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  • How do you override an existing html form to use jquery to post the form?

    - by Chris
    I have a simple form that I am currently posting back to the server to update a nickname. What jquery code do I add (without changing the form) so that the page will not refresh, but instead jquery will post the form in the background and then pop up an alert message containing the reply back from the server? <form method="post" action="http://www.myserver.com/update_nickname" name="input"> Quick form to test update_nickname:<br> New nickname:<input type="text" value="BigJoe" name="newNickname"><br> <input type="submit" value="Submit"> </form> <script src="jquery-1.4.2.min.js" type="text/javascript"> </script>

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  • My image does not load on a jQuery fade in effect even though the div loads.

    - by Konstantin
    jQuery(document).ready(function() { if (useMSIE){ pngfixALL(); }; jQuery(div).show(data_fadeInEffect, 500);return false; // jQuery(div).animate({opacity:1}, 500, 'linear'); }); This is what I have for a fade in effect. When using animate(), the image in the div tag fades in fine. However, when I use show(), the div loads because I can click in that area, but the image itself doesn't load. Why is this happening? I have another area of the code where I click on an 'x' in the image and it fades out using hide(). This works fine.

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  • How can you implement a jQuery feature without having IE prompt users with an Active X warning?

    - by Bijan
    Essentially, I want to implement a jQuery feature on a site that I'm building, but I don't want Internet Explorer users to have to click "Allow Blocked Content". The feature works fine with Safari, Chrome, and Firefox. It's only IE that prompts the users with the Active X warning. I'm using the following jQuery cycle plugin: http://malsup.com/jquery/cycle/ I thought that I might simply have to live with the fact that users have to click on the Active X message when they use the site, but Zendesk (www.zendesk.com) is using the same implementation and that site doesn't prompt me with the warning. Any ideas as to what I'm doing wrong would be appreciated.

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  • Jquery: fade menu out when clicking on anything EXCEPT the menu itself, short piece of code.

    - by ExodusNicholas
    .saf_search is a button, when it's clicked, the menu .lisearch fades in, when you click anywhere on the page EXCEPT for on the menu .lisearch, then it should fade out(that's how it's SUPPOSED to work) Does anyone know why this isn't working? It fades in, and the first time i click anywhere on the page it fades out, but the second time i try to fade in the menu, it will quickly fade out again without me clicking the document. i think this has to do with .one, but i had it working before my hard drive crashed, and now i can't figure out how to get it working again... $('.saf_search').click(function() { $('.lisearch').fadeIn(200); }); $(document).click(function(){ jQuery(".lisearch").click(function(){ return false; }); jQuery(document).one("click", function() { jQuery(".lisearch").fadeOut(); }); });

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  • How to call a jquery function from an action method in controller?

    - by Hasan Fahim
    I have a requirement to open a popup from an action method in controller. The action method is basically registering a user. [HttpPost] public ActionResult Register(RegisterModel model) { if (ModelState.IsValid) { MembershipCreateStatus createStatus; Membership.CreateUser(model.UserName, model.Password, model.Email, null, null, true, null, out createStatus); if (createStatus == MembershipCreateStatus.Success) { FormsAuthentication.SetAuthCookie(model.UserName, false /* createPersistentCookie */); //------------------------------------------ //I need to call a jquery function from here //------------------------------------------ return RedirectToAction("Index", "Home"); } else { ModelState.AddModelError("", ErrorCodeToString(createStatus)); } } return View(model); } The jquery function, present in the view, would just make a hidden DIV, visible, and set the opacity, etc, to represent a popup. I need to call such a jquery function from the controller's action method shown above.

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  • What is the status of jQuery's multi-argument content syntax: deprecated, supported, documented?

    - by Evan Carroll
    I've never seen this in any jQuery docs I've read; nor, have I ever seen it in the wild. I just observed multi-content syntax working here with jQuery 1.4.2. Is this supported syntax? Is it deprecated? $(".section.warranty .warranty_checks :last").after( $('<div class="little check" />').click( function () { alert('hi') } ) , $('<span>OEM</span>') /*Notice this (a second) argument */ ); I've never seen any indication in the jQuery grammar that any of the functions accept more than one argument (content) in such a fashion.

