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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to deny payment via PayPal IPN?

    - by Nick
    Hello all, I need to create dynamic 'Pay Now' buttons on my site, and PayPal says the way to do this is via an HTML FORM with preset variables for the price, currency, and item of the purchase. I use PayPal IPN to notify me when a payment has complete. However, what's to stop someone from modifying the query parameters of the Pay Now button to change the price? Some people have told me to redirect the button through a PHP file that sends you to a PayPal payment page with the parameters in place, but the price could just as easily be manipulated in the Web browser's address bar. My question is, how can I deny a payment if the information I receive from PayPal's IPN service is invalid (if the price doesn't match our records)? I'm quite confused and couldn't find any documentation on what I'm looking for. Hopefully, you guys can help. Thanks!

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  • Python: Get items at depth? (set library?)

    - by Mark
    I have a nested list something like this: PLACES = ( ('CA', 'Canada', ( ('AB', 'Alberta'), ('BC', 'British Columbia' ( ('van', 'Vancouver'), ), ... )), ('US', 'United States', ( ('AL', 'Alabama'), ('AK', 'Alaska'), ... I need to retrieve some data out of it. If depth is 0 I need to retrieve all the countries (and their codes), if depth == 1, I need to retrieve all the states/provinces, if depth == 2 I need to retrieve all the cities... and so forth. Is there some set library for doing stuff like this? Or can someone point me in the right direction? I started coding up a solution only to realize it wouldn't work for levels deeper than 1 because you have to go in and out of each list...

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  • Glew in VS 2010: unresolved external symbol __imp__glewInit

    - by NoviceCai
    I am learning OpenGL by following the redbook. When I come to around page 90, I need use glGenBuffers(); Then I need install "glew". By following the steps in www.cs.uiowa.edu/~cwyman/classes/common/howto/winGLUT.html I download glew.zip from glew.sourceforge.net/ and unpack the files. I put glew.h in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include and put glew32.lib in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib and put glew32.dll in C:\Windows\System32. After that, I build my project in VS 2010 and in Linker-input, I add dependencies glew32.lib. But when I build it, I have error unresolved external symbol _imp_glewInit I spend whole day to search solutions, but did not find one. Hope someone can help me with this.

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  • iphone app userid

    - by pb24
    Hi, I have an app where we want users to be able to send us email/info. This would be a standard template which will open up on a button click within the app. I am struggling at the moment to find a legit way to do it. The problem is there are 2 things I need. 1) A way to let users send email to me 2) A way of knowing the person sending me mail is actually someone who has downloaded my app. Does anyone know if there is a way to do this? Does apple give us information/user id's or email id's of poeple who have downloaded the app? Many thanks in advance for any help with this.. PB

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  • Good book suggestions for building enterprise software

    - by ncoder
    Enterprise software are built using technologies/softwares/terminologies/APIs such as EJB, JBoss, Seam, Hibernate(JPA), Maven, Eclipse, Spring, JTS, JMS, JNDI etc. I know there are great books out there for each of these individually, however can someone suggest a book or two that covers all (or most of) these topics in lesser detail and gives examples of how these are integrated? I have intentionally left the client side stuff out because its highly unlikely a single book would cover that much. If anyone knows of a book (or books) that cover most of or various combinations (like EJB, Hibernate, Spring and Seam) of these technologies, please do suggest the same. The idea is not to become an expert in all however know about them in reasonable detail and why each one is required.

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  • How to detect touch in triangle area

    - by Romain
    For my application, i need to divide diagonally the screen of my iphone in 4 parts and detect which of the part was touched. I am very confused because my areas are triangles and not squares and I can't find a solution to detect which of the triangle was touched... I get the touched Point with method touchesBegan, and there I'm stuck... :( How to define triangle shapes and test if it was touched? with View? layer? It could be really cool if someone could help me.

