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  • Simple tips to design a Customer Journey Map

    - by Isabel F. Peñuelas
    “A model can abstract to a level that is comprehensible to humans, without getting lost in details.” -The Unified Modeling Language Reference Manual. Inception using Post-it, StoryBoards, Lego or Mindmaping Techniques The first step in a Customer Experience project is to describe customer interactions creating a customer journey map. Modeling is never easy, so to succeed on this effort, it is very convenient that your CX´s team have some “abstract thinking” skills. Besides is very helpful to consult a Business Service Design offered by an Interactive Agency to lead your inception process. Initially, you may start by a free discussion using post-it cards; storyboards; even lego or any other brainstorming technique you like. This will help you to get your mind into the path followed by the customer to purchase your product or to consume any business service you actually offer to your customers, or plan to offer in the near future. (from www.servicedesigntools.org) Colorful Mind Maps are very useful to document and share meeting ideas. Some Mind Maps software providers as ThinkBuzzan provide trial versions, and you will find more mindmapping options on this post by Mashable. Finally to produce a quick one, I do recommend Wise, an entirely online mindmaping service. On my view the best results in terms of communication will always come for an artistic hand-made drawing. Customer Experience Mind Map Example Making your first Customer Journey Map To add some more formalization to your thoughts, there is a wide offering for designing Customer Journey Maps. A Customer Map can be represented as an oriented graph in which another follows each step. The one below is the most simple Customer Journey you can draw. Nothing more than a couple of pictures, numbers and lines to design the customer steps sequence in the purchase process. Very simple Customer Journey for Social Mobile Shopping There are a lot of Customer Journey templates much more sophisticated available  in the Web using a variety of styles, as per example this one with a focus on underlining emotional experience, or this other worksheet template. Representing different interaction devices on the vertical axis, and touchpoints / requirements and existing gaps horizontally  is today´s most common format for Customer Journeys. From Customer Journey Maps to CX Technology Adoption Plans Once you have your map ready, you can start to identify the IT infrastructure requirements for your CXProject. By analyzing customer problems and improvement opportunities with maps, you will then identify the technology gaps and the new investment requirements in your IT infrastructure. Deeping step by step from the more abstract to the more concrete is the best guarantee to take the right IT investment decisions.  ¡Remember to keep your initial customer journey safe on your pocket in every one of your CX´s project meetings- that´s you map to success!

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  • Analysis Services Tabular books #ssas #tabular

    - by Marco Russo (SQLBI)
    Many people are looking for books about Analysis Services Tabular. Today there are two books available and they complement each other: Microsoft SQL Server 2012 Analysis Services: The BISM Tabular Model by Marco Russo, Alberto Ferrari and Chris Webb Applied Microsoft SQL Server 2012 Analysis Services: Tabular Modeling by Teo Lachev The book I wrote with Alberto and Chris is a complete guide to create tabular models and has a good coverage about DAX, including how to use it for enriching a semantic model with calculated columns and measures and how to use it for querying a Tabular model. In my experience, DAX as a query language is a very interesting option for custom analytical applications that requires a fast calculation engine, or simply for standard reports running in Reporting Services and accessing a Tabular model. You can freely preview the table of content and read some excerpts from the book on Safari Books Online. The book is in printing and should be shipped within mid-July, so finally it will be very soon on the shelf of all the people already preordered it! The Teo Lachev’s book, covers the full spectrum of Tabular models provided by Microsoft: starting with self-service BI, you have users creating a model with PowerPivot for Excel, publishing it to PowerPivot for SharePoint and exploring data by using Power View; then, the PowerPivot for Excel model can be imported in a Tabular model and published in Analysis Services, adding more control on the model through row-level security and partitioning, for example. Teo’s book follows a step-by-step approach describing each feature that is very good for a beginner that is new to PowerPivot and/or to BISM Tabular. If you need to get the big picture and to start using the products that are part of the new Microsoft wave of BI products, the Teo’s book is for you. After you read the book from Teo, or if you already have a certain confidence with PowerPivot or BISM Tabular and you want to go deeper about internals, best practices, design patterns in just BISM Tabular, then our book is a suggested read: it contains several chapters about DAX, includes discussions about new opportunities in data model design offered by Tabular models, and also provides examples of optimizations you can obtain in DAX and best practices in data modeling and queries. It might seem strange that an author write a review of a book that might seem to compete with his one, but in reality these two books complement each other and are not alternatives. If you have any doubt, buy both: you will be not disappointed! Moreover, Amazon usually offers you a deal to buy three books, including the Visualizing Data with Microsoft Power View, another good choice for getting all the details about Power View.

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  • Oracle and Eloqua Welcome Compendium’s Content Marketing

    - by Mike Stiles
    Yesterday, Oracle announced its acquisition of Compendium, a cloud-based content marketing provider that helps companies plan, produce and deliver engaging content across multiple channels throughout their customers' lifecycle. Why? Because every part of the above paragraph speaks to where modern marketing is and where it’s headed. Customers have now been empowered, thanks to the Internet and particularly social, with access to almost limitless amounts of information about companies and products. This includes the especially influential voices of friends and objective acquaintances that have experience with the product or brand. With mobile, this info is available instantly in the palm of their hand. All of this research and influence mind you, is taking place long before a prospect will ever engage with the brand itself or one of its sales reps. So how does a brand effectively insert itself into these conversations and this flow of the customer journey? Now, more than ever, marketers must deliver relevant and engaging content across multiple channels and throughout the entire customer journey to be useful, helpful, and influential. Compendium has a data-driven content marketing platform that lines up relevant content with customer data and personas so brands can accelerate the conversion of prospects. Now think about combining that with the Oracle Eloqua Marketing Cloud, part of Oracle's comprehensive CX solution. Marketers will be able to automate content delivery across channels by aligning persona-based content with customers' digital body language. Better customer engagement, improved sales lead quality, better return on marketing investment, and higher customer loyalty. Now we’re talking. Does data-driven content marketing have an impact? Compendium customer CVENT is a SaaS company specializing in meetings management tech. They wanted to increase leads & ad performance on their blog and dramatically increase their content. They also wanted to manage the creation, workflow, promotion and distribution of that content. With Compendium, CVENT created over 9,000 content elements, and sales-ready leads grew 325%. So Oracle Eloqua helps you target audiences, know buyers, and automate multi-channel marketing campaigns. Compendium lets you plan, publish, manage and measure content across content types and channels. Now kick it up yet another notch with Oracle’s Analytics, Big Data and Social solutions, and you’re using your marketing dollars to reach the right people in the right place at the right time with the right content. And as if that weren’t enough, your customers will love you for it. @mikestiles

