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  • Open Folder within ClearCase Remote Client using Windows Explorer

    - by sammy
    Is there a way to open the folder location of a file from within CCRC? While I know I can open/copy from directly within CCRC, it is often useful to work directly with the file from within Windows Explorer. I am looking for something like "open file location" or "open in windows explorer". The folder within CCRC does not appear to allow opening it directly as the double-mouse-click action just expands the tree listing. The path is listed/copyable within the "ClearCase Details" tab, but I am trying to take my laziness to a whole new level by being able to open the folder with a single click. Any ideas if this is a feature available and where I can find it? Thanks. Info: Rational ClearCase Remote Client 7.1.1 Windows 7

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  • ActionScript 3 Context Menu Per Sprite?

    - by TheDarkIn1978
    is it not possible to have different context menus for different sprites on the stage? i've tried adding a custom context menu to a sprite but it's applied to the entire stage: mySprite.contextMenu = myMenu; then after reading the documentation where it states: You can attach a ContextMenu object to a specific button, movie clip, or text field object, or to an entire movie level. You use the menu property of the Button, MovieClip, or TextField class to do this. ok, so i though i had to write it like: mySprite.menu.contextMenu = myMenu; only to be greeted with a nice migration issue stating that menu is legacy code and to use contextMenu instead. ??? um, thanks for the headsup, documentation. this process would be entirely much more easier if i could extend the ContextMenu, but for some reason it's marked as "final" and can't be extended... i'm sure adobe's reasons for finalizing the context menu class are as good as their reasons for including misleading documentation. thoughts?

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  • How to change password hashing algorithm when using spring security?

    - by harry
    I'm working on a legacy Spring MVC based web Application which is using a - by current standards - inappropriate hashing algorithm. Now I want to gradually migrate all hashes to bcrypt. My high level strategy is: New hashes are generated with bcrypt by default When a user successfully logs in and has still a legacy hash, the app replaces the old hash with a new bcrypt hash. What is the most idiomatic way of implementing this strategy with Spring Security? Should I use a custom Filter or my on AccessDecisionManager or …?

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • Questions about "casting operation" in OOP

    - by rhapsodyn
    When programming, we usually use some type-casting operations. When the casting happens on the objects "on the same level", it feels ok. But when it happens on the ojects "on the different levels"(mainly between father and son), it feels weird. Considering this: Class Son extends Father WhenSon s = (Son)father;, it's absolutely unreasonable. Because a "Son" is not a "Father" anymore, "Son" may grow up with some new properties "Father" doesn't have, the casting operation makes these properties unknown. On the other hand, Father f = (Father)son seems reasonable, but according to LSP "An instance of a derived should be able to replace any instance of its superclass" A "Son" can do anything his "Father" can, so the casting operation seems useless. So can i say that these casting operations are agaisnt OO design principle but necessary?

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  • A good F# codebase to learn from

    - by Lucas
    Hi all, I've been teaching myself F# for a while now. I've read Programming F# by Chris Smith (great book) and I've written a few small scripts for getting the job done here and there. But IMO the best way to learn a new programming language—and more importantly, the idioms that come with it—is to read a good open source codebase written in that language. Naturally, writing code in that language is crucial, but in the beginning, you're basically struggling with your own ignorance about how things should be done. You could perform certain tasks one way or the other, but it takes experience to realize the flaws and virtues of each. Even after you've gotten a firm grasp of how things work, reading the code of people who have an even firmer one helps a great deal. Most would agree that the most insightful parts of any learn-a-programming-language book are the code examples, and reading a well-written open source codebase is the next level of that. So are there any out there for F#?

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  • how to implement a game character task queue

    - by Stephen Lee Parker
    I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files... I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system. Any suggestions on how this can be implemented?

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  • Where are the best locations to write an error log in Windows?