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  • How might you unobtrusively enhance the jQuery Datepicker class?

    - by Teflon Ted
    You can pass special strings into jQuery's Datepicker class setDate() method like "+7" which will be translated into "7 days from today": http://docs.jquery.com/UI/Datepicker#method-setDate But you can't get that "+7" back out. When you call getDate() you get the calculated resulting date. I have a use case where I need to pull out the special string "+7" for propagation. One chunk of code is passing a special string into the Datepicker and passing the Datepicker over to another chunk of code which pulls out the date, but the latter sometimes needs to know the special string rather than the calculated date. So I need to enhance the Datepicker tool to (a) store the special code internally and (b) expose it via a method like getOriginallyPassedInDate() or some such. I'm not a jQuery/Javascript ninja so I could really use some guidance on how I might preferably-unobtrusively add the necessary functionality to the Datepicker class, the way you might monkey-patch an object in Ruby I'm guessing.

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  • jQuery toggle show XHTML Smarty some clahes maybe? It doesn't show..

    - by Kyle Sevenoaks
    Hi, at this page new customer, there is something that it doesn't like, my boss asked me to make a show function that shows the new customer registration when the user clicks on the "ny kunde" button. Here is an example of the code I got working (I'm a jQuery noob). I guess there is some clash between this and the functions already installed on the page, but what? #roundbigboxnykunde is meant to be hidden on the page as on the jsfiddle example, but I have shown it to let you see what else is on the page. Code on my .tpl <button id="button1">&nbsp;</button> {literal} <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> $(function() { //checkbox $("#button1").click(function()1 $(".newCustomer").toggle("show"); }); });? </script> {/literal} <div class="newCustomer">... Thanks.

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  • Sql Alchemy Duplicated Commit

    - by PythonWolf
    Good Morning i'm currently facing a problem in my Cherrypy application. Im my own custom session module , anyway when performing session.add() The exact same object gets updated Twice. cherrypy.request.SessionManager.user_data = user try: db_session.add(cherrypy.request.SessionManager) db_session.commit() Will Return 2011-06-21 09:16:48,991 INFO sqlalchemy.engine.base.Engine.0x...04cL BEGIN (implicit) 2011-06-21 09:16:49,015 INFO sqlalchemy.engine.base.Engine.0x...04cL SELECT ..... FROM "Clients_Users" WHERE "Clients_Users".username = %(username_1)s AND "Clients_Users".password = %(password_1)s LIMIT 1 OFFSET 0 2011-06-21 09:16:49,015 INFO sqlalchemy.engine.base.Engine.0x...04cL {'password_1': '123', 'username_1': u'1'} 2011-06-21 09:16:49,047 INFO sqlalchemy.engine.base.Engine.0x...04cL UPDATE "SYS_Sessions" SET user_data=%(user_data)s WHERE "SYS_Sessions".id = %(SYS_Sessions_id)s 2011-06-21 09:16:49,067 INFO sqlalchemy.engine.base.Engine.0x...04cL {'SYS_Sessions_id': 92L, 'user_data': } 2011-06-21 09:16:49,071 INFO sqlalchemy.engine.base.Engine.0x...04cL COMMIT 2011-06-21 09:16:49,093 INFO sqlalchemy.engine.base.Engine.0x...04cL BEGIN (implicit) 2011-06-21 09:16:49,095 INFO sqlalchemy.engine.base.Engine.0x...04cL UPDATE "SYS_Sessions" SET user_data=%(user_data)s WHERE "SYS_Sessions".id = %(SYS_Sessions_id)s 2011-06-21 09:16:49,095 INFO sqlalchemy.engine.base.Engine.0x...04cL {'SYS_Sessions_id': 92L, 'user_data': } 2011-06-21 09:16:49,108 INFO sqlalchemy.engine.base.Engine.0x...04cL COMMIT As Anyone seen this before ? P.S This doesn't happen in the rest of the modules i have made.

