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  • problem linking vba modules in MS Access 2007

    - by Ted
    I am upgrading a database system from Access 2000 db to Access 2007, which communicates with several chemistry measuring devices(pH meter, scale, etc) via an RS 232 serial port. The first db consists of several modules containing vba code that enables the communications with the ports, as well as supports the code behind the forms in the second db. The user, or lab tech, navigates through the forms in the second db to interact with the lab devices, and also to generate the reports which display the info. from the devices. The reports are also part of the second db. The code works in Access 2000, but once I convert it to 2007, the code in the second db cannot find the function calls in the first db that dictate the progression from screen to screen. I have tried importing the modules into the second db, and I have tried linking them, but it still doesn't work. The error message is #438: "Object doesn't support this property or method." Any suggestions would be greatly appreciated. Here is the code for the first function that is not being called correctly: Description: ' This routine is used to return to the calling form and close the active form. ' ' Input: ' strFormCalled --- the active form ' strCallingForm --- the form that called the active form ' blnUnhideOrOpen --- whether to open or just unhide form Public Sub basReturnToCallingForm(ByVal strFormCalled As String, ByVal _ strCallingForm As Variant, Optional blnUnhideOrOpen As Boolean = True) On Error GoTo err_basReturnToCaliingForm If Not basIsBlankString(strCallingForm) And blnUnhideOrOpen Then DoCmd.OpenForm strCallingForm, acNormal Else Call basUnHideForm(strCallingForm) End If Call basCloseForm(strFormCalled) exit_basReturnToCaliingForm: Exit Sub err_basReturnToCaliingForm: Err.Raise Err.Number, "basReturnToCaliingForm", Err.Description End Sub I will post the second function shortly, but I have to go to a meeting... The second funtion that isn't 'working' is a cmdStartClick that is supposed to be called when a user initializes a pump. However, within that function, it's also sticking on a line that is supposed to progress to the next form in the db. The other thing is that the code works in Access 2002, but not in Access 2007...

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • DIrect videos and slideshows fullscreen from another display

    - by neurino
    I have 3 displays: 1 control display I can see 2 40" Full HD displays I can't see my need is to play videos and presentations fullscreen on the two 40" screens while being able to control them from the control display. So far I am able to achieve this with a cumbersome set of keyboard shortcuts like: open VLC on control display send to left display with Win + Shift + Left go fullscreen with f and more combinations to restore, get VLC on control display etc. This is really error prone and not professional. Also I wish I have a media player and a slideshow player that can: send the same video / slideshow to the two 40" displays at the same time send two different videos / slideshows, one each 40" display having all controls on the central display, the only one I can see. Any advice welcome, thank you for your support.

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  • How do I get this linearlayout working on android?

    - by Arkadiy
    I'm trying to create a scrollview that contains a linearlayout with some options inside of it. I'd like for the options to show up at the top and grow downwards, and to have "save," "delete," and "cancel" buttons which show up at the very bottom of the screen (if there is space left in between the bottom of all the options and the top of the buttons). Here's a screenshot of my attempt: http: //img375.imageshack.us/img375/3628/10370572.png (StackOverflow was only letting me post a single link so you'll have to get rid of the space in between http: and the rest) As you can see, the buttons show up directly below the options rather than at the bottom of the screen. In fact the top level (green) linearlayout doesn't even extend all the way down, despite having a height of fill_parent and a weight of 1 (and the blue is the scrollview, so there is room to expand). I've tried every possible combination of heights, weights, gravities, and anything else to get this working and still can't do it. Everytime I pasted my xml layout into here, the top and bottom portions got cut off, so instead I pasted it here: pastey link Can anyone see what I'm doing wrong?

