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  • nested iterator errors

    - by Sean
    //arrayList.h #include<iostream> #include<sstream> #include<string> #include<algorithm> #include<iterator> using namespace std; template<class T> class arrayList{ public: // constructor, copy constructor and destructor arrayList(int initialCapacity = 10); arrayList(const arrayList<T>&); ~arrayList() { delete[] element; } // ADT methods bool empty() const { return listSize == 0; } int size() const { return listSize; } T& get(int theIndex) const; int indexOf(const T& theElement) const; void erase(int theIndex); void insert(int theIndex, const T& theElement); void output(ostream& out) const; // additional method int capacity() const { return arrayLength; } void reverse(); // new defined // iterators to start and end of list class iterator; class seamlessPointer; seamlessPointer begin() { return seamlessPointer(element); } seamlessPointer end() { return seamlessPointer(element + listSize); } // iterator for arrayList class iterator { public: // typedefs required by C++ for a bidirectional iterator typedef bidirectional_iterator_tag iterator_category; typedef T value_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef T& reference; // constructor iterator(T* thePosition = 0) { position = thePosition; } // dereferencing operators T& operator*() const { return *position; } T* operator->() const { return position; } // increment iterator& operator++() // preincrement { ++position; return *this; } iterator operator++(int) // postincrement { iterator old = *this; ++position; return old; } // decrement iterator& operator--() // predecrement { --position; return *this; } iterator operator--(int) // postdecrement { iterator old = *this; --position; return old; } // equality testing bool operator!=(const iterator right) const { return position != right.position; } bool operator==(const iterator right) const { return position == right.position; } protected: T* position; }; // end of iterator class class seamlessPointer: public arrayList<T>::iterator { // constructor seamlessPointer(T *thePosition) { iterator::position = thePosition; } //arithmetic operators seamlessPointer & operator+(int n) { arrayList<T>::iterator::position += n; return *this; } seamlessPointer & operator+=(int n) { arrayList<T>::iterator::position += n; return *this; } seamlessPointer & operator-(int n) { arrayList<T>::iterator::position -= n; return *this; } seamlessPointer & operator-=(int n) { arrayList<T>::iterator::position -= n; return *this; } T& operator[](int n) { return arrayList<T>::iterator::position[n]; } bool operator<(seamlessPointer &rhs) { if(int(arrayList<T>::iterator::position - rhs.position) < 0) return true; return false; } bool operator<=(seamlessPointer & rhs) { if (int(arrayList<T>::iterator::position - rhs.position) <= 0) return true; return false; } bool operator >(seamlessPointer & rhs) { if (int(arrayList<T>::iterator::position - rhs.position) > 0) return true; return false; } bool operator >=(seamlessPointer &rhs) { if (int(arrayList<T>::iterator::position - rhs.position) >= 0) return true; return false; } }; protected: // additional members of arrayList void checkIndex(int theIndex) const; // throw illegalIndex if theIndex invalid T* element; // 1D array to hold list elements int arrayLength; // capacity of the 1D array int listSize; // number of elements in list }; #endif //main.cpp #include<iostream> #include"arrayList.h" #include<fstream> #include<algorithm> #include<string> using namespace std; bool compare_nocase (string first, string second) { unsigned int i=0; while ( (i<first.length()) && (i<second.length()) ) { if (tolower(first[i])<tolower(second[i])) return true; else if (tolower(first[i])>tolower(second[i])) return false; ++i; } if (first.length()<second.length()) return true; else return false; } int main() { ifstream fin; ofstream fout; string str; arrayList<string> dict; fin.open("dictionary"); if (!fin.good()) { cout << "Unable to open file" << endl; return 1; } int k=0; while(getline(fin,str)) { dict.insert(k,str); // cout<<dict.get(k)<<endl; k++; } //sort the array sort(dict.begin, dict.end(),compare_nocase); fout.open("sortedDictionary"); if (!fout.good()) { cout << "Cannot create file" << endl; return 1; } dict.output(fout); fin.close(); return 0; } Two errors are: ..\src\test.cpp: In function 'int main()': ..\src\test.cpp:50:44: error: no matching function for call to 'sort(<unresolved overloaded function type>, arrayList<std::basic_string<char> >::seamlessPointer, bool (&)(std::string, std::string))' ..\src\/arrayList.h: In member function 'arrayList<T>::seamlessPointer arrayList<T>::end() [with T = std::basic_string<char>]': ..\src\test.cpp:50:28: instantiated from here ..\src\/arrayList.h:114:3: error: 'arrayList<T>::seamlessPointer::seamlessPointer(T*) [with T = std::basic_string<char>]' is private ..\src\/arrayList.h:49:44: error: within this context Why do I get these errors? Update I add public: in the seamlessPointer class and change begin to begin() Then I got the following errors: ..\hw3prob2.cpp:50:46: instantiated from here c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:5250:4: error: no match for 'operator-' in '__last - __first' ..\/arrayList.h:129:21: note: candidate is: arrayList<T>::seamlessPointer& arrayList<T>::seamlessPointer::operator-(int) [with T = std::basic_string<char>, arrayList<T>::seamlessPointer = arrayList<std::basic_string<char> >::seamlessPointer] c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:5252:4: instantiated from 'void std::sort(_RAIter, _RAIter, _Compare) [with _RAIter = arrayList<std::basic_string<char> >::seamlessPointer, _Compare = bool (*)(std::basic_string<char>, std::basic_string<char>)]' ..\hw3prob2.cpp:50:46: instantiated from here c:\wascana\mingw\bin\../lib/gcc/mingw32/4.5.0/include/c++/bits/stl_algo.h:2190:7: error: no match for 'operator-' in '__last - __first' ..\/arrayList.h:129:21: note: candidate is: arrayList<T>::seamlessPointer& arrayList<T>::seamlessPointer::operator-(int) [with T = std::basic_string<char>, arrayList<T>::seamlessPointer = arrayList<std::basic_string<char> >::seamlessPointer] Then I add operator -() in the seamlessPointer class ptrdiff_t operator -(seamlessPointer &rhs) { return (arrayList<T>::iterator::position - rhs.position); } Then I compile successfully. But when I run it, I found memeory can not read error. I debug and step into and found the error happens in stl function template<typename _RandomAccessIterator, typename _Distance, typename _Tp, typename _Compare> void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) { const _Distance __topIndex = __holeIndex; _Distance __secondChild = __holeIndex; while (__secondChild < (__len - 1) / 2) { __secondChild = 2 * (__secondChild + 1); if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) __secondChild--; *(__first + __holeIndex) = _GLIBCXX_MOVE(*(__first + __secondChild)); ////// stop here __holeIndex = __secondChild; } Of course, there must be something wrong with the customized operators of iterator. Does anyone know the possible reason? Thank you.

