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  • efficient way to detect if an image is empty

    - by Jos
    Hi, I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant. The images are png's. My current method is to load them in a memory bitmap and check each pixel value, but this is way to slow. Is there a more efficient way? This is my current code: 'Lock the bitmap bits. Dim bmpData As System.Drawing.Imaging.BitmapData = bmp.LockBits(rectBmp, _ Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat) Try Dim x As Integer Dim y As Integer For y = 0 To bmpData.Height - 1 For x = 0 To bmpData.Width - 1 If System.Runtime.InteropServices.Marshal.ReadByte(bmpData.Scan0, (bmpData.Stride * y) + (4 * x) + 3) <> 0 Then Return True Exit For End If Next Next Finally bmp.UnlockBits(bmpData) End Try

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  • Third party Application's Idle Session expiry

    - by Manjoor
    We have a third party application running. It shows login dialog when idle for 20 minutes. We need to prevent the application to display login screen. We do not have any idea how idle state is handled internally in that application. We have done the follwoing with no luck. Created an small application in c# which focus it after every 5 minutes (using SetForegroundWindow()) and send a BM_CLICK message to one of its child window. Does not work. focus it after every 5 minutes (using SetForegroundWindow()) and move the cursor few pixels then restore cursor at its previous position. This does not work too! Is there any other way to achieve the goal?

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  • What's your favorite programmable calculator?

    - by Pat Notz
    The HP-32S still holds a soft spot in my heart, even though it only had 4 registers. I have fond memories of writing a nonlinear solver for finding an azeotrope curve during a Thermodynamics final. Despite the increase in power, memory, pixels and features the HP-32G that followed never could steal my heart away. Here's to you, HP-32S. Let's hear it, what's your favorite programmable calculator? As with all poll type questions, do NOT submit a new answer unless your answer is not represented. Vote up your answer instead of adding yet another TI-85 or HP-49 to the list, and add comments to that answer if you want to relate specifics. EDIT: I moved my photo into an answer for polling.

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  • Bitmap manipulation in C++ on Windows

    - by Oliver
    Hi, I have myself a handle to a bitmap, in C++, on Windows: HBITMAP hBitmap; On this image I want to do some Image Recognition, pattern analysis, that sort of thing. In my studies at University, I have done this in Matlab, it is quite easy to get at the individual pixels based on their position, but I have no idea how to do this in C++ under Windows - I haven't really been able to understand what I have read so far. I have seen some references to a nice looking Bitmap class that lets you setPixel() and getPixel() and that sort of thing, but I think this is with .net . How should I go about turning my HBITMAP into something I can play with easily? I need to be able to get at the RGBA information. Are there libraries that allow me to work with the data without having to learn about DCs and BitBlt and that sort of thing?

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  • Using CSS to both scale AND reposition an image WITHIN a div?

    - by pbarney
    We know how to use CSS to show only part of an image within a div (i.e., image sprites), but the image has to be a background image. We know how to use CSS to scale an image, but the image has to be an IMG. Does anyone know of a way to scale and image and show only part of it? For example, I want to: show pixels (15,15) through (100,100), and scale it up by 200%. The first I can do by making in a background image. The second I can do by making it a foreground image. But so far, I have not ascertained how to do both. Is it even possible using only CSS/HTML?

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  • WPF: How to efficiently update an Image 30 times per second

    - by John
    Hello, I'm writing a WPF application that uses a component, and this component returns a pointer (IntPtr) to pixels of a bitmap (stride * height). I know in advance that the bitmap is a 24bits rgb, its width and height. Updating the Image control with these bitmaps makes up a video to the user, but I'm not sure what's the most efficient way to do that, most of the time the CPU usage goes to 75%+ and memory changing from 40mb to 500mb and the nI think GC starts to work and then it drops again to 40mm. The app starts to not be responsive. What shoud I do? thanks!

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  • Is is possible to make a shaped, alpha-blended dialog?

    - by jgaa
    I'm making a non-rectangular dialog, modelled over an image from Photoshop (the image is the background of the dialog, and the user will see trough the transparent part of the image). I'ts like a dashboard-style window for a media-app with a few custom-drawn controls. Most of the background-image is either opaque or 100% transparent - but in between there is a thin area of partially transparent pixels, ment to blend the image smootly into the background. This works great for web-graphics, but I have not found a way to make this work for Windows windows. I'm using the Windows Template Library (WTL), msvc 2008 - and the app must run on Windows XP as well as Vista and Windows 7. Currently, I'm simply using the opaque part of the background-image to create a GDI clipping-region, but this gives pretty rough edges. Does anyone know about any API functions to accomplish this (part of WTL, or reachable from WTL)?

