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  • NSString stringWithFormat

    - by Leo
    Hi Guys, I don't know what I am missing here. I am trying to concatenate strings using NSString stringWithFormat function. This is what I am doing. NSString *category = [row objectForKey:@"category"]; NSString *logonUser = [row objectForKey:@"username"]; user.text = [NSString stringWithFormat:@"In %@ by %@", category, logonUser]; The problem here is that it always print only one variable. Say if there is "Sports" in category and "Leo" in logonUser it will print "In Sports" and skip the remaining text. It should print "In Sports by Leo". Thanks

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  • detail disclosure indicator on UIButton

    - by Ben Collins
    Is there a simple way to place a detail disclosure icon on a UIButton? I'm using a navigation controller and I want a button press to push a new view on the stack, so I thought a detail disclosure icon would be appropriate, but I haven't found a straightforward way to do that yet.

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  • Position a UIView at the middle of a UITableView with CGRectZero frame

    - by Thomas Joulin
    Hi, I have a UITableViewController view a UITableView that I alloc/init with a frame of CGRectZero : self.tableView = [[UITableView alloc] initWithFrame:CGRectZero style:UITableViewStyleGrouped]; I want to add a view at the middle of the tableView (a loading view with a UIActivityIndicatorView and a UILabel), but I don't know how to position it, since I don't know the tableView frame. x = (self.tableview.frame.size.width - loadingView.frame.size.width) / 2.0; y = (self.tableview.frame.size.height - loadingView.frame.size.height) / 2.0; [loadingView setCenter:CGPointMake(x, y)]; I did init my tableView with CGRectZero frame so it can take the whole place available on screen (which it did), but I thought its frame would update or something. Any ideas ? Thanks !

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  • does anyone find ipad simulator has bug in message forwarding?

    - by Tiger
    I have problem with button click. I put a button in a view which is put in a view controller in a navigation controller stack. it is a little complex. but the problem is weird. when I click the top of the button, the action of the button can be triggered. but when I click the bottom, the action is not called at all. does anyone have the same problem here? it looks like a bug of ipad simulator. my application is an ipad app and now no device to test it.

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  • Switch between multiple views while respecting orientation

    - by zoul
    Hello! I have an MVC application with a single model and several views (something like skins). I want the user to be able to switch the views and I can’t get it working with interface orientation. The most simple approach looks like this: - (void) switchToADifferentView: (UIView*) newView { // self is a descendant of UIViewController self.view = newView; } This does not work because the incoming view does not get rotated according to current orientation (until the next orientation change, test case). Is there a way to force the orientation on a view? It looks like the system is trying really hard to keep the interface controls for itself. (Or is it as simple as setting the right transform by hand?) I figured I’d better not switch the views directly and switch controllers instead. This makes sense, as it makes the initial code simpler. But how do I switch controllers that have no “navigation relation” between them? I guess I could use presentModalViewController:, but that seems like a hack. Same goes for navigation controller. If I exchange the controllers by hand, I get the wrong orientation again: - (void) switchToAController: (id) incoming { [currentController.view removeFromSuperview]; [window addSubview:incoming.view]; // does not respect current orientation } Now how the heck do I simply exchange the current controller for another one? Again, the controllers are something like “skins” operating above a shared model, so it really makes no sense to pretend that skin A is a “modal” dialog above skin B or that they’re a part of a navigation stack.

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  • Help Finding Memory Leak

    - by Neal L
    Hi all, I am writing an iPad app that downloads a rather large .csv file and parses the file into objects stored in Core Data. The program keeps crashing, and I've run it along with the Allocations performance tool and can see that it's eating up memory. Nothing is alloc'ed or init'ed in the code, so why am I gobbling up memory? Code at: http://pastie.org/955960 Thanks! -Neal

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  • Obtaining touch location for a uiscrollview touch

