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  • Drivers for Quick Cam pro 9000 on Windows 7

    - by runaros
    I have a Logitect Quick Cam Pro 9000 that I want to install on my Windows 7 installation. The user manual specifies that I have to install the software before I install the camera. But my experience is that software from hardware vendors tend to decrease computer performance, so I was wondering if this camera will work by only plugging it in and letting Windows 7 find and install the drivers for it. I could've just tried installing it of course, but again, hardware vendors are notorius for fucking up things, and I wouldn't want to make it impossible to install the camera by doing things in the wrong order, hence the question here on SuperUser because I assume somebody is more knowledgeable than me on this subject.

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  • Strange difference in bash behavior across systems

    - by pinkie_d_pie_0228
    I have two systems, an Ubuntu computer and an Android tablet. I have built and configured bash for Android to be used in adb, so it's the same version as my Ubuntu bash, and they use mostly the same bashrc and configuration, and the same exact options set by shopt. However, there is a slight difference in that the Android bash behaves as I expect when I I try to tab-complete something using a variable in it, but the Ubuntu bash doesn't. #Android ls $HOME/loc<tab> => ls $HOME/local #As expected Basically, the variable is taken into account when completing. But then #Ubuntu ls $HOME/loc<tab> => ls \$HOME/loc #Undesired behavior. The list of options is as follows, and is the same in both builds of bash. autocd:checkwinsize:cmdhist:expand_aliases:extglob:extquote:force_fignore:histappend:interactive_comments:progcomp:promptvars:sourcepath What can be making the Ubuntu version escape the $ instead of using it for completion as in the Android build? What can I do to make both work the same way? Any help will be greatly appreciated.

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  • Google Talk and Video outside of GMail

    - by mankoff
    I'd like to use Google Talk/Video with having the full gmail or igoogle interface displayed. The ideal setup would be the lightweight popout interface (link below) in a small Fluid.app single instance browser as a stand-alone desktop app. If I log into GMail, the chat sidebar has a phone icon so I can use Google Voice, and a camera icon next to me and some of my contacts. If I log into iGoogle, the chat sidebar has a camera next to me and some contacts, but no phone. I would like to have video chat (and perhaps the phone option) elsewhere. Google provides a chat talkgadget popout URL: http://talkgadget.google.com/talkgadget/popout but there is no phone or camera icon accessible.

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  • How do I Install Intermediate Certificates (in AWS)?

    - by getmizanur
    I have installed private key (pem encoded) and public key certificate (pem encoded) on Amazon Load Balancer. However, when I check the SSL with site test tool, I get the following error: Error while checking the SSL Certificate!! Unable to get the local issuer of the certificate. The issuer of a locally looked up certificate could not be found. Normally this indicates that not all intermediate certificates are installed on the server. I converted crt file to pem using these commands from this tutorial: openssl x509 -in input.crt -out input.der -outform DER openssl x509 -in input.der -inform DER -out output.pem -outform PEM During setup of Amazon Load Balancer, the only option I left out was certificate chain. (pem encoded) However, this was optional. Could this be cause of my issue? And if so; How do I create certificate chain? UPDATE If you make request to VeriSign they will give you a certificate chain. This chain includes public crt, intermediate crt and root crt. Make sure to remove the public crt from your certificate chain (which is the top most certificate) before adding it to your certification chain box of your Amazon Load Balancer. If you are making HTTPS requests from an Android app, then above instruction may not work for older Android OS such as 2.1 and 2.2. To make it work on older Android OS: go here click on "retail ssl" tab and then click on "secure site" "CA Bundle for Apache Server" copy and past these intermediate certs into certificate chain box. just incase if you have not found it here is the direct link. If you are using geo trust certificates then the solution is much the same for Android devices, however, you need to copy and paste their intermediate certs for Android.

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  • How much does it wear an SD card to be frequently removed/reinserted?

    - by jtbandes
    My digital camera (a Sony a55) stores photos on an SD card. When I want to transfer these to my computer (a mid-2010 MacBook Pro), I have two options: use the USB cable to connect the camera to the computer, or use the computer's built-in SD card reader. The camera's SD card slot is the standard click-in, click-out (spring-loaded) mechanism. My laptop has a simple slot into which the card slides with a little more resistance than the former (the card slides only about halfway in so it can be easily removed). I notice that the card's contacts now have some shiny marks from one or both of these card slots: Does this type of wear threaten to significantly damage the card? Should I avoid switching the card between slots frequently, to extend its lifetime?

