection, L"You Selected: Black (default)");                 break;             case IDC_BUTTON_BLACK:                 SetWindowText(g_hStaticSelection, L"You Selected: Black");                 break;             case IDC_BUTTON_WHITE:                 SetWindowText(g_hStaticSelection, L"You Selected: White");                 break;         }         UpdateWindow(g_hStaticSelection);     }     break; So you see why ending the dialog with the corresponding value was important, that’s what the DialogBox() api returns with. And in the main window I update a static text label to show which option was selected. I cranked this out in about an hour, and unfortunately don’t have time for a managed C# version. That will have to be another post, if I manage to get it working that is (;

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Need help on Coda slider tabs to move inside an overflow:hidden div

    - by Reden
    I'm not too good at javascript. and hope I can get a bit of help. I'm using Coda Slider 2.0, and have designed it to where the tabs are another slider to the right of the main slider, and each item. Basically like this mootools plugin http://landofcoder.com/demo/mootool/lofslidernews/index2.1.html Problem is the items will not scroll. How do I make the items (or tabs to the right) scroll down as the slider rotates? Otherwise the slider will show the 4th slide but not scroll to the 4th item on the right, but Thanks everyone. Here is the Coda-Slider plugin: // when the DOM is ready... $(document).ready(function () { var $panels = $('#slider .scrollContainer > div'); var $container = $('#slider .scrollContainer'); // if false, we'll float all the panels left and fix the width // of the container var horizontal = true; // float the panels left if we're going horizontal if (horizontal) { $panels.css({ 'float' : 'left', 'position' : 'relative' // IE fix to ensure overflow is hidden }); // calculate a new width for the container (so it holds all panels) $container.css('width', $panels[0].offsetWidth * $panels.length); } // collect the scroll object, at the same time apply the hidden overflow // to remove the default scrollbars that will appear var $scroll = $('#slider .scroll').css('overflow', 'hidden'); // apply our left + right buttons $scroll .before('<img class="scrollButtons left" src="images/scroll_left.png" />') .after('<img class="scrollButtons right" src="images/scroll_right.png" />'); // handle nav selection function selectNav() { $(this) .parents('ul:first') .find('a') .removeClass('selected') .end() .end() .addClass('selected'); } $('#slider .navigation').find('a').click(selectNav); // go find the navigation link that has this target and select the nav function trigger(data) { var el = $('#slider .navigation').find('a[href$="' + data.id + '"]').get(0); selectNav.call(el); } if (window.location.hash) { trigger({ id : window.location.hash.substr(1) }); } else { $('ul.navigation a:first').click(); } // offset is used to move to *exactly* the right place, since I'm using // padding on my example, I need to subtract the amount of padding to // the offset. Try removing this to get a good idea of the effect var offset = parseInt((horizontal ? $container.css('paddingTop') : $container.css('paddingLeft')) || 0) * -1; var scrollOptions = { target: $scroll, // the element that has the overflow // can be a selector which will be relative to the target items: $panels, navigation: '.navigation a', // selectors are NOT relative to document, i.e. make sure they're unique prev: 'img.left', next: 'img.right', // allow the scroll effect to run both directions axis: 'xy', onAfter: trigger, // our final callback offset: offset, // duration of the sliding effect duration: 500, // easing - can be used with the easing plugin: // http://gsgd.co.uk/sandbox/jquery/easing/ easing: 'swing' }; // apply serialScroll to the slider - we chose this plugin because it // supports// the indexed next and previous scroll along with hooking // in to our navigation. $('#slider').serialScroll(scrollOptions); // now apply localScroll to hook any other arbitrary links to trigger // the effect $.localScroll(scrollOptions); // finally, if the URL has a hash, move the slider in to position, // setting the duration to 1 because I don't want it to scroll in the // very first page load. We don't always need this, but it ensures // the positioning is absolutely spot on when the pages loads. scrollOptions.duration = 1; $.localScroll.hash(scrollOptions); /////////////////////////////////////////////// // autoscroll /////////////////////////////////////////////// // start to automatically cycle the tabs cycleTimer = setInterval(function () { $scroll.trigger('next'); }, 2000); // how many milliseconds, change this to whatever you like // select some trigger elements to stop the auto-cycle var $stopTriggers = $('#slider .navigation').find('a') // tab headers .add('.scroll') // panel itself .add('.stopscroll') // links to the stop class div .add('.navigation') // links to navigation id for tabs .add("a[href^='#']"); // links to a tab // this is the function that will stop the auto-cycle function stopCycle() { // remove the no longer needed stop triggers clearInterval(cycleTimer); // stop the auto-cycle itself $buttons.show(); // show the navigation buttons document.getElementById('stopscroll').style.display='none'; // hide the stop div document.getElementById('startscroll').style.display='block'; // block the start div } // bind stop cycle function to the click event using namespaces $stopTriggers.bind('click.cycle', stopCycle); /////////////////////////////////////////////// // end autoscroll /////////////////////////////////////////////// // edit to start again /////////////////////////////////////////////// // select some trigger elements to stop the auto-cycle var $startTriggers_start = $('#slider .navigation').find('a') // tab headers .add('.startscroll'); // links to the start class div // this is the function that will stop the auto-cycle function startCycle() { // remove the no longer needed stop triggers $buttons.hide(); // show the navigation buttons $scroll.trigger('next'); // directly to the next first cycleTimer = setInterval(function () { // now set timer again $scroll.trigger('next'); }, 5000); // how many milliseconds, change this to whatever you like document.getElementById('stopscroll').style.display='block'; // block the stop div document.getElementById('startscroll').style.display='none'; // hide the start div } // bind stop cycle function to the click event using namespaces $startTriggers_start.bind('click.cycle', startCycle); /////////////////////////////////////////////// // end edit to start /////////////////////////////////////////////// });

