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  • Sliding in Winforms form

    - by rs
    Hi, I'm making a form at the bottom of the screen and I want it to slide upwards so I wrote the following code: int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2); int destinationY = Screen.PrimaryScreen.WorkingArea.Height - this.Height; this.Location = new Point(destinationX, destinationY + this.Height); while (this.Location != new Point(destinationX, destinationY)) { this.Location = new Point(destinationX, this.Location.Y - 1); System.Threading.Thread.Sleep(100); } but the code just runs through and shows the end position without showing the form sliding in which is what I want. I've tried Refresh, DoEvents - any thoughts?

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  • Showing Different fields in EditorForModel vs. DisplayForModel modes in MVC2

    - by CodeGrue
    I have a viewmodel that has an int StateID field and a string StateName field like so: public class DepartmentViewModel : BaseViewModel, IModelWithId { // only show in edit mode public int StateId { get; set; } // only show in display mode public string StateName { get; set; } } I have a read only view that uses DisplayForModel and an update view that uses EditorForModel. I want the DisplayForModel view to show the StateName property, and the EditorForModel view use the StateID property (I am actually rendering a dropdownlist based on this). I have not been able to figure out how to decorate my viewmodel properties to create this behavior.

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  • Inheritence in C# question - is overriding internal methods possible?

    - by Jeff Dahmer
    Is it possible to override an internal method's behavior? using System; class TestClass { public string Name { get { return this.ProtectedMethod(); } } protected string ProtectedMethod() { return InternalMethod(); } string InternalMethod() { return "TestClass::InternalMethod()"; } } class OverrideClassProgram : TestClass { // try to override the internal method using new? (compiler warning) new string InternalMethod() { return "OverrideClassProgram::InternalMethod()"; } static int Main(string[] args) { // TestClass::InternalMethod() Console.WriteLine(new TestClass().Name); // TestClass::InternalMethod() ?? are we just screwed? Console.WriteLine(new OverrideClassProgram().Name); return (int)Console.ReadKey().Key; } }

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  • ubuntu: sem_timedwait not waking (C)

    - by gillez
    I have 3 processes which need to be synchronized. Process one does something then wakes process two and sleeps, which does something then wakes process three and sleeps, which does something and wakes process one and sleeps. The whole loop is timed to run around 25hz (caused by an external sync into process one before it triggers process two in my "real" application). I use sem_post to trigger (wake) each process, and sem_timedwait() to wait for the trigger. This all works successfully for several hours. However at some random time (usually after somewhere between two and four hours), one of the processes starts timing out in sem_timedwait(), even though I am sure the semaphore is being triggered with sem_post(). To prove this I even use sem_getvalue() immediately after the timeout, and the value is 1, so the timedwait should have been triggered. Please see following code: #include <stdio.h> #include <time.h> #include <string.h> #include <errno.h> #include <semaphore.h> sem_t trigger_sem1, trigger_sem2, trigger_sem3; // The main thread process. Called three times with a different num arg - 1, 2 or 3. void *thread(void *arg) { int num = (int) arg; sem_t *wait, *trigger; int val, retval; struct timespec ts; struct timeval tv; switch (num) { case 1: wait = &trigger_sem1; trigger = &trigger_sem2; break; case 2: wait = &trigger_sem2; trigger = &trigger_sem3; break; case 3: wait = &trigger_sem3; trigger = &trigger_sem1; break; } while (1) { // The first thread delays by 40ms to time the whole loop. // This is an external sync in the real app. if (num == 1) usleep(40000); // print sem value before we wait. If this is 1, sem_timedwait() will // return immediately, otherwise it will block until sem_post() is called on this sem. sem_getvalue(wait, &val); printf("sem%d wait sync sem%d. val before %d\n", num, num, val); // get current time and add half a second for timeout. gettimeofday(&tv, NULL); ts.tv_sec = tv.tv_sec; ts.tv_nsec = (tv.tv_usec + 500000); // add half a second if (ts.tv_nsec > 1000000) { ts.tv_sec++; ts.tv_nsec -= 1000000; } ts.tv_nsec *= 1000; /* convert to nanosecs */ retval = sem_timedwait(wait, &ts); if (retval == -1) { // timed out. Print value of sem now. This should be 0, otherwise sem_timedwait // would have woken before timeout (unless the sem_post happened between the // timeout and this call to sem_getvalue). sem_getvalue(wait, &val); printf("!!!!!! sem%d sem_timedwait failed: %s, val now %d\n", num, strerror(errno), val); } else printf("sem%d wakeup.\n", num); // get value of semaphore to trigger. If it's 1, don't post as it has already been // triggered and sem_timedwait on this sem *should* not block. sem_getvalue(trigger, &val); if (val <= 0) { printf("sem%d send sync sem%d. val before %d\n", num, (num == 3 ? 1 : num+1), val); sem_post(trigger); } else printf("!! sem%d not sending sync, val %d\n", num, val); } } int main(int argc, char *argv[]) { pthread_t t1, t2, t3; // create semaphores. val of sem1 is 1 to trigger straight away and start the whole ball rolling. if (sem_init(&trigger_sem1, 0, 1) == -1) perror("Error creating trigger_listman semaphore"); if (sem_init(&trigger_sem2, 0, 0) == -1) perror("Error creating trigger_comms semaphore"); if (sem_init(&trigger_sem3, 0, 0) == -1) perror("Error creating trigger_vws semaphore"); pthread_create(&t1, NULL, thread, (void *) 1); pthread_create(&t2, NULL, thread, (void *) 2); pthread_create(&t3, NULL, thread, (void *) 3); pthread_join(t1, NULL); pthread_join(t2, NULL); pthread_join(t3, NULL); } The following output is printed when the program is running correctly (at the start and for a random but long time after). The value of sem1 is always 1 before thread1 waits as it sleeps for 40ms, by which time sem3 has triggered it, so it wakes straight away. The other two threads wait until the semaphore is received from the previous thread. [...] sem1 wait sync sem1. val before 1 sem1 wakeup. sem1 send sync sem2. val before 0 sem2 wakeup. sem2 send sync sem3. val before 0 sem2 wait sync sem2. val before 0 sem3 wakeup. sem3 send sync sem1. val before 0 sem3 wait sync sem3. val before 0 sem1 wait sync sem1. val before 1 sem1 wakeup. sem1 send sync sem2. val before 0 [...] However, after a few hours, one of the threads begins to timeout. I can see from the output that the semaphore is being triggered, and when I print the value after the timeout is is 1. So sem_timedwait should have woken up well before the timeout. I would never expect the value of the semaphore to be 1 after the timeout, save for the very rare occasion (almost certainly never but it's possible) when the trigger happens after the timeout but before I call sem_getvalue. Also, once it begins to fail, every sem_timedwait() on that semaphore also fails in the same way. See the following output, which I've line-numbered: 01 sem3 wait sync sem3. val before 0 02 sem1 wakeup. 03 sem1 send sync sem2. val before 0 04 sem2 wakeup. 05 sem2 send sync sem3. val before 0 06 sem2 wait sync sem2. val before 0 07 sem1 wait sync sem1. val before 0 08 !!!!!! sem3 sem_timedwait failed: Connection timed out, val now 1 09 sem3 send sync sem1. val before 0 10 sem3 wait sync sem3. val before 1 11 sem3 wakeup. 12 !! sem3 not sending sync, val 1 13 sem3 wait sync sem3. val before 0 14 sem1 wakeup. [...] On line 1, thread 3 (which I have confusingly called sem1 in the printf) waits for sem3 to be triggered. On line 5, sem2 calls sem_post for sem3. However, line 8 shows sem3 timing out, but the value of the semaphore is 1. thread3 then triggers sem1 and waits again (10). However, because the value is already 1, it wakes straight away. It doesn't send sem1 again as this has all happened before control is given to thread1, however it then waits again (val is now 0) and sem1 wakes up. This now repeats for ever, sem3 always timing out and showing that the value is 1. So, my question is why does sem3 timeout, even though the semaphore has been triggered and the value is clearly 1? I would never expect to see line 08 in the output. If it times out (because, say thread 2 has crashed or is taking too long), the value should be 0. And why does it work fine for 3 or 4 hours first before getting into this state? This is using Ubuntu 9.4 with kernel 2.6.28. The same procedure has been working properly on Redhat and Fedora. But I'm now trying to port to ubuntu! Thanks for any advice, Giles

