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  • Sesame update du jour: SL 4, OOB, Azure, and proxy support

    - by Fabrice Marguerie
    I've just published a new version of Sesame Data Browser. Here's what's new this time: Upgraded to Silverlight 4 Can run out-of-browser (OOB), with elevated permissions. This gives you an icon on your desktop and enables new scenarios. Note: The application is unsigned for the moment. Support for Windows Azure authentication Support for SQL Azure authentication If you are behind a proxy that requires authentication, just give Sesame a new try after clicking on "If you are behind a proxy that requires authentication, please click here" An icon and a button for closing connections are now displayed on connection tabsSome less visible improvements Here is the connection view with anonymous access: If you want to access Windows Azure tables as OData, all you have to do is use your table storage endpoint as the URL, and provide your access key: A Windows Azure table storage address looks like this: http://<your account>.table.core.windows.net/ If you want to browse your SQL Azure databases with Sesame, you have to enable OData support for them at https://www.sqlazurelabs.com/ConfigOData.aspx. I won't show how it works because it's already been done in several places over the Web. Here are pointers: OData.org: Got SQL Azure? Then you've got OData OakLeaf Systems: Enabling and Using the OData Protocol with SQL Azure Patrick Verbruggen: Creating an OData feed for your Azure databases Shawn Wildermuth: SQL Azure's OData Support Jack Greenfield: How to Use OData for SQL Azure with AppFabric Access Control You can choose to enable anonymous access or not. When you don't enable anonymous access, you have to provide an Issuer name and a Secret key, and optionally an Security Token Service (STS) endpoint: Excerpt from Jack Greenfield's blog: To enable OData access to the currently selected database, check the box labeled "Enable OData". When OData access is enabled, database user mapping information is displayed at the bottom of the form.Use the drop down list labeled "Anonymous Access User" to select an anonymous access user. If an anonymous access user is selected, then all queries against the database presented without credentials will execute by impersonating that user. You can access the database as the anonymous user by clicking on the link provided at the bottom of the page. If no anonymous access user is selected, then the OData Service will not allow anonymous access to the database.Click the link labeled "Add User" to add a user for authenticated access. In the pop up panel, select the user from the drop down list. Leave the issuer name empty for simple authentication, or provide the name of a trusted Security Token Service (STS) for federated authentication. For example, to federate with another ACS based STS, provide the base URI for the STS endpoint displayed by the Windows Azure AppFabric Portal for the STS.Click the "OK" button to complete the configuration process and dismiss the pop up panel. When one or more authenticated access users are added, the OData Service will impersonate them when appropriate credentials are presented. You can designate as many authenticated access users as you like. The OData Service will decide which one to impersonate for each query by inspecting the credentials presented with the query.Next time I'll give an overview of how Sesame Data Browser is built.In the meantime, happy data browsing!

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  • Certificate Revocation checking affecting system performance [migrated]

    - by Colm Clarke
    I have a .NET 3.5 desktop application that had been showing periodic slow downs in functionality whenever the test machine it was on was out of the office. I managed to replicate the error on a machine in the office without an internet connection, but it was only when i used ANTS performance profiler that i got a clearer picture of what was going on. In ANTS I saw a "Waiting for synchronization" taking up to 16 seconds that corresponded to the delay I could see in the application when NHibernate tried to load the System.Data.SqlServerCE.dll assembly. If I tried the action again immediately it would work with no delay but if I left it for 5 minutes then it would be slow to load again the next time I tried it. From my research so far it appears to be because the SqlServerCE dll is signed and so the system is trying to connect to get the certificate revocation lists and timing out. Disabling the "Automatically detect settings" setting in the Internet Options LAN settings makes the problem go away, as does disabling the "Check for publishers certificate revocation". But the admins where this application will be deployed are not going to be happy with the idea of disabling certificate checking on a per machine or per user basis so I really need to get the application level disabling of the CRL check working. There is the well documented bug in .net 2.0 which describes this behaviour, and offers a possible fix with a config file element. <?xml version="1.0" encoding="utf-8"?> <configuration> <runtime> <generatePublisherEvidence enabled="false"/> </runtime> </configuration> This is NOT working for me however even though I am using .net 3.5. The SQLServerCE dll is being loaded dynamically by NHibernate and I wonder if the fact that it's dynamic could somehow be why the setting isn't working, but I don't know how I could check that. Can anyone offer suggestions as to why the config setting might not work? Or is there another way I could disable the check at the application level, perhaps a CAS policy setting that I can use to set an exception for the application when it's installed? Or is there something I can change in the application to up the trust level or something like that? I have also tried using to no advantage ServicePointManager.CheckCertificateRevocationList = false; http://rusanu.com/2009/07/24/fix-slow-application-startup-due-to-code-sign-validation/ I have also tried those registry settings out and unfortunately they didn't help. The dlls that appear to be the cause of the hold up are native SQL Server CE dlls, and looking at the stack traces in ProcMon mscorwks.dll doesn't appear to be involved even though the checks on crypto and cert registry keys are being done under the .NET application. It's definitely still something to do with publisher certificate checking because unticking "Check for publisher revocation certificate" still works but something odd is going on.

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  • Unable to install Konstruktor program

    - by George Barnick
    I've recently switched to Linux, having a good knowledge of how it works before switching, since I've had experience working with Ubuntu-based servers for several months. I've been trying to install a LEGO CAD program that I have found based on an open source library. Information on that is here. The program I'm looking at is called Konstruktor, and for the most part it should be working. One dependency however does not seem to be able to install. The missing dependency is "kdelibs5", which I know what it is and what it's for, but can't get it to install. When trying to install, I get this error: george@GEORGE-PC:~$ sudo apt-get install kdelibs5 Reading package lists... Done Building dependency tree Reading state information... Done Package kdelibs5 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'kdelibs5' has no installation candidate When trying to install the proper package of Konstruktor for my system, I get this error: george@GEORGE-PC:~$ sudo dpkg -i '/home/george/Downloads/konstruktor_0.9-beta1-2_amd64.deb' Selecting previously unselected package konstruktor. (Reading database ... 224684 files and directories currently installed.) Unpacking konstruktor (from .../konstruktor_0.9-beta1-2_amd64.deb) ... dpkg: dependency problems prevent configuration of konstruktor: konstruktor depends on kdelibs5 (>= 4:4.4.5); however: Package kdelibs5 is not installed. dpkg: error processing konstruktor (--install): dependency problems - leaving unconfigured Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf-2.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for mime-support ... Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Errors were encountered while processing: konstruktor I have tried updating and adding apt repositories for KDE packages, but I continuously get the same error. I tried the package "kdelibs5-dev", which installed fine, but "kdelibs5" won't, and Konstruktor still won't install. I am on Ubuntu 13.10 with GNOME shell on amd64 architecture. Any help would be much appreciated. (originally posted my issue here) Thanks ahead of time.