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  • ANDROID IF/ELSE FAILS CONTINUES TO EXECUTE JSON

    - by Keith Cesar Haizlett
    I am trying to create a Registration app with JSON to connect and post to MYSQL database. I created the following IF/ELSE statements to check for vacant input boxes, password match, and correct email characters before allowing it to be entered into the DATABASE. The code continues to execute the JSON posting even after the passwords don't match , invalid email characters are entered , and vacant text boxes are submitted. Why is it not returning and continuing to execute the JSON code? try { if (!inputEmail.getText().toString().matches("[a-zA-Z0-9._-]+@[a-z]+.[a-z]+") && email.length() > 0) { Toast.makeText(getApplicationContext(), "Enter Valid Email Address", Toast.LENGTH_LONG).show(); return; } else if(name.equals("") || email.equals("")|| password.equals("")||check.equals("")) { Toast.makeText(getApplicationContext(), "Field Vaccant", Toast.LENGTH_LONG).show(); return; } // check if both password matches else if(!password.equals(checkpass)) { Toast.makeText(getApplicationContext(), "Password does not match", Toast.LENGTH_LONG).show(); return; } if (json.getString(KEY_SUCCESS) != null) { registerErrorMsg.setText(""); String res = json.getString(KEY_SUCCESS); if(Integer.parseInt(res) == 1){ // user successfully registred // Store user details in SQLite Database DatabaseHandler db = new DatabaseHandler(getApplicationContext()); JSONObject json_user = json.getJSONObject("user"); // Clear all previous data in database userFunction.logoutUser(getApplicationContext()); db.addUser(json_user.getString(KEY_NAME), json_user.getString(KEY_EMAIL), json.getString(KEY_UID), json_user.getString(KEY_CREATED_AT)); // Launch Dashboard Screen Intent dashboard = new Intent(getApplicationContext(), DashboardActivity.class); // Close all views before launching Dashboard dashboard.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(dashboard); // Close Registration Screen finish(); }else{ // Error in registration registerErrorMsg.setText("User already Registered"); } } } catch (JSONException e) { } } });

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  • Web page for IPhone - Large fonts instead of scrolling?

    - by chris_l
    I'm planning the layout of my web page, which should also be usable on the IPhone. I don't really have much experience with the IPhone yet - I just installed the IPhone Simulator on my Mac. The page's contents are flexible, so I think it would be better to use this flexibility to avoid that the user has to scroll around the entire page. Especially I have A header and a sidebar that will be used all the time to perform several actions. A main content area with a number of elements (e.g. images). The UI would stay usable pretty well, if the number of elements shown at one time is reduced for a small screen (e.g. by JavaScript). It would also be okay to make the main content area scrollable (as opposed to the entire page). The problem: If I simply display the page on the IPhone, it uses an extremely small font size, so that users must zoom in first, and then scroll around - so that they can't see the header and sidebar all the time. What's the best way to deal with this situation? Just leave it this way (very small fonts), because users expect that behaviour on the IPhone? Increase the font size (by specifying it in em or px or with xx-large, or what would be the best way?), if I detect - somehow - that it's being displayed on the IPhone. Or is there some way to restrict the viewport size to the screen size, and make it zoom in automatically? I think that would be the easiest solution in my case. Or ...?

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • Are there any Spreadsheet apps that are as easy and powerful to use as Vim?

    - by ovatsug25
    I'd like to use a spreadsheet that lets me move around cells like I do in Vim. As well, the more commands that are attributed to keyboard shortcuts, the better. Particularly stuff like making Text-to-Columns which is one of my more frequently used features in Excel. I don't mind learning the shortcuts if they allow me to just look at the spreadsheet page and forget about everything else. edit: The way I am thinking about the Spreadsheet right now is as if every cell is its own unique file. There should be a command where I choose to open that file and edit it right on the spot within the view of the spreadsheet. So I guess I want different modes like in vim which have commands and there should be one mode that is hooked up just to do operations or formatting which would be similar to command mode in Vim.

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  • Stil facing the problem in Orientation in iphone

    - by aman-gupta
    Hi, In my application I have 15 screens in that i m using UIViewController for all screens and in all screens i m using the below way to call other screen :- AppDelegate *appRefre = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:appRefre.frmReferencesLink animated:YES]; And the below code is activated in all screen for orientation to control the user to switch from one orientation to other mode (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationPortrait) { return YES; } else { return NO; } } But when i run my application in iPhone device my application gets terminated when i physically rotate my iphone device from UIInterfaceOrientationPortrait to UIInterfaceOrientationPortraitUpsideDown or UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight. And One more things is that when my application lauch i used following code for launching my appliaction :- 1) I made a pointer in mydelegate.h file: UINavigationController *navigationController; Then synthesize its property @property(nonatomic,retain)UINavigationController *navigationController 2) In mydelegat.m I Wrote @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { navigationController = [[UINavigationController alloc] initWithRootViewController:DefaultViewLink]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } 3) In above point DefaultView is launch first and gets remove from view and then actual my appliaction come into picture. So exactly what i want i want my appliaction to be in portrait mode for all screens i dont want my appliaction will switch to other mode.It remains the same as in portrait mode after rotation to any other mode. Please help me out its very urgent. Thanks in Advance and humble request to help me out