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  • Boost Spirit and Lex parser problem

    - by bpw1621
    I've been struggling to try and (incrementally) modify example code from the documentation but with not much different I am not getting the behavior I expect. Specifically, the "if" statement fails when (my intent is that) it should be passing (there was an "else" but that part of the parser was removed during debugging). The assignment statement works fine. I had a "while" statement as well which had the same problem as the "if" statement so I am sure if I can get help to figure out why one is not working it should be easy to get the other going. It must be kind of subtle because this is almost verbatim what is in one of the examples. #include <iostream> #include <fstream> #include <string> #define BOOST_SPIRIT_DEBUG #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace qi = boost::spirit::qi; namespace lex = boost::spirit::lex; inline std::string read_from_file( const char* infile ) { std::ifstream instream( infile ); if( !instream.is_open() ) { std::cerr << "Could not open file: \"" << infile << "\"" << std::endl; exit( -1 ); } instream.unsetf( std::ios::skipws ); return( std::string( std::istreambuf_iterator< char >( instream.rdbuf() ), std::istreambuf_iterator< char >() ) ); } template< typename Lexer > struct LangLexer : lex::lexer< Lexer > { LangLexer() { identifier = "[a-zA-Z][a-zA-Z0-9_]*"; number = "[-+]?(\\d*\\.)?\\d+([eE][-+]?\\d+)?"; if_ = "if"; else_ = "else"; this->self = lex::token_def<> ( '(' ) | ')' | '{' | '}' | '=' | ';'; this->self += identifier | number | if_ | else_; this->self( "WS" ) = lex::token_def<>( "[ \\t\\n]+" ); } lex::token_def<> if_, else_; lex::token_def< std::string > identifier; lex::token_def< double > number; }; template< typename Iterator, typename Lexer > struct LangGrammar : qi::grammar< Iterator, qi::in_state_skipper< Lexer > > { template< typename TokenDef > LangGrammar( const TokenDef& tok ) : LangGrammar::base_type( program ) { using boost::phoenix::val; using boost::phoenix::ref; using boost::phoenix::size; program = +block; block = '{' >> *statement >> '}'; statement = assignment | if_stmt; assignment = ( tok.identifier >> '=' >> expression >> ';' ); if_stmt = ( tok.if_ >> '(' >> expression >> ')' >> block ); expression = ( tok.identifier[ qi::_val = qi::_1 ] | tok.number[ qi::_val = qi::_1 ] ); BOOST_SPIRIT_DEBUG_NODE( program ); BOOST_SPIRIT_DEBUG_NODE( block ); BOOST_SPIRIT_DEBUG_NODE( statement ); BOOST_SPIRIT_DEBUG_NODE( assignment ); BOOST_SPIRIT_DEBUG_NODE( if_stmt ); BOOST_SPIRIT_DEBUG_NODE( expression ); } qi::rule< Iterator, qi::in_state_skipper< Lexer > > program, block, statement; qi::rule< Iterator, qi::in_state_skipper< Lexer > > assignment, if_stmt; typedef boost::variant< double, std::string > expression_type; qi::rule< Iterator, expression_type(), qi::in_state_skipper< Lexer > > expression; }; int main( int argc, char** argv ) { typedef std::string::iterator base_iterator_type; typedef lex::lexertl::token< base_iterator_type, boost::mpl::vector< double, std::string > > token_type; typedef lex::lexertl::lexer< token_type > lexer_type; typedef LangLexer< lexer_type > LangLexer; typedef LangLexer::iterator_type iterator_type; typedef LangGrammar< iterator_type, LangLexer::lexer_def > LangGrammar; LangLexer lexer; LangGrammar grammar( lexer ); std::string str( read_from_file( 1 == argc ? "boostLexTest.dat" : argv[1] ) ); base_iterator_type strBegin = str.begin(); iterator_type tokenItor = lexer.begin( strBegin, str.end() ); iterator_type tokenItorEnd = lexer.end(); std::cout << std::setfill( '*' ) << std::setw(20) << '*' << std::endl << str << std::endl << std::setfill( '*' ) << std::setw(20) << '*' << std::endl; bool result = qi::phrase_parse( tokenItor, tokenItorEnd, grammar, qi::in_state( "WS" )[ lexer.self ] ); if( result ) { std::cout << "Parsing successful" << std::endl; } else { std::cout << "Parsing error" << std::endl; } return( 0 ); } Here is the output of running this (the file read into the string is dumped out first in main) ******************** { a = 5; if( a ){ b = 2; } } ******************** <program> <try>{</try> <block> <try>{</try> <statement> <try></try> <assignment> <try></try> <expression> <try></try> <success>;</success> <attributes>(5)</attributes> </expression> <success></success> <attributes>()</attributes> </assignment> <success></success> <attributes>()</attributes> </statement> <statement> <try></try> <assignment> <try></try> <fail/> </assignment> <if_stmt> <try> if(</try> <fail/> </if_stmt> <fail/> </statement> <fail/> </block> <fail/> </program> Parsing error

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Enable dtrace without sudo on Mac OS X?