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  • Android: Changing LinearLayout in a widget.

    - by Profete162
    Hello all, I have this really annoying problem: In my widget, i would like to change the background by code. I noticed on the Google doc than I can easily change the background of an Imageview: remoteViews.setImageViewResource(R.id.my_iv, R.drawable.my_bg); Ok, too easy, i want to change now the Linear layout.. What I read about the remoteview id that I can change a Bitmap, Int, Bool, String, etc... but not a drawable. So i guess i cannot use: remoteViews.setBitmap(R.id.my_ll,"setBackgroundDrawable",BitmapFactory.decodeResource(context.getResources(), R.drawablemy_bg)); I am totally disapointed and tried a last idea: views.setInt(R.id.my_ll,"setBackgroundResource",R.drawable.my_bg); But The logcat told me: android.widget.RemoteViews$ActionException:view: android.widget.LinearLayout can't use method with RemoteViews: setBackgroundResource(int) I am totally lost and I really don't know what to do... I would really appreciate any help. Thank a lot!

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  • boost's regex won't compile

    - by myeviltacos
    Hi everyone. I am using boost 1.45.0 on Ubuntu with Code::Blocks as my IDE, and I can't get basic_regex.hpp to compile. I'm pretty sure I set up boost correctly, because I can compile programs using boost::format without any errors. But I'm getting this annoying error, and I don't know how to get rid of it. The code that is provoking the error: boost::regex e("\"http:\\\\/\\\\/localhostr.com\\\\/files\\\\/.+?\""); Compiler output (GCC): obj/Debug/main.o In function `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::assign(char const*, char const*, unsigned int)' /home/neal/Documents/boost_1_45_0/boost/regex/v4/basic_regex.hpp|379| undefined reference to `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::do_assign(char const*, char const*, unsigned int)'| ||=== Build finished: 1 errors, 0 warnings ===| Did I miss a step when setting up boost, or should I downgrade to another version of boost?

