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  • Spring struts and forms

    - by Kiva
    Hi guy, I need to integrate struts with spring for a project. I read the doc to ingrate struts and it's ok for classic beans but I have a problem for my forms. I have a form like this in my struts-config.xml: <form-beans> <form-bean name="creationForm" type="org.apache.struts.validator.DynaValidatorActionForm" > <form-property name="libelle" type="java.lang.String" /> <form-property name="quantite" type="java.lang.String" /> <form-property name="prix" type="java.lang.String" initial="10" /> </form-bean> But it's strange for me to have a "type" in struts-config because it's spring which manages beans. I don't found anything in the doc to manage forms by spring and the attribute "type" is mandatory for form in struts-config. Someone can help me please ?

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  • emacs windows, distribute the width through the frame

    - by Gauthier
    I used once a very nice emacs function that set all my windows (emacs windows, not frames) width evenly. If you open emacs and do C-x 3 twice in a row, you get three vertical windows. Then running the function I am looking for makes the width of these windows the same. I can't for the life of me find this function again. Wouldn't someone help me to: find the name of the function give me the keyboard shortcut if any tell me what I should have done to find the answer by myself Thanks!

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  • iPad to iPhone?

    - by Brodie4598
    Hello - I have written a tab based iPad application which has done well. I never intended for it to be an iPhone application because the content it displays really doesnt lend itself to such a small screen. However, I have been getting a lot of requestes for the application to be compatible with iPhones as well. Can someone point me in the direction of some documentation that may help me figure out how to convert my app. I presume it's not so simple as having aanother set of XIB files for iPhone and just have it display them if the app is running on a phone...

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  • Why is the destructor called when the CPython garbage collector is disabled?

    - by Frederik
    I'm trying to understand the internals of the CPython garbage collector, specifically when the destructor is called. So far, the behavior is intuitive, but the following case trips me up: Disable the GC. Create an object, then remove a reference to it. The object is destroyed and the __del__ method is called. I thought this would only happen if the garbage collector was enabled. Can someone explain why this happens? Is there a way to defer calling the destructor? import gc import unittest _destroyed = False class MyClass(object): def __del__(self): global _destroyed _destroyed = True class GarbageCollectionTest(unittest.TestCase): def testExplicitGarbageCollection(self): gc.disable() ref = MyClass() ref = None # The next test fails. # The object is automatically destroyed even with the collector turned off. self.assertFalse(_destroyed) gc.collect() self.assertTrue(_destroyed) if __name__=='__main__': unittest.main() Disclaimer: this code is not meant for production -- I've already noted that this is very implementation-specific and does not work on Jython.

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  • CAN Controller DLL with Java Application. Unable to open CAN port.

    - by Joseph Lim
    I am creating a Java application that controls a Controller Area Network (CAN) controller via a vendor-supplied can.dll file. can.dll contains a function bool openPort(DWORD memAddr) that allows the application to establish connection with the CAN controller. I wrote a C++ test application, loaded can.dll via LoadLibrary and found this function to be working as it should, i.e. it returns true. However, in my Java application, calling this via JNI or JNA returns false. I hope someone can help me with this problem as I have been trying to fix this problem for more than a week. Thanks :) JL

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  • I have Following code but rest of it how?

    - by Hakan
    I have following code which is putting value of text box to table but i can't manage how to delete record. Can someone help me about it? Dim meter As DataTable = Me.DataSet1.Tables.Item("tblmeter") Dim row As DataRow = meter.NewRow() row.Item("No") = Me.txtno.Text row.Item("Turnover") = Me.txtturnover.Text row.Item("Total Win") = Me.txttotalwin.Text row.Item("Games Played") = Me.txtgamesplayed.Text row.Item("Credit In") = Me.txtcreditin.Text row.Item("Bill In") = Me.txtbillin.Text row.Item("Hand Pay") = Me.txthandpay.Text row.Item("Date") = DateTime.Today.ToShortDateString meter.Rows.Add(row) Me.TblMeterTableAdapter.Update(Me.DataSet1.tblMeter) meter.AcceptChanges() Dim table As DataTable = Me.DataSet1.Tables.Item("tblmeter") Dim defaultView As DataView = table.DefaultView Dim cell As New DataGridCell((defaultView.Table.Rows.Count - 1), 1) Me.DataGrid1.CurrentCell = cell txtno.Text = "" txtturnover.Text = "" txttotalwin.Text = "" txtgamesplayed.Text = "" txtcreditin.Text = "" txtbillin.Text = "" txthandpay.Text = "" txtno.Focus() I am using following code but it's not update records. Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim current As DataRowView = DirectCast(Me.BindingContext.Item(Me.DataSet1.Tables.Item("tblmeter")).Current, DataRowView) current.Delete() Me.DataSet1.tblMeter.AcceptChanges() Me.TblMeterTableAdapter.Update(Me.DataSet1.tblMeter) End Sub Code deletes records from datagrid but not updating. Any help

