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  • Pointers to a typed variable in C#: Interfase, Generic, object or Class? (Boxing/Unboxing)

    - by PaulG
    First of all, I apologize if this has been asked a thousand times. I read my C# book, I googled it, but I can't seem to find the answer I am looking for, or I am missing the point big time. I am very confused with the whole boxing/unboxing issue. Say I have fields of different classes, all returning typed variables (e.g. 'double') and I would like to have a variable point to any of these fields. In plain old C I would do something like: double * newVar; newVar = &oldVar; newVar = &anotherVar; ... In C#, it seems I could do an interfase, but would require that all fields be properties and named the same. Breaks apart when one of the properties doesn't have the same name or is not a property. I could also create a generic class returning double, but seems a bit absurd to create a class to represent a 'double', when a 'double' class already exists. If I am not mistaken, it doesn't even need to be generic, could be a simple class returning double. I could create an object and box the typed variable to the newly created object, but then I would have to cast every time I use it. Of course, I always have the unsafe option... but afraid of getting to unknown memory space, divide by zero and bring an end to this world. None of these seem to be the same as the old simple 'double * variable'. Am I missing something here?

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • C++ reference variables

    - by avd
    I have these two functions (with Point2D & LineVector (has 2 Point2D member variables) classes and SQUARE macro predefined) inline float distance(const Point2D &p1,const Point2D &p2) { return sqrt(SQUARE(p2.getX()-p1.getX())+SQUARE(p2.getY()-p1.getY())); } inline float maxDistance(const LineVector &lv1,const LineVector &lv2) { return max(distance(lv1.p1,lv2.p2),distance(lv1.p2,lv2.p1)); } but it gives compilation error in maxDistance() function (line 238) saying: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h: In instantiation of `std::iterator_traits<Point2D>': quadrilateral.cpp:238: instantiated from here /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:129: error: no type named `iterator_category' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:130: error: no type named `value_type' in `class Point2D ' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:131: error: no type named `difference_type' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:132: error: no type named `pointer' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:133: error: no type named `reference' in `class Point2D' Please suggest what is the error?

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  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

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  • how do i call methods from another class in android?

    - by Phani Gargey
    I have two classes in question. Both extend Activity. Class A public void displayinfo() { setContentView(R.layout.dynamicinfo); //Add some buttons dynamically here //do some processing // move on to Class B } In Class B: I want to go back to Class A state in UI if BACK button is pressed. Class B //Register a listener for this button Backbutton.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Log.i("setOnClickListener", "Pressed Back Button "); Toast.makeText(mycontext, "Pressed Back Button", Toast.LENGTH_SHORT).show(); //HERE I want to go back class's function in UI as well as restoring the sttae for that screen. } how do I do that? I looked around some questions. they did not answer clearly what I am looking for.hence the posting. thanks.I think I was adding my own Back button on the Layout I created in the Class B's UI Screen --not using the regular "Back" button on the key board. May be that was the problem.

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • Windows Phone 7.1.1 Ping

    - by Matt
    I am writing an app to connect to a third party application using REST web services. I have a configuration page that asks for an IP, Port, User Name & Password, currently it just blindly assumes you enter the correct details and attempts a connection. I want to create a test routine that goes through and checks off the following steps when setting up the config information Is the IP/Hostname correct (using ping or something) Is the Port correct Is the Username & Password correct then displays the results on screen as it's going so that if it can't connect to the service it's easier to identify where the issue is. To achieve step 1 I would like to use Ping or some equivalent that does not rely on a particular port being open. So I can eliminate dodgy DNS or a typo in the IP/Hostname. I understand from previous questions asked that ping wasn't possible in 7.0 but with Mango the sockets classes have been added in, is it possible now, if so how? If it still isn't possible is there a different way I can achieve step 1?

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  • Looking for a book which teaches how to write applications (as opposed to writng code)

    - by rumtscho
    I am not a developer. I have coded for fun and for university projects in several languages, and during an internship, I have written code which is still in use by a department of Fortune Global 500 company. I also have extensive theoretical knowledge of software engineering - process models, architecture, project management, UI construction using Lauesen's virtual windows... you get the picture. But I am not involved with software development in my job. I recently decided to start coding for fun again, and now I have some free days to do it. But this time, I want to do it right. I want to write a real, useful application, install it on my devices and use it myself. Also I want to publish it for others to use, should they want to do so. I am vaguely aware that there is more to writing an application than to writing code. There is stuff like version control software, decision for the right IDE, having a suite of unit tests, producing an installation package - and probably lots of other things I never thought of but which must be taken care of in a proper application, as opposed to a bunch of classes I am running from my IDE. All this is stuff I should know before I start, but I have not learned it. Coding books touch on some of the subjects like IDE choice, but don't go into detail, and are not exhaustive. Theoretical software engineering textbooks are even less helpful. So is there a book which teaches exactly that? I know that I can find information on each of these topics on the Internet, but I'd rather have a systematic book exhaustively listing all the things I should take care of if I want to create a good application, and offering the currently accepted solutions for them. In the best case, it will be language- and platform independent, but if you know of a good book focusing on a specific platform, I would like to know about it too. I know I want a lot, but given how important such knowledge is and how many people need it, surely somebody must have written such a book?