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  • How to add Editext and Button to Efficent Adapter which has a Icon and text

    - by jayanthgande
    Hi, I want to create a layout in such a way that on top edittext and button should be there in one row. The search text I enter in editext and click on search button. Then I want to display a custom list view where each row contains image and text.(As per the API demos example list14 I have tried). But when I run the application, button and edittext are being added to each row (i.e., Each row contains a image, text, editext, button. Can Any one guide how to resolve this issue. Below is my xml file: <!-- <FrameLayout android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1"></FrameLayout> --> <ImageView android:id="@+id/icon" android:layout_width="48dip" android:layout_height="48dip" /> <TextView android:id="@+id/text" android:layout_gravity="center_vertical" android:layout_width="0dip" android:layout_weight="1.0" android:layout_height="wrap_content" /> <!-- <EditText android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/prdsearchtb" android:text="@string/tb_prd_search_lbl"></EditText> --> <!-- <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TableRow> --> <Button android:id="@+id/prdsrcbutton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/btn_lbl_prd_search" android:layout_x="2px" android:layout_y="410px"></Button> <!-- </TableRow> </TableLayout> -- and Java File: /** * */ package org.techdata.activity; import android.app.AlertDialog; import android.app.ListActivity; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.ListView; import android.widget.TextView; /** * @author jayanthg * */ public class ProductSearch extends ListActivity { private static class ProductSearchAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; public ProductSearchAdapter(Context context) { mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon48x48_2); } @Override public int getCount() { return DATA.length; } @Override public Object getItem(int position) { return position; } @Override public long getItemId(int position) { return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; Button btn=null; if (convertView == null) { convertView = mInflater.inflate(R.layout.productsearch, null); // Creates a ViewHolder and store references to the two children // views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text); holder.icon = (ImageView) convertView.findViewById(R.id.icon); btn=(Button)convertView.findViewById(R.id.prdsrcbutton); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) == 1 ? mIcon1 : mIcon2); holder.icon.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("image", " u clicked on icon Position" + position); } }); holder.text.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Text", " u clicked on text Position" + position); } }); btn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i("Button","U clicked on button"); } }); return convertView; } static class ViewHolder { TextView text; ImageView icon; } private static final String[] DATA = { "Abbaye de Belloc", "Abbaye du Mont des Cats" }; } ListView product_search_list; Button srch_btn; EditText srch_text; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new ProductSearchAdapter(this)); // setContentView(R.layout.productsearch); // getListView().setEmptyView(findViewById(R.id.text)); // srch_text = (EditText)findViewById(R.id.prdsearchtb); // srch_btn = (Button) findViewById(R.id.prdsearchtb); // srch_btn.setOnClickListener(new View.OnClickListener() { // // @Override // public void onClick(View v) { // callProductSearchAdapter(); // // } // }); } void callProductSearchAdapter() { setListAdapter(new ProductSearchAdapter(this)); } private void createDialog(String title, String text, final Intent i) { if (i == null) { AlertDialog ad = new AlertDialog.Builder(this).setIcon( R.drawable.alert_dialog_icon).setPositiveButton("Ok", null) .setTitle(title).setMessage(text).create(); ad.show(); } } } Regards: Jayanth

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  • JNA-Mapping Delphi Function

    - by Florian
    Hi! How do i map this function with JNA: Delphi code: function getData(InData1: PChar; InData2: PChar; Data: TArray16; var OutData1: PChar; var OutData2: PChar): integer; stdcall; with: TArray16 = array[0..15] of char; The int value that is returned can be 0 for Error or 1 for right execution; My suggestion is: Java code: int getData(String inData1, String inData2, byte[] data, byte[] outData1 byte[] outData2); The problem is that the function of the dll returns 0. I also tried other Datatypes, but it hasn't worked jet. I think the problem is that the dll function can't write to the parameters outData1 and outData2. Who can help me?....Thanks!!

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  • converting between struct and byte array

    - by chonch
    his question is about converting between a struct and a byte array. Many solutions are based around GCHandle.Alloc() and Marshal.StructureToPtr(). The problem is these calls generate garbage. For example, under Windows CE 6 R3 about 400 bytes of garbarge is made with a small structure. If the code below could be made to work the solution could be considered cleaner. It appears the sizeof() happens too late in the compile to work. public struct Data { public double a; public int b; public double c; } [StructLayout(LayoutKind.Explicit)] public unsafe struct DataWrapper { private static readonly int val = sizeof(Data); [FieldOffset(0)] public fixed byte Arr[val]; // "fixed" is to embed array instead of ref [FieldOffset(0)] public Data; // based on a C++ union }

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  • Android Map Performance poor because of many Overlays?

    - by Dave
    Hi, I have a map in my android application that shows many markers (~20-50). But the app performs very poor when i try to scroll/zoom (in Google Android Maps i did a sample search for pizza and there were also some 20-50 results found and i didn't notice any particular performance problems when zooming/scrolling through the map). Here is my (pseudo)code: onCreate() { .... drawable = this.getResources().getDrawable(R.drawable.marker1); itemizedOverlay = new MyItemizedOverlay(drawable,mapView); ... callWebServiceToRetrieveData(); createMarkers(); } createMarkers(){ for(elem:bigList){ GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000)); OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData()); itemizedOverlay.addOverlay(overlayItem); mapOverlays.add(itemizedOverlay); } mapView.invalidate(); } the MyItemizedOverlay.addOverlay looks like this: public void addOverlay(OverlayItem overlay) { m_overlays.add(overlay); populate(); }

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  • Problem with my whiteboard application

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys? Here is my code class Paper extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; int bpressed; Color color; Point start; Point end; Point mp; Button elipse=new Button("elipse"); Button rectangle=new Button("rect"); Button line=new Button("line"); Button empty=new Button(""); JButton save=new JButton("Save"); JButton erase=new JButton("Erase"); String selected; int ex,ey;//eraser DatagramSocket dataSocket; JButton button = new JButton("test"); Client client; Point p=new Point(); int w,h; public Paper(DatagramSocket dataSocket) { this.dataSocket=dataSocket; client=new Client(dataSocket); System.out.println("paper"); setBackground(Color.white); addMouseListener(this); addMouseMotionListener(this); color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); //save.setPreferredSize(new Dimension(100,20)); save.setMaximumSize(new Dimension(75,27)); erase.setMaximumSize(new Dimension(75,27)); } public void paintComponent(Graphics g) { try { g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected==("elipse")) g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); } catch(Exception e) {} } //Function to draw the shape on image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); repaint(); g2.dispose(); start=null; } //To add the point to the board which is broadcasted by the server public synchronized void addPoint(Point ps,String varname,String shape,String event) { try { if(end==null) end = new Point(); if(start==null) start = new Point(); if(shape.equals("elipse")) selected="elipse"; else if(shape.equals("line")) selected="line"; else if(shape.equals("rect")) selected="rect"; else if(shape.equals("erase")) { selected="erase"; erase(); } if(end!=null && start!=null) { if(varname.equals("end")) end=ps; if(varname.equals("mp")) mp=ps; if(varname.equals("start")) start=ps; if(event.equals("drag")) repaint(); else if(event.equals("release")) draw(); } } catch(Exception e) { e.printStackTrace(); } } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); pic.setPaint(Color.white); pic.fillRect(start.x, start.y, 10, 10); } //Function to add buttons into the panel, calling this function returns a panel public JPanel addButtons() { JPanel buttonpanel=new JPanel(); JPanel row1=new JPanel(); JPanel row2=new JPanel(); JPanel row3=new JPanel(); JPanel row4=new JPanel(); buttonpanel.setPreferredSize(new Dimension(80,80)); //buttonpanel.setMinimumSize(new Dimension(150,150)); row1.setLayout(new BoxLayout(row1,BoxLayout.X_AXIS)); row1.setPreferredSize(new Dimension(150,150)); row2.setLayout(new BoxLayout(row2,BoxLayout.X_AXIS)); row3.setLayout(new BoxLayout(row3,BoxLayout.X_AXIS)); row4.setLayout(new BoxLayout(row4,BoxLayout.X_AXIS)); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener( this); save.addActionListener( this); erase.addActionListener( this); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row1.add(elipse); row1.add(Box.createRigidArea(new Dimension(5,0))); row1.add(rectangle); buttonpanel.add(row1); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row2.add(line); row2.add(Box.createRigidArea(new Dimension(5,0))); row2.add(empty); buttonpanel.add(row2); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row3.add(save); buttonpanel.add(row3); buttonpanel.add(Box.createRigidArea(new Dimension(10,10))); row4.add(erase); buttonpanel.add(row4); return buttonpanel; } //To save the image drawn public void save() { try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(bos); JFileChooser fc = new JFileChooser(); fc.showSaveDialog(this); encoder.encode(image); byte[] jpgData = bos.toByteArray(); FileOutputStream fos = new FileOutputStream(fc.getSelectedFile()+".jpeg"); fos.write(jpgData); fos.close(); //add replce confirmation here } catch (IOException e) { System.out.println(e); } } public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent e) { if(selected=="line"||selected=="erase") { start=e.getPoint(); client.broadcast(start,"start", selected,"press"); } else if(selected=="elipse"||selected=="rect") { mp = e.getPoint(); client.broadcast(mp,"mp", selected,"press"); } } public void mouseReleased(MouseEvent e) { if(start!=null) { if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"release"); } else if(selected=="elipse"||selected=="rect") { end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(end,"end", selected,"release"); } draw(); } //start=null; } public void mouseDragged(MouseEvent e) { if(end==null) end = new Point(); if(start==null) start = new Point(); if(selected=="line") { end=e.getPoint(); client.broadcast(end,"end", selected,"drag"); } else if(selected=="erase") { start=e.getPoint(); erase(); client.broadcast(start,"start", selected,"drag"); } else if(selected=="elipse"||selected=="rect") { start.x = Math.min(mp.x,e.getX()); start.y = Math.min(mp.y,e.getY()); end.x = Math.max(mp.x,e.getX()); end.y = Math.max(mp.y,e.getY()); client.broadcast(start,"start", selected,"drag"); client.broadcast(end,"end", selected,"drag"); } repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; if(e.getSource()==rectangle) selected="rect"; if(e.getSource()==save) save(); if(e.getSource()==erase) { selected="erase"; erase(); } } } class Button extends JButton { String name; public Button(String name) { this.name=name; Dimension buttonSize = new Dimension(35,35); setMaximumSize(buttonSize); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); //g2.setStroke(new BasicStroke(1.2f)); if (name == "line") g.drawLine(5,5,30,30); if (name == "elipse") g.drawOval(5,7,25,20); if (name== "rect") g.drawRect(5,5,25,23); } }

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  • How to properly match varargs in Mockito

    - by qualidafial
    I've been trying to get to mock a method with vararg parameters using Mockito: interface A { B b(int x, int y, C... c); } A a = mock(A.class); B b = mock(B.class); when(a.b(anyInt(), anyInt(), any(C[].class))).thenReturn(b); assertEquals(b, a.b(1, 2)); This doesn't work, however if I do this instead: when(a.b(anyInt(), anyInt())).thenReturn(b); assertEquals(b, a.b(1, 2)); This works, despite that I have completely omitted the varargs argument when stubbing the method. Any clues?