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  • Setting up padding for websites in mobile devices

    - by ambrelasweb
    I had finished this website a while ago but something happened to it and I've now spent all day fixing it and getting it back from scratch as my backup wasn't correctly done. I don't quite understand what it's doing as I've done this technique on many other websites with no troubles, maybe I've looked at this website too long? Here is the website. I'm wanting to put some space on the left and right hand side, however I dont just have one container as I was needing the dark grey bar at 100% of the screen and always under the banner no matter where it was. So there are 4 "containing" divs that I want to have the space. I've placed soem CSS3 media queries in but now I'm getting a gap to the right. I was thinking it was because my background mages are going all the way across but they set at 100% so I'm just not understanding whats going on. It's somethign simple, I'm not seeing it right now.. This is what I have for the media queries /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { #header, #banner, #main, #footer-widget-area { padding: 0 2em 0 2em; } } This is what t looks like on my iPhone Any advice is helpful and appreciated.

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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  • HP Pavilion dv3 volume control display driver on Windows 7

    - by Farinha
    I've recently bought an HP Pavilion dv3-2150ep and I'm having a hard time getting the volume control display to work as expected. The control is a back-lit touch-sensitive bar above the keyboard. Now the buttons to turn the volume up and down actually do it, but the lightning is not changing at all. The mute button does change color when toggled. I'm not sure if I'm missing any drivers here (I've installed all of those on the HP support page that seem to have something to do with sound and/or display) or if I have to activate this somewhere. Any ideas?

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  • Java side scrolling game on android

    - by hanesjw
    I'm trying to make an easy side scrolling game just to learn the ropes of game programming on android. I came up with a solution of how to make it but I don't really think it is the most elegant solution. I wanted to get some different ideas on how to implement my game, as I really have no other solution right now. Here is a quick explanation of how it works.. I basically have blocks or objects fall from the top of the screen. The blocks are defined from a pre-defined string I create using a custom 'map-editor'. I create all the blocks at compile time, position them on or off the screen and simply increment their coordinates with each iteration of the gameloop. It is actually done a little bit better then that, but that gives a short easy explanation on the basic idea. I heard from a few people that instead of incrementing each block position, have the blocks stay there and simply change the viewable area. That makes sense, but I have no idea how to do it. Can anyone share some ideas or links on how I can implement something like this? I know my current solution isn't the greatest. Thanks!

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  • Redirect audio from laptop to desktop over LAN

    - by Ram Rachum
    I want to be able to play a song on my laptop and have it sound through my desktop's (infinitely better) speakers. If you're familiar with Input Director: I want something that is to audio what Input Director is to mouse/keyboard. I want something that automatically redirects all audio from the laptop to the desktop in real time, and I want that solution to require, like Input Director, minimum maintenance. Beyond the initial setup, I don't want to have to babysit the program that does this. I want something that launches automatically with Windows and just works, and also allows me to cancel it whenever I want. And also doesn't go crazy when the laptop is turned on in a different network where the desktop computer isn't available. Any suggestions for such a program? (I use Windows XP on both computers.)

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  • KVM Switch for a mac and a Windows (XP or 7) machine to share VDU

    - by Adrian Parker
    Have a MacPro (snow leopard) connected to an (windows standard) Asus 25" monitor via a DVI--VGA adapter. Now the boss wants me to work from home, so I want to share my Asus display with a Windows XP laptop. No doubt once my wife sees this, she will want to do the same thing, but with a Windows 7 laptop. So what I would like, I think, is your recommendations for a KVM switch (or better solution) that allows the Mac and a (windows 7 or windows xp) laptop to share the Asus display. Bonus marks if they can share Apple keyboard and magic mouse, but am quite happy to use separate mouse keyboards. The MacPro is the one that is always connected, the laptops come and go. Any ideas? Thanks in advance for any help.

