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  • Nothing = String.Empty (Why are these equal?)

    - by Ek0nomik
    I find it very puzzling that null equals String.Empty in VB.NET. There must be an explanation for it that I'm not understanding. Somehow, when the equality of String.Empty (which has an object type of string) is tested against Nothing (which has no type) the test returns true. It just seems like a turn around in logic to me. In SQL if I were to compare an empty char or varchar against a null value, the test wouldn't return true. A null value is not the same as an empty string in this case. Yet in VB.NET they are equal. I'd love it if someone could provide a good explanation around this.

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  • For a .Net project, what file extensions should I exclude from source control?

    - by arame3333
    Everytime I start a project I have to think carefully about which files to exclude from source control. Has someone made a list of the criteria so I can look it up from the beginning? I work on my own so I have not got round to it. I appreciate that in the case of a DLL, you would want to include some and exclude others, so it is not just dependent on the file extension. My projects are ASP.Net, although a general discussion of other templates would also be useful.

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  • Animation with Initial Velocity

    - by abustin
    I've been trying to solve this problem for a number of days now but I must be missing something. Known Variables: vi = Initial Velocity t = Animation Duration d = Distance The function I'm trying to create: D(t) = the current distance for a given time Using this information I want to be able to create a smooth animation curve with varying velocity (ease-in/ease-out). The animation must be able ease-in from an initial velocity. The animation must be exactly t seconds and must be travel exactly d units. The curve should lean towards the average velocity with acceleration occurring at the beginning and the end portions of the curve. I'm open to extra configuration variables. The best I've been able to come up with is something that doesn't factor in the initial velocity. I'm hoping someone smarter can help me out. ;) Thank you! p.s. I'm working with an ECMAScript variant

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  • Running pl/sql in Korn Shell(AIX)

    - by learner135
    I have a file to execute in Ksh written by someone. It has a set of commands to execute in sqlplus. It starts with, sqlplus -s $UP <<- END followed by a set of ddl commands such as create,drop,etc., When I execute the file in the shell, I get the error in the starting line quoted above. I understand "-s" starts the sqlplus in silent mode and $UP is the connection string with username/password. But I couldn't make heads or tails of "<<- END" part(Many sites from google says input redirection is "<<" not "<<-"). So I presumed the error must be in that part and removed it from the file. Now it reads, sqlplus -s $UP But once I execute the file, It waits for input from the shell, instead of reading the rest of the lines from the file. How would I make sqlplus to execute the ddl commands in the rest of the file?. Thanks in advance.

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  • Problem htaccess and Zend

    - by Fincha
    Hello, I have a server with php4 and pho5 support. But i need to user this one to say server it must be parsed like a php5 file AddType x-mapp-php5 .php .php5 .htm .html But now, my Zend Project have no access to the controllers... public/index/search - 404 Not found On my local Server it works perfectly.. someone know what to do? my htaccess file SetEnv APPLICATION_ENV development AddType x-mapp-php5 .php .php5 .htm .html RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L]

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  • Static Website - Converting to Dynamic, need to import information from database on different host

    - by gvernold
    This seems really complicated to ask about so I hope someone can help: We have a long time running static website held with a hosting company that provide PHP, Ruby-on-Rails and Drupal/Joomla support. A little limited I know but we got reasonably decent search engine rankings and didn't want them to drop. We have two much more recently created sites on another host written in Python/Django. The original site is now too big to handle statically and we want to create a more dynamic site in its place without changing servers/webhosts. The data we want to provide the 'new' dynamic site is from the same database providing the Django sites. What is the best solution to build the new site with? Is it better to create PHP pages that connect to the database on the other host? Ruby-on-rails seems like a very fast development environment not too dissimilar to Django, would we be able to fetch data from the existing databases into a rails site and use similar urls to our old static pages?

