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  • Problem with testing In App with sandbox test account

    - by Nava Carmon
    Hi, I created a test user account through the Manage User Accounts in iTunes Connect. When you create such an account you have to select a valid storefront for your account. I chose US Store. Now I signed out from the store in App Store settings on my device. Ran the application and tried to perform a purchase. I successfully login with my test account. After I press Confirm when entering my credentials I get an alert, that comes from SKPaymentTransactionStateFailed from the observer. It says "Your account is only valid for purchases in the US iTunes Store". The error state = 0 unknown. Second time when i try to perform the purchase, StoreKit only asks me for a password like the previous login was successful. After entering a password I can perform a purchase. My question is whether it's only because it's a testing account and the application is not actually on AppStore? What should I do to avoid this message or at least to continue the purchasing process? Thanks a lot, Nava

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  • Android & SQLite: "Table audios has no column named downloaded"

    - by Erik
    I get this weird exception when i run my app on both the emulator and a USB connected device. i can see the table inside the shell, but when I try to insert a record from the Activity acton I get this exception: android.database.sqlite.SQLiteException: table audios has no column named downloaded I am mostly running on an emulator with Android 1.5. The predominant part of my code is linked to this tutorial - http://www.devx.com/wireless/Article/40842/1954. This is the create statement I use: private static final String DATABASE_CREATE = "create table audios ( _id integer primary key autoincrement, " + "user_name text not null, title text not null, file_path text not null, download integer not null, " + "created_at integer not null, downloaded_at integer not null );"; This is the insert code I use: //--- insert a title into the database --- public long insertTitle(String user_name, String title, String file_path, Integer downloaded, long created_at, String downloaded_at ) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_USER_NAME, user_name); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_FILE, file_path); initialValues.put(KEY_DOWNLOADED, downloaded); initialValues.put(KEY_CREATED_AT, created_at); initialValues.put(KEY_DOWNLOADED_AT, downloaded_at); return db.insert(DATABASE_TABLE, null, initialValues); }

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  • Detect if any USB drive is detected or if not using WinForm Application in Visual C#

    - by Pavan Kumar
    I want to do the following things in my application 1) I want to display whether any USB drive is inserted or not in my application to prompt the user to insert a USB drive. I just want to notify the user if any USB dirve is inserted else prompt him to insert one using a label or something (i want to avoid messagebox as it will keep appearing whenever a device is inserted or removed. It will be irritating for the end user) in my Visual C# WinForm Application. If any USB drive is present display "USB drive detected" in the label. The user may add one or more USB sticks but the status will remain same. When there is none then the status of the label will change to "No USB drives found.Please insert a USB drive". 2) When one or more USB drive is added the volume name with the drive letter for example "James(F:)" is added to the Combobox list. The combobox list also needs to remove the entry for the USB drive added in the list automatically when it is removed . So when there is no USB the list should be empty and the label will again prompt user to insert a USB stick or drive.

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  • Picasa access in android: PicasaUploadActivity

    - by Glyptodon
    I am new to Android, and I'm struggling to figure out exactly what tools are available to me. I am developing for android 2.0.1 for now, just because that is what my device runs. Specifically, I am writing an app that I would like to upload images to a picasa album. I am almost sure this is supported; for example, the built in (google?) photo viewer has a 'share' button with a picasa option, and even a small bit of sample code, including the snippet [borrowed code! apologies if this is against the rules..] temp.setComponent(new ComponentName ("com.google.android.apps.uploader", "com.google.android.apps.uploader.picasa.PicasaUploadActivity")); startActivityForResult(temp, PICASA_INTENT) which looks like exactly what I want. But I can find no documentation anywhere. I am in fact quite unclear how to use this type of resource. From within eclipse, do I need to include another project, com.google.android.apps.uploader? If so, how do I get it? How do I include it? Is there any working sample code provided for me to peer at?

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  • Can I embed a custom font in an iPhone application?