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  • Gluing tiles together using imagemagick's montage command

    - by AP257
    This seems like it might be a reasonably common question, so I'm going to ask it using as many keywords as I can think of! I have a bunch of (well, nine) tile jpegs, with standard tile filenames. Each jpeg is 220x175 pixels: (top row) tile_1_0_0.jpg tile_1_1_0.jpg tile_1_2_0.jpg (middle row) tile_1_0_1.jpg tile_1_1_1.jpg tile_1_2_1.jpg (bottom row) tile_1_0_2.jpg tile_1_1_2.jpg tile_1_2_2.jpg How can I use imagemagick/montage to 'glue' or join them all together to make a single, coherent image? I don't want to resize them at all, so I guess the final image should be 660x525. That would be montage with no framing, shadowing, bordering, etc - just the nine original images, glued together to make a single jpeg. I know it should be something along these lines, but I'm struggling with getting the order and sizing right: montage +frame +shadow +label -tile 3x3 -geometry <options> *.jpg joined.jpg

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  • Binding to an ObservableCollection of UserControls

    - by nlawalker
    Simple Silverlight question: I have an ObservableCollection<MyObject> in my viewmodel. Every MyObject has a Label property. If I bind a ListBox to the collection and set DisplayMemberPath to Label, or set the ItemTemplate to a TextBlock that binds the Text property to Label, all works as expected. If I change MyObject so it derives from a UserControl, the Label text no longer shows up in the ListBox; each item just shows up as a blank strip a few pixels tall. Why is this? There's obviously something I'm missing here about how different things get rendered.

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  • How to make CSS float left not bend around when browser width is shrunk

    - by jesse
    I have 2 div boxes. It's all working fine but when the browser is shrunk to less than 800 pixels or so, the second div moves underneath the first div. How can I force it to always stay to the right of it? #testbox1 { background-color: #0000ff; min-width: 300px; width: 30%; height: 200px; position: relative; float: left; } #testbox2 { background-color: #00ffff; width: 500px; height: 200px; position: relative; float: left; }

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  • Displaying "broken" sprites?

    - by Roman
    I'm quite new to the world of 2D-Engines. I figured out how to load images and display those as sprites and stuff, but theres one question that bugs me. For instance, when a "rocket" hits an object it will deal damage to it and leave a crater behind. I'd like to have the crater shown on that object. That would require "skipping" some of the pixels of that image when rendering, doesn't it? My question is, how would you do such a thing? What data strcture would you use to save this? How to display a "broken" sprite?

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  • n*n blocks and polygons

    - by OSaad
    Hi, this is actually meant to be for a function called roipoly in matlab but it can be considered a general case problem. Roipoly is a function which lets u select a polygon over an image, and returns a binary mask where u can use it to get indices of the desired polygon. (It is just a normal polygon after all). My application (K-Nearest Neighbor) requires that i make n*n blocks out of the data i have (the polygon), i.e. If i have a polygon (a road or a piece of land), i want a n*n square moving over it while avoiding intersection with edges and putting those n*n pixels into some variable. This problem would be a lot easier if i had all my shapes in the form of rectangles, but that unfortunately isn't the case. I might have something going diagonal, circular or just irregular.

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  • Detecting Screen Resolution to load alternative CSS a good idea?

    - by jdln
    Im working with a graphic designer who constantly wants to make websites larger than the 960 pixels i recommend. I can do a certain amount with liquid layouts but id really love to be able to load different CSS for larger resolutions. I googled it and found the link below, but im worried that I havnt heard more about this. Is this is a reliable method? Im concerned as I would have thought that more people would want to do this. http://www.ilovecolors.com.ar/detect-screen-size-css-style/ Thanks

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  • Cell padding within inline CSS

    - by GregH
    I have a table within a div (see below). How do I add a right padding of say 30px to each cell/column within the table in that div? My understanding is that I have to use inline CSS? Basically, I want each cell to be padded on the right by 30 pixels. <div id="ddTopMenu";> <table border="0" > <tr> <td width=100></td><td >Dictionary</td><td>Search</td><td>Sources</td><td>References</td> </tr> </table> </div>

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  • size of an image

    - by Mike
    From times to times I have to know the width and height of images. I am using the following code: UIImage *imageU = [UIImage imageWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"myImage.png"]]; CGFloat imageW = CGImageGetWidth(imageU.CGImage); CGFloat imageH = CGImageGetHeight(imageU.CGImage); My question is that if it is there any other way to know the width and height of an image, in pixels, without having to load the image on a variable, that's probably consuming memory. Can the dimensions be read from the file directly without loading the whole image? thanks.

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  • How to make your website works on a projector?

    - by iyad al aqel
    I have a presentation tomorrow, and while I was trying to project my website using projector all the elements appeared mixed up. The problem is I used a software called "AXURE" to do the website. The HTML files produced by this software are crap. There's no one unified CSS file. The style is embedded for each element in the <div> tag and every element is positined by absolute pixels. How can make my website works on larger screens?