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  • How to make div follow scrolling smoothly with jQuery?

    - by Martti Laine
    Hello I'm creating a blog layout, which has an sidebar. In sidebar there are sections/boxes, but the last one of these boxes should follow scrolling when none of the other boxes are visible. So, when user scrolls down, he sees a normal sidebar, but when user has went down enough, sidebar ends but the last box starts to follow on the top of the screen. I have seen this a lot on different kind of sites. So hard to explain with my english. I already made it to follow screen smoothly with animate() but couldn't get it like this. Hope you understood. I already tried in Google for almost an hour but couldn't figure out any keywords (due to my bad english). EDIT: My code at the moment: $(window).scroll(function(){ $.each($('.follow-scroll'),function(){ var eloffset = $(this).offset(); var windowpos = $(window).scrollTop(); if(windowpos<eloffset.top) { var finaldestination = 0; } else { var finaldestination = windowpos; } $(this).stop().animate({'top':finaldestination},200); }); });

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • How can I select a default interactive console in pyDev?

    - by dorian
    Using PyDev 2.7.1 in Eclipse 3.7.2, when I hit Ctrl-Alt-Enter to open a new interactive console, I get a dialog asking me what type of console I'd like to start ("Console for currently active editor", consoles for Python, Jython, Iron Python etc.). Now this selection dialog has no default entry and keyboard selection doesn't work, meaning that I have to use my mouse every time I need a new console, which is kind of tedious. I've checked Preferences - PyPev - Interactive Console, but found no interesting options there. Is there any possibility to define a default interactive console type so that I just have to hit Return when the dialog pops up or, even better, skip this question altogether?

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  • How do I install a language pack in Windows 7 Home Premium?

    - by ekaj
    Specifically, I want Korean (link), but I hope this helps other people in general. According to this page, it is only possible for Ultimate and Enterprise. Specifically, I'd like to enable my keyboard to type in Korean, and I specified Korean as the input language (Start - type "Input Languages", only result). Under the General tab, I selected Add, and specified Korean.. but it doesn't work, because the language pack isn't installed I presume. Would anyone know how to add different language input / packs to Windows 7 Home Premium? Also, I tried following this tutorial on adding a language pack to HP, but the .cab keeps disappearing so it will not work. Note: Unlike the link in the tutorial as well, I do not have an option to change the display language of Windows, only the option to change input methods.

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  • Active State Image Display

    - by fmz
    I have some images that need to change, based not only on hover, but also on active state. If you look at the page here: http://site427.mysite4now.net/tazthedog/site1/ There are some tabs with Screen Printing Quick Links, etc. The tab image is associated with the link and displays properly. The icon in tabs defaults to the gray and turns blue on mouse over, however, I also need it to be blue on the "active" state. Here is the css: .quick-links em:hover { background: transparent url(../images/quick-links.png) 10px 9px no-repeat ; display: block ; float: left; } Here is the html: <ul class="tabs"> <li class="quick-links"> <a href="#quickLinks" id=""> <em> <span>Screen Printing Quick Links</span> </em> </a> </li> <li class="distributor-ql"> <a href="#distributorQL" id=""> <em> <span>Dealer &amp; Distributor Quick Links</span> </em> </a> </li> </ul> I tried adding a .quick-links em:active... but that doesn't maintain it. I know there is a way to keep the icon blue while in the active state, I just need a little help to understand what that is. Thanks!

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  • Cross platform KVM over ethernet

    - by Falmarri
    I'm not sure if this exists, but this is what I'd like to do. I have a laptop and a desktop that I work on about equally. The laptop runs windows 7 and the desktop is on kubuntu 10.04. What I want to be able to do is be able to drag my mouse accross my screen and have it act like my laptop is a second monitor. Whereby I can use my desktop mouse, drag it say to the left off of my desktop monitor, and use it on my laptop (I don't care about the keyboard, just the mouse). Is that possible? Are there any other solutions that exist? I'd prefer not to have a physical kvm switch.