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  • How do I simplify my code?

    - by Mitchell Skurnik
    I just finished creating my first major application in C#/Silverlight. In the end the total line count came out to over 12,000 lines of code. Considering this was a rewrite of a php/javascript application I created 2 years that was over 28,000 lines I am actually quite proud of my accomplishment. After reading many questions and answers here on stackoverflow and other sites online, I followed many posters advice: I created classes, procedures, and such for things that I would have a year ago copied and pasted; I created logic charts to figure out complex functions; making sure there are no crazy hidden characters (used tabs instead of spaces); and a few others things; place comments where necessary (I have lots of comments). My application consists of 4 tiles laid out horizontally that have user controls loaded into each slice. You can have between one and four slices loaded at anytime. If you have once slice loaded, the slice takes up the entire artboard...if you have 2 loaded, each take up half, 3 a third, 4 a quarter. Each one of these slices represent (for the sake of this example) a light control. Each slice has 3 slider controls in it. Now when I coded the functionality of the sliders, I used a switch/case statement inside of a public function that would run the command on the specified slice/slider. The made for some duplicate code but I saw no way around it as each slice was named differently. So I would do slice1.my.commands(); slice2.my.commands(); etc. My question to you is how do I clean up my code even futher? (Sadly I cannot post any of my code). Is there any way to take this repetion out of my code?

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  • When to use basic types (Integer, String), and when to write a new class?

    - by belgarat
    Stackoverflow users: A lot of things can be represented in programs by using the basic types, or we can create a new class for it. Example: A social security number can be a number, string or its own object. (Other common examples: Phone numbers, names, zip codes, user id, order id and other id's.) My question is: When should the basic types be used, and when should we write ourselves a new class? I see that when you need to add behavior, you'll want to create a class (example, social security number parsing, validation, formatting, etc). But is this the only criteria? I have come across cases where many of these things are represented as java Integers and/or Strings. We loose the benefit of type-checking, and I have often seen bugs caused by parameters being mixed in calls to function(Intever, Integer, Integer, Integer). On the other hand, some programmers are opposed to over-designing by creating classes for "eveything". Obviously, the answer is "it depends". But, what do you think, and what do you normally do?

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  • How to use different providers for Linq to entities?

    - by Anders Svensson
    I'm trying to familiarize myself a bit more with database programming, and I'm looking at different ways of creating a data access layer for applications. I've tried out a few ways but there is such a jungle of different database technologies that I don't know what to learn. For instance I've tried using datasets with tableadapters. Using that I am able to switch data provider rather easily (by programming against the interfaces such as IDbConnection). This is one thing I would want to achieve. But I also know everyone's talking about LINQ, and I'm trying to get to know that a bit better too. So I have tried using Linq to Sql classes as the data access layer as well, but apparently this is not provider independent (works only for SQL Server). So then I read about the Entity Framework (which just as Linq to SQL apparently has gotten its share of bashing already...). It's supposed to be provider independent everybody says, but how? I tried out a tutorial to create an entity data model, but the only providers to choose from were SQL Server/Express. Just for learning purposes, I would like to know how to use the entity framework with MS Access/OleDb. Also, I would appreciate some input on what is the preferred database technology for data access. Is it LINQ still after all the bashing, or should you just use datasets because they are provider independent? Any pointers for what to learn would be great, because it's just too much to learn it all if I'm not going to use it in the end...!

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • Could this be considered a well-written class (am I using OOP correctly)?