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  • firefox open local link to directory with explorer

    - by raffael
    On a Website for our internal use i show links to local files and folders. the links are like this: href="file://C:/example/" href="file://C:/example/test.odt" The Problem is now that the link to the directory does open in firefox itself with a useless directory listing. Useless because you can just see the files or open them but not copy, insert, delete... The link to the file work normal and the file is opend by OpenOffice. By changing the configuration of firefox and setting the following key to false I can open the directory in with explorer.exe but for the file I have to choose the right application. network.protocol-handler.expose.file Does someone know a way to get both to work like i want? Means that the Directory is shown by explorer.exe and all files are opened by the right application. This can be by configuring Firefox or windows, changing the links, or even by writing a small program which opens all the file protocol correctly and will be used as protocol handler for the file protocol in firefox. Thanks Raffael

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  • Evaluating Django Chained QuerySets Locally

    - by jnadro52
    Hello All: I am hoping someone can help me out with a quick question I have regarding chaining Django querysets. I am noticing a slow down because I am evaluating many data points in the database to create data trends. I was wondering if there was a way to have the chained filters evaluated locally instead of hitting the database. Here is a (crude) example: pastries = Bakery.objects.filter(productType='pastry') # <--- will obviously always hit DB, when evaluated cannoli = pastries.filter(specificType='cannoli') # <--- can this be evaluated locally instead of hitting the DB when evaluated, as long as pastries was evaluated? I have checked the docs and I do not see anything specifying this, so I guess it's not possible, but I wanted to check with the 'braintrust' first ;-). BTW - I know that I can do this myself by implementing some methods to loop through these datapoints and evaluate the criteria, but there are so many datapoints that my deadline does not permit me manually implementing this. Thanks in advance.

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  • Determing Python version at runtime

    - by Gekitsuu
    The problem I'm having is that I've written code that depends on features in python2.6 so I'm trying to build a check that will produce a useful error if someone tries to run it on a machine with python lower than 2.6. The code I put in to check for the specific version and match it should work fine but the problem I have is the interpreter on a 2.4 machine reads the file and sees a "finally" at the end of my try loop and errors out before it gets far enough into execution for my if statement to handle the version mismatch. Other than changing the magic line to specifically look for /usr/bin/python2.6 is there a way python can handle this sort of thing?

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  • How to use CCR, DSS, VPL (aka Microsoft Robotics Development Studio) outside robotics?

    - by basilmir
    How to use CCR, DSS, VPL (aka Microsoft Robotics Development Studio) outside robotics? I am looking for guidance in this field. I have tried all the examples and find the framework intriguing. Can anyone post other uses and examples, outside robotics? PS. I am looking for someone to explain some of the more complex stuff to me. I have questions regarding different implementations. If anyone is interested, i am willing to pay for a one to one talk (consulting) on the advanced topics. You can reach me via email, same name as here.

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  • Linq to Entities - left Outer Join

    - by user255234
    Could you please help me to figure this one out? I need to replace a join with OSLP table with OUTER join. Seems a bit tricky for someone who is not an expert in Linq to entities. How would I do that? var surgeonList = ( from item in context.T1_STM_Surgeon .Include("T1_STM_SurgeonTitle") .Include("OTER") where item.ID == surgeonId join reptable in context.OSLP on item.Rep equals reptable.SlpCode select new { ID = item.ID, First = item.First, Last = item.Last, Rep = reptable.SlpName, Reg = item.OTER.descript, PrimClinic = item.T1_STM_ClinicalCenter.Name, Titles = item.T1_STM_SurgeonTitle, Phone = item.Phone, Email = item.Email, Address1 = item.Address1, Address2 = item.Address2, City = item.City, State = item.State, Zip = item.Zip, Comments = item.Comments, Active = item.Active, DateEntered = item.DateEntered }).ToList(); Thanks in advance!!

