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  • How do I pass an object location into a vertex shader?

    - by Greg Kassapidis
    I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object. So far (despite being a beginner at shaders) I've written a vertex shader for the plane which moves the vertices to their correct positions (constant positions, for now). I cannot find a way to swap that constant location with an object's location updated every frame, while the shader is running. I am not even sure if it's possible. I only want to access a specific object's center from the shader.

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  • PHP W3 Validator API, Is this good? [closed]

    - by Josh Purcell
    I was trying to find a way to see if my site's code was valid or not but I continuously going over to W3 Validator so I decided to make an "API" however it really isn't! I just wanted to know if anybody can find a better solution to the one I have made. This is what I currently use, with the usage of ?uri=http://www.mydomain.com : <?php if(!$_GET['uri']) { echo "No URI!"; } else { $CheckURI = "http://validator.w3.org/check?uri=".$_GET['uri']; $URL = file_get_contents($CheckURI); $Start = strpos($URL, "<title>") + 7; $End = strpos($URL, "</title>"); $Title = substr($URL, $Start, $End-$Start); if(preg_match('[Invalid]',$Title)) { //Code is INVALID echo "<a href='$CheckURI' title='This is not good!' target='_BLANK'>INVALID Source</a>"; } elseif(preg_match('[Valid]',$Title)) { //Code is VALID echo "<a href='$CheckURI' title='Check It Yourself!' target='_BLANK'>Valid Source</a>"; } else { //It Went WRONG echo ""; } }

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How can I create a dynamic site that is still search-bot friendly?

    - by zuko
    If I want to have a slide effect between pages. You click a link, it is loaded off to the side and then slides in (pushing the old page off the other side). I can imagine using jQuery to do the PHP and the effects... but how do I do something like this that gracefully degrades for users without Javascript, including bots? Possibly more problematic: what if I wanted to have a sort of mural background across the site, perhaps with a parallax scrolling effect, and sliding to other pages reveals more of the, possibly giant image? Again, I can imagine how to do this with lots of fancy jQuery and PHP but it would heavily rely on those. How can I gracefully degrade in a situation like that? Any pointers, articles or books would be greatly appreciated. I keep trying to search for answers but I just get a lot of "theory"-based, unhelpful blogs.

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  • Unobtrusive Maximum Input Lengths with JQuery and FluentValidation

    - by Steve Wilkes
    If you use FluentValidation and set a maximum length for a string or a maximum  value for a numeric property, JQuery validation is used to show an error message when the user inputs too many characters or a numeric value which is too big. On a recent project we wanted to use input’s maxlength attribute to prevent a user from entering too many characters rather than cure the problem with an error message, and I added this JQuery to add maxlength attributes based on JQuery validation’s data- attributes. $(function () { $("input[data-val-range-max],input[data-val-length-max]").each(function (i, e) { var input = $(e); var maxlength = input.is("[data-val-range-max]") ? input.data("valRangeMax").toString().length : input.data("valLengthMax"); input.attr("maxlength", maxlength); }); }); Presto!

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • asp.net web apps: are OnServerValidate necessary with custom validators

    - by peroija
    I recently created a .net web app that used over 200 custom validators on one page. I wrote code for both ClientValidationFunction and OnServerValidate which results in a ton of repetitive code. My sql statements are parameterized, I have functions that pull data from input fields and validates them before passing to the sql statements or stored procedures. And the javascript validates the fields before the page submits. So essentially the data is clean and valid before it even hits the OnServerValidate and clean after it anyways due to the aforementioned steps. This makes me question, is OnServerValidate really needed when I validate on the clientside?

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  • Sortie de jQuery Mobile 1.2.0 avec de nouveaux composants popup et des listes personnalisables

    Sortie de jQuery Mobile 1.2.0 [IMG]http://jquerymobile.com/wp-content/uploads/2012/09/jquery-mobile-logo.png[/IMG] Avant toute chose, l'équipe tient à remercier les contributeurs de jQuery Mobile qui ont suivi de près les évolutions qui ont mené à la sortie de la version 1.2.0. Elle rajoute d'ailleurs que toute aide est la bienvenue. Parmi les nouveautés, nous pouvons découvrir : un nouveau composant popup. L'idée est de permettre une création facile d'info-bulle simple, de menu, de formulaire popup, de superposition de cartes ou de lightbox avec ce même composant. Basiquement, vous avez besoin d'un lien et d'un conteneur :

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  • Is an 'if password == XXXXXXX' enough for minimum security?