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  • Unable to update/ install any files [closed]

    - by Surya
    Possible Duplicate: “Problem with MergeList” error when trying to do an update Just now I installed ubuntu 12.04 on my Lenovo G570 laptop. First I got an error at the time of installation (don't know about it) and I restarted the system and next time, it went well. So, after installing problems started.. There was a error with "Language recognition" and I tried to fix it but didn't work. I tried to install powerTop to check the status of power management. at terminal: sudo apt-get install powertop This is the error I got surya@surya-Lenovo-G570:~$ sudo apt-get powertop install [sudo] password for surya: E: Invalid operation powertop surya@surya-Lenovo-G570:~$ sudo apt-get install powertop Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages E: The package lists or status file could not be parsed or opened. surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ ^C surya@surya-Lenovo-G570:~$ I downloaded Google Chrome .deb one and tried to install but its not working. Software center is opened and its not loading. There was a notification on the status bar which says: An error occurred please run the package manager from the right-click menu ... .... ... E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages "Copy & Paste" from terminal is not really working... When I press Ctrl + C; its showing ^C on terminal but its not working.. The most important error: I am unable to see a "chip" icon on the status bar so as to install proprietary drivers for my ATI drivers... The interesting part is, powertop worked will on live cd and it even detected my ATI card. Update When I opened "Software Up to Date", this showed a error: Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: 'E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages, E:The package lists or status file could not be parsed or opened.' : My laptop details Lenovo G570; Intel 2nd Gen i5 processor 4GB DDR3 RAM Intel in-build graphics + AMD Radeon HD 6370M 1GB graphics. I need help ASAP.

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  • CodePlex Daily Summary for Monday, June 07, 2010

    CodePlex Daily Summary for Monday, June 07, 2010New ProjectsAgile Personal Development Methodology: 本项目并不是软件开发项目,它是一个关注个人能力发展的项目,希望通过大家的积极参与和实践,在价值观、原则和最佳实践的基础上不断丰富和完善这些内容。我将主要从生活、工作和个人三个主要方面来指导个人如何快速地提高自己的能力。在工作方面,首先关注的是IT技术人员。 希望本方法论的不断完善,能够对不同阶...Altairis Mail Toolkit: Altairis Mail Toolkit is a component for .NET developers making easy to send templated and localized e-mail messages. Uses standard resource mechan...AmazonPriceTicker: AmazonPriceTicker ist ein kleines ASP.NET-Projekt für unser Studium.CC.Hearts Screen Saver: A complete screensaver that draws pretty hearts. Supports all standard screensaver functionality (preview window, options, multi-monitor). Written...Controle Financeiro com DDD: Projeto para fins de estudo das tencologias: - DDD - TDD - Asp Net MVCDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!DEIConsultingDev: DEI Consulting DEVEasy Augmented Reality Suite for Silverlight: Easy Augmented Reality Suite for SilverlightEvent Broker: Simple event broker with an hierarchical implementation.fleet It: A WPF Client for Team Space. Developed using WPF and C#. Various URL Shortening services integrated.Gest-Bus: Gest-BusHNV Project: Projects created by Hoàng, Ngọc, VũHotel Management System: Hotel Management System : concerned in making a complete website for a hotel every thing in hotel in just one web application : Finance , managemen...ISEN découverte majeure application mobile: ISEN découverte majeure application mobile contrôle d'un pc par un téléphone portable avec plateforme windows 7 LiveSequence: Based in the sequence diagramming control of Nauman Leghari.NHash: This is a simple project that integrates with Explorer and Computes MD5 and SHA1.NHibernate Sidekick Library: NHibernate Sidekick is a library intended to assist in the development of multi-tiered applications using the NHibernate ORM framework.ScrewTurn ASP.NET Proxy Membership Provider: Plugin for the ScrewTurn Wiki System to use Standard ASP.NET Membership and Role providers.Silverlight SNS: We are going to develop a SNS web application based on Silver lightSilverPoiMap: SilverPoiMap provides interactive searching and management of Points of Interest. It is a Facebook client application which allow you to connect to...Simple Resource Localization Editor: Simple editor that simplifies localization and synchronization of .NET resource files (.resx).SimpleBlog.NET MVC: A very simple blog engine developed in ASP.NET 3.5 MVC2 and C#.Siverlight Project: Hope that everybody continue to develop it.SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization an...Yasts: Yasts - Yet Another Space Trading Sim - This is a learning environment project.New ReleasesAgile Personal Development Methodology: 敏捷个人-认识自我,管理自我.pdf: 去年我在blog上写了个人管理系列的一些blog,其中一些文章深受大家的喜欢。想到写这个系列是源于在实施敏捷Scrum方法时,对方法实施是否对人的水平需要高要求的一些思考。自组织团队是建立在敏捷个人之上的,没有个人就没有团队,实施Scrum对人要求不高,但想实施得好,那么对人的要求肯定不低。 ...Altairis Mail Toolkit: 1.0.0 RTM: Initial releaseAndrew's XNA Helpers: Andrew's Xna Helpers V1.1: Currently only supports X86 projects since portions of the code have to be reworked to work with the xbox. I do plan to code it for the 360 though....C#Mail: Higuchi.Mail.dll (2010.6.6 ver): Higuchi.Mail.dll (2010.4.30 ver)Community Forums NNTP bridge: Community Forums NNTP Bridge V31: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Html Agility Pack: Experimental Xpath Updates: In efforts to update make Html Agility Packs Xpath support to be closer to the System.Xml.Xpath implementation I have updated HAP to have all nodes...imdb movie downloader: myImdb 0.9.2: myImdb 0.9.2 Fully changed...and added some more features.. working with XML movie list... Used Backgroundworker more clever results and guess m...InfoService: InfoService v1.6 - MPE1 or RAR Package: InfoService Release v1.6.0.136 Please read Plugin installation for installation instructions.ISEN découverte majeure application mobile: appli traitement d'image: but : capturer, redimensionner l'image de l'écran d'un pc.Jeremi Stadler: Clipboard Manager: Version 1.0.5.14 It's finally here! I have been working on this one the whole night but it's worth it ;) The program catches clipboard changes an...mesoBoard: mesoBoard 0.9 - Beta: mesoBoard version 0.9 beta Released under the New BSD License. http://mesoboard.codeplex.com/license http://mesoboard.comMiniTwitter: 1.13: MiniTwitter 1.13 変更内容 修正 ダイレクトメッセージの取得に失敗するバグを修正 タイムラインを編集すると落ちるバグを修正 リストのインポートで最初の 20 人しか取得できない問題を修正 追加 URL マウスオーバーでの画像のプレビュー機能を実装MiniTwitter: 1.13.1: MiniTwitter 1.13.1 更新内容 修正 タイムライン追加、編集ダイアログでキャンセルを選ぶと落ちるバグを修正MSTS Editors & Tools: Simis Editor v0.4: Simis Editor v0.4 Open and Save dialogs support full filename filters from BNFs (e.g. "tsection.dat"). Added statusbar and menu help text. Adde...NHibernate Sidekick Library: 0.6.0: v0.6.0 - Initial Release TODONLog - Advanced .NET Logging: Nightly Build 2010.06.06.001: Changes since the last build:2010-06-05 21:50:21 Jarek Kowalski fixed doc for ${document-uri} 2010-06-05 20:21:53 Jarek Kowalski removed Layout re...NQ - Component-oriented Framework: NQ Core 0.90: Main changes in 0.90 release: Introduction of an additional built-in component loader to load component and service information from XML files ins...PhluffyFotos: v4 Windows Azure: This release has been updated to Visual Studio 2010 as well as the latest StorageClient library. Make sure you run the Provision.cmd in order to b...RIA Services Essentials: Book Club Application (June 6, 2010): The initial release of the BookClub application based on the MIX presentation with a few changes: 1. Some bug fixes 2. Added the ability to Like a ...Samurai.Workflow: 1.1 Stable Release: Removed reference to WPF assemblies so non-WPF applications can use the workflow. For WPF apps, the workflow will use reflection to seek out UI thr...SilverPoiMap: SilverPoiMap Beta: Beta VersionSimple Resource Localization Editor: Release 1: First release.Siverlight Project: Auto Arrange Panel Project: Auto Arrange Panel ProjectSmart Voice: Smart Voice 0.2: Changelog: Corrected a few bugsSmart Voice: Smart Voice 0.2.1: Changelog: Fixed a major bug that was slowing the application Added opt in for usage data In order to contribute with user data, please change t...Spider Compiler: Release 0.1: Contains the setup for the spider compiler. This release includes the changeset #66980.Spider Compiler: Release 0.2: This release includes the changeset #67003.The Lounge Repository: Lounge Repo Binary Release: All in one binary download of the Lounge Repository. Improvements: -More tolerant towards schema changes -Bug fixed regarding array normalization ...UrzaGatherer: UrzaGatherer v2.0.1: This release integrate the support of the Full Database Backup.Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 3: This is the last beta version before the official release of Visual WebGui, including support for Visual Studio 2010 and it is fully featured with ...WinGet: Alpha 2: This is the second release of WinGet (0.5.0.2). Is is alpha quality not suitable for use in a production environment and it has bugs (see Known Iss...WoW Character Viewer: WoW Viewer: Newly redesigned layout of the original WoW Character Viewer. Faster access, cleaner layout.Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncFileupload AJAXViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSQL Nexus ToolSmith Async .NET Memcached ClientMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationStyleCopN2 CMSsmark C# LibraryFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Develop DBA skills with MySQL for Database Administrators course