    - by Juan
    How do I enable users to use dtrace on Mac OS X. I am trying to do the equivalent of strace on Linux, and I don't like running applications with elevated privileges. UPDATE Ok, the best I can tell. The only way to keep a nefarious application from ruining the system by debugging it is to. Attach to the process in a separate console Use sudo twice So that: sudo dtruss sudo -u myusername potentially_harmful_app I verified this with this short program: #include <iostream> #include <unistd.h> int main() { std::cout << "effective euid " << geteuid() << "\n"; } See this discussion for more info: http://discussions.apple.com/message.jspa?messageID=6430877

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  • stdout and key press

    - by Jack
    Hi, when in console, if I press a key, some interrupt controller sends code of that key to CPU, which looks into some table and than represent that keypress by printing some charracter to stdout. But, is keyboard sending an ASCII code of that key, or just some standardised code? Since there is so many languages and extra characters, OS must further translate its code into some character according to user selected scheme, I guess. I ask, becouse I am from Czech Republic, and we use some characters that do not exists in standart ASCII code. So I was thinking, if I enter this character into a console, and then print it, lets say in C++ using cin and cout, and I have set locale to Czech, stdin must actually send some non-ASCII code of the character I pressed to input stream. Am I right?

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  • boost::asio::async_read_until problem

    - by user368831
    I'm trying to modify the echo server example from boost asio and I'm running into problem when I try to use boost::asio::async_read_until. Here's the code: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { std::cout<<"starting"<<std::endl; boost::asio::async_read_until(socket_, boost::asio::buffer(data_, max_length), ' ', boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { std::cout<<"handling read"<<std::endl; if (!error) { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { /* socket_.async_read_some(boost::asio::buffer(data_, max_length), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); */ } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } The problem is when I try to compile I get this weird error: server.cpp: In member function ‘void session::start()’: server.cpp:27: error: no matching function for call to ‘async_read_until(boost::asio::basic_stream_socket &, boost::asio::mutable_buffers_1, char, boost::_bi::bind_t, boost::_bi::list3, boost::arg<1 ()(), boost::arg<2 ()() )’ Can someone please explain what's going on? From what I can tell the arguments to async_read_until are correct. Thanks!

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  • Making an asynchronous Client with boost::asio

    - by tag
    Hello, i'm trying to make an asynchronous Client with boost::asio, i use the daytime asynchronous Server(in the tutorial). However sometimes the Client don't receive the Message, sometimes it do :O I'm sorry if this is too much Code, but i don't know what's wrong :/ Client: #include <iostream> #include <stdio.h> #include <ostream> #include <boost/thread.hpp> #include <boost/bind.hpp> #include <boost/array.hpp> #include <boost/asio.hpp> using namespace std; using boost::asio::ip::tcp; class TCPClient { public: TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter); void Write(); void Close(); private: boost::asio::io_service& m_IOService; tcp::socket m_Socket; boost::array<char, 128> m_Buffer; size_t m_BufLen; private: void OnConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter); void OnReceive(const boost::system::error_code& ErrorCode); void DoClose(); }; TCPClient::TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter) : m_IOService(IO_Service), m_Socket(IO_Service) { tcp::endpoint EndPoint = *EndPointIter; m_Socket.async_connect(EndPoint, boost::bind(&TCPClient::OnConnect, this, boost::asio::placeholders::error, ++EndPointIter)); } void TCPClient::Close() { m_IOService.post( boost::bind(&TCPClient::DoClose, this)); } void TCPClient::OnConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter) { if (ErrorCode == 0) // Successful connected { m_Socket.async_receive(boost::asio::buffer(m_Buffer.data(), m_BufLen), boost::bind(&TCPClient::OnReceive, this, boost::asio::placeholders::error)); } else if (EndPointIter != tcp::resolver::iterator()) { m_Socket.close(); tcp::endpoint EndPoint = *EndPointIter; m_Socket.async_connect(EndPoint, boost::bind(&TCPClient::OnConnect, this, boost::asio::placeholders::error, ++EndPointIter)); } } void TCPClient::OnReceive(const boost::system::error_code& ErrorCode) { if (ErrorCode == 0) { std::cout << m_Buffer.data() << std::endl; m_Socket.async_receive(boost::asio::buffer(m_Buffer.data(), m_BufLen), boost::bind(&TCPClient::OnReceive, this, boost::asio::placeholders::error)); } else { DoClose(); } } void TCPClient::DoClose() { m_Socket.close(); } int main() { try { boost::asio::io_service IO_Service; tcp::resolver Resolver(IO_Service); tcp::resolver::query Query("127.0.0.1", "daytime"); tcp::resolver::iterator EndPointIterator = Resolver.resolve(Query); TCPClient Client(IO_Service, EndPointIterator); boost::thread ClientThread( boost::bind(&boost::asio::io_service::run, &IO_Service)); std::cout << "Client started." << std::endl; std::string Input; while (Input != "exit") { std::cin >> Input; } Client.Close(); ClientThread.join(); } catch (std::exception& e) { std::cerr << e.what() << std::endl; } } Server: http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html Regards :)

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  • C++ invalid reference problem

    - by Karol
    Hi all, I'm writing some callback implementation in C++. I have an abstract callback class, let's say: /** Abstract callback class. */ class callback { public: /** Executes the callback. */ void call() { do_call(); }; protected: /** Callback call implementation specific to derived callback. */ virtual void do_call() = 0; }; Each callback I create (accepting single-argument functions, double-argument functions...) is created as a mixin using one of the following: /** Makes the callback a single-argument callback. */ template <typename T> class singleArgumentCallback { protected: /** Callback argument. */ T arg; public: /** Constructor. */ singleArgumentCallback(T arg): arg(arg) { } }; /** Makes the callback a double-argument callback. */ template <typename T, typename V> class doubleArgumentCallback { protected: /** Callback argument 1. */ T arg1; /** Callback argument 2. */ V arg2; public: /** Constructor. */ doubleArgumentCallback(T arg1, V arg2): arg1(arg1), arg2(arg2) { } }; For example, a single-arg function callback would look like this: /** Single-arg callbacks. */ template <typename T> class singleArgFunctionCallback: public callback, protected singleArgumentCallback<T> { /** Callback. */ void (*callbackMethod)(T arg); public: /** Constructor. */ singleArgFunctionCallback(void (*callback)(T), T argument): singleArgumentCallback<T>(argument), callbackMethod(callback) { } protected: void do_call() { this->callbackMethod(this->arg); } }; For user convenience, I'd like to have a method that creates a callback without having the user think about details, so that one can call (this interface is not subject to change, unfortunately): void test3(float x) { std::cout << x << std::endl; } void test5(const std::string& s) { std::cout << s << std::endl; } make_callback(&test3, 12.0f)->call(); make_callback(&test5, "oh hai!")->call(); My current implementation of make_callback(...) is as follows: /** Creates a callback object. */ template <typename T, typename U> callback* make_callback( void (*callbackMethod)(T), U argument) { return new singleArgFunctionCallback<T>(callbackMethod, argument); } Unfortunately, when I call make_callback(&test5, "oh hai!")->call(); I get an empty string on the standard output. I believe the problem is that the reference gets out of scope after callback initialization. I tried using pointers and references, but it's impossible to have a pointer/reference to reference, so I failed. The only solution I had was to forbid substituting reference type as T (for example, T cannot be std::string&) but that's a sad solution since I have to create another singleArgCallbackAcceptingReference class accepting a function pointer with following signature: void (*callbackMethod)(T& arg); thus, my code gets duplicated 2^n times, where n is the number of arguments of a callback function. Does anybody know any workaround or has any idea how to fix it? Thanks in advance!