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  • Calling Python app/script from C#

    - by Maxim Z.
    I'm building an ASP.NET MVC (C#) site where I want to implement STV (Single Transferable Vote) voting. I've used OpenSTV for voting scenarios before, with great success, but I've never used it programmatically. The OpenSTV Google Code project offers a Python script that allows usage of OpenSTV from other applications: import sys sys.path.append("path to openstv package") from openstv.ballots import Ballots from openstv.ReportPlugins.TextReport import TextReport from openstv.plugins import getMethodPlugins (ballotFname, method, reportFname) = sys.argv[1:] methods = getMethodPlugins("byName") f = open(reportFname, "w") try: b = Ballots() b.loadUnknown(ballotFname) except Exception, msg: print >> f, ("Unable to read ballots from %s" % ballotFname) print >> f, msg sys.exit(-1) try: e = methods[method](b) e.runElection() except Exception, msg: print >> f, ("Unable to count votes using %s" % method) print >> f, msg sys.exit(-1) try: r = TextReport(e, outputFile=f) r.generateReport(); except Exception, msg: print >> f, "Unable to write report" print >> f, msg sys.exit(-1) f.close() Is there a way for me to make such a Python call from my C# ASP.NET MVC site? If so, how? Thanks in advance!

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  • Help trying to get two-finger scrolling to work on Asus UL80VT