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  • feature extraction from acoustic signals

    - by Dolphin
    Hi everyone, It's been a while. I found APIs in Java for extracting features from acoustic audio files and symbolic files separately. But now I have a problem in mapping from low level wav audio features to high level midi features. i.e. I need to write the extracted wav audio features on to midi format. But I cannot think of anything even close to it. Can someone pls provide me some insight as in how I can approach this. Greatly appreciate your responses. Advance thanks

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  • PHP secure logon script - md5 hash is not matching the hash i wrote to the database in a previous sc

    - by Chris Sobolewski
    I am trying to cobble together a login script in PHP as a learning project. This is the code for my database write when the user registers. Both of these values are written to the database. $this->salt = md5(uniqid()); $this->password = md5($password.$salt); Upon logging in, the following function is fired. For some function challengeLogin($submittedPassword, $publicSalt, $storedPassword){ if(md5($submittedPassword.$publicSalt) == $actualPassword){ return 0; }else{ return 1; }; } Unfortunately, on stepping through my code, the two values have never equaled. Can someone help me understand why?

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  • Consume restful webservice through web proxy

    - by Chico
    Hello, I'm trying to consume a restful webservice in java using the Apache Wink framework through my school web proxy requiring authentification ClientConfig clientConfig = new ClientConfig(); clientConfig.proxyHost("proxy.school.com"); clientConfig.proxyPort(3128); //nothing to set username and password :( RestClient client = new RestClient(clientConfig); Resource resource = client.resource("http://vimeo.com/api/v2/artist/videos.xml"); String response = resource.accept("text/plain").get(String.class); I've also tried to use the BasicAuthSecurityHandler but it seems to be used to authenticate directly to a web server, not the web proxy BasicAuthSecurityHandler basicAuthHandler = new BasicAuthSecurityHandler(); basicAuthHandler.setUserName("username"); basicAuthHandler.setPassword("password"); config.handlers(basicAuthHandler); It still fail with a HTTP 407 error code : Proxy Authentication Required. I've googled the best I could, nothing came up better to consume a webservice from a Java client through a web proxy, if someone has another idea, feel free to respond

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  • Python sys.argv lists and indexes

    - by Fred Gerbig
    In the below code I understand that sys.argv uses lists, however I am not clear on how the index's are used here. def main(): if len(sys.argv) >= 2: name = sys.argv[1] else: name = 'World' print 'Hello', name if __name__ == '__main__': main() If I change name = sys.argv[1] to name = sys.argv[0] and type something for an argument it returns: Hello C:\Documents and Settings\fred\My Documents\Downloads\google-python-exercises \google-python-exercises\hello.py Which kind of make sense. Can someone explain how the 2 is used here: if len(sys.argv) >= 2: And how the 1 is used here: name = sys.argv[1]

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  • Simple pygtk and threads example please.

    - by wtzolt
    Hello, Can someone give me a simple example involving threads in this manner, please. Problem with my code is that when I click button One, GUI freezes until its finished. I want buttons to stay responsive when def is being executed. How can i fix that? class fun: wTree = None def __init__( self ): self.wTree = gtk.glade.XML( "ui.glade" ) dic = { "on_buttonOne" : self.one, "on_buttonTwo" : self.two, } self.wTree.signal_autoconnect( dic ) gtk.main() def sone(self, widget): time.sleep(1) print "1" time.sleep(1) print "2" time.sleep(1) print "3" def stwo(self, widget): time.sleep(1) print "4" time.sleep(1) print "5" time.sleep(1) print "6" do=fun() Pretty please, help me.