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  • Specific 'boot file' definition

    - by Jazz
    Hey, I have been given a general explanation of how a computer boots up. However a very loose definition to the term 'boot file' was given. Could someone explain 'boot file' to me in a very simple but concise manner? I have read about the POST, the clearing of registers, BIOS in the CMOS, etc. What I understand is that the boot file is different to the boot program. the boot program gets the system ready to accept an OS while the boot file contains some of the parameters by which the system will operate. The boot program is stored on ROM and the boot file isnt? cheers, jazz

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  • What build param(s) to use so VS 2010 can gen .obj & link .objs but NOT create an .exe?

    - by Csourcecode
    Question title pretty much asks it all. I know I could set the project to be a .lib build and have it fail to build/link a .lib .... and the .objs tend to be in the appropriate config dir That seems like a shi*-a** backdoor way to get VS to gen objs Is there a flag/param I can set somewhere in the property sheet properties/options for Visual Studio so it links what it needs to & gens the respective objs for each source file? It's so freaking easy to just gen object files using gcc (and link in appropriate lib routines WITHOUT creating an executable) ... I'm sure I could also hack up a custom build rule but that seems like overkill [and since I'm not up to speed on the build rules for whatever version of make VS 2010 is using it's easier to ask someone else here for the simple solution]

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  • WCF service and Identity in configuration.

    - by pdiddy
    What is the purpose of this Identify that sometime I find in the generated in the configuration when adding a service reference in the a client project. I have this wcf service running under local system account. It looks like I don't need to specify this identity in the client configuration. But if I run the wcf service under a specific account. I have to set the identity userprincipalname to the account the service is running under or else my client can't communicate at all with the wcf service. Can someone shed more light on this configuration? Maybe some articles on the net?

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  • Google Street View API v3 : how can I avoid having "fish-eye" effect on Firefox?

    - by Benj
    I'm using google maps API V3 and I'm having trouble displaying correctly the street view within Firefox. I always get the "fish-eye" view (does not happen with Google chrome). So I assumed that the problem came from Firefox. I took a look to the street view options but found nothing. I would like to know if there is an option to have a flatten street view or if it is because Firefox does not support this kind of feature. If someone could explain it to me, I would be grateful. Below, what it looks in Firefox : And what it looks in Chrome :

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  • RDLC item width is dynamic and causing extra pages to be generated (image included)?

    - by Paul Mendoza
    I'm trying to format an RDLC report file in Visual Studio 2008 and I am having a formatting issue. I have a list at the bottom that contains a matrix that expands horizontally to the right. That pink box is just to visualize the problem I'm having. When the report is rendered the matrix expands and instead of filling the pink box with the matrix is pushes the space in the pink box to the right resulting in an extra page when printing the reports. One solution would be to shrink the pink box to be the size of the matrix which I've done. But then when the matrix grows the fields at the top of the report get pushed to the right by the same amount as the growth of the matrix. Can someone please let me know what they think the solution would be? Thank you!

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  • How to import *.pyc file from different version of python?

    - by Almog
    Hello, I used python 2.5 and imported a file named "irit.py" from C:\util\Python25\Lib\site-packages directory. This files imports the file "_irit.pyc which is in the same directory. It worked well and did what I wanted. Than, I tried the same thing with python version 2.6.4. "irit.py" which is in C:\util\Python26\Lib\site-packages was imported, but "_irit.pyc" (which is in the same directory of 26, like before) hasn't been found. I got the error message: File "C:\util\Python26\lib\site-packages\irit.py", line 5, in import _irit ImportError: DLL load failed: The specified module could not be found. Can someone help me understand the problem and how to fix it?? Thanks, Almog.

