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  • Why does the android emulator camera stop unexpectedly?

    - by user490074
    I am using Android 2.2 (API Level 8). The camera is enabled in the manifest. When I try the camera icon provided by the emulator model, it runs for a few seconds showing a gray box moving around a black and white checkerboard, then dies with the error message: Sorry! The application Camera (process com.android.camera) has stopped unexpectedly. Please try again. Trying again, of course, doesn't help. I am using the provided emulator camera to compare behavior with a camera application I am working on. Why does the android emulator camera stop unexpectedly?

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  • SSRS Issue: Rounding to nearest .25

    - by D.R.
    I have an SSRS (2008) report that takes in a raw transactions, then groups and totals them. At the "Total" level, I would like to round the final numbers to the nearest .25, however I cannot find a method to do this. According to what I've read, the Round() function in SSRS only rounds to integers. I have found a couple ways to do it in SQL, but the problem is, I want to do all the calculations with the REAL numbers and just round the result so that I don't introduce a significant amount of error from the real numbers. Here's the best SQL solution I could find: dec(round(number * 4, 0)/4,11,2) as Nearest_Qtr Anyone know how I could do the equivalent in the actual SSRS report? Thanks in advance for the help!

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  • Keeping track of dirty blocks on a block device

    - by mikeY
    I'm looking for a way to keep track of what blocks on a block device are modified after a point in time. How I eventually want to use this for is to keep two 2TB disks in sync, one which only comes online (connected through USB) once a month. Without knowing what blocks have been modified, I have to go through the whole 2TB every time. I'm using a recent GNU/Linux OS and have C and Python experience. I'm hoping to avoid writing kernel level code as I don't have any experience in that area whatsoever. My current theory is that there should be some hooks somewhere where my code can get called when a disk flush is performed. Any ideas?

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  • When to use Hibernate?

    - by Ramo
    Hi All, I was asked in an interview this question so I answered with the following: -Better Performance: - Efficient queries. - 1st and 2nd level caching. - Good caching gives better scalability. - Good Database Portability: - Changing the DB is as easy as changing the dialect configuration. - Increased Developer Productivity: - Think only in object terms not in query language terms. But I also feel that systems fall in one of the below categories, and Hibernate may not be suited for all these cases, I'm interested in your thoughts about this, do you agree with me? please let me know when would use HB in the following case and why. Write Only Systems: Read Only Systems: Write Mostly Systems: Read Mostly Systems: Regards Ramo

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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  • Is concatenating with an empty string to do a string conversion really that bad?

    - by polygenelubricants
    Let's say I have two char variables, and later on I want to concatenate them into a string. This is how I would do it: char c1, c2; // ... String s = "" + c1 + c2; I've seen people who say that the "" + "trick" is "ugly", etc, and that you should use String.valueOf or Character.toString instead. I prefer this construct because: I prefer using language feature instead of API call if possible In general, isn't the language usually more stable than the API? If language feature only hides API call, then even stronger reason to prefer it! More abstract! Hiding is good! I like that the c1 and c2 are visually on the same level String.valueOf(c1) + c2 suggests something is special about c1 It's shorter. Is there really a good argument why String.valueOf or Character.toString is preferrable to "" +? Trivia: in java.lang.AssertionError, the following line appears 7 times, each with a different type: this("" + detailMessage);

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  • Parse Domain from a given URL in T-SQL