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  • Issue Parsing File with YAML-CPP

    - by Andrew
    In the following code, I'm having some sort of issue getting my .yaml file parsed using parser.GetNextDocument(doc);. After much gross debugging, I've found that the (main) issue here is that my for loop is not running, due to doc.size() == 0; What am I doing wrong? void BookView::load() { aBook.clear(); QString fileName = QFileDialog::getOpenFileName(this, tr("Load Address Book"), "", tr("Address Book (*.yaml);;All Files (*)")); if(fileName.isEmpty()) { return; } else { try { std::ifstream fin(fileName.toStdString().c_str()); YAML::Parser parser(fin); YAML::Node doc; std::map< std::string, std::string > entry; parser.GetNextDocument(doc); std::cout << doc.size(); for( YAML::Iterator it = doc.begin(); it != doc.end(); it++ ) { *it >> entry; aBook.push_back(entry); } } catch(YAML::ParserException &e) { std::cout << "YAML Exception caught: " << e.what() << std::endl; } } updateLayout( Navigating ); } The .yaml file being read was generated using yaml-cpp, so I assume it is correctly formed YAML, but just in case, here's the file anyways. ^@^@^@\230--- - address: ****************** comment: None. email: andrew(dot)levenson(at)gmail(dot)com name: Andrew Levenson phone: **********^@ Edit: By request, the emitting code: void BookView::save() { QString fileName = QFileDialog::getSaveFileName(this, tr("Save Address Book"), "", tr("Address Book (*.yaml);;All Files (*)")); if (fileName.isEmpty()) { return; } else { QFile file(fileName); if(!file.open(QIODevice::WriteOnly)) { QMessageBox::information(this, tr("Unable to open file"), file.errorString()); return; } std::vector< std::map< std::string, std::string > >::iterator itr; std::map< std::string, std::string >::iterator mItr; YAML::Emitter yaml; yaml << YAML::BeginSeq; for( itr = aBook.begin(); itr < aBook.end(); itr++ ) { yaml << YAML::BeginMap; for( mItr = (*itr).begin(); mItr != (*itr).end(); mItr++ ) { yaml << YAML::Key << (*mItr).first << YAML::Value << (*mItr).second; } yaml << YAML::EndMap; } yaml << YAML::EndSeq; QDataStream out(&file); out.setVersion(QDataStream::Qt_4_5); out << yaml.c_str(); } }

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  • CUDA not working in 64 bit windows 7

    - by Programmer
    I have cuda toolkit 4.0 installed in a 64 bit windows 7. I try building my cuda code, #include<iostream> #include"cuda_runtime.h" #include"cuda.h" __global__ void kernel(){ } int main(){ kernel<<<1,1>>>(); int c = 0; cudaGetDeviceCount(&c); cudaDeviceProp prop; cudaGetDeviceProperties(&prop, 0); std::cout<<"the name is"<<prop.name; std::cout<<"Hello World!"<<c<<std::endl; system("pause"); return 0; } but operation fails. Below is the build log: Build Log Rebuild started: Project: god, Configuration: Debug|Win32 Command Lines Creating temporary file "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BAT0000482007500.bat" with contents [ @echo off echo "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" sample.cu "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\sample.cu" if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..." exit 1 :VCEnd ] Creating command line """c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BAT0000482007500.bat""" Creating temporary file "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\RSP0000492007500.rsp" with contents [ /OUT:"C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.exe" /LIBPATH:"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\lib\x64" /MANIFEST /MANIFESTFILE:"Debug\god.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.pdb" /DYNAMICBASE /NXCOMPAT /MACHINE:X86 cudart.lib cuda.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\Debug\sample.cu.obj" ] Creating command line "link.exe @"c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\RSP0000492007500.rsp" /NOLOGO /ERRORREPORT:PROMPT" Output Window Compiling with CUDA Build Rule... "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" sample.cu sample.cu sample.cu.obj : error LNK2019: unresolved external symbol _cudaLaunch@4 referenced in function "enum cudaError cdecl cudaLaunch(char *)" (??$cudaLaunch@D@@YA?AW4cudaError@@PAD@Z) sample.cu.obj : error LNK2019: unresolved external symbol ___cudaRegisterFunction@40 referenced in function "void __cdecl _sti_cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1(void)" (?sti__cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1@@YAXXZ) sample.cu.obj : error LNK2019: unresolved external symbol _cudaRegisterFatBinary@4 referenced in function "void __cdecl _sti_cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1(void)" (?sti__cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1@@YAXXZ) sample.cu.obj : error LNK2019: unresolved external symbol _cudaGetDeviceProperties@8 referenced in function _main sample.cu.obj : error LNK2019: unresolved external symbol _cudaGetDeviceCount@4 referenced in function _main sample.cu.obj : error LNK2019: unresolved external symbol _cudaConfigureCall@32 referenced in function _main C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.exe : fatal error LNK1120: 7 unresolved externals Results Build log was saved at "file://c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BuildLog.htm" god - 8 error(s), 0 warning(s) I will be highly obliged if someone could help me. Thanks

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  • SDL side-scroller scrolls inconsistantly