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  • C++ pass enum as parameter

    - by Spencer
    If I have a simple class like this one for a card: class Card { public: enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES }; Card(Suit suit); }; and I then want to create an instance of a card in another file how do I pass the enum? #include "Card.h" using namespace std; int main () { Suit suit = Card.CLUBS; Card card(suit); return 0; } error: 'Suit' was not declared in this scope I know this works: #include "Card.h" using namespace std; int main () { Card card(Card.CLUBS); return 0; } but how do I create a variable of type Suit in another file? Thanks, Spencer

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  • MediaElement.Position behaviour and Windows Phone 7 issue

    - by RoguePlanetoid
    I have a problem, I have written a simple Media Player for Windows Phone 7 and can Play, Stop and control the Volume of a Video (loaded from a URI) however when I try to set the position, this causes the application to freeze. I have used both these lines, but either does not work: Player.Position = new TimeSpan(0, 0, 0, 0, (int)Position.Value); Player.Position = TimeSpan.FromSeconds((int)(Position.Value)); I do have this event handler: void Player_MediaOpened(object sender, RoutedEventArgs e) { Position.Maximum = Player.NaturalDuration.TimeSpan.TotalMilliseconds; } And have tried using the Seconds value, casting to Ints etc, however everytime I try to set the Position, the app freezes. The video otherwise plays normally - anyone know what the problem may be here?

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  • Foreign key reference to a two-column primary key

    - by Adam Ernst
    One of my tables has a two-column primary key: CREATE TABLE tournament ( state CHAR(2) NOT NULL, year INT NOT NULL, etc..., PRIMARY KEY(state, year) ); I want a reference to the tournament table from another table, but I want this reference to be nullable. Here's how I might do it, imagining that a winner doesn't necessarily have a tournament: CREATE TABLE winner ( name VARCHAR NOT NULL, state CHAR(2) NULL, year INT NULL ); If state is null but year is not, or vice-versa, the table would be inconsistent. I believe the following FOREIGN KEY constraint fixes it: ALTER TABLE winner ADD CONSTRAINT FOREIGN KEY fk (name, state) REFERENCES tournament (name, state); Is this the proper way of enforcing consistency? Is this schema properly normalized?

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  • how to serialize a DataTable to json or xml

    - by loviji
    Hello, i'm trying to serialize DataTable to Json or XML. is it possibly and how? any tutorials and ideas, please. For example a have a sql table: CREATE TABLE [dbo].[dictTable]( [keyValue] [int] IDENTITY(1,1) NOT NULL, [valueValue] [int] NULL, CONSTRAINT [Psd2Id] PRIMARY KEY CLUSTERED ( [keyValue] ASC )WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY] ) ON [PRIMARY] C# code: string connectionString = "server=localhost;database=dbd;uid=**;pwd=**"; SqlConnection mySqlConnection = new SqlConnection(connectionString); string selectString = "SELECT keyValue, valueValue FROM dicTable"; SqlCommand mySqlCommand = mySqlConnection.CreateCommand(); mySqlCommand.CommandText = selectString; SqlDataAdapter mySqlDataAdapter = new SqlDataAdapter(); mySqlDataAdapter.SelectCommand = mySqlCommand; DataSet myDataSet = new DataSet(); mySqlConnection.Open(); string dataTableName = "dictionary"; mySqlDataAdapter.Fill(myDataSet, dataTableName); DataTable myDataTable = myDataSet.Tables[dataTableName]; //now how to serialize it?

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  • problem with template inheritance

    - by amiad
    I'm trying to understand whay i get an error on this code: (the error is under g++ unix compiler. VS is compiling OK) template<class T> class A { public: T t; public: A(const T& t1) : t(t1) {} virtual void Print() const { cout<<*this<<endl;} friend ostream& operator<<(ostream& out, const A<T>& a) { out<<"I'm "<<typeid(a).name()<<endl; out<<"I hold "<<typeid(a.t).name()<<endl; out<<"The inner value is: "<<a.t<<endl; return out; } }; template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return t; } }; int main() { A<int> a(9); a.Print(); B<A<int> > b(a); b.Print(); (b.get()).Print(); return 0; } This code is giving the following error: main.cpp: In member function 'const T& B::get() const': main.cpp:23: error: 't' was not declared in this scope It did compiled when i changed the code of B to this: template<class T> class B : public A<T> { public: B(const T& t1) : A<T>(t1) {} const T& get() const { return A<T>::t; } }; I just cant understand what is the problem with the first code... It doesn't make sense that i really need to write "A::" every time...

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  • setting picture captured by built-in camera into an ImageView

    - by MAkS
    in my app i m calling built in camera for capturing picture but i want to set that picture into an image view following is the code . so what code should i add to it to set the picture into imageview. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 0); } @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode == Activity.RESULT_OK && requestCode == 0) { String result = data.toURI(); // ... } } Thanks in advance

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  • Validation firing in ASP.NET MVC

    - by rkrauter
    I am lost on this MVC project I am working on. I also read Brad Wilsons article. http://bradwilson.typepad.com/blog/2010/01/input-validation-vs-model-validation-in-aspnet-mvc.html I have this: public class Employee { [Required] public int ID { get; set; } [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } } and these in a controller: public ActionResult Edit(int id) { var emp = GetEmployee(); return View(emp); } [HttpPost] public ActionResult Edit(int id, Employee empBack) { var emp = GetEmployee(); if (TryUpdateModel(emp,new string[] { "LastName"})) { Response.Write("success"); } return View(emp); } public Employee GetEmployee() { return new Employee { FirstName = "Tom", LastName = "Jim", ID = 3 }; } and my view has the following: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary() %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.FirstName) %> </div> <div class="editor-field"> <%= Html.DisplayFor(model => model.FirstName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.LastName) %> </div> <div class="editor-field"> <%= Html.TextBoxOrLabelFor(model => model.LastName, true)%> <%= Html.ValidationMessageFor(model => model.LastName) %> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> Note that the only field editable is the LastName. When I postback, I get back the original employee and try to update it with only the LastName property. But but I see on the page is the following error: •The FirstName field is required. This from what I understand, is because the TryUpdateModel failed. But why? I told it to update only the LastName property. I am using MVC2 RTM Thanks in advance.