    - by Adam N
    I fount this answer, but wanted to expand on the question and couldn't find any solutions here on stack or through searching google. Substring domainname from URL SQL Basically the link above solves my problem with a simple URL like parsing "www.google.com" with the result of google. What I am looking for to expand on that is the solution from the link above doesn't help with url's like 'www.maps.google.com' that just returns maps. WHat I would like is to have it return 'google' from the url 'www.maps.google.com' or return 'example' from 'www.test.example.com'. If anyone has a solution to this, I would greatly appreciate it. Update: To be more specific I will also need parsing on second level domains etc. 'www.maps.google.com.au' to return 'google' Here is my Sql function. CREATE FUNCTION [dbo].[parseURL] (@strURL varchar(1000)) RETURNS varchar(1000) AS BEGIN IF CHARINDEX('.', REPLACE(@strURL, 'www.','')) > 0 SELECT @strURL = LEFT(REPLACE(@strURL, 'www.',''), CHARINDEX('.',REPLACE(@strURL, 'www.',''))-1) Else SELECT @strURL = REPLACE(@strURL, 'www.','') RETURN @strURL END

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  • What is the best way to secure a shared git repo for a small distributed team ?

    - by ashy_32bit
    We have a Scala project and we decided to use git. The problem is we are a very small distributed team and we want nobody outside of the team to have even the read only access to our git server (which has a valid IP and is world-accessible in the IP level). I have heard the git-daemon has no authentication mechanism by itself and you should somehow integrate it with ssh or something. What is the best (and easiest) way to make the git server respond only to authorized users ? Or perhaps git-daemon is not for this task ? I may add that I am looking for a simple and straightforward approach. I don't want to compete with github ;-)

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  • How do I use the Microsoft VSTO interfaces?

    - by user557554
    hi, I would like to create an addin for microsoft outlook, and am using the visual studio tools to do so. However I am really struggling to get my head around the use of interfaces within the VSTO environment - the resources on MSDN show many useful looking interfaces, but I am unsure how to use these interfaces to access data. For example I am trying to add a new folder into an IMAP account but am finding it very difficult to work out how to get outlook to do so. Can anyone recommend any good resources for learning how to use VSTO (I have VSTO for dummies, but it doesn't cover the level of detail I need, I have been using MSDN, but I have found it doesnt offer much information on how to use the interfaces etc.) thanks.

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  • Where to put a recursive function when following MVC?

    - by Glibly
    Hello, I have a recursive function being used to generate a menu on my site. The function is calling a database for each level of children in the menu, and generating html for them. I've currently put this function in a Model part of the code, however, I feel that generating html in the model goes against the MVC. I didn't put it in a Controller because I didn't want to have database calls or HTML generation there. I didn't put it in a View because I didn't want database calls there either. Is the 'correct' way of tackling this problem to have a Controller call a recursive function in a Model that returns a 2d array representing the menu. Then pass the array to a view which has it's own recursive function for generating html from the array?

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  • Oracle Triggers Query..

    - by AGeek
    Lets consider a Table STUD and a ROW-Level TRIGGER is implemented over INSERT query.. My scenario goes like this, whenever a row is inserted, a trigger is fired and it should access some script file which is placed in the hard disk, and ultimately should print the result. So, is this thing is possible? and if yes, then this thing should exist in dynamic form, i.e. if we change the content of script file, then the oracle should reflect those changes as well. I have tried doing this for java using External Procedures, but doesn't feel that much satisfied with the result that i wanted. Kindly give your point-of-view for this kind of scenario and ways that this can be implemented.

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  • FFmpeg + iPhone - Interesting (incorrect?) video encoding results

    - by jtrim
    I'm encoding some video on the iPhone by running the png image data through swscale to get YUV420P data then encoding that frame using the MSMPEG4V1 codec. In the api docs, avcodec_encode_video should return the number of bytes used from the output buffer by that encode operation. There are 234,000 bytes going into the encoder, but the result returned by avcodec_encode_video is simply "4". The result is exactly the same over 24 frames. Something seems fishy here...any insight? Here's a pastebin link to the code: http://pastebin.com/ht94FWva (sorry for the link away from SO, I just didn't want to have the code duplicated in several places) EDIT: Also, I've set up a custom log callback for ffmpeg to use and I have the log level set to "Verbose" (libavutil/log.h), so libavcodec should be logging any goofs to the console, but avcodec is quiet throught he whole operation. (note: I did test to make sure my log callback was working)