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  • Image surrounded by text in WPF

    - by niao
    Greetings, I have some control which display bunch of textblocks and image. I would like the image to be surrounded by text. I have already implemented some functionality by using FlowDocument and custom bindable run control. (These controls are included inside user control). When I generate lots of these controls in treeview, application goes into infinite loop. I asked on forums before about this problem and the answer was that it can be WPF issue. Howver when I removed bindable run from my user control, problem dissappeared. Now I am trying to implement other solution where image will be surrounded by text. Can someone please help me? EDIT: Generally i would like to achieve something like this

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  • (For what) Are Fortran, Cobol and Co. used today?

    - by lamas
    I'm a relatively young programmer and so I don't really know much about languages like Fortran or Cobol that have their origins in the beginning of modern informatics. I'm a bit confused because it seems like there are many people out there saying that these two languages are still very alive and being used all over the world whereas others say the opposite. In addition, it seems like there are only very few questions tagged Fortran or Cobol here on stackoverflow. Can someone "demystify" the situation for me? Who uses these senior languages these days and are they even used anymore? Do you have any experiences with one of the languages or do you know something about their latest developments?

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  • Watin testing of FckEditor

    - by Iyyengar
    I have been working on the integration testing of a webapp using watin. The webapp uses fckeditor as one of the richtext controls. Here is the piece of html of the viewsource of my webapp that includes fckeditor iframe id="ctl00_HeaderMain_txtSafetyNetDescription___Frame" src="/FCKEditor/editor/fckeditor.html?InstanceName=ctl00_HeaderMain_txtSafetyNetDescription&Toolbar=myApp" width="100%" height="200px" frameborder="no" scrolling="no" /iframe By using the watin script ... i am able to get the frame object with the following code. Frame frame = ie.Frame(Find.ById("ctl00_HeaderMain_txtSafetyNetDescription___Frame")) ; Now I want to write some text to the fckeditor. But i am not sure how to write to the fckeditor as it is a frame -- can someone help me on this. Thanks. Iyyengar.

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  • Merge two bytes in java/android

    - by Shane
    Hi, I have a frame of 22 bytes. The frame is the input stream from an accelerometer via bluetooth. The acceleromter readings are a 16 bit number split over two bytes. When i try to merge the bytes with buffer[1] + buffer[2], rather than adding the bytes, it just puts the results side by side. so 1+2 = 12. Could someone tell me how to combine these two bytes to obtain the original number. (btw the bytes are sent little endian) Thanks

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  • Why is this not a bug in qmail?

    - by jemfinch
    I was reading DJB's "Some thoughts on security after ten years of Qmail 1.0" and he listed this function for moving a file descriptor: int fd_move(to,from) int to; int from; { if (to == from) return 0; if (fd_copy(to,from) == -1) return -1; close(from); return 0; } It occurred to me that this code does not check the return value of close, so I read the man page for close(2), and it seems it can fail with EINTR, in which case the appropriate behavior would seem to be to call close again with the same argument. Since this code was written by someone with far more experience than I in both C and UNIX, and additionally has stood unchanged in qmail for over a decade, I assume there must be some nuance that I'm missing that makes this code correct. Can anyone explain that nuance to me?

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  • ServerControl randomly null

    - by Sascha
    Hi, I got a master page with a server control in it. Randomly the server control is inaccessible from codebehind. This doesn't happen on a specific action (eg a Button click or so). Currently I have no clue what this could be. I don't think it's output caching since this is not explcitly activated and the error happens far to seldom for that. But I'm going to disable caching in the master page explicitly with next deployment. Anyone an idea how to find more info to find what's happening? Or has someone had a similar error? Thanks. sa

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  • recursion tree and binary tree cost calculation

    - by Tony
    Hi all, I've got the following recursion: T(n) = T(n/3) + T(2n/3) + O(n) The height of the tree would be log3/2 of 2. Now the recursion tree for this recurrence is not a complete binary tree. It has missing nodes lower down. This makes sense to me, however I don't understand how the following small omega notation relates to the cost of all leaves in the tree. "... the total cost of all leaves would then be Theta (n^log3/2 of 2) which, since log3/2 of 2 is a constant strictly greater then 1, is small omega(n lg n)." Can someone please help me understand how the Theta(n^log3/2 of 2) becomes small omega(n lg n)?

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  • where can I find useful VB.NET web development videos ?

