Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 2'.

Page 415/763 | < Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >

  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

    Read the article

  • Communicating with the PC via USB connection in Android

    - by Danny Singh
    I'm fairly new to android programming and need some information for a 4th year forensics course project. Basically I am trying to create a suite of tools for live analysis of an android phone. I know how to get the information I need on the phone, but I was wondering if there was a way to communicate that information back to the PC? I want to be able to run a program from a PC, which, when the phone is docked, will allow the user to access information about the phone (ie currently running services/processes, bluetooth/wifi connections, etc). I have a bunch of methods that will run on the phone and get all the information, but I want to be able to call those methods from the PC, execute on the phone, then have the information sent back to the PC to display to the user instead of just displaying it on the phone. This is to leave as small a footprint on the phone as possible. Thanks a lot.

    Read the article

  • cellForRowAtIndexPath: crashes when trying to access the indexPath.row/[indexPath row]

    - by Emil
    Hey. I am loading in data to a UITableView, from a custom UITableViewCell (own class and nib). It works great, until I try to access the indexPath.row/[indexPath.row]. I'll post my code first, it will probably be easier for you to understand what I mean then. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CustomCell"; CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } NSLog(@"%@", indexPath.row); // Configure the cell... NSUInteger row = indexPath.row; cell.titleLabel.text = [postsArrayTitle objectAtIndex:indexPath.row]; cell.dateLabel.text = [postsArrayDate objectAtIndex:indexPath.row]; cell.cellImage.image = [UIImage imageWithContentsOfFile:[postsArrayImg objectAtIndex:indexPath.row]]; NSLog(@"%@", indexPath.row); return cell; } The odd thing is, it does work when it loads in the first three cells (they are 125px high), but crashes when I try to scroll down. The indexPath is always avaliable, but not the indexPath.row, and I have no idea why it isn't! Please help me.. Thanks. Additional error code: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString objectAtIndex:]: unrecognized selector sent to instance 0x5d10c20' *** Call stack at first throw: ( 0 CoreFoundation 0x0239fc99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x024ed5de objc_exception_throw + 47 2 CoreFoundation 0x023a17ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x02311496 ___forwarding___ + 966 4 CoreFoundation 0x02311052 _CF_forwarding_prep_0 + 50 5 MyFancyAppName 0x00002d1c -[HomeTableViewController tableView:cellForRowAtIndexPath:] + 516 [...])

    Read the article

  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

    Read the article

  • UISwitch within UIScrollview nearly impossible to use....

    - by samsam
    Hi there. I'm using a UISwitch-Component at the bottom of a view that sits within a UIScrollView. Now the problem that appeared, is that the switch is nearly impossible to swipe because the UIScrollView seems to dominate the userinput. Switching works very well by tapping the switch, but from my point of view, most users "switch" the UISwitch instead of tapping. Did anyone of you face the same / or similar problems and managed to come up with a solution? thx in advance sam

    Read the article

  • Get Lat, Long from CLLocation

    - by Marco
    Hello i have an CLLocation which is my userLocation, now in another class i have to open the maps app and make a route from the userLocation to another point. But how can i get in the another class the Coordinates of userLocation? please help me i have no idea

    Read the article

  • Telling a UITextField to become first responder while embedded in a UITableViewCell

    - by Jasarien
    I have a UITextField that is a subview of a UITableViewCell. When my view loads, I want the text field to become first responder. I have a pointer to the text field in the table cell, so to do this I am trying: [myTextField becomeFirstResponder]; This returns NO all the time, regardless of when it's called, which according to the docs means the text field refused to become first responder... What am I doing wrong? Edit: The text field properly responds to being touched. It bring up the keyboard then. It's only when telling it to become first responder programmatically that the problem happens.

    Read the article

  • cant show MBProgressHUD

    - by dejoong
    In here said that using MBProgressHUD is easy. But i cant make it. Here my code: - (IBAction)save{ HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; [HUD show:YES]; NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; [HUD hide:YES]; } the progress indicator not show during [savePage save] method run, but show after the page completely saved (the indicator show for less than 1 second). I also tried this way: - (IBAction)save { HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Saving..."; [HUD showWhileExecuting:@selector(performFetchOnMainThread) onTarget:self withObject:nil animated:YES]; } - (void) savingPage{ NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; } -(void) performFetchOnMainThread { [self performSelectorOnMainThread:@selector(savingPage) withObject:nil waitUntilDone:YES]; } but still no luck. Anyone let me know where im lack here?? P.S [savePage save] is saving all website contents to local directory. I wish once the saving is complete the progressHUD disappear. Thanks

    Read the article

  • Problem with the scrollbar of a UIWebView

    - by Paulo Ferreira
    Hi there! Im using a UIWebView to access a website, when i rotate the phone (landscape) the UIWebView is properly resized and the scrollbar are on the right place (on the right edge...) but when i acess any of input fields to fill the information required and exit it the UIWebView scrollbar jumps to the middle of screen (looks like it get back to 320, the width of the screen on portrait). Some useful info, this program was created using IB, have lots of outlets, im thinking about in do (redo) everything programmatically cause i was not the author of the first version... If anyone have seen this before plz let me know.. Thanks in advance!

    Read the article

  • JQTouch transition problem

    - by sukk1e
    I have a problem with the jqtouch bottom toolbar. Its a stationary bottom toolbar that is implemented with the iScroll plugin for jqtouch. When I want to switch between a page with a "right" slide transition effect I want to exclude the bottombar from also using the transition effect. The reason for this is because it looks weird when the bottom toolbar slides to the right.