    - by Airsource Ltd
    I would like to have an app include a custom font for rendering text, load it, and then use it with standard UIKit elements like UILabel. Is this possible? I found these links: http://discussions.apple.com/thread.jspa?messageID=8304744 http://forums.macrumors.com/showthread.php?t=569311 but these would require me to render each glyph myself, which is a bit too much like hard work, especially for multi-line text. I've also found posts that say straight out that it's not possible, but without justification, so I'm looking for a definitive answer. EDIT - failed -[UIFont fontWithName:size:] experiment I downloaded Harrowprint.tff (downloaded from here) and added it to my Resources directory and to the project. I then tried this code: UIFont* font = [UIFont fontWithName:@"Harrowprint" size:20]; which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint. EDIT - there have been a number of replies so far which tell me to read the documentation on X or Y. I've experimented extensively with all of these, and got nowhere. In one case, X turned out to be relevant only on OS X, not on iPhone. Consequently I am setting a bounty for this question, and I will award the bounty to the first person who provides an answer (using only documented APIs) who responds with sufficient information to get this working on the device. Working on the simulator too would be a bonus. EDIT - it appears that the bounty auto-awards to the answer with the highest nunber of votes. Interesting. No one actually provided an answer that solved the question as asked - the solution that involves coding your own UILabel subclass doesn't support word-wrap, which is an essential feature for me - though I guess I could extend it to do so.

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  • Can you add a UITableViewController's TableView to another View?

    - by Dan Harrelson
    I've inserted a UITableViewController and it's corresponding UITableView into a simple IB document. The goal is to include the UITableView inside of a parent UIWindow (or UIView) with other "stuff" (anything really) adorning the table. Here's what that might look like in Interface Builder. http://danharrelson.com/images/skitch/iphone-tableview-3-20090701-205535.png I've tried this numerous times and always get to the same place. Build a working subclass of UITableViewController filled with data Customize the UTableView and it's cells including tap targets Add the newly created UITableViewController into an IB document Drag the UITableView out of the UITableViewController and into the main UIView Wire up the UITableViewController to the UITableView Note: adding the UITableViewController in code results in the same problem When running the app in the iPhone emulator or on a device the table displays correctly, but crashes the first time you try and interact with it. A scroll, a tap, anything crashes the app. This seems to be a delegate problem, like the UITableView doesn't know how to communicate back to the UITableViewController, but I have no idea how to correct the problem. So far I have been able to get by by customizing the tableHeaderView to get layouts that suffice, but I'd really prefer to have the other technique work.

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  • iPhone offline reading

    - by Andy
    Hi, first of all - I am quite new to iPhone App development (3 months). I am working for a software company that offers a content management system. Our customers are for the main part publishing houses for magazines. They use our software to write articles to their homepages. Now we want to offer iPhone Applications to go with our cms. What I have accomplished so far is an RSS reader that shows newly published articles in a list view. The user selects one article and is redirected to a specially formatted detail view of this article. The next step is to add offline reading capabilities. I have searched the internet up and down but couldn't find anything like a best practice for that. I get it that there are two possibilities in general: Store the contents of the uiwebview locally on the iPhone/iPad (including css, images, js and so on). There would be the need to rework the basic html to use the downloaded css, images and js. Also I would have to somehow edit hyperlinks to following pages in multipage articles - Sounds like a lot of work ;) Create a PDF on the server side and download that to the mobile device. Rework the RSS Source to point to the locally saved pdf instead of the website on the server. My question is - what is the better way to go? Are there any downsides for either of the possibilities? Are there other (simple ;)) ways to implement offline reading features? Are there possibly any howto's that I could've missed? Thanks y'all!

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  • Detect if any USB drive is detected or not using WinForm Application in Visual C#

    - by Pavan Kumar
    I want to do the following things in my application 1) I want to display whether any USB drive is inserted or not in my application to prompt the user to insert a USB drive. I just want to notify the user if any USB dirve is inserted else prompt him to insert one using a label or something (i want to avoid messagebox as it will keep appearing whenever a device is inserted or removed. It will be irritating for the end user) in my Visual C# WinForm Application. If any USB drive is present display "USB drive detected" in the label. The user may add one or more USB sticks but the status will remain same. When there is none then the status of the label will change to "No USB drives found.Please insert a USB drive". 2) When one or more USB drive is added the volume name with the drive letter for example "James(F:)" is added to the Combobox list. The combobox list also needs to remove the entry for the USB drive added in the list automatically when it is removed . So when there is no USB the list should be empty and the label will again prompt user to insert a USB stick or drive.

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  • C# PInvoke VerQueryValue returns back OutOfMemoryException?

