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  • Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts and code readability but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • How do you put an "IF DEBUG" condition in a c# program?

    - by xarzu
    How do you put an "IF DEBUG" condition in a c# program so that, at run time, it will ignore a set of code if you are running in Debug mode and yet, execute a block of code if the program is not running in debug mode? A situation where this can be used is if a time stamp is taken at the start of a block and another time stamp is taken at the end. THey will hardly differ at run time. Yet, if you are stepping through the code in debug mode, they will differ a lot, and error conditions in an "if block" might be kicked off leading to the untimely (pun) execution of some code.

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  • Is there a TextWriter interface to the System.Diagnostics.Debug class?

    - by John Källén
    I'm often frustrated by the System.Diagnostics.Debug.Write/WriteLine methods. I would like to use the Write/WriteLine methods familiar from the TextWriter class, so I often write Debug.WriteLine("# entries {0} for connection {1}", countOfEntries, connection); which causes a compiler error. I end up writing Debug.WriteLine(string.Format("# entries {0} for connection {1}", countOfEntries, connection)); which is really awkward. Does the CLR have a class deriving from TextWriter that "wraps" System.Debug, or should I roll my own?

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  • What's the difference between FireBug's conole.log() and console.debug() ?

    - by 6bytes
    A very simple code to illustrate the difference. var x = [0, 3, 1, 2]; console.debug('debug', x); console.log('log', x); // above display the same result x.splice(1, 2); // below display kind of a different result console.debug('debug', x); console.log('log', x); The javascript value is exactly the same but console.log() displays it a bit differently than before applying splice() method. Because of this I lost quite a few hours as I thought splice is acting funny making my array multidimensional or something. I just want to know why does this work like that. Does anyone know? :)

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  • How do I debug xorg/fglrx related system freezes on Ubuntu 12.10?

    - by racerror
    My brand new system is randomly freezing and I don't know how to debug the issue. System: AMD A10-5800k Asus F2A85-M motherboard Integrated Radeon HD 7660D 8gb Samsung ddr3 1600 Ubuntu 12.10 Gnome shell / Unity (issue exists in both) xorg.conf (relevant parts): Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:0:1:0" Option "TexturedVideoSync" "on" Option "UseFastTLS" "2" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "Monitor0" DefaultDepth 24 Option "UseEDID" "False" Option "ExactModeTimingsDVI" "True" Option "NoBandWidthTest" "true" Option "ModeValidation" "AllowNon60hzmodesDFPModes, NoEDIDDFPMaxSizeCheck, NoVertRefreshCheck, NoHorizSyncCheck, NoDFPNativeResolutionCheck, NoMaxSizeCheck, NoMaxPClkCheck, NoEDIDModes" Option "UseEDIDDPI" "False" Option "UseEDIDFreqs" "0" Option "NoLogo" "True" Option "Coolbits" "1" Option "metamodes" "DFP-0: 2560x1440_60 +0+0" SubSection "Display" Depth 24 Modes "2560x1440" EndSubSection I ran memtest on my ram and it checks out fine. I have tried using the latest fglrx and fglrx-beta. I have loaded 3.6.x kernel. I do not see anything relevant in dmesg, kern.log, syslog, .xsession-errors or Xorg.log. I cannot ssh into the machine when frozen from another machine. I know that system resources not being stressed when the crashes happen. It seems that video and any gaming (very simple graphics games) contribute to the freezes most frequently. However, I have experienced the crash before when just using Chrome. I suspect the crashes are xorg/fglrx related, but I have no evidence to back that up. Where should I look? What should I grep for? What should I try next?

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  • Please help me debug this little C program on dynamic two-dimensional array? [migrated]

    - by azhi
    I am a newbie here. I have written a little C program, which is to create a two-dimensional matrix. Here is the code: #include <stdio.h> #include <stdlib.h> int **CreatMatrix(int m,int n){ int **Matrix; int i; Matrix=(int**)malloc(m*sizeof(int*)); for(i=0;i<m;i++){ Matrix[i]=(int*)malloc(n*sizeof(int)); } return Matrix; } int main(){ int m,n; int **A; printf("Please input the size of the Matrix: "); scanf("%d%d",&m,&n); A=CreatMatrix(m,n); printf("Please input the entries of the Matrix, which should be integers!\n"); int i,j; for(i=0;i<m;i++){ for(j=0;j<n;j++){ scanf("%d",&A[i][j]); } } printf("The Matrix that you input is:\n"); for(i=0;i<m;i++){ for(j=0;j<n;j++){ printf("%3d ",A[i][j]); } printf("\n"); } for(i=0;i<m;i++) free(A[i]); free(A); } I have run it, and it works fine. But I am not sure if it is right? Can anyone help me debug it?

