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  • auto m3u creation

    - by newbie69
    Hi, I am looking for a solution to automatically create .m3u playlists for each music folder in my sdcard so that the music player can play music by folders. I had written a simple VB.Net app in the past that does exactly the above but apparently, it has to be run from Windows. Since I have no Java nor Android developing experience I found it quite hard to try to write a similar app that can be run directly from the phone. In a few words, the app does the following: 1) Searches the SD and lists all folders that contain 2 or more .mp3 files (just for user verification) 2) Creates in every listed folder above, a .m3u file that simply lists line-by-line all the mp3 files that exist in the specific folder. Is there such an app or could someone spare some time and give me some rough instructions on how to create it in Eclipse 3.5.2 environment? (device used: Motorola Droid/Milestone, Android 2.1) I don't care about any graphics or complex UI, just a script to execute the above procedure that would give every "playlist-supporting" music player in Android, the precious ability to play music by folders. I know it is too much to ask but just in case! Thanx in advance.

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  • Editing a User's Likes on Facebook

    - by Ed Marty
    I've been looking at the Facebook API to find some way to edit a user's Likes (that is, add or remove items from https://graph.facebook.com/me/likes/). The API doesn't say anything about it specifically, but does say this: You can publish to the Facebook graph by issuing HTTP POST requests to the appropriate connection URLs above. Where above, one of the connection URLs is the aforementioned https://graph.facebook.com/me/likes link. However, there's no documentation for the PROFILE_ID/likes post, and whenever I try to post it returns the error "invalid post_id". I assume this is because to like something, you post a request to POST_ID/likes. It's a bit inconsistent. What I'm trying to do is get the user's profile to add a Page to their likes (by posting using the page's id as an "id" parameter in the post body). However, it seems like there's just no way to edit user's likes. At the end of the day, I just want to allow a user to click a button in my application (mobile device application, not a web app) and have them add our Facebook page into their list of pages, and I've found no way of doing that short of presenting our page to them and making them click on the "Like" button manually. Many other things are supported without showing the Facebook website, like posting to their wall or making albums, but I can't find anything to do this. Any ideas?

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  • Is it possible to read data that has been separately copied to the Android sd card without having ro

    - by icecream
    I am developing an application that needs to access data on the sd card. When I run on my development device (an odroid with Android 2.1) I have root access and can construct the path using: File sdcard = Environment.getExternalStorageDirectory(); String path = sdcard.getAbsolutePath() + File.separator + "mydata" File data = new File(path); File[] files = data.listFiles(new FilenameFilter() { @Override public boolean accept(File dir, String filename) { return filename.toLowerCase().endsWith(".xyz"); }}); However, when I install this on a phone (2.1) where I do not have root access I get files == null. I assume this is because I do not have the right permissions to read the data from the sd card. I also get files == null when just trying to list files on /sdcard. So the same applies without my constructed path. Also, this app is not intended to be distributed through the app store and is needs to use data copied separately to the sd card so this is a real use-case. It is too much data to put in res/raw (I have tried, it did not work). I have also tried adding: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> to the manifest, even though I only want to read the sd card, but it did not help. I have not found a permission type for reading the storage. There is probably a correct way to do this, but I haven't been able to find it. Any hints would be useful.

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  • parameter for xcodebuild for using latest sdk.

    - by Maciek Sawicki
    I using ant exec task to execute xcodebuild to build some iOS projects hudson. I would like to be able to crate script that way that allows not to specify sdk version, because after updating sdk on hudson slave or my iOS projects all my projects failing.... There is is nice option in xcode since sdk 4.2 in target setup Base SDK - Latest iOS and I don't have to provide -sdk param in xcodebuild command, but then (i think) it's taken from xcode project and it's bad because then some one can change target from simulator to device accidentally during commit. I need something that is constant. I will prefer not to use env variable because I would like to be able to run this ant task also on dev machines and would like not have to renember about setting it on all machines. Unfortunately xcodebuild -showsdk gives only: Mac OS X SDKs: Mac OS X 10.4 -sdk macosx10.4 Mac OS X 10.5 -sdk macosx10.5 Mac OS X 10.6 -sdk macosx10.6 iOS SDKs: iOS 4.2 -sdk iphoneos4.2 iOS Simulator SDKs: Simulator - iOS 3.2 -sdk iphonesimulator3.2 Simulator - iOS 4.0 -sdk iphonesimulator4.0 Simulator - iOS 4.1 -sdk iphonesimulator4.1 Simulator - iOS 4.2 -sdk iphonesimulator4.2 I need something like -sdk iphoneosLatest. My only idea is to pare output of xcodebuild -showsdk with some script, but I don't like this idea.