    - by SDLFunTimes
    So I'm working on an upgrade from my previous project (that I posted here for code review) this time implementing a repeating background (like what is used on cartoons) so that SDL doesn't have to load really big images for a level. There's a strange inconsistency in the program, however: the first time the user scrolls all the way to the right 2 less panels are shown than is specified. Going backwards (left) the correct number of panels is shown (that is the panels repeat the number of times specified in the code). After that it appears that going right again (once all the way at the left) the correct number of panels is shown and same going backwards. Here's some selected code and here's a .zip of all my code constructor: Game::Game(SDL_Event* event, SDL_Surface* scr, int level_w, int w, int h, int bpp) { this->event = event; this->bpp = bpp; level_width = level_w; screen = scr; w_width = w; w_height = h; //load images and set rects background = format_surface("background.jpg"); person = format_surface("person.png"); background_rect_left = background->clip_rect; background_rect_right = background->clip_rect; current_background_piece = 1; //we are displaying the first clip rect_in_view = &background_rect_right; other_rect = &background_rect_left; person_rect = person->clip_rect; background_rect_left.x = 0; background_rect_left.y = 0; background_rect_right.x = background->w; background_rect_right.y = 0; person_rect.y = background_rect_left.h - person_rect.h; person_rect.x = 0; } and here's the move method which is probably causing all the trouble: void Game::move(SDLKey direction) { if(direction == SDLK_RIGHT) { if(move_screen(direction)) { if(!background_reached_right()) { //move background right background_rect_left.x += movement_increment; background_rect_right.x += movement_increment; if(rect_in_view->x >= 0) { //move the other rect in to fill the empty space SDL_Rect* temp; other_rect->x = -w_width + rect_in_view->x; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece++; std::cout << current_background_piece << std::endl; } if(background_overshoots_right()) { //sees if this next blit is past the surface //this is used only for re-aligning the rects when //the end of the screen is reached background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x += movement_increment; if(get_person_right_side() > w_width) { //person went too far right person_rect.x = w_width - person_rect.w; } } } else if(direction == SDLK_LEFT) { if(move_screen(direction)) { if(!background_reached_left()) { //moves background left background_rect_left.x -= movement_increment; background_rect_right.x -= movement_increment; if(rect_in_view->x <= -w_width) { //swap the rect in view SDL_Rect* temp; rect_in_view->x = w_width; temp = rect_in_view; rect_in_view = other_rect; other_rect = temp; current_background_piece--; std::cout << current_background_piece << std::endl; } if(background_overshoots_left()) { background_rect_left.x = 0; background_rect_right.x = w_width; } } } else { //move the person instead person_rect.x -= movement_increment; if(person_rect.x < 0) { //person went too far left person_rect.x = 0; } } } } without the rest of the code this doesn't make too much sense. Since there is too much of it I'll upload it here for testing. Anyway does anyone know how I could fix this inconsistency?

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  • bind() fails with windows socket error 10038

    - by herrturtur
    I'm trying to write a simple program that will receive a string of max 20 characters and print that string to the screen. The code compiles, but I get a bind() failed: 10038. After looking up the error number on msdn (socket operation on nonsocket), I changed some code from int sock; to SOCKET sock which shouldn't make a difference, but one never knows. Here's the code: #include <iostream> #include <winsock2.h> #include <cstdlib> using namespace std; const int MAXPENDING = 5; const int MAX_LENGTH = 20; void DieWithError(char *errorMessage); int main(int argc, char **argv) { if(argc!=2){ cerr << "Usage: " << argv[0] << " <Port>" << endl; exit(1); } // start winsock2 library WSAData wsaData; if(WSAStartup(MAKEWORD(2,0), &wsaData)!=0){ cerr << "WSAStartup() failed" << endl; exit(1); } // create socket for incoming connections SOCKET servSock; if(servSock=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)==INVALID_SOCKET) DieWithError("socket() failed"); // construct local address structure struct sockaddr_in servAddr; memset(&servAddr, 0, sizeof(servAddr)); servAddr.sin_family = AF_INET; servAddr.sin_addr.s_addr = INADDR_ANY; servAddr.sin_port = htons(atoi(argv[1])); // bind to the local address int servAddrLen = sizeof(servAddr); if(bind(servSock, (SOCKADDR*)&servAddr, servAddrLen)==SOCKET_ERROR) DieWithError("bind() failed"); // mark the socket to listen for incoming connections if(listen(servSock, MAXPENDING)<0) DieWithError("listen() failed"); // accept incoming connections int clientSock; struct sockaddr_in clientAddr; char buffer[MAX_LENGTH]; int recvMsgSize; int clientAddrLen = sizeof(clientAddr); for(;;){ // wait for a client to connect if((clientSock=accept(servSock, (sockaddr*)&clientAddr, &clientAddrLen))<0) DieWithError("accept() failed"); // clientSock is connected to a client // BEGIN Handle client cout << "Handling client " << inet_ntoa(clientAddr.sin_addr) << endl; if((recvMsgSize = recv(clientSock, buffer, MAX_LENGTH, 0)) <0) DieWithError("recv() failed"); cout << "Word in the tubes: " << buffer << endl; closesocket(clientSock); // END Handle client } } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); }

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  • Does this code follow the definition of recursion?