    - by Bopha
    Hi, Below is the code sample which I got from online resource but it's suppose to work with fullframework, but when I try to build it using C# smart device, it throws exception saying it's out of memory. Does anybody know how can I fix it to use on compact? the out of memory exception when I make the second call to VerQueryValue which is the last one. thanks, [DllImport("coredll.dll")] public static extern bool VerQueryValue(byte[] buffer, string subblock, out IntPtr blockbuffer, out uint len); [DllImport("coredll.dll")] public static extern bool VerQueryValue(byte[] pBlock, string pSubBlock, out string pValue, out uint len); // private static void GetAssemblyVersion() { string filename = @"\Windows\MyLibrary.dll"; if (File.Exists(filename)) { try { int handle = 0; Int32 size = 0; size = GetFileVersionInfoSize(filename, out handle); if (size > 0) { bool retValue; byte[] buffer = new byte[size]; retValue = GetFileVersionInfo(filename, handle, size, buffer); if (retValue == true) { bool success = false; IntPtr blockbuffer = IntPtr.Zero; uint len = 0; //success = VerQueryValue(buffer, "\\", out blockbuffer, out len); success = VerQueryValue(buffer, @"\VarFileInfo\Translation", out blockbuffer, out len); if(success) { int p = (int)blockbuffer; //Reads a 16-bit signed integer from unmanaged memory int j = Marshal.ReadInt16((IntPtr)p); p += 2; //Reads a 16-bit signed integer from unmanaged memory int k = Marshal.ReadInt16((IntPtr)p); string sb = string.Format("{0:X4}{1:X4}", j, k); string spv = @"\StringFileInfo\" + sb + @"\ProductVersion"; string versionInfo; VerQueryValue(buffer, spv, out versionInfo, out len); } } } } catch (Exception err) { string error = err.Message; } } }

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  • How should I write Jquery Mobile app for browsers with and without javascript support?

    - by Adrian Grigore
    Hi, I'm trying to wrap my head around jQuery Mobile. My aim is to build a very fast application with a look and feel as close as possible to a native app (at least for modern devices). I understand there are two ways of navigating between pages: Loading each page as a separate page and linking to other pages with regular html anchors. Putting all (or many) pages on one single web page and navigating between them by means of javascript ($.mobile.changePage (method) and similar api functions. The first approach should work on all browsers, but performs quite poorly since there is a delay between each page transition. The second looks like it should be much faster, so I would definitely prefer this approach. But how would that work for mobile device browsers without javascript support? It certainly seems to violate jQuery Mobile's aim to provide a gracefully degraded experience for C-grade browsers. It looks to me like I need to implement my app twice, once optimized for browsers with javascript support, once for browsers without? Using may be another option, but that looks even more messy. What's the recommended way to approach this dilemma? Is there anything I have not noticed? Thanks, Adrian

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  • How do I reset the scale/zoom of a web app on an orientation change on the iPhone?

    - by Elisabeth
    I'm having the same problem that a couple of others have had with getting the correct behavior in a web app on an orientation change, and there doesn't seem to be an obvious solution - I've seen this question asked a couple of times on Stack Overflow and no one's yet been able to answer it. When I start the app in portrait mode, it works fine. Then I rotate into landscape and it's scaled up. To get it to scale correctly for the landscape mode I have to double tap on something twice, first to zoom all the way in (the normal double tap behavior) and again to zoom all the way out (again, the normal double tap behavior). When it zooms out, it zooms out to the correct NEW scale for landscape mode. Switching back to portrait seems to work more consistently; that is, it handles the zoom so that the scale is correct when the orientation changes back to portrait. I am trying to figure out if this is a bug? or if this is something that can be fixed with Javascript? With the viewport meta content, I am setting the initial-scale to 1.0 and I am NOT setting minimum or maximum scale (nor do I want to). I am setting the width to device-width. Any ideas? I know a lot of people would be grateful to have a solution as it seems to be a persistent problem. Thank you!

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  • Having trouble with extension methods for byte arrays

    - by Dave
    I'm working with a device that sends back an image, and when I request an image, there is some undocumented information that comes before the image data. I was only able to realize this by looking through the binary data and identifying the image header information inside. I've been able to make everything work fine by writing a method that takes a byte[] and returns another byte[] with all of this preamble "stuff" removed. However, what I really want is an extension method so I can write image_buffer.RemoveUpToByteArray(new byte[] { 0x42, 0x4D }); instead of byte[] new_buffer = RemoveUpToByteArray( image_buffer, new byte[] { 0x42, 0x4D }); I first tried to write it like everywhere else I've seen online: public static class MyExtensionMethods { public static void RemoveUpToByteArray(this byte[] buffer, byte[] header) { ... } } but then I get an error complaining that there isn't an extension method where the first parameter is a System.Array. Weird, everyone else seems to do it this way, but okay: public static class MyExtensionMethods { public static void RemoveUpToByteArray(this Array buffer, byte[] header) { ... } } Great, that takes now, but still doesn't compile. It doesn't compile because Array is an abstract class and my existing code that gets called after calling RemoveUpToByteArray used to work on byte arrays. I could rewrite my subsequent code to work with Array, but I am curious -- what am I doing wrong that prevents me from just using byte[] as the first parameter in my extension method?

