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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • Core Data NSPredicate for relationships.

    - by Mugunth Kumar
    My object graph is simple. I've a feedentry object that stores info about RSS feeds and a relationship called Tag that links to "TagValues" object. Both the relation (to and inverse) are to-many. i.e, a feed can have multiple tags and a tag can be associated to multiple feeds. I referred to http://stackoverflow.com/questions/844162/how-to-do-core-data-queries-through-a-relationship and created a NSFetchRequest. But when fetch data, I get an exception stating, NSInvalidArgumentException unimplemented SQL generation for predicate What should I do? I'm a newbie to core data :( I know I've done something terribly wrong... Please help... Thanks -- NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"FeedEntry" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"authorname" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSEntityDescription *tagEntity = [NSEntityDescription entityForName:@"TagValues" inManagedObjectContext:self.managedObjectContext]; NSPredicate *tagPredicate = [NSPredicate predicateWithFormat:@"tagName LIKE[c] 'nyt'"]; NSFetchRequest *tagRequest = [[NSFetchRequest alloc] init]; [tagRequest setEntity:tagEntity]; [tagRequest setPredicate:tagPredicate]; NSError *error = nil; NSArray* predicates = [self.managedObjectContext executeFetchRequest:tagRequest error:&error]; TagValues *tv = (TagValues*) [predicates objectAtIndex:0]; NSLog(tv.tagName); // it is nyt here... NSPredicate *predicate = [NSPredicate predicateWithFormat:@"tag IN %@", predicates]; [fetchRequest setPredicate:predicate]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; --

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  • UIView rotation, modal view lanscape and portrait, parent fails to render

    - by Ben
    Hi everyone, I've hit a bit of a roadblock with something that I hope that someone in here can help me out with. I'll describe the 'state of play' first, and then what the issue is, so here goes; I have a series of view controllers that are chained together with a Navigation Controller (this works just fine), All of these view controllers support portrait mode only (by design), In one of the view controllers (the 'end' one actually) the user can click a table cell to pop up a modal view controller (using presentModalViewController(...) of course) This modal view controller supports portrait and landscape modes (and this works), When the user clicks the 'Done' button on this modal view controller we pop and pass control back to the parent view controller, however; If the user is in portrait mode when they click 'Done' then the parent displays itself just fine, If the user is in landscape mode when they click 'Done' then the parent displays a totally white, blank screen (that covers the whole screen). It is as if the controller does not know how to render in landscape and just doesn't bother. I'd like to be able to have this parent view render in portrait no matter what the orientation of the phone is when the user clicks the 'Done' button. Various forum posts suggest using the UIDevice method 'setOrientation' (but this is undocumented and will get our app rejected apparently). Another suggestion was to set the 'statusBarOrientation' to portrait in the 'viewWillAppear' method but that had no effect. So I am a bit stuck! Has any encountered anything like this before? If need be I can provide code, if that will help anyone diagnose the problem for me. Thanks in advance! Cheers, Ben

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  • CGContextDrawPDFPage doesn't seem to persist in CGContext

