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  • Simple 'database' in c++

    - by DevAno1
    Hello. My task was to create pseudodatabase in c++. There are 3 tables given, that store name(char*), age(int), and sex (bool). Write a program allowing to : - add new data to the tables - show all records - sort tables with criteria : - name increasing/decreasing - age increasing/decreasing - sex Using function templates is a must. Also size of arrays must be variable, depending on the amount of records. I have some code but there are still problems there. Here's what I have: Function tabSize() for returning size of array. But currently it returns size of pointer I guess : #include <iostream> using namespace std; template<typename TYPE> int tabSize(TYPE *T) { int size = 0; size = sizeof(T) / sizeof(T[0]); return size; } How to make it return size of array, not its pointer ? Next the most important : add() for adding new elements. Inside first I get the size of array (but hence it returns value of pointer, and not size it's of no use now :/). Then I think I must check if TYPE of data is char. Or am I wrong ? // add(newElement, table) template<typename TYPE> TYPE add(TYPE L, TYPE *T) { int s = tabSize(T); //here check if TYPE = char. If yes, get the length of the new name int len = 0; while (L[len] != '\0') { len++; } //current length of table int tabLen = 0; while (T[tabLen] != '\0') { tabLen++; } //if TYPE is char //if current length of table + length of new element exceeds table size create new table if(len + tabLen > s) { int newLen = len + tabLen; TYPE newTab = new [newLen]; for(int j=0; j < newLen; j++ ){ if(j == tabLen -1){ for(int k = 0; k < len; k++){ newTab[k] = } } else { newTab[j] = T[j]; } } } //else check if tabLen + 1 is greater than s. If yes enlarge table by 1. } Am I thinking correct here ? Last functions show() is correct I guess : template<typename TYPE> TYPE show(TYPE *L) { int len = 0; while (L[len] == '\0') { len++; } for(int i=0; i<len; i++) { cout << L[i] << endl; } } and problem with sort() is as follows : Ho can I influence if sorting is decreasing or increasing ? I'm using bubble sort here. template<typename TYPE> TYPE sort(TYPE *L, int sort) { int s = tabSize(L); int len = 0; while (L[len] == '\0') { len++; } //add control increasing/decreasing sort int i,j; for(i=0;i<len;i++) { for(j=0;j<i;j++) { if(L[i]>L[j]) { int temp=L[i]; L[i]=L[j]; L[j]=temp; } } } } And main function to run it : int main() { int sort=0; //0 increasing, 1 decreasing char * name[100]; int age[10]; bool sex[10]; char c[] = "Tom"; name[0] = "John"; name[1] = "Mike"; cout << add(c, name) << endl; system("pause"); return 0; }

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  • how to convert server datetime to client machine datetime for the website.

    - by Shailendra
    I have datetime fieldI have datetime field into the database which stores the universal time i.e. UTC time. I want to show the datetime at the client machine in clients time zone and format. Example: Someone from US updated the database field for a site and it is stored into the UTC format. Someone from India goes and sees the site . What i want is that the person from India sees the time in IST or from Australia sees in his local machines time format not the server time format and zone. Whats the best way to do this ?? Please paste code snippet if you have. Thanx in advance!

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  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

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  • Drupal - Generating forms from the database.

    - by YsoL8
    Hello I'm trying to teach myself Drupal and I've found something I can't find any tutorials for. I am trying to generate a form, with a dynamic number of text fields, to populate and edit the contents of my custom table. In regular PHP I would achieve this with: $count = '0'; while ($row = mysql_fetch_array ($result) { echo "<input type='text' name='title_row".$count."' value='".$row['title']."'>" $count = $count +1; } Can someone point me to something that'll show me how to do that in Drupal (and processing the submited data)? Thanks

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  • can't save form content to database, help plsss!!

    - by dana
    i'm trying to save 100 caracters form user in a 'microblog' minimal application. my code seems to not have any mystakes, but doesn't work. the mistake is in views.py, i can't save the foreign key to user table models.py looks like this: class NewManager(models.Manager): def create_post(self, post, username): new = self.model(post=post, created_by=username) new.save() return new class New(models.Model): post = models.CharField(max_length=120) date = models.DateTimeField(auto_now_add=True) created_by = models.ForeignKey(User, blank=True) objects = NewManager() class NewForm(ModelForm): class Meta: model = New fields = ['post'] # widgets = {'post': Textarea(attrs={'cols': 80, 'rows': 20}) def save_new(request): if request.method == 'POST': created_by = User.objects.get(created_by = user) date = request.POST.get('date', '') post = request.POST.get('post', '') new_obj = New(post=post, date=date, created_by=created_by) new_obj.save() return HttpResponseRedirect('/') else: form = NewForm() return render_to_response('news/new_form.html', {'form': form},context_instance=RequestContext(request)) i didn't mention imports here - they're done right, anyway. my mistake is in views.py, when i try to save it says: local variable 'created_by' referenced before assignment it i put created_py as a parameter, the save needs more parameters... it is really weird help please!!

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  • C# WCF and Object Inheritence

    - by Michael Edwards
    I have the following setup of two classes: [SerializableAttribute] public class ParentData{ [DataMember] public string Title{get;set;} } [DataContract] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } These two classes are served through a WCF service. However I only want the service to expose the ChildData class to the end user but pull the marked up DataMember properties from the parent. E.g. The consuming client would have a stub class that looked like: public class ChildData{ public string Title{get;set;} public string Abstract{get;set;} } If I uses the parent and child classes as above the stub class only contains the Abstract property. I have looked at using the KnownType attribute on the ChildData class like so: [DataContract] [KnownType(typeOf(ParentData)] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } However this didn't work. I then applied the DataContract attribute to the ParentData class, however this then creates two stub classes in the client application which I don't want. Is there any way to tell the serializer that it should flatten the inheritance to that of the sub-class i.e. ChildData

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  • how to create a auto-incremented attribute in xcode managed object model

    - by Mausimo
    Hey, what i want to do is to make a int that will be the ID of the entity and auto increment itself whenever a new entity is added (just like a SQL identity property). Is this possible? i tried using indexed (checked on attribute) however there is no description to what indexed even does. EDIT: I am adding annotations to a map, when you click the pin the annotationview with a chevron shows up. Now when you click this button i would like to load an associated picture. However the only way i know how to link the picture to this button is to give the picture a unique id, and then set the button.tag to this id and then load based on the button.tag.