    Read the article

  • UINavigationController placement problem

    - by Chonch
    Hey, I'm having this problem and I can't seem to figure out why! I want to use a UINavigationController, but I don't want to use it through out the entire application. So, in the UIViewController I was to add it to, I define: UINavigationController *navigationController; and the @property, @synthesize and dealloc. In the viewDidLoad method, I add: navigationController = [[UINavigationController alloc] init]; navigationController.navigationBar.barStyle = UIBarStyleBlack; and when the relevant UIViewController is loaded, I add: [navigationController pushViewController:viewController animated:NO]; and make the old view disappear and the UINavigationController's view to appear. Everything works fine except that the navigation bar appears about 20pixels too low (dragging the entire view down and out of the screen). If I set the UINavigationController's view frame parameter manually to start at 0,0, it jumps there, but only after about a second, so that you can see the navigation bar starting at a certain location and only then jumping to another (and it is ugly!). I have done the exact same thing in the past and had no problem with it. Does anyone know what may cause this? Thanks,

    Read the article

  • How to set up a user Quartz2D coordinate system with scaling that avoids fuzzy drawing?

    - by jdmuys
    This topic has been scratched once or twice, but I am still puzzled. And Google was not friendly either. Since Quartz allows for arbitrary coordinate systems using affine transform, I want to be able to draw things such as floorplans using real-life coordinate, e.g. feet. So basically, for the sake of an example, I want to scale the view so that when I draw a 10x10 rectangle (think a 1-inch box for example), I get a 60x60 pixels rectangle. It works, except the rectangle I get is quite fuzzy. Another question here got an answer that explains why. However, I'm not sure I understood that reason why, and moreover, I don't know how to fix it. Here is my code: I set my coordinate system in my awakeFromNib custom view method: - (void) awakeFromNib { CGAffineTransform scale = CGAffineTransformMakeScale(6.0, 6.0); self.transform = scale; } And here is my draw routine: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGRect r = CGRectMake(10., 10., 11., 11.); CGFloat lineWidth = 1.0; CGContextStrokeRectWithWidth(context, r, lineWidth); } The square I get is scaled just fine, but totally fuzzy. Playing with lineWidth doesn't help: when lineWidth is set smaller, it gets lighter, but not crisper. So is there a way to set up a view to have a scaled coordinate system, so that I can use my domain coordinates? Or should I go back and implementing scaling in my drawing routines? Note that this issue doesn't occur for translation or rotation. Thanks

    Read the article

  • viewDidAppear called when popping navigationController

    - by Tiago
    I'm having a bit of a problem with the viewDidAppear: method. I have a tabBarController with navigationControllers on each tab, and I have an action that requires that all the navigation controllers pop to their rootViewControllers (programmatically). The problem is that when they pop each navigation controller, the rootViewController's viewDidAppear get's called without it actually being shown. This causes them to do some stuff they were not supposed to (like showing alerts) unless they are actually shown. Besides having to check the currently selected tabBar item, is there any other way to solve this? Thanks.

    Read the article

  • Objective-C - open SMS

    - by teepusink
    Hi, How do I open SMS from my app and have the new message popped up and prepopulated? Right now this is what I have NSString *stringURL = @"sms:"; NSURL *url = [NSURL URLWithString:stringURL]; [[UIApplication sharedApplication] openURL:url]; That opens the SMS app but you have to click on new message etc. Thanks, Tee

    Read the article

  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

    Read the article

  • Removing NSOperation from queue when view changes.

    - by Nithin
    I am creating an application which involves so many web-service calls. I am using NSOperation to execute the web-service calls. There are several views in the application and I'm calling the web-service each time the view loads. Since it is navigation, if user decides to go back to the previous view even before the operation gets completed, another operation is getting into the queue and will be waiting for the previous operation to be completed. Is there any way to stop the previous operation from being executed when its view changes? pls help

    Read the article

  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

    Read the article

  • TableView SwipeGesture

    - by venkat
    hi every one.i am using TableView having edit button to delete a row.when i swipe in the row it shows a default "Delete" button. But i dont need it.The Content of the cell must be deleted by means of edit button not by default one.how to disable that "Swipe to Delete" Button.

    Read the article

  • shouldAutorotateToInterfaceOrientation isn't getting called

    - by morgancodes
    What sort of conditions might prevent my UIViewController's shouldAutorotateToInterfaceOrientation method from being called? I've resorted to using NSNotificationCenter to listen for UIDeviceOrientationDidChangeNotification events, but would love to get the autoRotation behavior working properly. A couple shots in the dark about what's going wrong: Maybe I'm not creating my view controller correctly? Maybe it needs to be inserted in the responder chain and somthething I'm doing is preventing that from happening normally? This seems unlikely to me since my view controller is recieving touch events. Maybe the fact that the view contained by my controller relies on OpenGL has something to do with shouldAutorotateToInterfaceOrientation not getting called? Do either of these sound remotely possible as being responsible? Any other ideas of things to look at?

    Read the article

  • Core Location Best Placement and User Interruption

    - by b.dot
    Hi All, My application uses Core Location in three different views. It's working perfectly. In my first view, I subclass the CLLocationManager and use protocol methods for location updates to my calling class. Before I install the framework and code in my other classes, I was wondering: Is the protocol method the best way? What happens to the Core Location execution if the user exits the view or quits the app while it's trying to get a location fix? Is the location task terminated with the GPS system turned off immediately? If the user simply switches to another view, is it OK to assume that I can start Core Location in the next view without regard to the last? Where should the first update location call be placed. Should the application delegate instantiate the CLLocation Manager class using protocol so that it can update any of the views chosen or should each class instantiate the manager. Any feedback would be appreciated. Thanks.

    Read the article

< Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >