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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • New laptop, Windows 8.1, attempting dual install. Ubuntu installer doesn't 'see' existing OS

    - by Flaminica
    Though I've used Ubuntu for a few years, I'm new to installation. Previously I had help and now I'm doing it alone (moved across the world). Windows 8.1 came preinstalled on my new laptop (Toshiba Satellite C70-A-17C - Core i5, 8 GB RAM, 750 GB HDD). I have already followed a few steps I found online to prepare for a dual install (with Ubuntu 14.04). I backed up Windows, created a bootable Ubuntu USB and DVD (just in case one didn't work), turned off fast boot and secure boot, and shrunk C:/. The new unallocated drive portion is 292.97 GB. After shrinking C:/, I restarted Windows a couple of times to make sure everything was working fine (it is). I then attempted to install with the Ubuntu live USB. However, the Ubuntu installer doesn't see that Windows 8.1 is already installed. I don't understand, and don't want to mess with Ubuntu partitioning when I don't know where the partitions will be created. My concern is that, if I go further with the installation process, Windows might be overwritten or compromised in some way. I then tried to reboot using the Ubuntu live DVD, thinking I might get a different result. However, I can't figure out how to make the laptop boot from the CD drive. I went into the BIOS and found no option there, either. Any help is very appreciated! EDIT: Looks like I can't link directly to each photo. Here is my album of screenshots: http://imgur.com/a/zChCo Here you can see that there's no option to boot from CD drive, only USB. Everything looks okay so far. I don't understand this. Ubuntu has not yet been installed. Unmounting partitions? (I chose 'no'.) Even though the laptop came pre-installed with Windows 8.1, the Ubuntu USB installer can't see it. I chose 'something else'. I need to pick and format partitions. I scrolled down and took a second shot to include all information. Completely lost and cancelled installation.

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  • How to back up non-standard directories in my user profile with Windows Backup?

    - by James Johnston
    I'm using Windows Backup to back up my Win7 Pro laptop. I'd like to use it to back up my complete user profile, but I only see standard profile directories (e.g. C:\Users\JohnstonJ\Documents) in the list. Non-standard ones aren't there (e.g. C:\Users\JohnstonJ\MyCustomDirectory). What's the best way to handle this? The only thing I can think of is to browse under the "Computer" entry and navigate directly to C:\Users\JohnstonJ and check off the entire profile (to get what's in there, and any new directories that come up). But is that going to back up the profile twice? Cause other unforeseen problems given that I checked it off by navigating through the computer, rather than picking it under the "Data Files" category? (e.g. back up temporary file garbage, files in use problems, etc. that the "Data Files" category might be handling better). Looking for solutions that other people use that are known to work well and still uses the Windows Backup software - I don't really want to fuss with 3rd-party backup software. Example - as you can see, I have two directories in my profile that Windows Backup is not offering to back up: "Dropbox" and "New folder": (Link to images album because I don't have enough reputation to directly embed them: http://imgur.com/a/Xyv5u)

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  • Libraries merged folder views

    - by Stigma
    So I pretty much love the Windows 7 Libraries feature, and saw one use for them that I thought would be perfect, but I can't seem to manage it. Basically, a merged view of different folder structures. Suppose I make a new generic library and add three locations to it: C:\Test\, D:\Test\ and D:\temp\Test\. Now, these may look somewhat okay as long as there are no duplicates in these folders. (It wants to group them based on the included directory, which one can work around by looking on google - I don't have the precise trick on hand I am afraid.) But when you get collisions and, say, two of those directories have a Sub directory in them, stuff becomes unusable (assuming Arrange by: Folder view). You'll have multiple folders listed named Sub, which is pretty useless when looking for data. I want folders to get 'merged', which ought to be possible somehow since it can create these merged views based on artist, album etc in other views. So all subdirectories that are double (and recursively checking for doubles inside those, etc) ought to be merged for as far the View is concerned. If files have a collision, I don't really care what happens - hide one, show both, filter out duplicates, whatever. (Although an option would be nice...) Anyhow, is there anyone who knows how to get such a 'merged folder structure' functionality for Libraries? It would be really useful for me.

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  • Can Spotlight or Media Browser index metadata contained in iPhoto or Aperture in Mac OS X?

