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  • Microsoft Visual Studio Professional 2010

    Visualize your workspace with new multiple monitor support, powerful Web development, new SharePoint support with tons of templates and Web parts, and more accurate targeting of any version of the .NET Framework. Get set to unleash your creativity.

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  • Where i must put .xnb files in mono game project using VS2010?

    - by user23899
    Hello there my problem was describe below In the "The Content Pipeline" paragraph http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#comments Author describe how fix it using VS2012 put xnb files to \AppX\Content folder but i use VS2010 and mono game templates for it and there is no folders like this so where i must put this asstes to run game correctly

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  • Why the static data members have to be defined outside the class separately in C++ (unlike Java)?

    - by iammilind
    class A { static int foo () {} // ok static int x; // <--- needed to be defined separately in .cpp file }; I don't see a need of having A::x defined separately in a .cpp file (or same file for templates). Why can't be A::x declared and defined at the same time? Has it been forbidden for historical reasons? My main question is, will it affect any functionality if static data members were declared/defined at the same time (same as Java) ?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • Using macro as an abstraction layer

    - by tehnyit
    I am having a discussion with a colleague about using macro as a thin (extremely) layer of abstraction vs using a function wrapper. The example that I used is Macro way. #define StartOSTimer(period) (microTimerStart(period)) Function wrapper method void StartOSTimer(period) { microTimerStart(period); } Personally, I liked the second method as it allows for future modification, the #include dependencies are also abstracted as well.

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  • Will setInterval give me Delay?

    - by Oliver Schöning
    I am setting up a JavaScript Server for my Game. Am I understanding this correctly: If I use setInterval to call a function every second, and takes 2 seconds to process. Then I am going to "stack up" requests indefinetly the Client will become more and more out of sync? If I use setTimeout, and specify 1 second. Then the function will run (again, lets say 2 seconds) and then start the timeout. And not stack up requests.

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  • Visual Studio 2012 Update 1 now available for download

    - by Greg Low
    Good to see the Visual Studio 2012 team get update 1 out the door. I'm using it now and am pretty happy with it.I like the way that the tools are now being updated out of band. Hopefully, the SQL BI folk will get their templates updated to VS2012 soon too.You can get it here: http://www.microsoft.com/visualstudio/eng/downloads#d-visual-studio-2012-updateDetailed list of what's changed is here: http://blogs.msdn.com/b/visualstudioalm/archive/2012/11/26/visual-studio-and-team-foundation-server-2012-update-1-now-available.aspx 

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  • Features of Visual Studio 2010

    Visualize your workspace with new multiple monitor support, powerful Web development, new SharePoint support with tons of templates and Web parts, and more accurate targeting of any version of the .NET Framework. Get set to unleash your creativity.

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  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

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  • Chapter 5: From 2005 to 2010: Business Logic and Data

    After reading this chapter, you will be able to Use the Entity Framework (EF) to build a data access layer using an existing database or with the Model-First approach .Generate entity types from the Entity Data Model (EDM) Designer using the ADO.NET Entity Framework POCO templates. Get data from Web services Learn about data caching using the Microsoft Windows Server AppFabric (formerly known by the codename “Velocity”)

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  • Determine Better Coding Practice

    - by footprint.
    As a new programmer, it has always been hard to create applications, because I am still at the learning stage. I understand that to achieve a particular affect or function in an application, there will be numerous ways to achieve the same result. However, should I just purely create a function to it's working state, which means that as long as it works, just as the way I want it to, then it should be fine. Can any fellow programmers of a higher level kindly let me know the right way of doing things?

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  • Using Coalesce

    - by Derek Dieter
    The coalesce function is used to find the first non-null value. The function takes limitless number of parameters in order to evaluate the first non null. If all the parameters are null, then COALESCE will also return a NULL value.-- hard coded example SELECT MyValue = COALESCE(NULL, NULL, 'abc', 123)The example above returns back [...]

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  • Equivalent to Load (6 replies)

    Hello! I have a function which sets some styles of a form. This function goes like this: .... Load uForm Do something .... Now Load is not available in .NET. Can somebody tell me how to proceed? Thank you very much again. Ulf

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  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

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  • Is there a tool for detecting sites using the same template?

    - by KTB
    I often buy webtemplates online, and when I do so I often look at the demos to get some inspiration on how to use the components. But I would love to look at other sites which have already implemented a full website using this template. So I am looking for a tool which searches sites having a similar HTML as the demos (and therefore are probably implementing the template). I am referring to templates which do not have a static text like "Created with Template FooBar by BarFoo" in the footer.

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  • Free Website Builder to Make a Free Website

    Some providers have more than 2,000 website templates that are fully functional and already incorporate the basic text and images that are appropriate for the type of company that represents this web design. Use an existing template as a starting point, making your construction project site much easier.

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  • Equivalent to Load (6 replies)

    Hello! I have a function which sets some styles of a form. This function goes like this: .... Load uForm Do something .... Now Load is not available in .NET. Can somebody tell me how to proceed? Thank you very much again. Ulf

    Read the article

  • How to properly document functionality in an agile project?

    - by RoboShop
    So recently, we've just finished the first phase of our project. We used agile with fortnightly sprints. And whilst the application turned out well, we're now turning our eyes on some of the maintenance tasks. One maintenance task is that all of our documentation appears in the form of specs. These specs describe 1 or more stories and generally are a body of work which a few devs could knock over in a week. For development, that works really well - every two weeks, the devs get handed a spec and it's a nice discrete chunk of work that they can just do. From a documentation point of view, this has become a mess. The problem with writing specs that are focused on delivering just-in-time requirements to developers is we haven't placed much emphasis on the big picture. Specs come from all different angles - it could be describing a standard function, it could describing parts of a workflow, it could be describing a particular screen... And now, we have business rules about our application scattered across 120 documents. Looking for any document for a particular business rule or function in particular is quite hard because you don't know which document has this information, and making a change request is equally hard because once again, we are unsure about which spec to make the change. So we have maybe a couple of weeks of lull before it's back to specing out functionality for the next phase but in this time, I'd like to re-visit our processes. I think the way we have worked so far in terms of delivering fortnightly specs works well. But we also need a way to manage our documentation so that our business rules for a given function / workflow are easy to locate / change. I have two ideas. One is we compile all of our specs into a series of master specs broken by a few broad functional areas. The specs describe the sprint, the master spec describe the system. The only problem I can see is 1) Our existing 120 specs are not all neatly defined into broad functional areas. Some will require breaking up, merging etc. which will take a lot of time. 2) We'll be writing specs and updating master specs in each new sprint. Seems like double the work, and then do the devs look at the spec or the master spec? My other suggestion is to concede that our documentation is too big of a mess, and manage that mess going forward. So we go through each spec, assign like keywords to it, and then when we want to search for a function, we search for that keyword. Problems I can see 1) Still the problem of business rules scattered everywhere, keywords just make it easier to find it. anyway, if anyone has any decent ideas or any experience to share about how best to manage documentation, would really appreciate it.

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  • What is the abstract name for Drive, Directory and file?

    - by Omkar panhalkar
    I want to give nice name to my function while returns drive, directory and file. Can you please suggest a good abstract name for this trio? This is the function. static IEnumerable<string> GetDriveDirectoriesAndFile(string path) { if (path.Contains('/')) { path = path.Replace('/', '\\'); } if (path.Contains('\\')) { return path.Split('\\'); } return null; } Thanks, Omkar

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