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  • best way to store php data on a page for use with javascript/jquery?

    - by Haroldo
    Ok, so im trying to work out the fastest way of storing data on my page without slowing the page load: I need to store information in the page to be later used by jquery. My page is an events page and i want to attach data to each event anchor. there are 100+ events to attach data to. The events anchors are created with a php loop, so i could create the data elements within this loop using either use un-semantic tags ie *rel="some_data"* create a jquery.data() for each iteration of the loop or i could run the loop again, separately, this time inside script tags with jquery.data(); would really appreciate any thoughts on this!

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  • What's the recommended way to create an HTML elemnt and bind a listener to it using jQuery?

    - by Bytecode Ninja
    At the moment I achieve this using something like this: var myElem = "<tr id='tr-1'><td>content</td></tr>"; $("#myTable").append(myElem); $("#tr-1").click(function() { // blah blah }); Traditionally, when I wasn't using jQuery, I used to do something like this: var myElem = document.createElement(...); var myTable = document.getElementById("myTable"); myTable.appendChild(myElem); myElem.onclick = function() { // blah blah } The thing is, in the second approach I already have a reference to myElem and I don't have to scan the DOM ($("#tr-1")) to find it, like the jQuery approach, and hence it should be much faster especially in big pages. Isn't there a better jQuery-ish way to accomplish this task?

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  • What's the most efficient way to manage large datasets with Javascript/jQuery in IE?

    - by RenderIn
    I have a search that returns JSON, which I then transform into a HTML table in Javascript. It repeatedly calls the jQuery.append() method, once for each row. I have a modern machine, and the Firefox response time is acceptable. But in IE 8 it is unbearably slow. I decided to move the transformation from data to HTML into the server-side PHP, changing the return type from JSON to HTML. Now, rather than calling the jQuery.append() time repeatedly, I call the jQuery.html() method once with the entire table. I noticed Firefox got faster, but IE got slower. These results are anecdotal and I have not done any benchmarking, but the IE performance is very disappointing. Is there something I can do to speed up the manipulation of large amounts of data in IE or is it simply a bad idea to process very much data at once with AJAX/Javascript?

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  • How do I pass in config info to CKEditor using the jQuery adapter?

    - by alex
    I'm using the latest CKeditor with jQuery adapter. I have successfully got it to work, and display. However, as I am completely new to CKeditor, how do I pass in config variables using the jQuery method? This is what I've got $( '#input-content' ).ckeditor('', { toolbar: 'basic' }); I think from what I've read, the first argument is meant to be a callback, and the 2nd the config. But doing this has not changed the editor at all. How do I use these config properties etc using the jQuery adapter? Thanks

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  • jQuery - Why doesn't combining has() and gt() work in some cases?

    - by KatieK
    I wanted to select any ul which contains more than 3 lis. This code worked with the 1.2.6 jQuery library: $("ul:has(li:gt(2))") .each( function() { $(this).css("border", "solid red 1px"); }); But not 1.3.2 or 1.4.2. This code worked with the 1.4.2 jQuery library: $('ul').has('li:nth-child(3)').css('border', 'solid red 1px'); But not v1.2.6. Why does each version work with one library version, but not the other? Am I encountering some kind of bug, or am I doing something wrong? Any help understanding , or differences to be aware of between different versions of the jQuery libraries, would be much appreciated. Thanks!

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  • Am i using too much jquery? When i'm crossing the line?

    - by Andrea
    Lately i find myself using jquery and javascript a lot, often to do the same things that i did before using css. For example, i alternate table rows color or create buttons and links hover effects using javascript/jquery. Is this acceptable? Or should i keep using css for these kind of things? So the real question is: When i'm using too much jquery? How can i understand when i'm crossing the line? Thanks.

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  • How do I "think in AngularJS" if I have a jQuery background?