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  • Build Mobile App for E-Business Suite Using SOA Suite and ADF Mobile

    - by Michelle Kimihira
    With the upcoming release of Oracle ADF Mobile, I caught up with Srikant Subramaniam, Senior Principal Product Manager, Oracle Fusion Middleware post OpenWorld to learn about the cool hands-on lab at OpenWorld.  For those of you who missed it, you will want to keep reading... Author: Srikant Subramaniam, Senior Principal Product Manager,Oracle Fusion Middleware Oracle ADF Mobile enables rapid and declarative development of native on-device mobile applications. These native applications provide a richer experience for smart devices users running Apple iOS or other mobile platforms. Oracle ADF Mobile protects Oracle customers from technology shifts by adopting a metadata-based development framework that enables developer to develop one app (using Oracle JDeveloper), and deploy to multiple device platforms (starting with iOS and Android).  Oracle ADF Mobile also enables IT organizations to leverage existing expertise in web-based and Java development by adopting a hybrid application architecture that brings together HTML5, Java, and device native container: HTML5 allows developer to deliver device-native user experiences while maintaining portability across different platforms Java allows developers to create modules to support business logic and data services Native container provides integration into device services such as camera, contacts, etc All these technologies are packaged into a development framework that supports declarative application development through Oracle JDeveloper. ADF Mobile also provides out of box integratoin with key Fusion Middleware components, such as SOA Suite and Business Process Management (BPM). Oracle Fusion Middleware provides the necessary infrastructure to extend business processes and services to the mobile device -- enabling the mobile user to participate in human tasks – without the additional “mobile middleware” layer. When coupled with Oracle SOA Suite, this combination can execute business transactions on Oracle E-Business Suite (or any Oracle Application). Demo Use Case: Mobile E-Business Suite (iExpense) Approvals Using an employee expense approval scenario, we illustrate how to use Oracle Fusion Middleware and Oracle ADF Mobile to build application extensions that integrate intelligently with Oracle Applications (For example, E-Business Suite). Building these extensions using Oracle Fusion middleware and ADF makes modifications simple, quick to implement, and easy to maintain/upgrade. As described earlier, this approach also extends Fusion Middleware to mobile users without the additional "Mobile Middleware" layer. The approver is presented with a list of expense reports that have been submitted for approval. These expense reports are retrieved from the backend E-Business Suite and displayed on the mobile device. Approval (or rejection) of the expense report kicks off the workflow in E-Business Suite and takes it to completion. The demo also shows how to integrate with native device services such as email, contacts, BI dashboards as well as a prebuilt PDF viewer (this is especially useful in the expense approval scenario, as there is often a need for the approver to access the submitted receipts). Summary Oracle recommends Fusion Middleware as the application integration platform to deliver critical enterprise data and processes to mobile applications.  Pre-built connectors between Fusion Middleware and Applications greatly accelerates the integration process.  Instead of building individual integration points between mobile applications and individual enterprise applications, Oracle Fusion Middleware enables IT organizations to leverage a common platform to support both desktop and mobile application.  Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Today's Links (6/20/2011)

    - by Bob Rhubart
    Why your security sucks | Eric Knorr A conversation with InfoWorld security expert Roger Grimes reveals why the latest burst of attacks is just business as usual. JDev 11g R2 - ADF BC Dependency Diagram Feature | Andrejus Baranovskis Oracle ACE Director Andrejus Baranovkis continues his exploration of JDeveloper 11g R2. Mobile Apps Put the Web in Their Rear-view Mirror | Charles Newark-French "Our analysis shows that, for the first time ever, daily time spent in mobile apps surpasses desktop and mobile web consumption," says Newark-French. "This stat is even more remarkable if you consider that it took less than three years for native mobile apps to achieve this level of usage, driven primarily by the popularity of iOS and Android platforms." Vivek Kundra, a public servant who gets stuff done | Craig Newmark Craigslist founder Craig Newmark bids farewell to the nation's first CIO. Weblogic, QBrowser and topics | Eric Elzinga Elzinga says: "Besides using the Weblogic Console to add subscribers to our topics we can also use QBrowser to browse queues and topics on your Weblogic Server." Java EE talks at JAX Conf | Arun Gupta Arun Gupta shares links to several Java EE presentations taking place at this week's Jax Conference in San Jose, CA. Development gotchas and silver bullets | Andy Mulholland Mulholland explains why "Software development has to change to fit with new business practices!" Oracle is Proud Sponsor of Gartner Security and Risk Management Summit 2011 | Troy Kitch Oracle will have a very strong presence at this year’s Gartner Security and Risk Management Summit 2011 in Washington D.C., June 20-23. Database Web Service using Toplink DB Provider | Vishal Jain "With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider," says Jain. Sample Chapter: A Fusion Applications Technical Overview An excerpt from "Managing Oracle Fusion Applications" by Richard Bingham, published by Oracle Press, May 2011. White Paper: Oracle Optimized Solution for Enterprise Cloud Infrastructure This paper provides recommendations and best practices for optimizing virtualization infrastructures when deploying the Oracle Enterprise Cloud Infrastructure. White paper: Oracle Optimized Solution for Lifecycle Content Management Authors Donna Harland and Nick Klosk illustrate how Oracle Enterprise Content Management Suite and Oracle’s Sun Storage Archive Manager work Oracle’s Sun hardware. Bay Area Coherence Special Interest Group Date: Thursday, July 21, 2011 Time: 4:30pm - 8:15pm ET - Note that Parking at 475 Sansome Closes at 8:30pm Location: Oracle Office,475 Sansome Street, San Francisco, CA Google Map Speakers: Chris Akker, Solutions Engineer, F5 Paul Cleary, Application Architect, Oracle Alexey Ragozin, Independent Consultant Brian Oliver, Oracle

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  • SQL SERVER – Sharing your ETL Resources Across Applications with Ease

    - by pinaldave
    Frequently an organization will find that the same resources are used in multiple ETL applications, for example, the same database, general purpose processing logic, or file system locations.  Creating an easy way to reuse these resources across multiple applications would increase efficiency and reduce errors.  Moreover, not every ETL developer has the same skill set, and it is likely that one developer will be more adept at writing code while another is more comfortable configuring database connections.  Real productivity gains will come when these developers are able to work independently while still making their work available to others assigned to the same project.  These are the benefits of a centralized version control system. Of course, most version control systems could be used to store and serve files, but the real need is to store and serve entire ETL applications so that each developer’s ongoing work can immediately benefit from another developer’s completed work.  In other words, the version control system needs to be tightly integrated with the tools used to develop the ETL application. The following screen shot shows such a tool. Desktop ETL tool that tightly integrates with a central version control system Developers can checkout or commit entire projects or just a single artifact.  Each artifact may be managed independently so if you need to go back to an earlier version of one artifact, changes you may have made to other artifacts are not lost.  By being tightly integrated into the graphical environment used to create and edit the project artifacts, it is extremely easy and straight-forward to move your files to and from the version control system and there is no dependency on another vendor’s version control system.  The built in version control system is optimized for managing the artifacts of ETL applications. It is equally important that the version control system supports all of the actions one typically performs such as rollbacks, locking and unlocking of files, and the ability to resolve conflicts.  Note that this particular ETL tool also has the capability to switch back and forth between multiple version control systems. It also needs to be easy to determine the status of an artifact.  Not just that it has been committed or modified, but when and by whom.  Generally you must query the version control system for this information, but having it displayed within the development environment is more desirable. Who’s ETL tool works in this fashion?  Last month I mentioned the data integration solution offered by expressor software.  The version control features I described in this post are all available in their just released expressor 3.1 Standard Edition through the integration of their expressor Studio development environment with a centralized metadata repository and version control system. You can download their Studio application, which is free, or evaluate the full Standard Edition on your own hardware.  It may be worth your time. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Oracle Systems and Solutions at OpenWorld Tokyo 2012

