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  • Mercurial: Class library that will exist for both .NET 3.5 and 4.0?

    - by Lasse V. Karlsen
    I have a rather big class library written in .NET 3.5 that I'd like to upgrade to make available for .NET 4.0 as well. In that process, I will rip out a lot of old junk, and rewrite some code to better take advantage of the new classes and support in .NET 4.0 (like TPL.) The class libraries will thus diverge, but still be similar enough that some bug-fixes can be done to both in the same manner. How should I best organize this class library in Mercurial? I'm using Kiln (fogbugz) if that matters. I'm thinking: Named branches in one repository, can then transplant any bugfixes from one to the other Unnamed branches in one repository, can also transplant, but I think this will look messy Separate repositories, will have to reimplement the bugfixes (or use a non-mercurial-integraded compare tool to help me) What would you do? (any other alternatives that I haven't though of is welcome as well.) Note that the class libraries will diverge pretty heavily in areas, I have some remnants of old collection-type code that does something similar to Linq that I will remove, and some code that uses it that I will rewrite to use the Linq-methods instead. As such, just copying the project files and using #if NET40..#endif sections is not going to work out. Also, the 3.5 version of the class library will not be getting many new features, mostly just critical bug-fixes, so keeping both versions equally "alive" isn't really necessary. Thus, separate copies of all the files are good enough.

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  • C++: how serialize/deserialize objects without any library?

    - by Winte Winte
    I try to understand how serializing/deserializing works in c++, so I want to do that without any libs. But I really stuck with that. I start with simple objects but when I try to deserilize a vector I understand that I can't get a vector without if I don't write it size before. Moreover, I don't know which format of file I should choose because if digits will be existed before size of vector I haven't chance to read it right. However it is only the vector but I also want to do that with classes and map container. My task is serialize/deserialize a objects as this: PersonInfo { unsigned int age_; string name_; enum { undef, man, woman } sex_; } Person : PersonInfo { vector<Person> children_; map<string, PersonInfo> addrBook_; } Currently I know how to serialize simple objects in way as this: vector<PersonInfo> vecPersonInfo; vecPersonInfo.push_back(*personInfo); vecPersonInfo.push_back(*oneMorePersonInfo); ofstream file("file", ios::out | ios::binary); if (!file) { cout<<"can not open file"; } else { vector<PersonInfo>::const_iterator iterator = vecPersonInfo.begin(); for (; iterator != vecPersonInfo.end(); iterator++) { file<<*iterator; } Could you please suggest how I can do this for this conplex object or a good tutorial that explain it clearly?

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  • Windows Phone 7.1.1 Ping

    - by Matt
    I am writing an app to connect to a third party application using REST web services. I have a configuration page that asks for an IP, Port, User Name & Password, currently it just blindly assumes you enter the correct details and attempts a connection. I want to create a test routine that goes through and checks off the following steps when setting up the config information Is the IP/Hostname correct (using ping or something) Is the Port correct Is the Username & Password correct then displays the results on screen as it's going so that if it can't connect to the service it's easier to identify where the issue is. To achieve step 1 I would like to use Ping or some equivalent that does not rely on a particular port being open. So I can eliminate dodgy DNS or a typo in the IP/Hostname. I understand from previous questions asked that ping wasn't possible in 7.0 but with Mango the sockets classes have been added in, is it possible now, if so how? If it still isn't possible is there a different way I can achieve step 1?

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  • PC to Macbook Pro Transition - Getting (re)started?

    - by Torus Linvald
    I'm in my second computer science course right now. I've enjoyed programming so far, but really have just scraped my way by. I've not done much programming outside of required class work. For similar reasons, I never really invested in downloading/learning software to help me program (IDE's, editors, compilers, etc). I know it sounds tedious, but my current setup is: notepad++ for coding; Filezilla to transfer .cpp & .h files to school's aludra/unix and compiling; unix tells me where my bugs are and I go back to notepad++ to debug; repeat until done. This isn't fun - and I know it could be easier. But I put it off knowing that I was soon going to switch to a Mac. And, tomorrow, I'm switching. So... How should I set up my Macbook for the best programming experience? What IDEs and editors and debuggers and so on should I download? How will Mac programming differ from PC? I'm open to all ideas and comments, even the most basic. (Background - I'm learning/programming in C++ right now. Next semester, my classes switch to Java. I'm also going to take a class in web development, with HTML/CSS/Javascript/PHP. My new laptop will be a late 2009 Macbook Pro with Leopard, or maybe Snow Leopard. Free would be preferrable for all programs.) Thank you all.

