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  • Creating tables with pylons and SQLAlchemy

    - by Sid
    I'm using SQLAlchemy and I can create tables that I have defined in /model/__init__.py but I have defined my classes, tables and their mappings in other files found in the /model directory. For example I have a profile class and a profile table which are defined and mapped in /model/profile.py To create the tables I run: paster setup-app development.ini But my problem is that the tables that I have defined in /model/__init__.py are created properly but the table definitions found in /model/profile.py are not created. How can I execute the table definitions found in the /model/profile.py so that all my tables can be created? Thanks for the help!

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  • Sqlalchemy: Many to Many relationship error

    - by 1001010101
    Dear everyone, I am following the Many to many relationship described on http://www.sqlalchemy.org/docs/mappers.html#many-to-many #This is actually a VIEW tb_mapping_uGroups_uProducts = Table( 'mapping_uGroups_uProducts', metadata, Column('upID', Integer, ForeignKey('uProductsInfo.upID')), Column('ugID', Integer, ForeignKey('uGroupsInfo.ugID')) ) tb_uProducts = Table( 'uProductsInfo', metadata, Column('upID', Integer, primary_key=True) ) mapper( UnifiedProduct, tb_uProducts) tb_uGroupsInfo = Table( 'uGroupsInfo', metadata, Column('ugID', Integer, primary_key=True) ) mapper( UnifiedGroup, tb_uGroupsInfo, properties={ 'unifiedProducts': relation(UnifiedProduct, secondary=tb_mapping_uGroups_uProducts, backref="unifiedGroups") }) where the relationship between uProduct and uGroup are N:M. When I run the following sess.query(UnifiedProduct).join(UnifiedGroup).distinct()[:10] I am getting the error: sqlalchemy.exc.ArgumentError: Can't find any foreign key relationships between 'uProductsInfo' and 'uGroupsInfo' What am I doing wrong?

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  • does webapp has 'elseif' or 'elif' in template tags..

    - by zjm1126
    my code is : Hello!~~~ {% if user %} <p>Logged in as {{ user.first_name }} {{ user.last_name }}.</p> {% elif openid_user%} <p>Hello, {{openid_user.nickname}}! Do you want to <a href="{{openid_logout_url}}">Log out?</p> {% else %} <p><a href="/login?redirect={{ current_url }}">google Log in</a>.</p> <p><a href="/twitter">twitter Log in</a>.</p> <p><a href="/facebook">facebook Log in</a>.</p> <p><a href="{{openid_login_url}}">openid Log in</a>.</p> <iframe src="/_openid/login?continue=/"></iframe> {% endif %} the error is : TemplateSyntaxError: Invalid block tag: 'elif' does not webapp has a 'else if ' ? thanks

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  • command line arg?

    - by kaushik
    This is a module named XYZ. def func(x) ..... ..... if __name__=="__main__": print func(sys.argv[1]) Now I have imported this module in another code and want to use the func. How can i use it? import XYZ After this, where to give the argument, and syntax on how to call it, please?

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • Using classes for the first time,help in debugging

    - by kaushik
    here is post my code:this is no the entire code but enough to explain my doubt.please discard any code line which u find irrelavent enter code here saving_tree={} isLeaf=False class tree: global saving_tree rootNode=None lispTree=None def __init__(self,x): file=x string=file.readlines() #print string self.lispTree=S_expression(string) self.rootNode=BinaryDecisionNode(0,'Root',self.lispTree) class BinaryDecisionNode: global saving_tree def __init__(self,ind,name,lispTree,parent=None): self.parent=parent nodes=lispTree.getNodes(ind) print nodes self.isLeaf=(nodes[0]==1) nodes=nodes[1]#Nodes are stored self.name=name self.children=[] if self.isLeaf: #Leaf Node print nodes #Set the leaf data self.attribute=nodes print "LeafNode is ",nodes else: #Set the question self.attribute=lispTree.getString(nodes[0]) self.attribute=self.attribute.split() print "Question: ",self.attribute,self.name tree={} tree={str(self.name):self.attribute} saving_tree=tree #Add the children for i in range(1,len(nodes)):#Since node 0 is a question # print "Adding child ",nodes[i]," who has ",len(nodes)-1," siblings" self.children.append(BinaryDecisionNode(nodes[i],self.name+str(i),lispTree,self)) print saving_tree i wanted to save some data in saving_tree{},which i have declared previously and want to use that saving tree in the another function outside the class.when i asked to print saving_tree it printing but,only for that instance.i want the saving_tree{} to have the data to store data of all instance and access it outside. when i asked for print saving_tree outside the class it prints empty{}.. please tell me the required modification to get my required output and use saving_tree{} outside the class..