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  • NTFS-compressing Virtual PC disks (on host and/or guest)

    - by nlawalker
    I'm hoping someone here can answer these definitively: Does putting a VHD file in an NTFS-compressed folder on the host improve performance of the virtual machine, diminish performance, or neither? What about using NTFS compression within the guest? Does using compresssion on either the host or the guest lead to any problems like read or write errors? If I were to put a VHD in a compressed folder on the host, would I benefit from compacting it? I've seen references to using NTFS compression on quite a few VPC "tips and tricks" blog posts, and it seems like half of them say to never do it and the other half say that not only does it save disk space but it actually can improve performance if you have a fast CPU and your primary performance bottleneck is the disk.

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  • How to version MVC JavaScript includes

    - by Ed
    I'm working with someone else's code, so I don't know the whole picture, and I don't even know MVC that well, but here's the problem... In Site.Master there's a <%= Html.IncludeJs("ProductPartial")%> which produces this line in the final mark-up <script type="text/javascript" src="/Scripts/release/ProductPartial.js"></script> I made some changes in the JS file, but the old one is obviously cached by the browser, so the changes won't show up until the user refreshes. The usual workaround is to add a version tag at the end of the script source path, but I'm not sure how to do that in this case. Any suggestions?

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  • Creating an interactive website

    - by Aviran
    I want to create an interactive website using aspx and ajax, that there will be an option to create chess game room for example and other players will be able to join. I have 2 Questions: I wonder if you have any idea how can I make that after one player clicks on a button and finish his turn, the other player will be able to do a move. After the first player finish his turn I will change the turn by using the database, but the point is how can I refresh the other player's site so when the other one finish his turn, the turn will come to the second player? When someone creates a room and than close his browser - I need that room to be closed. Shall I use the Session_OnEnd to close the room he opened? Thanks!

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  • How can I replace only the last occurence of an number in a string with php?

    - by Shawn
    How would you change this: a-10-b-19-c into something like this: a-10-b-20-c using regular expressions in PHP? The only solution I've found so far is: reverse the original string - "c-91-b-01-a" find the first number - "91" reverse it - "19" turn in into a number (parseInt) - 19 add 1 to it (+1) - 20 turn it into a string again (toString) - "20" reverse it again - "02" replace the original match with this new number - "c-02-b-01-a" reverse the string - "a-10-b-20-c" I was hoping someone on SO would have a simpler way to do this... Anyone?

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  • SQL Where clause in ORACLE

    - by ArneRie
    Hi, does someone has an idea, how to get END_DATE / START_DATE where TO_DATE('06/1/2010','MM/DD/YYYY') ? SELECT "PROJECT"."ID", "PROJECT"."CLIENT", "PROJECT"."NAME", "PROJECT"."STATE", "PROJECT"."EARLIEST_START", "PROJECT"."LATEST_END", "PROJECT"."EFFORT", "PROJECT"."LINK", "PROJECT"."STATUS", "PROJECT"."DESCRIPTION", (SELECT SUM((END_DATE - START_DATE + 1) * (WORKLOAD / 100)) FROM WORKITEM WHERE PROJECT = PROJECT.ID ) AS "P_A", (SELECT COUNT(*) FROM PUBLIC_HOLIDAY WHERE HOLIDAY_DATE BETWEEN TO_DATE('06/1/2010','MM/DD/YYYY') AND TO_DATE('06/2/2010','MM/DD/YYYY')) AS P_B, "PROJECT_STATE"."STATE", "PERSON"."DISPLAY_NAME" AS "RESPONSIBLE" FROM "PROJECT" INNER JOIN "PROJECT_STATE" ON PROJECT.STATE = PROJECT_STATE.ID INNER JOIN "PERSON" ON RESPONSIBLE = PERSON.ID WHERE (PROJECT.CLIENT = '1') AND (PROJECT.STATE = 1) ORDER BY "PROJECT"."NAME" ASC

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  • How can I build my SQL query from these tables?