    - by ferhat
    Oracle OpenWorld Tokyo and JavaOne Tokyo will start next week April 4th. We will cover Oracle systems and Oracle Optimized Solutions in several keynote talks and general sessions. Full schedule can be found here. Come by the DemoGrounds to learn more about mission critical integration and optimization of complete Oracle stack. Our Oracle Optimized Solutions experts will be at hand to discuss 1-1 several of Oracle's systems solutions and technologies. Oracle Optimized Solutions are proven blueprints that eliminate integration guesswork by combing best in class hardware and software components to deliver complete system architectures that are fully tested, and include documented best practices that reduce integration risks and deliver better application performance. And because they are highly flexible by design, Oracle Optimized Solutions can be implemented as an end-to-end solution or easily adapted into existing environments. Oracle Optimized Solutions, Servers,  Storage, and Oracle Solaris  Sessions, Keynotes, and General Session Talks DAY TIME TITLE Notes Session Wednesday  April 4 9:00 - 11:15 Keynote: ENGINEERED FOR INNOVATION - Engineered Systems Mark Hurd,  President, Oracle Takao Endo, President & CEO, Oracle Corporation Japan John Fowler, EVP of Systems, Oracle Ed Screven, Chief Corporate Architect, Oracle English Session K1-01 11:50 - 12:35 Simplifying IT: Transforming the Data Center with Oracle's Engineered Systems Robert Shimp, Group VP, Product Marketing, Oracle English Session S1-01 15:20 - 16:05 Introducing Tiered Storage Solution for low cost Big Data Archiving S1-33 16:30 - 17:15 Simplifying IT - IT System Consolidation that also Accelerates Business Agility S1-42 Thursday  April 5 9:30 - 11:15 Keynote: Extreme Innovation Larry Ellison, Chief Executive Officer, Oracle English Session K2-01 11:50 - 13:20 General Session: Server and Storage Systems Strategy John Fowler, EVP of Systems, Oracle English Session G2-01 16:30 - 17:15 Top 5 Reasons why ZFS Storage appliance is "The cloud storage" by SAKURA Internet Inc L2-04 16:30 - 17:15 The UNIX based Exa* Performance IT Integration Platform - SPARC SuperCluster S2-42 17:40 - 18:25 Full stack solutions of hardware and software with SPARC SuperCluster and Oracle E-Business Suite  to minimize the business cost while maximizing the agility, performance, and availability S2-53 Friday April 6 9:30 - 11:15 Keynote: Oracle Fusion Applications & Cloud Robert Shimp, Group VP, Product Marketing Anthony Lye, Senior VP English Session K3-01 11:50 - 12:35 IT at Oracle: The Art of IT Transformation to Enable Business Growth English Session S3-02 13:00-13:45 ZFS Storagge Appliance: Architecture of high efficient and high performance S3-13 14:10 - 14:55 Why "Niko Niko doga" chose ZFS Storage Appliance to support their growing requirements and storage infrastructure By DWANGO Co, Ltd. S3-21 15:20 - 16:05 Osaka University: Lower TCO and higher flexibility for student study by Virtual Desktop By Osaka University S3-33 Oracle Developer Sessions with Oracle Systems and Oracle Solaris DAY TIME TITLE Notes LOCATION Friday April 6 13:00 - 13:45 Oracle Solaris 11 Developers D3-03 13:00 - 14:30 Oracle Solaris Tuning Contest Hands-On Lab D3-04 14:00 - 14:35 How to build high performance and high security Oracle Database environment with Oracle SPARC/Solaris English Session D3-13 15:00 - 15:45 IT Assets preservation and constructive migration with Oracle Solaris virtualization D3-24 16:00 - 17:30 The best packaging system for cloud environment - Creating an IPS package D3-34 Follow Oracle Infrared at Twitter, Facebook, Google+, and LinkedIn  to catch the latest news, developments, announcements, and inside views from  Oracle Optimized Solutions.

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  • middle-click on Thunderbird icon in Unity Launcher gives window without titlebar or menubar

    - by Mike Kupfer
    I expect that this is a (low-priority) bug, but apport-bug strongly encouraged me to come here first, so here I am... What I did: I started Thunderbird and then minimized the window. I then middle-clicked on the Thunderbird icon in the Unity (3D) Launcher. I do not have any of the appmenu packages installed (not indicator-appmenu, nor any of the *-globalmenu or appmenu-* packages). What I expected: I would get the Thunderbird main window back at its original location, or possibly I'd get a Compose Mail window somewhere on the desktop. (This was something of an experiment, so I wasn't really sure what to expect.) What happens: The Thunderbird main window appears in the upper left corner of the display, displacing the Launcher. This was not its previous location. The window has no titlebar or menubar. The top panel says "Thunderbird Mail", but moving the mouse over that text does nothing (doesn't show the close/minimize/maximize controls). I can still bring up the Launcher and start applications. If I start Firefox and give it input focus, clicking on the Thunderbird window leaves the focus with Firefox. I can use the Switcher to give Thunderbird the input focus. (Both the Unity Switcher and the Static Application Switcher work. If I use the Static Application Switcher, I see Thunderbird's menubar in the top panel until I release Alt-tab.) I can kill Thunderbird from the Launcher. I can also use the Unity Switcher to minimize everything. If I then left-click on the Thunderbird icon in the Launcher, the Thunderbird main window reappears in the upper left. But this time it does not displace the Launcher, and it has the proper titlebar and menubar. This does not happen with Unity 2D. And I haven't seen it with any other app. I realize that because I've disabled the appmenu stuff, I'm not getting the full Unity experience, and there might be some rough edges. But this is a bug, yes?

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  • What does your Python development workbench look like?

