Search Results

Search found 19664 results on 787 pages for 'python for ever'.

Page 415/787 | < Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >

  • How can I retrieve all the returned variables from a function?

    - by user1447941
    import random def some_function(): example = random.randint(0, 1) if example == 1: other_example = 2 else: return False return example, other_example With this example, there is a chance that either one or two variables will be returned. Usually, for one variable I'd use var = some_function() while for two, var, var2 = some_function(). How can I tell how many variables are being returned by the function?

    Read the article

  • I need to change a zip code into a series of dots and dashes (a barcode), but I can't figure out how

    - by Maggie
    Here's what I've got so far: def encodeFive(zip): zero = "||:::" one = ":::||" two = "::|:|" three = "::||:" four = ":|::|" five = ":|:|:" six = ":||::" seven = "|:::|" eight = "|::|:" nine = "|:|::" codeList = [zero,one,two,three,four,five,six,seven,eight,nine] allCodes = zero+one+two+three+four+five+six+seven+eight+nine code = "" digits = str(zip) for i in digits: code = code + i return code With this I'll get the original zip code in a string, but none of the numbers are encoded into the barcode. I've figured out how to encode one number, but it wont work the same way with five numbers.

    Read the article

  • wxPython formatting questions

    - by Kevin
    I have an app I was working on to learn more about wxPython( I have been primarily been a scripter ). I forgot about it now I am opening it back up. It's a screen scraper, and I have it working almost the way I want it, going to build a regex parser to strip out the links in every scrape that I don't need. The questions I have are this. In it current state, if I check more than one site, it goes out and scrapes, and returns it in separate windows, the for:each section in the Clicked function. I want to put them in a frame, in the window, altogether. I also want to know if I can take the list they are read into and send it to a checklist, so someone could check off separate items, I want to build a save function and keep certain ones. In regards to a save function, I want to keep saved checks, are there calls to the widgets to save their states? I know it's a lot, but thanks for the help.

    Read the article

  • Project Euler: problem 8

    - by Marijus
    n = # some ridiculously large number, omitted N = [int(i) for i in str(n)] maxProduct = 0 for i in range(0,len(N)-4): newProduct = 1 is_cons = 0 for j in range(i,i+4): if N[j] == N[j+1] - 1: is_cons += 1 if is_cons == 5: for j in range(i,i+5): newProduct *= N[j] if newProduct > maxProduct: maxProduct = newProduct print maxProduct I've been working on this problem for hours now and I can't get this to work. I've tried doing this algorithm on paper and it works just fine.. Could you give me hints what's wrong ?

    Read the article

  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

    Read the article

  • Aggregation over a few models - Django

    - by RadiantHex
    Hi folks, I'm trying to compute the average of a field over various subsets of a queryset. Player.objects.order_by('-score').filter(sex='male').aggregate(Avg('level')) This works perfectly! But... if I try to compute it for the top 50 players it does not work. Player.objects.order_by('-score').filter(sex='male')[:50].aggregate(Avg('level')) This last one returns the exact same result as the query above it, which is wrong. What am I doing wrong? Help would be very much appreciated!

    Read the article

  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

    Read the article

  • muti user dungeon help

    - by mudman
    ive created a single user dungeon which i would like to create into a multi user dungoen so at least two plays can play how would i do that what code do i need to add can anyone help? i would show coding but if i do then everyone would see it and all my work will be copied as i know other students do use this site to so plz understand my situation and yes this is a homework/assignment work.

    Read the article

  • Adding custom fields to users in django

    - by Gaurav
    I am the create_user() function that Django provides to create my users. Also I want to store additional information about the users. So I tried following the instructions given at http://docs.djangoproject.com/en/dev/topics/auth/#storing-additional-information-about-users but I cannot get it to work for me. Is there a step-by-step guide that I can follow to get this to work for me? Also, once I have added these custom fields, I would obviously need to add / edit / delete data from them. I cannot seem to find any instructions on how to do this.

    Read the article

  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

    Read the article

  • Django & custom auth backend (web service) + no database. How to save stuff in session?