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  • how do i call methods from another class in android?

    - by Phani Gargey
    I have two classes in question. Both extend Activity. Class A public void displayinfo() { setContentView(R.layout.dynamicinfo); //Add some buttons dynamically here //do some processing // move on to Class B } In Class B: I want to go back to Class A state in UI if BACK button is pressed. Class B //Register a listener for this button Backbutton.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Log.i("setOnClickListener", "Pressed Back Button "); Toast.makeText(mycontext, "Pressed Back Button", Toast.LENGTH_SHORT).show(); //HERE I want to go back class's function in UI as well as restoring the sttae for that screen. } how do I do that? I looked around some questions. they did not answer clearly what I am looking for.hence the posting. thanks.I think I was adding my own Back button on the Layout I created in the Class B's UI Screen --not using the regular "Back" button on the key board. May be that was the problem.

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  • Code casing question for private class fields

    - by user200295
    Take the following example public class Class1{ public string Prop1{ get {return m_Prop1;} set {m_Prop1 = value; } } private string m_Prop1; // this is standard private property variable name // how do we cap this variable name? While the compiler can figure out same casing // it makes it hard to read private Class2 Class2; // we camel case the parameter public Class1(Class2 class2){ this.Class2 = class2; } } Here are my stock rules The class name is capitalized (Class1) The public properties are capitalized (Prop1) The private field tied to a public property has m_ to indicate this. My coworker prefers _ There is some debate if using m_ or _ should be used at all, as it is like Hungarian notation. Private class fields are capitalized. The part I am trying to figure out is what do I do if when the Class name of a private field matches the private field name. For example, private Class2 Class2; This is confusing. If the private field name is not the same class, for example private string Name; , there isn't much issue. Or am I thinking about the issue wrong. Should my classes and private fields be named in such a way that they don't collide?

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  • Creating the same event for 2 different elements in jQuery (not for each one, for both!)

    - by danfromisrael
    Hey guys, I'd like to create a toggle event for 2 different TD's in my table row. the event should show / hide the next table row. <table> <tr> <td>1</td> <td>2</td> <td>3</td> <td>4</td> <td>5</td> <td class="clickable1">6</td> <td class="clickable2">7</td> </tr> <tr><td>this row should be toggled between show/hide once one of the clickable TDs were clicked</td></tr> </table> here's the code i tried to apply but it has applied each one of the classes the event: $('.clickable1,.clickable2').toggle(function() { $(this).parent() .next('tr') .show(); }, function() { $(this).parent() .next('tr') .hide(); }); One more thing: i'm applying on each TR a css hover psuedo class. how can i make the two TRs to be highlighted (like hover effect on two of them) ? Thanks in advanced! :-Dan

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • When to use basic types (Integer, String), and when to write a new class?

    - by belgarat
    Stackoverflow users: A lot of things can be represented in programs by using the basic types, or we can create a new class for it. Example: A social security number can be a number, string or its own object. (Other common examples: Phone numbers, names, zip codes, user id, order id and other id's.) My question is: When should the basic types be used, and when should we write ourselves a new class? I see that when you need to add behavior, you'll want to create a class (example, social security number parsing, validation, formatting, etc). But is this the only criteria? I have come across cases where many of these things are represented as java Integers and/or Strings. We loose the benefit of type-checking, and I have often seen bugs caused by parameters being mixed in calls to function(Intever, Integer, Integer, Integer). On the other hand, some programmers are opposed to over-designing by creating classes for "eveything". Obviously, the answer is "it depends". But, what do you think, and what do you normally do?