    - by Fabian Fagerholm
    First, a scene-setter to this question: Several questions on this site have to do with selection and comparison of Python IDEs. (The top one currently is What IDE to use for Python). In the answers you can see that many Python programmers use simple text editors, many use sophisticated text editors, and many use a variety of what I would call "actual" integrated development environments – a single program in which all development is done: managing project files, interfacing with a version control system, writing code, refactoring code, making build configurations, writing and executing tests, "drawing" GUIs, and so on. Through its GUI, an IDE supports different kinds of workflows to accomplish different tasks during the journey of writing a program or making changes to an existing one. The exact features vary, but a good IDE has sensible workflows and automates things to let the programmer concentrate on the creative parts of writing software. The non-IDE way of writing large programs relies on a collection of tools that are typically single-purpose; they do "one thing well" as per the Unix philosophy. This "non-integrated development environment" can be thought of as a workbench, supported by the OS and generic interaction through a text or graphical shell. The programmer creates workflows in their mind (or in a wiki?), automates parts and builds a personal workbench, often gradually and as experience accumulates. The learning curve is often steeper than with an IDE, but those who have taken the time to do this can often claim deeper understanding of their tools. (Whether they are better programmers is not part of this question.) With advanced editor-platforms like Emacs, the pieces can be integrated into a whole, while with simpler editors like gedit or TextMate, the shell/terminal is typically the "command center" to drive the workbench. Sometimes people extend an existing IDE to suit their needs. What does your Python development workbench look like? What workflows have you developed and how do they work? For the first question, please give the main "driving" program – the one that you use to control the rest (Emacs, shell, etc.) the "small tools" -- the programs you reach for when doing different tasks For the second question, please describe what the goal of the workflow is (eg. "set up a new project" or "doing initial code design" or "adding a feature" or "executing tests") what steps are in the workflow and what commands you run for each step (eg. in the shell or in Emacs) Also, please describe the context of your work: do you write small one-off scripts, do you do web development (with what framework?), do you write data-munching applications (what kind of data and for what purpose), do you do scientific computing, desktop apps, or something else? Note: A good answer addresses the perspectives above – it doesn't just list a bunch of tools. It will typically be a long answer, not a short one, and will take some thinking to produce; maybe even observing yourself working.

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  • Fluid VS Responsive Website Development Questions

    - by Aditya P
    As I understand these form the basis for targeting a wide array of devices based on the browser size, given it would be a time consuming to generate different layouts targeting different/specific devices and their resolutions. Questions: Firstly right to the jargon, is there any actual difference between the two or do they mean the same? Is it safe to classify the current development mainly a html5/css3 based one? What popular frameworks are available to easily implement this? What testing methods used in this regard? What are the most common compatibility issues in terms of different browser types? I understand there are methods like this http://css-tricks.com/resolution-specific-stylesheets/ which does this come under?. Are there any external browser detection methods besides the API calls specific to the browser that are employed in this regard? Points of interest [Prior Research before asking these questions] Why shouldn't "responsive" web design be a consideration? Responsive Web Design Tips, Best Practices and Dynamic Image Scaling Techniques A recent list of tutorials 30 Responsive Web Design and Development Tutorials by Eric Shafer on May 14, 2012 Update Ive been reading that the basic point of designing content for different layouts to facilitate a responsive web design is to present the most relevant information. now obviously between the smallest screen width and the highest we are missing out on design elements. I gather from here http://flashsolver.com/2012/03/24/5-top-commercial-responsive-web-designs/ The top of the line design layouts (widths) are desktop layout (980px) tablet layout (768px) smartphone layout – landscape (480px) smartphone layout – portrait (320px) Also we have a popular responsive website testing site http://resizemybrowser.com/ which lists different screen resolutions. I've also come across this while trying to find out the optimal highest layout size to account for http://stackoverflow.com/questions/10538599/default-web-page-width-1024px-or-980px which brings to light seemingly that 1366x768 is a popular web resolution. Is it safe to assume that just accounting for proper scaling from width 980px onwards to the maximum size would be sufficient to accommodate this? given we aren't presenting any new information for the new size. Does it make sense to have additional information ( which conflicts with purpose of responsive web design) to utilize the top size and beyond?

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  • ASP.Net or WPF(C#)?

    - by Rachel
    Our team is divided on this and I wanted to get some third-party opinions. We are building an application and cannot decide if we want to use .Net WPF Desktop Application with a WCF server, or ASP.Net web app using jQuery. I thought I'd ask the question here, with some specs, and see what the pros/cons of using either side would be. I have my own favorite and feel I am biased. Ideally we want to build the initial release of the software as fast as we can, then slow down and take time to build in the additional features/components we want later on. Above all we want the software to be fast. Users go through records all day long and delays in loading records or refreshing screens kills their productivity. Application Details: I'm estimating around 100 different screens for initial version, with plans for a lot of additional screens being added on later after the initial release. We are looking to use two-way communication for reminder and event systems Currently has to support around 100 users, although we've been told to allow for growth up to 500 users We have multiple locations Items to consider (maybe not initially in some cases but in future releases): Room for additional components to be added after initial release (there are a lot of of these... perhaps work here than the initial application) Keyboard navigation Performance is a must Production Speed to initial version Low maintenance overhead Future support Softphone/Scanner integration Our Developers: We have 1 programmer who has been learning WPF the past few months and was the one who suggested we use WPF for this. We have a 2nd programmer who is familiar with ASP.Net and who may help with the project in the future, although he will not be working on it much up until the initial release since his time is spent maintaining our current software. There is me, who has worked with both and am comfortable in either We have an outside company doing the project management, and they are an ASP.Net company. We plan on hiring 1-2 others, however we need to know what direction we are going in first Environment: General users are on Windows 2003 server with Terminal Services. They connect using WYSE thin-clients over an RDP connection. Admin staff has their own PCs with XP or higher. Users are allowed to specify their own resolution although they are limited to using IE as the web browser. Other locations connects to our network over a MPLS connection Based on that, what would you choose and why? I am asking here instead of SO because I am looking for opinions and not answers

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Live CD / Live USB much faster than full install

    - by user29347
    I've observed it on both laptops I own! HP Compaq nx6125 and Ubuntu 11.04 x64 - somewhat solved Lenovo Thinkpad T500 and Ubuntu 11.10 x64 - help needed! I'm still struggling with the Thinkpad to get performance level similar to that of 10 y.o. laptops... All in all a really serious issue with multiple versions of Ubuntu that renders computers with perfectly compatible hardware unusable, as far as out of the box experience is concerned. Troubleshooting resultant issues seems to be a hard case even for users with some experience with installing graphics drivers. EDIT: I can't really post additional details. Two different ubuntu versions, two laptops, two different set of graph. drivers (OS vs ATI prop.) - all with the same symptoms. Also I can't stress enough how massive the performance degradation is compared to a healthy system. For that reason I ask for input from people who may know roughly what are we dealing with here. I can post more details if we were to focus on my current Thinkpad T500. In that case my current system details: Lenovo Thinkpad T500 Ubuntu 11.10 x64 ATI Mobility Radeon HD 3650 (also see the "What I have already tried" section about Intel graphics tested) ATI Catalyst 11.10 drivers OCZ Agility 3 SSD but! same with the default driver for ATI the card same with the prop. driver for the ATI card from Jockey (Additional drivers applet) What I have already tried: 0. Switching to Intel integrated card (Intel GMA 4500M HD) with the default driver - same effects = may indicate not driver related problem but a problem with something of global influence like e.g. nomodeset or other I don't even know about. (What you can read above) ATI Catalyst 11.10 and radeon.modeset=0 boot parameter + disabled Wait for VBlank. Unity 2D Ubuntu 10.04 LTS tested (ubuntu-10.04.3-desktop-i386.iso): Both live USB and installed version blazing fast! (on the default drivers - without even installing the proprietary fglrx drivers). re2 a) seems to give me the only significant results (still poor) - perfect Unity elements performance with the same crawling stuttering/lagging when dragging windows around. re2 b) this happens often http://i17.photobucket.com/albums/b68/Bucic/ubuntuforumsorg/Screenshotat2011-10-28083140.png re2 c) Sometimes I am able to witness a normal performance when dragging a window around but only for a second or two. When I try to shake it longer it starts to lag and it will keep lagging like that with an increased probability of what you see in the sshot in point re2 b). re2 d) I can't establish the radeon.modeset=0 influence though. Once it seems to work be smooth with it, the other time - without it. Really can't tell.