    - by dekz
    Hi All, I have a piece of code which I am doubting it as a implementation of recursion by its definition. My understanding is that the code must call itself, the exact same function. I also question whether writing the code this way adds additional overhead which can be seen with the use of recursion. What are your thoughts? class dhObject { public: dhObject** children; int numChildren; GLdouble linkLength; //ai GLdouble theta; //angle of rot about the z axis GLdouble twist; //about the x axis GLdouble displacement; // displacement from the end point of prev along z GLdouble thetaMax; GLdouble thetaMin; GLdouble thetaInc; GLdouble direction; dhObject(ifstream &fin) { fin >> numChildren >> linkLength >> theta >> twist >> displacement >> thetaMax >> thetaMin; //std::cout << numChildren << std::endl; direction = 1; thetaInc = 1.0; if (numChildren > 0) { children = new dhObject*[numChildren]; for(int i = 0; i < numChildren; ++i) { children[i] = new dhObject(fin); } } } void traverse(void) { glPushMatrix(); //draw move initial and draw transform(); draw(); //draw children for(int i = 0; i < numChildren; ++i) { children[i]->traverse(); } glPopMatrix(); } void update(void) { //Update the animation, if it has finished all animation go backwards if (theta <= thetaMin) { thetaInc = 1.0; } else if (theta >= thetaMax) { thetaInc = -1.0; } theta += thetaInc; //std::cout << thetaMin << " " << theta << " " << thetaMax << std::endl; for(int i = 0; i < numChildren; ++i) { children[i]->update(); } } void draw(void) { glPushMatrix(); glColor3f (0.0f,0.0f,1.0f); glutSolidCube(0.1); glPopMatrix(); } void transform(void) { //Move in the correct way, R, T, T, R glRotatef(theta, 0, 0, 1.0); glTranslatef(0,0,displacement); glTranslatef(linkLength, 0,0); glRotatef(twist, 1.0,0.0,0.0); } };

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  • Problem with memset after an instance of a user defined class is created and a file is opened

    - by Liberalkid
    I'm having a weird problem with memset, that was something to do with a class I'm creating before it and a file I'm opening in the constructor. The class I'm working with normally reads in an array and transforms it into another array, but that's not important. The class I'm working with is: #include <vector> #include <algorithm> using namespace std; class PreProcess { public: PreProcess(char* fileName,char* outFileName); void SortedOrder(); private: vector< vector<double > > matrix; void SortRow(vector<double> &row); char* newFileName; vector< pair<double,int> > rowSorted; }; The other functions aren't important, because I've stopped calling them and the problem persists. Essentially I've narrowed it down to my constructor: PreProcess::PreProcess(char* fileName,char* outFileName):newFileName(outFileName){ ifstream input(fileName); input.close(); //this statement is inconsequential } I also read in the file in my constructor, but I've found that the problem persists if I don't read in the matrix and just open the file. Essentially I've narrowed it down to if I comment out those two lines the memset works properly, otherwise it doesn't. Now to the context of the problem I'm having with it: I wrote my own simple wrapper class for matrices. It doesn't have much functionality, I just need 2D arrays in the next part of my project and having a class handle everything makes more sense to me. The header file: #include <iostream> using namespace std; class Matrix{ public: Matrix(int r,int c); int &operator()(int i,int j) {//I know I should check my bounds here return matrix[i*columns+j]; } ~Matrix(); const void Display(); private: int *matrix; const int rows; const int columns; }; Driver: #include "Matrix.h" #include <string> using namespace std; Matrix::Matrix(int r,int c):rows(r),columns(c) { matrix=new int[rows*columns]; memset(matrix,0,sizeof(matrix)); } const void Matrix::Display(){ for(int i=0;i<rows;i++){ for(int j=0;j<columns;j++) cout << (*this)(i,j) << " "; cout << endl; } } Matrix::~Matrix() { delete matrix; } My main program runs: PreProcess test1(argv[1],argv[2]); //test1.SortedOrder(); Matrix test(10,10); test.Display(); And when I run this with the input line uncommented I get: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1371727776 32698 -1 0 0 0 0 0 6332656 0 -1 -1 0 0 6332672 0 0 0 0 0 0 0 0 0 0 0 0 0 -1371732704 32698 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 I really don't have a clue what's going on in memory to cause this, on a side note if I replace memset with: for(int i=0;i<rows*columns;i++) *(matrix+i) &= 0x0; Then it works perfectly, it also works if I don't open the file. If it helps I'm running GCC 64-bit version 4.2.4 on Ubuntu.I assume there's some functionality of memset that I'm not properly understanding.

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • initializing structs using user-input information

    - by johnny boy
    I am trying to make a program that works with poker (texas holdem) starting hands; each hand has a value from 1 to 169, and i want to be able to input each card and whether they are suited or not, and have those values correspond to a series of structs. Here is the code so far, i cant seem to get it to work (im a beginning programmer). oh and im using visual studio 2005 by the way #include "stdafx.h" #include <iostream> int main() { using namespace std; struct FirstCard { struct SecondCard { int s; //suited int n; //non-suited }; SecondCard s14; SecondCard s13; SecondCard s12; SecondCard s11; SecondCard s10; SecondCard s9; SecondCard s8; SecondCard s7; SecondCard s6; SecondCard s5; SecondCard s4; SecondCard s3; SecondCard s2; }; FirstCard s14; //ace FirstCard s13; //king FirstCard s12; //queen FirstCard s11; //jack FirstCard s10; FirstCard s9; FirstCard s8; FirstCard s7; FirstCard s6; FirstCard s5; FirstCard s4; FirstCard s3; FirstCard s2; s14.s14.n = 169; // these are the values that each combination s13.s13.n = 168; // will evaluate to, would eventually have s12.s12.n = 167; // hand combinations all the way down to 1 s11.s11.n = 166; s14.s13.s = 165; s14.s13.s = 164; s10.s10.n = 163; //10, 10, nonsuited s14.s13.n = 162; s14.s11.s = 161; s13.s12.s = 160;// king, queen, suited s9.s9.n = 159; s14.s10.s = 158; s14.s12.n = 157; s13.s11.s = 156; s8.s8.n = 155; s12.s11.s = 154; s13.s10.s = 153; s14.s9.s = 152; s14.s11.n = 151; cout << "enter first card: " << endl; cin >> somthing?//no idea what to put here, but this would somehow //read out the user input (a number from 2 to 14) //and assign it to the corresponding struct cout << firstcard.secondcard.suited_or_not << endl; //this would change depending //on what the user inputs system("Pause"); }

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  • Explicitly instantiating a generic member function of a generic structure