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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • What is a better, cleaner way of using List<T>

    - by Tim Meers
    I'm looking to implement a few nicer ways to use List in a couple of apps I'm working on. My current implementation looks like this. MyPage.aspx.cs protected void Page_Load(object sender, EventArgs e) { BLL.PostCollection oPost = new BLL.PostCollection(); oPost.OpenRecent(); rptPosts.DataSource = oArt; rptPosts.DataBind(); } BLL Class(s) public class Post { public int PostId { get; set; } public string PostTitle { get; set; } public string PostContent { get; set; } public string PostCreatedDate { get; set; } public void OpenRecentInitFromRow(DataRow row) { this.PostId = (int) row["id"]; this.PostTitle = (string) row["title"]; this.PostContent = (string) row["content"]; this.PostCreatedDate = (DateTime) row["createddate"]; } } public class PostCollection : List<Post> { public void OpenRecent() { DataSet ds = DbProvider.Instance().Post_ListRecent(); foreach (DataRow row in ds.Tables[0].Rows) { Post oPost = new Post(); oPost.OpenRecentInitFromRow(row); Add(oPost); } } } Now while this is working all well and good, I'm just wondering if there is any way to improve it, and just make it cleaner that having to use the two different classes do to something I think can happen in just one class or using an interface.

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  • Rails nested association issue

    - by Ben Langfeld
    Ok, so I'm new to both Ruby and Rails and I'm trying to do what I believe is called a nested association (please correct me if this is the wrong terminology). I currently have a User model and a Domains model and I have many to many associations setup (using has_many :through) between the two, and this works fine. I now want to extend this to allow for a single role per domain per user (eg User1 is a member of Domain1 and has the role "Admin"). I have setup a Roles model with a single field (name:string) and have created three roles. I have also added a role_id column to the join table (memberships). I expected (and this is probably the issue) to be able to just use user1 = User.find(1) user1.domains.first => <some domain object> user1.domains.first.role => <some role object> but this returns a method not defined error. Can anyone tell me what I'm failing to grasp here? My model classes can be seen at http://gist.github.com/388200

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  • EF code first error "The specified index already exists. [ IX_Id ]" for object tree

    - by PascalN
    Using EF code first 4.3 I'm trying to model an object tree with a required-required relationships and a required-optional relationships. Here is a simple representation of those classes public class Top { public int Id { get; set; } public virtual Middle Middle { get; set; } } public class Middle { public int Id { get; set; } public virtual Child Child { get; set; } } public class Child { public int Id { get; set; } } Here is the OnModelCreating code modelBuilder.Entity<Top>().HasRequired(t => t.Middle).WithRequiredPrincipal().WillCascadeOnDelete(); modelBuilder.Entity<Middle>().HasRequired(t => t.Child).WithOptional().WillCascadeOnDelete(); This produces the error "The specified index already exists. [ IX_Id ]" on SQLCE After checking the db schema, both model binder fluent API configuration lines create an index IX_Id on the table Middles. Does anyone know how to work around that problem? Is there a way to set the index name? Thank you! Pascal

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  • C# Function Inheritance--Use Child Class Vars with Base Class Function

    - by Sean O'Connor
    Good day, I have a fairly simple question to experienced C# programmers. Basically, I would like to have an abstract base class that contains a function that relies on the values of child classes. I have tried code similar to the following, but the compiler complains that SomeVariable is null when SomeFunction() attempts to use it. Base class: public abstract class BaseClass { protected virtual SomeType SomeVariable; public BaseClass() { this.SomeFunction(); } protected void SomeFunction() { //DO SOMETHING WITH SomeVariable } } A child class: public class ChildClass:BaseClass { protected override SomeType SomeVariable=SomeValue; } Now I would expect that when I do: ChildClass CC=new ChildClass(); A new instance of ChildClass should be made and CC would run its inherited SomeFunction using SomeValue. However, this is not what happens. The compiler complains that SomeVariable is null in BaseClass. Is what I want to do even possible in C#? I have used other managed languages that allow me to do such things, so I certain I am just making a simple mistake here. Any help is greatly appreciated, thank you.