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  • USB webcam detected in KVM, but doesn't work

    - by Gene Vincent
    I have installed XP in a virtual machine running on Linux with QEMU/KVM (qemu-kvm-0.11.0-4.5.2). I export my Linux webcam to KVM using the switches "-usb -usbdevice host:046d:0929". The XP guest sees the webcam and the drivers install, but the camera only shows a black image. When I open the camera in Windows Explorer, it says "0 images" and a black image, while on a real XP, it says "1 image" and shows the video from the camera. I tried the same with a different webcam, but the result is the same. Any ideas what might be wrong or how I could debug this ?

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  • USB webcam detected in KVM, but doesn't work

    - by Gene Vincent
    I have installed XP in a virtual machine running on Linux with QEMU/KVM (qemu-kvm-0.11.0-4.5.2). I export my Linux webcam to KVM using the switches "-usb -usbdevice host:046d:0929". The XP guest sees the webcam and the drivers install, but the camera only shows a black image. When I open the camera in Windows Explorer, it says "0 images" and a black image, while on a real XP, it says "1 image" and shows the video from the camera. I tried the same with a different webcam, but the result is the same. Any ideas what might be wrong or how I could debug this ?

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  • My MacBook Pro (2011) is dead

    - by Dave
    I connected my Sony digital camera with the MacBook and the screen turned black. I wonder why because the Sony camera was not on at the time and technically could not be accessed. So I thought it might be temporary and I turned on my camera. Well, it did not work, but my MacBook Pro has been dead since then. It will not turn on - when I hold the power button for five seconds, nothing happens. When I connect the charger cable, the green light is very dim and blinks a little (with about 20% illumination). I wonder what the problem is. I have to call Apple Care, but just so that I know, what could be wrong? Is my MacBook permanently dead? It might be under warranty but I am not sure.

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  • Error Formatting Memory Card

    - by Kirby Fromm
    I just tried to look at some of my pictures on my sony cyber-shot dsc-tx5, with a Lexar platinum II 16 GB memory stick, and it is now saying I have a formatting error every time I turn the camera on. The card and Camera are both 3 months old and have worked perfectly before. I tried to check the card on my computer and it says there is an error, so the camera is working but the card is not. Does anyone know how I can fix this to get the pictures off of the card?

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  • How can I further improve the quality of my home videos?

    - by Bob
    So now that I have found out how to deinterlace my videos, I am wondering if there is other software out there that can further help improve the quality of my videos. Some other problems I have noticed is when you move the camera side to side very quickly you can notice tearing in the the picture. That is the top half of the frame doesn't line up with the bottom half, it appears that the bottom half is shifted to the right or left depending on which way the camera is moving. Shaky camera hand is also a problem in some videos. I don't expect any software to be able to correct these problems 100%, especially the shaky hand. I know that using a tripod or something of the sorts is the best way to prevent the shakes, but for preexsiting videos what are the best solutions I can use?

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  • Port forwarding with router in bridged mode

    - by jipje44
    let say R1 and R2. R1 is in bridged mode and connected to R2. R2 is a dhcp server. To R2 is an internet camera connected. When i am on R2 and i do enter the ip of the camera then it will work without a problem. However i want to acces the camera from the outside. So in R2 i forwarded a port (done this one other networks without problems). However I can't connect from the outside. Can R1 blocking the port? I cant log in on R1 as long as it is in bridged mode.

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  • HTC Launches HTC Mozart Windows Phone 7 In India

    - by Gopinath
    Here comes the second Windows Phone 7 device to Indian market – HTC Mozart. HTC India website has a special page for this smartphone that showcases details of the phone. The phone is not yet  widely available in retail stores across Indian and it’s expected to be available in couple of weeks. The first Windows Phone 7 smartphone released in India was also from HTC, the HTC HD7. It’s available in selected retail outlets at a price tag of  Rs. 27,885. HTC Mozart is expected to cost around Rs 30,000. Features of HTC Mozart Specs of  HTC 7 Mozart is nearly identical to HTC HD7, apart from 8 GB internal storage, 3.7 inches screen size and 8 MP camera. 3.7 inch, 480 x 800 16M colours S-LCD capacitive touchscreen. Accelerometer, Proximity sensor and pinch Zoom. 11.9mm thick and Weighs 130g. 1Ghz Qualcomm Snapdragon QSD8250 Processor. 8GB Internal Memory with no Expansion Slot. 8 MP Camera with Auto focus, Geo tagging and Xenon Flash, 720p Video recording, No secondary camera. 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps, Bluetooth 2.1 with A2DP, Wi-Fi 802.11 b/g/n FM radio with RDS, GPS with A-GPS. 1300 mAh Li-Ion Battery Standby 360 h (2G) and 435 h (3G), Talk time 6 h 40 min (2G) and 5 h 30 min (3G). This article titled,HTC Launches HTC Mozart Windows Phone 7 In India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Reflections based on distance from plane