    - by Ben Dauphinee
    I have been learning OOP principals on my own for a while, and taken a few cracks at writing classes. What I really need to know now is if I am actually using what I have learned correctly, or if I could improve as far as OOP is concerned. I have chopped a massive portion of code out of a class that I have been working on for a while now, and pasted it here. To all you skilled and knowledgeable programmers here I ask: Am I doing it wrong? class acl extends genericAPI{ // -- Copied from genericAPI class protected final function sanityCheck($what, $check, $vars){ switch($check){ case 'set': if(isset($vars[$what])){return(1);}else{return(0);} break; } } // --------------------------------- protected $db = null; protected $dataQuery = null; public function __construct(Zend_Db_Adapter_Abstract $db, $config = array()){ $this->db = $db; if(!empty($config)){$this->config = $config;} } protected function _buildQuery($selectType = null, $vars = array()){ // Removed switches for simplicity sake $this->dataQuery = $this->db->select( )->from( $this->config['table_users'], array('tf' => '(CASE WHEN count(*) > 0 THEN 1 ELSE 0 END)') )->where( $this->config['uidcol'] . ' = ?', $vars['uid'] ); } protected function _sanityRun_acl($sanitycheck, &$vars){ switch($sanitycheck){ case 'uid_set': if(!$this->sanityCheck('uid', 'set', $vars)){ throw new Exception(ERR_ACL_NOUID); } $vars['uid'] = settype($vars['uid'], 'integer'); break; } } private function user($action = null, $vars = array()){ switch($action){ case 'exists': $this->_sanityRun_acl('uid_set', $vars); $this->_buildQuery('user_exists_idcheck', $vars); return($this->db->fetchOne($this->dataQuery->__toString())); break; } } public function user_exists($uid){ return($this->user('exists', array('uid' => $uid))); } } $return = $acl_test->user_exists(1);

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  • How do I specify the foreign key on a many-to-one relationship when is not a property on the object

    - by jjujuma
    I'm trying to map a many-to-one relationship from MarketMenuBranch to Market. My classes look like: public class Market implements Serializable { private int id; private String name; private List<MarketMenuBranch> marketMenuBranches; // accessors / mutators etc... public class MarketMenuBranch implements Serializable { private MarketMenuBranchId id; private String name; // accessors / mutators etc... public class MarketMenuBranchId implements Serializable { private int marketId; private int sequence; // accessors / mutators etc... But I don't know what I can put for the property name (where I have ???? below). I really want to put id.marketId but that seems to be wrong. <class name="MarketMenuBranch" table="MARKET_MENU_BRANCH"> <composite-id name="id" class="MarketMenuBranchId"> <key-property name="marketId"/> <key-property name="sequence"/> </composite-id> <property name="name"/> <many-to-one name="????????"/> </class> How can I do this?

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  • Is it advisable to have an interface as the return type?

    - by wb
    I have a set of classes with the same functions but with different logic. However, each class function can return a number of objects. It is safe to set the return type as the interface? Each class (all using the same interface) is doing this with different business logic. protected IMessage validateReturnType; <-- This is in an abstract class public bool IsValid() <-- This is in an abstract class { return (validateReturnType.GetType() == typeof(Success)); } public IMessage Validate() { if (name.Length < 5) { validateReturnType = new Error("Name must be 5 characters or greater."); } else { validateReturnType = new Success("Name is valid."); } return validateReturnType; } Are there any pitfalls with unit testing the return type of an function? Also, is it considered bad design to have functions needing to be run in order for them to succeed? In this example, Validate() would have to be run before IsValid() or else IsValid() would always return false. Thank you.

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  • Class lookup structure array in C++

    - by wyatt
    I'm trying to create a structure array which links input strings to classes as follows: struct {string command; CommandPath cPath;} cPathLookup[] = { {"set an alarm", AlarmCommandPath}, {"send an email", EmailCommandPath}, {"", NULL} }; which will be used as follows: CommandPath *cPath = NULL; string input; getline(cin, input); for(int i = 0; cPathLookup[i] != ""; i++) { if(cPathLookup[i].command == input) cPath = new cPathLookup[i].cPath; } Obviously, this code is meaningless, but I think my intention is apparent - depending on input, I'd like cPath to be initialized as either a new AlarmCommandPath or a new EmailCommandPath. I could handle it with a function returning an instance depending on input, but a whole sequence of ifs just seems inelegant. I should also note that, in case it's not apparent and important, that AlarmCommandPath and EmailCommandPath are derived from CommandPath, and CommandPath is an abstract class. Thanks for any help you can offer. EDIT: I just noticed that, in spite of CommandPath being abstract, I have a declaration: CommandPath *cPath = NULL; in working code. Why does that compile?

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  • Rails nested association issue

    - by Ben Langfeld
    Ok, so I'm new to both Ruby and Rails and I'm trying to do what I believe is called a nested association (please correct me if this is the wrong terminology). I currently have a User model and a Domains model and I have many to many associations setup (using has_many :through) between the two, and this works fine. I now want to extend this to allow for a single role per domain per user (eg User1 is a member of Domain1 and has the role "Admin"). I have setup a Roles model with a single field (name:string) and have created three roles. I have also added a role_id column to the join table (memberships). I expected (and this is probably the issue) to be able to just use user1 = User.find(1) user1.domains.first => <some domain object> user1.domains.first.role => <some role object> but this returns a method not defined error. Can anyone tell me what I'm failing to grasp here? My model classes can be seen at http://gist.github.com/388200

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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • Code casing question for private class fields