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  • Managing Cisco programatically; Telnet vs SNMP?

    - by MikeHerrera
    I was recently approached by a network-engineer, co-worker who would like to offload his minor network admin duties to a junior-level helpdesk tech. The specific location in need of management acts as an ISP for tenants on its single-site property, so there's a lot of small adjustments being made on a daily basis. I am thinking it would be helpful to write him a winform app to manage the 32 Cisco devices, on-site. I'd like to initially provide functionality which could modify access control lists, port VLAN assignments, and bandwidth limitations per VLAN... adding more to the list as its deemed valuable. My initial thought was to emulate a telnet session with the network device; utilizing my network-engineer's familiarity with the command-line / IOS interaction. Minimal time would be required to learn Cisco IOS conventions, myself. Though while searching for solutions, it appears that most people favor SNMP. That, or, their specific circumstances pushed them in the direction of SNMP. I wanted to know if I've overlooked an obvious benefit of SNMP. Should I be using SNMP? Why or why not?

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  • xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

    - by mamcx
    I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-trtr ~/mamcx/projects/JhonSell/iPhone]$ xcodebuild -target BestSeller -configuration Debug=== BUILDING NATIVE TARGET Three20 OF PROJECT Three20 WITH CONFIGURATION Debug === Checking Dependencies... No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). 2010-04-27 16:16:50.369 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.371 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' ** BUILD FAILED **

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  • Forcing CLLocationManager updates - does it help or hurt?

    - by Steve N
    I've been trying to find any way to optimize the performance of my location-based iPhone application and have seen some people mention that you can force location updates by starting and stopping your CLLocationManager. I need the best accuracy I can get, and the user in my case would probably like to see updates every few seconds (say, 10 seconds) as they walk around. I've set the filters accordingly, but I notice that sometimes I don't get any updates on the device for quite some time. I'm testing the following approach, which forces an update when a fixed time interval passes (I'm using 20 seconds). My gut tells me this really won't help me provide more accurate updates to the user, and that just leaving CLLocationManager running all the time is probably the best approach. - (void)forceLocationUpdate { [[LocationManager locationManager] stopUpdates]; [[LocationManager locationManager] startUpdates]; [self performSelector:@selector(forceLocationUpdate) withObject:nil afterDelay:20.0]; } My question is- does forcing updates from CLLocationManager actually improve core location performance? Does it hurt performance? If I'm outside in an open field with good GPS reception, will this help then? Does anyone have experience trying this? Thanks in advance, Steve

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  • NullPointerException when installing the Android SDK on Mac OS X

    - by Feanor
    I'm installing the Android SDK on Mac OS X. Following the instructions on the Android Development site, I've downloaded the SDK and modified my .bash_profile to include the path. The next step is to use the Android SDK and AVD Manager to actually download the platforms. However, when I use the Manager to install the platforms, I get the following error in the Terminal. I've looked around for similar problems in the Eclipse and Android forums and haven't found anything yet. Is something else damaged in the environment and needs to be repaired? Any recommendations on where I should look? java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Unknown Source) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:456) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:490) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:551) at org.eclipse.jface.resource.FontRegistry.defaultFontData(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontData(FontRegistry.java:579) at org.eclipse.jface.dialogs.Dialog.dialogFontIsDefault(Dialog.java:1077) at org.eclipse.jface.dialogs.Dialog.applyDialogFont(Dialog.java:998) at org.eclipse.jface.dialogs.Dialog.createContents(Dialog.java:756) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at com.android.sdkuilib.internal.repository.UpdateChooserDialog.create(UpdateChooserDialog.java:280) at org.eclipse.jface.window.Window.open(Window.java:790) at com.android.sdkuilib.internal.repository.UpdaterData.updateOrInstallAll(UpdaterData.java:502) at com.android.sdkuilib.internal.repository.RemotePackagesPage.onInstallSelectedArchives(RemotePackagesPage.java:323) at com.android.sdkuilib.internal.repository.RemotePackagesPage.access$600(RemotePackagesPage.java:54) at com.android.sdkuilib.internal.repository.RemotePackagesPage$7.widgetSelected(RemotePackagesPage.java:168) at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source) at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.sdkuilib.internal.repository.UpdaterWindowImpl.open(UpdaterWindowImpl.java:104) at com.android.sdkuilib.repository.UpdaterWindow.open(UpdaterWindow.java:110) at com.android.sdkmanager.Main.showMainWindow(Main.java:281) at com.android.sdkmanager.Main.doAction(Main.java:247) at com.android.sdkmanager.Main.run(Main.java:92) at com.android.sdkmanager.Main.main(Main.java:81) logout