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  • Creating a view linking three different node types with two node references

    - by mikesir87
    I have the following content types: Camp - the top level type Registration Information - contains node reference to Camp called Camp Medical Release Form - contains node reference to registration information called Camper I would like to create a View that takes the nid for the Camp, and pulls out all the fields for the Registration Info and Medical Release Form. I'm having trouble figuring out how to set up the various arguments/relationships. I haven't done something that's referenced more than two types. I know it would be smart/best to just combine the Registration Info and Medical Release Form, since it's a 1:1 mapping, but we can't. So... any help would be appreciated!

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  • Copy and pasting code into the Python interpreter

    - by wpeters
    There is a snippet of code that I would like to copy and paste into my Python interpreter. Unfortunately due to Python's sensitivity to whitespace it is not straightforward to copy and paste it a way that makes sense. (I think the whitespace gets mangled) Is there a better way? Maybe I can load the snippet from a file. This is just an small example but if there is a lot of code I would like to avoid typing everything from the definition of the function or copy and pasting line by line. class bcolors: HEADER = '\033[95m' OKBLUE = '\033[94m' OKGREEN = '\033[92m' WARNING = '\033[93m' FAIL = '\033[91m' ENDC = '\033[0m' def disable(self): self.HEADER = '' # I think stuff gets mangled because of the extra level of indentation self.OKBLUE = '' self.OKGREEN = '' self.WARNING = '' self.FAIL = '' self.ENDC = ''

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  • Ways to make your WCF services compatible with non-.NET consumers

    - by Mayo
    I'm working on adding a WCF services layer to my existing .NET application. This layer will be hosted in IIS and will be consumed by a variety of UIs, at least one of which will not use Microsoft technologies. I can make a Web service in WCF that is consumed by my .NET application. However, I'm concerned about things that work in the .NET world but not with other technologies. For example, simply throwing an exception from my WCF service works fine in .NET. But according to this article, one should approach exception handling with fault contracts to ensure compatibility with non-.NET consumers. The author labels this lack of foresight as The Fallacy of the .NET-Only World. Does anyone have any high level suggestions or links to articles that cover interoperability between WCF and non-.NET consumers? I realize I'm potentially working against the YAGNI principle. I'm only really looking to avoid things that will be incredibly difficult to overcome later when the developers of the non-.NET consumer report problems to me.

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  • Pros and Cons of Proprietary Software

    - by Jon Purdy
    Proprietary software is about as good as open-source software. There are so many problems with proprietary technologies, however, that I'm beginning to think it's best to avoid them: The software will only be maintained as long as the company exists (and profits). The level of security of the application is as unknowable as the source code. Alterations and derivative works, however necessary and beneficial, are disallowed. I simply don't see any point in even learning to use such systems as those created by Microsoft and Apple. Of course I don't pretend that ignorance is the superior option: one has to have a certain working knowledge simply because of the ubiquity of these things. I just don't see any reason why, as an independent developer, I should ever consider it a remotely good idea to actually use them. So that's the question, or discussion topic, or what have you: In what ways do developers benefit at all from using closed-source development software?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • d3 tree - parents having same children

    - by Larry Anderson
    I've been transitioning my code from JIT to D3, and working with the tree layout. I've replicated http://mbostock.github.com/d3/talk/20111018/tree.html with my tree data, but I wanted to do a little more. In my case I will need to create child nodes that merge back to form a parent at a lower level, which I realize is more of a directed graph structure, but would like the tree to accomodate (i.e. notice that common id's between child nodes should merge). So basically a tree that divides like normal on the way from parents to children, but then also has the ability to bring those children nodes together to be parents (sort of an incestual relationship or something :)). Asks something similar - How to layout a non-tree hierarchy with D3 It sounds like I might be able to use hierarchical edge bundling in conjunction with the tree hierarchy layout, but I haven't seen that done. I might be a little off with that though.