    - by jaydles
    It seems silly to go to all the trouble to assign "Face" data to thousands of photos, but not make it possible to use that data to locate them outside of that application. Is there any way to get Spotlight or Media Browser in OSX (Snow Leopard) to index and recognize metadata (Faces, Places, etc.) contained in iPhoto or Aperture? I know that that metadata is stored in the "library" database for Aperture/iphoto, rather than on the actual files (which is too bad). And I can even potentially see why it might create challenges for spotlight to use it, since spotlight is presumably a file index system, not a media organizer, but surely the media browser used across the other OSX apps is intended to use it? The media browser's whole purpose seems to be to let you easily locate and reference the items you organize in one of the ilife apps (iphoto or Aperture, in this case) from the others (say, imovie, or Mail). It's particularly vexing since the photo app on the iphone sorts by faces by default. Additionally, the mac-based media browser does access smart albums and folders, so you could establish a workaround by creating a smart album for each "face" or place, or tag, and access them that way, but it seems like there must be an easier way. Am I missing something?

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  • Is there any way to get spotlight or media browser in OSX (Snow Leopard) to index and recognize meta

    - by jaydles
    It seems silly to go to all the trouble to assign "Face" data to thousands of photos, but not make it possible to use that data to locate them outside of that application. I know that that metadata is stored in the "library" database for Aperture/iphoto, rather than on the actual files (which is too bad). And I can even potentially see why it might create challenges for spotlight to use it, since spotlight if presumably a file index system, not a media organizer, but surely the media browser used across the other OSX apps is intended to use it? The media browser's whole purpose seems to be to let you easily locate and reference the items you organize in one of the ilife apps (iphoto or Aperture, in this case) from the others (say, imovie, or Mail). It's particularly vexing since the photo app on the iphone sorts by faces by default. Additionally, the mac-based media browser does access smart albums and folders, so you could establish a workaround by creating a smart album for each "face" or place, or tag, and access them that way, but it seems like there must be an easier way. Am I missing something?

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  • Efficient mirroring of directories using hardlinks

    - by zoqaeski
    I'm backing up my music collection on to a number of NTFS-formatted external hard-drives; however, as I store my main collection in FLAC and have my library on my laptop as MP3s to save space, I want to be able to back up both sets, because mass conversion between formats is time-consuming. The "music" directory can contain any format; the "mp3s" directory contains only MP3s converted from files in the "music" directory. The music collection on the laptop contains only MP3s, but they come from both sources. When I backup my laptop's library to the "mp3s" directory, I want to only copy across MP3 files that don't exist in the "music" directory; those that do should be hard-linked to the "music" directory. All directories have an identical hierarchy, sorted by artist, album, date, discnumber if applicable, etc, and I use a tagging editor to ensure consistency across all these locations. I'm also using a Linux computer, but keeping the music collections on NTFS-formatted partitions so that they are readable by both Linux and Windows. At the moment, I use the following command to perform the backups, but this is time-consuming due to the expensive nature of finding hard links. rsync -avu --progress --relative --ignore-existing --link-dest=../music/ **/*.mp3 /media/ntfspocket/mp3s Is there a way to perform this backup more efficiently, taking advantage of the directory hierarchy?

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  • Where can someone store >100GB of pictures online? [closed]

    - by sbi
    A person who is not very computer-savvy needs to store 130GB of photos. The key parameters are: an non-negligible probability that the company selling the storage will be existing, and the data accessible, for at least five years data should be considered safe once uploaded reasonable terms of service: google drive reserving the right to literally do anything they want with their user's data is not acceptable; the possibility that the CIA might look at those pictures is not considered a threat easy to use from Windows, preferably as a drive no nerve-wracking limitations ("cannot upload 10GB/day" or "files 500MB" etc.) that serve no purpose other than pushing the user to the next-higher price plan some upgrade plan: there's currently 10-30GB of new photos per year, with a tendency to increase, which might bust a 150GB limit next January ability to somehow sort the pictures: currently they are sorted into folders, but something alike (tags) would be just as good, if easy enough to apply of course, the pricing is important (although there's a reason this is the last bullet; reasonable data safety is considered more important) Nice to have, but not necessary features would be: additional features related to photos (thumbnail generation, album sharing etc.) access from web and other platforms than Windows (smart phones) Let me stress this again: The person in need of that is able to copy pictures from the camera to the computer, can copy files in the explorer, and uses a web email service. That's about it, there's almost no understanding of what happens under the hood.

