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  • Unable to make sound play in headset

    - by user50849
    Top right, I click the sound icon, select sound settings, and connect my USB-headset. I can them see the headset being detected as it pops up in the menu. I click it, and expect the currently played audio to get sent to the headset instead. My problem is that it does not. The audio keeps playing through the built-in speakers. More info: The icon for my built-in card in the sound settings is a circuit with a note symbol on top. The symbol for the headset is just black background with a "No" symbol on it. Might mean it doesn't work somehow. I installed pavucontrol, and notice that no second sound card shows up in there. When connecting, the syslog says Jun 20 09:38:46 yuna kernel: [40144.553431] usb 2-1.2: new full-speed USB device number 11 using ehci_hcd Jun 20 09:38:46 yuna kernel: [40144.650609] input: C-Media USB Headphone Set as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2/2-1.2:1.3/input/input20 Jun 20 09:38:46 yuna kernel: [40144.650895] generic-usb 0003:0D8C:000C.000B: input,hidraw0: USB HID v1.00 Device [C-Media USB Headphone Set ] on usb-0000:00:1d.0-1.2/input3 Jun 20 09:38:46 yuna mtp-probe: checking bus 2, device 11: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.2" Jun 20 09:38:46 yuna mtp-probe: bus: 2, device: 11 was not an MTP device

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  • How can I make Banshee re-encode FLAC to Ogg Vorbis when copying to my player?

    - by Michael E
    I have most of my music in FLAC on my large storage device, and would like to automatically re-encode it in Ogg Vorbis when copying it to my portable audio player (Sansa Fuze v2). I have set my Fuze to MTP mode and told Banshee to encode to Ogg Vorbis with quality 4 in the Device Properties dialog for the Fuze (I would use MSC mode, but don't have an encoding option in the device properties when I do that). However, when I copy music to the device, either by dragging it from the music library or by syncing a playlist, the full FLAC files are copied rather than transcoded and written as Oggs. How can I get my Banshee setup re-encoding the audio? If StackExchange supported bonus points, I'd give bonus points for a solution that only re-encoded music that was already losslessly encoded, but I don't think that's possible.

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  • Where can I get a splitter to connect a device with a single 3.5 mm plug into the audio input/output jacks on my laptop?

    - by XinJeisan
    I recently bought the :Hype Retro Handset for Mobile Phone" -- its just a device that looks like a handset to use when chatting on a computer or mobile phone that plugs into the phone/computer with a single 3.5 mm plug. I was hoping to use it on my windows 7 Toshiba laptop. I can hear audio fine through the handset but what I'm saying is not being picked up on the handset. On the box it says "some phones and computers may need additional adapters," so I'm hoping it is possible to get a splitter or something for this to work properly. I did email the parent company (http://dglusa.com/) but I haven't heard from them, and, looking over their website, I doubt I will. I also went to the local radio shack, and the guy said I needed a splitter, but he didn't know where to get one. I can find the kind of splitter I think I need online, but I'm unsure whether they are just for output or can also do input/output.

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  • How can I use a CanoScan N640Pex scanner over a USB/parallel cable?

    - by detly
    I have an old CanoScan N640Pex flat bed scanner and a USB-to-parallel port cable through which I can connect it to my PC. Unfortunately neither Simple Scan nor XSane detect the scanner. I'm running Ubuntu 12.04 (plus updates and backports) with kernel 3.2.0-31-generic. dmesg tells me this when I plus the cable in: [256411.641910] usb 7-1: new full-speed USB device number 10 using uhci_hcd [256411.872392] usblp0: USB Bidirectional printer dev 10 if 0 alt 1 proto 2 vid 0x067B pid 0x2305 [256411.872417] usbcore: registered new interface driver usblp lsusb shows this device for my cable: Bus 007 Device 010: ID 067b:2305 Prolific Technology, Inc. PL2305 Parallel Port The device node created is /dev/usb/lp0 crw-rw---- 1 root lp 180, 0 Sep 9 17:46 /dev/usb/lp0 There is no extra information from any of these commands when I attach the scanner to the cable and power it on, though. I suspect I might need to change something in /etc/sane.d/canon_pp.conf, but I have no idea what to put for the ieee1284 line, since there is pretty much zero documentation for that parameter. So how can I get it to work?

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  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

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  • Not enough components to start the RAID array?