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  • How to eliminate one of my extra DropDownLists in C#?

    - by salvationishere
    I'm developing a C#/SQL web app in VS 2008 but for some reason I have one extra DropDownList. The very first dropdownlist displaying is empty. Can you help me identify the cause of this behavior? I'm baffled! An excerpt of my code is below. private DropDownList[] newcol; // Add DropDownList Control to Placeholder private DropDownList[] CreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = true; //Preserves View State info on Postbacks //ddlList.Style["position"] = "absolute"; //ddl.Style["top"] = 80 + "px"; //ddl.Style["left"] = 0 + "px"; dr2.Close(); dropDowns[counter] = ddl; } return dropDowns; } protected void ddlList_SelectedIndexChanged(object sender, EventArgs e) { DropDownList ddl = (DropDownList)sender; string ID = ddl.ID; } //Create display panel private void CreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); newcol = CreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } }

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  • AndEngine Physics Editor loading level

    - by Khawar Raza
    I have created a .pes file using PhysicsEditor and imported as xml and have added to my project. When I parsed it and created bodies, it is showing strange behavior. The mapping of bodies that I created in PhysicsEditor is totally different what I see in my application means the shapes I draw in PhysicsEditor are rendering differently in my app. Here is my xml and code to parse and add bodies to scene. PhysicsEditor XML file: <?xml version="1.0" encoding="UTF-8"?> <!-- created with http://www.physicseditor.de --> <bodydef version="1.0"> <bodies numBodies="1"> <body name="car_path" dynamic="false" numFixtures="1"> <fixture density="2" friction="1" restitution="0" filter_categoryBits="1" filter_groupIndex="0" filter_maskBits="65535" isSensor="false" type="POLYGON" numPolygons="20" > <polygon numVertexes="6"> <vertex x="277.0000" y="152.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="413.0000" y="194.0000" /> <vertex x="476.0000" y="223.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="174.0000" y="148.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1556.0000" y="221.0000" /> <vertex x="1142.0000" y="94.0000" /> <vertex x="1255.0000" y="-15.0000" /> <vertex x="1554.0000" y="-14.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-192.0000" y="177.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-549.0000" y="-125.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="1762.0000" y="24.0000" /> <vertex x="1862.0000" y="27.0000" /> <vertex x="1927.0000" y="68.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="1643.0000" y="212.0000" /> <vertex x="1642.0000" y="38.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-1776.0000" y="140.0000" /> <vertex x="-1476.0000" y="-25.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-2799.0000" y="103.0000" /> <vertex x="-2684.0000" y="223.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-3108.0000" y="98.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2422.0000" y="222.0000" /> <vertex x="3120.0000" y="-71.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="1142.0000" y="94.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="709.0000" y="226.0000" /> <vertex x="911.0000" y="93.0000" /> </polygon> <polygon numVertexes="6"> <vertex x="-2111.0000" y="89.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2196.0000" y="112.0000" /> <vertex x="-2153.0000" y="91.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-94.0000" y="178.0000" /> <vertex x="69.0000" y="106.0000" /> <vertex x="91.0000" y="104.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="-2002.0000" y="139.0000" /> <vertex x="-2067.0000" y="94.0000" /> <vertex x="-2032.0000" y="110.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="-1150.0000" y="146.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="-2344.0000" y="223.0000" /> <vertex x="-2002.0000" y="139.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="413.0000" y="194.0000" /> <vertex x="356.0000" y="172.0000" /> <vertex x="376.0000" y="176.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="105.0000" y="233.0000" /> <vertex x="-192.0000" y="177.0000" /> <vertex x="-94.0000" y="178.0000" /> </polygon> <polygon numVertexes="4"> <vertex x="105.0000" y="233.0000" /> <vertex x="-1150.0000" y="146.0000" /> <vertex x="-888.0000" y="139.0000" /> <vertex x="-192.0000" y="177.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="-3112.0000" y="256.0000" /> <vertex x="-2684.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="1556.0000" y="221.0000" /> <vertex x="1643.0000" y="212.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="709.0000" y="226.0000" /> <vertex x="173.0000" y="232.0000" /> <vertex x="476.0000" y="223.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="2078.0000" y="222.0000" /> <vertex x="2422.0000" y="222.0000" /> </polygon> <polygon numVertexes="3"> <vertex x="3112.0000" y="255.0000" /> <vertex x="105.0000" y="233.0000" /> <vertex x="173.0000" y="232.0000" /> </polygon> </fixture> </body> </bodies> <metadata> <format>1</format> <ptm_ratio></ptm_ratio> </metadata> </bodydef> And here is my code: private void loadLevel() { // TODO Auto-generated method stub AssetManager assetManager = getAssets(); try { InputStream stream = assetManager.open("tmx/path1.xml"); if(stream != null) { try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); dbf.setValidating(false); dbf.setIgnoringComments(false); dbf.setIgnoringElementContentWhitespace(true); dbf.setNamespaceAware(true); DocumentBuilder db = null; db = dbf.newDocumentBuilder(); Document document = db.parse(stream); Element root = document.getDocumentElement(); NodeList bodiesNodeList = root.getElementsByTagName("bodies"); for(int i = 0; i < bodiesNodeList.getLength(); i++) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody; bodyDef.fixedRotation = true; Element bodiesElement = (Element)bodiesNodeList.item(i); NodeList bodyList = bodiesElement.getElementsByTagName("body"); for(int j = 0; j < bodyList.getLength(); j++) { Element bodyElement = (Element)bodyList.item(j); Body body = mPhysicsWorld.createBody(bodyDef); NodeList fixtureList = bodyElement.getElementsByTagName("fixture"); for(int k = 0; k < fixtureList.getLength(); k++) { Element fixtureElement = (Element)fixtureList.item(k); FixtureDef fixtureDef = new FixtureDef(); if(fixtureElement != null) { String density = fixtureElement.getAttribute("density"); String friction = fixtureElement.getAttribute("friction"); String restitution = fixtureElement.getAttribute("restitution"); fixtureDef = PhysicsFactory.createFixtureDef(Float.parseFloat(density), Float.parseFloat(friction), Float.parseFloat(restitution)); } NodeList polygonList = fixtureElement.getElementsByTagName("polygon"); if(polygonList != null && polygonList.getLength() > 0) { for(int m = 0; m < polygonList.getLength(); m++) { PolygonShape polyShape = new PolygonShape(); Element polygonElement = (Element)polygonList.item(m); NodeList vertexList = polygonElement.getElementsByTagName("vertex"); if(vertexList != null && vertexList.getLength() > 0) { Vector2 [] vectors = new Vector2[vertexList.getLength()]; for(int n = 0; n < vertexList.getLength(); n++) { Element vertexElement = (Element)vertexList.item(n); if(vertexElement != null) { float x = Float.parseFloat(vertexElement.getAttribute("x")); float y = Float.parseFloat(vertexElement.getAttribute("y")); vectors[n] = new Vector2(x/PIXEL_TO_METER_RATIO_DEFAULT, y/PIXEL_TO_METER_RATIO_DEFAULT); } } polyShape.set(vectors); fixtureDef.shape = polyShape; } body.createFixture(fixtureDef); } } } mScene.attachChild(bgSprite); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(bgSprite, body, false, false)); } } } catch(Exception e) { e.printStackTrace(); } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } Any idea where I am going wrong?