    - by Keith Sirmons
    Where would you write an error log file, say ErrorLog.txt, in Windows? Keep in mind the path would need to be open to basic users for file write permissions. I know the eventlog is a possible location for writing errors, but does it work for "user" level permissions? EDIT: I am targeting Windows 2003, but I was posing the question in such a way as to have a "General Guideline" for where to write error logs. As for the EventLog, I have had issues before in an ASP.NET application where I wanted to log to the Windows event log, but I had security issues causing me heartache. (I do not recall the issues I had, but remember having them.)

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  • template expressions and visual studio 2005 c++

    - by chris
    I'd like to build the olb3d library with my visual studio 2005 compiler but this failes due to template errors. To be more specific, the following expression seem to be a problem: void function(T u[Lattice::d]) On the website of the project is stated that prpably my compiler is not capable of such complicated template expressions - one should use the gcc 3.4.1. My question is now if there is a way to upgrade my vs c++ compiler so it can handle template expressions on the level as the gcc 3.4.1? Maybe it helps if I get a newer version of visual studio? Cheers C.

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  • Understanding CGI and SQL security from the ground up

    - by Steve
    This question is for learning purposes. Suppose I am writing a simple SQL admin console using CGI and Python. At http://something.com/admin, this admin console should allow me to modify a SQL database (i.e., create and modify tables, and create and modify records) using an ordinary form. In the least secure case, anybody can access http://something.com/admin and modify the database. You can password protect http://something.com/admin. But once you start using the admin console, information is still transmitted in plain text. So then you use HTTPS to secure the transmitted data. Questions: To describe to a learner, how would you incrementally add security to the least secure environment in order to make it most secure? How would you modify/augment my three (possibly erroneous) steps above? What basic tools in Python make your steps possible? Optional: Now that I understand the process, how do sophisticated libraries and frameworks inherently achieve this level of security?

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  • How to add a custom loglevel to Python's logging facility

    - by tuergeist
    Hi, I'd like to have loglevel TRACE (5) for my application as I don't think that debug() is enought. Additionally log(5, msg) isn't what I want. The question is, how can I add a custom log level to a Python logger? Actually I've a mylogger.py with the following content: import logging @property def log(obj): myLogger = logging.getLogger(obj.__class__.__name__) return myLogger In my code I use it in the following way: class ExampleClass(object): from mylogger import log def __init__(self): '''The constructor with the logger''' self.log.debug("Init runs") Now I'd like to call self.log.trace("foo bar") Thanks in advance for your help.

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  • Database suggestion

    - by superartsy
    I am working on an enterprise level product that is designed around SQL Express Database ( views,concurrent users,stored procedures,case,IF).Though we dont use any SQL Server advanced features, if the database size of 4Gb in express ends up being a limitation customers can move to advanced versions of SQL Server. However my problem is, SQL Express deployment is not easy and the installer size is huge. This is a major drawback for someone looking to try our product.You dont want end users to not buy a product becos the download is huge. Does anyone have any recommendations of a database that has a smaller footprint but all the features of Express and which can be migrated to express?

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  • Line by line image swing

    - by user1046017
    I want to show an image as it is downloading, I have the URL, and I am trying to get the image parts like this: InputStream openStream = url.openStream(); DataInputStream dis = new DataInputStream(new BufferedInputStream(openStream)); ByteArrayOutputStream os = new ByteArrayOutputStream(); while ((s = dis.read(b)) != -1) { os.write(b , 0, s); support.firePropertyChange("stream", null, os); } This way, any listener get the stream and creates an image, this way: if("stream".equals(evt.getPropertyName())){ try { ByteArrayOutputStream stream = (ByteArrayOutputStream) evt.getNewValue(); byte[] byteArray = stream.toByteArray(); stream.flush(); Image createImage = Toolkit.getDefaultToolkit().createImage(byteArray); this.getContentPane().add(new JLabel(new ImageIcon(createImage))); } catch (IOException ex) { Logger.getLogger(ImageTest.class.getName()).log(Level.SEVERE, null, ex); } } However, I am getting a "Premature end of JPEG file sun.awt.image.ImageFormatException: JPEG datastream contains no image" error, the image is a JPG image format, is there any library or method known to make something similar?