    - by Antoinette O'Sullivan
    MySQL is the world's number one open source database and the number one database for the Web. Join top companies by developing your MySQL Database Administrator skills. The MySQL for Database Administrators course is for DBAs and other database professionals who want to install the MySQL Server, set up replication and security, perform database backups and performance tuning, and protect MySQL databases. You can take this 5 day course as Training on Demand: Start training within 24 hours of registration. You will follow the lecture material via streaming video and perform hands-on activities at a date and time that suits you. Live-Virtual Event:  Take this instructor-led course from your own desk. Choose from the 19 events currently on the schedule and find an event that suits you in terms of timezone and date. In-Class Event: Travel to an education center. Here is a sample of events on the schedule:    Location  Date  Delivery Language  Mechelen, Belgium  25 February 2013  English  London, England  26 November 2012  English  Nice, France  3 December 2012  French  Paris, France  11 February 2013  French  Budapest, Hungary  26 November 2012  Hungarian  Belfast, Ireland  24 June 2013  English  Milan, Italy  14 January 2013  Japanese  Rome, Italy  18 February 2013  Japanese  Amsterdam, Netherlands  24 June 2013  Dutch  Nieuwegein, Netherlands  8 April 2013  Dutch  Warsaw, Poland  10 December 2012  Polish  Lisbon, Portugal  21 January 2013  European Portugese  Porto, Portugal  21 January 2013  European Portugese  Barcelona, Spain  4 February 2013  Spanish  Madrid, Spain  21 January 2013  Spanish  Nairobi, Kenya  26 November 2012  English  Johannesburg, South Africa  9 December 2013  English  Tokyo, Japan  10 December 2012  Japanese  Singapore  28 January 2013  English  Brisbane, Australia  10 December 2012  English  Edmonton, Canada  7 January 2013  English  Montreal, Canada  28 January 2013  English  Ottawa, Canada  28 January 2013  English  Toronto, Canada  28 January 2013  English  Vancouver, Canada  7 January 2013  English  Mexico City, Mexico  10 December 2012  Spanish  Sao Paolo, Brazil  10 December 2012  Brazilian Portugese For more information on this course or on other courses on the authentic MySQL Curriculum, go to http://oracle.com/education/mysql. Note, many organizations deploy both Oracle Database and MySQL side by side to serve different needs, and as a database professional you can find training courses on both topics at Oracle University! Check out the upcoming Oracle Database training courses and MySQL training courses. Even if you're only managing Oracle Databases at this point of time, getting familiar with MySQL will broaden your career path with growing job demand.