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  • C++ Mutexes and STL Lists Across Subclasses

    - by Genesis
    I am currently writing a multi-threaded C++ server using Poco and am now at the point where I need to be keeping information on which users are connected, how many connections each of them have, and given it is a proxy server, where each of those connections are proxying through to. For this purpose I have created a ServerStats class which holds an STL list of ServerUser objects. The ServerStats class includes functions which can add and remove objects from the list as well as find a user in the list an return a pointer to them so I can access member functions within any given ServerUser object in the list. The ServerUser class contains an STL list of ServerConnection objects and much like the ServerStats class it contains functions to add, remove and find elements within this list. Now all of the above is working but I am now trying to make it threadsafe. I have defined a Poco::FastMutex within the ServerStats class and can lock/unlock this in the appropriate places so that STL containers are not modified at the same time as being searched for example. I am however having an issue setting up mutexes within the ServerUser class and am getting the following compiler error: /root/poco/Foundation/include/Poco/Mutex.h: In copy constructor âServerUser::ServerUser(const ServerUser&)â: src/SocksServer.cpp:185: instantiated from âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â /usr/include/c++/4.4/bits/stl_list.h:464: instantiated from âstd::_List_node<_Tp* std::list<_Tp, _Alloc::_M_create_node(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:1407: instantiated from âvoid std::list<_Tp, _Alloc::_M_insert(std::_List_iterator<_Tp, const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:920: instantiated from âvoid std::list<_Tp, _Alloc::push_back(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â src/SocksServer.cpp:301: instantiated from here /root/poco/Foundation/include/Poco/Mutex.h:164: error: âPoco::FastMutex::FastMutex(const Poco::FastMutex&)â is private src/SocksServer.cpp:185: error: within this context In file included from /usr/include/c++/4.4/x86_64-linux-gnu/bits/c++allocator.h:34, from /usr/include/c++/4.4/bits/allocator.h:48, from /usr/include/c++/4.4/string:43, from /root/poco/Foundation/include/Poco/Bugcheck.h:44, from /root/poco/Foundation/include/Poco/Foundation.h:147, from /root/poco/Net/include/Poco/Net/Net.h:45, from /root/poco/Net/include/Poco/Net/TCPServerParams.h:43, from src/SocksServer.cpp:1: /usr/include/c++/4.4/ext/new_allocator.h: In member function âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â: /usr/include/c++/4.4/ext/new_allocator.h:105: note: synthesized method âServerUser::ServerUser(const ServerUser&)â first required here src/SocksServer.cpp: At global scope: src/SocksServer.cpp:118: warning: âstd::string getWord(std::string)â defined but not used make: * [/root/poco/SocksServer/obj/Linux/x86_64/debug_shared/SocksServer.o] Error 1 The code for the ServerStats, ServerUser and ServerConnection classes is below: class ServerConnection { public: bool continue_connection; int bytes_in; int bytes_out; string source_address; string destination_address; ServerConnection() { continue_connection = true; } ~ServerConnection() { } }; class ServerUser { public: string username; int connection_count; string client_ip; ServerUser() { } ~ServerUser() { } ServerConnection* addConnection(string source_address, string destination_address) { //FastMutex::ScopedLock lock(_connection_mutex); ServerConnection connection; connection.source_address = source_address; connection.destination_address = destination_address; client_ip = getWord(source_address, ":"); _connections.push_back(connection); connection_count++; return &_connections.back(); } void removeConnection(string source_address) { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { if(it->source_address == source_address) { it = _connections.erase(it); connection_count--; } } } void disconnect() { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { it->continue_connection = false; } } list<ServerConnection>* getConnections() { return &_connections; } private: list<ServerConnection> _connections; //UNCOMMENTING THIS LINE BREAKS IT: //mutable FastMutex _connection_mutex; }; class ServerStats { public: int current_users; ServerStats() { current_users = 0; } ~ServerStats() { } ServerUser* addUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } ServerUser newUser; newUser.username = username; _users.push_back(newUser); current_users++; return &_users.back(); } void removeUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { _users.erase(it); current_users--; break; } } } ServerUser* getUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } return NULL; } private: list<ServerUser> _users; mutable FastMutex _user_mutex; }; Now I have never used C++ for a project of this size or mutexes for that matter so go easy please :) Firstly, can anyone tell me why the above is causing a compiler error? Secondly, can anyone suggest a better way of storing the information I require? Bear in mind that I need to update this info whenever connections come or go and it needs to be global to the whole server.