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  • Efficient mirroring of directories using hard links [closed]

    - by zoqaeski
    I'm backing up my music collection on to a number of NTFS-formatted external hard-drives; however, as I store my main collection in FLAC and have my library on my laptop as MP3s to save space, I want to be able to back up both sets, because mass conversion between formats is time-consuming. The "music" directory can contain any format; the "mp3s" directory contains only MP3s converted from files in the "music" directory. The music collection on the laptop contains only MP3s, but they come from both sources. When I backup my laptop's library to the "mp3s" directory, I want to only copy across MP3 files that don't exist in the "music" directory; those that do should be hard-linked to the "music" directory. All directories have an identical hierarchy, sorted by artist, album, date, discnumber if applicable, etc, and I use a tagging editor to ensure consistency across all these locations. I'm also using a Linux computer, but keeping the music collections on NTFS-formatted partitions so that they are readable by both Linux and Windows. At the moment, I use the following command to perform the backups, but this is time-consuming due to the expensive nature of finding hard links. rsync -avu --progress --relative --ignore-existing --link-dest=../music/ **/*.mp3 /media/ntfspocket/mp3s Is there a way to perform this backup more efficiently, taking advantage of the directory hierarchy?

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  • Custom UIToolBar from Images

    - by Sophtware
    I need to create a UIToolbar object that uses an image for the background. Most of the buttons are images as well, and rectangular. One button, however, is round and overlaps the toolbar like the Start button on the Windows task bar. See below. I know that I will need to subclass the UIToolbar to paint the image for the toolbar -- I think. If so, does anyone have example code showing how to do this? Furthermore, does anyone have any ideas on how to implement the larger round button? I'm thinking of another custom subclass for this, but not sure if there might be an easier way. I can have the art guys chop the image anyway needed, which I'm sure the round button will need to be chopped some how. Any ideas or sample code?

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  • Which datagrid to use for ASP.NET MVC2 project?

    - by Nick
    Hi, I am developing a commercial MVC2 app that requires a grid that has callback update in some form to support 10,000+ rows. It should also support relatively rich content (icons, multiline descriptions etc). Although it requires the usual paging/scrolling/sorting features it does not need support for grouping. So nothing that special. The commercial grids I looked at were Component Art (http://www.componentart.com/products/aspnetmvc/datagrid/) and Telerik (http://www.telerik.com/products/aspnet-mvc/grid.aspx) which both look pretty good but may be a little OTT for what I need. They are also $800 and $999 respectively (1 developer). I've also looked at jqGrid (http://www.trirand.net/download.aspx) and the grid from MvcContrib. These appear ok but for a commercial app I am concerned that these may be risky options - though could be wrong there. I'd really appreciate any views/exprience on either the above grids or perhaps you can suggest a better option/approach. FYI I am using EF4 and C#. Cheers

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  • Java 2D Game Frameworks

    - by Software Monkey
    I have been looking at frameworks for writing 2D games in Java - part of a growing desire to rediscover my roots in writing those simple but addictive video games. I have googled and found some possibilities, but it's hard to judge which is best without investing significant time in each. Does anyone out there have any recommendations from experience, preferably with a list of pro's and con's for the framework. NOTE: I am not looking so much for comparisons between frameworks but, rather, feedback on any given framework from actually having used it firsthand, or knowing someone who has. The other possibility I am considering is rolling my own, but would rather not. EDIT: I am targeting Java on the Desktop, and expect capable machines, though not state of the art. Some of the 2D engines I have found: Free PulpCore (License: BSD) Slick2D (License: BSD) GTGE - Golden T Game Engine JGame GAGE - Genuine Advantage Gaming Engine GameFrame for Java Basilisk (2D and 3D) Free for non-commercial use Genuts EasyWay - a high-level 2D engine

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  • Google Reader API HTTP Response parsing (Objective C)

    - by JustinXXVII
    Using the API, trying to get items in a specific feed returns this: {“direction”:”ltr”,”id”:”feed/http://arstechnica.com/index.rssx”,”title”:”Ars Technica”,”description”:”The Art of Technology”,”self”:[{"href":"http://www.google.com/reader/api/0/stream/contents/feed/http://arstechnica.com/index.rssx?ot\u003d1273193172856169\u0026r\u003dn\u0026xt\u003duser/-/state/com.google/read\u0026n\u003d4\u0026ck\u003d1273193873\u0026client\u003diPadReader"}],”alternate”:[{"href":"http://arstechnica.com/index.php","type":"text/html"}],”updated”:1273193873,”items”:[]} They look like key/value pairs but it’s plain text with UTF8 String encoding and won’t encode into a dictionary. I’m using Objective-C and I’m not sure where to go from here. So far I’ve been able to parse the XML response for unread items, but parsing the plain-text doesn’t look feasible. What is your practice?

