Search Results

Search found 20388 results on 816 pages for 'nvidia current'.

Page 417/816 | < Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >

  • A quick hello to the Western Kentucky .NET User Group

    - by Muljadi Budiman
    A few days back, I got a chance to speak at the Western Kentucky .NET User Group meeting in Murray, Kentucky.  The opportunity came up because the original speaker, Jeff Blankenburg, had another obligation and was thus unable to come to this meeting.  I volunteered to deliver his presentation, which is an overview of MIX10 conference. It was a great experience for me; got to drive around and do a little bit of sight-seeing – can’t say I’ve ever been to Kentucky before, so first trip ever there.  I got to meet the user group’s current lead, Tom Turner and got to chat and discuss about all kinds of stuff with the other members.  Cheers to Matt Gawarecki and Brandon Sharp! The presentation itself mostly covers new features in Visual Studio 2010, which was recently released on April 12 – got to demonstrate Historical Debugging in IntelliTrace, Parallel Stacks, View Call Hierarchy and show some Extensions.  We also covered some of the new functionalities in Silverlight 4 (using webcams, drag & drop support among others) and I got to show off Scott Guthrie’s Windows Phone 7 Twitter app.  Altogether, it was quite a bit to cover in 70 minutes or so, but I think everyone enjoyed it. Jeff provided me with the presentation slides (which I modify a bit) and demo applications; so I’m putting it up here for those that may be interested in downloading them.  Please keep in mind that all the demos were made with VS2010 RC, so there may be slight tweaks to get it to work on the RTM version.

    Read the article

  • Remote Debugging

    - by Pemdas
    Obviously, the easiest way to solve a bug is to be able to reproduce it in house. However, sometimes that is not practical. For starters, users are often not very good at providing you with useful information. Costumer Service: "what seems to be the issue?" User: "It crashed!" To further compound that, sometimes the bug only occurs under certain environmentally conditions that can not be adequately replicated in house. With that in mind, it is important to build some sort of diagnostic framework into your product. What type of solutions have you seen or used in your experience? Logging seems to be the predominate method, which makes sense. We have a fairly sophisticated logging frame work in place with different levels of verbosity and the ability to filter on specific modules (actually we can filter down to the granularity of a single file). Error logs are placed strategically to manufacture a pretty good representation of a stack trace when an error occurs. We don't have the luxury of 10 million terabytes of disk space since I work on embedded platforms, so we have two ways of getting them off the system: a serial port and a syslog server. However, an issue we run into sometimes is actually getting the user to turn the logs on. Our current framework often requires some user interaction.

    Read the article

  • Safari proxy bypass for IPv6

    - by rhi
    I'm a first-time n00b on Mac (but have been doing computers since before PC's). This Mac has 2 VLANs, vlan0 in IPv4, vlan1 in IPv6. Safari can surf via IPv4 squid proxy OK. Safari can surf via IPv6 natively, if I switch off the proxy. How do I set up the Settings - Network - Interface - Advanced - Proxies to "bypass" IPv6? Current Settings include variations along the lines of ... "*.local, 10.0.0.0/8, 192.168.0.0/16, 172.16.0.0/12 , ::, ipv6 " but don't work as expected. I want Safari to go out on its own with IPv6, not crash at the proxy with "malformed URL" Thanks, //rhi

    Read the article

  • Rails with phusion passenger and wordpress

    - by Venu
    We had a site developed using on ruby on rails. It had Website Web services for mobile app Admin panel to manage data. We started using wordpress to manage site content. We have finished development, have to move to production now. This is the current virtual host code for wordpress to work under /wordpress URI. <Location /wordpress> PassengerEnabled off <IfModule mod_rewrite.c> RewriteEngine On RewriteBase /wordpress/ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /wordpress/index.php [L] </IfModule> </Location> I want to make phusion passenger work for the /admin and /api URIs. And / to go to wordpress. Can we change the document root based on the URI? or any other better solution?

    Read the article

  • How do I overclock a dual core processor?