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  • Creating a contact form using divs with 4 extra divs for "Corners"?

    - by mark smith
    Hi there, i have tried to create a contact form (a standard form, square in nature but with rounded corners)... I can't use the CSS3 specs so i have an image for each corner.. I have set the images on the background-image and no repeat but it seems if the div is empty then it doesn't display, is there a hack - although prefer an alternative clean method :-) So on the top level i presume i have 1 div for the Upper-Left (corner) and then the upper-middle (just has a color assigned) and then a div for the upper-right (corner) .. so i presume i need to float all these to the left??? Or am i missing something? Thanks in advance

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  • Trust metrics and related algorithms

    - by Nick Gerakines
    I'm trying to learn more about trust metrics (including related algorithms) and how user voting, ranking and rating systems can be wired to stiffle abuse. I've read abstract articles and papers describing trust metrics but haven't seen any actual implementations. My goal is to create a system that allows users to vote on other users and the content of other users and with those votes and related meta-data, determine if those votes can be applied to a users level or popularity. Have you used or seen some sort of trust system within a social graph? How did it work and what were its areas of strength and weaknesses?

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  • Python: Pickling highly-recursive objects without using `setrecursionlimit`

    - by cool-RR
    I've been getting RuntimeError: maximum recursion depth exceeded when trying to pickle a highly-recursive tree object. Much like this asker here. He solved his problem by setting the recursion limit higher with sys.setrecursionlimit. But I don't want to do that: I think that's more of a workaround than a solution. Because I want to be able to pickle my trees even if they have 10,000 nodes in them. (It currently fails at around 200.) (Also, every platform's true recursion limit is different, and I would really like to avoid opening this can of worms.) Is there any way to solve this at the fundamental level? If only the pickle module would pickle using a loop instead of recursion, I wouldn't have had this problem. Maybe someone has an idea how I can cause something like this to happen, without rewriting the pickle module? Any other idea how I can solve this problem will be appreciated.

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  • how to implement a game character task queue

    - by Stephen Lee Parker
    I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files... I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system. Any suggestions on how this can be implemented?

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  • SQL Server db_owner

    - by andrew007
    Hi, in my SQL2008 I have a user which is in the "db_datareader", "db_datawriter" and "db_ddladmin" DB roles, however when he tries to modify a table with SSMS he receives a message saying: You are not logged in as the database owner or system administrator. You might not be able to save changes to tables that you do not own. Of course, I would like to avoid such message, but until now I did find the way... Therefore, I try to modify the user by adding him to the "db_owner" role, and of course I do not have the message above. My question is: Is it possible to keep the user in the "db_owner" role, but deny some actions like alter user or ? I try "alter any user" securable on DB level, but it does not work... THANKS!

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  • Popular .NET Compact Framework open source applications / components

    - by ollifant
    In my company I am responsible for the development of a .NET CF application which runs on top of Windows CE. We have invested much time in the development of a GUI framework, a top-level design which handles authorizations and navigation on the device, a IoC customer, ... Now I was wondering if there are any other projects which show kind of best practices (for example what the prefered way of GUI drawing is). In the following there are some which I know: UI Framework for .NET Compact Framework 3.5 Project Resistance Amplite Application Port from IPhone* Several twitter clients CaveMen from LightWorkGames* What applications / components do you know? * actually not a application, but definetely worth to take a look

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  • Sprite background image lags on mouse hover

    - by user351342
    I have basic DOM menu that has sprite background images for the first level of "LI"s. It works just fine, but I guess there is some problem and instead of switching the image right away on hover it goes blank and after about a second the hover image "appears" (shifts). That happens only on first hovering. After that it's smooth like it's supposed to be. Refresh the page and there it is again... Frustrating... Here is a link to check it out: http://goo.gl/6FAM The problem exist on Firefox v3.6.3. Chrome 5.0.375 and IE 8.0.7600 don't have this issue. Any ideas?

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