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Oracle Optimized Solutions at Oracle OpenWorld 2012

    - by ferhatSF
    Have you registered for Oracle OpenWorld 2012 in San Francisco from September 30 to October 4? Visit the Oracle OpenWorld 2012 site today for registration and more information. Come join us to hear how Oracle Optimized Solutions can help you save money, reduce integration risks, and improve user productivity. Oracle Optimized Solutions are designed, pre-tested, tuned and fully documented architectures for optimal performance and availability. They provide written guidelines to help size, configure, purchase and deploy enterprise solutions that address common IT problems. Built with flexibility in mind, Oracle Optimized Solutions can be deployed as complete solutions or easily tailored to meet your specific needs - they are proven to save money, reduce integration risks and improve user productivity. Here is a preview of the planned Oracle OpenWorld sessions(*) on Oracle Optimized Solutions. October 1, 2012 Monday Time Session ID Title Location 12:15 PM CON7916 Accelerate Oracle E-Business Suite Deployment with SPARC SuperCluster Moscone West - 2001 03:15 PM GEN9691 General Session: Accelerate Your Business with the Oracle Hardware Advantage Moscone North - Hall D 04:45 PM CON4821 Building a Flexible Enterprise Cloud Infrastructure on Oracle SPARC Systems Moscone West - 2001 October 2, 2012 Tuesday Time Session ID Title Location 10:15 AM CON4561 Backup-and-Recovery Best Practices with Oracle Engineered Systems Products Moscone South - 252 11:45 AM CON3851 Optimizing JD Edwards EnterpriseOne on SPARC T4 Servers for Best Performance Moscone West - 2000 01:15 PM GEN11472 General Session: Breakthrough Efficiency in Private Cloud Infrastructure Moscone West - 3014 01:15 PM CON4600 Extreme Storage Scale and Efficiency: Lessons from a 100,000-Person Organization Moscone South - 252 05:00 PM CON9465 Next-Generation Directory: Oracle Unified Directory Moscone West - 3008 05:00 PM CON4088 Accelerate Your SAP Landscape with the Oracle SPARC SuperCluster Moscone West - 2001 05:00 PM CON7743 High-Performance Security for Oracle Applications Using SPARC T4 Systems Moscone West - 2000 05:00 PM CON3857 Archive Strategies for 100 Percent Data Availability Moscone South - 270 October 3, 2012 Wednesday Time Session ID Title Location 10:15 AM CON6528 Configure Oracle Hybrid Columnar Compression to Optimize Query Database Performance up to 10x Moscone South - 252 11:45 AM CON2590 Breakthrough in Private Cloud Management on SPARC T-Series Servers Moscone South - 270 01:15 PM CON4289 Oracle Optimized Solution for Siebel CRM at ACCOR Moscone West - 2000 05:00 PM CON7570 Improve PeopleSoft HCM Performance and Reliability with SPARC SuperCluster Moscone South - 252 * Schedule subject to change In addition, there will be Oracle Optimized Solutions Hands-On-Labs sessions planned. Please enroll ahead of time as space is limited: Oracle Optimized Solutions: Hands on Labs in Oracle OpenWorld Place: Marriott Marquis - Salon 14/15 Date and Time Session ID Title Monday October 1, 2012 01:45 PM HOL9868 Enterprise Cloud Infrastructure for SPARC with Oracle Enterprise Manager Ops Center 12c Monday October 1, 2012 03:15 PM HOL9907 Oracle Virtual Desktop Infrastructure Performance and Tablet Mobility Wednesday October 3, 2012 05:00 PM HOL9870 x86 Enterprise Cloud Infrastructure with Oracle VM 3.x and Sun ZFS Storage Appliance Thursday October 4, 2012 11:15 AM HOL9869 0 to Database Backup and Recovery in 60 Minutes Oracle Optimized Solutions executives and experts will also be at hand for discussions and follow ups. And don’t forget to catch live demonstrations of our complete Oracle Optimized Solutions while at Oracle OpenWorld 2012 in San Francisco. We recommend the use of the Schedule Builder tool to plan your visit to the conference and for pre-enrollment in sessions of your interest. We hope to see you there!

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  • Silverlight Cream for December 26, 2010 -- #1015

    - by Dave Campbell
    In this all-submittal Issue: Michael Washington(-2-), Ian T. Lackey(-2-, -3-), Sandrino Di Mattia, Colin Eberhardt(-2-), and Antoni Dol. Above the Fold: Silverlight: "A Style for the Silverlight CoverFlow Control Slider" Antoni Dol WP7: "Getting the right behaviors in your Phone 7 App – Part 1 Phone Home" (and the other two parts) Ian T. Lackey Silverlight/WPF: "A Simplified Grid Markup for Silverlight and WPF" Colin Eberhardt Shoutouts: Dennis Doomen has updated his Coding Guidelines and provided a new WhitePaper, A4 cheat sheet, and VS2010 rule sets: December Update of the Coding Guidelines for C# 3.0 and C# 4.0 From SilverlightCream.com: Windows Phone 7: Saving Data when Keyboard is visible MIchael Washington takes a possible desktop approach to a data-saving issue on WP7... good solution, and one of the commenters brought up another. Windows Phone 7 View Model (MVVM) ApplicationBar Since I'm catching up, there's another post by Michael Washington... this one is looking at the WP7 ApplicationBar, and issues if you're trying to stay MVVM-proper. Michael gets around that by creating the AppBar with a behavior, and shares with all of us! Getting the right behaviors in your Phone 7 App – Part 1 Phone Home Ian T. Lackey has begun a series where he's packaging common tasks into reusable behaviors. First up is a phone dialer launching action that can be dropped on any control in your app. Getting the right behaviors in your Phone 7 App – Part 2 Binding & Browsing In his next post, Ian T. Lackey digs into the WebBrowserTask and provides a behavior allowing you to launch a browser session straight to an URL from any WP7 control. Getting the right behaviors in your Phone 7 App – Part 3 Email ‘em In his last post (all in one day), Ian T. Lackey looks at EmailComposeTask, ending up with a behavior to pre-populate EmailAddress and Subject. Cracking a Microsoft contest or why Silverlight-WCF security is important Sandrino Di Mattia was working on an app while also having a page up for a MSDN/TechNet game, and noticed some interesting WCF traffic that he was easily able to get access to. A Simplified Grid Markup for Silverlight and WPF Colin Eberhardt built us all an attached property for the Grid control that bails us out from the ugly layout we always have to put into position... oh, also for WPF! #uksnow #silverlight The Movie! – Happy Christmas Colin Eberhardt also took some time to have fun with his Twitter/BingMaps mashup for the UKSnow hashtag... you can now playback the snowfall reports, and mouse-over the snowflakes to see the original tweet... very cool stuff, Colin! A Style for the Silverlight CoverFlow Control Slider Antoni Dol got tired of the Silverlight Slider in the CoverFlow control and crafted a very nice-looking style for the Slider ... check it out and grab the source. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Visual Studio 2010 RC &ndash; Silverlight 4 and WCF RIA Services Development - Updates from MIX Anno