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  • 'Step Into' is suddenly not working in Visual Studio

    - by Nick LaMarca
    All of a sudden, I have run into an issue where I cannot step into any code through debugging in Visual Studio. The step over works fine, but it refuses to step into (F11) any of my code. This was working before, now all of a sudden it does not. I've tried some things below, but I still had no success: Delete all bin files in every project in my solution, clean solution, re-build solution. Build projects in solution indivdualy Restart machine It an ASP.NET C# application consuming a WCF sevice locally. It is in debug mode. I have a breakpoint set on the page consuming the service. The breakpoint hits, but it will not step into the service code. The ASP.NET site and the service code is all in the same solution. This all of a sudden does not work, it did work before. How can I fix this problem? Adding a breakpoint to the service project I get a warning: Breakpoint will not currently be hit. No symbols have been loaded for this document. I deleted all the bin folders for all the projects and re-built them one by one. They all succeeded, but still I am getting the symbols won't load on any breakpoint I put into any project in the solution other than the ASP.NET project where the breakpoint works. I was able to debug step into all the projects before, this is an all of a sudden thing. Information from the output window.. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\SMDiagnostics\v4.0_4.0.0.0__b77a5c561934e089\SMDiagnostics.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.DurableInstancing\v4.0_4.0.0.0__31bf3856ad364e35\System.Runtime.DurableInstancing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml.Hosting\v4.0_4.0.0.0__31bf3856ad364e35\System.Xaml.Hosting.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.NET\Framework\v4.0.30319\Temporary ASP.NET Files\root\2d49cf50\14eee2cf\App_Web_jmow15fw.dll', Symbols loaded. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.WorkflowServices\v4.0_4.0.0.0__31bf3856ad364e35\System.WorkflowServices.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Web\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Web.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Discovery\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Discovery.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Activities\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Activities.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Routing\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Routing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Channels\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Channels.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. 'WebDev.WebServer40.EXE' (Managed (v4.0.30319)): Loaded 'C:\windows\Microsoft.Net\assembly\GAC_MSIL\System.IdentityModel\v4.0_4.0.0.0__b77a5c561934e089\System.IdentityModel.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.

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  • How to debug lag using Bluetooth connected mouse and A2DP headset?

    - by gertvdijk
    I own a Logitech M555b mouse (since a week) for use with my HP Elitebook 8570w laptop running Kubuntu 12.04. Works fine right after connecting using the KDE Bluetooth control module. However, after some time (seemingly random), it starts to lag. Movements are being delayed for roughly 500ms for a short period of time. Usually it recovers after some time too, but it can take minutes. All actions are being delayed: movements, click, scrolls. Additionally, the movements can be choppy during these times. A workaround that always works for the same short period of time is to disconnect an re-connect the mouse. This can be done using the same KDE Bluetooth control module. What did I try already? Running this at boot time: echo on > `readlink -f /sys/class/bluetooth/hci0`/../../../power/level To disable any power saving features on the Bluetooth hci0 device. Check the mouse's batteries (it's just a week old, other new batteries: same result) Checking logs and kernel messages about Bluetooth-related entries: none aside the expected messages on connect time. I'm running kernel 3.5.0-13-generic as provided in the xorg-edgers PPA. Booting the regular 3.2 Precise kernel results in the same behaviour. Some other information that may help: It happens when no other Bluetooth connections are active on the machine. Similar symptoms also occur on my Bluetooth stereo (A2DP) headset, but then it's audio lagging and skipping. Swapping Bluetooth profiles as described here then helps. Conclusion: it's not the mouse that's faulty. The headset always worked fine using my now dead Thinkpad T61p with built-in Bluetooth. The bluetooth module in my laptop is connected via USB and shows up as Bus 002 Device 003: ID 0a5c:21e1 Broadcom Corp. I'm mobile and several people around me are using Bluetooth at work (A2DP mostly). It also occurs at home, where my neighbours are probably using Bluetooth as well. It could just be radio interference, but I think Bluetooth connections should just hop to another channel. And, moreover, it just works properly instantly when re-connecting. Therefore I think it's a software driver issue and I'd like to debug it. Is there any way to get more verbose logging on the Bluetooth(-hid) modules?