    - by erichf
    I am trying to access the pixels of a CGContext written to with a PDF, but the bitmap buffer doesn't seem to update. Any help would be appreciated: //Get the reference to our current page pageRef = CGPDFDocumentGetPage(docRef, iCurrentPage); //Start with a media crop, but see if we can shrink to smaller crop CGRect pdfRect1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFMediaBox)); CGRect r1 = CGRectIntegral(CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox)); if (!CGRectIsEmpty(r1)) pdfRect1 = r1; int wide = pdfRect1.size.width + pdfRect1.origin.x; int high = pdfRect1.size.height + pdfRect1.origin.y; CGContextRef ctxBuffer = NULL; CGColorSpaceRef colorSpace; UInt8* bitmapData; int bitmapByteCount; int bitmapBytesPerRow; bitmapBytesPerRow = (wide * 4); bitmapByteCount = (bitmapBytesPerRow * high); colorSpace = CGColorSpaceCreateDeviceRGB(); bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { DebugLog (@"Memory not allocated!"); return; } ctxBuffer = CGBitmapContextCreate (bitmapData, wide, high, 8, // bits per component bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); // if (ctxBuffer== NULL) { free (bitmapData); DebugLog (@"Context not created!"); return; } CGColorSpaceRelease( colorSpace ); //White out the current context CGContextSetRGBFillColor(ctxBuffer, 1.0, 1.0, 1.0, 1.0); CGContextFillRect(ctxBuffer, CGContextGetClipBoundingBox(ctxBuffer)); CGContextDrawPDFPage(ctxBuffer, pageRef); //!!!This displays just fine to the context passed in from - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx. That is, I can see the PDf page rendered, so we know ctxBuffer was created correctly //However, if I view bitmapData in memory, it only shows as 0xFF (or whatever fill color I use) CGImageRef img = CGBitmapContextCreateImage(ctxBuffer); CGContextDrawImage(ctx, tiledLayer.frame, img); void *data = CGBitmapContextGetData (ctx); for (int i = 0; i < wide; i++) { for (int j = 0; j < high; j++) { //All of the bytes show as 0xFF (or whatever fill color I test with)?! int byteIndex = (j * 4) + i * 4; UInt8 red = bitmapData[byteIndex]; UInt8 green = bitmapData[byteIndex + 1]; UInt8 blue = bitmapData[byteIndex + 2]; UInt8 alpha = m_PixelBuf[byteIndex + 3]; } } I have also tried using CGDataProviderCopyData(CGImageGetDataProvider(img)) & CFDataGetBytePtr, but the results are the same?

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  • UIDatePicker locale does nothing?

    - by morticae
    I'm creating a UIDatePicker programmatically, and setting its locale with the following code: datePicker.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"es_ES"] autorelease]; The datepicker still appears in English (or whatever language I've set the phone to). Anyone have any idea why this does nothing, or how to fix it?

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  • how to prevent MPMoviePlayer controls from hiding

    - by huevos de oro
    I am trying to implement a custom MPMoviePlayer to play mp3 audio. I have got it working in portrait mode along with an overlay window over the native controls - thanks to other stackoverflow posts. The current issue is the song progress control shows up when the media window opens (blue bar taking up the first 40 odd pixels), but seems to disappear when the song starts leaving a white bar. It will then re-appear when touching the area, so functionally works fine. I would like to find a way to ensure the controls always stay visible but have not found an appropriate property in the reference. Ideally I would like to have my custom control to replace the default, more because I would like to change the position that the look and feel. This being said, I understand it is not possible as the current position in the song from a MPMoviePlayer cannot be accessed.

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  • Reset or clear the UIView from UILabels

    - by Nicsoft
    Hello, I have created an UIView on which I have a number of labels and I'm also drawing some lines in the same UIView. Sometimes I update the lines that I'm drawing. Now, the problem I am having is that when I update the lines, they get drawn according to my wish. But the labels are overwriting themselves. This shouldn't have been a problem if it wasn't for that the position is changed about 1 pixel and that makes the text go blurry. I don't know how to remove the labels before they are redrawn. I do remove the labels from the superview and add them back when drawRect is called, but the SetNeedDisplay doesn't clear the screen before the graphic is updated, I guess (I think I read that SetNeedsDisplay/drawRect doesn't clear the screen, just updating the content. Couldn't find the text now while searching)? What is the pattern to use here, should I create a retangle with the size of the screen (or the area where the labels are) and fill it with the background colour, or is there any other way to clear or reset the UIView (I don't want to release and create the UIView again). The view is created in IB and associated with a custom UIView. In IB I add some buttons and other static labels. The above labels and graphics is created programatically. Any comments would be helpful! Thanks in advance!

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  • Must I call super when I implement -scrollViewDidScroll: of UIScrollViewDelegate in an UITableView?