    - by LOSnively
    I have a uiscrollview as an element of a uiscrollviewcontroller, along with other view objects. The image scrolls and zooms as expected, when the scrollView is the top subview. However, I also need to get the screen location of the touch, in particular when there is no scroll action. (I understand the location may change during a scroll, but that's not important.) I haven't found a way to do that. In the scrollviewcontroller implementation I have customized all of the standard methods that should do this: "touchesShouldBegin...", "touchesBegan:...", "touchesEnded:...", and so on. As far as I can tell, none of these are being called during a touch event when the scrollView is the top subview. I've tried setting the delayContentTouches property to both YES and NO, and that doesn't seem to make a difference. As an alternative, I've tried putting a UIView as the top subview and then tried passing the touches to the now underlying scrollView. In this configuration, the standard methods are called and I can get the touch location, but I haven't found a mechanism for the touches to be passed to the scrollView so scrolling occurs. Doing something like sending the touch messages to the specific scrollView, or to "super" or just sending them to nextResponder doesn't do it. It seems I can make the scroll work or find the location of the touch but not both, depending on what the "top" subview is. I suspect this is trivial, but after two weeks of struggling, it's time to eat my embarrassment for not being able to do this seemingly simplest of things. I've read all of the related questions here on stackoverflow, tried most if not all of the suggestions, and so far, nothing has worked. I've looked through the various links and references suggested by the answers, including Apple's documentation, but none have pointed out the gap in my understanding. Any ideas would be appreciated.

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  • UIView: how to do non-destructive drawing?

    - by Caffeine Coma
    My original question: I'm creating a simple drawing application and need to be able to draw over existing, previously drawn content in my drawRect. What is the proper way to draw on top of existing content without entirely replacing it? Based on answers received here and elsewhere, here is the deal. You should be prepared to redraw the entire rectangle whenever drawRect is called. You cannot prevent the contents from being erased by doing the following: [self setClearsContextBeforeDrawing: NO]; This is merely a hint to the graphics engine that there is no point in having it pre-clear the view for you, since you will likely need to re-draw the whole area anyway. It may prevent your view from being automatically erased, but you cannot depend on it. To draw on top of your view without erasing, do your drawing to an off-screen bitmap context (which is never cleared by the system.) Then in your drawRect, copy from this off-screen buffer to the view. Example: - (id) initWithCoder: (NSCoder*) coder { if (self = [super initWithCoder: coder]) { self.backgroundColor = [UIColor clearColor]; CGSize size = self.frame.size; drawingContext = [self createDrawingBufferContext: size]; } return self; } - (CGContextRef) createOffscreenContext: (CGSize) size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, size.width*4, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0, -1.0); return context; } - (void)drawRect:(CGRect) rect { UIGraphicsPushContext(drawingContext); CGImageRef cgImage = CGBitmapContextCreateImage(drawingContext); UIImage *uiImage = [[UIImage alloc] initWithCGImage:cgImage]; UIGraphicsPopContext(); CGImageRelease(cgImage); [uiImage drawInRect: rect]; [uiImage release]; } TODO: can anyone optimize the drawRect so that only the (usually tiny) modified rectangle region is used for the copy?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • How to switch from Core Data automatic lightweight migration to manual?

    - by Jaanus
    My situation is similar to this question. I am using lightweight migration with the following code, fairly vanilla from Apple docs and other SO threads. It runs upon app startup when initializing the Core Data stack. NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; NSError *error = nil; NSString *storeType = nil; if (USE_SQLITE) { // app configuration storeType = NSSQLiteStoreType; } else { storeType = NSBinaryStoreType; } persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; // the following line sometimes crashes on app startup if (![persistentStoreCoordinator addPersistentStoreWithType:storeType configuration:nil URL:[self persistentStoreURL] options:options error:&error]) { // handle the error } For some users, especially with slower devices, I have crashes confirmed by logs at the indicated line. I understand that a fix is to switch this to manual mapping and migration. What is the recipe to do that? The long way for me would be to go through all Apple docs, but I don't recall there being good examples and tutorials specifically for schema migration.

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  • NSMutableArray can't be added to

    - by Dan Ray
    I've had this sort of problem before, and it didn't get a satisfactory answer. I have a viewcontroller with a property called "counties" that is an NSMutableArray. I'm going to drill down a navigation screen to a view that is about selecting the counties for a geographical search. So the search page drills down to the "select counties" page. I pass NSMutableArray *counties to the second controller as I push the second one on the navigation stack. I actually set that second controller's "selectedCounties" property (also an NSMutableArray) with a pointer to my first controller's "counties", as you'll see below. When I go to addObject to that, though, I get this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[NSCFArray insertObject:atIndex:]: mutating method sent to immutable object' Here's my code: in SearchViewController.h: @interface SearchViewController : UIViewController { .... NSMutableArray *counties; } .... @property (nonatomic, retain) NSMutableArray *counties; in SearchViewController.m: - (void)getLocationsView { [keywordField resignFirstResponder]; SearchLocationsViewController *locationsController = [[SearchLocationsViewController alloc] initWithNibName:@"SearchLocationsView" bundle:nil]; [self.navigationController pushViewController:locationsController animated:YES]; [locationsController setSelectedCounties:self.counties]; [locationsController release]; } in SearchLocationsViewController.h: @interface EventsSearchLocationsViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { ... NSMutableArray *selectedCounties; } ... @property (nonatomic, retain) NSMutableArray *selectedCounties; in SearchLocationsViewController.m (the point here is, we're toggling each element of a table being active or not in the list of selected counties): -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if ([self.selectedCounties containsObject:[self.counties objectAtIndex:indexPath.row]]) { //we're deselcting! [self.selectedCounties removeObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_inactive.png"]]; } else { [self.selectedCounties addObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_active.png"]]; } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } We die at [self.selectedCounties addObject.... there. Now, when I NSLog myself [self.selectedCounties class], it tells me it's an NSCFArray. How does this happen? I understand about class bundles (or I THINK I do anyway), but this is explicitly a specific type, and it's losing it subclassing at some point in a way that kills the whole thing. I just completely don't understand why that would happen.