    - by Harish Ranganathan
    MIX is happening and there is a lot of excitement around the various releases such as the Windows Phone 7 Developer Preview, IE9 Platform Preview and few other announcements that have been made.  Clearly, the Windows Phone 7 Developer Preview has generated the maximum interest and opened a plethora of opportunities for .NET Developers.  It also takes the mobile development to a new generation and doesn’t force developers to learn different programming language. Along with this, few other releases have been out.  The most anticipated Silverlight 4 RC is out and its corresponding templates are also out there for you to download.  Once VS 2010 RC was released, it was much of a disappointment that it doesn’t support SL4 development as well as the SL4 Business Application Development (a.k.a. WCF RIA Services).   There were few workarounds though nothing concrete.  Earlier I had written about how the WCF RIA Services Preview does work with ASP.NET Development using VS 2010 RC. However, with the release of SL4 RC and the corresponding tooling updates, one can develop for both SL4 as well as SL4 + WCF RIA Services using VS 2010 RC.  This is kind of important and keeps the continuum going until VS 2010 RTMs.  So, the purpose of this post is to quickly give the updates and links to install the relevant tools. Silverlight 4 RC Runtime Windows Runtime or the Mac Runtime Silverlight 4 RC Developer Tools for Visual Studio 2010 RC Silverlight 4 Tools for Visual Studio 2010 (this would install the Runtime as well automatically) Expression Blend 4 Beta Expression Blend 4 Beta If you install the SL4 RC Developer Tools, it also installs the WCF RIA Services Preview automatically.  You just need to install the WCF RIA Services Toolkit that can be downloaded from Install the WCF RIA Services Toolkit Of course you can also just install the WCF RIA Services for VS 2010 RC separately (without SL4 Tools) from here Kindly note, all the above mentioned links are with respect to Visual Studio 2010 RC edition.  If you are developing with VS 2008, then you can just target SL3 (as I write this, there seems to be no official support for developing SL4 with VS 2008) and the related tools can be downloaded from http://www.silverlight.net/getstarted/ Basically you need to download SL 3 Runtime, SDK, Expression Blend 3 and the Silverlight Toolkit.  All the links for the download are available in the above mentioned page. Also, a version of WCF RIA Services that is supported in VS 2008 is available for download at WCF RIA Services Beta for VS 2008 I know there are far too many things to keep in mind.  So, I put a flowchart that could help with depicting it pictorial.  Note that this is just my own imagination and doesn’t cover all scenarios.  for example, if you are neither developing for Webform, Silverlight, you end up nowhere whereas in actual scenario you may want to develop Desktop, Services, Console, Game and what not.  So, keep in mind this is just Web. Cheers !!!

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  • debootstrap or virt-install Ubuntu Server Maverick fails

    - by poelinca
    Oki so running any kind of variation of debootsrap i get the following error I: Extracting zlib1g... W: Failure trying to run: chroot /lxc/iso/dodo mount -t proc proc /proc debootstrap.log : mount: permission denied if i manualy chroot into the directory then i get promted with: id: cannot find name for group ID 0 I have no name!@...# i tryed addgroup but it's not installed , apt-get/aptitude : command not found , so i can't do anything with it . I've tryed ubuntu-vm-builder but since it's calling debootstrap i get the same error . Played with it for a few days and then i stoped and gaved virt-install a try , everithing works till i get to the console to finish the install witch shows only : Escape character is ^] and nothing more , no matter what i type . So basicly what i'm trying to do is build a usable chroot system so i can use it with lxc or libvirt . What are my options to get containers/virtualisation up and running ? I've read somewhere that i can use openvz templates with lxc or libvirt ? but how ? Let me know if you need aditional info ( p.s. doing all this on a dedicated server so i can't access it by hand , only ssh , plus on my local pc running ubuntu desktop maverick everithing works ) . EDIT Getting closer , i managed to understand how to use an openvz template with lxc , now the problem comes with the network bridge lxc-start: invalid interface name: br0 # Use same bridge device used in your controlling host setup lxc-start: failed to process 'lxc.network.link = br0 # Use same bridge device used in your controlling host setup ' lxc-start: failed to read configuration file i followed the exact steps to create a bridge and lxc conf looks like: lxc.network.type = veth lxc.network.flags = up lxc.network.link = br0 # Use same bridge device used in your controlling host setup lxc.network.hwaddr = {a1:b2:c3:d4:e5:f6} # As appropiate (line only needed if you wish to dhcp later) lxc.network.ipv4 = {10.0.0.100} # (Use 0.0.0.0 if you wish to dhcp later) lxc.network.name = eth0 # could likely be whatever you want Since it's not working i know smth is wrong so could somebody guyde me ? EDIT , looks like the base install was using an custom kernel ( bzImage-2.6.34.6-xxxx-grs-ipv6-65 ) for witch you i didn't found the headers , i did a update-grub after i installed a new kernel , edited menu.lst and no it's using 2.6.35-23-server and now debootstrap is working just fine same as ubuntu-vm-builder .

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  • The Politics of Junk Filtering

    - by mikef
    If the national postal service, such as the Royal Mail in the UK, were to go through your letters and throw away all the stuff it considered to be junk instead of delivering it to you, you might be rather pleased until you discovered that it took a too liberal decision about what was junk. Catalogs you'd asked for? Junk! Requests from charities? Who needs them! Parcels from competing carriers? Toss them away! The possibility for abuse for an agency that was in a monopolistic position is just too scary to tolerate. After all, the postal service could charge 'consultancy fees' to any sender who wanted to guarantee that his stuff got delivered, or they could even farm this out to other companies. Because Microsoft Outlook is just about the only email client used by the international business community in the west, its' SPAM filter is the final arbiter as to what gets read. My Outlook 2007, set to the default settings, junks all the perfectly innocent email newsletters that I subscribe to. Whereas Google Mail, Yahoo, and LIVE are all pretty accurate in detecting spam, Outlook makes all sorts of silly mistakes. The documentation speaks techno-babble about 'advanced heuristics', but the result boils down to an inaccurate mess. The more that Microsoft fiddles with it, the stickier the mess. To make matters worse, it still lets through obvious spam. The filter is occasionally updated along with other automatic 'security' updates you opt for automatic updates. As an editor for a popular online publication that provides a newsletter service, this is an obvious source of frustration. We follow all the best-practices we know about. We ensure that it is a trivial task to opt out of receiving it. We format the newsletter to the requirements of the Service Providers. We follow up, and resolve, every complaint. As a result, it gets delivered. It is galling to discover that, after all that effort, Outlook then often judges the contents to be junk on a whim, so you don't get to see it. A few days ago, Microsoft published the PST file format specification, under pressure from a European Union interoperability investigation by ECIS (the European Committee for Interoperable Systems). The objective was that other applications could then access existing PST files so as to migrate from existing Outlook installations to other solutions. Joaquín Almunia, the current competition commissioner, should now turn his attention to the more subtle problems of Microsoft Outlook. The Junk problem seems to have come from clumsy implementation of client-side spam filtering rather than from deliberate exploitation of a monopoly on the desktop email client for businesses, but it is a growing problem nonetheless. Cheers, Michael Francis

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  • Why do I get this file loading exception when trying to draw sprites with libgdx?