    - by Dan2k3k4
    Multi-touch works fine on Windows 7 with: two-fingers scroll vertical and horizontally, two-finger tap for middle click, and three-finger tap for right click. However with Ubuntu, I've never been able to get multi-touch to "save" and work, I was able to get it to work a few times but after restarting - it would just reset back. I have the settings for two-finger scrolling on: Mouse and Touchpad Touchpad Two-finger scrolling (selected) Enable horizontal scrolling (ticked) The cursor stops moving when I try to scroll with two fingers, but it doesn't actually scroll the page. When I perform xinput list, I get: Virtual core pointer id=2 [master pointer (3)] ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ETPS/2 Elantech ETF0401 id=13 [slave pointer (2)] I've tried to install some 'synaptics-dkms' bug-fix (from a few years back) but that didn't work, so I removed that. I've tried installing 'uTouch' but that didn't seem to do anything so removed it. Here's what I have installed now: dpkg --get-selections installed-software grep 'touch\|mouse\|track\|synapt' installed-software libsoundtouch0 --- install libutouch-evemu1 --- install libutouch-frame1 --- install libutouch-geis1 --- install libutouch-grail1 --- install printer-driver-ptouch --- install ptouch-driver --- install xserver-xorg-input-multitouch --- install xserver-xorg-input-mouse --- install xserver-xorg-input-vmmouse --- install libnetfilter-conntrack3 --- install libxatracker1 --- install xserver-xorg-input-synaptics --- install So, I'll start again, what should I do now to get two-finger scrolling to work and ensure it works after restarting? Also doing: synclient TapButton1=1 TapButton2=2 TapButton3=3 ...works but doesn't save after restarting. However doing: synclient VertTwoFingerScroll=1 HorizTwoFingerScroll=1 Does NOT work to fix the two-finger scrolling. Output of: cat /var/log/Xorg.0.log | grep -i synaptics [ 4.576] (II) LoadModule: "synaptics" [ 4.577] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.577] (II) Module synaptics: vendor="X.Org Foundation" [ 4.577] (II) Using input driver 'synaptics' for 'ETPS/2 Elantech ETF0401' [ 4.577] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: x-axis range 0 - 1088 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: y-axis range 0 - 704 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: pressure range 0 - 255 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: finger width range 0 - 16 [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: buttons: left right middle double triple scroll-buttons [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: Vendor 0x2 Product 0xe [ 4.584] (--) synaptics: ETPS/2 Elantech ETF0401: touchpad found [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: (accel) MinSpeed is now constant deceleration 2.5 [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: MaxSpeed is now 1.75 [ 4.588] (**) synaptics: ETPS/2 Elantech ETF0401: AccelFactor is now 0.154 [ 4.589] (--) synaptics: ETPS/2 Elantech ETF0401: touchpad found Tried installing synaptiks but that didn't seem to work either, so removed it. Temporary Fix (works until I restart) Doing the following commands: modprobe -r psmouse modprobe psmouse proto=imps Works but now xinput list shows up as: Virtual core pointer id=2 [master pointer (3)] ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ImPS/2 Generic Wheel Mouse id=13 [slave pointer (2)] Instead of Elantech, and it gets reset when I reboot. Solution (not ideal for most people) So, I ended up reinstalling a fresh 12.04 after indirectly playing around with burg and plymouth then removing plymouth which removed 50+ packages (I saw the warnings but was way too tired and assumed I could just 'reinstall' them all after (except that didn't work). Right now xinput list shows up as: ? Virtual core pointer --- id=2 [master pointer (3)] ? ? Virtual core XTEST pointer --- id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad --- id=13 [slave pointer (2)] grep 'touch\|mouse\|track\|synapt' installed-software libnetfilter-conntrack3 --- install libsoundtouch0 --- install libutouch-evemu1 --- install libutouch-frame1 --- install libutouch-geis1 --- install libutouch-grail1 --- install libxatracker1 --- install mousetweaks --- install printer-driver-ptouch --- install xserver-xorg-input-mouse --- install xserver-xorg-input-synaptics --- install xserver-xorg-input-vmmouse --- install cat /var/log/Xorg.0.log | grep -i synaptics [ 4.890] (II) LoadModule: "synaptics" [ 4.891] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.892] (II) Module synaptics: vendor="X.Org Foundation" [ 4.892] (II) Using input driver 'synaptics' for 'ETPS/2 Elantech Touchpad' [ 4.892] (II) Loading /usr/lib/xorg/modules/input/synaptics_drv.so [ 4.956] (II) synaptics: ETPS/2 Elantech Touchpad: ignoring touch events for semi-multitouch device [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: x-axis range 0 - 1088 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: y-axis range 0 - 704 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: pressure range 0 - 255 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: finger width range 0 - 15 [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: buttons: left right double triple [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: Vendor 0x2 Product 0xe [ 4.956] (--) synaptics: ETPS/2 Elantech Touchpad: touchpad found [ 4.980] () synaptics: ETPS/2 Elantech Touchpad: (accel) MinSpeed is now constant deceleration 2.5 [ 4.980] () synaptics: ETPS/2 Elantech Touchpad: MaxSpeed is now 1.75 [ 4.980] (**) synaptics: ETPS/2 Elantech Touchpad: AccelFactor is now 0.154 [ 4.980] (--) synaptics: ETPS/2 Elantech Touchpad: touchpad found So, if all else fails, reinstall Linux :/