    - by Pankaj Bhardwaj
    This is a serious problem. I want to speed up my compilation process. I have never been especially fond of overclocking, however my current compilation time for my project makes my crazy! I found information about which parameters I should change to overclock and which values are safe. However, I have one basic problem. I don't have the ability to change this option in my BIOS. It is possible that these options have been blocked by the system administrators? Getting a faster processor is not an option. How do I edit the proper values to overclock my CPU. Do I need to flash my bios to another version? My specs: Entium Dual-Core Cpu E5400 @2.7GHz Asrock motherboard 4GB RAM Windows 7 Ultimate 32-bit

    Read the article

  • Stop windows-7 explorer taskbar icon changing for different locations

    - by Timothy Kane
    If I open an instance of Windows Explorer, a button appears on the taskbar; its icon matches the icon of current location in Explorer. E.g. If I've clicked on a drive (e.g. C:) then the taskbar icon changes to the drive icon. If I select the Pictures Library location, the taskbar icon changes to a little picture symbol. How can I stop this behaviour, so that the taskbar icon always shows the same icon, regardless of where I've clicked in Explorer?

    Read the article

  • Have an iPad's viewable area visible on your computer monitor for remote web-meeting training?

    - by MikeN
    I want to demo the usage of my iPad on my computer screen so that I can transmit it to other people during a training session using a web conference tool (like dimdim.com, gotomeeting.com, fuzemeeting.com, etc...) Is there a way to stream an iPad's display to a computer so it would be visible in such a screen casting software? My current ad-hoc solution for this would be to use a webcam to livecast me using a physical (real life) iPad and broadcast that to other users for training. This is undesirable due to the difficulty in really seeing the iPad well. So I'm hoping someone has a way to do: 1) Video output the iPad's display to my computer screen. 2) Emulate an iPad with a installed app (not having the source code) on the screen.

    Read the article

  • Changing website Url - Am I making an SEO mistake

    - by Denis
    I have a webiste with a .com domain that is a year old. The business is a shop based in Ireland and I have purchased a .ie domain. I plan to move the website over to the new domain, SEO Good or Bad idea? Old Url - SmythsOfTerenure.com | New Url - SmythsComputerRepair.ie (I am using Fake names and fictional business in the example Url's) The new domain has my main keyword in it. The old domain has my family name and business location (city district) It currently ranks high for lots of relevant keywords in Google with low traffic and low competition. Current website traffic is about 80 session per week. 80% of that traffic is Organic from Google. I am changing domain in an attempt to help SEO long term by having a CC TLD (.ie rather than .com) and having my main Keyword in the domain. I plan to do 301 re-directs from old to new and update GW Tools and G Analytics but am I making a mistake changing it at all as I know rankings may fall in the sort term. Homepage PR=0 and very few inbound links. Should I just leave it on the old domain? Or after a few months should I be back up ranking as well as I am now?

    Read the article

  • Access points fighting for dominance?

    - by Phillip Oldham
    We have a small office with a large number of wireless devices (a mixture of desktop machines, laptops, and wifi-enabled phones) all working from a single Apple Airport Extreme which extends our wired network. I've added another Airport Extreme for resiliency, since we've been seeing a decrease in performance and (as far as I understand) access points can only handle a small number of clients. I set the new AP to extend the current network so that the clients weren't constantly switching between different wireless networks, however as soon as this AP was configured all the wireless devices started seeing network trouble, flicking on and off. I'm assuming that this is because both APs are reasonably strong, and the client can't decide which to use. What is the best route to follow to resolve this? What I'm aiming for is wireless resiliency; preferably having two APs share the network load, or if this isn't an option then having a primary AP with a "fail-over", should the primary go down for any reason.

    Read the article

  • What features do you want to see in Windows Server?

    - by Ben Herila
    I work for the Windows Server planning and management team at Microsoft. While I can't share any of our current plans right now, I am interested in seeing what features people would like to see in the next release of Windows Server. Please post your ideas as separate answers, and vote for the ones you want to see. If there is an overwhelming response to an idea or two, I'll personally see what I can do to get the feature included. I know this question is subjective, but I do believe this thread has relevance to the community. Looking forward to hearing from you!