    - by Infinity
    I've been searching here and there, and based on this answer I've put together what you see below. It works, but I need to put some stuff in the user's session, right there inside authenticate. How would I store acme_token in the user's session, so that it will get cleared if they logged out? class AcmeUserBackend(object): # Create a User object if not already in the database? create_unknown_user = False def get_user(self, username): return AcmeUser(id=username) def authenticate(self, username=None, password=None): """ Check the username/password and return an AcmeUser. """ acme_token = ask_another_site_about_creds(username, password) if acme_token: return AcmeUser(id=username) return None ################## from django.contrib.auth.models import User class AcmeUser(User): objects = None # we cannot really use this w/o local DB def save(self): """saving to DB disabled""" pass def get_group_permissions(self): """If you don't make your own permissions module, the default also will use the DB. Throw it away""" return [] # likewise with the other permission defs def get_and_delete_messages(self): """Messages are stored in the DB. Darn!""" return []

    Read the article

  • command line arg?

    - by kaushik
    This is a module named XYZ. def func(x) ..... ..... if __name__=="__main__": print func(sys.argv[1]) Now I have imported this module in another code and want to use the func. How can i use it? import XYZ After this, where to give the argument, and syntax on how to call it, please?

    Read the article

  • List filtering: list comprehension vs. lambda + filter

    - by Agos
    I happened to find myself having a basic filtering need: I have a list and I have to filter it by an attribute of the items. My code looked like this: list = [i for i in list if i.attribute == value] But then i thought, wouldn't it be better to write it like this? filter(lambda x: x.attribute == value, list) It's more readable, and if needed for performance the lambda could be taken out to gain something. Question is: are there any caveats in using the second way? Any performance difference? Am I missing the Pythonic Way™ entirely and should do it in yet another way (such as using itemgetter instead of the lambda)? Thanks in advance

    Read the article

  • Filtering SQLAlchemy query on attribute_mapped_collection field of relationship

    - by bsa
    I have two classes, Tag and Hardware, defined with a simple parent-child relationship (see the full definition at the end). Now I want to filter a query on Tag using the version field in Hardware through an attribute_mapped_collection, eg: def get_tags(order_code=None, hardware_filters=None): session = Session() query = session.query(Tag) if order_code: query = query.filter(Tag.order_code == order_code) if hardware_filters: for k, v in hardware_filters.iteritems(): query = query.filter(getattr(Tag.hardware, k).version == v) return query.all() But I get: AttributeError: Neither 'InstrumentedAttribute' object nor 'Comparator' object associated with Tag.hardware has an attribute 'baseband The same thing happens if I strip it back by hard-coding the attribute, eg: query.filter(Tag.hardware.baseband.version == v) I can do it this way: query = query.filter(Tag.hardware.any(artefact=k, version=v)) But why can't I filter directly through the attribute? Class definitions class Tag(Base): __tablename__ = 'tag' tag_id = Column(Integer, primary_key=True) order_code = Column(String, nullable=False) version = Column(String, nullable=False) status = Column(String, nullable=False) comments = Column(String) hardware = relationship( "Hardware", backref="tag", collection_class=attribute_mapped_collection('artefact'), ) __table_args__ = ( UniqueConstraint('order_code', 'version'), ) class Hardware(Base): __tablename__ = 'hardware' hardware_id = Column(Integer, primary_key=True) tag_id = Column(String, ForeignKey('tag.tag_id')) product_id = Column(String, nullable=True) artefact = Column(String, nullable=False) version = Column(String, nullable=False)

    Read the article

  • Crossed import in django

    - by Kuhtraphalji
    On example, i have 2 apps: alpha and beta in alpha/models.py import of model from beta.models and in beta/models.py import of model from alpha.models manage.py validate says that ImportError: cannot import name ModelName how to solve this problem?

    Read the article

  • Creating tables with pylons and SQLAlchemy

    - by Sid
    I'm using SQLAlchemy and I can create tables that I have defined in /model/__init__.py but I have defined my classes, tables and their mappings in other files found in the /model directory. For example I have a profile class and a profile table which are defined and mapped in /model/profile.py To create the tables I run: paster setup-app development.ini But my problem is that the tables that I have defined in /model/__init__.py are created properly but the table definitions found in /model/profile.py are not created. How can I execute the table definitions found in the /model/profile.py so that all my tables can be created? Thanks for the help!

    Read the article

  • How to attach a line to a moving object?

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn I have done this so far but do not want to show my full code However i get an error saying Circle has no attribute center my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.center().getx(), c.center().gety()) this bit is in my loop p2 = Point(getx(), gety()) line = graphics.Line(p1, p2)

    Read the article

< Previous Page | 411 412 413 414 415 416 417 418 419 420 421 422  | Next Page >