    - by mystify
    I made a custom UITableView subclass and implemented this: - (void)scrollViewDidScroll:(UIScrollView *)scrollView { // scrolled... } Now, what I think is that UITableView may also love to get this message for some obvious reasons. However, when I don't forward that to super, for some reason, everything still works fine. Must I forward that guy to super? I mean...it's a delegate method implementation, but as far as I'm aware of, this would still override anything implemented in UITableView, or not? Edit: I see...the delegate could be anyone. Never mind about this. BUT: What I have such a thing in a superclass, and make a subclass. How would I even know that the superclass does implement that method and I must forward it to super?

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  • MKMapView refresh after pin moves

    - by slatvick
    A custom AnnotationView is updated with new coordinates. But the problem is that it visually updates only after some manipulations with MKMapView, e.g. zooming or moving. What should I do to manually update visual position on a map? PS. I've tried to change region to current map's region. But it does change zoom. It's strange. [mapView setRegion:[mapView region] animated:YES];

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  • Can I upgrade UIRequiredDeviceCapabilities from opengles-1 to opengles-2 in iOS app

    - by michael
    Hi I’m upgrading my app from cocos2d-x 1.x to 2.x that means change from OpenGLES 1.0 to 2.0, I've updated my Info.plist settings to reflect the change <key>UIRequiredDeviceCapabilities</key> <dict> <key>accelerometer</key> <true/> <key>opengles-2</key> <true/> </dict> Change from opengles-1 to opengles-2 But while installing application from XCode 4.5 GM (the older version was compiled with prevoius XCode) I receive error: Could not change executable permissions on the application

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  • UITableView not reloading data on [self.tableView reloadData]

    - by donnib
    I have following code : - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; static NSString *RowListCellIdentifier = @"RowListCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RowListCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RowListCellIdentifier]autorelease]; } NSMutableString *rowString = [[NSMutableString alloc] init]; [rowString appendString:[[[rows objectAtIndex:row] firstNumber]stringValue]]; [rowString appendString:@" : "]; [rowString appendString:[[[rows objectAtIndex:row] secondNumber]stringValue]]; [rowString appendString:@" : "]; [[cell textLabel] setText:rowString]; [rowString release]; return cell; } - (void)viewWillAppear:(BOOL)animated { [self.tableView reloadData]; [super viewWillAppear:animated]; } My problem is that the textLabel does not get reloaded with new data. If i log the rowString i see the correct value so data is good but in the UI it's the old data. I can see the cellForRowAtIndexPath beeing called so i know the reloadDatacall goes thru. What am i doing wrong ?

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  • UILabel text doesn't word wrap

    - by iFloh
    Hi, I have a long text string (including \n newline charactersthat I feed into a UILabel for display. The UILabel is dynamically setup to provide sufficient space foor the text. My code looks like this: myText = [NSString stringWithFormat:@"%@some text: %@ \n \n %@", myText, moreText1, moreText2]; NSLog(@"%@", myText); myLabelSize = [vLabelText sizeWithFont:[UIFont fontWithName:@"Helvetica" size:(15.0)] constrainedToSize:cMaxLabelSize lineBreakMode:UILineBreakModeWordWrap]; UILabel *lBody = [[UILabel alloc] initWithFrame:CGRectMake(cFromLeft, vFromTop, vLabelSize.width, vLabelSize.height)]; lBody.font = [UIFont fontWithName:@"Helvetica" size:(15.0)]; lBody.lineBreakMode = UILineBreakModeWordWrap; lBody.textAlignment = UITextAlignmentLeft; lBody.backgroundColor = [UIColor cyanColor]; [myScrollView addSubview:lBody]; lBody.text = vLabelText; My problem is that the text does not wrap, but truncates after the first line. The \n newlines are ignored. any ideas?