    - by vee
    Hi All, I'm thinking of building query from these 2 tables (on SQL Server 2008). I have 2 tables as shown below: Table 1 MemberId . MemberName . Percentage . Amount1 00000001 AAA 1.0 100 00000002 BBB 1.2 800 00000003 ZZZ 1.0 700 Table 2 MemberId . MemberName . Percentage . Amount2 00000002 BBB 1.5 500 00000002 BBB 1.6 100 00000002 BBB 1.6 150 The result I want is MemberId . MemberName . Percentage . Amount . NettAmount 00000001 AAA 1.0 100 100 00000002 BBB 1.2 800 50 <-- 800-(500+100+150) 00000002 BBB 1.5 500 500 00000002 BBB 1.6 650 650 00000003 ZZZ 1.0 700 700 50 comes from 800 in Table1 minus sum of Amount2 in table2 for MemberID=00000002 Plz someone help me to build the query to reach this result. Thank you in advance.

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  • What is the difference between File and FileInfo in C# ?

    - by Lilitu88
    I've been reading that the static methods of the File Class are better used to perform small and few tasks on a file like checking to see if it exists and that we should use an instance of the FileInfo Class if we are going to perform many operations on a specific file. I understand this and can simply use it that way blindly but I would like to know why is there a difference ? What is it about the way they work that make them suitable for different situations ? What is the point of having this 2 different classes that seem do the same in different ways ? It would be helpful if someone could answer at least one of this questions.

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  • Facebook like on demand meta content scraper

    - by Tobias
    you guys ever saw that FB scrapes the link you post on facebook (status, message etc.) live right after you paste it in the link field and displays various metadata, a thumb of the image, various images from the a page link or a video thumb from a video related link (like youtube). any ideas how one would copy this function? i'm thinking about a couple gearman workers or even better just javascript that does a xhr requests and parses the content based on regex's or something similar... any ideas? any links? did someone already tried to do the same and wrapped it in a nice class? anything? :) thanks!

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  • How to calculate real-time stats?

    - by Diego Jancic
    I have a site with millions of users (well, actually it doesn't have any yet, but let's imagine), and I want to calculate some stats like "log-ins in the past hour". The problem is similar to the one described here: http://highscalability.com/blog/2008/4/19/how-to-build-a-real-time-analytics-system.html The simplest approach would be to do a select like this: select count(distinct user_id) from logs where date>='20120601 1200' and date <='20120601 1300' (of course other conditions could apply for the stats, like log-ins per country) Of course this would be really slow, mainly if it has millions (or even thousands) of rows, and I want to query this every time a page is displayed. How would you summarize the data? What should go to the (mem)cache? EDIT: I'm looking for a way to de-normalize the data, or to keep the cache up-to-date. For example I could increment an in-memory variable every time someone logs in, but that would help to know the total amount of logins, not the "logins in the last hour". Hope it's more clear now.

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  • Open facebox from c# codebehind

    - by diver-d
    Hi there, I am creating a basic contact us form that contains a few fields and a button. I am using the jquery facebox plugin which I want to open after the buttons click event is fired displaying a value from one of the textboxes within the div tag. e.g. <div id="info" style="display:none;"><h1>Thanks for your enquiry</h1><p>Thanks [NAMEFIELD],<br /> Someone will be in contact with you shortly.</p> Any tips would be great!

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  • what is the idea behind scaling an image using lanczos?

    - by banister
    Hi, I'm interested in image scaling algorithms and have implemented the bilinear and bicubic methods. However, I have heard of the lanczos and other more sophisticated methods for even higher quality image scaling and I am very curious how they work. Could someone here explain the basic idea behind scaling an image using lanczos (both upscaling and downscaling) and why it results in higher quality? I do have a background in fourier analysis and have done some signal processing stuff in the past, but not with relation to image processing, so don't be afraid to use terms like "frequency response" and such in your answer :) EDIT: I guess what i really want to know is the concept and theory behind using a convolution filter for interpolation. (Note: i have already read the wikipedia article on lanczos resampling but it didn't have nearly enough detail for me) thanks alot!