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  • Can't resignFirstResponder with UITextView

    - by Calvin L
    I have a UITextView. I implemented a navigationBar UIBarButtonItem to respond to a touch and resign the firstResponder for my UITextView. But, when the selector method is called, the keyboard doesn't get dismissed. I checked the UITextView's responder status with isFirstResponder and it returns YES. I also checked it with canResignFirstResponder and the return value is NO. I must be missing something here...why is it returning NO? I get that I can override canResignFirstResponder by subclassing UITextView, but I'd like to avoid that if possible. Here's a code snippet: - (void) commentCancelButtonTouched:(id)sender { NSLog(@"Cancel button touched"); [self.navigationBar popNavigationItemAnimated: NO]; if ([self.textInput.textView canResignFirstResponder] == NO) { NSLog(@"I don't want to resign!"); } [self.textInput.textView resignFirstResponder]; }

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  • View controllers inside tab bar controller not auto-rotating

    - by Padawan
    In an iPad app, I have five regular view controllers (not navigation controllers or anything like that) inside a tab bar controller. The tab bar controller is just a plain UITabBarController declared in the app delegate. All the view controllers return YES in the shouldAutorotateToInterfaceOrientation method. On both the simulator and device, on rotation, the tab bar rotates properly but the currently selected view controller (call it A) does not. If I switch to another view controller B and then back to A (without rotating the device again), A appears correctly rotated. This happens with any of the five view controllers Why doesn't the currently selected view controller rotate and how do I fix it? Thanks.

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Prevent subview from scrolling in a UIScrollView

    - by jbrennan
    I have a UIScrollView subclass with a certain subview I'd like to prevent from scrolling (while all the other subviews scroll as normal). The closest example to this I can think of is UITableView's "index strip" on the right side (look in the Contacts app to see an example). I am guessing this is a subview of the table (scrollview) but it does not move as the user scrolls. I can't seem to make my subview stay put! How can I accomplish this?

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  • AppDelegate viewController memory leak?

    - by fuzzygoat
    I am just curious with regards to the correct way to create a view controller programatically. When I compile this code with the static analyser I get a leak (as you would expect) from the alloc. Should I just leave it as it needs to stay until the app exits anyways, or is there a cleaner way? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"UIApplication application:"); RectViewController *myController = [[RectViewController alloc] init]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; return YES; } cheers Gary

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  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

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  • Core Data - How to check if a managed object's properties have been deallocated?

    - by georryan
    I've created a program that uses core data and it works beautifully. I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure. Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either. I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand). These errors only popped up when I moved the core data calls into another class file, and they are random when they show up. Any insight would be appreciated. -Ryan

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  • how to know email address of sender

    - by maddy
    hi, how to know email-Id of sender using MFmailComposerView controller.My requirement is to get all email-Id's who are sending mails using my application. i tried by adding Bcc to my mail-Id. But it may erase by user(sender), so i will not get his/her mail-Id. So how to overcome this issue. is it possible to get email-Id's of all using our Application

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  • iTunes App Store API?

    - by Daniel
    Sites like http://www.apptism.com/ readout the app store automatically and display information like title, description, price and images. Where do I find the documentation for this (iTunes API?). I tried to google it but no good result.

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  • Change position of navigationItem.title

    - by ludo
    Hi, In my ViewDidLoad I use : self.navigation.title = @"test"; It will display my title in the middle of my UINavigationController, how can I change the position and put this title on the left. Or maybe create a label and put it on the left? Thanks,

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