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  • Android Debugging InetAddress.isReachable

    - by badMonkey
    I am trying to figure out how to tell if a particular ipaddress is available in my android app during debugging ( I haven't tried this on an actual device ). From reading it appears that InetAddress.isReachable should do this for me. Initially I thought that I could code something like: InetAddress address = InetAddress.getByAddress( new byte[] { (byte) 192, (byte) 168, (byte) 254, (byte) 10 ); success = address.isReachable( 3000 ); This returns false even though I am reasonably sure it is a reachable address. I found that if I changed this to 127, 0, 0, 1 it returned success. My next attempt was same code, but I used the address I got from a ping of www.google.com ( 72.167.164.64 as of this writing ). No success. So then I tried a further example: int timeout = 2000; InetAddress[] addresses = InetAddress.getAllByName("www.google.com"); for (InetAddress address : addresses) { if ( address.isReachable(timeout)) { success = true; // just set a break point here } } I am relatively new to Java and Android so I suspect I am missing something, but I can't find anything that would indicate what that is.

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  • How to disable vertical bounce/scroll on iPhone in a mobile web application

    - by Kasper Skov
    As the title says, i need to disable vertical bounce on iphone on my mobile web form application. Ive tried alot of different things, but most of them disables my form or horizontal scroll and bounce as well. Any ideas? Im using jquery.mobile btw :) Update: I actually managed to get the code from the first answer working somewhat: function stopScrolling( touchEvent ) { touchEvent.preventDefault(); } document.addEventListener( 'touchstart' , stopScrolling , false ); document.addEventListener( 'touchmove' , stopScrolling , false ); The reason why I couldnt get it to work in the first place, was that there actually was some margin on my body (stupid me). But. As the layout is fluid and im using jquery.mobile and have <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> in the header (I think) it doesnt work properly. The page is zoomed out (view from like a desktop browser) and zooming is disabled. Without the code, the page scales perfectly right from an 50" tv to the smallest nokia on the planet. Am I doing something wrong? Im starting to think the problem is caused by the body/content somehow being over 100% of the viewport. No idea how though.

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  • Elegant Algorithm for Parsing Data Stream Into Record

    - by Matt Long
    I am interfacing with a hardware device that streams data to my app over Wifi. The data is streaming in just fine. The data contains a character header (DATA:) that indicates a new record has begun. The issues is that the data I receive doesn't necessarily fall on the header boundary, so I have to capture the data until what I've captured contains the header. Then, everything that precedes the header goes into the previous record and everything that comes after it goes into a new record. I have this working, but wondered if anyone has done this before and has a good computer-sciencey way to solve the problem. Here's what I do: Convert the NSData of the current read to an NSString Append the NSString to a placeholder string Check placeholder string for the header (DATA:). If the header is not there, just wait for the next read. If the header exists, append whatever precedes it to a previous record placeholder and hand that placeholder off to an array as a complete record that I can further parse into fields. Take whatever shows up after the header and place it in the record placeholder so that it can be appended to in the next read. Repeat steps 3 - 5. Let me know if you see any flaws with this or have a suggestion for a better way. Seems there should be some design pattern for this, but I can't think of one. Thanks.

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  • how to continuously send data without blocking?