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  • on coding style

    - by user12607414
    I vastly prefer coding to discussing coding style, just as I would prefer to write poetry instead of talking about how it should be written. Sometimes the topic cannot be put off, either because some individual coder is messing up a shared code base and needs to be corrected, or (worse) because some officious soul has decided, "what we really need around here are some strongly enforced style rules!" Neither is the case at the moment, and yet I will venture a post on the subject. The following are not rules, but suggested etiquette. The idea is to allow a coherent style of coding to flourish safely and sanely, as a humane, inductive, social process. Maxim M1: Observe, respect, and imitate the largest-scale precedents available. (Preserve styles of whitespace, capitalization, punctuation, abbreviation, name choice, code block size, factorization, type of comments, class organization, file naming, etc., etc., etc.) Maxim M2: Don't add weight to small-scale variations. (Realize that Maxim M1 has been broken many times, but don't take that as license to create further irregularities.) Maxim M3: Listen to and rely on your reviewers to help you perceive your own coding quirks. (When you review, help the coder do this.) Maxim M4: When you touch some code, try to leave it more readable than you found it. (When you review such changes, thank the coder for the cleanup. When you plan changes, plan for cleanups.) On the Hotspot project, which is almost 1.5 decades old, we have often practiced and benefited from such etiquette. The process is, and should be, inductive, not prescriptive. An ounce of neighborliness is better than a pound of police-work. Reality check: If you actually look at (or live in) the Hotspot code base, you will find we have accumulated many annoying irregularities in our source base. I suppose this is the normal condition of a lived-in space. Unless you want to spend all your time polishing and tidying, you can't live without some smudge and clutter, can you? Final digression: Grammars and dictionaries and other prescriptive rule books are sometimes useful, but we humans learn and maintain our language by example not grammar. The same applies to style rules. Actually, I think the process of maintaining a clean and pleasant working code base is an instance of a community maintaining its common linguistic identity. BTW, I've been reading and listening to John McWhorter lately with great pleasure. (If you end with a digression, is it a tail-digression?)

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  • Ubuntu Preseed set Norwegian Keyboard?

    - by Vangelis Tasoulas
    It's been a couple of days now that I am trying to make a fully automated unattended installation. I managed to make it work with Ubuntu/Cobbler and a preseed file, but I cannot set the correct keyboard layout which is Norwegian in this case. I am doing the tests on a virtual machine and when I am going with a normal manual installation (no preseed) everything is working fine. When I am using the preseed file, I always end up with an "English (US)" keyboard no matter the many different options I have tried. I can change it manually with the "dpkg-reconfigure keyboard-configuration" command, but that's not the case. It should be handled automatically using the preseed file. I am using DEBCONF_DEBUG=5 when the grub is loading, and as I see in "/var/log/installer/syslog" file after the installation has finished, the preseeding commands are accepted. Can anyone help on this? The preseed file I am using is following: d-i debian-installer/country string NO d-i debian-installer/language string en_US:en d-i debian-installer/locale string en_US.UTF-8 d-i console-setup/ask_detect boolean false d-i keyboard-configuration/layout select Norwegian d-i keyboard-configuration/variant select Norwegian d-i keyboard-configuration/modelcode string pc105 d-i keyboard-configuration/layoutcode string no d-i keyboard-configuration/xkb-keymap select no d-i netcfg/choose_interface select auto d-i netcfg/get_hostname string myhostname d-i netcfg/get_domain string simula.no d-i hw-detect/load_firmware boolean true d-i mirror/country string manual d-i mirror/http/hostname string ftp.uninett.no d-i mirror/http/directory string /ubuntu d-i mirror/http/proxy string http://10.0.1.253:3142/ d-i mirror/codename string precise d-i mirror/suite string precise d-i clock-setup/utc boolean true d-i time/zone string Europe/Oslo d-i clock-setup/ntp boolean true d-i clock-setup/ntp-server string 10.0.1.254 d-i partman-auto/method string lvm partman-auto-lvm partman-auto-lvm/new_vg_name string vg0 d-i partman-auto/purge_lvm_from_device boolean true d-i partman-lvm/device_remove_lvm boolean true d-i partman-md/device_remove_md boolean true d-i partman-lvm/confirm boolean true d-i partman-lvm/confirm_nooverwrite boolean true d-i partman-auto-lvm/guided_size string max d-i partman-auto/choose_recipe select 30atomic d-i partman/default_filesystem string ext4 d-i partman-partitioning/confirm_write_new_label boolean true d-i partman/choose_partition select finish d-i partman/confirm boolean true d-i partman/confirm_nooverwrite boolean true d-i partman/mount_style select uuid d-i passwd/root-login boolean false d-i passwd/make-user boolean true d-i passwd/user-fullname string vangelis d-i passwd/username string vangelis d-i passwd/user-password-crypted password $6$asdafdsdfasdfasdf d-i passwd/user-uid string d-i user-setup/allow-password-weak boolean false d-i passwd/user-default-groups string adm cdrom dialout lpadmin plugdev sambashare d-i user-setup/encrypt-home boolean false d-i apt-setup/restricted boolean true d-i apt-setup/universe boolean true d-i apt-setup/backports boolean true d-i apt-setup/services-select multiselect security d-i apt-setup/security_host string security.ubuntu.com d-i apt-setup/security_path string /ubuntu tasksel tasksel/first multiselect Basic Ubuntu server, OpenSSH server d-i pkgsel/include string build-essential htop vim nmap ntp d-i pkgsel/upgrade select safe-upgrade d-i pkgsel/update-policy select none d-i pkgsel/updatedb boolean true d-i grub-installer/only_debian boolean true d-i grub-installer/with_other_os boolean true d-i finish-install/keep-consoles boolean false d-i finish-install/reboot_in_progress note d-i cdrom-detect/eject boolean true d-i debian-installer/exit/halt boolean false d-i debian-installer/exit/poweroff boolean false

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  • org.apache.sling.scripting.jsp.jasper.JasperException: Unable to load tag handler class [migrated]