    - by Mark Rajcok
    How do I “think in AngularJS” if I have a jQuery background? Suppose I'm familiar with developing client-side applications in jQuery, but now I'd like to start using AngularJS. Can you describe the paradigm shift that is necessary? Here are a few questions that might help you frame an answer: How do I architect and design client-side web applications differently? What is the biggest difference? What should I stop doing/using; what should I start doing/using instead? Are there any server-side considerations/restrictions? I'm not looking for a detailed comparison between jQuery and AngularJS.

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  • jQuery 1.4.2 - is $("#foo").hide("normal") broken or am I crazy?

    - by karim79
    Hi all, Does anyone know why .hide("normal") does not seem to be working in jQuery 1.4.2? Is it a bug, has it been removed or am I just crazy? I've managed to duplicate this using several different scenarios. Just try this: <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $("button").click(function() { $("div.text").hide("normal"); }); </script> <div class="test">Hello this is a test</div> <button>Click</button>

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  • How to set the focus on the first <select> element of the page using JQuery?

    - by user605660
    Hi. I would like to set the focus on the first element of the page using JQuery when the page is loaded. I could successfully set the focus for first element by using $(":input:visible:first").focus(); or $(':input:enabled:visible:first').focus(); , according to jquery, set focus on the first enabled input or select or textarea on the page . I tried to use something like $('select:first').focus(); or $("select").first().focus(); or $(':visible:first').focus(); or $('enabled:visible:first').focus(); or other variations I could think of, but have not succeeded. Could anyone help me on this problem? I am a beginner for JQuery. I would like this function to work for all major browsers. Thank you very much!

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  • Does jquery require timestamp on GET Calls in IE7?

    - by Mithun P
    Please see the jQuery code below, it used to paginate some search results paginate: function() { $("#wishlistPage .results").html("<div id='snakeSpinner'><img src='"+BASE_URL+"images/snake.gif' title='Loading' alt='...'/></div>"); var url = BASE_URL+"wishlist/wishlist_paginated/"; $.ajax({ type: "GET", url: url, data: { sort_by:$('#componentSortOrder input:hidden').val(), offset:My.WishList.offset, per_page: 10, timestamp: new Date().getTime() }, success: function(transport){ $("#wishlistPage .results").html(transport); } }); }, My issue is not with the pagination, issue is when i need to call this same function when something happed to other part of the page which remove some search results, it brings the old results in IE7, other browsers works fine. So added the timestamp: new Date().getTime() part. That fixed the IE issue. I want o know why this happens in jQuery? Do I need to include a timestamp parameter to URL to avoid caching in all jQuery Ajax calls?

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  • How do I go about getting the Ajax Queue plugin working in jQuery 1.3?

    - by jonyamo
    I have an app that sends multiple Ajax requests simultaneously. I was originally running into race conditions until I discovered the jQuery Ajax Queue plugin, which works great with jQuery 1.2, but fails with jQuery 1.3. There are actually two different versions of the plugin; I am currently using this one which is the same as the first but just adds a bit more functionality. Anyway, I am using Firebug on Firefox 3.0.10 and when I run my code I don't receive any explicit errors, the call is just never returned. I could obviously continue using v1.2 but would really like to learn why this plugin fails with the latest release and what I can do to get it working. Thanks in advance.

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  • how to detect an F5 refresh keypress event in jquery?

    - by chaonextdoor
    I noticed that jquery has a keypress function. But it seems that it can only detect keypress event of numbers and characters. It cannot detect the F5 keypress event. And What surprises me the most is everyone online says that the keyCode of F5 is 116, But when I use the jquery keypress function, it just shows that the character t has the keyCode of 116(it seems that 116 is the ascii code of lowercase t)! Can somebody give me any idea about this and how to detect the F5 event in javascript or jquery? Thanks so much in advance.