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  • Compiling cpp code in netbeans produce errors, how to solve it ?

    - by Rupertt Wind
    i use the netbeans with MinGW and MYSY make /debugger but when i compile a basic cpp code in it and run it it produces two erorrs this is the code runned and the output![alt text][1] box #include <iostream> void main() { cout << "Hello World!" << endl; cout << "Welcome to C++ Programming" << endl; } output is /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/newapp.exe make[2]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' mkdir -p dist/Debug/MinGW-Windows g++.exe -o dist/Debug/MinGW-Windows/newapp build/Debug/MinGW-Windows/newmain.o build/Debug/MinGW-Windows/newfile.o build/Debug/MinGW-Windows/main.o build/Debug/MinGW-Windows/newfile.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/newfile.cpp:5: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here build/Debug/MinGW-Windows/main.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/main.cpp:13: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/newapp.exe] Error 1 make[2]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make[1]: *** [.build-conf] Error 2 make[1]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s) how can i solve this ?

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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  • How to debug a kernel created using ubuntu-vm-builder?

    - by user265592
    Aim: Trying to perform a code walkthrough of what functions are getting called for sending and receiving packets over the network. I am building a kernel and using gdb for debugging/ tracing purposes. I have build a vm using the following command : time sudo ubuntu-vm-builder qemu precise --arch 'amd64' --mem '1024' --rootsize '4096' --swapsize '1024' --kernel-flavour 'generic' --hostname 'ubuntu' --components 'main' --name 'Bob' --user 'ubuntu' --pass 'ubuntu' --bridge 'br0' --libvirt 'qemu:///system' And I can run the VM successfully in qemu using the following command: qemu-system-x86_64 -smp 1 -drive file=tmpGgEOzK.qcow2 "$@" -net nic -net user -serial stdio -redir tcp:2222::22 Now, I want to debug the kernel using gdb. For this I need an executable with debug symbols(vmlinux), which apparently I don't have, as the vm-builder never asked for any such options and simply created a .qcow2 file. Question 1: Am I taking the correct approach to solve the problem and is there an easier way to do it? Question 2: Is there a way to debug this kernel using GDB? P.S: I don't have hardware support for KVM. Please correct me if I am wrong. Thanks.

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  • Should I expect ICMP transit traffic to show up when using debug ip packet with a mask on a Cisco IOS router?

    - by David Bullock
    So I am trying to trace an ICMP conversation between 192.168.100.230/32 an EZVPN interface (Virtual-Access 3) and 192.168.100.20 on BVI4. # sh ip access-lists 199 10 permit icmp 192.168.100.0 0.0.0.255 host 192.168.100.20 20 permit icmp host 192.168.100.20 192.168.100.0 0.0.0.255 # sh debug Generic IP: IP packet debugging is on for access list 199 # sh ip route | incl 192.168.100 192.168.100.0/24 is variably subnetted, 2 subnets, 2 masks C 192.168.100.0/24 is directly connected, BVI4 S 192.168.100.230/32 [1/0] via x.x.x.x, Virtual-Access3 # sh log | inc Buff Buffer logging: level debugging, 2145 messages logged, xml disabled, Log Buffer (16384 bytes): OK, so from my EZVPN client with IP address 192.168.100.230, I ping 192.168.100.20. I know the packet reaches the router across the VPN tunnel, because: policy exists on zp vpn-to-in Zone-pair: vpn-to-in Service-policy inspect : acl-based-policy Class-map: desired-traffic (match-all) Match: access-group name my-acl Inspect Number of Half-open Sessions = 1 Half-open Sessions Session 84DB9D60 (192.168.100.230:8)=>(192.168.100.20:0) icmp SIS_OPENING Created 00:00:05, Last heard 00:00:00 ECHO request Bytes sent (initiator:responder) [64:0] Class-map: class-default (match-any) Match: any Drop 176 packets, 12961 bytes But I get no debug log, and the debugging ACL hasn't matched: # sh log | inc IP: # # sh ip access-lists 198 Extended IP access list 198 10 permit icmp 192.168.100.0 0.0.0.255 host 192.168.100.20 20 permit icmp host 192.168.100.20 192.168.100.0 0.0.0.255 Am I going crazy, or should I not expect to see this debug log? Thanks!