    Read the article

  • Social-network, online community, company and job reviews, salaries statistics and much more.. Do we have it? Do we need it?

    - by Vlad Lazarenko
    I have many friends from Ukraine who are programmers. So I found out that they have a web site that collects, organizes and analyzing information about IT companies, which includes location, feedbacks, company reviews from current and former employees etc. They also collect programming salaries and organize them by language, region etc. That web site is ran by programmers and for programmers, all information is absolutely public and free. Plus, web site has forums, and people can discuss (more or less social than specific programming stuff) things, publish articles, news etc. I personally think that is useful, especially for those who are new in this industry. For example, you may do a small research and find out that, for example, Java programmers getting paid more than PHP programmers but demand is lower. Or you get an offer from the company, is about to accept it, but read reviews and find out that they don't even provide internet access at work and if you need to download something, you have to ask your manager to do it for you, and managers share a single computer that has internet connection to get that stuff for you (there is only one such company in Kiev, Ukraine, called SMK, for Software Mac Kiev, a big shame). So the question is - do we have something like it in US? Or at least, say, for New York region? Or state? All information I managed to find online is inaccurate or not full. Forums are very specific. If we don't have it, would you be interested in creating such a portal? Thanks!

    Read the article

  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

    Read the article

  • Deleted one membership table. Possible to import without breaking relationship?

    - by superexsl
    Hey, I hope this isn't going to be tricky/time consuming, so fingers crossed. I'm working with the ASP.NET membership table. However, I've got quite a few other tables that I've built, and most of them have a relationship with the dbo.aspnet_Membership table. I've accidentally deleted the dbo.aspnet_Membership table and can't get it back. There was no major data on it, (as it's on my local machine), but I would really like to copy and paste that one table from another database I have, mainly for the sake of not breaking the schema. Is this possible? I'm worried if I run the Aspnet_regsql.exe tool, it's going to break the schema and remove all data from the tables as well the relationships (which would take a while to re-establish). Is there any way I can import just the dbo.aspnet_Membership table into my current database? Thanks for the any advice!

    Read the article

  • Remote Working & Relocation

    - by James Burgess
    Sorry if this question is a duplicate, I did some extensive searching and found nothing on quite the same topic (though a couple on partially-overlapping topics). Recently, whilst on holiday in Munich, Germany, I was taken aback by the sheer number of programming-related posts available in the city that I easily qualify for (both in terms of knowledge, and experience). The advertised working environments seemed good and the pay seemed to be at least as good as what I'd expect here in the UK. Probably 80% of the advertisements I saw on the underground were for IT-related jobs, and a good 60% of those I was easily qualified for. At the moment, I work as a freelancer mostly on web and small software projects, but seeing the vast availability of jobs in Munich versus my local area has me thinking about remote working. I'm unable to relocate for a job for the next 3 years (my wife has a contract to continue being a doctor at her current hospital for that time) but would almost certainly be open to it after that (after all, my wife and I both love Munich). In the meanwhile, I would be very interested in remote-working. So, my question is thus do companies ever take on remote workers (even with semi-frequent trips to the office) from abroad, with a view to later relocation? And, if so, how do you go about broaching the topic with a recruiter when getting in contact about a job posting? Language isn't a barrier for me, here, as 90% of the jobs I've looked up in Munich don't require German speakers (seems they have a big recruiting market abroad). I'm also under no illusions about the disadvantages of remote working, but I'm more interested in the viability of the scenario rather than the intricacies (at least at this point). I'd really appreciate any contributions, especially from those who have experience with working in such a scenario!

    Read the article

  • VCE at the VCS!?!?