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  • when to use Hibernate vs. Simple ResultSets for small application

    - by luke
    I just started working on upgrading a small component in a distributed java application. The main application is a rather complicated applet/servlet combo running on JBoss and it extensively uses Hibernate for its DataAccess. The component i am working on however is very a very straightforward data importing service. Basically the workflow is Listen for a network event Parse the data packet, extract a set of identifiers Map the identifier set to a primary key in our database Parse the rest of the packet and insert items in a related table using the foreign key found in step 3 Repeat in the previous version of this component it used a hibernate based DAL, that is no longer usable for a variety of reasons (in particular it is EOL), so I am in charge of replacing the Data Access layer for this component. So on the one hand I think i should use Hibernate because that's what the rest of the application does, but on the other i think i should just use regular java.sql.* classes because my requirements are really straightforward and aren't expected to change any time soon. So my question is (and i understand it is subjective) at what point do you think that the added complexity of using an ORM tool (in terms of configuration, dependencies...) is worth it? UPDATE due to the way the DataAccesLayer for the main application was written (weird dependencies) i cannot easily use it, i would have to implement it myself.

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  • C++: Vector of objects vs. vector of pointers to new objects?

    - by metamemetics
    Hello, I am seeking to improve my C++ skills by writing a sample software renderer. It takes objects consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which is better: class World{ vector<ObjectBaseClass> object_list; public: void generate(){ object_list.clear(); object_list.push_back(DerivedClass1()); object_list.push_back(DerivedClass2()); or... class World{ vector<ObjectBaseClass*> object_list; public: void generate(){ object_list.clear(); object_list.push_back(new DerivedClass1()); object_list.push_back(new DerivedClass2()); ?? Would be using pointers in the 2nd example to create new objects defeat the point of using vectors, because vectors automatically call the DerivedClass destructors in the first example but not in the 2nd? Are pointers to new objects necessary when using vectors because they handle memory management themselves as long as you use their access methods? Now let's say I have another method in world: void drawfrom(Viewport& view){ for (unsigned int i=0;i<object_list.size();++i){ object_list.at(i).draw(view); } } When called this will run the draw method for every object in the world list. Let's say I want derived classes to be able to have their own versions of draw(). Would the list need to be of pointers then in order to use the method selector (-) ?

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  • How to queue and call actual methods (rather than immediately eval) in java?

    - by alleywayjack
    There are a list of tasks that are time sensitive (but "time" in this case is arbitrary to what another program tells me - it's more like "ticks" rather than time). However, I do NOT want said methods to evaluate immediately. I want one to execute after the other finished. I'm using a linked list for my queue, but I'm not really sure how/if I can access the actual methods in a class without evaluating them immediate. The code would look something like... LinkedList<Method> l = new LinkedList<Method>(); l.add( this.move(4) ); l.add( this.read() ); l.removeFirst().call(); //wait 80 ticks l.removeFirst().call(); move(4) would execute immediately, then 80 ticks later, I would remove it from the list and call this.read() which would then be executed. I'm assuming this has to do with the reflection classes, and I've poked around a bit, but I can't seem to get anything to work, or do what I want. If only I could use pointers...

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  • Need help with simple NHibernate mapping...

    - by mplarsen
    Need help with a simple NHibernate relationship... Tables/Classes Request ------- RequestId Title … Keywords ------- RequestID (key) Keyword (key) Request mapping file <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="CR.Model" assembly="CR"> <class name="CR.Model.Request, CR table="[dbo].[Request]" lazy="true"> <id name="Id" column="[RequestID]"> <generator class="native" /> </id> <property name="RequestorID" column="[RequestorID]" /> <property name="RequestorOther" column="[RequestorOther]" /> … Keyword?? </class> </hibernate-mapping> How do I simply map multiple keywords to a request? I don't need another mapping file for the keyword class, do I? It's be great if I could not only get the associated keywords, but add them too...

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • How to verify multiple properties on an object passed as parameter?

    - by Sandbox
    I want to verify multiple properties on an object passed as parameter. Mock<IInternalDataStore> mockOrder = new Mock<IInternalDataStore>(); I can think of doing it this way. Is this correct? Does a better way exist? mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.Id == 1))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.type == OrderType.Qucik))); mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order.UnitName == "NYunit"))); mockDataStore.VerifyAll(); Another way of acheiving this would be to create a fake order object, expectedOrderObj with expected properties and do something like this: mockDataStore.Setup(o => o.PlaceQuickOrder(It.Is<IOrder>(order => order == expectedOrderObj ))); But, I don't want to override ==. Do we have a solution for this in moq? My classes look something like this: public interface IInternalDataStore { void PlaceQuickOrder(IOrder order); void PlaceUltraFastOrder(IOrder order); } public interface IOrder { public int Id { get; } public OrderType type { get; set; } public string UnitName { get; set; } } public enum OrderType { Qucik = 1, UltraFast = 2 }