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  • RTS Voxel Engine using LWJGL - Textures glitching

    - by Dieter Hubau
    I'm currently working on an RTS game engine using voxels. I have implemented a basic chunk manager using an Octree of Octrees which contains my voxels (simple square blocks, as in Minecraft). I'm using a Voronoi-based terrain generation to get a simplistic yet relatively realistic heightmap. I have no problem showing a 256*256*256 grid of voxels with a decent framerate (250), because of frustum culling, face culling and only rendering visible blocks. For example, in a random voxel grid of 256*256*256 I generally only render 100k-120k faces, not counting frustum culling. Frustum culling is only called every 100ms, since calling it every frame seemed a bit overkill. Now I have reached the stage of texturing and I'm experiencing some problems: Some experienced people might already see the problem, but if we zoom in, you can see the glitches more clearly: All the seams between my blocks are glitching and kind of 'overlapping' or something. It's much more visible when you're moving around. I'm using a single, simple texture map to draw on my cubes, where each texture is 16*16 pixels big: I have added black edges around the textures to get a kind of cellshaded look, I think it's cool. The texture map has 256 textures of each 16*16 pixels, meaning the total size of my texture map is 256*256 pixels. The code to update the ChunkManager: public void update(ChunkManager chunkManager) { for (Octree<Cube> chunk : chunks) { if (chunk.getId() < 0) { // generate an id for the chunk to be able to call it later chunk.setId(glGenLists(1)); } glNewList(chunk.getId(), GL_COMPILE); glBegin(GL_QUADS); faces += renderChunk(chunk); glEnd(); glEndList(); } } Where my renderChunk method is: private int renderChunk(Octree<Cube> node) { // keep track of the number of visible faces in this chunk int faces = 0; if (!node.isEmpty()) { if (node.isLeaf()) { faces += renderItem(node); } List<Octree<Cube>> children = node.getChildren(); if (children != null && !children.isEmpty()) { for (Octree<Cube> child : children) { faces += renderChunk(child); } } return faces; } Where my renderItem method is the following: private int renderItem(Octree<Cube> node) { Cube cube = node.getItem(-1, -1, -1); int faces = 0; float x = node.getPosition().x; float y = node.getPosition().y; float z = node.getPosition().z; float size = cube.getSize(); Vector3f point1 = new Vector3f(-size + x, -size + y, size + z); Vector3f point2 = new Vector3f(-size + x, size + y, size + z); Vector3f point3 = new Vector3f(size + x, size + y, size + z); Vector3f point4 = new Vector3f(size + x, -size + y, size + z); Vector3f point5 = new Vector3f(-size + x, -size + y, -size + z); Vector3f point6 = new Vector3f(-size + x, size + y, -size + z); Vector3f point7 = new Vector3f(size + x, size + y, -size + z); Vector3f point8 = new Vector3f(size + x, -size + y, -size + z); TextureCoordinates tc = textureManager.getTextureCoordinates(cube.getCubeType()); // front face if (cube.isVisible(CubeSide.FRONT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point4.x, point4.y, point4.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point3.x, point3.y, point3.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); } // back face if (cube.isVisible(CubeSide.BACK)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point7.x, point7.y, point7.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point8.x, point8.y, point8.z); } // left face if (cube.isVisible(CubeSide.SIDE_LEFT)) { faces++; glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point5.x, point5.y, point5.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v]); glVertex3f(point1.x, point1.y, point1.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u + 1], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point2.x, point2.y, point2.z); glTexCoord2f(TEXTURE_U_COORDINATES[tc.u], TEXTURE_V_COORDINATES[tc.v + 1]); glVertex3f(point6.x, point6.y, point6.z); } // ETC ETC return faces; } When all this is done, I simply render my lists every frame, like this: public void render(ChunkManager chunkManager) { glBindTexture(GL_TEXTURE_2D, textureManager.getCubeTextureId()); // load all chunks from the tree List<Octree<Cube>> chunks = chunkManager.getTree().getAllItems(); for (Octree<Cube> chunk : chunks) { if (frustum.cubeInFrustum(chunk.getPosition(), chunk.getSize() / 2)) { glCallList(chunk.getId()); } } } I don't know if anyone is willing to go through all of this code or maybe you can spot the problem right away, but that is basically the problem, and I can't find a solution :-) Thanks for reading and any help is appreciated!