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  • Improve Playback Using Enhancements in Windows Media Player 12

    - by DigitalGeekery
    Are you looking for ways to improve the playback of your media in Windows Media Player 12? We’ll show you how to do that by using the enhancements in WMP 12. If you are in Library mode, you’ll need to click the icon at the lower right to switch to Now Playing mode. Right-click anywhere in Media Player while in Now Playing mode, select Enhancements, and select any of the available options.   You can switch between the individual enhancements by clicking the right and left buttons at the top left.   Crossfading and Auto Volume Leveling The Auto Volume Leveling setting is just a simple toggle on and off. If your MP3 or WMA files have volume leveling information values.   You can automatically add volume leveling information values to all files you add to your library by switching to Library view, going to Tools > Options, and selecting Add volume leveling information values for new files on the Library tab. Click OK when finished.   Crossfading will gradually decrease the volume of the song that is ending (fade out) and increase volume of the song that is beginning. Click Turn on Crossfading and then click and drag the slider left or right change the amount of overlap between tracks. Graphic Equalizer The graphic equalizer is toggled on and off by clicking Turn on / Turn off at the top left. You can select pre-defined equalizer settings by music genre by clicking the Default list. The radio buttons on the left allow you to move the sliders individually, in a loose group or a tight group. You can always return to the default settings by clicking Reset. Play Speed Settings Choose a pre-defined settings by clicking Slow, Normal, or Fast. Uncheck the Snap slider to common speeds the move the slider right and left to your desired speed. If nothing else, these settings provide a little fun and amusement. Quiet Mode Quiet mode will level out any sharp volume highs and lows within a single track. Simply toggle the setting on or off and select whether you prefer Medium difference or Little difference by selecting one of the radio buttons. SRS WOW effects SRS WOW effects enhance low-frequency and stereo sound performance. Click Turn on to enable the TruBass and WOW Effect sliders. You can also optimize for your speaker type. Click to switch between Regular, Large, and Headphones. Video Settings Video Settings allow you to adjust the Hue, Brightness, Saturation, and Contrast.   You can also adjust the zoom settings by clicking Select video zoom settings.   Dolby Digital Settings Choose between Normal, Night, and Theater settings to adjust the audio for Dolby Digital content. This setting will only effect media with Dolby Digital sound. Looking for more ways to improve your media experience in WMP 12? Check out how to update metadata and cover art and how to share media with other Windows 7 computers on your home network. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesInstall and Use the VLC Media Player on Ubuntu LinuxHow To Rip a Music CD in Windows 7 Media CenterStream Media from Windows 7 to XP with VLC Media PlayerInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor

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  • Use your iPhone or iPod Touch as a Boxee Remote

    - by DigitalGeekery
    Are you a Boxee user looking for a remote control solution? Well, you might not need to look any further than your pocket. The free Boxee Remote App turns your iPhone or iPod Touch into a a simple and easy-to-use Boxee remote. The Boxee Remote App works over WiFi, so there is no need for to buy or install additional hardware on your PC. Plus, you don’t even need to be within the line of sight for it to work. Using the Boxee Remote App Download the free Boxee Remote App from the App Store and install it on your iPhone or iPod Touch. See download link below. Next, make sure you have Boxee running on your PC. Select the Boxee icon to open the App.   The first time you log in you’ll be greeted by an introduction screen that will explain the two modes. Click Continue. When opened in “Button” mode, you’ll be presented with 4 directional buttons, an “OK” button, and a back arrow button that works like the Esc key does in Boxee. Button mode performs just as a normal remote. Touching the directional buttons moves your on screen selection right, left, up, and down. Tap the OK button to open or select an item. To enter “Gesture” mode, tap the Gesture button along the top of the Screen. Gesture mode works similar to a touch pad or trackball on a laptop. You drag the Boxee icon with your thumb or finger across the screen to move around within Boxee. The icon will turn red while being dragged or touched. Simply tap the icon to select.   The Settings button allows you to manually add or delete a host computer, or adjust the sensitivity of the controls.     If you need to enter text, such as enter logon credentials for an App, the on screen keyboard will pop up. While watching a video you’ll have on-screen Stop and Pause buttons along with a volume slider.   The Boxee Remote App is simple and easy to use. As long as you can connect via WiFi, you can use it to control any instance of Boxee running on any computer on your network. Download the Boxee Remote App Similar Articles Productive Geek Tips Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]Getting Started with BoxeeIntegrate Boxee with Media Center in Windows 7Watch Netflix Instant Movies in BoxeeWin a Free iPod Touch in the How-To Geek Facebook Giveaway! TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