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  • How do I specify the foreign key on a many-to-one relationship when is not a property on the object

    - by jjujuma
    I'm trying to map a many-to-one relationship from MarketMenuBranch to Market. My classes look like: public class Market implements Serializable { private int id; private String name; private List<MarketMenuBranch> marketMenuBranches; // accessors / mutators etc... public class MarketMenuBranch implements Serializable { private MarketMenuBranchId id; private String name; // accessors / mutators etc... public class MarketMenuBranchId implements Serializable { private int marketId; private int sequence; // accessors / mutators etc... But I don't know what I can put for the property name (where I have ???? below). I really want to put id.marketId but that seems to be wrong. <class name="MarketMenuBranch" table="MARKET_MENU_BRANCH"> <composite-id name="id" class="MarketMenuBranchId"> <key-property name="marketId"/> <key-property name="sequence"/> </composite-id> <property name="name"/> <many-to-one name="????????"/> </class> How can I do this?

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  • Objective C - creating concrete class instances from base class depending upon type

    - by indiantroy
    Just to give a real world example, say the base class is Vehicle and concrete classes are TwoWheeler and FourWheeler. Now the type of the vehicle - TwoWheeler or FourWheeler, is decided by the base class Vehicle. When I create an instance of TwoWheeler/FourWheeler using alloc-init method, it calls the super implementation like below to set the value of common properties defined in the Vehicle class and out of these properties one of them is type that actually decides if the type is TwoWheeler or FourWheeler. if (self = [super initWithDictionary:dict]){ [self setOtherAttributes:dict]; return self; } Now when I get a collection of vehicles some of them could be TwoWheeler and others will be FourWheeler. Hence I cannot directly create an instance of TwoWheeler or FourWheeler like this Vehicle *v = [[TwoWheeler alloc] initWithDictionary:dict]; Is there any way I can create an instance of base class and once I know the type, create an instance of child class depending upon type and return it. With the current implementation, it would result in infinite loop because I call super implementation from concrete class. What would be the perfect design to handle this scenario when I don't know which concrete class should be instantiated beforehand?

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • How to track a projects extraneous quirks

    - by Steerpike
    Hello, It's possible that the answer to this question may just be standard bug tracking software like jira or fogbugz, but I'm kind of hoping someone out there knows a better system for what I'm describing. My most current project is requiring a lot of setup quirkiness to get into a position where I can actually start a coding section. For example: A series of convoluted internal company commands before I can insitgate an SSH. Making sure any third party classes that make external calls have internal company proxy options setup - while also making sure these setting wont be set up when installed on a production environment Making sure the proxy is set before trying to install pear packages. Other similar things, mostly involving internal IT security and getting it to work with modules and packages. Individually none of these things is a huge deal, and I've written extensive notes to myself regarding exact commands and aditions I've made, but they're currently in a general text document and it's going to be hard to remember exactly where what I need is far down the line. We also have several new staff starting soon and I' rather give them an easier time of setting up their programming environments. Like I said, they aren't 'programming quirks' exactly, but just the constant fiddling that comes about before programming starts in earnest. Any thoughts on the best way to documents these things for my own and future generations sanity?

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  • EF4 querying through the generations

    - by Hans Kesting
    I have a model withs Parents, Children and Grandchildren, in a many-to-many relationship. Using this article I created POCO classes that work fine, except for one thing I can't yet figure out. When I query the Parents or Children directly using LINQ, the SQL reflects the LINQ query (a .Count() executes a COUNT in the database and so on) - fine. The Parent class has a Children property, to access it's children. But (and now for the problem) this doesn't expose an IQueryable interface but an ICollection. So when I access the Children property on a particular parent all the Parent's Children are read. Even worse, when I access the Grandchildren (theParent.Children.SelectMany(child => child.GrandChildren).Count()) then for each and every child a separate request is issued to select it's grandchildren. Changing the type of the Children property from ICollection to IQueryable doesn't solve this. Apart from missing needed methods like Add() and Remove(), EF just doesn't recognize the property then. Are there correct ways (as in: low database interaction) of querying through children (and what are they)? Or is this just not possible?

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