    - by Donal Rafferty
    I am trying to send rtp audio data from my Android application. I currently can send 1 RTP packet with the code below and I also have another class that extends Thread that listens to and receives RTP packets. My question is how do I continuously send my updated buffer through the packet payload without blocking the receiving thread? public void run() { isRecording = true; android.os.Process.setThreadPriority (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int buffersize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); Log.d("BUFFERSIZE","Buffer size = " + buffersize); arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize); short[] readBuffer = new short[80]; byte[] buffer = new byte[160]; arec.startRecording(); while(arec.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ int frames = arec.read(readBuffer, 0, 80); @SuppressWarnings("unused") int lenghtInBytes = codec.encode(readBuffer, 0, buffer, frames); RtpPacket rtpPacket = new RtpPacket(); rtpPacket.setV(2); rtpPacket.setX(0); rtpPacket.setM(0); rtpPacket.setPT(0); rtpPacket.setSSRC(123342345); rtpPacket.setPayload(buffer, 160); try { rtpSession2.sendRtpPacket(rtpPacket); } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RtpException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } So when I send on one device and receive on another I get decent audio, but when I send and receive on both I get broken sound like its taking turns to send and receive audio. I have a feeling it could be to do with the while loop? it could be looping around in there and not letting anything else run?

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  • How to resize font on the GUI buttons in MFC

    - by ame
    I have a GUI written in MFC for a Windows CE device. However I need to resize some of the buttons and their corresponding text. I can't figure out how to change font size. The following code fragments did not help: Trial 1: *CFont fnt2; fnt2.CreateFont(10, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"MS Shell Dlg"); m_btnForceAnalog.SetFont(&fnt2); fnt2.Detach(); Trial 2: LOGFONT lf; memset(&lf,0,sizeof(LOGFONT)); lf.lfHeight = 5; // Request a 100-pixel-height font // DP and LP are always the same on CE - The conversion below is used by CFont::CreateFontIndirect HDC hDC=::GetDC(NULL); lf.lfHeight = ::GetDeviceCaps(hDC,LOGPIXELSY) * lf.lfHeight; ::ReleaseDC(NULL,hDC); //ReleaseDC(/NULL,/hDC); lf.lfHeight /= 720; // 72 points/inch, 10 decipoints/point if(lf.lfHeight 0) lf.lfHeight *= -1; OutputDebugString(L"\nAbout to call the setfont\n"); lstrcpy(lf.lfFaceName, _T("Arial")); HFONT font =::CreateFontIndirectW(&lf); CWnd* myButton = GetDlgItem(IDC_FORCE_ANALOG_BTN); //The Button with regular font myButton-SendMessageW(WM_SETFONT, (WPARAM)font, TRUE); Thankyou!

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  • DataTable vs. Collection in .Net

    - by B Pete
    I am writing a program that needs to read a set of records that describe the register map of a device I need to communicate with. Each record will have a handfull of fields that describe the properties of each register. I don't really need to edit or modify the data in my VB or C# program, though I would like to be able to display the data on a grid. I would like to store the data in a CSV file, or perhaps an XML file. I need to enable users to edit the data off-line, preferably in excel. I am considering using a DataTable or a Collection of "Register" objects (which I would define). I prototyped a DataTable, and found I can read/write XML easily using the built in methods and I can easily bind to a DataGridView. I was not able to find a way to retreive info on a single register without using a query that returns a collection of rows, even though I defined a unique primaty key column. The syntax to get a value from a column is also complex, though I could be missing something on both counts. I'm tempted to use a collection of "Register" objects that I can access via a unique key. It would be a little more coding up front, but seems like a cleaner solution overall. I should still be able to use LINQ to dataset to query subsets of registers when I need them, but would also be able to grab a single field using a the key value, something like this: Registers(keyValue).fieldName). Which would be a cleaner approach to the problem? Is there a way to read/write XML into a Collection without needing custom code? Could this be accomplished using String for a key?

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  • how to clone the drag-event using jquery and jquery-ui.