    - by Babak Behzadi
    I'm developing an Apache Sling WCMS and using java tag libs to rendering some data. I defined a jsp tag lib with following descriptor and handler class: TLD file contains: <?xml version="1.0" encoding="UTF-8"?> <taglib version="2.1" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-jsptaglibrary_2_1.xsd"> <tlib-version>1.0</tlib-version> <short-name>taglibdescriptor</short-name> <uri>http://bob/taglibs</uri> <tag> <name>testTag</name> <body-content>tagdependent</body-content> <tag-class>org.bob.taglibs.test.TestTagHandler</tag-class> </tag> </taglib> Tag handler class: package org.bob.taglibs.test; import javax.servlet.jsp.tagext.TagSupport; public class TestTagHandler extends TagSupport{ @Override public int doStartTag(){ try { pageContext.getOut().print("<h1>Helloooooooo</h1>"); } catch(Exception e) { return SKIP_BODY; } return EVAL_BODY_INCLUDE; } } I packaged the tag lib as BobTagLib.jar and deployed it as a bundle using Sling Web Console. I used this tag lib in a jsp page deployed in my Sling repository: index.jsp: <%@ page contentType="text/html;charset=UTF-8" language="java" %> <%@ taglib prefix="bob" uri="http://bob/taglibs" %> <html> <head><title>Simple jsp page</title></head> <body> <bob:testTag/> </body> </html> Calling the page cause the following exception: org.apache.sling.scripting.jsp.jasper.JasperException: /apps/TagTest/index.jsp(7,5) Unable to load tag handler class "org.bob.taglibs.test.TestTagHandler" for tag "bob:testTag" ... Can any one get me a solution? In advance, any help is apreciated.

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  • ArchBeat Link-o-Rama for August 1, 2013

    - by OTN ArchBeat
    Performance Tuning – Systems Running BPEL Processes | Ravi Saraswathi and Jaswant Sing Ravi Saraswathi and Jaswant Singh, the authors of "Oracle SOA BPEL Process Manager 11gR1 - A Hands-on Tutorial" explain performance tuning of SOA composite applications for optimal performance and scalability. Steps to configure SAML 2.0 with Weblogic Server | Puneeth The blogger known only as Punteeth shares an illustrated technical post that will be of interest to those working with Oracle WebLogic and the Security Assertion Markup Language (SAML). Video: Planning and Getting Started - Developer PCs | Chris Muir Tune in to the latest episode of ADF Architecture TV to see Chris Muir explain why you don't have to buy the most expensive PCs in order to run JDeveloper. Key User Experience Design Principles for working with Big Data | John Fuller User Experience Designer John Fuller shares 6 core design principles for working with big data that focus on "helping people bring together a variety of data types in a fast and flexible way." Event: OTN Developer Day: ADF Mobile - Burlington, MA - Aug 28 Through six sessions, including a hands-on workshop, you'll learn a simpler way to leverage your existing skills to develop enterprise mobile applications using Oracle ADF Mobile. Registration is free, but seating is limited. Optimizing WebCenter Portal Mobile Delivery | Jeevan Joseph FMW solution architect Jeevan Joseph "walks you through identifying and analyzing some common WebCenter Portal performance bottlenecks related to page weight and describes a generic approach that can streamline your portal while improving the performance and response times." Customizing specific instances of a WebCenter task flow | Jeevan Joseph Fusion Middleware A-Team solution architect Jeevan Joseph strikes again with this article that explains "how to set up parameters on MDS customization so that it is applied only under certain conditions...making it possible to customize individual instances of task flows." Exalogic Virtual Tea Break Snippets – Modifying Memory, CPU and Storage on a vServer | Andrew Hopkinson FMW solution architect Andrew Hopkinson walks you through "the simple process of resizing the resources associated with an already existing Exalogic vServer." Oracle ADF Mobile Virtual Developer Day - Next Week | Shay Shmeltzer JDeveloper product team lead Shay Schmeltzer shares agenda information for the OTN Virtual Developer Day event covering Mobile Application Development for iOS and Android, coming up one week from today, on August 7, 2013, 9am PT/Noon ET/1pm BRT. What's New In Oracle Enterprise Pack for Eclipse 12.1.2.1.0? New features and updates on the newly-released Oracle Enterprise Pack for Eclipse 12.1.2.1.0, now available for download from OTN. IOUG Cloud Builders Unite | Jeff Erickson Check out this great Oracle Magazine article by Jeff Erickson about IOUG members organizing around their common interest in building private clouds. Thought for the Day "Stuff that's hidden and murky and ambiguous is scary because you don't know what it does." — Jerry Garcia (August 1, 1942 – August 9, 1995) Source: brainyquote.com

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  • SQL SERVER – Preserve Leading Zero While Coping to Excel from SSMS

    - by pinaldave
    Earlier I wrote two articles about how to efficiently copy data from SSMS to Excel. Since I wrote that post there are plenty of interest generated on this subject. There are a few questions I keep on getting over this subject. One of the question is how to get the leading zero preserved while copying the data from SSMS to Excel. Well it is almost the same way as my earlier post SQL SERVER – Excel Losing Decimal Values When Value Pasted from SSMS ResultSet. The key here is in EXCEL and not in SQL Server. The step here is to change the format of Excel Cell to Text from Numbers and that will preserve the value of the with leading or trailing Zeros in Excel. However, I assume this is done for display purpose only because once you convert column to Text you may find it difficult to do numeric operations over the column for example Aggregation, Average etc. If you need to do the same you should either convert the columns back to Numeric in Excel or do the process in Database and export the same value as along with it as well. However, I have seen in requirement in the real world where the user has to have a numeric value with leading Zero values in it for display purpose. Here is my suggestion, instead of manipulating numeric value in the database and converting it to character value the ideal thing to do is to store it as a numeric value only in the database. Whatever changes you want to do for display purpose should be handled at the time of the display using the format function of SQL or Application Language. Honestly, database is data layer and presentation is presentation layer – they are two different things and if possible they should not be mixed. If due to any reason you cannot follow above advise and you need is to have append leading zeros in the database only here are two of my previous articles I suggest you to refer them. I am open to learn new tricks as these articles are almost three years old. Please share your opinion and suggestions in the comments area. SQL SERVER – Pad Ride Side of Number with 0 – Fixed Width Number Display SQL SERVER – UDF – Pad Ride Side of Number with 0 – Fixed Width Number Display Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Excel

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  • Victor Grazi, Java Champion!