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  • Correlating traditional Windows joystick axes with HID

    - by Wade Williams
    I'm a bit confused on the description of joystick axes and I'm hoping that someone has a link or document which could help clear my confusion. I'm not a Windows guy, so trying to port some traditional Windows gameport code has me a bit confused. We all know about the common first three axes: X Y Z My understanding was that in the gameport-style interface the three other axes are: R U V However, looking in my IOHIDUsageTables (OS X), I see: kHIDUsage_GD_X = 0x30, /* Dynamic Value */ kHIDUsage_GD_Y = 0x31, /* Dynamic Value */ kHIDUsage_GD_Z = 0x32, /* Dynamic Value */ kHIDUsage_GD_Rx = 0x33, /* Dynamic Value */ kHIDUsage_GD_Ry = 0x34, /* Dynamic Value */ kHIDUsage_GD_Rz = 0x35, /* Dynamic Value */ kHIDUsage_GD_Vx = 0x40, /* Dynamic Value */ kHIDUsage_GD_Vy = 0x41, /* Dynamic Value */ kHIDUsage_GD_Vz = 0x42, /* Dynamic Value */ kHIDUsage_GD_Vbrx = 0x43, /* Dynamic Value */ kHIDUsage_GD_Vbry = 0x44, /* Dynamic Value */ kHIDUsage_GD_Vbrz = 0x45, /* Dynamic Value */ kHIDUsage_GD_Vno = 0x46, /* Dynamic Value */ This has me a bit confused due to the three R axis (though that does not appear to be uncommon) and the lack of a U axis. Two questions: 1) Can anyone confirm to what axis the traditional U axis would be? I saw one document describe it as "the axis for rudder pedals" leading me to believe it would be Rz. 2) Can anyone describe in more detail the typical usages of the V and Vbr axes? I understand the descriptions are "vector" and "relative vector,' respectively, but I'm having difficult visualizing what that means in terms of a physical device. All enlightenment and documentation pointers welcome.

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  • iPhone SQLite Password Field Encryption

    - by Louis Russell
    Good Afternoon Guys and Girls, Hopefully this will be a quick and easy question. I am building an App that requires the user to input their login details for an online service that it links to. Multiple login details can be added and saved as the user may have several accounts that they would like to switch between. These details will be stored in an SQLite database and will contain their passwords. Now the questions are: 1: Should these passwords be encrypted in the database? My instinct would say yes but then I do not know how secure the device and system is and if this is necessary. 2: If they should be encrypted what should I use? I think encrypting the whole database file sounds a bit over-kill so should I just encrypt the password before saving it to the database? If this is case what could I use to achieve this? I have found reference to a "crypt(3)" but am having trouble finding much about it or how to implement it. I eagerly await your replies!

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  • Autoresize UIScrollView

    - by Sebastian
    I made a UIViewController, which programatically generates a UIScrollView. Everything's fine, but when I rotate the Device, the UIScollView should resize so it takes the complete width of my View. Is there a way to do that without rebuilding the complete UIScrollView ? Thx a lot ! Sebastian This is called in my viewDidLoad: -(void)buildmyScroller { myScroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 800, 768, 100)]; //...adding some subviews to myScroller thumbScroller.contentSize = CGSizeMake(3000, 100); [[self view] addSubview:myScroller]; } Then I tried to resize myScroller with this: -(void)changemyScroller { UIInterfaceOrientation interfaceOrientation = self.interfaceOrientation; if (interfaceOrientation == UIInterfaceOrientationPortrait) { [thumbScroller setFrame:CGRectMake(0, 805, 768, 150)]; } else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown){ thumbScroller.frame = CGRectMake(0, 805, 768, 150); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft){ thumbScroller.frame = CGRectMake(0, 549, 1024, 150); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight){ thumbScroller.frame = CGRectMake(0, 549, 1024, 150); } } And called the method in didAnimateFirstHalf... cause I'm not shure where else to call it. Thx a lot again !!