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  • Are TClientDataSets part of your toolkit, or have they been replaced by something else?

    - by Tom1952
    I have 50 or 60 records of four or five fields. I need to load the records into RAM (From a CSV file), search on different fields, enumerate, etc. Not a lot of data, not a lot of functionality. I was all excited to use the new (to me in D2010) TDictionary or TList, but thought that a TClientDataset (which I've never used before) might be more appropriate. With a TClientDataSet, I can use .Locate on any field, enumerate with while NOT CDS.EOF, etc. And, what exactly is this MidasLib that I have to use with CDS? Can I reasonably expect it to be supported in the future? Is TClientDataSet still considered state-of-the-art, or is it showing its age and somewhat deprecated (literally and figuratively)? I've seen colleagues use DX's TdxMemData. Why use it (or any of the other handful of memory datasets I've seen while googling this issue) rather than a CDS? Related question: http://stackoverflow.com/questions/274958/delphi-using-tclientdataset-as-an-in-memory-dataset

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  • serverside controls vs html controls from AJAX point of view

    - by devmania
    hi, i know this question have been mentioned alot here but mine is a little more updated, now with ASP.net 4 and new Ajax client templating plus JASON services. so if i got all these new capabilities will i really need server side controls as long as i can bind on client side, create data-views on client side heck i can even use data-context and apply CRUD operations on clients side. so i actually i wont need button_click server side event or what so ever... i am asking this because i own some commercial Controls like Telerik and Component art and they both offer client side operations ow but still i am confused as to my knowledge creating these controls will still have to go through Page Life cycle please advise me.

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  • String Formatting Tricks/Docs

    - by Meltemi
    Was reading the response by Shaggy Frog to this post and was intrigued by the following line of code: NSLog(@"%@", [NSString stringWithFormat:@"%@:%*s%5.2f", key, padding, " ", [object floatValue]]); I know string formatting is an age old art but I'm kinda doing the end around into Cocoa/Obj-C programming and skipped a few grades along the way. Where is a good (best) place to learn all the string formatting tricks allowed in NSString's stringWithFormat? I'm familiar with Apple's String Format Specifiers page but from what I can tell it doesn't shed light on whatever is happening with %*s or the %5.2f (not to mention the 3 apparent placeholders followed by 4 arguments) above?!?

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  • What parser generator do you recommend

    - by stefan.ciobaca
    I'm currently shopping for a FOSS parser generator for a project of mine. It has to support either C or C++. I've looked at bison/flex and at boost::spirit. I went from writing my own to spirit to bison to spirit to bison to spirit, each time hit by some feature I found unpleasant. The thing I hate most about bison/flex is that they actually generate C/C++ source for you. There are a number of disadvantages to this, e.g. debugging. I like spirit from this point of view, but I find it very very heavy on syntax. I am curious about what you are using, what you would recommend, and general thoughts about the state of the art in parser generators. I am also curious to hear about approaches being used in other languages for parsing problems.

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  • Need Simple way to access XML in VB.Net - Pain with Linq-to-Xml

    - by aiart
    Dim myXDoc As XDocument = _ I want to access this in a simple way in VB.Net - Like: Dim Integer SizeXStr = CInt(MyZDoc.Cameras(1).Camera_Desc.@SizeX) ' where (1) is an index Why isn't this implemented in VB.Net? Better yet, type the values with a Schema and eliminate the conversion. Is this so hard? How do I access, in a simple way, data in XML - this would be VERY VERY useful! I have been using Query to try to get the values - when I use MsgBox() to display results, they display, but my main Windows Form is Trashed - changed colors, etc. The system has Bugs. Instead, I have to create an elaborate structure of arrays of objects and read the XML line-by-line and do the same for saving - this is the dark ages. Art

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  • Is it professional to have funny looking logging messages