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  • How to manually check a YUI radio "button".

    - by alex
    <script type="text/javascript"> (function () { var ButtonGroup = YAHOO.widget.ButtonGroup; var onCheckedButtonChange = function (p_oEvent) { }; YAHOO.util.Event.onContentReady("mediaFilterButtonsFieldset", function () { var oButtonGroup = new ButtonGroup("mediaFilterButtons"); oButtonGroup.on("checkedButtonChange", onCheckedButtonChange); }); }()); </script> <div id="resultInfo"> <form id="button-example-form" name="button-example-form" method="post"> <fieldset id="mediaFilterButtonsFieldset"> <div id="mediaFilterButtons" class="yui-buttongroup ie7filter" style="z-index:11;"> <div id="mediaFilterLabel">Go to</div> <input id="radio1" class="filter_but" type="radio" name="0" value="First" checked rel="0" > <input id="radio2" class="filter_but" type="radio" name="2" value="Second" rel="2"> <input id="radio3" class="filter_but" type="radio" name="1" value="Third" rel="1"> </div> </fieldset> </form> </div> These are my YUI buttons. They're just 3 radio buttons turned into "buttons"--literally. My question is this: After people click the third button, I cannot manually check the first button anymore. How can I manually check "radio1"? I tried JQuery: $("#radio1").attr("checked",true); But this didn't work. The third button still remained pressed down.

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  • IE8 CSS selector selects, but does not apply the style.

    - by Dan
    This is making me want to kill myself. I have some really simple CSS to style my input objects: input, button { border: 1px solid #c66600; background-color: white; color: #7d212f; font-family: "Eras Light ITC", Tahoma, sans; } But I don't like the ugly border it puts around radio buttons, so I use a selector to kill the border: input[type=radio] { border: none; } You can probably guess what browsers this works in and which ONE it does not work in. What's funny is when I press F12 to launch the excellent developer tools in IE8 it actually tells me that the style of the radio buttons has been overridden to 'none' just like I asked it to do, but the border remains on the radio button objects. I have tried a variety of semantic things, like setting the border width to 0px or the color to something insane like lime green, but it remains the originally assigned color that it got from the first style. And finally, I have tried only styling 'text' objects, in which case no style is applied to anything. Again, the browser claims to fulfill the CSS selection, but it visually does not happen. Thoughts? By the way, this is a DotNetNuke installation with generated code where I can't explicitly set the style of the radio buttons. Thanks, Dan

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  • Problem with addDisplayGroup in the Zend Form

    - by ulduz114
    Hi all, I have a form same the following code: public function init(){ $id=$this->createElement('hidden','cf_id'); $id->setDecorators($this->elementDecorators); $id->setOrder(1); $this->addElement($id); $firstName=$this->createElement('text','firstName'); $firstName->setDecorators($this->elementDecorators); $firstName->setLabel('name :'); $firstName->setOrder(2); $firstName->setAttrib('class','textbox'); $firstName->setAttrib('disabled',true); $this->addElement($firstName); $lastname=$this->createElement('text','family'); $lastname->setLabel(' family:'); $lastname->setDecorators($this->elementDecorators); $lastname->setOrder(3); $lastname->setAttrib('class','textbox'); $lastname->setAttrib('disabled',true); $this->addElement($lastname); $this->addElement('button', 'cancel', array( 'label' => 'Cancel Button', 'class'=>'button', 'decorators' => array( 'ViewHelper', ), )); $this->addElement('button', 'submit', array( 'label' => 'Submit Button', 'class'=>'button', 'decorators' => array( 'ViewHelper', ), )); $this->addDisplayGroup(array('submit', 'cancel',), 'submitButtons', array( 'order'=>4, 'decorators' => array( 'FormElements', array('HtmlTag', array('tag' => 'div', 'class' => 'element')), ), )); } In this form there are some elements and two buttons. In display page, the buttons are shown above form before other elements. How can I put these buttons at the bottom of all elemnts? Thanks.