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Discussion - Allowing / blocking user access to pages / Client Side Validation (Client Side Only!) -

    - by Ozaki
    TLDR Using plain HTML / Javascript (Client Side) I want to prevent viewing of certain pages. The user will have to type a username and password and depending on that they get access to different pages. Answers can NOT include server side whatsoever It does not matter if they can break it easily. There is no sensitive information etc. Also the target audience will not have access to internet OR probably know what a cookie is... At some point the user will have to type username / password.(I can define the cookie here) Currently I thought of using cookies to set a cookie for each page to say "true" / "false" but that would get messy with so many cookies. Or setting an array within a cookie for each page? I have div field "#Content" which as it looks encompasses all of my content on the page so blocking out content will be as simple as replacing it with ("sorry you don't have access") etc. For Example: $.cookie("Access","page1, page2, page3"{ expires: 1 }); I am looking for anyway to do this does not have to be with cookies. Would be nice to get a discussion of different ways this can be done. So the question is: What do YOU think would be a good way to go about doing this with client side validation? Also on another note discussion on how to make client side more secure or ways to do so are acceptable.

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  • Drupal Modules for SEO & Content

    - by Aditi
    When we talk about Drupal SEO, there are two things to consider one is about the relevant SEO practices and about appropriate Drupal Modules available. Optimizing your website for search engines is one of the most important aspect of launching & promoting your website especially if ranking matters to you. Understanding SEO For starters, you have begin with Keyword research and then optimize your content according to your findings by tagging, meta tags etc, Drupal modules once installed help you manage a lot of such parameters. Identifying the target keywords Using the Page Title and Token modules PathAuto configuration <H1> heading tags Optimizing Drupal’s default robots.txt file Etc. While Drupal gives you a lot of ability to make your website content worthy & search engine friendly it is important for you to make sure you are not crossing the line or you could get penalized. Modules Overview Drupal Power is at its best when you have these modules & great brain working together. The basic SEO improvements can be achieved easily with the modules enlisted below, but you can win magical rankings if you use them logically & wisely. Understanding your keyword competition & enhancing your content is the basic key to success and ofcourse the modules: Pathauto Automatically create search enging friendly readable URLS from tokens. A token is a piece of data from content, say the author’s username, or the content’s title. For example mysite.com/an-article, rather than mysite.com/node/114 for every node you make. NodeWords Amazingly useful drupal module that allows you to create custom meta tags and descriptions for your nodes, which gives you the ability to target specific keywords and phrases. Page Title Enables you to set an alternative title for the <title></title> tags and for the <h1></h1> tags on a node. Global Redirect Manage content duplication, 301 redirects, and URL validation with this small, but powerful module. Taxonomy manager Make large additions, or changes to taxonomy very easy. This module provides a powerful interface for managing taxonomies. A vocabulary gets displayed in a dynamic tree view, where parent terms can be expanded to list their nested child terms or can be collapsed. robotstxt A robots.txt file is vital for ensuring that search engine spiders don’t index the unwanted areas of your site. This Drupal module gives you the ability to manage your robots.txt file through the CMS admin. xmlsitemap An XML Sitemap lets the search engines index your website content. This module helps in generating and maintaining a complete sitemap for your website and gives you control over exactly which parts of the site you want to be included in the index. It even gives you the ability to automatically submit your sitemap to Google, Yahoo!, Ask.com and Windows Live every time you update a node or at specific interval. Node Import This module allows you to import a set of nodes from a Comma Seperated Values (CSV) or Tab Seperated Values (TSV) text file. Makes it easy to import hundreds-thousands of csv rows and you get to tie up these rows to CCK fields (or locations), and it can file it under the right taxonomy hierarchy. This is Super life saver module.

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