    - by urig
    I'm trying to retrieve data from a "Western Digital MyBook World Edition (white light)" NAS device. This is basically an embedded Linux box with a 1TB HDD in it formatted in ext3. It stopped booting one day for no apparent reason. I have extracted the HDD from the NAS device and installed it in a desktop machine running Ubuntu 10.10 in the hope of accessing the files on the drive. Unfortunately, Ubuntu has not been able to mount the drive automatically. Having started up Disk Utility I see the drive as a multi disk device called "Array (Array)" showing Metadata Version 0.90.0. The device state is: "Not Running, not enough components to start". When I click the "Start RAID Array" button I get an error saying: "Not enough components to start the RAID array". Can you please tell me which components are missing and how to install them to get access to the drive's filesystem?

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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  • Can't access to access to my web server inside a network with Firewall on

    - by ianenri
    I set up a Web server with the following: There is the Internet Router, configured to Port Foward port 80 to my computer assigned to my PC's IP: 192.168.1.128 My PC is connected to that wireless router from wlan0 Then, my PC is also connected to my device (which is the webserver) with a crossover-cable usign eth0 having this anohter IP: 10.42.43.1 Finally, my device (the webserver) is connected with eth0 with this IP: 10.42.43.55 As you can see, I need to install a reverse-proxy to be able to resolve to my device's webserver. I installed pound (proxy server) in my PC and configured properly to make 192.168.1.128 resolve to 10.42.43.55 So, I just typing my ISP provided IP 200.x.x.x resolves to my device webserver. But there's a problem: I HAD TO STOP MY FIREWALL. I don't know how I need exactly configure the firewall in SUSE YAST2, or at least iptables. Stopping it is not an option, not for security reasons, just because there's port fowarding rule that is needed to give Internet access to my device too. I'm using openSUSE 12.1

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  • How to enable a CD/DVD drive? It is not listed in "My Computer"

    - by Senthil
    I just got a laptop from a friend. The CD/DVD drive is not present in "My Computer". But the tray comes out when I press the button and everything. I remember long time ago, enabling it by changing some registry value, but I forgot which one. I have administrator privileges. I can see it in the device manager. But it has a yellow exclamation icon on it. My OS: Windows XP SP3 In Device Manager, inside the properties window for this device, the following error is shown in the "Device Status" box. A driver (service) for this device has been disabled. An alternate driver may be providing this functionality. (Code 32) How do I enable my CD/DVD drive?

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  • Building Enterprise Smartphone App &ndash; Part 3: Key Concerns

    - by Tim Murphy
    This is part 3 in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Keys Concerns Of Smartphones In The Enterprise These are the factors that you need to be aware of and address in order to build successful enterprise smartphone applications.  Most of them have nothing to do with the application itself as you will see here. Managing Devices Managing devices is a factor that is going to effect how much your company will have to spend outside of developing the applications.  How will you track the devices within the corporation?  How often will you have to replace phones and as a consequence have to upgrade your applications to support new phones?  The devices can represent a significant investment of capital.  If these questions are not addressed you will find a number of hidden costs throughout the life of your solution. Purchase or BYOD We have seen the trend of Bring Your Own Device (BYOD) lately within the enterprise.  How many meetings have you been in where someone is on their personal iPad, iPhone, Android phone or Windows Phone?  The issue is if you can afford to support everyone's choice in device? That is a lot to take on even if you only support the current release of each platform. Do you go with the most popular device or do you pick a platform that best matches your current ecosystem and distribute company owned devices?  There is no easy answer here, but you should be able give some dollar value to both hardware and development costs related to platform coverage. Asset Tracking/Insurance Smartphones are devices that are easier to lose or have stolen than laptops and desktops. Not only do you have your normal asset management concerns but also assignment of financial responsibility. You also will need to insure them against damage and theft and add legal documents that spell out the responsibilities of the employees that use these devices. Personal vs. Corporate Data What happens when you terminate an employee?  How do you recover the device?  What happens when they have put personal data on the device?  These are all situation that can cause possible loss of corporate intellectual property or legal repercussions of reclaiming a device with personal data on it.  Policies need to be put in place that protect the company from being exposed to type of loss.  This can mean significant legal and procedural cost that you need to consider. Coming Up In the last installment of this series I will cover application development considerations. del.icio.us Tags: Smartphones,Enterprise Smartphone Apps,Architecture

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  • What is the "real" difference between a NAS and NFS? Or, why pick a NAS device over "mere" NFS?