    - by John Murphy
    VCE stands for Value Chain Execution, VCS stands for Value Chain Summit and in February in San Francisco, VCE will be fully represented at the VCS. The Value Chain Summit is Oracle's first large scale Supply Chain Management event specifically aimed at both current and prospective users of Oracle Supply Chain Management applications. This inaugural event is Feb 4-6, 2013 in downtown San Francisco.  Over 1000 attendees will meet to discuss and see what's new in product releases, what recent business trends are impacting supply chains, how technology is evolving, where supply chains are headed, and what companies are doing about it.  As the market leader in Value Chain Execution applications, VCE sessions and demonstrations will provide attendees direct access to the most sophisticated logistics applications in the world.  Already a user of VCE applications?   That's all the more reason to attend as sessions are specifically designed to address the latest features in the upcoming 6.3 release.  Detailed content will be shared by development and strategy personnel so you can get all the answers you need to improve your use of the VCE applications you currently have deployed.   Please join us in San Francisco in February!  

    Read the article

  • Windows 8 - Ubuntu dual boot

    - by Serkan Özkan
    I bought a new Toshiba s855 notebook with windows 8 preinstalled. Secure boot feature was enabled by default. I installed latest version of ubuntu after disabling secure boot feature(it was not possible to install ubuntu without disabling secure boot). But now when I enable secure boot, the system automatically boots into windows 8, and it boots into ubuntu when I disable secure boot. EasyBCD lists the following boot entries but I can only see Windows 8 in boot menu: Default: Windows 8 Timeout: 7 seconds EasyBCD Boot Device: C:\ Entry #1 Name: Ubuntu BCD ID: {971641cd-304a-11e2-be82-806e6f6e6963} Device: \Device\HarddiskVolume2 Bootloader Path: \EFI\ubuntu\grubx64.efi ... Entry #5 Name: Windows 8 BCD ID: {current} Drive: C:\ Bootloader Path: \windows\system32\winload.efi Any recommendations will be appreciated.

    Read the article

  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

    Read the article

  • Monitor sleep in Windows XP does not work. Is there an add on to force it?

    - by bert
    I have an EEE box with XP Home and a DVI connected TFT, and it does not sleep the monitor. It only starts working after I go to the energy control panel and turn it off and on again. Then the timed sleep works for the current session of computer use. After a shut down and boot next day, sleep does not work again (it is still set in the preferences however). What can hold the sleep function from working? Are there issues with Skype or MSN? Is there a utility to be less critic to processes interrupting sleep and offer a more reliable monitor sleep function for XP?

    Read the article

  • DHCP for Multiple Subnets

    - by TheD
    So this is the current setup - essentially I would like to get my DHCP server, serving DHCP requests for two seperate subnets. Netgear DG834G acting as a modem connected to a Sonicwall Pro 2040. X0 - LAN - 192.168.1.0/24 X1 - WAN - <WAN-IP> X2 - WLAN - 192.168.10.0/24 At the moment, I have a 2008R2 server with DHCP installed, with an IP address on the 192.168.1.0/24 range handling DHCP fine for this subnet. The Sonicwall is configured correctly - anything connected to the WLAN has Full Allow to anything in the LAN, and vice versa but it will not lease an IP from my Server. I've also added another IP address to the server, so the physical NIC now has two IP's: 192.168.1.2 and 192.168.10.2 with a DHCP scope configured for each. Still no luck! Any ideas? Thanks!

    Read the article

  • How can I "diff" two files with Nautilus?

    - by bioShark
    I have installed Meld and found out it's a great comparing tool. Unfortunately there is no integration with Nautilus 3.2. This means, I can't right click on files and select an option to open them in Meld for comparison. I have seen in the tools comment that the tool need the diff-ext package to be installed. This package has been removed from Ubuntu universe, I am guessing because gtk 3.0. Even if I manually downloaded from source forge the diff-ext package, when I try to configure it the check fails with the message: checking for DIFF_EXT... configure: error: Package requirements (libnautilus-extension >= 2.14.0 gconf-2.0 >= 2.14.0 gnome-vfs-module-2.0 >= 2.14) were not met: No package 'libnautilus-extension' found No package 'gconf-2.0' found No package 'gnome-vfs-module-2.0' found Ok, so from this output I gather that indeed gtk 2 is being required to install the diff extension to nautilus. Now, my question is: Is there a possibility to integrate Meld into Nautilus? Or, are there any other diff based tool which integrate with current Nautilus? So gtk3 based. I am using Ubuntu 11.10 if there was any doubt so far. cheers and thanks in advance.