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  • iPad javascript scrolling

    - by davids
    I'd like to get the same behaviour of the native javascript scrollTo function in iPad, just attaching a function to the swipe event and scrolling the content a specific number of pixels. That doesn't work in iPad using scrollTo or several different jquery plugins, like scrollTo or iScroll. I think I'm having problems because I'm working with an iframe, as I have another html document in it, with its body divided in columns, but I'm just showing the first one. The point of all this is that, after swiping, it should show the next/prev column, and I tried scrolling the iframe window or the inner's html body, which actually works in chrome, but it doesn't in iPad.

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  • What are good resources for computer graphics basics?

    - by Hanno Fietz
    During Flex programming, I recently ran into several questions (about box models, ways to join lines and misaligning pixels [on doctype]) regarding computer graphics and layout, where I felt that I lacked some basic background on things like concepts like the box model approaches mapping real numbers to a pixel raster (like font anti-aliasing) conventions found across drawing engines, like do you count y coordinates from top or bottom, and why I feel that reading some basic Wikipedia articles, books or tutorials on these subjects might help in phrasing my questions more specifically and debugging my code more systematically. I have repeatedly found myself writing tiny test apps in Flex, just to find out how the APIs do very basic stuff. My assumption would be that if I knew the right vocabulary and some general concepts, I could solve these questions much faster.

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  • HTML table with fixed cells size

    - by misha-moroshko
    I have an HTML table which has equally divided rows and columns. I would like each cell to be of a fixed size, say 40px width and 30px height. When I change the size of the browser window, the cells size changes also. How can I prevent it ? I would expect to see the scroll bars if browser's window become too small. Is that right to set the height and the width of the cell in pixels ? Thanks !

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • BCB: how to get the (approximate) width of a character in a given TFont?

    - by mawg
    It's a TMemo, not that that should make any difference. Googling suggests that I can use Canvas->TextWidth() but those are Delphi examples and BCB doesn't seem to offer this property. I really want something analogous to memo->Font->Height for width. I realize that not all fonts are fixed width, so a good estimate will do. All that I need is to take the width of a TMemo in pixels and make a reasonable guess at how many characters of the current font it will hold. Of course, if I really want to be lazy, I can just google for the average height/width ratio, since height is known. Remember, an approximation is good enough for me if it is tricky to get exact. http://www.plainlanguagenetwork.org/type/utbo211.htm says, " A width to height ratio of 3:5 (0.6) is recommended for most applications"

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  • Custom component creation - how to add small icon representing component in Tool Palette?

    - by Wodzu
    Please bear in mind that I've read all the instructions I could find about adding component icon to my custom component. And I am able to do this when we talk about the icon size which is 24x24 pixels. I see the icon when a component is dropped on the form. However I can not see the small 16x16 icon which should be displayed when browsing Tool Palette. I've read that I should name my two other BMP files which are contained in DCR file like this: MyComponentName16 [for 16x16 BMP file] MyComponentName32 [for 32x32 BMP file] Unfortunately this does not seem to work, I've tried to restart Delphi few times in hope that it might be the case of not refreshing something, but without any success. Any ideas?

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  • Layout Problem on Bigger resolution Phone like Nexus one?

    - by UMMA
    dear friends, i have created application using layout font sizes in "pixels" font and other layout looks fine on HTC hero and Motorola Droid but in nexus one which is bigger resolution phone every thing is messed up. for example , i have used font 18px which is bigger size in HTC Hero and Motorola but in Nexus one it is looking very small. same is the case with image height and width a banner looks fine on both phones but in nexus one very small. actually we dont have height and width in percentage thats why i am not able to solve this problem. layout_width="fill_parent" also not helping.. kindly help me out what should i do to make application look same in all the phones with different resolutions.

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  • Modifying an image with OpenGL ?

    - by chmike
    I have a device to acquire XRay images. Due to some technical constrains, the detector is made of heterogeneous pixel size and multiple tilted and partially overlapping tiles. The image is thus distorted. The detector geometry is known precisely. I need a function converting these distorted images into a flat image with homogeneous pixel size. I have already done this by CPU, but I would like to give a try with OpenGL to use the GPU in a portable way. I have no experience with OpenGL programming, and most of the information I could find on the web was useless for this use. How should I proceed ? How do I do this ? Image size are 560x860 pixels and we have batches of 720 images to process. I'm on Ubuntu.

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  • Java: BufferedImage from raw BMP file format data

    - by Victor
    Hello there. I've got BMP file's raw pixels table in byte[], it's structure is: (b g r) (b g r) ... (b g r) padding ... (b g r) (b g r) ... (b g r) padding Where r, g, b are byte each, padding is to round row length up to a multiple of 4 bytes. So, how can I create new BufferedImage from this raw data without copying, just using this raw data? I took a look at creating BufferedImage from DataBuffer, but I just didn't get it. Unfortunately ImageIO is not allowed in my situation.

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