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  • error to start Windows Media Encoder

    - by George2
    Hello everyone, I am using the following code snippet to run on Windows Server 2003 x64 edition. I met with the following error when invoking encoder.start method. I am using Windows Media Encoder 9. System.Runtime.InteropServices.COMException 0xC00D1B67 My code snippet is below, does anyone have any ideas what is wrong? IWMEncSourceGroup SrcGrp; IWMEncSourceGroupCollection SrcGrpColl; SrcGrpColl = encoder.SourceGroupCollection; SrcGrp = (IWMEncSourceGroup)SrcGrpColl.Add("SG_1"); IWMEncVideoSource2 SrcVid; IWMEncSource SrcAud; SrcVid = (IWMEncVideoSource2)SrcGrp.AddSource(WMENC_SOURCE_TYPE.WMENC_VIDEO); SrcAud = SrcGrp.AddSource(WMENC_SOURCE_TYPE.WMENC_AUDIO); SrcVid.SetInput("ScreenCap://ScreenCapture1", "", ""); SrcAud.SetInput("Device://Default_Audio_Device", "", ""); // Specify a file object in which to save encoded content. IWMEncFile File = encoder.File; string CurrentFileName = Guid.NewGuid().ToString(); File.LocalFileName = CurrentFileName; CurrentFileName = File.LocalFileName; // Choose a profile from the collection. IWMEncProfileCollection ProColl = encoder.ProfileCollection; IWMEncProfile Pro; for (int i = 0; i < ProColl.Count; i++) { Pro = ProColl.Item(i); if (Pro.Name == "Screen Video/Audio High (CBR)") { SrcGrp.set_Profile(Pro); break; } } encoder.Start(); thanks in advance, George

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  • How can I get the correct DisplayMetrics from an AppWidget in Android?

    - by Gary
    I need to determine the screen density at runtime in an Android AppWidget. I've set up an HDPI emulator device (avd). If set up a regular executable project, and insert this code into the onCreate method: DisplayMetrics dm = getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 240" as expected. However, if I set up an AppWidget project, and insert this code into the onUpdate method: DisplayMetrics dm = context.getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 160". I noticed, hooking up the debugger, that the mDefaultDisplay member of the Resources object here is null in the AppWidget case. Similarly, if I get a resource at runtime using the Resources object obtained from context.getResources() in the AppWidget, it returns the wrong resource based on screen density. For instance, I have a 60x60px drawable for mdpi, and an 80x80 drawable for hdpi. If I get this Drawable object using context.getResources().getDrawable(...), it returns the 60x60 version. Is there any way to correctly deal with resources at runtime from the context of an AppWidget? Thanks!

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  • Create a VPN with Python

    - by user213060
    I want to make a device "tunnel box" that you plug an input ethernet line, and an output ethernet line, and all the traffic that goes through it gets modified in a special way. This is similar to how a firewall, IDS, VPN, or similar boxes are connected inline in a network. I think you can just assume that I am writing a custom VPN in Python for the purpose of this question: LAN computer <--\ LAN computer <---> [LAN switch] <--> ["tunnel box"] <--> [internet modem] <--> LAN computer <--/ My question is, what is a good way to program this "tunnel box" from python? My application needs to see TCP flows at the network layer, not as individual ethernet frames. Non-TCP/IP traffic such as ICPM and other types should just be passed through. Example Twisted-like Code for my "tunnel box" tunnel appliance: from my_code import special_data_conversion_function class StreamInterceptor(twisted.Protocol): def dataReceived(self,data): data=special_data_conversion_function(data) self.outbound_connection.send(data) My initial guesses: TUN/TAP with twisted.pair.tuntap.py - Problem: This seems to only work at the ethernet frame level, not like my example? Socks proxy - Problem: Not transparent as in my diagram. Programs have to be specifically setup for it. Thanks!