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  • Why can't I debug my ASP project through a remote desktop connection?

    - by Anthony Benavente
    I just asked this question in Stack Overflow but I figured this stack exchange forum is a better fit. It's been about a month of trying to figure out this problem and we've still not found a solution. We have about seven virtual machines on a server running Windows XP Professional w/ SP 3 all with Visual Studio Interdev and IIS 5.1 installed. Running the programs all work fine, but we just can't debug through remote desktop. When we are logged into the server console (through VM Sphere) and log into one of the virtual machines through there, we are able to debug properly. We figured the issue lies with some kind of permissions for Remote Desktop Users. We've tried nearly every article on the internet (exaggerating of course) and are about to give up hope. One more thing, when we are logged into the virtual machine through the server console and then remote in, the user that was logged into the console is kicked off but debugging works! Does remoting in trick the computer into giving us the correct permissions? I'm really not sure how it works. I know that this technology predates human history, but we are in the process of migrating from ASP Classic to ASP.NET Specs: - Windows XP Professional W/ SP3 - IIS 5.1 - Visual Studio 6 Interdev EDIT: By "debug" I mean running the project with breakpoints. Interdev doesn't stop at breakpoints.

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  • Connection from Apache to Tomcat via mod_jk not working

    - by Tobias Schittkowski
    I would like to connect apache to tomcat via mod_jk (same machine). The ajp connector in tomcat is listening on port 8009, the worker settings are: worker.worker1.port=8009 worker.worker1.host=localhost However, the connection fails, here is the mod_jk debug log: [debug] wc_get_name_for_type::jk_worker.c (292): Found worker type 'ajp13' [debug] init_ws_service::mod_jk.c (1097): Service protocol=HTTP/1.1 method=GET ssl=false host=(null) addr=127.0.0.1 name=localhost port=80 auth=(null) user=(null) laddr=127.0.0.1 raddr=127.0.0.1 uri=/share [debug] ajp_get_endpoint::jk_ajp_common.c (3154): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (626): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2449): processing worker1 with 2 retries [debug] ajp_send_request::jk_ajp_common.c (1623): (worker1) all endpoints are disconnected. [debug] jk_open_socket::jk_connect.c (485): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (609): trying to connect socket 560 to 0.0.0.0:0 [info] jk_open_socket::jk_connect.c (627): connect to 0.0.0.0:0 failed (errno=47) [info] ajp_connect_to_endpoint::jk_ajp_common.c (995): Failed opening socket to (0.0.0.0:0) (errno=47) Why does mod_jk try to connect to 0.0.0.0:0 and not to 127.0.0.1:8009??? Thank you for your help! Tobias

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  • C++ Compile problem when using Windows - CodeGear

    - by Carlos
    This is a follow-up question to this one i made earlier. Btw thanks Neil Butterworth for you help http://stackoverflow.com/questions/2461977/problem-compiling-c-in-codegear A quick recap. Im currently developing a C++ program for university, I used Netbeans 6.8 on my personal computer (Mac) and all works perfect. When I try them on my windows partition or at the university PC's using CodeGear RAD Studio 2009 & 2010 i was getting a few compile errors which were solved by adding the following header file: #include <string> However now the program does compile but it doesn't run, just a blank console. And am getting the following in the CodeGear event's log: Thread Start: Thread ID: 2024. Process Project1.exe (3280) Process Start: C:\Users\Carlos\Documents\RAD Studio\Projects\Debug\Project1.exe. Base Address: $00400000. Process Project1.exe (3280) Module Load: Project1.exe. Has Debug Info. Base Address: $00400000. Process Project1.exe (3280) Module Load: ntdll.dll. No Debug Info. Base Address: $77E80000. Process Project1.exe (3280) Module Load: KERNEL32.dll. No Debug Info. Base Address: $771C0000. Process Project1.exe (3280) Module Load: KERNELBASE.dll. No Debug Info. Base Address: $75FE0000. Process Project1.exe (3280) Module Load: cc32100.dll. No Debug Info. Base Address: $32A00000. Process Project1.exe (3280) Module Load: USER32.dll. No Debug Info. Base Address: $77980000. Process Project1.exe (3280) Module Load: GDI32.dll. No Debug Info. Base Address: $75F50000. Process Project1.exe (3280) Module Load: LPK.dll. No Debug Info. Base Address: $75AB0000. Process Project1.exe (3280) Module Load: USP10.dll. No Debug Info. Base Address: $76030000. Process Project1.exe (3280) Module Load: msvcrt.dll. No Debug Info. Base Address: $776A0000. Process Project1.exe (3280) Module Load: ADVAPI32.dll. No Debug Info. Base Address: $777D0000. Process Project1.exe (3280) Module Load: SECHOST.dll. No Debug Info. Base Address: $77960000. Process Project1.exe (3280) Module Load: RPCRT4.dll. No Debug Info. Base Address: $762F0000. Process Project1.exe (3280) Module Load: SspiCli.dll. No Debug Info. Base Address: $759F0000. Process Project1.exe (3280) Module Load: CRYPTBASE.dll. No Debug Info. Base Address: $759E0000. Process Project1.exe (3280) Module Load: IMM32.dll. No Debug Info. Base Address: $763F0000. Process Project1.exe (3280) Module Load: MSCTF.dll. No Debug Info. Base Address: $75AD0000. Process Project1.exe (3280) I would really appreciate any help or ideas on how to solve this problem. P.S: In the case anyone wonders why am I sticking with CodeGear is because is the IDE professors use to evaluate our assignments.

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  • Failure to toubleshoot a juju charm deployment

    - by Bruno Pereira
    My environments.yaml looks like this: environments: test: type: local control-bucket: juju-a14dfae3830142d9ac23c499395c2785999 admin-secret: 6608267bbd6b447b8c90934167b2a294999 default-series: oneiric juju-origin: distro data-dir: /home/bruno/projects/juju juju bootstrap runs perfect: 2011-11-22 19:19:31,999 INFO Bootstrapping environment 'test' (type: local)... 2011-11-22 19:19:32,004 INFO Checking for required packages... 2011-11-22 19:19:33,584 INFO Starting networking... 2011-11-22 19:19:34,058 INFO Starting zookeeper... 2011-11-22 19:19:34,283 INFO Starting storage server... 2011-11-22 19:19:40,051 INFO Initializing zookeeper hierarchy 2011-11-22 19:19:40,247 INFO Starting machine agent (origin: distro)... [sudo] password for bruno: 2011-11-22 19:23:16,054 INFO Environment bootstrapped 2011-11-22 19:23:16,079 INFO 'bootstrap' command finished successfully Deploy from a known good charm is accepted (tried it with one that I am trying to create): juju deploy --repository=/home/bruno/projects/charms_repo/ local:teamspeak 2011-11-22 19:28:49,929 INFO Charm deployed as service: 'teamspeak' 2011-11-22 19:28:49,962 INFO 'deploy' command finished successfully After this I can see that juju debug-log shows activity and I can see the network indicator going on and off and activity on my hard-disk. Wait... Looking at juju status I get: services: teamspeak: charm: local:oneiric/teamspeak-1 relations: {} units: teamspeak/0: machine: 0 public-address: 192.168.122.226 relations: {} state: start_error juju debug-log does not help and I have no files under /var/log/juju or /var/lib/juju. Last juju debug-log only shows this: 2011-11-22 19:45:20,790 Machine:0: juju.agents.machine DEBUG: Units changed old:set(['wordpress/0']) new:set(['wordpress/0', 'teamspeak/0']) 2011-11-22 19:45:20,823 Machine:0: juju.agents.machine DEBUG: Starting service unit: teamspeak/0 ... 2011-11-22 19:45:21,137 Machine:0: juju.agents.machine DEBUG: Downloading charm local:oneiric/teamspeak-1 to /home/bruno/projects/juju/bruno-test/charms 2011-11-22 19:45:22,115 Machine:0: juju.agents.machine DEBUG: Starting service unit teamspeak/0 2011-11-22 19:45:22,133 Machine:0: unit.deploy INFO: Creating container teamspeak-0... 2011-11-22 19:47:04,586 Machine:0: unit.deploy INFO: Container created for teamspeak/0 2011-11-22 19:47:04,781 Machine:0: unit.deploy DEBUG: Charm extracted into container 2011-11-22 19:47:04,801 Machine:0: unit.deploy DEBUG: Starting container... 2011-11-22 19:47:07,086 Machine:0: unit.deploy INFO: Started container for teamspeak/0 2011-11-22 19:47:07,107 Machine:0: juju.agents.machine INFO: Started service unit teamspeak/0 How can I troubleshot what is happening here?

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  • Error cloning gitosis-admin on new setup

    - by michaelmior
    I have the following in my gitosis.conf. (Created via gitsosis-init < id_rsa.pub with the key from my laptop) [gitosis] loglevel = DEBUG [group gitosis-admin] writable = gitosis-admin members = michael@laptop When I try git clone git@SERVER:gitsos-admin.git, I get the following errors: Initialized empty Git repository in /home/michael/gitsos-admin/.git/ DEBUG:gitosis.serve.main:Got command "git-upload-pack 'gitsos-admin.git'" DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'writable' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'writeable' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' DEBUG:gitosis.access.haveAccess:Access check for 'michael@laptop' as 'readonly' on 'gitsos-admin.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'gitsos-admin.git', new value 'gitsos-admin' DEBUG:gitosis.group.getMembership:found 'michael@laptop' in 'gitosis-admin' ERROR:gitosis.serve.main:Repository read access denied fatal: The remote end hung up unexpectedly I know my key is being accepted because I have tried logging in via SSH and although a terminal won't be allocated, the authorization works.

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  • How to make Symbolicate iPhone App Crash Reports

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • Building the DropThings ASP.NET Solution

    - by Sephrial
    Hi all, I'm attempting to build a project called DropThings but I am getting all these errors and I'm not sure how to resolve them. Can anyone lend a helping hand? I'm wondering if anyone else can build the website and if so, what steps it took you. Thanks in advance! Source Code: http://code.google.com/p/dropthings/ My Configuration: Visual Studio 2008 SP1 SQL 2005 (with the database loaded + Web.Config file configured) Microsoft Silverlight Projects 2008 Errors: Error File Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\DashboardBusiness Build failed due to validation errors in ...\Dropthings-v2.2.0\src\DashboardDataAccess\DropthingsDataContext.dbml. Open the file and resolve the issues in the Error List, then try rebuilding the project. ...\Dropthings-v2.2.0\src\DashboardDataAccess\DropthingsDataContext.dbml Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Activities Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Activities Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Activities\bin\Debug\Dropthings.Business.Activities.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found Dropthings.Widget.Framework Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Facade Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found. ...\Dropthings-v2.2.0\src\Dropthings.Business.Facade Metadata file '...\Dropthings-v2.2.0\src\DashboardDataAccess\bin\Debug\Dropthings.DataAccess.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Workflows\bin\Debug\Dropthings.Business.Workflows.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Activities\bin\Debug\Dropthings.Business.Activities.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Widget.Framework\bin\Debug\Dropthings.Widget.Framework.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\Dropthings.Business.Facade\bin\Debug\Dropthings.Business.Facade.dll' could not be found Dropthings.Web.Framework Metadata file '...\Dropthings-v2.2.0\src\DashboardBusiness\bin\Debug\Dropthings.Business.dll' could not be found Dropthings.Web.Framework The type or namespace name 'Framework' does not exist in the namespace 'Dropthings.Web' (are you missing an assembly reference?) ...\Dropthings-v2.2.0\src\Dropthings\web.config

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  • How to Symbolicate iPhone App Crash Reports ?

    - by bluej3
    Hello~ I retrieved the crash reports from iTunes Connect. I referenced this site. http://webcache.googleusercontent.com/search?q=cache:MmxwdXObZLMJ:www.anoshkin.net/blog/2008/09/09/iphone-crash-logs/+iphone+crash+debig&cd=2&hl=en&ct=clnk I tried.... $ symbolicatecrash report.crash MobileLines.app.dSYM report-with-symbols.crash Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/WebCore.framework/WebCore Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/Foundation.framework/Foundation Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libSystem.B.dylib Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/UIKit.framework/UIKit Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox Error in symbol file for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation BUT... I didn't result. (find error message) - This directory is located "bulid/Distribution-iphones" - "MYGAME.app" file and "MYGAME.app.dSYM" file is located in same directory. How can i do solve this problem. ? Please help me :) * Crash log (carsh at thread 2 ) Incident Identifier: 95230C2E-CD83-46BF-8DAE-F38BCD46B910 Process: MYGAMELite [303] Path: /var/mobile/Applications/4FB79BEC-2BF0-438B-82A8-C302CD52A85C/MYGAMELite.app/MYGAMELite Identifier: MYGAMELite Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-06-03 11:43:52.875 +0800 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x03e3a002 Crashed Thread: 2 Thread 2 Crashed: 0 AudioToolbox 0x330d708c AU3DMixerEmbedded::SumInput16(unsigned long, AudioBufferList const&, AudioBufferList const&, unsigned long, float, unsigned long) 1 AudioToolbox 0x330d89a0 AU3DMixerEmbedded::Render(unsigned long&, AudioTimeStamp const&, unsigned long) 2 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 3 AudioToolbox 0x32fe6504 Render 4 AudioToolbox 0x330160b8 AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 5 AudioToolbox 0x33023fa8 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription*, void) 6 AudioToolbox 0x32fe4b60 AudioConverterChain::CallInputProc(unsigned long) 7 AudioToolbox 0x32fe4a5c AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) 8 AudioToolbox 0x32fe4790 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) 9 AudioToolbox 0x33023e30 CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 10 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 11 AudioToolbox 0x32fe44a4 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) 12 AudioToolbox 0x32fe4284 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) 13 AudioToolbox 0x32fe3f10 AudioConverterFillComplexBuffer 14 AudioToolbox 0x33023844 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 15 AudioToolbox 0x330ce928 AURemoteIO::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) 16 AudioToolbox 0x32fe6bb8 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) 17 AudioToolbox 0x330cf308 AURemoteIO::PerformIO(int, unsigned int, unsigned int, AQTimeStamp const&, AQTimeStamp const&) 18 AudioToolbox 0x330cf4cc AURIOCallbackReceiver_PerformIOSync 19 AudioToolbox 0x330c76fc _XPerformIOSync 20 AudioToolbox 0x330181d8 mshMIGPerform 21 AudioToolbox 0x3309cec8 MSHMIGDispatchMessage 22 AudioToolbox 0x330d48d4 AURemoteIO::IOThread::Entry(void*) 23 AudioToolbox 0x32fc9f20 CAPThread::Entry(CAPThread*) 24 libSystem.B.dylib 0x30b5b7b0 _pthread_body

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • What is the best way to limit text input entry to numbers, lowercase letters, and certain symbols?

    - by Adam Maras
    Without using jQuery, what is the best way to limit text entry of a textbox to numbers, lowercase letters and a given set of symbols (for example - and _)? If the user enters an uppercase letter, I would like it to be automatically converted to a lowercase letter, and if the user enters a symbol not within the given set, I would like to be able to instantly show a validation error (show some element adjacent to or below the text box). What's the cleanest cross-browser way of doing this without the aid of jQuery?

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  • What are the downsides of leaving automation tags in production code?

    - by joshin4colours
    I've been setting up debug tags for automated testing of a GWT-based web application. This involves turning on custom debug id tags/attributes for elements in the source of the app. It's a non-trivial task, particularly for larger, more complex web applications. Recently there's been some discussion of whether enabling such debug ids is a good idea to do across the board. Currently the debug ids are only turned on in development and testing servers, not in production. There have been points raised that enabling debug ids does cause performance to take a hit, and that debug ids in production may lead to security issues. What are benefits of doing this? Are there any significant risks for turning on debug tags in production code?

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