    - by Prof Plum
    If I create a login for an app that has middle to low security risk (in other words, its not a banking app or anything), is it acceptable for me to verify a password entered by the user by just saying something like: if(enteredPassword == verifiedPassword) SendToRestrictedArea(); else DisplayPasswordUnknownMessage(); It seems to easy to be effective, but I certainly would not mind if that was all that was required. Is a simple check on username/password combo enough? Update: The particular project happens to be a web service, the verification is entirely server side, and it is not open-source. Does the domain change how you would deal with this?

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • jQuery 2 ne supportera plus les versions obsolètes d'IE, la branche 1.9 continuera d'exister en parallèle

    Annonces concernant l'évolution du noyau de jQuery Les branches 1.9 et 2.0 existeront en parallèle. La version 2 ne supportera plus les versions obsolètes d'IE. L'empêcheur de développer librement restera le navigateur Internet Explorer. Avec 30 % des consultations sur le web, les particularités des versions 6, 7 et 8 d'IE, bien que totalement obsolètes, s'imposeront encore à l'équipe de développement. Les possibilités des navigateurs récents seront prises en compte, particulièrement dans le domaine des appareils mobiles. La feuille de route La version finale de jQuery 1.8 devrait être disponible en juillet 2012. jQuery 1.9 devrait être disponib...

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Easiest Way to Get Started With 3D?

    - by ryebread761
    I'm looking at getting into 3D game development and am wondering what would be the best, quickest engine to get started with. I need to be able to develop on a Macintosh with it. I know Java, and PHP mainly but have worked in many others. At this point, I feel I can adapt to most languages quite easy. So the programming language doesn't really matter to me. I've sorta kinda tried unity in the past and wasn't all too fond of it, so it's kind of a "I can't find anything better" resort. I'm hoping with how open I am I will find something I like more. Thanks in advance.

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  • What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

    - by MrCranky
    In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like to hear others. Specifically: how do you go about setting a sensible budget for your content team. Usually one of the very first questions asked in a development is: what's our polygon budget? Of course, these days it's rare that vertex/poly count alone is the limiting factor, instead shader complexity, fill-rate, lighting complexity, all come into play. What the content team want are some hard numbers / limits to work to such that they have a reasonable expectation that their content, once it actually gets into the engine, will not be too heavy. Given that 'it depends' isn't a particularly useful answer, I'd like to hear a strategy that allows me to give them workable limits without being a) misleading, or b) wrong.

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Why does this exported cube have too many vertices?

    - by Joewsh
    I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 numweights 24 Obviously the number of triangles makes sense: 6 faces * 2 to triangulate = 12. The model only has one bone so again it even makes sense that there is one weight for each vertex. The question is though, why is the file listing 24 vertices? Is the problem the exporter or is this normal for md5mesh's? Is it something that you have to rectify when you come to parsing the file in engine? I don't want to be parsing or drawing duplicated vertices without reason. I'm guessing it's something to do with shading and normals. Is it a case of listing each vert 3 times, one for each facing normal?

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  • Developing a search algorithm

    - by Richart Bremer
    I want to create a basic search engine, and I want you to give me some ideas how to filter out the best results for my visitors. I have three fields regarding a product the user can search in: Title Category Description I came up with these ideas and I ask you to either competently criticize them or add to them. If the search term occurs in all three fields it should be among the first results. If it is in two of the fields it is below the results of 1. Combine the amount of occurences and output a value in per cent. For instance if in all fields together the term clock appeared 50 times and in all fields together there are 200 words, then the per cent value is 50/200*100 = 25%. Another product entry amounts to say 20% so product one having 25% is listed before product two having 20%.

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  • Licensing generator/validator program [closed]

    - by AtoMerZ
    I need to write a program that generates/validates license for users of my application. The application has a number of features each of which can be purchased by the user. Also each feature can be enabled in trial mode. Meaning only for a specified duration of time. Before I actually try to write the code myself, I'm wondering if there are any free/commercial programs similar to what I'm looking for.

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • MVC2 client/server validation of DateTime/Date using DataAnnotations

    - by Thomas
    The following are true: One of my columns (BirthDate) is of type Date in SQL Server. This very same column (BirthDate) is of type DateTime when EF generates the model. I am using JQuery UI Datepicker on the client side to be able to select the BirthDate. I have the following validation logic in my buddy class: [Required(ErrorMessageResourceType = typeof(Project.Web.ValidationMessages), ErrorMessageResourceName = "Required")] [RegularExpression(@"\b(0?[1-9]|1[012])[/](0?[1-9]|[12][0-9]|3[01])[/](19|20)?[0-9]{2}\b", ErrorMessageResourceType = typeof(Project.Web.ValidationMessages), ErrorMessageResourceName = "Invalid")] public virtual DateTime? BirthDate { get; set; } There are two issues with this: This will not pass server side validation (if I enable client side validation it works just fine). I am assuming that this is because the regular expression doesn't take into account hours, minutes, seconds as the value in the text box has already been cast as a DateTime on the server by the time validation occurs. If data already exists in the database and is read into the model and displayed on the page the BirthDate field shows hours, minutes, seconds in my text box (which I don't want). I can always use ToShortDateString() but I am wondering if there is some cleaner approach that I might be missing. Thanks