    - by JCH
    Hi, Recently I have joined a new project team where in the java application logs have logged messages in a non-formal way[can't think of suitable word]. here how they look :-) <message> for info messages :-| <message> for warn :-( <message> for error besides there's also ASCII art drawing , different one for each log when that particular service starts up or is killed .And there many more styles for certain application events. iam not sure if it has any significant overhead on the application or not. I would like to ask you folks if you come across such unique styles of logging messages or do you also practice any styles.what is your opinion about it. BR /jon

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  • Performance Testing Versus Unit Testing

    - by Mystagogue
    I'm reading Osherove's "The Art of Unit Testing," and though I've not yet seen him say anything about performance testing, two thoughts still cross my mind: Performance tests generally can't be unit tests, because performance tests generally need to run for long periods of time. Performance tests generally can't be unit tests, because performance issues too often manifest at an integration or system level (or at least the logic of a single unit test needed to re-create the performance of the integration environment would be too involved to be a unit test). Particularly for the first reason stated above, I doubt it makes sense for performance tests to be handled by a unit testing framework (such as NUnit). My question is: do my findings / leanings correspond with the thoughts of the community?

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  • Funniest code names for software projects

    - by furtelwart
    Developers are creative. Not as they create wonderfull GUIs or proof their sense for art with good color combinations, but with code names. Every project has a code name, sometimes official, sometimes private (with a good reason!). Here are my favourites: Android: 1.6 = Donut 2.0 = Eclaire (picture of Google's eclaire) grml (Live distribution based on Debian GNU/Linux, comes from Austria therefore in German) Hustenstopper (cough stopper) Eierspass (egg fun) Meilenschwein (mile pig, it's a pun with milestone) Lackdose-Allergie (lacquer can allergy, it's a pun with lactose allergy) Hello-Wien (pun with Halloween, Wien being German for Vienna) I really like to see the funniest code names you ever heard of. Aren't there any more funny project names?

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  • WAN Optimization Resources

    - by Paul
    I'm looking for resources on writing software to do WAN optimization. I've googled this and searched SO, but there doesn't seem to be much around. The only things I've found are high-level articles in tech magazines, and info for network admins on how to make use of existing WAN optimization products. I'm looking for something on the techniques etc. used to write WAN optimization software. It seems to be a dark art, and the people who know how to do it, guard their secrets closely. Any suggestions?

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  • What is the recommended toolchain for formatting XML DocBook?

    - by Jonathan Leffler
    I've seen Best tools for working with DocBook XML documents, but my question is slightly different. Which is the currently recommended formatting toolchain - as opposed to editing tool - for XML DocBook? In Eric Raymond's 'The Art of Unix Programming' from 2003 (an excellent book!), the suggestion is XML-FO (XML Formatting Objects), but I've since seen suggestions here that indicated that XML-FO is no longer under development (though I can no longer find that question on StackOverflow, so maybe it was erroneous). Assume I'm primarily interested in Unix/Linux (including MacOS X), but I wouldn't automatically ignore Windows-only solutions. Is Apache's FOP the best way to go? Are there any alternatives?

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  • Sharepoint - Navigation.QuickLaunch has missing items

    - by linqmonkey
    The following code generates an ASCII art tree view of a sharepoint site structure based on the items in the quick launch menu. But some are missing. From googling i've found suggestions that this may be because QuickLaunch only contains items that have been customised. Any idea how to fix this? I want to use the QuickLaunch items as many of the sites have subsites and pages that need to be displayed in a specific order. RecurseNavigation(SPWeb web) { depth++; foreach (SPNavigationNode node in web.Navigation.QuickLaunch) { Console.Write(new String('-', depth)); Console.WriteLine(node.Title + " ("+node.Url+")"); RecurseNavigation(root.OpenWeb(node.Url)); } depth--; }

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  • RoR Devise: Sign in with username OR email

    - by Patrick Oscity
    Whats the best way to enable users to log in with their email address OR their username? I am using warden + devise for authentication. I think it probably won't be too hard to do it but i guess i need some advice here on where to put all the stuff that is needed. Perhaps devise devise already provides this feature? like in the config/initializers/devise.rb you would write: config.authentication_keys = [ :email, :username ] To require both username AND email for signing in. But i really want to have only one field for both username and email and require only one of them. I'll just visualize that with some ASCII art, it should look something like this in the view: Username or Email: [____________________] Password: [____________________] [Sign In]

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