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  • Event Handling for MFC Dialog

    - by Maksud
    This is my second question of the day, pardon me. I am writing a wrapper library to communicate with a scanner device. The source code was in C++ MFC. I am converting it to a plain Dll which will be invoked from C#. So, I am using DllImport in C# to call the wrapper library. Now I am provided with MFC code and the library is a ActiveX Object, at least I think so. class CDpocx : public CWnd { } So in my wrapper library I will have an instance of CDpocx and will call it via C# P/Invoke. But the problem is CDpocx also throws some events which I need to catch. In traditional app, I would just attach an function with it. But How would I attach the events on non MFC class. I have seen something like: BEGIN_EVENTSINK_MAP(CVC60Dlg, CDialog) //{{AFX_EVENTSINK_MAP(CVC60Dlg) ON_EVENT(CVC60Dlg, IDC_DPOCXCTRL1, 1 , OnReadyDpocxctrl1, VTS_NONE) //}}AFX_EVENTSINK_MAP END_EVENTSINK_MAP() OnReadyDpocxctrl1 is the function that handles 1 (Ready) event. How can I gain simmilar function in non MFC class. Regards, Maksud

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  • presentModalViewController does not want to work when called from a protocol method

    - by johnbdh
    I have a subview that when double tapped a protocol method on the subview's parent view controller is called like this... - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *theTouch = [touches anyObject]; if (theTouch.tapCount == 1) { } else if (theTouch.tapCount == 2) { if ([self.delegate respondsToSelector:@selector(editEvent:)]) { [self.delegate editEvent:dictionary]; } } } Here is the protocol method with the dictionary consuming code removed... - (void)editEvent:(NSDictionary){ EventEditViewController *eventEditViewController = [[EventEditViewController alloc] initWithNibName:@"EventEditViewController" bundle:nil]; eventEditViewController.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:eventEditViewController]; [self presentModalViewController:navigationController animated:YES]; [eventEditViewController release]; } The protocol method is called and runs without any errors but the modal view does not present itself. I temporarily copied the protocol method's code to an IBAction method for one of the parent's view button's to isolate it from the subview. When I tap this button the modal view works fine. Can anyone tell me what I am doing wrong? Why does it work when executed from a button on the parent view, and not from a protocol method called from a subview. Here is what I have tried so far to work around the problem... Restarted xCode and the simulator Ran on the device (iTouch) Presenting eventEditViewController instead of navigationController Using Push instead of presentModal. delaying the call to the protocol with performSelector directly to the protocol, to another method in the subview which calls the protocol method, from the protocol method to another method with the presentModal calls. Using a timer. I have it currently setup so that the protocol method calls a known working method that presents a different view. Before calling presentModalViewController it pops a UIAlertView which works every time, but the modal view refuses to display when called via the protocol method. I'm stumped. Perhaps it has something to do with the fact that I am calling the protocol method from a UIView class instead of a UIViewController class. Maybe I need to create a UIViewController for the subView?? Thanks, John

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  • Symfony/Propel NestedSet left/right ID corruption/adjustment

    - by Mike Crowe
    Hi folks, I have a nested set application that seems to be getting corrupted. Here's what I'm seeing: We're using nested sets for a binary tree (any node can have 2 children). It appears to be working fine, but some event causes a discrepancy. For instance, when I do a getNumberOfDescendants() for the root node, it will slowly increase as this event happens. However, displaying the tree works fine, as does inserting (apparently). Has anybody seen anything like this before? For instance, my repair program shows this as the repairs that it makes: User pxxxxx left 0=>0, right 145=>129 User axxxxx left 1=>1, right 124=>106 User mxxxxx left 119=>117, right 120=>118 User fxxxxx left 125=>107, right 144=>128 User fxxxxx left 126=>108, right 131=>113 User rxxxxx left 127=>109, right 128=>110 User mxxxxx left 129=>111, right 130=>112 User mxxxxx left 132=>114, right 143=>127 User cxxxxx left 133=>115, right 142=>126 User gxxxxx left 134=>116, right 137=>121 User mxxxxx left 135=>119, right 136=>120 User jxxxxx left 138=>122, right 141=>125 User axxxxx left 139=>123, right 140=>124 I thought at first it was when I deleted a user, but it has since occurred w/o that event. Anybody know of a cause that might generate this? I've tested ad nauseum on my local machine, but I can't duplicate it. I do have an issue where my production box is PHP 5.2.0, whereas my test device is 5.2.10. Could that be an issue? TIA Mike

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