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  • Iterating over a database column in Django

    - by curious
    I would like to iterate a calculation over a column of values in a MySQL database. I wondered if Django had any built-in functionality for doing this. Previously, I have just used the following to store each column as a list of tuples with the name table_column: import MySQLdb import sys try: conn = MySQLdb.connect (host = "localhost", user = "user", passwd="passwd", db="db") except MySQLdb.Error, e: print "Error %d: %s" % (e.args[0], e.args[1]) sys.exit (1) cursor = conn.cursor() for table in ['foo', 'bar']: for column in ['foobar1', 'foobar2']: cursor.execute('select %s from %s' % (column, table)) exec "%s_%s = cursor.fetchall()" % (table, column) cursor.close() conn.commit() conn.close() Is there any functionality built into Django to more conveniently iterate through the values of a column in a database table? I'm dealing with millions of rows so speed of execution is important.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • rb plugin the hot key not working

    - by Bunny Rabbit
    def activate(self,shell): self.shell = shell self.action = gtk.Action ('foo','bar','baz',None) self.activate_id = self.action.connect ('activate', self.call_bk_fn,self.shell) self.action_group = gtk.ActionGroup ('hot_key_action_group') self.action_group.add_action_with_accel (self.action, "<control>E") uim = shell.get_ui_manager () uim.insert_action_group (self.action_group, 0) uim.ensure_update () def call_bk_fn(self,shell): print('hello world') i am using the above code in a plugin for rhythmbox ,and here i am trying to register the key ctr+e so that the call_bk_fn gets called whenever the key combination is pressed , but its not working why is that so ?

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  • How to attach a line to a moving object?

    - by snow-spur
    Hello i have designed a maze and i want to draw a path between the cells as the 'person' moves from one cell to the next. So each time i move the cell a line is drawn I have done this so far but do not want to show my full code However i get an error saying Circle has no attribute center my circle which is my cell center = Point(15, 15) c = Circle(center, 12) c.setFill('blue') c.setOutline('yellow') c.draw(win) p1 = Point(c.center().getx(), c.center().gety()) this bit is in my loop p2 = Point(getx(), gety()) line = graphics.Line(p1, p2)

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  • Is a string formatter that pulls variables from its calling scope bad practice?

    - by Eric
    I have some code that does an awful lot of string formatting, Often, I end up with code along the lines of: "...".format(x=x, y=y, z=z, foo=foo, ...) Where I'm trying to interpolate a large number of variables into a large string. Is there a good reason not to write a function like this that uses the inspect module to find variables to interpolate? import inspect def interpolate(s): return s.format(**inspect.currentframe().f_back.f_locals) def generateTheString(x): y = foo(x) z = x + y # more calculations go here return interpolate("{x}, {y}, {z}")

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  • Crossed import in django

    - by Kuhtraphalji
    On example, i have 2 apps: alpha and beta in alpha/models.py import of model from beta.models and in beta/models.py import of model from alpha.models manage.py validate says that ImportError: cannot import name ModelName how to solve this problem?

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  • Save JSON outputed from a URL to a file

    - by Aidan
    Hey Guys, How would I save JSON outputed by an URL to a file? e.g from the Twitter search API (this http://search.twitter.com/search.json?q=hi) Language isn't important. Thanks! edit // How would I then append further updates to EOF?