    - by Dennis Zickefoose
    I have a structure with a template parameter, Stream. Within that structure, there is a function with its own template parameter, Type. If I try to force a specific instance of the function to be generated and called, it works fine, if I am in a context where the exact type of the structure is known. If not, I get a compile error. This feels like a situation where I'm missing a typename, but there are no nested types. I suspect I'm missing something fundamental, but I've been staring at this code for so long all I see are redheads, and frankly writing code that uses templates has never been my forte. The following is the simplest example I could come up with that illustrates the issue. #include <iostream> template<typename Stream> struct Printer { Stream& str; Printer(Stream& str_) : str(str_) { } template<typename Type> Stream& Exec(const Type& t) { return str << t << std::endl; } }; template<typename Stream, typename Type> void Test1(Stream& str, const Type& t) { Printer<Stream> out = Printer<Stream>(str); /****** vvv This is the line the compiler doesn't like vvv ******/ out.Exec<bool>(t); /****** ^^^ That is the line the compiler doesn't like ^^^ ******/ } template<typename Type> void Test2(const Type& t) { Printer<std::ostream> out = Printer<std::ostream>(std::cout); out.Exec<bool>(t); } template<typename Stream, typename Type> void Test3(Stream& str, const Type& t) { Printer<Stream> out = Printer<Stream>(str); out.Exec(t); } int main() { Test2(5); Test3(std::cout, 5); return 0; } As it is written, gcc-4.4 gives the following: test.cpp: In function 'void Test1(Stream&, const Type&)': test.cpp:22: error: expected primary-expression before 'bool' test.cpp:22: error: expected ';' before 'bool' Test2 and Test3 both compile cleanly, and if I comment out Test1 the program executes, and I get "1 5" as I expect. So it looks like there's nothing wrong with the idea of what I want to do, but I've botched something in the implementation. If anybody could shed some light on what I'm overlooking, it would be greatly appreciated.

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  • Help with infrequent segmentation fault in accessing boost::unordered_multimap or struct

    - by Sarah
    I'm having trouble debugging a segmentation fault. I'd appreciate tips on how to go about narrowing in on the problem. The error appears when an iterator tries to access an element of a struct Infection, defined as: struct Infection { public: explicit Infection( double it, double rt ) : infT( it ), recT( rt ) {} double infT; // infection start time double recT; // scheduled recovery time }; These structs are kept in a special structure, InfectionMap: typedef boost::unordered_multimap< int, Infection > InfectionMap; Every member of class Host has an InfectionMap carriage. Recovery times and associated host identifiers are kept in a priority queue. When a scheduled recovery event arises in the simulation for a particular strain s in a particular host, the program searches through carriage of that host to find the Infection whose recT matches the recovery time (double recoverTime). (For reasons that aren't worth going into, it's not as expedient for me to use recT as the key to InfectionMap; the strain s is more useful, and coinfections with the same strain are possible.) assert( carriage.size() > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; for ( it = ret.first; it != ret.second; it++ ) { if ( ((*it).second).recT == recoverTime ) { // produces seg fault carriage.erase( it ); } } I get a "Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address..." on the line specified above. The recoverTime is fine, and the assert(...) in the code is not tripped. As I said, this seg fault appears 'randomly' after thousands of successful recovery events. How would you go about figuring out what's going on? I'd love ideas about what could be wrong and how I can further investigate the problem. Update I added a new assert and a check just inside the for loop: assert( carriage.size() > 0 ); assert( carriage.count( s ) > 0 ); pair<InfectionMap::iterator,InfectionMap::iterator> ret = carriage.equal_range( s ); InfectionMap::iterator it; cout << "carriage.count(" << s << ")=" << carriage.count(s) << endl; for ( it = ret.first; it != ret.second; it++ ) { cout << "(*it).first=" << (*it).first << endl; // error here if ( ((*it).second).recT == recoverTime ) { carriage.erase( it ); } } The EXC_BAD_ACCESS error now appears at the (*it).first call, again after many thousands of successful recoveries. Can anyone give me tips on how to figure out how this problem arises? I'm trying to use gdb. Frame 0 from the backtrace reads "#0 0x0000000100001d50 in Host::recover (this=0x100530d80, s=0, recoverTime=635.91148029170529) at Host.cpp:317" I'm not sure what useful information I can extract here. Update 2 I added a break; after the carriage.erase(it). This works, but I have no idea why (e.g., why it would remove the seg fault at (*it).first.

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  • What container type provides better (average) performance than std::map?

    - by Truncheon
    In the following example a std::map structure is filled with 26 values from A - Z (for key) and 0 - 26 for value. The time taken (on my system) to lookup the last entry (10000000 times) is roughly 250 ms for the vector, and 125 ms for the map. (I compiled using release mode, with O3 option turned on for g++ 4.4) But if for some odd reason I wanted better performance than the std::map, what data structures and functions would I need to consider using? I apologize if the answer seems obvious to you, but I haven't had much experience in the performance critical aspects of C++ programming. UPDATE: This example is rather trivial and hides the true complexity of what I'm trying to achieve. My real world project is a simple scripting language that uses a parser, data tree, and interpreter (instead of a VM stack system). I need to use some kind of data structure (perhaps map) to store the variables names created by script programmers. These are likely to be pretty randomly named, so I need a lookup method that can quickly find a particular key within a (probably) fairly large list of names. #include <ctime> #include <map> #include <vector> #include <iostream> struct mystruct { char key; int value; mystruct(char k = 0, int v = 0) : key(k), value(v) { } }; int find(const std::vector<mystruct>& ref, char key) { for (std::vector<mystruct>::const_iterator i = ref.begin(); i != ref.end(); ++i) if (i->key == key) return i->value; return -1; } int main() { std::map<char, int> mymap; std::vector<mystruct> myvec; for (int i = 'a'; i < 'a' + 26; ++i) { mymap[i] = i - 'a'; myvec.push_back(mystruct(i, i - 'a')); } int pre = clock(); for (int i = 0; i < 10000000; ++i) { find(myvec, 'z'); } std::cout << "linear scan: milli " << clock() - pre << "\n"; pre = clock(); for (int i = 0; i < 10000000; ++i) { mymap['z']; } std::cout << "map scan: milli " << clock() - pre << "\n"; return 0; }

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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • How does the compile choose which template function to call?