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  • Error when using mailto: link in Mobile Safari in app-capable mode

    - by Elisabeth
    I've got a form in a web page with an action that is "mailto:email" (where email is a real email address). When I load this page in Mobile Safari in regular mode (ie, not launched from home screen with app-capable mode), this works fine - after I submit the form, the email app comes up. However, when I'm in app-capable mode and have launched from the home screen (so, no Safari chrome), and submit the form I get the error "URL can't be shown". However, a regular mailto: link (ie, not in a form) does work when in app-capable mode. Has anyone else noticed this? Any workarounds? Are forms disallowed in app-capable mode? Thanks, Elisabeth

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  • Problem with NSDateformatter

    - by Nithin
    Hi all, i've seen many questions on NSDateformatter and NSDate, but none could help me out. [formatter setDateFormat:@"yyyy/mm/dd"]; NSDate *date = [formatter dateFromString:@"2010/03/10"]; if (date) { NSLog(@"Date returned:::%@",date); return date; } The Probelm is that, its returning the date --- '2010-01-10 00:03:00 +0600' The month is changed to 1 and the minute to 3, What might be the problem???

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  • how to add hours in a nsdate?

    - by Rahul Vyas
    i have a date converted to double value and saved in database.now i want to compare if cureentdate myDataBaseDate+8 hours. means i want to get 8 hours more added in my database date. i'm converting date into double values.so how do i get 8 hours later time from my database saved date. how do i compare if(currentDateTimeDateFromdatabaseValue+DateByAdding8HoursInDataBase)

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  • How to properly use glDiscardFramebufferEXT

    - by Rafael Spring
    This question relates to the OpenGL ES 2.0 Extension EXT_discard_framebuffer. It is unclear to me which cases justify the use of this extension. If I call glDiscardFramebufferEXT() and it puts the specified attachable images in an undefined state this means that either: - I don't care about the content anymore since it has been used with glReadPixels() already, - I don't care about the content anymore since it has been used with glCopyTexSubImage() already, - I shouldn't have made the render in the first place. Clearly, only the 1st two cases make sense or are there other cases in which glDiscardFramebufferEXT() is useful? If yes, which are these cases?

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  • NSFetchedResultsController Crashes When Navigating from One UITableViewController to Another

    - by wgpubs
    In my core data model I have a Person entity that has a "to many" relationship a Course entity (I also have an inverse "to one" relationship from Course to Person). Now I have a subclassed UITableViewController that uses a NSFetchedResultsController to display Person objects which works fine. I have this set up so that when you click on a Person it publishes another subclassed UITableViewController that uses a NSFetchedController as well to display the Courses associated to the person. PROBLEM: I get this exception whenever I click on the Person and attempt to display the Course UITableViewController ... "Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath name not found in entity <NSSQLEntity Course id=2>'" Any ideas on how to resolve or troubleshoot? The code between the two ViewControllers is almost identical except for the NSFetchedResultsController being configured for "Person" entities in one and "Course" entities in another

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  • UIImagePickerController Save to Disk then Load to UIImageView

    - by Harley Gagrow
    Hi, I have a UIImagePickerController that saves the image to disk as a png. When I try to load the PNG and set a UIImageView's imageView.image to the file, it is not displaying. Here is my code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *imageData = UIImagePNGRepresentation(image); // Create a file name for the image NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setTimeStyle:NSDateFormatterShortStyle]; [dateFormatter setDateStyle:NSDateFormatterShortStyle]; NSString *imageName = [NSString stringWithFormat:@"photo-%@.png", [dateFormatter stringFromDate:[NSDate date]]]; [dateFormatter release]; // Find the path to the documents directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // Write out the data. [imageData writeToFile:fullPathToFile atomically:NO]; // Set the managedObject's imageLocation attribute and save the managed object context [self.managedObject setValue:fullPathToFile forKey:@"imageLocation"]; NSError *error = nil; [[self.managedObject managedObjectContext] save:&error]; [self dismissModalViewControllerAnimated:YES]; } Then here is how I try to load it: self.imageView.backgroundColor = [UIColor lightGrayColor]; self.imageView.frame = CGRectMake(10, 10, 72, 72); if ([self.managedObject valueForKey:@"imageLocation"] != nil) { NSLog(@"Trying to load the imageView with: %@", [self.managedObject valueForKey:@"imageLocation"]); UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.managedObject valueForKey:@"imageLocation"]]; self.imageView.image = image; } else { self.imageView.image = [UIImage imageNamed:@"no_picture_taken.png"]; } I get the message that it's trying to load the imageView in the debugger, but the image is never displayed in the imageView. Can anyone tell me what I've got wrong here? Thanks a bunch.