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  • list python package dependencies without loading them ?

    - by Denis
    Say that python package A requires B, C and D; is there a way to list A → B C D without loading them ? Requires in the metadata (yolk -M A) are often incomplete, grr. One can download A.tar / A.egg, then look through A/setup.py, but some of those are pretty gory. (I'd have thought that getting at least first-level dependencies could be mechanized; even a 98 % solution would be better than avalanching downloads.) A related question: pip-upgrade-package-without-upgrading-dependencies

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  • SSRS - Checking whether the data is null

    - by NLV
    Hello I've the following expression in my report. =FormatNumber(MAX(Fields!Reading.Value, "CellReading_Reading"),3) Now when the dataset is empty 'Fields!Reading.Value' becomes empty and finding their maximum is invalid. How can i check if the entire column is empty? I tried the following with no luck. =iif(IsNothing(Fields!.Reading.Value),"",FormatNumber(MAX(Fields!Reading.Value, "CellReading_Reading"),3)) But still i'm getting #Error in the report. I also checked out link and was not able to get a clue from it. I want to handle it in the report level. Thank you. NLV

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  • What experience is the most valued in a programmer?

    - by Christo
    I've been coding application level software for a while now. I've had some experience with internet (server/client based) applications, but that has been fairly scant. The field doesn't scare although I know that experience can be almost be measured in gold. I see myself as a highly qualified and experienced programmer, but I also see my short comings in these fields. Does this count against me (and others like me?) and would this cut anyone from obtaining the shortlist or are there other factors which bear more weight?

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  • custom form with Drupal - CCK and simple module - what next?

    - by bert
    I have mastered creating custom data types and adding fields with CCK. Then I created and deployed a custom module with _form and _validate and _submit hooks. I am not happy with the amount of massaging required with css and permissions to make the form usable, but this is not my question. Now I would like to create a more sophisticated form with jquery to submit form and add content to page. I am at a bit of loss as how to get to this next level. I have been looking at tpl.php files, but this looks very rigid and more complicated as well. Can any provide a model or tutorial or point me in right direction.

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  • measuring uncertainty in matlabs svmclassify

    - by Mark
    I'm doing contextual object recognition and I need a prior for my observations. e.g. this space was labeled "dog", what's the probability that it was labeled correctly? Do you know if matlabs svmclassify has an argument to return this level of certainty with it's classification? If not, matlabs svm has the following structures in it: SVM = SupportVectors: [11x124 single] Alpha: [11x1 double] Bias: 0.0915 KernelFunction: @linear_kernel KernelFunctionArgs: {} GroupNames: {11x1 cell} SupportVectorIndices: [11x1 double] ScaleData: [1x1 struct] FigureHandles: [] Can you think of any ways to compute a good measure of uncertainty from these? (Which support vector to use?) Papers/articles explaining uncertainty in SVMs welcome. More in depth explanations of matlabs SVM are also welcome. If you can't do it this way, can you think of any other libraries with SVMs that have this measure of uncertainty?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • How can I disable the F4 key from showing the items in a ComboBox

    - by Alex
    You might not know this, but pressing the F4 key on a ComboBox makes it's drop-down item list appear. I believe this is the default behavior on Windows. Does anyone know how to override this behavior in WPF (C#)? I know that overriding default behavior is generally seen as bad practice, however in this case I have a rugged-device that runs XP Embedded. It has a handful of prominent Function keys (F1-F6) that need to trigger different events. This works fine, however when focused over a ComboBox the events aren't triggered as the ComboBox drops down. I have tried catching the KeyDown event both on the form and on the ComboBox and listening for the F4 key, however it doesn't get this far as the key press must be handled at a lower level. Any ideas? Thanks.