    - by zjm1126
    i want to create a new '.b' div appendTo document.body, and it can dragable like its father, but i can not clone the drag event, how to do this, thanks this is my code : <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no"> </head> <body> <style type="text/css" media="screen"> </style> <div id="map_canvas" style="width: 500px; height: 300px;background:blue;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> $(".b").draggable({ start: function(event,ui) { //console.log(ui) //$(ui.helper).clone(true).appendTo($(document.body)) $(this).clone(true).appendTo($(document.body))//draggable is not be cloned, } }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) ui.draggable.remove(); } }); </script> </body> </html>

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • CorePlot linker errors after upgrading iOS SDK

    - by JustinXXVII
    This seems like it's happened before but somehow ended up working itself out. It's happened again and I can't seem to get this fixed. I use the CorePlot Cocoa Touch framework. Everything was fine until I upgraded to the new 4.3 beta. Now my project won't compile, and is giving me linker errors for unknown symbols having to do with CorePlot. I've become a pro at adding the framework to my project, and I've checked and rechecked the instructions trying to do it again. Is there a button I can click or anything to just make this work again? I've used these instructions to try to re-add the framework, to no avail EDIT: By the way, this compiles just fine for simulator and runs graphs no problem. Compiling for the device gives me the linker errors, as follows: "_OBJC_CLASS_$_CPPlotRange", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPXYGraph", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPTextStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPLineStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPScatterPlot", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPAxisLabel", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPPlotSymbol", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPColor", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPFill", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_CPDecimalFromFloat", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_kCPPlainWhiteTheme", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_OBJC_CLASS_$_CPTheme", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o ld: symbol(s) not found for architecture armv7

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  • malloc works, cudaHostAlloc segfaults?

    - by Mikhail
    I am new to CUDA and I want to use cudaHostAlloc. I was able to isolate my problem to this following code. Using malloc for host allocation works, using cudaHostAlloc results in a segfault, possibly because the area allocated is invalid? When I dump the pointer in both cases it is not null, so cudaHostAlloc returns something... works in_h = (int*) malloc(length*sizeof(int)); //works for (int i = 0;i<length;i++) in_h[i]=2; doesn't work cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); for (int i = 0;i<length;i++) in_h[i]=2; //segfaults Standalone Code #include <stdio.h> void checkDevice() { cudaDeviceProp info; int deviceName; cudaGetDevice(&deviceName); cudaGetDeviceProperties(&info,deviceName); if (!info.deviceOverlap) { printf("Compute device can't use streams and should be discared."); exit(EXIT_FAILURE); } } int main() { checkDevice(); int *in_h; const int length = 10000; cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); printf("segfault comming %d\n",in_h); for (int i = 0;i<length;i++) { in_h[i]=2; } free(in_h); return EXIT_SUCCESS; } ~ Invocation [id129]$ nvcc fun.cu [id129]$ ./a.out segfault comming 327641824 Segmentation fault (core dumped) Details Program is run in interactive mode on a cluster. I was told that an invocation of the program from the compute node pushes it to the cluster. Have not had any trouble with other home made toy cuda codes.

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  • Image Masking Problem

    - by Adnan Sohail
    Hi I am doing image masking. First I was using C*GImageMaskCreate()* function for masking but now I am using your solution which you had posted for masking. My problem is it works fine on simulator but on device it is not transparent and it gives rectangle of mask image at background. The following is my code. Now tell me what I have to do? Thanks. CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; UIImage *orgImage=[UIImage imageNamed:@"orgimage.png"]; CGImageRef img = [orgImage CGImage]; colorSpace = CGColorSpaceCreateDeviceRGB(); mainViewContentContext = CGBitmapContextCreate (NULL, width, height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; CGRect subImageRect; CGImageRef tileImage; subImageRect = CGRectMake(xCord,yCord,width,height); tileImage = CGImageCreateWithImageInRect(img,subImageRect); CGImageRef maskImage = mask_image.CGImage; CGContextClipToMask(mainViewContentContext, CGRectMake(0, 0, width, height), maskImage); CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, width, height), tileImage); CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); UIImage *theImage = [UIImage imageWithCGImage:mainViewContentBitmapContext]; CGImageRelease(mainViewContentBitmapContext);

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • How to get NEW width/height of root layout in onConfigurationChanged?