    - by Andrea Benedetti
    Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court). I've already made a reflection effect, but it works as a specular reflection, and I need to achieve an effect like the photo above. So, I would like to make a reflection that is based on the distance between the object and the plane, in this manner a close object would reflect more than an object that is positioned far away from the plane. What is the best way to achieve this effect? My first idea was to use the depth value (taken from the reflected camera), and use that value to blend between reflection and court. But I don't know if it's a correct way. Edit: as rendering engine I use Ogre that already provides a reflections system: reflecting the camera through a plane (obviously I can select the models to draw from the reflected camera). After a render to texture pass I can blend the reflected texture with the original plane. So, if possible, I'm looking for a way that best suits my system.

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by Corey
    I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); Image to help with explanation I tried implementing a camera but it seems no matter what I can't get the mouse position. I was told to do this worldX = mouseX + camX; but it didn't work the mouse was still off. Here is my Camera class if that helps: public class Camera { public float camX; public float camY; Player player; public void init() { player = new Player(); } public void update(GameContainer gc, int delta) { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_W)) { camY -= player.speed * delta; } if(input.isKeyDown(Input.KEY_S)) { camY += player.speed * delta; } if(input.isKeyDown(Input.KEY_A)) { camX -= player.speed * delta; } if(input.isKeyDown(Input.KEY_D)) { camX += player.speed * delta; } } Code used to convert mouse worldX = (int) (mouseX + cam.camX); worldY = (int) (mouseY + cam.camY);

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  • Need for gksudo for "Install new software" in eclipse

    - by Captain Giraffe
    I have been developing for android on eclipse for a while now, and my experience with the eclipse environment on Ubuntu10.10 has not been a smooth one. With the repo install of eclipse I have had to sudo eclipse to install the required components for android development. (a big red flag for me) I tried today to install updates for the eclipse and android platform and my eclipse installation seems to have broken horribly. I can no longer find and of the urls for new software if i gksudo it, if I run it in user mode it fails (as it always has) with permissions problems. I have chowned user:user all my eclipse and android related private/user files. This is a system running ubuntu 10.10 with gnome2.x. On my kubuntu 11.10 install it work a lot better. Is there an easy fix to this? Is the repo version of eclipse broken? Should I do a clean install for just my user? (if so can I retain my previously installed software? the installation process is very time consuming) I saw there was a previous post here recommending this for new installations.

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  • Get Smarter Just By Listening

    - by mark.wilcox
    Occasionally my friends ask me what do I listen/read to keep informed. So I thought I would like to post an update. First - there is an entirely new network being launched by Jason Calacanis called "ThisWeekIn". They have weekly shows on variety of topics including Startups, Android, Twitter, Cloud Computing, Venture Capital and now the iPad. If you want to keep ahead (and really get motivated) - I totally recommend listening to at least This Week in Startups. I also find Cloud Computing helpful. I also like listening to the Android show so that I can see how it's progressing. Because while I love my iPhone/iPad - it's  important to keep the competition in the game up to improve everything. I'm also not opposed to switching to Android if something becomes as nice experience - but so far - my take on Android devices are  - 10 years ago, I would have jumped all over them because of their hackability. But now, I'm in a phase, where I just want these devices to work and most of my creation is in non-programming areas - I find the i* experience better. Second - In terms of general entertaining tech news - I'm a big fan of This Week in Tech. Finally - For a non-geek but very informative show - The Kevin Pollack Show on ThisWeekIn network gets my highest rating. It's basically two-hours of in-depth interview with a wide variety of well-known comedian and movie stars. -- Posted via email from Virtual Identity Dialogue

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  • How to Recover that Photo, Picture or File You Deleted Accidentally

    - by The Geek
    Have you ever accidentally deleted a photo on your camera, computer, USB drive, or anywhere else? What you might not know is that you can usually restore those pictures—even from your camera’s memory stick. Windows tries to prevent you from making a big mistake by providing the Recycle Bin, where deleted files hang around for a while—but unfortunately it doesn’t work for external USB drives, USB flash drives, memory sticks, or mapped drives. Luckily there’s another way to recover deleted files. Note: we originally wrote this article a year ago, but we’ve received this question so many times from readers, friends, and families that we’ve polished it up and are republishing it for everybody. So far, everybody has reported success! Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Demystifying "chunked level of detail"