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  • Javascript/Greasemonkey: search for something then set result as a value

    - by thewinchester
    Ok, I'm a bit of a n00b when it comes to JS (I'm not the greatest programmer) so please be gentle - specially if my questions been asked already somewhere and I'm too stupid to find the right answer. Self deprecation out of the way, let's get to the question. Problem There is a site me and a large group of friends frequently use which doesn't display all the information we may like to know - in this case an airline bookings site and the class of travel. While the information is buried in the code of the page, it isn't displayed anywhere to the user. Using a Greasemonkey script, I'd like to liberate this piece of information and display it in a suitable format. Here's the psuedocode of what I'm looking to do. Search dom for specified element define variables Find a string of text If found Set result to a variable Write contents to page at a specific location (before a specified div) If not found Do nothing I think I've achieved most of it so far, except for the key bits of: Searching for the string: The page needs to search for the following piece of text in the page HEAD: mileageRequest += "&CLASSES=S,S-S,S-S"; The Content I need to extract and store is between the second equals (=) sign and the last comma ("). The contents of this area can be any letter between A-Z. I'm not fussed about splitting it up into an array so I could use the elements individually at this stage. Writing the result to a location: Taking that found piece of text and writing it to another location. Code so far This is what I've come up so far, with bits missing highlighted. buttons = document.getElementById('buttons'); ''Search goes here var flightClasses = document.createElement("div"); flightClasses.innerHTML = '<div id="flightClasses"> ' + '<h2>Travel classes</h2>' + 'For the above segments, your flight classes are as follows:' + 'write result here' + '</div>'; main.parentNode.insertBefore(flightClasses, buttons); If anyone could help me, or point me in the right direction to finish this off I'd appreciate it.

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Detection of page refresh / F5 key in ASP.NET MVC 2

    - by Michael
    How would one go about detecting a page refresh / F5 key push on the controller handling the postback? I need to distinguish between the user pressing one of two buttons (e.g., Next, Previous) and when the F5 / page refresh occurs. My scenario is a single wizard page that has different content shown between each invocation of the user pressing the "Next" or "Previous" buttons. The error that I am running into is when the user refreshes the page / presses the F5 key, the browser re-sends the request back to the controller, which is handled as a post-back and the FormCollection type is used to look for the "submitButton" key and obtain its value (e.g., "Next," "Send"). This part was modeled after the post by Dylan Beattie at http://stackoverflow.com/questions/442704/how-do-you-handle-multiple-submit-buttons-in-asp-net-mvc-framework. Maybe I'm trying to bend MVC 2 to where it isn't meant to go but I'd like to stay with the current design in that the underlying database drives the content and order of what is shown. This allows us to add new content into the database without modifying the code the displays the content. Thanks, Michael

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  • How have you successfully implemented MessageBox.Show() functionality in MVVM?

    - by Edward Tanguay
    I've got a WPF application which calls MessageBox.Show() way back in the ViewModel (to check if the user really wants to delete). This actually works, but goes against the grain of MVVM since the ViewModel should not explicitly determine what happens on the View. So now I am thinking how can I best implement the MessageBox.Show() functionality in my MVVM application, options: I could have a message with the text "Are you sure...?" along with two buttons Yes and No all in a Border in my XAML, and create a trigger on the template so that it is collapsed/visible based on a ViewModelProperty called AreYourSureDialogueBoxIsVisible, and then when I need this dialogue box, assign AreYourSureDialogueBoxIsVisible to "true", and also handle the two buttons via DelegateCommand back in my ViewModel. I could also somehow try to handle this with triggers in XAML so that the Delete button actually just makes some Border element appear with the message and buttons in it, and the Yes button did the actually deleting. Both solutions seem to be too complex for what used to be a couple lines of code with MessageBox.Show(). In what ways have you successfully implemented Dialogue Boxes in your MVVM applications?