    - by jboxer
    One of our views has a ScrollView as its root layout. When the device is rotated and onConfigurationChanged() is called, we'd like to be able to get the ScrollView's new width/height. Our code looks like this: @Override public void onConfigurationChanged(Configuration newConfig) { Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); super.onConfigurationChanged(newConfig); Log.d(TAG, "Width: '" + findViewById(R.id.scrollview).getWidth() + "'"); Log.d(TAG, "Height: '" + findViewById(R.id.scrollview).getHeight() + "'"); } And the relevant section of our AndroidManifest.xml looks like this: <activity android:name=".SomeActivity" android:configChanges="keyboardHidden|orientation"> <intent-filter> <action android:name="android.intent.action.MAIN" /> </intent-filter> </activity> On our Droid, we expected to see the ScrollView's width go to 854 when switched into landscape, and to 480 when switched back to portrait (and the height do the equivalent switch, minus the menu bar). However, we're seeing the opposite. Here's our LogCat: // Switching to landscape: 03-26 11:26:16.490: DEBUG/ourtag(17245): Width: '480' // Before super 03-26 11:26:16.490: DEBUG/ourtag(17245): Height: '778' // Before super 03-26 11:26:16.529: DEBUG/ourtag(17245): Width: '480' // After super 03-26 11:26:16.536: DEBUG/ourtag(17245): Height: '778' // After super // Switching to portrait: 03-26 11:26:28.724: DEBUG/ourtag(17245): Width: '854' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // Before super 03-26 11:26:28.740: DEBUG/ourtag(17245): Width: '854' // After super 03-26 11:26:28.740: DEBUG/ourtag(17245): Height: '404' // After super Clearly, we're getting the portrait dimensions when we switch to landscape, and the landscape dimensions when we switch to portrait. Is there something we're doing wrong? We could get hacky and solve this, but I feel like there's a simple solution that we're missing.

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  • Setting Ringtone notification from SD card file

    - by sgarman
    My goal is to set the users notification sound from a file that is stored onto the SD card from with in the application. I am using this code: if(path != null){ File k = new File(path, "moment.mp3"); ContentValues values = new ContentValues(); values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath()); values.put(MediaStore.MediaColumns.TITLE, "My Song title"); values.put(MediaStore.MediaColumns.SIZE, 215454); values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/mp3"); values.put(MediaStore.Audio.Media.ARTIST, "Some Artist"); values.put(MediaStore.Audio.Media.DURATION, 230); values.put(MediaStore.Audio.Media.IS_RINGTONE, false); values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true); values.put(MediaStore.Audio.Media.IS_ALARM, false); values.put(MediaStore.Audio.Media.IS_MUSIC, false); values.put(MediaStore.MediaColumns.DISPLAY_NAME, "Some Name"); //Insert it into the database Uri uri = MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()); Uri newUri = MainActivity.this.getContentResolver().insert(uri, values); RingtoneManager.setActualDefaultRingtoneUri( MainActivity.this, RingtoneManager.TYPE_NOTIFICATION, newUri ); //RingtoneManager.setActualDefaultRingtoneUri(this, RingtoneManager.TYPE_NOTIFICATION, newUri); Toast.makeText(this, "Notification Ringtone Set", Toast.LENGTH_SHORT).show(); } When I run this on the device I keep getting the error: 06-12 15:19:36.741: ERROR/Database(2847): Error inserting is_alarm=false is_ringtone=false artist_id=35 is_music=false album_id=-1 title=My Song title duration=230 is_notification=true title_key=%D%\%%P%H%F%8%%R%<%R%B%4% mime_type=audio/mp3 date_added=1276370376 _display_name=moment.mp3 _size=215454 _data=/mnt/sdcard/Android/data/_MY APP PATH_/files/moment.mp3 06-12 15:19:36.741: ERROR/Database(2847): android.database.sqlite.SQLiteConstraintException: error code 19: constraint failed I have seen others using this technique and I can't find any documentation on which values actually need to be passed in to successfully add the file into the Android system so that it can be set as a notification.