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  • Cython - properly declaring C funs

    - by deepblue
    I'm having trouble with running a bare example. I'm using this to declare a function in Cython coming from cinterf.h header: cdef extern from 'cinterf.h': int xsb_init_string(char* p_xsb_path) The declaration in the C header file is: DllExport extern int call_conv xsb_init_string(char *); both DllExport and call_conv are macros defined elsewhere, and resolve to GCC compiler directives. do I have to use those as well inside cdef to fully match the declaration? When I call xsb_init_string() as: xsb_init_string('some string') The python interpreter gives me: 'ImportError: ./py_ext.so: undefined symbol: xsb_init_string' Am I declaring the xsb_init_string() signature properly, inside cdef?

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  • Virtual functions and polymorphism

    - by ritmbo
    Suppose I have this: class A { public: virtual int hello(A a); }; class B : public A { public: int hello(B b){ bla bla }; }; So, A it's an abstract class. 1)In the class B, I'm defining a method that its suppose overrides the A class. But the parameter it's slightly different. I'm not sure about this, is this correct? Maybe because of polymorphism, this is ok but its rather confusing. 2) If I do: A a = new B;, and then a.hello(lol); if "lol" it's not of type B, then it would give compile error?, and if it's of type A from another class C (class C : public A), what would happend? I'm confused about the overriding and virtual thing.. all examples I found work with methods without parameters. Any answer, link, or whatever it's appreciated. thanks pd: sorry for my english

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  • UserAppDataPath in WPF

    - by psheriff
    In Windows Forms applications you were able to get to your user's roaming profile directory very easily using the Application.UserAppDataPath property. This folder allows you to store information for your program in a custom folder specifically for your program. The format of this directory looks like this: C:\Users\YOUR NAME\AppData\Roaming\COMPANY NAME\APPLICATION NAME\APPLICATION VERSION For example, on my Windows 7 64-bit system, this folder would look like this for a Windows Forms Application: C:\Users\PSheriff\AppData\Roaming\PDSA, Inc.\WindowsFormsApplication1\1.0.0.0 For some reason Microsoft did not expose this property from the Application object of WPF applications. I guess they think that we don't need this property in WPF? Well, sometimes we still do need to get at this folder. You have two choices on how to retrieve this property. Add a reference to the System.Windows.Forms.dll to your WPF application and use this property directly. Or, you can write your own method to build the same path. If you add a reference to the System.Windows.Forms.dll you will need to use System.Windows.Forms.Application.UserAppDataPath to access this property. Create a GetUserAppDataPath Method in WPF If you want to build this path you can do so with just a few method calls in WPF using Reflection. The code below shows this fairly simple method to retrieve the same folder as shown above. C#using System.Reflection; public string GetUserAppDataPath(){  string path = string.Empty;  Assembly assm;  Type at;  object[] r;   // Get the .EXE assembly  assm = Assembly.GetEntryAssembly();  // Get a 'Type' of the AssemblyCompanyAttribute  at = typeof(AssemblyCompanyAttribute);  // Get a collection of custom attributes from the .EXE assembly  r = assm.GetCustomAttributes(at, false);  // Get the Company Attribute  AssemblyCompanyAttribute ct =                 ((AssemblyCompanyAttribute)(r[0]));  // Build the User App Data Path  path = Environment.GetFolderPath(              Environment.SpecialFolder.ApplicationData);  path += @"\" + ct.Company;  path += @"\" + assm.GetName().Version.ToString();   return path;} Visual BasicPublic Function GetUserAppDataPath() As String  Dim path As String = String.Empty  Dim assm As Assembly  Dim at As Type  Dim r As Object()   ' Get the .EXE assembly  assm = Assembly.GetEntryAssembly()  ' Get a 'Type' of the AssemblyCompanyAttribute  at = GetType(AssemblyCompanyAttribute)  ' Get a collection of custom attributes from the .EXE assembly  r = assm.GetCustomAttributes(at, False)  ' Get the Company Attribute  Dim ct As AssemblyCompanyAttribute = _                 DirectCast(r(0), AssemblyCompanyAttribute)  ' Build the User App Data Path  path = Environment.GetFolderPath( _                 Environment.SpecialFolder.ApplicationData)  path &= "\" & ct.Company  path &= "\" & assm.GetName().Version.ToString()   Return pathEnd Function Summary Getting the User Application Data Path folder in WPF is fairly simple with just a few method calls using Reflection. Of course, there is absolutely no reason you cannot just add a reference to the System.Windows.Forms.dll to your WPF application and use that Application object. After all, System.Windows.Forms.dll is a part of the .NET Framework and can be used from WPF with no issues at all. NOTE: Visit http://www.pdsa.com/downloads to get more tips and tricks like this one. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **We frequently offer a FREE gift for readers of my blog. Visit http://www.pdsa.com/Event/Blog for your FREE gift!

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