    - by warren
    From an end-user perspective, what is the difference between a NAS device and using NFS exports from a file server? They seem to accomplish the same end result. The difference between a SAN and other file storage is related (in my experience) to how they are connected to the server infrastructure. However, the difference between a NAS, connecting over a standard ethernet port, and NFS (sharing storage off specific servers, also over the network), seems more nebulous. Is there a good reason to pick a NAS filer over just running NFS on servers?

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  • Lenovo ThinkPad W530 problem to activate the optical/DVD drive

    - by Marko Apfel
    Problem Sometimes my notebook shows the optical drive as power off: But the hint there is not changing this state. Solution By looking in the device manager you see the next problem: So open the properties via right mouse click. This gives you the hint to remove the drive first. “Windows cannot use this hardware device because it has been prepared for "safe removal", but it has not been removed from the computer. (Code 47)” Whether you select the comment by dragging the mouse over the the hidden part or pressing the button “Properties”. So we unplug and reinsert the ultrabay. If you think, now the system is working – you are wrong. Now the system is the meaning, that the ultrabay is unplugged. You could verify this by refresh the view in the device panel. Now there is no longer our device. Yet your great gig comes – unplug the ultra bay and reinsert it a second time! After this you could hear with a media inside, that the motor is really started and we have a working device What a difficult birth …

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • jQuery Mobile Frame Forwarding [on hold]

    - by Nizam
    I have a site that does a standard forward to another site [301 Redirect]. In the redirected site, I detect if the device is a mobile using the following code: if (/Android|webOS|iPhone|iPad|iPod|BlackBerry/i.test(navigator.userAgent)) { window.location.replace("Mobile/Login/Login.aspx") } else { window.location.replace("Apps/Login/Login.aspx") } It works and jQuery mobile makes the site fits device very well. To do so, I use the following code in ASPX page: <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1" /> The problem is that I am wanting to frame forward - instead of standard forward - (there are a lot of advantages), but the site is not fitted for the device anymore, and even the icon I have chosen for my page is not well defined anymore. The code I use to set the icon of page is: <link rel="apple-touch-icon" href="../../Apps/Imagens/Icone.png" /> My site is hosted by Mochahost My question is: Is there anything I could do to make it works?

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  • designing solution to dynamically load class

    - by dot
    Background Information I have a web app that allows end users to connect to ssh-enabled devices and manipulate them. Right now, i only support one version of firmware. The logic is something like this: user clicks on a button to run some command on device. web application looks up the class name containing the correct ssh interface for the device, using the device's model name. (because the number of hardware models is so small, i have a list that's hardcoded in my web app) web app creates a new ssh object using the class loaded in step 2. ssh command is run and session closed. command results displayed on web page. This all works fine. Now the end user wants me to be able to support multiple versions of firmware. But the catch is, they don't want to have to document the firmware version anywhere becuase the amount of overhead this will create in maintaining the system database. In other words, I can't look up the firmware version based on the device. The good news is that it sounds like at most, I'll have to support two different versions of firmware per device. One option is to name the the classes like this: deviceX.1.php deviceX.2.php deviceY.1.php deviceY.2.php where "X" and "Y" represent the model names, and 1 and 2 represent the firmware versions. When a user runs a command, I will first try it with one of the class files, if it fails, i can try with the second. I think always try the newer version of firmware first... so let's say in the above example, I would load deviceX.2.php before deviceX.1.php. This will work, but it's not very efficient. But I can't think of another way around this. Any suggestions?

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  • Is is OK to use a non-primary key as the id in a rails resource?

    - by nPn
    I am getting ready to set up a resource for some new api calls to my rails application. I am planning on calling the resource devices ie resources :devices This is going to represent a android mobile devices I know this will get me routes such as GET devices/:id In most cases :id would be an integer representing the primary key, and in the controller we would use :id as such: GET devices/1 @device = Device.find(params[:id]) In this case I would like to use :id as the google_cloud_messaging_reg_id So I would like to have requests like this: GET devices/some_long_gcm_id and then in the controller , just us params[:id] to look up the device by the gcm registration id. This seem more natural, since the device will know it's gcm id rather than it's rails integer id. Are there any reasons I should avoid doing this?