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  • How to properly force a Blackberry Java application to install using Loader.exe

    - by Kevin White
    I want to include the Application Loader process in a software installation, to ensure that users get our software installed on their Blackberry by the time our installer software finishes. I know this is possible, because Aerize Card Loader (http://aerize.com/blackberry/software/loader/) does this. When you install their software, if your Blackberry is connected the Application Loader will come up and force the .COD file to install to the device. I can't make it work. Looking at RIM's own documentation, I need to: Place the ALX and COD files into a subfolder here: C:\Program Files\Common Files\Research In Motion\Shared\Applications\ Add a path to the ALX file in HKCU\Software\Research In Motion\Blackberry\Loader\Packages Index the application, by executing this at the command line: loader.exe /index Start the force load, by doing this: loader.exe /defaultUSB /forceload When I execute that last command, the Application Loader comes up and says that all applications are up to date and nothing needs to be done. If I execute loader.exe by double-clicking on it (or typing in the command with no parameters), I get the regular Application Loader wizard. It shows my program as listed, but un-checked. If I check it and click next, it will install to the Blackberry. (This is the part that I want to avoid, and that Aerize Card Loader's install process avoids.) What am I missing? It appears that the Aerize installer is doing something different but I haven't been able to ascertain what.

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  • Problem with saveToFile

    - by zp26
    Hi, I have a problem with a NSData writeToFile. I have implemented the code below but i have an anomaly. When i run my program on the simulator, the new file is created and the informations are stored; when i build the app in my device , the file isn't created. The debug don't give me any error but don/t save anything. Can you help me? Thanks so much and sorry for my english. -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; BOOL result = [data writeToFile:@"XML Position" atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

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  • Close application on error

    - by poke
    I’m currently writing an application for the Android platform that requires a mounted SD card (or ExternalStorage). I know that it might not be the best way to require something like that, but the application will work with quite a lot of data, and I don’t even want to think about storing that on the device’s storage. Anyway, to ensure that the application won’t run without the external storage, I do a quick check in the activity’s onCreate method. If the card is not mounted, I want to display an error message and then quit the application. My current approach looks like this: public void onCreate ( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( R.layout.main ); try { // initialize data storage // will raise an exception if it fails, or the SD card is not mounted // ... } catch ( Exception e ) { AlertDialog.Builder builder = new AlertDialog.Builder( this ); builder .setMessage( "There was an error: " + e.getMessage() ) .setCancelable( false ) .setNeutralButton( "Ok.", new DialogInterface.OnClickListener() { public void onClick ( DialogInterface dialog, int which ) { MyApplication.this.finish(); } } ); AlertDialog error = builder.create(); error.show(); return; } // continue ... } When I run the application, and the exception gets raised (I raise it manually to check if everything works), the error message is displayed correctly. However when I press the button, the application closes and I get an Android error, that the application was closed unexpectedly (and I should force exit). I read some topics before on closing an application, and I know that it maybe shouldn’t happen like that. But how should I instead prevent the application from continuing to run? How do you close the application correctly when an error occurs?