    - by ahmed
    Hi , I have tried Asp.Net but they have minimum sets of tutorials and videos. I am looking for a video tutorials like pluralsight training videos which is not free. But I am looking for free training videos for Vb.Net/webforms and SQL "CRUD", Sql DataBinding videos, runtime designing , runtime databinding and all. Thanking you all in advance. And also I am sorry if this is a repeat question. And one thing which I like to say is why do people go first with winforms when someone says vb.net ? Is there any specific way to say for webforms ? OR how should I say it for web development in VB?

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  • How to deny payment via PayPal IPN?

    - by Nick
    Hello all, I need to create dynamic 'Pay Now' buttons on my site, and PayPal says the way to do this is via an HTML FORM with preset variables for the price, currency, and item of the purchase. I use PayPal IPN to notify me when a payment has complete. However, what's to stop someone from modifying the query parameters of the Pay Now button to change the price? Some people have told me to redirect the button through a PHP file that sends you to a PayPal payment page with the parameters in place, but the price could just as easily be manipulated in the Web browser's address bar. My question is, how can I deny a payment if the information I receive from PayPal's IPN service is invalid (if the price doesn't match our records)? I'm quite confused and couldn't find any documentation on what I'm looking for. Hopefully, you guys can help. Thanks!

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  • Does mod_rewrite in subdirectories' .htaccess override higher levels?

    - by Ryan
    I'm using mod_rewrite to map my old directory structure to a new one. I have the following rule in my top-level .htaccess file, and it works: RewriteEngine On RewriteCond %{REQUEST_URI} /blog/archives/(.*) RewriteRule ^.*$ /archives/%1 [L,R=301] As you can guess, this takes http://example.com/blog/archives/00001.php and redirects it to http://example.com/archives/00001.php. But when I add these rewrite rules to the .htaccess file in the /blog directory RewriteEngine on RewriteRule atom.xml$ /atom.xml [L,R=301] the top-level redirect no longer works. If I move the rule in the /blog .htaccess file to the top-levle file both rules work. Can someone explain what is happening here?

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  • Python: Get items at depth? (set library?)

    - by Mark
    I have a nested list something like this: PLACES = ( ('CA', 'Canada', ( ('AB', 'Alberta'), ('BC', 'British Columbia' ( ('van', 'Vancouver'), ), ... )), ('US', 'United States', ( ('AL', 'Alabama'), ('AK', 'Alaska'), ... I need to retrieve some data out of it. If depth is 0 I need to retrieve all the countries (and their codes), if depth == 1, I need to retrieve all the states/provinces, if depth == 2 I need to retrieve all the cities... and so forth. Is there some set library for doing stuff like this? Or can someone point me in the right direction? I started coding up a solution only to realize it wouldn't work for levels deeper than 1 because you have to go in and out of each list...

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Ethics of assisting other programmers, where do we draw the line?

    - by Chris
    In general, not just in relation to stackoverflow, sometimes I'm asked a programming question for which the answer will probably be used for good purposes, but there is a chance that it could not be. Two recent examples which reminded me of some real world questions I've been asked are: Send email to many users, and keep a formless application from closing for a keyboard hook Though I don't believe the intent of the authors of those questions is in any way nefarious, occasionally someone does ask such a question for purposes of aiding a spamming effort, or creating a keylogger. Even though the questioner and answerers had good intent, a 3rd party could pervert those answers to create a piece of malware or a spam utility. Should we always trust the questioner to use the answer for good? Should we feel obligated to ask the purpose of a question, and how the answer will be used? And how can we prevent answers from being overheard (when asked verbally) or being referenced (when posted publicly online) and then used for unsavory purposes?

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  • TFS and team project portal question

    - by DotnetDude
    The team explorer for my project looks like this: mytfsserver\mycollection -- Project 1 solution -- Project 2 solution -- Project 3 solution When I right click on one of the solutions and do a "Show Project Portal", I see the following hierarchy: mycollection - WSS site Project 1 site with dashboard (appears to be a MOSS site) Project 2 site with dashboard (appears to be a MOSS site) Project 3 site with dashboard (appears to be a MOSS site) Are the dashboard sites MOSS sites? If I want to create a wiki, do I have to create a subsite with the wiki template under each of the Project sites? Can someone point me to a document/video that talks about the sites that area created by TFS by default?

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