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  • iPhone -trouble with a loading data from webservice into a tableview

    - by medampudi
    I am using a Window based application and then loading up my initial navigationview based controller. After loading it if the user is not registered/ does not have a credentials present then it takes the user to a login view controller . loginViewController *sampleView = [[loginViewController alloc] initWithNibName:@"loginViewController" bundle:nil]; [self.navigationController presentModalViewController:sampleView animated:YES]; [sampleView release]; then right after that i try to load the table with data that i get from a webservice using asiHTTP .. for this question lets say it takes 3 seconds time to get the data and then deserialize it . now... my question is it works out okey in the later runs as I store the username and password in a seure location... but in the first instance.... i am not able to get the data to laod to the tableview... I have tried a lot of things... 1. Initially the data fetch methods was in a diffrent methods.. so i thought that might be the problem as then moved it the same place as the tbleviewController(navigationController) 2. I event put in the Reload data at the end of the functionality for the data parsing and deserialization... nothing happens. 3. i did not understand the concept of @property and alll.... 4. The screen is black screen with nothing displayed on it for a good 5 seconds in the consecutive launches of the app.... so could we have something like a MBPorgressHUD implemented for the same. could any one please help for these scenarios and guidance as to what paths to take from here...

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  • Games + Closed Lid = Hibernation

    - by Isaac Rabinovitch
    I have an ASUS N53S that I mainly bought for its RAM capacity. (I run a lot of VMs.) But as a bonus, it came with a fancy ATI video card. So I decided to install GTA 4 and plug it into a big monitor and settle down for some casual mayhem. But after about 5 minutes, it goes into hibernation! What gives? Since I was using an external monitor and didn't need the keyboard (using an XBox controller) I closed the lid on the laptop. Gaming is compute-intensive, so my GPU and CPU were both working hard and generating heat. Closing the lid interfered with cooling. Since I have the laptop configured to hibernate when I press the power button, the heat-triggered shutdown caused hibernation.

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  • Post parameters to a frame of new window

    - by st.stoqnov
    I have to modify an existing web search page. There is a page, where all the search filters are (form with name "searchform"). When the search button is pressed, results are shown in new window. Because the search takes up to 30 seconds, and while searching the window stays blank, I have to add a label "Searching. Please wait..." at the new created window with the results. So the search window is created, and I set it's location to a frameset. First frame will show the label, and the second will show the results. But i can't manage to update the second frame with the results. Result windows is created as: var left = (screen.width/2) - 750/2; var top = (screen.height/2) - 600/2-100; var styleStr = 'toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes,copyhistory=yes,width=750,height=600,left='+left+',top='+top+',screenX='+left+',screenY='+top; var msgWindow = window.open('ex_search_frameset.php', 'results_exi', styleStr); msgWindow.focus(); Than the search is requested: f = document.searchform; f.action = 'ex_search_results.php'; f.target = msgWindow.document.res_frame; // here i can't figure out what the target must be // or how to post the params from "f" to the second frame "res_frame" f.submit(); Here is the frameset. <frameset rows="200,*" border="1" name="SearchFrame"> <frame name="wait_frame" src="ex_search_wait.php" target="right"> <frame name="res_frame" src="ex_search_results.php" target="_self"> </frameset> Any idea how to do this?

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  • java setting resolution and print size for an Image

    - by Ingrid
    I wrote a program that generates a BufferedImage to be displayed on the screen and then printed. Part of the image includes grid lines that are 1 pixel wide. That is, the line is 1 pixel, with about 10 pixels between lines. Because of screen resolution, the image is displayed much bigger than that, with several pixels for each line. I'd like to draw it smaller, but when I scale the image (either by using Image.getScaledInstance or Graphics2D.scale), I lose significant amounts of detail. I'd like to print the image as well, and am dealing with the same problem. In that case, I am using this code to set the resolution: HashPrintRequestAttributeSet set = new HashPrintRequestAttributeSet(); PrinterResolution pr = new PrinterResolution(250, 250, ResolutionSyntax.DPI); set.add(pr); job.print(set); which works to make the image smaller without losing detail. But the problem is that the image is cut off at the same boundary as if I hadn't set the resolution. I'm also confused because I expected a larger number of DPI to make a smaller image, but it's working the other way. I'm using java 1.6 on Windows 7 with eclipse.

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