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  • UIImagePickerController does nothing when using camera after I hit "Use" button

    - by wgpubs
    Code below. When I hit the "Use" button after taking a picture ... the application becomes totally unresponsive. Any ideas what I'm doing wrong? The "addPlayer:" method is called when a button is pressed on the UIViewController's view. Thanks - (IBAction) addPlayers: (id)sender{ // Show ImagePicker UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; imagePicker.delegate = self; // If camera is available use it and display custom overlay view so that user can add as many pics // as they want without having to go back to parent view if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]) { imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [self presentModalViewController:imagePicker animated:YES]; [imagePicker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Grab original image UIImage *photo = [info objectForKey:UIImagePickerControllerOriginalImage]; // Resize photo first to reduce memory consumption [self.photos addObject:[photo scaleToSize:CGSizeMake(200.0f, 300.0f)]]; // Enable *PLAY* button if photos > 1 if([self.photos count] > 1) btnStartGame.enabled = YES; // Update player count label lblPlayerCount.text = [NSString stringWithFormat:@"%d", [self.photos count]]; // Dismiss picker if not using camera picker dismissModalViewControllerAnimated:YES]; }

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  • NSURL URLWithString: raises exception

    - by Stephen Darlington
    In short, [NSURL URLWithString:] appears to be raising an exception. According to the documentation "If the string was malformed, returns nil." There is no mention of an exception being raised under any circumstance. In addition to this, I am both encoding the URL and checking for nil before converting the string to a URL. Can anyone offer any advice as to which exception it could be or what other error checking I should be doing before converting the URL? In case you're interested in the details, the calling code looks like this: NSString* tmpText = [newUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; if (tmpText == nil) { // error handling } else { NSURL* tmpURL = [NSURL URLWithString:tmpText]; And this is a section from the crash report download from iTunes Connect: 8 libobjc.A.dylib 0x300c1f84 objc_exception_throw 9 CoreFoundation 0x3029a598 +[NSException raise:format:arguments:] 10 CoreFoundation 0x3029a538 +[NSException raise:format:] 11 Foundation 0x30696dde -[NSURL initWithString:relativeToURL:] 12 Foundation 0x30696cd8 +[NSURL URLWithString:relativeToURL:] 13 Foundation 0x30696cae +[NSURL URLWithString:] 14 Yummy 0x000146ca -[DeliciousPostCell setUrl:] + 46 It seems that the URL was in a "bad" format somehow but that should really be returning a nil not an exception. I have never seen the exception being raised myself so I can't use XCode to trap the code and see what's happening. And the user(s) that experienced the problem never contacted me directly so I can't ask for more details. Any suggestions greatly appreciated. Update (14/7/2009): Seems like such a hack, but I added an exception block around the suspect line. I also raised a Radar bug report (#7031551) suggesting that the code should match the documentation.

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  • Error while creating in app purchase in itunes connect

    - by MW
    I'm having trouble while creating an In App Purchase in iTunes Connect. I have created a test user and am able to see the form for creating the in app purchase. However, when pressing 'Save' I get the following error message: "There was an error saving changes. Please try again later. If the problem persists, please contact us." This error has persisted for about 24 hours now. Have you encountered this problem, and do you know any way to get around it? Edit 2009-11-10: I just received a response from my email to Apple. It stated that they will start looking into it, and expect to have a solution within three business days. As soon as I hear something new, I'll post it here.

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  • drawTextInRect on UITextField not called

    - by subw
    I'm trying to implement the answer to this SO question. The problem is: -[drawTextInRect] is apparently not called, and setting the shadow in -[drawRect] doesn't make the UITextField's text shadowed. Another weird thing is that even if my subclass implementations of -[drawTextInRect] and -[drawRect] are completely empty (not even a call to super), the textfield's text is drawn.

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