    - by aCuria
    Regarding the below code, how does the compiler choose which template function to call? If the const T& function is omitted, the T& function is always called. If the T& function is omitted, the const T& function is always called. If both are included, the results are as below. #include <iostream> #include <typeinfo> template <typename T> void function(const T &t) { std::cout << "function<" << typeid(T).name() << ">(const T&) called with t = " << t << std::endl; } template <typename T> void function(T &t) { std::cout << "function<" << typeid(T).name() << ">(T&) called with t = " << t << std::endl; } int main() { int i1 = 57; const int i2 = -6; int *pi1 = &i1; int *const pi3 = &i1; const int *pi2 = &i2; const int *const pi4 = &i2; function(pi1); ///just a normal pointer -> T& function(pi2); ///cannot change what we point to -> T& function(pi3); ///cannot change where we point -> const T& function(pi4); ///cannot change everything -> const T& return 0; } /* g++ output: function<Pi>(T&) called with t = 0x22cd24 function<PKi>(T&) called with t = 0x22cd20 function<Pi>(const T&) called with t = 0x22cd24 function<PKi>(const T&) called with t = 0x22cd20 */ /* bcc32 output: function<int *>(T&) called with t = 0012FF50 function<const int *>(T&) called with t = 0012FF4C function<int *>(const T&) called with t = 0012FF50 function<const int *>(const T&) called with t = 0012FF4C */ /* cl output: function<int *>(T&) called with t = 0012FF34 function<int const *>(T&) called with t = 0012FF28 function<int *>(const T&) called with t = 0012FF34 function<int const *>(const T&) called with t = 0012FF28 */

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  • Why does my C++ LinkedList method print out the last word more than once?

    - by Anthony Glyadchenko
    When I call the cmremoveNode method in my LinkedList from outside code, I get an EXC_BAD_ACCESS. FIXED: But now the last word using the following test code gets repeated twice: #include <iostream> #include "LinkedList.h" using namespace std; int main (int argc, char * const argv[]) { ctlinkList linkMe; linkMe.cminsertNode("The"); linkMe.cminsertNode("Cat"); linkMe.cminsertNode("Dog"); linkMe.cminsertNode("Cow"); linkMe.cminsertNode("Ran"); linkMe.cminsertNode("Pig"); linkMe.cminsertNode("Away"); linkMe.cmlistList(); cout << endl; linkMe.cmremoveNode("The"); linkMe.cmremoveNode("Cow"); linkMe.cmremoveNode("Away"); linkMe.cmlistList(); return 0; } LinkedList code: /* * LinkedList.h * Lab 6 * * Created by Anthony Glyadchenko on 3/22/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #include <stdio.h> #include <iostream> #include <fstream> #include <iomanip> using namespace std; class ctNode { friend class ctlinkList ; // friend class allowed to access private data private: string sfileWord ; // used to allocate and store input word int iwordCnt ; // number of word occurrances ctNode* ctpnext ; // point of Type Node, points to next link list element }; class ctlinkList { private: ctNode* ctphead ; // initialized by constructor public: ctlinkList () { ctphead = NULL ; } ctNode* gethead () { return ctphead ; } string cminsertNode (string svalue) { ctNode* ctptmpHead = ctphead ; if ( ctphead == NULL ) { // allocate new and set head ctptmpHead = ctphead = new ctNode ; ctphead -> ctpnext = NULL ; ctphead -> sfileWord = svalue ; } else { //find last ctnode do { if ( ctptmpHead -> ctpnext != NULL ) ctptmpHead = ctptmpHead -> ctpnext ; } while ( ctptmpHead -> ctpnext != NULL ) ; // fall thru found last node ctptmpHead -> ctpnext = new ctNode ; ctptmpHead = ctptmpHead -> ctpnext ; ctptmpHead -> ctpnext = NULL; ctptmpHead -> sfileWord = svalue ; } return ctptmpHead -> sfileWord ; } string cmreturnNode (string svalue) { return NULL; } string cmremoveNode (string svalue) { int counter = 0; ctNode *tmpHead = ctphead; if (ctphead == NULL) return NULL; while (tmpHead->sfileWord != svalue && tmpHead->ctpnext != NULL){ tmpHead = tmpHead->ctpnext; counter++; } do{ tmpHead->sfileWord = tmpHead->ctpnext->sfileWord; tmpHead = tmpHead->ctpnext; } while (tmpHead->ctpnext != NULL); return tmpHead->sfileWord; } string cmlistList () { string tempList; ctNode *tmpHead = ctphead; if (ctphead == NULL){ return NULL; } else{ while (tmpHead != NULL){ cout << tmpHead->sfileWord << " "; tempList += tmpHead->sfileWord; tmpHead = tmpHead -> ctpnext; } } return tempList; } }; Why is this happening?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • Getting Segmentation Fault in C++, but why?

    - by Carlos
    I am getting segmentation fault in this code but i cant figure out why. I know a segmentation fault happens when a pointer is NULL, or when it points to a random memory address. #include <iostream> #include <fstream> #include <cmath> using namespace std; //**************************** CLASS ******************************* class Database { struct data{ string city; float latitude, longitude; data *link; }*p; public: Database(); void display(); void add(string cityName, float lat, float lon); private: string cityName; float lat, lon; }; //************************** CLASS METHODS ************************** Database::Database() { p = NULL; } void Database::add(string cityName, float lat, float lon){ data *q, *t; if(p == NULL){ p = new data; p -> city = cityName; p -> latitude = lat; p -> longitude = lon; p -> link = NULL; } else{ q = p; while(q -> link != NULL){ q = q -> link; } t = new data; t -> city = cityName; t -> latitude = lat; t -> longitude = lon; q -> link = t; } } void Database::display() { data *q; cout<<endl; for( q = p ; q != NULL ; q = q->link ) cout << endl << q -> city; } //***************************** MAIN ******************************* //*** INITIALIZATION *** Database D; void loadDatabase(); //****** VARIABLES ***** //******* PROGRAM ****** int main() { loadDatabase(); D.display(); } void loadDatabase() { int i = 0; string cityName; float lat, lon; fstream city; city.open("city.txt", ios::in); fstream latitude; latitude.open("lat.txt", ios::in); fstream longitude; longitude.open("lon.txt", ios::in); while(!city.eof()){ //************************************ city >> cityName; //* * latitude >> lat; //Here is where i think is the problem longitude >> lon; //* * D.add(cityName, lat, lon); //************************************ } city.close(); latitude.close(); longitude.close(); } This is the error am actually getting in console

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