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  • wordpress path url in js script file

    - by Cam
    I added custom script wp_enqueue_script('functions', get_bloginfo('template_url') . '/js/functions.js', 'search', null, false); works great, except in the functions.js i have Reset.style.background = "url('../images/searchfield_clear.png') no-repeat top left"; now this used to work before, until changed to pretty permalinks and .htaccess the folder hierarchy is like: themename/js themename/images (the images and js folder are in themename folder) i tried ../images - ./image - /images normally it should go back 1 level where-ever the js file is located.... i dont want to use full path is there a other way that wordpress can recognize in the javascript file to have the correct path? currently i am just confused what i am doing wrong

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  • Should a protected property in a C# child class hide access to a public property on the parent?

    - by Tim
    I have the following code: public class Parent { public string MyField { get; set; } } public class Child : Parent { protected new int MyField { get; set; } } I try and access this with: static void Main(string[] args) { Child child = new Child(); child.MyField = "something"; } Visual studio 2008 compiles this without comment, but under Mono (2.4.2, Ubuntu) I get the error message 'HideTest.Child.MyField' is inaccessible due to its protection level (CS0122) Is one implementation or the other more compliant with the standard here?

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  • Microphone input

    - by George
    I'm trying to build a gadget that detects pistol shots using Android. It's a part of a training aid for pistol shooters that tells how the shots are distributed in time and I use a HTC Tattoo for testing. I use the MediaRecorder and its getMaxAmplitude method to get the highest amplitude during the last 1/100 s but it does not work as expected; speech gives me values from getMaxAmplitude in the range from 0 to about 25000 while the pistol shots (or shouting!) only reaches about 15000. With a sampling frequency of 8kHz there should be some samples with considerably high level. Anyone who knows how these things work? Are there filters that are applied before registering the max amplitude. If so, is it hardware or software? Thanks, /George

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  • Excel VBA: can delete validation but not add new one

    - by user1882965
    My code is as follows If Cells(Target.Row, 2) = "" And (Cells(Target.Row, 3) = "" Or Cells(Target.Row, 3) = "") Then Sheets("MySheet").Activate Cells(Target.Row, 3).Activate ActiveCell.Validation.Delete If (Cells(Target.Row, 2) = "Type A") Then ActiveCell.Validation.Add Type:=xlValidateList, AlertStyle:=xlValidAlertStop, Operator:=xlBetween, Formula1:="=AvailableVersions" ElseIf (Cells(Target.Row, 2) = "Type B") Then ActiveCell.Validation.Delete Else ActiveCell.Validation.Add Type:=xlValidateWholeNumber, AlertStyle:=xlValidAlertInformation, Formula1:="0", Formula2:="9999999" End If End If So the issue I am having comes whenever I reach ActiveCell.Validation.Add Run Time Error '1004': Application-defined or object-defined error Not a very helpful error, and also this occurs with both number and list validation type, so I am sure it is not an issue with the list itself which has workbook level scope anyway. It never occurs on ActiveCell.Validation.Delete which I find weird? I have been all over google trying to find a solution, and most suggest that it is caused by running dynamic validation code from a button which hogs focus despite the Activate call, but I am running on sheet change event rather than on button press so I don't think this is my issue - any ideas? I've wasted basically a whole day on this! :(

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  • How do you set a cookie to be accessible across the entire domain in Javascript

    - by Tzarkov
    I suppose there should be a way to set a cookie to be accessible from the entire domain nevermind from which directory you are setting the cookie. Say in mypage.com/blue/index.php y set the cookie "colour=blue;" this way: document.cookie = "colour" + "=" + "blue" + "; expires=" + expireDate.toGMTString() + "; path=/"; Using this code, the cookie retrieval function in mypage.com/home.php can't access the content of the cookie. If it was just from first level directories that the cookie needs to be set, we would be ok by doing path=../ instead of path=/ But how do you go about writing generic code that sets a cookie that is accessible from any page in that domain not minding how deep in the file structure is the page the cookie is being set from?

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