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  • WPF Enable/Disabled controls from a page placed inside main window application

    - by toni
    Hi! I have an WPF application that has a main window. In the left side of this Window there are some buttons into a listbox, it is a kind of menu to access faster to pages. These buttons belongs to pages that they are loaded inside the window when the user selects one. Main window also has another main menu in the top for doing other tasks. When a page is loaded in the main window and the user clicks a button of this currently loaded page, it starts a task that takes a long time. While this long task is executing I want the user can not select (or press) any of the buttons into the listbox because In the loaded page the long task also is updating the UI for this page. I would like to disabled (isEnabled=false) the listbox when long task is executing and not to enabled it until the long task has finished. How can I do this? I mean, from the page is currently loaded I want to disabled the listbox placed in the main window that is the owner. The listbox doesn't belong to the currently loaded page. Thanks!

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  • WPF toolbar disappearing on resize

    - by user1122909
    On my main form I have a toolbar with a number of buttons. Once the parent form is resized down by dragging it so that the entire toolbar with all its buttons no longer fits in the width of the window, the whole toolbar disappears. Is there a way I can make it so that as you resize it, when you get to the width of the toolbar the inner controls of the form stop resizing and stay displayed, just cut off where the window has resized to? Code is <Grid > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <ToolBar Grid.Row="1" Height="50" Name="tbMainToolbar" VerticalAlignment="Top" MinWidth="900" > <ToolBar.Background> <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> <GradientStop Color="White" Offset="0.0" /> <GradientStop Color="#DCEBFF" Offset="0.25" /> <GradientStop Color="#99CCFF" Offset="0.75" /> <GradientStop Color="#99CCFF" Offset="1.0" /> </LinearGradientBrush> </ToolBar.Background> <DockPanel LastChildFill="True"> <Button Name="btnApproved" DockPanel.Dock="Left" Click="btnToolbar_Click" CommandParameter="APPROVED" Style="{StaticResource ToolbarButtonDisplay}" HelperClasses:ButtonProperties.Image="..\..\Resources\Images\APPROVEU.GIF" Content="Approve"> </Button> ... and so forth for about 20 buttons

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  • C# trying to capture the KeyDown event on a form

    - by Patrick
    Hello! I am creating a small game, the game is printed onto a panel on a windows form. Now i want to capture the keydown event to see if its the arrow keys that has been pressed, the problem however is that i can't seem to capture it. Let me explain, on the form i have 4 buttons and various other controls and if the user for instance press one of the buttons (to trigger a game event) then the button has focus and i can't capture the movements with the arrow keys. I tried something like private void KeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.Left) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.E); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Right) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.W); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Up) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.N); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Down) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.S); game.DrawObjects(panel1.CreateGraphics()); } } and then when the form key down event was pressed, i used this private void MainForm_KeyDown(object sender, KeyEventArgs e) { KeyDown(e); } I also added keydown for the buttons and the various other controls on the windows form, but i am not getting any response back. I have setup a breakpoint inside the function to see if it's being called, but that breakpoint never triggers? Any ideas? The most optimal was to have a general KeyDown event that triggers (regardless of what control that currently has focus) and then calls the KeyDown method.

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  • Jquery validations on form with no fields

    - by jcovert
    I have a table (in a form) populated with radio buttons (with a button for each value in a collection). If the collection is empty, nothing shows up in the table (which is fine). (I'm using Struts2) My trouble comes when validating that the user has selected one of these radio buttons when the submit button is clicked. I'm using JQUERY validations, and it works quite well UNLESS there are no radio buttons to select (collection is empty). $('#startProcessForm').validate({ rules: { selectedProcess: { required: true } }, messages: { selectedProcess: "Please select a process to start." } }); If the list IS empty, then there are no fields (radio button or otherwise) named "selectedProcess". So my question is this: How can I make "selectedProcess" exist AND fail the 'required:true' validation if there's nothing in the collection? I was thinking I could create an empty tag of the same name (selectedProcess) if the collection is empty? Here's what I'd guess would work but doesn't seem to: <s:if test="processes != null && !processes.isEmpty()"> <s:iterator value="processes" status="processesStatus"> <tr> <td><s:radio name="selectedProcess" list="{name}"></s:radio></td> </tr> </s:iterator> </s:if> <s:else> <tr> <td><a name="selectedProcess"></a></td> </tr> </s:else> Thanks!