    Read the article

  • Strange and erratic transformations when using OpenGL VBOs to render scene

    - by janoside
    I have an existing iOS game with fairly simple scenes (all textured quads) and I'm using Apple's "Texture2D" class. I'm trying to convert this class to use VBOs since the vertices of my objects basically never change so I may as well not re-create them for every object every frame. I have the scene rendering using VBOs but the sizes and orientations of all rendered objects are strange and erratic - though locations seem generally correct. I've been toying with this code for a few days now, and I've found something odd: if I re-create all of my VBOs each frame, everything looks correct, even though I'm almost certain my vertices are not changing. Other notes I'm basing my work on this tutorial, and therefore am also using "IBOs" I create my buffers before rendering begins My buffers include vertex and texture data I'm using OpenGL ES 1.1 Fearing some strange effect of the current matrix GL state at the time of buffer creation I've also tried wrapping my buffer-setup code in a "pushMatrix-loadIdentity-popMatrix" block which (as expected) had no effect I'm aware that various articles have been published demonstrating that VBOs may not help performance, but I want to understand this problem and at least have the option to use them. I realize this is a shot in the dark, but has anyone else experienced this type of strange behavior? What might I be doing to result in this behavior? It's rather difficult for me to isolate the problem since I'm working in an existing, moderately complex project, so suggestions about how to approach the problem are also quite welcome.

    Read the article

  • Can I "branch" VirtualBox snapshots (base multiple VM on the same disk image + separate diffs)?

    - by Thilo
    I keep multiple VirtualBoxes for different projects. They are all running the same Debian base system. Keeping complete copies of all the disk images is getting expensive. Is there a way that I can base multiple VM on the same (read-only) disk image, with (hopefully small) diffs layered on top? This is just like snapshots work, except that there is no concept of "current" and "previous", they are more like branches. Or can I just use snapshots (of the "same" VM) for this? I would be wanting to run more than one of those snapshots concurrently.

    Read the article

  • Should you put personal beliefs in your program?

    - by TheLQ
    Recently I've found two examples of programmer's personal beliefs in programs that have removed or crippled useful functionality uTorrent using KB (rarely used) vs Kb (what most ISPs and other programs use as their metric) in their current connection speed. Various attempts by others and me to give options to at least give an option to show in Kb have ended with "ISPs should use KB" Kleopatra (gpg4Win key manager) not having PGP Key Pictures since they "give a false sense of security" and "increase the size of certificates". While the latter is true, the former is debatable. Both of these hurt the program and its usefulness to me. uTorrent's forums used to be filled with people saying they have 10 Mb download pipe but uTorrent only goes up to 2 MB (not knowing that Mb != MB), and with feature requests to show in Mb. Kleopatra has lost usefulness to me since I don't have the functionality to add pictures to PGP keys. These all are political statements; developers attempting to make change in, in their minds important, issues. But should this come at a cost to end user functionality? If a programmer heavily believes X but everyone else believes Y, should the programmer refuse to add support for Y because in their mind X is horrible? In short, should a programmer make political statements in their program?

    Read the article

  • Is it safe to buy a replacement laptop battery that has slightly different voltage than the original?

    - by Hugoagogo
    I'm looking for a new battery for my Acer Aspire 4741g laptop. I am trying to get a higher capacity battery. Many sites (like this one and this one) list batteries that are interchangeable with the battery that came with the laptop (AS10D41). These batteries have higher capacity, but also marginally lower voltage (11.1V vs. 11.8V). Is this a problem? Does it mean that the battery is actually incompatible? The replacement battery I am looking at is AS10G3E, and is listed in many places as being compatible with the AS10D41, but nobody makes any mention of the differing voltages. I am trying to find out what kind of problems a lower voltage battery can cause. I know P=IV; with reduced voltage, will the machine draw more current, possibly damaging components? I'm just speculating, but I'm worried about the chance that using a battery at a lower voltage will damage my laptop.

    Read the article

  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

    Read the article

< Previous Page | 413 414 415 416 417 418 419 420 421 422 423 424  | Next Page >