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  • Postback problem? Not getting data back from DB

    - by Jason Shultz
    I'm not getting back data from my DB like I'm expecting. I know that I can get data from the DB because I have other functions working. With this page, what I'm trying to do is the following: If no postback, then I would like it to echo "No Category Selected" If a category has been chosen, then I would like for it to get that data from the DB and show it on the page. I'm sure I can do this all in one view, I'm just not doing something right. Can someone help please? Pastebin: http://pastebin.com/AQqcvnAb

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  • Z-index not working for Embed Code

    - by saorabh
    While scrolling my web page a DIV which have a video is not going behind the top DIV. On my web page a top DIV,which have folloing css styling #header{ font-size:11px; height:25px; position:fixed; top:0; width:960px; z-index:1000; } Now after clearing all floated element,I added a video on a wrapper DIV like same as this way.. <div id="vedio"> <object>video code</object> </div> Applying CSS #vedio{ position:relative; text-align:center; z-index:0; } After doing all stuff video is not going behind header.Please Someone Help me out. Thank you

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  • Compile Error Using singleton - iPhone SDK

    - by mrburns05
    Since someone here is a bit hot-headed and deleted my last question ill post a new one with a title to better please his ego...Hows this Michael? Anyways, im getting this error when i compile: Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status Basically i followed apples "TheElements" sample app to create the singleton, tableview datasource and just changed some stuff around to suit my needs - ive triple checked all my code and cannot figure out why im getting this.. If anyone can help please do, it would be much appreciated. if more of my code is needed ill post.. let me know

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  • Steps in subclassing UINavigationController

    - by RickiG
    Hello I would like to subclass the UINavigationController to get some more freedom in regards to the appearance of the controller. I have some graphics for the different parts, bars, buttons, text etc. Looking at the UINavigationController header file I get little help, I don't know where to start out. I have never subclassed/overridden a UIKit component before, it seems it is a bit like playing Sherlock Holmes. What is the approach? How do I know what to override to get a a specific piece of graphics "injected" the correct place? Do I need to subclass UINavigationBar, UIBarButtonItem etc. etc to get the complete customized look? How do I know if something is off limits in regards to being approved by Apple? Hope someone can point me in the right direction, I have only been able to find examples of changing small parts of the controller, not a full customization by subclassing. Am I going about this the wrong way? Thanks:)

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  • Unicode identifiers in Python?

    - by viksit
    Hi all, I want to build a Python function that calculates, and would like to name my summation function S. In a similar fashion, would like to use ? for product, and so on. I was wondering if there was a way to name a python function in this fashion? def S (..): .. .. That is, does Python support unicode identifiers, and if so, could someone provide an example for it? Thanks! Original motivation for this was a piece of Clojure code I saw today that looks like, (defn entropy [X] (* -1 (S [i X] (* (p i) (log (p i)))))) where S is a macro defined as, (defmacro S ... ) and I thought that was pretty cool.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • ServerControl randomly null

    - by Sascha
    Hi, I got a master page with a server control in it. Randomly the server control is inaccessible from codebehind. This doesn't happen on a specific action (eg a Button click or so). Currently I have no clue what this could be. I don't think it's output caching since this is not explcitly activated and the error happens far to seldom for that. But I'm going to disable caching in the master page explicitly with next deployment. Anyone an idea how to find more info to find what's happening? Or has someone had a similar error? Thanks. sa

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  • web2py error while using distinct in the queries

    - by Steve
    Hi, I am using web2py with GAE. While using some of the queries which has a distinct clause, GAE throws out an error.I have pasted the Traceback. Can someone please help me out with this. In FILE: /base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py Traceback (most recent call last): File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/restricted.py", line 173, in restricted exec ccode in environment File "/base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py:profileview", line 263, in <module> File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/globals.py", line 96, in <lambda> self._caller = lambda f: f() File "/base/data/home/apps/panneersoda/1.341206242889687944/applications/init/controllers/default.py:profileview", line 97, in profileview File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/contrib/gql.py", line 675, in select (items, tablename, fields) = self._select(*fields, **attributes) File "/base/data/home/apps/panneersoda/1.341206242889687944/gluon/contrib/gql.py", line 624, in _select raise SyntaxError, 'invalid select attribute: %s' % key SyntaxError: invalid select attribute: distinct Thanks

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