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  • Validation of viewstate MAC failed with nested master page

    - by just_name
    After I use a nested master page ,I face the following problem : Validation of viewstate MAC failed. If this application is hosted by a Web Farm or cluster, ensure that configuration specifies the same validationKey and validation algorithm. AutoGenerate cannot be used in a cluster. and sometimes Invalid related information [ViewStateException: Invalid viewstate. Client IP: 127.0.0.1 Port: User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20100101 Firefox/17.0 ViewState: /wEPDwULLTEzOTY5MjA1ODUPZBYCZg9kFgICAw9kFg4CAQ9kFgJmDxYCHgRocmVmBUZmcm1faXRlbXMyLmFzcHg/c3lzPURGJmdycD0xJmRiPTUmZW1wPTc1NCZmaXJzdFJlcXVlc3Q9dHJ1ZSZMaXN0VHlwZT0xFgICAQ8PFgIeBFRleHQFATFkZAIDDxYCHgVjbGFzcwUGYWN0aXZlFgJmDxYCHwAFRmZybV9pdGVtczIuYXNweD9zeXM9REYmZ3JwPTEmZGI9NSZlbXA9NzU0JmZpcnN0UmVxdWVzdD10cnVlJkxpc3RUeXBlPTIWAgIBDw8WAh8BBQI3OGRkAgUPZBYCZg8WAh8ABUZmcm1faXRlbXMyLmFzcHg/c3lzPURGJmdycD0xJmRiPTUmZW1wPTc1NCZmaXJzdFJlcXVlc3Q9dHJ1ZSZMaXN0VHlwZT0zFgICAQ8PFgIfAQUDODY0ZGQCBw9kFgJmDxYCHwAFRmZybV9pdGVtczIuYXNweD9zeXM9REYmZ3JwPTEmZGI9NSZlbXA9NzU0JmZpcnN0UmVxdWVzdD10cnVlJkxpc3RUeXBlPTQWAgIBDw8WAh8BBQEwZGQCCQ9kFgJmDxYCHwAFP2ZybV9Vc2VyVGFza3MyLmFzcHg/c3lzPURGJmdycD0xJmRiPTUmZW1wPTc1NCZmaXJzdFJlcXVlc3Q9dHJ1ZWQCCw9kFgJmDxYCHwAFN1NlYXJjaC5hc3B4P3N5cz1ERiZncnA9MSZkYj01JmVtcD03NTQmZmlyc3RSZXF1ZXN0PXRydWVkAg8PZBYMAgQPEA8WBh4ORGF0YVZhbHVlRmllbGQFCFRhc2tDb2RlHg1EYXRhVGV4dEZpZWxkBQhUYXNrTmFt...] [HttpException (0x80004005): Validation of viewstate MAC failed. If this application is hosted by a Web Farm or cluster, ensure that <machineKey> configuration specifies the same validationKey and validation algorithm. AutoGenerate cannot be used in a cluster.] System.Web.UI.ViewStateException.ThrowError(Exception inner, String persistedState, String errorPageMessage, Boolean macValidationError) +116 System.Web.UI.ViewStateException.ThrowMacValidationError(Exception inner, String persistedState) +13 System.Web.UI.ObjectStateFormatter.Deserialize(String inputString) +220 System.Web.UI.ObjectStateFormatter.System.Web.UI.IStateFormatter.Deserialize(String serializedState) +5 System.Web.UI.Util.DeserializeWithAssert(IStateFormatter formatter, String serializedState) +37 System.Web.UI.HiddenFieldPageStatePersister.Load() +202 System.Web.UI.Page.LoadPageStateFromPersistenceMedium() +106 System.Web.UI.Page.LoadAllState() +43 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3905 System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +262 System.Web.UI.Page.ProcessRequest() +79 System.Web.UI.Page.ProcessRequestWithNoAssert(HttpContext context) +21 System.Web.UI.Page.ProcessRequest(HttpContext context) +109 ASP.frm_items2_aspx.ProcessRequest(HttpContext context) in c:\Windows\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\root\a961040e\19f53d4c\App_Web_frm_items2.aspx.cdcab7d2.nkfrbsfi.0.cs:0 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +399 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +76 I use this Tool to fix this problem but in vain !! I don't know even the root cause of this problem !!

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