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  • GLOBAL loading inside each single button with Jquery in ajax calls of asp.net mvc

    - by Ricky
    I have the following scenario: I have a button\link with a image inside like this: <button type="submit" id="myButton" class="button"><img src="../../Content/images/check.png" id="defaultImage" /> SaveData!!!</button> We are OK here! Now what I need to do is: I want on the click that the image change for a loading element that is previously loaded in the page like this: <img id="loadingImage" src="../../Content/images/loader.gif" style="display: none;" alt="loading"/> And then when the load complete turn back the old button image, I ended with this code: function loader() { var $button = $('#myButton'); if (btnState == '1') { $button.find('img').hide(); $button.prepend($('#loadingImage')); $('#loadingImage').css({ 'display': 'inherit' }); btnState = '0'; } else { $button.find('img').hide(); $button.prepend($('#defaultImage')); $('#defaultImage').show(); btnState = '1'; } } This does the trick for ONE SINGLE button(since I pass its ID in the function) but, when I have for example a grid with a button on each line, I found inviable when managing a screen with many buttons do this for each of then. The main question is: How can I make this method general for all buttons/links on one specific class in the page? The goal is: Click a button, get the image and change it and stop(can be manual). I just don't wanna have to Hook ALL buttons.

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  • YUI button onclick get value

    - by Simon
    I have a a set of yui buttons generated using the standard yui html. <span class="yui-button yui-checkbox-button" id="analystbutton1"> <span class="first-child"> <button type="button" class="facetbutton" tabindex="0" id="analystbutton1-button"> Joe Bloggs </button> </span> </span> I create the buttons like so, and I then have some javascript to create the button and the listener. var analystCButton1 = new YAHOO.widget.Button("analystbutton1", { type:"checkbox", value:"BLOGGS", checked:false }); analystCButton1.on("click", onFacetClick); Finally I have the onFacetClick function var onFacetClick = function (e) { // e is the event var target = YAHOO.util.Event.getTarget(e); var button = new YAHOO.widget.Button(target); alert(button.get('type')); alert(button.get('id')); alert(button.get('value')); }; When I click on any of my buttons the first two alerts display the type and id (although not what I would expect). I cannot get the value, the alert doesn't fire, but I see no error in FireBug or the error console. alert(button.get('type')); returns push - I would expect checkbox alert(button.get('id')); returns analystbutton1-button

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  • How to apply styles to all windows in WPF app?

    - by Brandon
    I have the following App.xaml file: <Application x:Class="MiniDeviceConfig.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" StartupUri="MiniDeviceConfig.xaml"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Button.xaml"/> <ResourceDictionary Source="CheckBox.xaml"/> <ResourceDictionary Source="ComboBox.xaml"/> <ResourceDictionary Source="Common.xaml"/> <ResourceDictionary Source="GroupBox.xaml"/> <ResourceDictionary Source="Label.xaml"/> <ResourceDictionary Source="LinkButton.xaml"/> <ResourceDictionary Source="ListBox.xaml"/> <ResourceDictionary Source="ListView.xaml"/> <ResourceDictionary Source="RadioButton.xaml"/> <ResourceDictionary Source="Tooltip.xaml"/> <ResourceDictionary Source="Window.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> In my application, my main window is MiniDeviceConfig.xaml (as seen above). In my Button.xaml file, I clearly set the button height to some obscene number. And, this size is reflected in my main window's buttons. However, some action on the main window triggers a modal window that has more buttons on it. I was expecting the same tall buttons but no such luck. How do I get the style to propagate into all windows in the application?

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