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  • how httpregistryfilter() in blackberry works?how to use [closed]

    - by Sowjanya
    i am trying to start my application using an url in my device browser. for this i used this: HttpFilterRegistry.registerFilter("www.atsas23.com","com.rim.samples.device.push"); Here this method will registry my application with www.atsas23.com and the second one will call the protocol class ,which is their in com.rim.samples.device.push. Now after doing ,still i am not getting .Means my app is not opening in browser.Can anybody tell why my application is not registering.what is going wrong.

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  • Inter Quake Model IQM render Directx9

    - by Andrew_0
    I'm trying to render an Inter Quake Model(http://lee.fov120.com/iqm/) in DirectX9 that I exported from blender. I want to display animations which IQM supports and my model format does not. The model is a cylinder. It loads fine in the iqm sdk opengl viewer but when i try to render it in directx9 using for example(this is just to render the vertices): IDirect3DDevice9 * device; HRESULT hr = S_OK; for(int i = 0; i < nummeshes; i++) { iqmmesh &m = meshes[0]; hr = device->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 3*m.num_triangles, m.num_triangles ,&tris[m.first_triangle] ,D3DFMT_INDEX32 ,inposition ,sizeof(unsigned int)); } It renders like this: Incorrect The light grey bit that looks like two triangles in the middle is what is rendered(ignore the other stuff). Whereas it is meant to look like this(using a custom importer which I designed which matches what is displayed in blender): Correct Anyone have any suggestions on what might be going wrong?

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  • creating bounding box list

    - by Christian Frantz
    I'm trying to create a list of bounding boxes for each cube drawn, so I can use the boxes to intersect with a ray that my mouse position is casting, but I have no idea how. I've created a list that stores the boxes, but how am I getting the values from each box? for (int x = 0; x < mapHeight; x++) { for (int z = 0; z < mapWidth; z++) { cubes.Add(new Vector3(x, map[x, z], z), Matrix.Identity, grass); boxList.Add(something here); } } public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } There aren't any clearly defined variables for the bounds of each cube created, so where do I create the bounding box from?

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • Drawing multiple triangles at once isn't working

    - by Deukalion
    I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): http://www.xnawiki.com/index.php/Polygon_Triangulation So, my "shape" has multiple points of VertexPositionColor but I can't render each triangle in the shape to "fill" the shape. It only draws the first triangle. struct ShapeColor { // Properties (not all properties) VertexPositionColor[] Points; int[] Indexes; } First method that I've tried, this should work since I iterate through the index array that always are of "3s", so they always contain at least one triangle. //render = ShapeColor for (int i = 0; i < render.Indexes.Length; i += 3) { device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, new VertexPositionColor[] { render.Points[render.Indexes[i]], render.Points[render.Indexes[i+1]], render.Points[render.Indexes[i+2]] }, 0, 3, new int[] { 0, 1, 2 }, 0, 1 ); } or the method that should work: device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, render.Points, 0, render.Points.Length, render.Indexes, 0, render.Indexes.Length / 3, VertexPositionColor.VertexDeclaration ); No matter what method I use this is the "typical" result from my Editor (in Windows Forms with XNA) It should show a filled shape, because the indexes are right (I've checked a dozen of times) I simply click the screen (gets the world coordinates, adds a point from a color, when there are 3 points or more it should start filling out the shape, it only draws the lines (different method) and only 1 triangle). The Grid isn't rendered with "this" shape. Any ideas?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • SlimDX Texture2D from DataRectangle array

    - by Rebekah Bryant
    I'm totally new to DirectX. I'm using SlimDX to create a texture consisting of 13046 DataRectangles. Here's my code. It's breaking on the Texture2D constructor with "E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)." inParms is just a struct containing handle to a Panel. public Renderer(Parameters inParms, ref DataRectangle[] inShapes) { Texture2DDescription description = new Texture2DDescription() { Width = 500, Height = 500, MipLevels = 1, ArraySize = inShapes.Length, Format = Format.R32G32B32_Float, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; SwapChainDescription chainDescription = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, Usage = Usage.RenderTargetOutput, ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.None, OutputHandle = inParms.Handle, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, chainDescription, out mDevice, out mSwapChain); Texture2D texture = new Texture2D(Device, description, inShapes); } EDIT: Running with the Debug flag set, I got: D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x6, R32G32B32_FLOAT) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]

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