    - by user200295
    Take the following example public class Class1{ public string Prop1{ get {return m_Prop1;} set {m_Prop1 = value; } } private string m_Prop1; // this is standard private property variable name // how do we cap this variable name? While the compiler can figure out same casing // it makes it hard to read private Class2 Class2; // we camel case the parameter public Class1(Class2 class2){ this.Class2 = class2; } } Here are my stock rules The class name is capitalized (Class1) The public properties are capitalized (Prop1) The private field tied to a public property has m_ to indicate this. My coworker prefers _ There is some debate if using m_ or _ should be used at all, as it is like Hungarian notation. Private class fields are capitalized. The part I am trying to figure out is what do I do if when the Class name of a private field matches the private field name. For example, private Class2 Class2; This is confusing. If the private field name is not the same class, for example private string Name; , there isn't much issue. Or am I thinking about the issue wrong. Should my classes and private fields be named in such a way that they don't collide?

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  • Is there a point to have multiple VS projects for an ASP.NET MVC application?

    - by mare
    I'm developing MVC application where I currently have 3 projects in solution. Core (it is supposed to be for Repositories, Business Classes, Models, HttpModules, HttpFilters, Settings, etc.) Data access (Data provider, for instance SqlDataProvider for working with SQL Server datastore - implements Repository interfaces, XmlDataProvider - also implements Repository interfaces but for local XML files as datastore) ASP.NET MVC project (all the typical stuff, UI, controllers, content, scripts, resources and helpers). I have no Models in my ASP.NET MVC project. I've just run into a problem because of that coz I want to use the new DataAnnotation feature in MVC 2 on my Bussiness class, which are, as said in Core, however I have I want to be able to localize the error messages. This where my problem starts. I cannot use my Resources from MVC project in Core. The MVC project references Core and it cannot be vice-versa. My options as I see them are: 1) Move Resources out but this would require correcting a whole bunch of Views and Controllers where I reference them, 2) Make a complete restructure of my app What are your thoughts on this? Also, Should I just move everything business related into Models folder in MVC project?? Does it even make any sense to have it structured like that, because we can just make subfolders for everything under MVC project? The whole Core library is not intended to ever be used for anything else, so there actually no point of compiling it to a separate DLL. Suggestions appreciated.

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  • How difficult is it to write our own Robots API, similar to G Wave Robots API ? Please read the deta

    - by user169650
    Consider the following entities : a) My own Wave-server b) My own Robots API c) Tomcat d) Google wave server/any other wave server Let us consider that a and d interact with one another via Google wave federation protocol. Now, I want to write my own Robots API in Java (similar to that of G Wave Robots API) using which I want to create Robots; which I want to host in entity c), which may in-turn connect to a) for listening to events and responding with operations. Let us consider that a) is already in place, i.e. implemented. Let us also consider that the Robot running on tomcat and entity a) are co-located, so that we do not need to use JSON-RPC for receiving events/sending operations; instead we can use Java interfaces. Now, my questions are : 1.How much of an effort is it to write my own Robots API to run on a tomcat container ? 2.What are the salient points to be taken care of ? Am I missing some important point here ? 3.How can I reuse some of the classes/packages/interfaces (e.g. com.google.wave.api.AbstractRobot, com.google.wave.api.event) with little/no changes at all ?

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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  • when is a v-table created in C++?

    - by saminny
    When exactly does the compiler create a virtual function table? 1) when the class contains at least one virtual function. OR 2) when the immediate base class contains at least one virtual function. OR 3) when any parent class at any level of the hierarchy contains at least one virtual function. A related question to this: Is it possible to give up dynamic dispatch in a C++ hierarchy? e.g. consider the following example. #include <iostream> using namespace std; class A { public: virtual void f(); }; class B: public A { public: void f(); }; class C: public B { public: void f(); }; Which classes will contain a V-Table? Since B does not declare f() as virtual, does class C get dynamic polymorphism?

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  • EF code first error "The specified index already exists. [ IX_Id ]" for object tree

    - by PascalN
    Using EF code first 4.3 I'm trying to model an object tree with a required-required relationships and a required-optional relationships. Here is a simple representation of those classes public class Top { public int Id { get; set; } public virtual Middle Middle { get; set; } } public class Middle { public int Id { get; set; } public virtual Child Child { get; set; } } public class Child { public int Id { get; set; } } Here is the OnModelCreating code modelBuilder.Entity<Top>().HasRequired(t => t.Middle).WithRequiredPrincipal().WillCascadeOnDelete(); modelBuilder.Entity<Middle>().HasRequired(t => t.Child).WithOptional().WillCascadeOnDelete(); This produces the error "The specified index already exists. [ IX_Id ]" on SQLCE After checking the db schema, both model binder fluent API configuration lines create an index IX_Id on the table Middles. Does anyone know how to work around that problem? Is there a way to set the index name? Thank you! Pascal

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