    - by BluFire
    I'm having trouble with the "Drawing Images" section on the libgdx tutorial. I set up the documents completely and I typed the code as follows: public class Game implements ApplicationListener { public static final String LOG = Game.class.getSimpleName(); private FPSLogger fpsLogger; private SpriteBatch batch; private Texture texture; private Sprite sprite; private TextureRegion region; //removed irrelevant code for this question... @Override public void render() { texture = new Texture(Gdx.files.internal("android.png")); region = new TextureRegion(texture, 20, 20, 50, 50); sprite = new Sprite(texture, 20, 20, 50, 50); sprite.setPosition(10, 10); sprite.setRotation(45); Gdx.gl.glClearColor(0f, 1f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(texture,10,10); batch.draw(region,10,10); sprite.draw(batch); batch.end(); // output the current FPS fpsLogger.log(); } } I went through the tutorial on the website but when I run the code I get errors: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: android.png at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137) at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:55) at com.badlogic.gdx.graphics.Texture.load(Texture.java:175) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122) at com.game.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop (LwjglApplication.java:163) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: android.png (Internal) at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:108) at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:364) at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:156) at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:134) ... 8 more I set the android.png in my assests folder in my android project linking it to the desktop one, I don't understand what I'm doing wrong. What is making these errors? FIX. Weird ending.this was the plus where the sprite is suppose to look like. The top right corner of the next image should look like, the bottom left is what turned out in the code. I'm think it was because of the texture region but I'm not 100%. Can somebody explain why it is really warped? I thought the changes I made in the coding will just change position/rotation, rather then a change in the image.

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  • How to Quickly Add Multiple IP Addresses to Windows Servers

    - by Sysadmin Geek
    If you have ever added multiple IP addresses to a single Windows server, going through the graphical interface is an incredible pain as each IP must be added manually, each in a new dialog box. Here’s a simple solution. Needless to say, this can be incredibly monotonous and time consuming if you are adding more than a few IP addresses. Thankfully, there is a much easier way which allows you to add an entire subnet (or more) in seconds. Adding an IP Address from the Command Line Windows includes the “netsh” command which allows you to configure just about any aspect of your network connections. If you view the accepted parameters using “netsh /?” you will be presented with a list of commands each which have their own list of commands (and so on). For the purpose of adding IP addresses, we are interested in this string of parameters: netsh interface ipv4 add address Note: For Windows Server 2003/XP and earlier, “ipv4″ should be replaced with just “ip” in the netsh command. If you view the help information, you can see the full list of accepted parameters but for the most part what you will be interested in is something like this: netsh interface ipv4 add address “Local Area Connection” 192.168.1.2 255.255.255.0 The above command adds the IP Address 192.168.1.2 (with Subnet Mask 255.255.255.0) to the connection titled “Local Area Network”. Adding Multiple IP Addresses at Once When we accompany a netsh command with the FOR /L loop, we can quickly add multiple IP addresses. The syntax for the FOR /L loop looks like this: FOR /L %variable IN (start,step,end) DO command So we could easily add every IP address from an entire subnet using this command: FOR /L %A IN (0,1,255) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 This command takes about 20 seconds to run, where adding the same number of IP addresses manually would take significantly longer. A Quick Demonstration Here is the initial configuration on our network adapter: ipconfig /all Now run netsh from within a FOR /L loop to add IP’s 192.168.1.10-20 to this adapter: FOR /L %A IN (10,1,20) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 After the above command is run, viewing the IP Configuration of the adapter now shows: Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Media keys play/pause globally worked in 12.10, not in 13.10

    - by Stéphane Gourichon
    Laptop media keys On Asus n55sf laptop, there are a dedicated keys for volume up, volume down, mute, [play/pause], stop, launch (plus a dozen Fn-key combinations). In 12.10 most worked. (Overall is seems unrelated to desktop environment used, stating it for the sake of completeness.) On Ubuntu 12.10 under XFCE they just worked. That is: when a player like rhythmbox or totem was started, it would alternate between play and pause. Interestingly, if several were started, they would alternate independently. E.g. use mouse to pause rhythmbox, launch totem, and one hit on [play/pause] key would pause one and resume the other. Keys Next,Previous and Stop worked as expected in any program. In 13.10 most still work, but play/skip related ignored. On Xubuntu 13.10 (XFCE too) the volume keys work but the [play/pause], stop, next and prev are ignored. Not tried regular Ubuntu 13.10 (Unity). Search before you ask Here are a few facts: https://wiki.ubuntu.com/Hotkeys/Architecture is ummutable and mentions Ubuntu 9.10. https://wiki.ubuntu.com/Hotkeys/Troubleshooting is also outdated as it mentions /usr/share/doc/udev/README.keymap.txt which no longer exists. On 12.10 and 13.10 versions, at XFCE level (as visible by xfconf-query or using xfce4-settings-manager) there are a couple of shortcut for keys like XF86Calculator or XF86TouchpadToggle but nothing related to volume prev/next/play/stop, which is okay. XF86Audio substring doesn't appear in /etc (which is normal) Kernel-level test: "showkey -s" on console shows that keys Next,Play/Pause,Previous,Stop are keycodes 163,164,165,166. Nothing relevant in /etc about that. Reports https://bugs.launchpad.net/ubuntu/+source/udev/+bug/1072371 and https://bugs.launchpad.net/ubuntu/+source/systemd/+bug/1012365 suggest to adjust at udev level. Alas, the udev tutorials I found ( e.g. https://wiki.debian.org/udev ) don't even mention keyboard. A thread in french seems to deal with a similar issue: https://forum.ubuntu-fr.org/viewtopic.php?id=1395051. @sudo evtest /dev/input/event3@, in X as well as on plain console, reports events on key pressed and repeats, but nothing when pressing those media keys. Is udev a dead end ? Questions How did it work in 12.10 ? Through udev ? Something else ? Any other hint ?

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  • What is a resonable workflow for designing webapps?