    - by Caius Eugene
    Just recently trying to make sense of implementing a chunked level of detail system in Unity. I'm going to be generating four mesh planes, each with a height map but I guess that isn't too important at the moment. I have a lot of questions after reading up about this technique, I hope this isn't too much to ask all in one go, but I would be extremely grateful for someone to help me make sense of this technique. 1 : I can't understand at which point down the Chunked LOD pipeline that the mesh gets split into chunks. Is this during the initial mesh generation, or is there a separate algorithm which does this. 2 : I understand that a Quadtree data structure is used to store the Chunked LOD data, I think i'm missing the point a bit, but Is the quadtree storing vertex and triangles data for each subdivision level? 3a : How is the camera distance usually calculated. When reading up about quadtree's, Axis-aligned bounding box's are mentioned a lot. In this case would each chunk have a collision bounding box to detect the camera or player is nearby? or is there a better way of doing this? (raycast maybe?) 3b : Do the chunks calculate the camera distance themselves? 4 : Does each chunk have the same "resolution". for example at top level the mesh will be 32x32, will each subdivided node also be 32x32. Example below:

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  • Opportunity Nokia's

    - by Andrew Clarke
    Nokia’s alliance with Microsoft is likely to be good news for anyone using Microsoft technologies, and particularly for .NET developers. Before the announcement, the future wasn’t looking so bright for the ‘mobile’ version of Windows, Windows Phone. Microsoft currently has only 3.1% of the Smartphone market, even though it has been involved in it for longer than its main rivals. Windows Phone has now got the basics right, but that is hardly sufficient by itself to change its predicament significantly. With Nokia's help, it is possible. Despite the promise of multi-tasking for third party apps, integration with Microsoft platforms such as Xbox and Office, direct integration of Twitter support, and the introduction of IE 9 “later this year”, there have been frustratingly few signs of urgency on Microsoft’s part in improving the Windows Phone  product. Until this happens, there seems little prospect of reward for third-party developers brave enough to support the platform with applications. This is puzzling when one sees how well SQL Server and Microsoft’s other server technologies have thrived in recent years, under good leadership from a management that understands the technology. The same just hasn’t been true for some of the consumer products. In consequence, iPads and Android tablets have already exposed diehard Windows users, for the first time, to an alternative GUI for consumer Tablet PCs, and the comparisons aren’t always in Windows’ favour. Nokia’s problem is obvious: Android’s meteoric rise. Android now has 33% of the worldwide market for smartphones, while the market share of Nokia’s Symbian has dropped from 44% to 31%. As details of the agreement emerge, it would seem that Nokia will bring a great deal of expertise, such as imaging and Nokia Maps, to Windows Phone that should make it more competitive. It is wrong to assume that Nokia’s decline will continue: the shock of Android’s sudden rise could be enough to sting them back to their previous form, and they have Microsoft’s huge resources and marketing clout to help them. For the sake of the whole Windows stack, I really hope the alliance succeeds.

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • What is the best way to render a 2d game map?

    - by Deukalion
    I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/tiles of the world, nothing else) Say, you have a map of 1000x1000 (tiles or whatever). If the tile isn't in the view of the camera, it shouldn't be rendered - it's that simple. No need to render a tile that won't be seen. But since you have 1000x1000 objects in your map, or perhaps less you probably don't want to loop through all 1000*1000 tiles just to see if they're suppose to be rendered or not. Question: What is the best way to implement this efficiency? So that it "quickly/quicker" can determine what tiles are suppose to be rendered? Also, I'm not building my game around tiles rendered with a SpriteBatch so there's no rectangles, the shapes can be different sizes and have multiple points, say a curved object of 10 points and a texture inside that shape; Question: How do you determine if this kind of objects is "inside" the View of the camera? It's easy with a 48x48 rectangle, just see if it X+Width or Y+Height is in the view of the camera. Different with multiple points. Simply put, how to manage the code and the data efficiently to not having to run through/loop through a million of objects at the same time.

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  • Google Top Geek E07

    Google Top Geek E07 In Spanish! Noticias: 1. Gráfico de conocimiento ahora en español y varios idiomas más. Totalmente localizado. 2. Nueva versión de Snapseed para iOS y Android. Gmail para Android y la versión 2.0 para iOS. Nuevo estilo para YouTube. 3. 500Millones de usuarios en Google+ y una nueva característica: comunidades. Las búsquedas de la semana y lo más visto en YouTube. Recomendamos Picket, una app para Android que funciona en México y te da la cartelera en cines. Noticias para desarrolladores: 1. Mejores mapas para apps de Android, nuevo API. 2. Una imagen dice más que mil palabras: Place Photos y Radar Search Ligas y más información en el blog: programa-con-google.blogspot.com From: GoogleDevelopers Views: 80 11 ratings Time: 18:09 More in Science & Technology

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