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  • paypal verify payment

    - by yozhik
    I am testing PayPal payments through Sandbox. So what do I do: Make a payment from my Android device, using SDK AppID: "APP-80W284485P519543T". Receive RESULT_OK in applicationResult and receive response on server side through IPN service. Now I am taking all responce from IPN and send it to paypal verification sandbox server to verify payment. It cat return (VERIFIED or INVALID). But the problem is that it is return INVALID. So whats can be the problem? What I am doing wrong? Thanks. This is what I send to verify: https://www.sandbox.paypal.com/cgi-bin/webscr?cmd=_notify-validate&payment_request_date=Mon+Mar+26+02%3A37%3A10+PDT+2012&fees_payer=EACHRECEIVER&transaction[0].is_primary_receiver=false&memo=Buy+1500+coins&transaction_type=Adaptive+Payment+PAY&verify_sign=AWimjEpfvS2eR6IgBwHtiwM0rMDUA.b2twU2ADjkAY-kg5szeluxcqKb&log_default_shipping_address_in_transaction=false&pay_key=AP-2YR77828AV574621G&transaction[0].amount=USD+1.99&reverse_all_parallel_payments_on_error=true&ipn_notification_url=http%3A%2F%2Fdev-vs.upiter.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&action_type=CREATE&notify_version=UNVERSIONED&transaction[0].status_for_sender_txn=Pending&test_ipn=1&cancel_url=https%3A%2F%2Fwww.paypal.com&transaction[0].pending_reason=UNILATERAL&status=COMPLETED&charset=windows-1252&transaction[0].paymentType=GOODS&request_body=&request_url=http%3A%2F%2Fdev-vs-mobile.stagika.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&return_url=https%3A%2F%2Fwww.paypal.com&transaction[0].receiver=a.merchant1.kv%40gmail.com&request_method=POST&transaction[0].id_for_sender_txn=0X355330VH030952T&sender.useCredentials=true

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  • VS2010 express beta2 - no add reference dialog, no open file/project dialogs

    - by David
    Just installed VS2010 express for Windows Phone last night. Install went smoothly. It creates a project, compiles, and deploys the app to the emulator. Here's the problem: When I try to "Add Reference" through the Project menu, I do not get the Add Reference dialog box. Same thing if I right click References in the solution explorer and click Add Reference. That's not all. "File...Open" and "File...Open Project" also fail to throw up an open file dialog box. When attempting any of these actions, the IDE quickly loses and regains focus. Even pressing a keyboard shortcut (Ctrl+O) causes the IDE to quickly lose and regain focus, but no open file dialog box appears. This is what I have tried, not particularly in this order: 1. Turned off UAC 2. Monitored file and registry access using Process Monitor during a File...Open operation. File activity showed mostly "SUCCESS" with a few "FAST IO DISALLOWED" and a few "INVALID DEVICE REQUEST" results. Registry activity showed mostly "SUCCESS" with some "NAME NOT FOUND" and a few "BUFFER OVERFLOW" results. 3. Created a new, clean Windows account to run the IDE from 4. Forced a test project to add a reference to "System.Xml.Linq" by editing the ".csproj" project file. Project failed to load in the IDE. I don't have these problems at all on 2 other Windows 7 computers with VS2010 C# express beta 2 installed. One machine is 32bit and the other 64bit, both Home Premium edition. My system: Windows 7 Home Premium, 64bit Other Visual Studio products installed: VS2008 C# express, VS2008 C++ express One other thing to note: Several months ago I installed the non-phone distribution of VS2010 C# express beta 2, and I had the same exact problems. Back then I chalked it up to being beta and went back to VS2008 C# express, where I do not have these issues.

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  • AJAX.NET __doPostBack changes other content

    - by Raul
    Hi. I have an application where a javascript reads the GPS location of the device and sends it to serverside script like this: f() { var initialLocation= Someshit(); document.getElementById('<% = text.ClientID %>').value=initialLocation; var button = document.getElementById('<% = Button4.ClientID %>'); button.click(); } And i have some AJAX.NET code: <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Button ID="Button4" runat="server" Text="PlaceHolder" onclick="Button4_Click"/> <asp:TextBox ID="text" runat="server"></asp:TextBox> </ContentTemplate> </asp:UpdatePanel> And a bit further down <asp:UpdatePanel ID="UpdatePanel2" runat="server"> <ContentTemplate> <div> <some divs and asp:gridviews and god knows what > </div> <ContentTemplate> </asp:UpdatePanel> The problem is that the the last divs inner content changes when the event of UpdatePanel1 has finished. Why is that? I don't want the content outside of UpdatePanel1 to be changed whenever UpdatePanel1 is doing its thing. Please help.

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