    - by Tori Wieldt
    Congratulations to Victor Grazi, who has been made a Java Champion! He was nominated by his peers and selected as a Java Champion for his experience as a developer, and his work in the Java and Open Source communities. Grazi is a Java evangelist and serves on the Executive Committee of the Java Community Process, representing Credit Suisse - the first non-technology vendor on the JCP. He also arranges the NY Java SIG meetings at Credit Suisse's New York campus each month, and he says it has been a valuable networking opportunity. He also is the spec lead for JSR 354, the Java Money and Currency API. Grazi has been building real time financial systems in Java since JDK version 1.02! In 1996, the internet was just starting to happen, Grazi started a dot com called Supermarkets to Go, that provided an on-line shopping presence to supermarkets and grocers. Grazi wrote most of the code, which was a great opportunity for him to learn Java and UI development, as well as database management. Next, he went to work at Bank of NY building a trading system. He studied for Java certification, and he noted that getting his certification was a game changer because it helped him started to learn the nuances of the Java language. He has held other development positions, "You may have noticed that you don't get as much junk mail from Citibank as you used to - that is thanks to one of my projects!" he told us. Grazi joined Credit Suisse in 2005 and is currently Vice President on the central architecture team. Grazi is proud of his open source project, Java Concurrent Animated, a series of animations that visualize the functionality of the components in the java.util.concurrent library. "It has afforded me the opportunity to speak around the globe" and because of it, has discovered that he really enjoys doing public presentations. He is a fine addition to the Java Champions program. The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Nominees are named and selected through a peer review process. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. This interchange may be in the form of technical discussions and/or community-building activities with Oracle's Java Development and Developer Program teams.

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • WebCenter Spaces 11g PS2 Template Customization

    - by javier.ductor(at)oracle.com
    Recently, we have been involved in a WebCenter Spaces customization project. Customer sent us a prototype website in HTML, and we had to transform Spaces to set the same look&feel as in the prototype.Protoype:First of all, we downloaded a Virtual Machine with WebCenter Spaces 11g PS2, same version as customer's. The next step was to download ExtendWebCenterSpaces application. This is a webcenter application that customizes several elements of WebCenter Spaces: templates, skins, landing page, etc. jDeveloper configuration is needed, we followed steps described in Extended Guide, this blog was helpful too. . After that, we deployed the application using WebLogic console, we created a new group space and assigned the ExtendedWebCenterSpaces template (portalCentricSiteTemplate) to it. The result was this:As you may see there is a big difference with the prototype, which meant a lot of work to do from our side.So we needed to create a new Spaces template with its skin.Using jDeveloper, we created a new template based on the default template. We removed all menus we did not need and inserted 'include'  tags for header, breadcrumb and footers. Each of these elements was defined in an isolated jspx file.In the beginning, we faced a problem: we had to add code from prototype (in plain HTML) to jspx templates (JSF language). We managed to workaround this issue using 'verbatim' tags with 'CDATA' surrounding HTML code in header, breadcrumb and footers.Once the template was modified, we added css styles to the default skin. So we had some styles from portalCentricSiteTemplate plus styles from customer's prototype.Then, we re-deployed the application, assigned this template to a new group space and checked the result. After testing, we usually found issues, so we had to do some modifications in the application, then it was necessary to re-deploy the application and restart Spaces server. Due to this fact, the testing process takes quite a bit of time.Added to the template and skin customization, we also customized the Landing Page using this application and Members task flow using another application: SpacesTaskflowCustomizationApplication. I will talk about this task flow customization in a future entry.After some issues and workarounds, eventually we managed to get this look&feel in Spaces:P.S. In this customization I was working with Francisco Vega and Jose Antonio Labrada, consultants from Oracle Malaga International Consulting Centre.

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  • Harness MySQL's Continued Performance Tuning Improvements

    - by Antoinette O'Sullivan
    To fully harness the continued improvements in performance tuning you get with MySQL, take the MySQL Performance Tuning course. This 4 day class teaches you practical, safe, highly efficient ways to optimize performance for the MySQL Server. You will learn the skills needed to use tools for monitoring, evaluating and tuning.  You can take this course in the following three ways: Training-on-Demand: Follow this course at your own pace and from your own desk with streaming video of instructor delivery and booking time to follow hands-on exercises at your own convenience. Live-Virtual: Attend a live instructor-led event from your own desk. Choose from the numerous events on the schedule. In-Class:  Travel to an education center to follow this class. A sample of events on the schedule is shown below:  Location  Date  Delivery Language  Tokyo, Japan  19 November 2012  Japanese  Mechelen, Belgium  4 February 2013  English  London, England  19 November 2012  English  Budapest, Hungary  21 May 2013  Hungarian  Milan, Italy  14 January 2013  Italian  Rome, Italy  3 December 2012  Italian  Riga, Latvia  10 December 2012  Latvian  Amsterdam, Netherlands  7 January 2013  Dutch  Nieuwegein, Netherlands  26 November 2012  Dutch  Warsaw, Poland  3 December 2012  Polish  Lisbon, Portugal  4 February 2013  European Portugese  Porto, Portugal  4 February 2013  European Portugese  Barcelona, Spain  25 March 2013  Spanish  Madrid, Spain  17 December 2012  Spanish  Sydney, Australia  26 November 2012  English  Edmonton, Canada  10 December 2012  English  Montreal, Canada  26 November 2012  English  Ottawa, Canada  26 November 2012  English  Toronto, Canada  26 November 2012  English  Vancouver, Canada  10 December 2012  English  Sao Paolo, Brazil  26 November 2012  Brazilan Portugese For more information on this class or to know more about other courses on the authentic MySQL curriculum. see http://oracle.com/education/mysql. Note, many organizations deploy both Oracle Database and MySQL side by side to serve different needs, and as a database professional you can find training courses on both topics at Oracle University! Check out the upcoming Oracle Database training courses and MySQL training courses. Even if you're only managing Oracle Databases at this point of time, getting familiar with MySQL will broaden your career path with growing job demand.