    - by Evan Plaice
    It has been a while since I have done any substantial web development and I'd like to take advantage of the latest practices but I'm struggling to visualize the workflow to incorporate everything. Here's what I'm looking to use: CakePHP framework jsmin (JavaScript Minify) SASS (Synctactically Awesome StyleSheets) Git CakePHP: Pretty self explanatory, make modifications and update the source. jsmin: When you modify a script, do you manually run jsmin to output the new minified code, or would it be better to run a pre-commit hook that automatically generates jsmin outputs of javascript files that have changed. Assume that I have no knowledge of implementing commit hooks. SASS: I really like what SASS has to offer but I'm also aware that SASS code isn't supported by browsers by default so, at some point, the SASS code needs to be transformed to normal CSS. At what point in the workflow is this done. Git I'm terrified to admit it but, the last time I did any substantial web development, I didn't use SCM source control (IE, I did use source control but it consisted of a very detailed change log with backups). I have since had plenty of experience using Git (as well as mercurial and SVN) for desktop development but I'm wondering how to best implement it for web development). Is it common practice to implement a remote repository on the web host so I can push the changes directly to the production server, or is there some cross platform (windows/linux) tool that makes it easy to upload only changed files to the production server. Are there web hosting companies that make it eas to implement a remote repository, do I need SSH access, etc... I know how to accomplish this on my own testing server with a remote repository with a separate remote tracking branch already but I've never done it on a remote production web hosting server before so I'm not aware of the options yet. Extra: I was considering implementing a javascript framework where separate javascript files used on a page are compiled into a single file for each page on the production server to limit the number of file downloads needed per page. Does something like this already exist? Is there already an open source project out in the wild that implements something similar that I could use and contribute to? Considering how paranoid web devs are about performance (and the fact that the number of file requests on a website is a big hit to performance) I'm guessing that there is some wizard hacker on the net who has already addressed this issue.

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  • links for 2011-02-18

    - by Bob Rhubart
    VirtualBox: Pre-Built Developer VMs "Learning your way around a new software stack is challenging enough without having to spend multiple cycles on the install process. Instead, we have packaged such stacks into pre-built Oracle VM VirtualBox appliances that you can download, install, and experience as a single unit." (tags: oracle virtualization virtualbox) Java Space on Parleys (The Java Source) "'Oracle partnered with Stephan Janssen, founder of Parleys to make this happen. Parleys website offers a user friendly experience to view online content. You can download some of the talks to your desktop or watch them on the go on mobile devices." (tags: oracle java parleys) Why ADF Developers Should Attend ODTUG This Year (Shay Shmeltzer's Weblog) Shay says: "A new track called the "Fusion Middleware" track has been formed and it has lots of sessions for any level of ADF developer. The track is run by several Oracle ACEs who are also involved in the ADF Enterprise Methodology Group." (tags: oracle otn odtug fusionmiddleware) Wrapping up an Exciting Mobile World Congress (The Java Source) "One of the more popular topics in our booth was the use of Java in the Smart Grid. In our booth we were showing off some of the work of the Hydra Consortium whose goal it is to leverage the emerging smart grid infrastructure to securely enable the delivery of personal health data..." (tags: oracle java smartgrid) How to Audit and Monitor BI Publisher Reports Access? (Oracle BI Publisher Blog) "Do you know who is accessing to which report at what time at your reporting environment ? As you delivered the BI Publisher reports to the production environment and your users start using them as part of their daily business operations you might wonder such questions." (tags: oracle otn businessintelligence) Oracle VM VirtualBox 4.0.4 Released! (Oracle's Virtualization Blog) Fat Bloke says: "Oracle made a maintenance update release of Oracle VM VirtualBox version 4.0.4 today. You can Download it now, or read about the changes in the ChangeLog." (tags: oracle otn virtualization virtualbox) Obama says Cloud and Data Center Consolidation Will Help Curb IT Costs | WHIR Web Hosting Industry News "In the report, he estimated that the federal government could reallocate some $20 billion of IT spending to cloud computing technologies and reduce 'data center infrastructure expenditure by approximately 30 percent' through cloud computing." (tags: cloud obama datacenter) Chris Muir: ADF BC: Creating an "EXISTS" View Criteria Oracle ACE Director Chris Muir shares some ADF tips. (tags: oracle otn oracleace adf) Translation and Multiple Languages with Oracle UCM | Bex Huff Bex says: "Last year, I gave a presentation at Oracle Open World about Creating and Maintaining an Internationalized Web Site. Well, I'm happy to announce that one of the several add-ons to UCM is now available for purchase!" (tags: oracle otn enterprise2.0 ecm oracleace) ORACLENERD: Design Documentation Oracle ACE Chet "ORACLENERD" Justice makes a pledge. (tags: oracle otn oracleace database)

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  • Java Spotlight Episode 78: Jasper Potts on the JavaFX Scene Builder

    - by Roger Brinkley
    Tweet An interview with Jasper Potts about the new JavaFX Scene Builder. Joining us this week on the Java All Star Developer Panel are Dalibor Topic, Java Free and Open Source Software Ambassador and Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News JavaFX Scene Builder Developer Preview available for testing. Java EE Unlock the Java EE 6 Platform using NetBeans 7.1 Tuning GlassFish for Production JSF 2.2 Update from Ed Burns John Rose at Microsoft's Lang.NEXT summit Recording of John's Java 8 presentation Jeroen Frijters' presentation on IKVM.NET Martin Odersky's keynote JVM Language Summit 2012 July 30 – August 1; Oracle Santa Clara (same as last year) CFP coming in a few days JVM Language Summit 2011 Presentations & Recordings Proposed development schedule for JDK 8 Say hello to Mathias Axelsson Events April 11, Cleveland JUG, Cleveland, OH April 12, GreenJUG, Greenville, SC April 17-18, JavaOne Russia, Moscow Russia April 18–20, Devoxx France, Paris, France April 17-20, GIDS, Bangalore April 21, Java Summit, Chennai April 26, Mix-IT, Lyon, France, May 3-4, JavaOne India, Hyderabad, India May 5, Bangalore, Pune, ?? - JUG outreach May 7, OTN Developer Day, Mumbai May 8, OTN Developer Day, Delhi Feature InterviewJasper Potts is the Developer Experience Architect for the Java Client Group at Oracle. Responsible for technical design for everything thats sis on the core platform including Controls, Tools, Samples and Blueprints. Formally a lead engineer on the JavaFX & Swing teams working on the new JavaFX UI Controls and Graphics frameworks. Also responsible for designing, developing and presenting demos during the keynotes at JavaOne and Devoxx. A JavaOne Rockstar presenter having presented many sessions on JavaFX and Swing at many conferences. Prior to Sun he founded Xerto a desktop applications company developing Imagery a Java professional photo management application. In this interview Jasper talks about the recently release JavaFX Scene Builder. Mail Bag What’s Cool Contribute to GlassFish in Five Different Ways Stephen Chin and James Weaver join Oracle Adam Bien - Building Java FX 2 Libraries From Source With Maven 3 Paul Sandoz - Java Boomerang Building Jigsaw on Mac OS X using VirtualBox Mandy Chung: Jigsaw for Mac OS X

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