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  • Python: writing a program to compute the area of a circle and square

    - by user1672504
    I have a question with an assignment. I'm not sure how to write this program and I really need help! Could someone help me with this? This is the assignment: Write a program that asks the user to enter two values: an integer choice and a real number x. If choice is 1, compute and display the area of a circle of radius x. If choice is 2, compute and display the are of a square with sides of length x. If choice is neither 1, nor 2, will display the text Invalid choice. Sample run: Enter choice: 2 Enter x: 8 The area is: 64.0 Sample run: Enter choice: 1 Enter x: 8 The area is: 201.06176 My attempt: choice = input ('Enter Choice:') choice_1 = int (choice) if (choice_1==1): radius = (int) print('Enter x:',radius) pi = 3.14159 area = ( radius ** 2 ) * pi print ( 'The Area is=' , area )

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  • Container of shared_ptr's but iterate with raw pointers

    - by Sean Lynch
    I have a class that holds a list containing boost::shared_ptrs to objects of another class. The class member functions that give access to the elemets in the list return raw pointers. For consistency I'd also like to be able to iterate with raw pointers instead of shared_ptrs. So when I dereference the list iterator, I'd like to get raw pointer, not a shared_ptr. I assume I need to write a custom iterator for this. Is this correct? If so can someone point me in the right direction - I've never done this before.

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  • .Net Reflection - Calling unexisting methods

    - by Joaozinho das Couves
    Lets say i call method M1 on class A using reflection. The method does not exist. Is there any way to put a handler on class A that says, "someone is trying to execute method M1"? Or Is it possible to add a method dinamically to a class? I want to add a method M1...Mn that always does MyStaticClass.DoAction("M1...Mn"); Something like: string methodName = "M1". A.AddMethod(methodname,x = MyStaticClass.DoAction(x)); Thanks

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  • PHP auto refresh page without losing user input

    - by Tony
    I'm working on a PHP collaboration software project. I have a page that shows the latest updates from other users who are adding content to the database, but also has a form input to allow the user to enter text. I am currently using this code to refresh the page automatically every 30 seconds: header('Refresh: 30'); The problem is that the header code refreshes the entire page, and not just what is pulled from the database. Is there any PHP code that will just pull any new data from the database without refreshing the entire page? If someone could point me in the right direction I'd appreciate it.

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  • Cookie questions in Java

    - by user220201
    Hi, How do I differentiate between multiple cookies set through my site? I am setting two kinds of cookies one to see if the user has visited the site or not and an other one for authentication. How do I differentiate between these two? I get both of them when someone accesses a page after authentication. Do I add extra information to the Cookie Value or is there some other way? I understand the setName() function will change the name (from jsessionid) for every cookie from then on. Am I correct? Pav

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  • Efficient calculation of matrix cumulative standard deviation in r

    - by Abiel
    I recently posted this question on the r-help mailing list but got no answers, so I thought I would post it here as well and see if there were any suggestions. I am trying to calculate the cumulative standard deviation of a matrix. I want a function that accepts a matrix and returns a matrix of the same size where output cell (i,j) is set to the standard deviation of input column j between rows 1 and i. NAs should be ignored, unless cell (i,j) of the input matrix itself is NA, in which case cell (i,j) of the output matrix should also be NA. I could not find a built-in function, so I implemented the following code. Unfortunately, this uses a loop that ends up being somewhat slow for large matrices. Is there a faster built-in function or can someone suggest a better approach? cumsd <- function(mat) { retval <- mat*NA for (i in 2:nrow(mat)) retval[i,] <- sd(mat[1:i,], na.rm=T) retval[is.na(mat)] <- NA retval } Thanks.

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  • How to insert bulk data into mysql table from asp.net at once.

    - by kranthi
    Hi, I have a requirement that I need to read an excel sheet using asp.net/C# and insert all the records into mysql table.The excel sheet consists of around 2000 rows and 50 columns. Currently,upon reading the excel records ,I am inserting the records one by one using a prepare statement into mysql table.But its taking around 70 secs to do so because of the huge data. I've also thought of creating a new datarow, assigning values to each cell,adding the resulting datarow to datatable and finally calling dataadapter.update(...).But it seems to be complex because I got around 50 columns and hence I'll have to assign 50 values to the datarow. Could someone please suggest if there is an alternate to improve the performance of the insertion? Thanks

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