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  • Visual Studio 2010 RC &ndash; Silverlight 4 and WCF RIA Services Development - Updates from MIX Anno

    - by Harish Ranganathan
    MIX is happening and there is a lot of excitement around the various releases such as the Windows Phone 7 Developer Preview, IE9 Platform Preview and few other announcements that have been made.  Clearly, the Windows Phone 7 Developer Preview has generated the maximum interest and opened a plethora of opportunities for .NET Developers.  It also takes the mobile development to a new generation and doesn’t force developers to learn different programming language. Along with this, few other releases have been out.  The most anticipated Silverlight 4 RC is out and its corresponding templates are also out there for you to download.  Once VS 2010 RC was released, it was much of a disappointment that it doesn’t support SL4 development as well as the SL4 Business Application Development (a.k.a. WCF RIA Services).   There were few workarounds though nothing concrete.  Earlier I had written about how the WCF RIA Services Preview does work with ASP.NET Development using VS 2010 RC. However, with the release of SL4 RC and the corresponding tooling updates, one can develop for both SL4 as well as SL4 + WCF RIA Services using VS 2010 RC.  This is kind of important and keeps the continuum going until VS 2010 RTMs.  So, the purpose of this post is to quickly give the updates and links to install the relevant tools. Silverlight 4 RC Runtime Windows Runtime or the Mac Runtime Silverlight 4 RC Developer Tools for Visual Studio 2010 RC Silverlight 4 Tools for Visual Studio 2010 (this would install the Runtime as well automatically) Expression Blend 4 Beta Expression Blend 4 Beta If you install the SL4 RC Developer Tools, it also installs the WCF RIA Services Preview automatically.  You just need to install the WCF RIA Services Toolkit that can be downloaded from Install the WCF RIA Services Toolkit Of course you can also just install the WCF RIA Services for VS 2010 RC separately (without SL4 Tools) from here Kindly note, all the above mentioned links are with respect to Visual Studio 2010 RC edition.  If you are developing with VS 2008, then you can just target SL3 (as I write this, there seems to be no official support for developing SL4 with VS 2008) and the related tools can be downloaded from http://www.silverlight.net/getstarted/ Basically you need to download SL 3 Runtime, SDK, Expression Blend 3 and the Silverlight Toolkit.  All the links for the download are available in the above mentioned page. Also, a version of WCF RIA Services that is supported in VS 2008 is available for download at WCF RIA Services Beta for VS 2008 I know there are far too many things to keep in mind.  So, I put a flowchart that could help with depicting it pictorial.  Note that this is just my own imagination and doesn’t cover all scenarios.  for example, if you are neither developing for Webform, Silverlight, you end up nowhere whereas in actual scenario you may want to develop Desktop, Services, Console, Game and what not.  So, keep in mind this is just Web. Cheers !!!

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Java Spotlight Episode 85: Migrating from Spring to JavaEE 6

    - by Roger Brinkley
    Interview with Bert Ertman and Paul Bakker on migrating from Spring to JavaEE 6. Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Transactional Interceptors in Java EE 7 Larry Ellison and Mark Hurd on Oracle Cloud Duke’s Choice Award submissions open until June 15 Registration for the 2012 JVM Lanugage Summit now open Events June 11-14, Cloud Computing Expo, New York City June 12, Boulder JUG June 13, Denver JUG June 13, Eclipse Juno DemoCamp, Redwoood Shore June 13, JUG Münster June 14, Java Klassentreffen, Vienna, Austria June 18-20, QCon, New York City June 20, 1871, Chicago June 26-28, Jazoon, Zurich, Switzerland July 5, Java Forum, Stuttgart, Germany July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewBert Ertman is a Fellow at Luminis in the Netherlands. Next to his customer assignments he is responsible for stimulating innovation, knowledge sharing, coaching, technology choices and presales activities. Besides his day job he is a Java User Group leader for NLJUG, the Dutch Java User Group. A frequent speaker on Enterprise Java and Software Architecture related topics at international conferences (e.g. Devoxx, JavaOne, etc) as well as an author and member of the editorial advisory board for Dutch software development magazine: Java Magazine. In 2008, Bert was honored by being awarded the coveted title of Java Champion by an international panel of Java leaders and luminaries. Paul Bakker is senior software engineer at Luminis Technologies where he works on the Amdatu platform, an open source, service-oriented application platform for web applications. He has a background as trainer where he teached various Java related subjects. Paul is also a regular speaker on conferences and author for the Dutch Java Magazine.TutorialsPart 1: http://howtojboss.com/2012/04/17/article-series-migrating-spring-applications-to-java-ee-6-part-1/Part 2: http://howtojboss.com/2012/04/17/article-series-migrating-spring-applications-to-java-ee-6-part-2/Part 3: http://howtojboss.com/2012/05/10/article-series-migrating-from-spring-to-java-ee-6-part-3/   Mail Bag What’s Cool Sang Shin in EE team @larryellison JavaOne content selection is almost complete-Notifications coming soon

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • CodePlex Daily Summary for Saturday, January 08, 2011