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Store latitudes and longitudes in database for proximity/radius search using Google Maps API, .NET a

    - by poojad
    What is the approach for storing the latitudes and longitudes for multiple addresses as a one time set up. I need to find the nearby stores using Google Maps and I have to get the latitudes and longitudes of all the available stores. As the data is huge and may increase or change in future, can anyone suggest an approach taking performance and maintenance into consideration. Thank you.

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  • align an object

    - by Gaurav
    I wanted to align a newsticker about 300px above it's current position , but I am unable to do so. Please help. The page is uploaded for viewing at http://cerebration.0fees.net/test/bottom.html scroll down the page to find the newsticker. The css file contains the css code for the newsticker and the newsticker is of white color(color mentioned for identification). The html page code is at : http://pastebin.com/dP8dSEDS and the css code is as at : http://pastebin.com/46YvqwT7 Thanks in advance.

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  • Rendering Dragged object during drag

    - by marco
    Hello, I have been stuck on this problem for a while now. I want to drag a row in a jtable to reorder it. But I really want the user to see the row while dragging it and not just the default "drag" rectangle symbol. So I took a look at the java DnD tutorial finding it very useful, but.. The problem is that I still dont know which method I should override to get this going. Can somebody help me out?

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  • jQuery Grouping Similar Items w/ Object Literal

    - by NessDan
    So I have this structure setup: <ul> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> (Vid1) <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> (Vid2) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> (Vid3) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> </ul> Vid1 is repeated 3 times, Vid2 is repeated 3 times, and Vid3 is repeated 2 times. I want to put them into a structure where I can reference them like this: youtube[0][repeated] = 3; youtube[0][download] = "http://www.youtube.com/get_video?video_id=dw1Vh9Yzryo&fmt=36" youtube[1][repeated] = 3; youtube[1][download] = "http://www.youtube.com/get_video?video_id=bOF3o8B292U&fmt=36" youtube[2][repeated] = 3; youtube[2][download] = "http://www.youtube.com/get_video?video_id=yAY4vNJd7A8&fmt=36" "This video was repeated " + youtube[0][repeated] + " times and you can download it here: " + youtube[0][download]; How can I set this multidimensional array up? Been Googling for hours and I don't know how to set it up. Can anyone help me out?

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  • Accessing XAML Object Variables in XAML

    - by Asryael
    So, what I'm trying to do is access my Form's width and/or height to use in a storyboard. Essentially, I have a Translate Transform animation to slide what are essentially two pages. The animation works fine with hard coded From/To variables, however I need to use soft variables that enable the animation to start from the left/right of my form no matter what size it is. <Storyboard x:Key="SlideLeftToRight" TargetProperty="RenderTransform.(TranslateTransform.X)" AccelerationRatio=".4" DecelerationRatio=".4"> <DoubleAnimation Storyboard.TargetName="PageViewer" Duration="0:0:0.6" From="WindowWidth" To="0"/> <DoubleAnimation Storyboard.TargetName="BorderVisual" Duration="0:0:0.6" From="0" To="NegativeWindowWidth"/> </Storyboard> However, I have no idea how to do so. Any help is greatly appreciated. EDIT: I'm guessing it has something to do with: From="{Binding Width, Source=MainWindow}" However, when I attempt this, I don't know how to make it negative.

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  • LINQ EF not saving to database...

    - by Keith Barrows
    I guess this is a continuation of the last question I asked: http://stackoverflow.com/questions/2587542/bulk-insert-and-update-with-ado-net-entity-framework. I am not getting any errors while doing inserts yet no data is actually going into my DB. My DB is a SDF file (SQL CE). Any ideas what to check? My app.config looks like: <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> </configSections> <connectionStrings> <add name="Lab_Use_Billing.Properties.Settings.LabUseConnectionString" connectionString="Data Source=|DataDirectory|\Models\LabUse.sdf" providerName="Microsoft.SqlServerCe.Client.3.5" /> <add name="LabUseEntities" connectionString="metadata=res://*/Models.LabUseEntities.csdl|res://*/Models.LabUseEntities.ssdl|res://*/Models.LabUseEntities.msl; provider=System.Data.SqlServerCe.3.5; provider connection string=&quot;Data Source=|DataDirectory|\Models\LabUse.sdf&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> </configuration> TIA

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • DB2 increase bufferpool size and compressed tables not equal better performance. Why?

    - by Mestika
    Hi, I’m working on tuning and increasing the performance of my IBM DB2 version 9.7 database. I’ve been searching around the net for the last couple of days and learned that if I created my tables in COMPRESS mode and created one more bufferpool and set both of them to access 1024mb, then the performance in my queries should increase because of the less I/Os to the disks. However, when I run my time analysis, the performance Decrease. I added the new additions to my regular database with the indexes I’ve used all the time. Each time I search google I come up with the statement that: Increased bufferpool size and several bufferpools AND a table compression SHOULD prove to get better performance. I’m very puzzled about the total unexpected result. Are there some tuning mechanisms I’ve forgot or does anyone have a explanation for this odd behavior? Sincerely Mestika

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