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  • Extending appengine's db.Property with caching

    - by Noio
    I'm looking to implement a property class for appengine, very similar to the existing db.ReferenceProperty. I am implementing my own version because I want some other default return values. My question is, how do I make the property remember its returned value, so that the datastore query is only performed the first time the property is fetched? What I had is below, and it does not work. I read that the Property classes do not belong to the instances, but to the model definition, so I guess that the return value is not cached for each instance, but overwritten on the model every time. Where should I store this _resolved variable? class PageProperty(db.Property): data_type = Page def get_value_for_datastore(self, model_instance): page = super(PageProperty, self).get_value_for_datastore(model_instance) self._resolved = page return page.key().name() def make_value_from_datastore(self, value): if not hasattr(self, '_resolved'): self._resolved = Page.get_by_name(value) return self._resolved

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  • Are there viable alternatives for Web 2.0 apps besides lots of Javascript?

    - by djembe
    If you say find C-style syntax to be in the axis of evil are you just hopelessly condemned to suck it up and deal with it if you want to provide your users with cool web 2.0 applications - for example stuff that's generally done using JQuery and Ajax etc? Are there no other choices out there? We're currently building intranet apps using pylons and a bunch of JavaScript along with a bit of Evoque. So obviously for us the world would be a better place if instead something equivalent existed written in like PythonScript. But I've yet to seen anything approaching that aside from the Android system's ASE - but obviously that's something rather unrelated. Still - if browsers could support other scripting languages....

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  • Filtering SQLAlchemy query on attribute_mapped_collection field of relationship

    - by bsa
    I have two classes, Tag and Hardware, defined with a simple parent-child relationship (see the full definition at the end). Now I want to filter a query on Tag using the version field in Hardware through an attribute_mapped_collection, eg: def get_tags(order_code=None, hardware_filters=None): session = Session() query = session.query(Tag) if order_code: query = query.filter(Tag.order_code == order_code) if hardware_filters: for k, v in hardware_filters.iteritems(): query = query.filter(getattr(Tag.hardware, k).version == v) return query.all() But I get: AttributeError: Neither 'InstrumentedAttribute' object nor 'Comparator' object associated with Tag.hardware has an attribute 'baseband The same thing happens if I strip it back by hard-coding the attribute, eg: query.filter(Tag.hardware.baseband.version == v) I can do it this way: query = query.filter(Tag.hardware.any(artefact=k, version=v)) But why can't I filter directly through the attribute? Class definitions class Tag(Base): __tablename__ = 'tag' tag_id = Column(Integer, primary_key=True) order_code = Column(String, nullable=False) version = Column(String, nullable=False) status = Column(String, nullable=False) comments = Column(String) hardware = relationship( "Hardware", backref="tag", collection_class=attribute_mapped_collection('artefact'), ) __table_args__ = ( UniqueConstraint('order_code', 'version'), ) class Hardware(Base): __tablename__ = 'hardware' hardware_id = Column(Integer, primary_key=True) tag_id = Column(String, ForeignKey('tag.tag_id')) product_id = Column(String, nullable=True) artefact = Column(String, nullable=False) version = Column(String, nullable=False)

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  • What motivates people to learn a new programming language?

    - by szabgab
    There are plenty of question asking Which Programming Language Should I Learn? but I have not found an answer yet to the question what really motivates people to learn a specific new language?. There are the people who think they should learn a new language every year for educational purpose. How do they decide on the languages to be learned? Then I guess there are people who learn a new language because people around them told it is a fun language and they can build nice things with it. Of course if the current job requires it people would learn a new language but I think if the language seems to have a potential to earn money (e.g. There are plenty of jobs in Java or ObjectiveC can be used to write apps for the iPhone and make money). So why are you learning a new language or why have you learned the languages you know?

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  • How to get attributes from parent?

    - by bribon
    Hi all, Let's say we have these classes: class Foo(object): _bar = "" def __init__(self): self.bar = "hello" def getBar(self): return self._bar def setBar(self, bar): self._bar = bar def getAttributes(self): for attr in self.__dict__: print attr bar = property(getBar, setBar) class Child(Foo): def __init__(self): super(Child, self).__init__() self.a = "" self.b = "" if I do something like: child = Child() child.getAttributes() I get all the attributes from parent and child. How could I get the attributes only from the parent? Thanks in advance!

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