    CodePlex Daily Summary for Saturday, January 08, 2011Popular ReleasesExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffEnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects2011 Scripting Games: Track Changes for the 2011 Scripting Games to be hosted on PoshCode by the Microsoft Scripting Guys and the PowerShell community. ADO.NET Unit Testable Repository Generator: Generates a strongly-typed Object Context and POCO Entities from your EDMX file. Additionally a Repository and an abstract Unit Test for the Repository is created (with a mock for the ObjectContext and mock for the ObjectSets). Bases on the "ADO.NET C# POCO Entity Generator".AshpazKhone: ???AVAilable Rooms: AVAilable Rooms Can be used to show and book rooms on an exchange serverContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSLauncher: CSLauncher is a small application providing a launching interface similar to Counter Strike's weapons selection menu. You can organize your favorite applications in CSLauncher in the order you wish, then launch them by remembering their numbers.DbMetadata: A simple lightweight library used to retrieve database metadata.DotNetSiemensPLCToolBoxLibrary: DotNetSiemensPLCToolBoxLibrary A Library for working with Siemens Step5 and Step7 Projects, connecting to S5 or S7 PLC's.EmptyX: EmptyX is a game developped with c# and xna for the XNA CHALLENGE in AlgeriaERASMUS: Erasmus šitFaceDeBouc: Simplebook, le nouveau Facebook CPE! Technlogies .NET Serveur: - BDD SQLServer - Logique métier - Web services Clients: - client lourd WPF - client léger ASP.NETFunction resolver: Application using .NET Expression trees to resolve a function for a set of numbersMLRobotic: Programme de gestion MLRobotic 2011 Sissa ProjectMS CRM Multiple Attachment Download Application: Microsoft Dynamics CRM 4.0 currently does not have a built in way for CRM Administrators to Export multiple attachments from the database and store it on a local directory on the Server or the local PC. This application allows you to do so.Open Data Publisher: Open Data Publisher is a C# MVC application that allows you to quickly and easily publish data from SQL Server tables and views using the OData protocol, and present data from OData and static sources to the public for download and exploration.OttawaZagreb1: Test projectPrague: ????? ?? ???? ??????PSSplunk: PSSplunk is a set of Powershell cmdlets that use the RESTFUL API provided by www.splunk.com The goal is provide access to all of Splunks configuration and search features from the CLI without having to have Splunk installed locally.Reactive C#: Reactive language extensions for C#SemanaWebcasts: Projeto para semana de webcasts.Steward: Personal StewardSVNUG.Tracker: SVNUG.Tracker is an example task tracking application used as a presentation project for the Sangamon Valley .NET User Group (svnug.com). The purpose of SVNUG.Tracker is to be a common problem domain for exercising new .NET technology. SVNUG.Tracker is written in C# 4.The Silverlight Cookbook - A Reference Application for Silverlight 4 LOB Apps: The Silverlight Cookbook is a .NET example application that demonstrates how to build a full-blown line-of-business app using the reference architecture explained at: http://www.dennisdoomen.net/search/label/Silverlight Vkontakte Wpf Client: This is a simple client for social network Vkontakte. It can send message to your friends, download audio files or play it,list user video. Also you can view user status and change yours.Windows Phone Multilingual Keyboard: Multilingual keyboard for Windows Phone 7WPF Controls & MVVM Practices: WPF Controls contains various controls that can be used in applications. Currently Featured * FilteredListBox (filter and selected items notification) * IsDirty functionality for a ViewModel model

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  • Should I be put off a junior role that uses an online development test?

    - by Ninefingers
    I've applied for a junior development role, or rather been found by a recruiter looking for a developer. In order to get to a telephone interview stage I've been asked to sit one of those online coding assessments. This wasn't quite what I expected. I consider myself a fairly good developer for my age and experience, but I've no illusions about being Don Knuth or anything. The test was a series of incredibly obtuse questions asking about the results of various obscure evaluations. About 30 minutes in I was thinking to myself I hadn't intended to enter an obfuscated code contest/code golf exercise. After my last telephone interview I was asked to build something. I did. That seemed fair. Go away and work this out is more my in office experience of programming than "please evaluate this combination of lambdas, filters, maps, lists, tuples etc". So I'm a little put off, to be honest. I never claimed to know the language inside out or all the little corner cases. My questions, then: Should I be put off? Why? Why not? Are these kinds of tests what I should be expecting for junior roles? Should I learn stuff exam style? That seems to be the objective of these tests, for which you are timed and not supposed to use references or books? Normally, in the course of development I have a fairly good idea of basic types, rules, flow control and whatever. Occasionally I'll come up on something I need to use a regex for and have to go and remind myself of the exact piece of syntax I need if trying what I think should work doesn't. Or I'll come up against a module I've not used before and go and look it up. For example, if I wanted to write a server using sockets in C right now, I'd probably check the last piece of code I wrote doing that (and or the various books I have) and work from there. Chances are I probably couldn't do it exactly from scratch and from memory, although I can tell you you'd need a socket(), bind(), listen() and accept() call and you might also want select() depending on whether you intend to pthread_create or not. So I know what the calls are, but not their specific parameter list. What are your experiences if you are a recruiting manager? Are you after programmers who can quote you the API or do you not mind if your programmers have a few books on their desk and google function calls every so often?

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  • Am I experienced enough to learn and develop immediately using Ruby on Rails?

    - by acheong87
    General Question I understand that discussions revolving around questions of this form run the risk of becoming too specific to help others. So, perhaps a better, general question would be: What kind of experience, if any, translates easily to Ruby on Rails; and if none, then what's the learning curve like, in comparison to other popular languages? Background I have the opportunity to build a website using whatever technologies I wish to use. It's a fairly simple website, for listing products, taking payments, managing customer data, providing a back-end portal for employees to manage data, possibly hooking in flight information (the products are travel related), possibly integrating a blog and all the social-networking goodies. Specific Problem I have to let the client know by tonight whether I'm interested in taking up this project, before he talks to other potential developers, but I'm on the fence. I already work a full-time C++ development job, so the money doesn't do it for me. It's the opportunity to (be paid to) learn some new technologies and to have a real, running product in the end. I've heard and read great things about Ruby, and am really intrigued. I zipped through some introductory Ruby tutorials, no sweat. However I found the Rails tutorials a little overwhelming, especially not being able to try it out anywhere. And researching Rails hosts like Heroku and EngineYard makes me think that maybe I don't know what I'm getting myself into. The ship's leaving port! I wish I had more time to learn, better yet play with the language, but I have to decide soon! Should I venture or pass? Additional Details My experiences are in C/C++/Tcl/Perl/PHP/jQuery, and basic knowledge of Java/C#. I didn't study C.S. formally so I wasn't exposed to design principles, programming paradigms, etc., which is my greatest concern. Will my lack of understanding in this realm make RoR frustrating to learn? Will it be so incompatible with a C++ "way" of thinking that I'll wish I never started? Am I putting my client at risk by attempting this? If it helps, I'm quick to learn new things (self-taught so far) and care a great deal about correctness, using things for their intended purposes, and so on. I've read numerous recommendations of Agile Development with Rails and would love to read it (though perhaps, while developing in parallel, for shortness of time). Worse comes to worst, I'd give up and do the standard LAMP gig, of course, not charging the client for wasted time. But I'm hoping to avoid the project altogether if it's gonna come down to that! Thanks in advance for any tips, insights, votes of confidence, votes of discouragement (for the better), and such.

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